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save00/persistent/flags/action_bomb_holy
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save00/persistent/flags/action_bomb_holy
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save00/persistent/flags/action_orbit_larpa
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save00/persistent/flags/action_orbit_larpa
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1
save00/persistent/flags/action_white_hole_big
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save00/persistent/flags/action_white_hole_big
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1
save00/persistent/flags/card_unlocked_necromancy
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save00/persistent/flags/card_unlocked_necromancy
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1
save00/persistent/flags/card_unlocked_rainbow_trail
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save00/persistent/flags/card_unlocked_rainbow_trail
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why are you looking here
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1
save00/persistent/flags/player_status_halo
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save00/persistent/flags/player_status_halo
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why are you looking here
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1
save00/persistent/flags/progress_orb_evil
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save00/persistent/flags/progress_orb_evil
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why are you looking here
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1
save00/persistent/flags/progress_orb_pickup_04
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save00/persistent/flags/progress_orb_pickup_04
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1
save00/persistent/flags/secret_tower
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save00/persistent/flags/secret_tower
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1
save00/persistent/orbs_new/129
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save00/persistent/orbs_new/129
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1
save00/persistent/orbs_new/4
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save00/persistent/orbs_new/4
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||||||
21496
save00/player.xml
21496
save00/player.xml
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<Stats deaths="0" kills="1613" player_kills="0" player_projectile_count="0" >
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<Stats deaths="0" kills="1966" player_kills="0" player_projectile_count="0" >
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<death_map>
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<death_map>
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</death_map>
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</death_map>
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||||||
<kill_map>
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<kill_map>
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||||||
<E key="acidshooter" value="26" >
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<E key="acidshooter" value="27" >
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||||||
</E>
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</E>
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||||||
<E key="acidshooter_weak" value="1" >
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<E key="acidshooter_weak" value="1" >
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||||||
</E>
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</E>
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||||||
<E key="acidshot" value="9" >
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<E key="acidshot" value="12" >
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||||||
</E>
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</E>
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||||||
<E key="ant" value="3" >
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<E key="ant" value="5" >
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||||||
</E>
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</E>
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||||||
<E key="arrowtrap_left" value="5" >
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<E key="arrowtrap_left" value="5" >
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||||||
</E>
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</E>
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||||||
<E key="arrowtrap_right" value="3" >
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<E key="arrowtrap_right" value="3" >
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||||||
</E>
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</E>
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||||||
<E key="assassin" value="3" >
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<E key="assassin" value="5" >
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||||||
</E>
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</E>
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||||||
<E key="barfer" value="6" >
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<E key="barfer" value="7" >
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||||||
</E>
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</E>
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||||||
<E key="basebot_hidden" value="12" >
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<E key="basebot_hidden" value="17" >
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||||||
</E>
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</E>
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||||||
<E key="basebot_neutralizer" value="18" >
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<E key="basebot_neutralizer" value="33" >
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||||||
</E>
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</E>
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||||||
<E key="basebot_sentry" value="17" >
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<E key="basebot_sentry" value="35" >
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||||||
</E>
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</E>
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||||||
<E key="basebot_soldier" value="13" >
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<E key="basebot_soldier" value="21" >
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||||||
</E>
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</E>
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||||||
<E key="bat" value="23" >
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<E key="bat" value="25" >
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||||||
</E>
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</E>
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||||||
<E key="bigbat" value="2" >
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<E key="bigbat" value="3" >
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||||||
</E>
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</E>
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||||||
<E key="bigfirebug" value="1" >
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<E key="bigfirebug" value="2" >
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||||||
</E>
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</E>
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||||||
<E key="bigzombie" value="6" >
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<E key="bigzombie" value="6" >
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</E>
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</E>
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@ -38,33 +38,35 @@
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</E>
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</E>
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<E key="bigzombietorso" value="6" >
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<E key="bigzombietorso" value="6" >
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</E>
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</E>
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||||||
<E key="blob" value="39" >
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<E key="blob" value="52" >
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</E>
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</E>
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<E key="bloodcrystal_physics" value="3" >
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<E key="bloodcrystal_physics" value="4" >
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||||||
</E>
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</E>
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||||||
<E key="bloom" value="17" >
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<E key="bloom" value="18" >
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</E>
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</E>
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||||||
<E key="boss_dragon" value="1" >
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<E key="boss_dragon" value="2" >
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</E>
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</E>
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<E key="boss_meat" value="1" >
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<E key="boss_meat" value="1" >
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</E>
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</E>
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<E key="boss_robot" value="1" >
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<E key="boss_robot" value="1" >
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</E>
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</E>
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||||||
<E key="boss_wizard" value="1" >
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<E key="boss_wizard" value="2" >
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</E>
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</E>
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||||||
<E key="coward" value="11" >
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<E key="coward" value="13" >
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</E>
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</E>
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<E key="crystal_physics" value="2" >
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<E key="crystal_physics" value="2" >
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</E>
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</E>
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<E key="dripping_oil" value="1" >
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<E key="dripping_oil" value="2" >
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</E>
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</E>
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<E key="dripping_water" value="2" >
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<E key="dripping_water" value="3" >
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</E>
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</E>
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<E key="drone_lasership" value="30" >
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<E key="drone_lasership" value="36" >
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</E>
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</E>
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<E key="drone_physics" value="4" >
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<E key="drone_physics" value="5" >
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</E>
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</E>
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<E key="drone_shield" value="1" >
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<E key="drone_shield" value="3" >
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</E>
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<E key="egg_monster" value="1" >
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</E>
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</E>
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<E key="enlightened_alchemist" value="3" >
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<E key="enlightened_alchemist" value="3" >
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</E>
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</E>
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</E>
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</E>
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<E key="firebugnest" value="1" >
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<E key="firebugnest" value="1" >
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</E>
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</E>
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<E key="firemage" value="17" >
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<E key="firemage" value="19" >
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</E>
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</E>
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<E key="firemage_weak" value="6" >
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<E key="firemage_weak" value="6" >
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</E>
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</E>
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@ -86,7 +88,7 @@
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</E>
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</E>
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<E key="firetrap_left" value="6" >
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<E key="firetrap_left" value="6" >
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</E>
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</E>
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||||||
<E key="fish" value="1" >
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<E key="fish" value="2" >
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</E>
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</E>
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||||||
<E key="flamer" value="6" >
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<E key="flamer" value="6" >
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</E>
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</E>
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@ -96,25 +98,25 @@
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</E>
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</E>
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<E key="frog" value="2" >
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<E key="frog" value="2" >
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</E>
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</E>
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<E key="frog_big" value="3" >
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<E key="frog_big" value="6" >
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</E>
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</E>
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||||||
<E key="fungus" value="17" >
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<E key="fungus" value="20" >
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</E>
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</E>
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<E key="fungus_big" value="3" >
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<E key="fungus_big" value="8" >
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</E>
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</E>
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||||||
<E key="fungus_giga" value="3" >
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<E key="fungus_giga" value="9" >
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</E>
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</E>
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||||||
<E key="fungus_tiny" value="1" >
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<E key="fungus_tiny" value="8" >
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</E>
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</E>
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||||||
<E key="giant" value="1" >
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<E key="giant" value="1" >
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</E>
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</E>
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||||||
<E key="glue" value="3" >
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<E key="glue" value="4" >
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</E>
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</E>
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||||||
<E key="goblin_bomb" value="2" >
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<E key="goblin_bomb" value="2" >
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</E>
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</E>
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||||||
<E key="healerdrone_physics" value="3" >
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<E key="healerdrone_physics" value="5" >
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||||||
</E>
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</E>
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||||||
<E key="icemage" value="2" >
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<E key="icemage" value="3" >
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</E>
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</E>
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<E key="icer" value="3" >
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<E key="icer" value="3" >
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</E>
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</E>
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</E>
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</E>
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<E key="lasergun" value="1" >
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<E key="lasergun" value="1" >
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</E>
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</E>
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||||||
<E key="longleg" value="46" >
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<E key="lasershooter" value="1" >
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</E>
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<E key="longleg" value="47" >
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</E>
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</E>
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<E key="lukki" value="19" >
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<E key="lukki" value="19" >
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</E>
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</E>
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</E>
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</E>
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<E key="meatmaggot" value="1" >
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<E key="meatmaggot" value="1" >
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</E>
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</E>
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||||||
<E key="mine_scavenger" value="4" >
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<E key="mine_scavenger" value="5" >
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</E>
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</E>
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<E key="miner" value="19" >
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<E key="miner" value="19" >
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</E>
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</E>
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</E>
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</E>
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<E key="miner_weak" value="7" >
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<E key="miner_weak" value="7" >
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</E>
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</E>
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||||||
<E key="miniblob" value="182" >
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<E key="miniblob" value="291" >
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</E>
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</E>
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<E key="minipit" value="23" >
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<E key="minipit" value="28" >
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</E>
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</E>
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||||||
<E key="missilecrab" value="3" >
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<E key="missilecrab" value="3" >
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</E>
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</E>
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||||||
<E key="monk" value="4" >
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<E key="monk" value="5" >
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</E>
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</E>
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||||||
<E key="necrobot" value="5" >
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<E key="necrobot" value="5" >
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</E>
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</E>
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||||||
<E key="necrobot_super" value="3" >
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<E key="necrobot_super" value="4" >
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</E>
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</E>
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||||||
<E key="necromancer" value="9" >
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<E key="necromancer" value="9" >
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</E>
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</E>
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<E key="necromancer_shop" value="3" >
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<E key="necromancer_shop" value="3" >
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</E>
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</E>
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<E key="necromancer_super" value="1" >
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<E key="necromancer_super" value="11" >
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</E>
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</E>
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<E key="phantom_a" value="17" >
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<E key="phantom_a" value="17" >
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</E>
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</E>
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</E>
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</E>
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<E key="playerghost" value="1" >
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<E key="playerghost" value="1" >
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||||||
</E>
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</E>
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||||||
<E key="pollen" value="1" >
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<E key="pollen" value="8" >
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</E>
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</E>
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<E key="polyorb" value="3" >
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<E key="polyorb" value="3" >
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</E>
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</E>
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</E>
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</E>
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<E key="roboguard" value="3" >
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<E key="roboguard" value="3" >
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</E>
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</E>
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<E key="roboguard_big" value="14" >
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<E key="roboguard_big" value="28" >
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</E>
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</E>
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||||||
<E key="root_grower" value="1" >
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<E key="root_grower" value="1" >
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</E>
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</E>
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||||||
<E key="root_grower_branch" value="1" >
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<E key="root_grower_branch" value="1" >
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</E>
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</E>
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<E key="scavenger_clusterbomb" value="5" >
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<E key="scavenger_clusterbomb" value="7" >
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</E>
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</E>
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<E key="scavenger_glue" value="30" >
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<E key="scavenger_glue" value="35" >
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</E>
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</E>
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<E key="scavenger_grenade" value="122" >
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<E key="scavenger_grenade" value="131" >
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</E>
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</E>
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||||||
<E key="scavenger_heal" value="6" >
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<E key="scavenger_heal" value="7" >
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</E>
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</E>
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||||||
<E key="scavenger_invis" value="1" >
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<E key="scavenger_invis" value="1" >
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</E>
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</E>
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||||||
<E key="scavenger_leader" value="11" >
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<E key="scavenger_leader" value="11" >
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</E>
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</E>
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<E key="scavenger_mine" value="9" >
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<E key="scavenger_mine" value="12" >
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</E>
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</E>
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||||||
<E key="scavenger_poison" value="5" >
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<E key="scavenger_poison" value="8" >
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</E>
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</E>
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<E key="scavenger_smg" value="60" >
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<E key="scavenger_smg" value="74" >
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</E>
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</E>
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<E key="scorpion" value="4" >
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<E key="scorpion" value="4" >
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</E>
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</E>
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</E>
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</E>
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<E key="shooterflower" value="18" >
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<E key="shooterflower" value="18" >
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</E>
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</E>
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<E key="shotgunner" value="18" >
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<E key="shotgunner" value="20" >
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</E>
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</E>
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||||||
<E key="shotgunner_hell" value="8" >
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<E key="shotgunner_hell" value="8" >
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</E>
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</E>
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</E>
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</E>
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<E key="skullfly" value="14" >
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<E key="skullfly" value="14" >
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</E>
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</E>
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||||||
<E key="skullrat" value="55" >
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<E key="skullrat" value="56" >
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</E>
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</E>
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<E key="slimeshooter" value="11" >
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<E key="slimeshooter" value="11" >
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</E>
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</E>
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</E>
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</E>
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<E key="slimespirit" value="3" >
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<E key="slimespirit" value="3" >
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</E>
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</E>
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||||||
<E key="sniper" value="24" >
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<E key="sniper" value="29" >
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</E>
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</E>
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<E key="sniper_hell" value="4" >
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<E key="sniper_hell" value="5" >
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</E>
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||||||
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<E key="spearbot" value="1" >
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</E>
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</E>
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||||||
<E key="spidernest" value="1" >
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<E key="spidernest" value="1" >
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</E>
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</E>
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</E>
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</E>
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<E key="statue_physics" value="1" >
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<E key="statue_physics" value="1" >
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||||||
</E>
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</E>
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||||||
<E key="tank" value="17" >
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<E key="tank" value="20" >
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</E>
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</E>
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||||||
<E key="tank_rocket" value="1" >
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<E key="tank_rocket" value="2" >
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</E>
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</E>
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||||||
<E key="tank_super" value="5" >
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<E key="tank_super" value="7" >
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||||||
</E>
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</E>
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||||||
<E key="tentacler" value="27" >
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<E key="tentacler" value="31" >
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</E>
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</E>
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<E key="tentacler_small" value="23" >
|
<E key="tentacler_small" value="24" >
|
||||||
</E>
|
</E>
|
||||||
<E key="thundermage" value="30" >
|
<E key="thundermage" value="34" >
|
||||||
</E>
|
</E>
|
||||||
<E key="thunderskull" value="2" >
|
<E key="thunderskull" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="thundertrap_left" value="2" >
|
<E key="thundertrap_left" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="turret_left" value="3" >
|
<E key="turret_left" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="turret_right" value="2" >
|
<E key="turret_right" value="4" >
|
||||||
|
</E>
|
||||||
|
<E key="walleye" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wand_ghost" value="2" >
|
<E key="wand_ghost" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -268,23 +276,23 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="wizard_hearty" value="9" >
|
<E key="wizard_hearty" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_homing" value="17" >
|
<E key="wizard_homing" value="20" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_neutral" value="5" >
|
<E key="wizard_neutral" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_orb_death" value="4" >
|
<E key="wizard_orb_death" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_poly" value="11" >
|
<E key="wizard_poly" value="11" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_returner" value="22" >
|
<E key="wizard_returner" value="23" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_swapper" value="10" >
|
<E key="wizard_swapper" value="10" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_tele" value="18" >
|
<E key="wizard_tele" value="20" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_twitchy" value="12" >
|
<E key="wizard_twitchy" value="13" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_weaken" value="8" >
|
<E key="wizard_weaken" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_skull" value="2" >
|
<E key="worm_skull" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -294,7 +302,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="wraith_glowing" value="3" >
|
<E key="wraith_glowing" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie" value="14" >
|
<E key="zombie" value="15" >
|
||||||
|
</E>
|
||||||
|
<E key="zombie_weak" value="2" >
|
||||||
</E>
|
</E>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
</Stats>
|
</Stats>
|
||||||
|
|||||||
@ -1,5 +1,5 @@
|
|||||||
<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
|
<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
|
||||||
<stats biomes_visited_with_wands="27" damage_taken="23858.7" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="1614" gold="13555" gold_all="38525" gold_infinite="0" healed="781.3" heart_containers="0" hp="100" items="219" kicks="88" killed_by="" killed_by_extra="" places_visited="27" playtime="27892.4" playtime_str="7:44:52" projectiles_shot="100639" streaks="0" teleports="18" wands_edited="40" world_seed="245866632" >
|
<stats biomes_visited_with_wands="67" damage_taken="67757.1" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="1967" gold="10584" gold_all="44804" gold_infinite="0" healed="781.5" heart_containers="0" hp="100" items="274" kicks="90" killed_by="" killed_by_extra="" places_visited="67" playtime="34299.3" playtime_str="9:31:39" projectiles_shot="146290" streaks="0" teleports="31" wands_edited="46" world_seed="245866632" >
|
||||||
</stats>
|
</stats>
|
||||||
<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
|
<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
|
||||||
</biome_baseline>
|
</biome_baseline>
|
||||||
@ -26,6 +26,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="$biome_holymountain" value="1" >
|
<E key="$biome_holymountain" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="$biome_lake" value="1" >
|
||||||
|
</E>
|
||||||
<E key="$biome_liquidcave" value="1" >
|
<E key="$biome_liquidcave" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="$biome_meat" value="1" >
|
<E key="$biome_meat" value="1" >
|
||||||
@ -48,6 +50,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="$biome_snowcave" value="1" >
|
<E key="$biome_snowcave" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="$biome_tower" value="1" >
|
||||||
|
</E>
|
||||||
<E key="$biome_vault" value="1" >
|
<E key="$biome_vault" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="$biome_wandcave" value="1" >
|
<E key="$biome_wandcave" value="1" >
|
||||||
@ -60,5 +64,81 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="???" value="1" >
|
<E key="???" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="east $biome_coalmine" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_coalmine_alt" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_desert" value="2" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_dragoncave" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_excavationsite" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_fungicave" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_holymountain" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_lake" value="2" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_pyramid" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_rainforest" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_sandcave" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_snowcastle" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_snowcave" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_tower" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_vault" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_watchtower" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="east $biome_winter" value="2" >
|
||||||
|
</E>
|
||||||
|
<E key="east ???" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_coalmine" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_coalmine_alt" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_desert" value="3" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_excavationsite" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_fun" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_fungicave" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_holymountain" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_mestari_secret" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_orbroom" value="2" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_pyramid" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_rainforest" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_robobase" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_sandcave" value="2" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_snowcastle" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_snowcave" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_tower" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_wandcave" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_watchtower" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="west $biome_wizardcave" value="2" >
|
||||||
|
</E>
|
||||||
|
<E key="west ???" value="2" >
|
||||||
|
</E>
|
||||||
</biomes_visited>
|
</biomes_visited>
|
||||||
</Stats>
|
</Stats>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="410" kills="92" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="415" kills="93" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="8" >
|
<E key="NULL | $damage_drowning" value="8" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,7 +6,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="83" >
|
<E key="NULL | $damage_explosion" value="83" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="14" >
|
<E key="NULL | $damage_fire" value="17" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="26" >
|
<E key="NULL | $damage_physicshit" value="26" >
|
||||||
</E>
|
</E>
|
||||||
@ -48,7 +48,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="1" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="20" >
|
<E key="player | $damage_explosion" value="21" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="7" >
|
<E key="player | $damage_hitfx_curse" value="7" >
|
||||||
</E>
|
</E>
|
||||||
@ -74,6 +74,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
|
<E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="sniper | $damage_explosion" value="1" >
|
||||||
|
</E>
|
||||||
<E key="sniper | $damage_projectile" value="1" >
|
<E key="sniper | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tank | $damage_explosion" value="1" >
|
<E key="tank | $damage_explosion" value="1" >
|
||||||
@ -120,7 +122,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="scavenger_invis" value="1" >
|
<E key="scavenger_invis" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scorpion" value="26" >
|
<E key="scorpion" value="27" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper" value="1" >
|
<E key="sniper" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="150" kills="43" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="151" kills="43" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="1" >
|
<E key="0110000116b3c092_base | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -10,7 +10,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="34" >
|
<E key="NULL | $damage_fire" value="34" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="11" >
|
<E key="NULL | $damage_physicshit" value="12" >
|
||||||
</E>
|
</E>
|
||||||
<E key="firemage_weak | $damage_explosion" value="5" >
|
<E key="firemage_weak | $damage_explosion" value="5" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="88" kills="1" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="89" kills="1" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | " value="1" >
|
<E key="NULL | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -14,7 +14,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷液体" value="4" >
|
<E key="NULL | 来自材料的伤害:冰冷液体" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="18" >
|
<E key="NULL | 来自材料的伤害:酸液" value="19" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bat | $damage_melee" value="1" >
|
<E key="bat | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="222" kills="203" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="225" kills="206" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | " value="2" >
|
<E key="NULL | " value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,7 +6,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="2" >
|
<E key="NULL | $damage_electricity" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="86" >
|
<E key="NULL | $damage_explosion" value="87" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="7" >
|
<E key="NULL | $damage_fire" value="7" >
|
||||||
</E>
|
</E>
|
||||||
@ -32,9 +32,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_electricity" value="1" >
|
<E key="player | $damage_electricity" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="8" >
|
<E key="player | $damage_explosion" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="2" >
|
<E key="player | $damage_hitfx_curse" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="46" >
|
<E key="player | $damage_projectile" value="46" >
|
||||||
</E>
|
</E>
|
||||||
@ -76,11 +76,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="frog" value="1" >
|
<E key="frog" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="frog_big" value="1" >
|
<E key="frog_big" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="longleg" value="1" >
|
<E key="longleg" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob" value="97" >
|
<E key="miniblob" value="99" >
|
||||||
</E>
|
</E>
|
||||||
<E key="plague_rats_rat" value="3" >
|
<E key="plague_rats_rat" value="3" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,10 +1,10 @@
|
|||||||
<Stats deaths="48" kills="7" player_kills="1" player_projectile_count="0" >
|
<Stats deaths="51" kills="7" player_kills="1" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_electricity" value="4" >
|
<E key="NULL | $damage_electricity" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="1" >
|
<E key="NULL | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="3" >
|
<E key="NULL | $damage_physicshit" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -12,7 +12,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="3" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="4" >
|
<E key="player | $damage_explosion" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="6" >
|
<E key="player | $damage_hitfx_curse" value="6" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="20" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="22" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="2" >
|
<E key="NULL | $damage_drowning" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,6 +6,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="1" >
|
<E key="NULL | $damage_physicshit" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
||||||
|
</E>
|
||||||
<E key="crystal_physics | $damage_projectile" value="1" >
|
<E key="crystal_physics | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="2" >
|
<E key="player | $damage_drill" value="2" >
|
||||||
@ -16,6 +18,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="8" >
|
<E key="player | $damage_projectile" value="8" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_slice" value="1" >
|
||||||
|
</E>
|
||||||
<E key="skullrat | $damage_melee" value="1" >
|
<E key="skullrat | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_skull | worm bite" value="2" >
|
<E key="worm_skull | worm bite" value="2" >
|
||||||
|
|||||||
@ -1,10 +1,12 @@
|
|||||||
<Stats deaths="13" kills="3" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="18" kills="3" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="1" >
|
<E key="NULL | 来自材料的伤害:酸液" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="1" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="11" >
|
<E key="player | $damage_explosion" value="4" >
|
||||||
|
</E>
|
||||||
|
<E key="player | $damage_hitfx_curse" value="12" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
|
|||||||
@ -1,9 +1,17 @@
|
|||||||
<Stats deaths="18" kills="1" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="34" kills="2" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="player | $damage_hitfx_curse" value="18" >
|
<E key="NULL | $damage_physicshit" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="player | $damage_explosion" value="8" >
|
||||||
|
</E>
|
||||||
|
<E key="player | $damage_hitfx_curse" value="23" >
|
||||||
|
</E>
|
||||||
|
<E key="player | $damage_slice" value="2" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
|
<E key="dripping_water" value="1" >
|
||||||
|
</E>
|
||||||
<E key="scavenger_glue" value="1" >
|
<E key="scavenger_glue" value="1" >
|
||||||
</E>
|
</E>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
|
|||||||
@ -1,10 +1,16 @@
|
|||||||
<Stats deaths="19" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="39" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_physicshit" value="2" >
|
<E key="NULL | $damage_physicshit" value="3" >
|
||||||
|
</E>
|
||||||
|
<E key="NULL | 来自材料的伤害:汇聚法力" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="1" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="16" >
|
<E key="player | $damage_explosion" value="14" >
|
||||||
|
</E>
|
||||||
|
<E key="player | $damage_hitfx_curse" value="17" >
|
||||||
|
</E>
|
||||||
|
<E key="player | $damage_slice" value="3" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
|
|||||||
@ -1,13 +1,17 @@
|
|||||||
<Stats deaths="15" kills="1" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="24" kills="9" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_physicshit" value="2" >
|
<E key="NULL | $damage_physicshit" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="1" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="12" >
|
<E key="player | $damage_hitfx_curse" value="18" >
|
||||||
|
</E>
|
||||||
|
<E key="player | $damage_slice" value="2" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
|
<E key="miniblob" value="8" >
|
||||||
|
</E>
|
||||||
<E key="necromancer" value="1" >
|
<E key="necromancer" value="1" >
|
||||||
</E>
|
</E>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="2435" kills="334" player_kills="6" player_projectile_count="0" >
|
<Stats deaths="2438" kills="335" player_kills="6" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="4" >
|
<E key="0110000116b3c092_base | " value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -80,7 +80,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_electricity" value="5" >
|
<E key="player | $damage_electricity" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="54" >
|
<E key="player | $damage_explosion" value="56" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="4" >
|
<E key="player | $damage_hitfx_curse" value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -118,6 +118,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="shaman | $damage_projectile" value="1" >
|
<E key="shaman | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="shooterflower | $damage_projectile" value="1" >
|
||||||
|
</E>
|
||||||
<E key="shotgunner | $damage_melee" value="9" >
|
<E key="shotgunner | $damage_melee" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_projectile" value="16" >
|
<E key="shotgunner | $damage_projectile" value="16" >
|
||||||
@ -168,7 +170,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player" value="6" >
|
<E key="player" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="220" >
|
<E key="rat" value="221" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner" value="5" >
|
<E key="shotgunner" value="5" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="139" kills="41" player_kills="2" player_projectile_count="0" >
|
<Stats deaths="140" kills="42" player_kills="2" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_projectile" value="2" >
|
<E key="0110000116b3c092_base | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -18,7 +18,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="6" >
|
<E key="player | $damage_explosion" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_fire" value="1" >
|
<E key="player | $damage_fire" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -52,7 +52,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="playerghost" value="1" >
|
<E key="playerghost" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="15" >
|
<E key="rat" value="16" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner" value="4" >
|
<E key="shotgunner" value="4" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="396" kills="134" player_kills="3" player_projectile_count="0" >
|
<Stats deaths="398" kills="135" player_kills="3" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="4" >
|
<E key="0110000116b3c092_base | " value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -8,7 +8,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="4" >
|
<E key="NULL | $damage_drowning" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="40" >
|
<E key="NULL | $damage_explosion" value="41" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="33" >
|
<E key="NULL | $damage_physicshit" value="33" >
|
||||||
</E>
|
</E>
|
||||||
@ -38,7 +38,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | " value="1" >
|
<E key="player | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="7" >
|
<E key="player | $damage_explosion" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="2" >
|
<E key="player | $damage_hitfx_curse" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -98,7 +98,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="scavenger_smg" value="2" >
|
<E key="scavenger_smg" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner" value="15" >
|
<E key="shotgunner" value="16" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter" value="8" >
|
<E key="slimeshooter" value="8" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,10 +1,10 @@
|
|||||||
<Stats deaths="193" kills="82" player_kills="1" player_projectile_count="0" >
|
<Stats deaths="195" kills="82" player_kills="1" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="3" >
|
<E key="NULL | $damage_drowning" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="6" >
|
<E key="NULL | $damage_electricity" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="27" >
|
<E key="NULL | $damage_explosion" value="29" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="34" >
|
<E key="NULL | $damage_fire" value="34" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,12 +1,12 @@
|
|||||||
<Stats deaths="156" kills="5" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="158" kills="5" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="14" >
|
<E key="NULL | $damage_drowning" value="14" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="9" >
|
<E key="NULL | $damage_electricity" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="19" >
|
<E key="NULL | $damage_explosion" value="20" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="5" >
|
<E key="NULL | $damage_physicshit" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_plasmabeam" value="1" >
|
<E key="NULL | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,14 +1,14 @@
|
|||||||
<Stats deaths="162" kills="50" player_kills="1" player_projectile_count="0" >
|
<Stats deaths="164" kills="50" player_kills="1" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="1" >
|
<E key="NULL | $damage_drowning" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="9" >
|
<E key="NULL | $damage_electricity" value="10" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="22" >
|
<E key="NULL | $damage_explosion" value="22" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="24" >
|
<E key="NULL | $damage_fire" value="24" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="10" >
|
<E key="NULL | $damage_physicshit" value="11" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="1" >
|
<E key="NULL | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,18 +1,18 @@
|
|||||||
<Stats deaths="895" kills="364" player_kills="1" player_projectile_count="0" >
|
<Stats deaths="946" kills="367" player_kills="1" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | " value="5" >
|
<E key="NULL | " value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="7" >
|
<E key="NULL | $damage_drowning" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="46" >
|
<E key="NULL | $damage_electricity" value="48" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="295" >
|
<E key="NULL | $damage_explosion" value="327" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="53" >
|
<E key="NULL | $damage_physicshit" value="54" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_plasmabeam" value="1" >
|
<E key="NULL | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="4" >
|
<E key="NULL | $damage_projectile" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="ant | $damage_melee" value="28" >
|
<E key="ant | $damage_melee" value="28" >
|
||||||
</E>
|
</E>
|
||||||
@ -50,15 +50,17 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="14" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="14" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="51" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="17" >
|
<E key="player | $damage_explosion" value="54" >
|
||||||
|
</E>
|
||||||
|
<E key="player | $damage_hitfx_curse" value="18" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="2" >
|
<E key="player | $damage_ice" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="251" >
|
<E key="player | $damage_projectile" value="254" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="4" >
|
<E key="player | $damage_slice" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player_rng_items | $damage_projectile" value="5" >
|
<E key="player_rng_items | $damage_projectile" value="5" >
|
||||||
</E>
|
</E>
|
||||||
@ -132,7 +134,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="frog" value="1" >
|
<E key="frog" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fungus_tiny" value="1" >
|
<E key="fungus_tiny" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="longleg" value="16" >
|
<E key="longleg" value="16" >
|
||||||
</E>
|
</E>
|
||||||
@ -146,7 +148,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player" value="1" >
|
<E key="player" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="173" >
|
<E key="rat" value="174" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_smg" value="1" >
|
<E key="scavenger_smg" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,7 +1,9 @@
|
|||||||
<Stats deaths="8" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="9" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | physics body damaged" value="1" >
|
<E key="NULL | physics body damaged" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_explosion" value="1" >
|
||||||
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="2" >
|
<E key="player | $damage_hitfx_curse" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="3" >
|
<E key="player | $damage_ice" value="3" >
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="336" kills="33" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="344" kills="37" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_projectile" value="1" >
|
<E key="0110000116b3c092_base | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,9 +6,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="2" >
|
<E key="NULL | $damage_electricity" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="19" >
|
<E key="NULL | $damage_explosion" value="20" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="107" >
|
<E key="NULL | $damage_fire" value="110" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="17" >
|
<E key="NULL | $damage_physicshit" value="17" >
|
||||||
</E>
|
</E>
|
||||||
@ -18,6 +18,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:毒液" value="1" >
|
<E key="NULL | 来自材料的伤害:毒液" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="NULL | 来自材料的伤害:诅咒岩石" value="1" >
|
||||||
|
</E>
|
||||||
<E key="fly | $damage_melee" value="2" >
|
<E key="fly | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="lukki_dark | $damage_curse" value="5" >
|
<E key="lukki_dark | $damage_curse" value="5" >
|
||||||
@ -26,7 +28,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="1" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="6" >
|
<E key="player | $damage_explosion" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="6" >
|
<E key="player | $damage_hitfx_curse" value="6" >
|
||||||
</E>
|
</E>
|
||||||
@ -40,10 +42,14 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="scavenger_clusterbomb | $damage_projectile" value="1" >
|
<E key="scavenger_clusterbomb | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="scavenger_leader | $damage_explosion" value="1" >
|
||||||
|
</E>
|
||||||
<E key="scavenger_poison | $damage_projectile" value="1" >
|
<E key="scavenger_poison | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shooterflower | $damage_projectile" value="1" >
|
<E key="shooterflower | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="sniper | $damage_projectile" value="1" >
|
||||||
|
</E>
|
||||||
<E key="tentacler_small | $damage_melee" value="1" >
|
<E key="tentacler_small | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm | worm bite" value="19" >
|
<E key="worm | worm bite" value="19" >
|
||||||
@ -52,7 +58,7 @@
|
|||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
<E key="fly" value="10" >
|
<E key="fly" value="11" >
|
||||||
</E>
|
</E>
|
||||||
<E key="longleg" value="2" >
|
<E key="longleg" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -62,11 +68,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="miniblob" value="1" >
|
<E key="miniblob" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="physics_torch_stand" value="8" >
|
<E key="physics_torch_stand" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_clusterbomb" value="1" >
|
<E key="scavenger_clusterbomb" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade" value="1" >
|
<E key="scavenger_grenade" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_twitchy" value="1" >
|
<E key="wizard_twitchy" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
6
save00/stats/stats_boss_meat.xml
Normal file
6
save00/stats/stats_boss_meat.xml
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
<Stats deaths="0" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
|
<death_map>
|
||||||
|
</death_map>
|
||||||
|
<kill_map>
|
||||||
|
</kill_map>
|
||||||
|
</Stats>
|
||||||
@ -1,7 +1,9 @@
|
|||||||
<Stats deaths="1" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="2" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="player | $damage_drill" value="1" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_hitfx_curse" value="1" >
|
||||||
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
<Stats deaths="3" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="4" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_explosion" value="1" >
|
<E key="NULL | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player_rng_items | $damage_projectile" value="1" >
|
<E key="player_rng_items | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="158" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="160" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="6" >
|
<E key="NULL | $damage_drowning" value="6" >
|
||||||
</E>
|
</E>
|
||||||
@ -24,7 +24,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_electricity" value="1" >
|
<E key="player | $damage_electricity" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="9" >
|
<E key="player | $damage_explosion" value="11" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="7" >
|
<E key="player | $damage_hitfx_curse" value="7" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,10 +1,10 @@
|
|||||||
<Stats deaths="499" kills="174" player_kills="1" player_projectile_count="0" >
|
<Stats deaths="510" kills="177" player_kills="1" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_projectile" value="6" >
|
<E key="0110000116b3c092_base | $damage_projectile" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="8" >
|
<E key="NULL | $damage_electricity" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="64" >
|
<E key="NULL | $damage_explosion" value="68" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="67" >
|
<E key="NULL | $damage_physicshit" value="67" >
|
||||||
</E>
|
</E>
|
||||||
@ -28,9 +28,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_electricity" value="3" >
|
<E key="player | $damage_electricity" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="22" >
|
<E key="player | $damage_explosion" value="27" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="12" >
|
<E key="player | $damage_hitfx_curse" value="13" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="258" >
|
<E key="player | $damage_projectile" value="258" >
|
||||||
</E>
|
</E>
|
||||||
@ -72,19 +72,19 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="dripping_radioactive" value="1" >
|
<E key="dripping_radioactive" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner" value="12" >
|
<E key="miner" value="13" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob" value="11" >
|
<E key="miniblob" value="11" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player" value="1" >
|
<E key="player" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade" value="38" >
|
<E key="scavenger_grenade" value="39" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_heal" value="4" >
|
<E key="scavenger_heal" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_leader" value="1" >
|
<E key="scavenger_leader" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_smg" value="46" >
|
<E key="scavenger_smg" value="47" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner" value="28" >
|
<E key="shotgunner" value="28" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,10 +1,10 @@
|
|||||||
<Stats deaths="353" kills="76" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="358" kills="76" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | " value="1" >
|
<E key="NULL | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="28" >
|
<E key="NULL | $damage_electricity" value="30" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="144" >
|
<E key="NULL | $damage_explosion" value="146" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="15" >
|
<E key="NULL | $damage_physicshit" value="15" >
|
||||||
</E>
|
</E>
|
||||||
@ -28,7 +28,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | " value="1" >
|
<E key="player | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="7" >
|
<E key="player | $damage_explosion" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="2" >
|
<E key="player | $damage_hitfx_curse" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="17" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="19" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_physicshit" value="2" >
|
<E key="NULL | $damage_physicshit" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,7 +6,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="5" >
|
<E key="player | $damage_hitfx_curse" value="7" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="34" kills="1" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="35" kills="1" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="1" >
|
<E key="NULL | $damage_drowning" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -24,6 +24,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="1" >
|
<E key="player | $damage_slice" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="wand_ghost | $damage_explosion" value="1" >
|
||||||
|
</E>
|
||||||
<E key="wizard_returner | $damage_explosion" value="2" >
|
<E key="wizard_returner | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_skull | worm bite" value="3" >
|
<E key="worm_skull | worm bite" value="3" >
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="2236" kills="202" player_kills="4" player_projectile_count="0" >
|
<Stats deaths="2253" kills="202" player_kills="4" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="3" >
|
<E key="0110000116b3c092_base | " value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -8,9 +8,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="45" >
|
<E key="NULL | $damage_drowning" value="45" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="322" >
|
<E key="NULL | $damage_explosion" value="330" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="123" >
|
<E key="NULL | $damage_physicshit" value="128" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="8" >
|
<E key="NULL | $damage_projectile" value="8" >
|
||||||
</E>
|
</E>
|
||||||
@ -22,7 +22,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="4" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:水" value="323" >
|
<E key="NULL | 来自材料的伤害:水" value="326" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:沼泽" value="3" >
|
<E key="NULL | 来自材料的伤害:沼泽" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -98,7 +98,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_melee" value="5" >
|
<E key="shotgunner | $damage_melee" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_projectile" value="51" >
|
<E key="shotgunner | $damage_projectile" value="52" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_slice" value="1" >
|
<E key="shotgunner | $damage_slice" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="68" kills="47" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="71" kills="47" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="2" >
|
<E key="NULL | $damage_drowning" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -10,7 +10,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:水" value="3" >
|
<E key="NULL | 来自材料的伤害:水" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="3" >
|
<E key="NULL | 来自材料的伤害:酸液" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:雪" value="1" >
|
<E key="NULL | 来自材料的伤害:雪" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -18,13 +18,13 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="3" >
|
<E key="player | $damage_drill" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="4" >
|
<E key="player | $damage_explosion" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="5" >
|
<E key="player | $damage_hitfx_curse" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="3" >
|
<E key="player | $damage_ice" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="22" >
|
<E key="player | $damage_projectile" value="23" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rock_curse | $damage_rock_curse" value="2" >
|
<E key="rock_curse | $damage_rock_curse" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,12 +1,12 @@
|
|||||||
<Stats deaths="212" kills="38" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="214" kills="38" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="4" >
|
<E key="NULL | $damage_drowning" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="3" >
|
<E key="NULL | $damage_electricity" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="78" >
|
<E key="NULL | $damage_explosion" value="79" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="28" >
|
<E key="NULL | $damage_physicshit" value="29" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_plasmabeam" value="1" >
|
<E key="NULL | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="1145" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="1160" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_melee" value="4" >
|
<E key="0110000116b3c092_base | $damage_melee" value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -10,9 +10,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="1" >
|
<E key="NULL | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="3" >
|
||||||
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:岩浆" value="4" >
|
<E key="NULL | 来自材料的伤害:岩浆" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:汇聚法力" value="5" >
|
<E key="NULL | 来自材料的伤害:汇聚法力" value="10" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="8" >
|
<E key="NULL | 来自材料的伤害:酸液" value="8" >
|
||||||
</E>
|
</E>
|
||||||
@ -30,11 +32,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="necromancer_shop | $damage_projectile" value="11" >
|
<E key="necromancer_shop | $damage_projectile" value="11" >
|
||||||
</E>
|
</E>
|
||||||
<E key="necromancer_super | $damage_explosion" value="4" >
|
<E key="necromancer_super | $damage_explosion" value="10" >
|
||||||
</E>
|
</E>
|
||||||
<E key="necromancer_super | $damage_projectile" value="1" >
|
<E key="necromancer_super | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="14" >
|
<E key="player | $damage_explosion" value="15" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_fire" value="1" >
|
<E key="player | $damage_fire" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="112" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="115" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_electricity" value="37" >
|
<E key="NULL | $damage_electricity" value="37" >
|
||||||
</E>
|
</E>
|
||||||
@ -14,7 +14,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="9" >
|
<E key="player | $damage_projectile" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat | $damage_melee" value="2" >
|
<E key="rat | $damage_melee" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_glue | $damage_projectile" value="1" >
|
<E key="scavenger_glue | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="52" kills="16" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="53" kills="16" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_electricity" value="3" >
|
<E key="NULL | $damage_electricity" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -8,7 +8,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:汇聚法力" value="1" >
|
<E key="NULL | 来自材料的伤害:汇聚法力" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="1" >
|
<E key="NULL | 来自材料的伤害:酸液" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="1052" kills="86" player_kills="2" player_projectile_count="0" >
|
<Stats deaths="1061" kills="86" player_kills="2" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_melee" value="1" >
|
<E key="0110000116b3c092_base | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,7 +6,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="41" >
|
<E key="NULL | $damage_drowning" value="41" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="124" >
|
<E key="NULL | $damage_electricity" value="2" >
|
||||||
|
</E>
|
||||||
|
<E key="NULL | $damage_explosion" value="129" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="46" >
|
<E key="NULL | $damage_physicshit" value="46" >
|
||||||
</E>
|
</E>
|
||||||
@ -22,7 +24,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="bloom | $damage_explosion" value="4" >
|
<E key="bloom | $damage_explosion" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bloom | $damage_projectile" value="6" >
|
<E key="bloom | $damage_projectile" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="effect_curse_cloud_01_temporary | $damage_explosion" value="2" >
|
<E key="effect_curse_cloud_01_temporary | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -122,6 +124,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="wizard_tele | $damage_projectile" value="2" >
|
<E key="wizard_tele | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="wizard_twitchy | $damage_projectile" value="1" >
|
||||||
|
</E>
|
||||||
<E key="worm | worm bite" value="17" >
|
<E key="worm | worm bite" value="17" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie | $damage_melee" value="1" >
|
<E key="zombie | $damage_melee" value="1" >
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="511" kills="48" player_kills="2" player_projectile_count="0" >
|
<Stats deaths="514" kills="48" player_kills="2" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | " value="5" >
|
<E key="NULL | " value="5" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,7 +6,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="7" >
|
<E key="NULL | $damage_electricity" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="91" >
|
<E key="NULL | $damage_explosion" value="94" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="59" >
|
<E key="NULL | $damage_fire" value="59" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,10 +1,10 @@
|
|||||||
<Stats deaths="130" kills="70" player_kills="2" player_projectile_count="0" >
|
<Stats deaths="150" kills="75" player_kills="2" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | " value="3" >
|
<E key="NULL | " value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="5" >
|
<E key="NULL | $damage_drowning" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="55" >
|
<E key="NULL | $damage_explosion" value="70" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="2" >
|
<E key="NULL | $damage_fire" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -16,21 +16,23 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="2" >
|
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="ant | $damage_melee" value="1" >
|
<E key="ant | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="basebot_hidden | $damage_projectile" value="1" >
|
<E key="basebot_hidden | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="frog_big | $damage_melee" value="1" >
|
||||||
|
</E>
|
||||||
<E key="miner | $damage_explosion" value="1" >
|
<E key="miner | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="plague_rats_rat | $damage_melee" value="2" >
|
<E key="plague_rats_rat | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | " value="1" >
|
<E key="player | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="4" >
|
<E key="player | $damage_explosion" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="2" >
|
<E key="player | $damage_hitfx_curse" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="31" >
|
<E key="player | $damage_projectile" value="32" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="2" >
|
<E key="player | $damage_slice" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -54,17 +56,21 @@
|
|||||||
<kill_map>
|
<kill_map>
|
||||||
<E key="frog" value="26" >
|
<E key="frog" value="26" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="frog_big" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="fungus" value="1" >
|
||||||
|
</E>
|
||||||
<E key="fungus_tiny" value="2" >
|
<E key="fungus_tiny" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner_weak" value="3" >
|
<E key="miner_weak" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob" value="2" >
|
<E key="miniblob" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="plague_rats_rat" value="2" >
|
<E key="plague_rats_rat" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player" value="2" >
|
<E key="player" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="24" >
|
<E key="rat" value="26" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner_weak" value="1" >
|
<E key="shotgunner_weak" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
<Stats deaths="877" kills="9" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="917" kills="9" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | " value="9" >
|
<E key="NULL | " value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="6" >
|
<E key="NULL | $damage_electricity" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="469" >
|
<E key="NULL | $damage_explosion" value="488" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="144" >
|
<E key="NULL | $damage_fire" value="155" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="13" >
|
<E key="NULL | $damage_physicshit" value="14" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="5" >
|
<E key="NULL | $damage_projectile" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自 绿毒岩石 的材料伤害" value="8" >
|
<E key="NULL | 来自 绿毒岩石 的材料伤害" value="8" >
|
||||||
</E>
|
</E>
|
||||||
@ -20,12 +20,14 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:毒性淤泥岩石" value="1" >
|
<E key="NULL | 来自材料的伤害:毒性淤泥岩石" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="13" >
|
<E key="NULL | 来自材料的伤害:酸液" value="16" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="30" >
|
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="30" >
|
||||||
</E>
|
</E>
|
||||||
<E key="firebug | $damage_fire" value="1" >
|
<E key="firebug | $damage_fire" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="frog_big | $damage_melee" value="1" >
|
||||||
|
</E>
|
||||||
<E key="lukki_dark | $damage_curse" value="6" >
|
<E key="lukki_dark | $damage_curse" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob | $damage_melee" value="1" >
|
<E key="miniblob | $damage_melee" value="1" >
|
||||||
@ -34,7 +36,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="1" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="27" >
|
<E key="player | $damage_explosion" value="28" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="2" >
|
<E key="player | $damage_hitfx_curse" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -42,7 +44,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="102" >
|
<E key="player | $damage_projectile" value="102" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="3" >
|
<E key="player | $damage_slice" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player_rng_items | $damage_projectile" value="6" >
|
<E key="player_rng_items | $damage_projectile" value="6" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,18 +1,20 @@
|
|||||||
<Stats deaths="46" kills="1" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="64" kills="1" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_explosion" value="19" >
|
<E key="NULL | $damage_explosion" value="25" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="3" >
|
<E key="NULL | $damage_fire" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="8" >
|
<E key="NULL | $damage_projectile" value="2" >
|
||||||
|
</E>
|
||||||
|
<E key="NULL | 来自材料的伤害:酸液" value="11" >
|
||||||
</E>
|
</E>
|
||||||
<E key="lukki_dark | $damage_curse" value="6" >
|
<E key="lukki_dark | $damage_curse" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="1" >
|
<E key="player | $damage_explosion" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="8" >
|
<E key="player | $damage_projectile" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="1" >
|
<E key="player | $damage_slice" value="3" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
|
|||||||
@ -1,20 +1,24 @@
|
|||||||
<Stats deaths="10" kills="6" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="19" kills="8" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_fire" value="5" >
|
<E key="NULL | $damage_fire" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="2" >
|
<E key="NULL | 来自材料的伤害:酸液" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="1" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_hitfx_curse" value="2" >
|
||||||
|
</E>
|
||||||
<E key="player | $damage_projectile" value="2" >
|
<E key="player | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_slice" value="4" >
|
||||||
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
<E key="blob" value="1" >
|
<E key="blob" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob" value="3" >
|
<E key="miniblob" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="pollen" value="2" >
|
<E key="pollen" value="3" >
|
||||||
</E>
|
</E>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
</Stats>
|
</Stats>
|
||||||
|
|||||||
@ -1,23 +1,31 @@
|
|||||||
<Stats deaths="84" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="204" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_explosion" value="59" >
|
<E key="NULL | $damage_explosion" value="153" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="8" >
|
<E key="NULL | $damage_fire" value="17" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="1" >
|
<E key="NULL | $damage_physicshit" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="2" >
|
<E key="NULL | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="8" >
|
<E key="NULL | 来自材料的伤害:酸液" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="blob | $damage_melee" value="1" >
|
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="9" >
|
||||||
|
</E>
|
||||||
|
<E key="blob | $damage_melee" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="frog_big | $damage_melee" value="2" >
|
<E key="frog_big | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob | $damage_melee" value="1" >
|
<E key="miniblob | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="1" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_explosion" value="5" >
|
||||||
|
</E>
|
||||||
|
<E key="player | $damage_hitfx_curse" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="player | $damage_slice" value="1" >
|
||||||
|
</E>
|
||||||
<E key="wizard_neutral | $damage_projectile" value="1" >
|
<E key="wizard_neutral | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="22" kills="13" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="23" kills="13" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="2" >
|
<E key="NULL | $damage_drowning" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,6 +6,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="4" >
|
<E key="NULL | $damage_fire" value="4" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="NULL | $damage_physicshit" value="1" >
|
||||||
|
</E>
|
||||||
<E key="miner_weak | $damage_explosion" value="1" >
|
<E key="miner_weak | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="4" >
|
<E key="player | $damage_explosion" value="4" >
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="561" kills="122" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="563" kills="124" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="1" >
|
<E key="0110000116b3c092_base | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -16,7 +16,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="2" >
|
<E key="NULL | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_radioactive" value="115" >
|
<E key="NULL | $damage_radioactive" value="116" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自 岩浆 的材料伤害" value="3" >
|
<E key="NULL | 来自 岩浆 的材料伤害" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -40,7 +40,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="firebug | $damage_melee" value="2" >
|
<E key="firebug | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="goblin_bomb | $damage_explosion" value="18" >
|
<E key="goblin_bomb | $damage_explosion" value="19" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner | $damage_explosion" value="8" >
|
<E key="miner | $damage_explosion" value="8" >
|
||||||
</E>
|
</E>
|
||||||
@ -90,11 +90,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="firebug" value="3" >
|
<E key="firebug" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="goblin_bomb" value="18" >
|
<E key="goblin_bomb" value="19" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob" value="1" >
|
<E key="miniblob" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="87" >
|
<E key="rat" value="88" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner" value="2" >
|
<E key="shotgunner" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,8 +1,8 @@
|
|||||||
<Stats deaths="68" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="75" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_electricity" value="1" >
|
<E key="NULL | $damage_electricity" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="38" >
|
<E key="NULL | $damage_explosion" value="43" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="1" >
|
<E key="NULL | $damage_physicshit" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -10,7 +10,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="icer | $damage_explosion" value="1" >
|
<E key="icer | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="1" >
|
<E key="player | $damage_explosion" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="1" >
|
<E key="player | $damage_hitfx_curse" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,10 +1,10 @@
|
|||||||
<Stats deaths="20" kills="56" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="21" kills="57" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_physicshit" value="1" >
|
<E key="NULL | $damage_physicshit" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="1" >
|
<E key="player | $damage_drill" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="2" >
|
<E key="player | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -34,6 +34,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="scavenger_smg" value="3" >
|
<E key="scavenger_smg" value="3" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="scorpion" value="1" >
|
||||||
|
</E>
|
||||||
<E key="shotgunner" value="6" >
|
<E key="shotgunner" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter" value="2" >
|
<E key="slimeshooter" value="2" >
|
||||||
|
|||||||
@ -1,9 +1,11 @@
|
|||||||
<Stats deaths="11" kills="4" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="12" kills="4" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_electricity" value="1" >
|
<E key="NULL | $damage_electricity" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="1" >
|
<E key="NULL | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="NULL | $damage_physicshit" value="1" >
|
||||||
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="1" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="867" kills="964" player_kills="2" player_projectile_count="0" >
|
<Stats deaths="872" kills="1003" player_kills="2" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="2" >
|
<E key="0110000116b3c092_base | " value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -8,7 +8,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="1" >
|
<E key="NULL | $damage_electricity" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="83" >
|
<E key="NULL | $damage_explosion" value="84" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="57" >
|
<E key="NULL | $damage_physicshit" value="57" >
|
||||||
</E>
|
</E>
|
||||||
@ -18,7 +18,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="death_ghost | $damage_curse" value="1" >
|
<E key="death_ghost | $damage_curse" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_explosion" value="118" >
|
<E key="iceskull | $damage_explosion" value="119" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_melee" value="1" >
|
<E key="iceskull | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -52,7 +52,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade | $damage_melee" value="5" >
|
<E key="scavenger_grenade | $damage_melee" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade | $damage_projectile" value="57" >
|
<E key="scavenger_grenade | $damage_projectile" value="59" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_leader | $damage_explosion" value="3" >
|
<E key="scavenger_leader | $damage_explosion" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -76,7 +76,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="sniper | $damage_melee" value="1" >
|
<E key="sniper | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper | $damage_projectile" value="90" >
|
<E key="sniper | $damage_projectile" value="91" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tank | $damage_explosion" value="3" >
|
<E key="tank | $damage_explosion" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -100,9 +100,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="fish_large" value="2" >
|
<E key="fish_large" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="glue" value="52" >
|
<E key="glue" value="56" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull" value="119" >
|
<E key="iceskull" value="120" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob" value="1" >
|
<E key="miniblob" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -114,23 +114,23 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="potion" value="9" >
|
<E key="potion" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="538" >
|
<E key="rat" value="565" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_glue" value="15" >
|
<E key="scavenger_glue" value="15" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade" value="43" >
|
<E key="scavenger_grenade" value="44" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_smg" value="52" >
|
<E key="scavenger_smg" value="52" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner" value="59" >
|
<E key="shotgunner" value="62" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter" value="25" >
|
<E key="slimeshooter" value="27" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper" value="15" >
|
<E key="sniper" value="15" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm" value="2" >
|
<E key="worm" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_big" value="5" >
|
<E key="worm_big" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_tiny" value="9" >
|
<E key="worm_tiny" value="9" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="51" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="53" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_electricity" value="5" >
|
<E key="NULL | $damage_electricity" value="5" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,13 +6,13 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="4" >
|
<E key="NULL | $damage_fire" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="3" >
|
<E key="NULL | $damage_physicshit" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="1" >
|
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="flamer | $damage_fire" value="1" >
|
<E key="flamer | $damage_fire" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="3" >
|
<E key="player | $damage_explosion" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="3" >
|
<E key="player | $damage_hitfx_curse" value="3" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="5238" kills="217" player_kills="6" player_projectile_count="0" >
|
<Stats deaths="5261" kills="217" player_kills="6" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="4" >
|
<E key="0110000116b3c092_base | " value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -8,11 +8,13 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="3" >
|
<E key="NULL | $damage_electricity" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="212" >
|
<E key="NULL | $damage_explosion" value="213" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="1027" >
|
<E key="NULL | $damage_fire" value="1031" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="565" >
|
<E key="NULL | $damage_ice" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="NULL | $damage_physicshit" value="570" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_plasmabeam" value="2" >
|
<E key="NULL | $damage_plasmabeam" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -26,13 +28,13 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:岩浆" value="63" >
|
<E key="NULL | 来自材料的伤害:岩浆" value="68" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:毒冰" value="3" >
|
<E key="NULL | 来自材料的伤害:毒冰" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:毒性淤泥岩石" value="2" >
|
<E key="NULL | 来自材料的伤害:毒性淤泥岩石" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:诅咒岩石" value="4" >
|
<E key="NULL | 来自材料的伤害:诅咒岩石" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="51" >
|
<E key="NULL | 来自材料的伤害:酸液" value="51" >
|
||||||
</E>
|
</E>
|
||||||
@ -110,7 +112,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_plasmabeam" value="4" >
|
<E key="player | $damage_plasmabeam" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="1632" >
|
<E key="player | $damage_projectile" value="1633" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="105" >
|
<E key="player | $damage_slice" value="105" >
|
||||||
</E>
|
</E>
|
||||||
@ -156,7 +158,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="wizard_neutral | $damage_projectile" value="1" >
|
<E key="wizard_neutral | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm | worm bite" value="89" >
|
<E key="worm | worm bite" value="94" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_big | worm bite" value="3" >
|
<E key="worm_big | worm bite" value="3" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="51" kills="64" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="51" kills="65" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="4" >
|
<E key="NULL | $damage_drowning" value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -66,6 +66,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="scorpion" value="4" >
|
<E key="scorpion" value="4" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="shooterflower" value="1" >
|
||||||
|
</E>
|
||||||
<E key="skullfly" value="2" >
|
<E key="skullfly" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tentacler" value="3" >
|
<E key="tentacler" value="3" >
|
||||||
|
|||||||
6
save00/stats/stats_maggot_tiny.xml
Normal file
6
save00/stats/stats_maggot_tiny.xml
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
<Stats deaths="0" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
|
<death_map>
|
||||||
|
</death_map>
|
||||||
|
<kill_map>
|
||||||
|
</kill_map>
|
||||||
|
</Stats>
|
||||||
6
save00/stats/stats_meatmaggot.xml
Normal file
6
save00/stats/stats_meatmaggot.xml
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
<Stats deaths="0" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
|
<death_map>
|
||||||
|
</death_map>
|
||||||
|
<kill_map>
|
||||||
|
</kill_map>
|
||||||
|
</Stats>
|
||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="1734" kills="438" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="1748" kills="445" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="3" >
|
<E key="0110000116b3c092_base | " value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,19 +6,19 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | " value="6" >
|
<E key="NULL | " value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="89" >
|
<E key="NULL | $damage_drowning" value="91" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="7" >
|
<E key="NULL | $damage_electricity" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="50" >
|
<E key="NULL | $damage_explosion" value="51" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="320" >
|
<E key="NULL | $damage_fire" value="322" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="197" >
|
<E key="NULL | $damage_physicshit" value="202" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="15" >
|
<E key="NULL | $damage_projectile" value="15" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_radioactive" value="250" >
|
<E key="NULL | $damage_radioactive" value="253" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="2" >
|
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -42,7 +42,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="bigfirebug | $damage_projectile" value="2" >
|
<E key="bigfirebug | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="drone_lasership | $damage_projectile" value="12" >
|
<E key="drone_lasership | $damage_projectile" value="13" >
|
||||||
</E>
|
</E>
|
||||||
<E key="drone_physics | $damage_projectile" value="1" >
|
<E key="drone_physics | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -138,7 +138,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="potion" value="1" >
|
<E key="potion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="277" >
|
<E key="rat" value="279" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade" value="2" >
|
<E key="scavenger_grenade" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -164,7 +164,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="worm_tiny" value="1" >
|
<E key="worm_tiny" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie" value="17" >
|
<E key="zombie" value="22" >
|
||||||
</E>
|
</E>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
</Stats>
|
</Stats>
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
<Stats deaths="30" kills="34" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="32" kills="34" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="1" >
|
<E key="NULL | $damage_drowning" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="1" >
|
<E key="NULL | $damage_physicshit" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -12,7 +12,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="sniper_hell | $damage_projectile" value="2" >
|
<E key="sniper_hell | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="walleye | $damage_explosion" value="2" >
|
<E key="walleye | $damage_explosion" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm | worm bite" value="1" >
|
<E key="worm | worm bite" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="2470" kills="1534" player_kills="3" player_projectile_count="0" >
|
<Stats deaths="2474" kills="1543" player_kills="3" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="1" >
|
<E key="0110000116b3c092_base | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -10,13 +10,13 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="5" >
|
<E key="NULL | $damage_electricity" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="141" >
|
<E key="NULL | $damage_explosion" value="142" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="484" >
|
<E key="NULL | $damage_fire" value="484" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="1" >
|
<E key="NULL | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="299" >
|
<E key="NULL | $damage_physicshit" value="300" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="13" >
|
<E key="NULL | $damage_projectile" value="13" >
|
||||||
</E>
|
</E>
|
||||||
@ -54,7 +54,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="longleg | $damage_melee" value="38" >
|
<E key="longleg | $damage_melee" value="38" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner_weak | $damage_explosion" value="76" >
|
<E key="miner_weak | $damage_explosion" value="77" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner_weak | $damage_melee" value="4" >
|
<E key="miner_weak | $damage_melee" value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -94,7 +94,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_nontoxic | $damage_projectile" value="2" >
|
<E key="slimeshooter_nontoxic | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_weak | $damage_projectile" value="32" >
|
<E key="slimeshooter_weak | $damage_projectile" value="33" >
|
||||||
</E>
|
</E>
|
||||||
<E key="spitmonster | $damage_projectile" value="1" >
|
<E key="spitmonster | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -120,7 +120,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="longleg" value="169" >
|
<E key="longleg" value="169" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner_weak" value="83" >
|
<E key="miner_weak" value="84" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player" value="3" >
|
<E key="player" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -130,11 +130,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="shaman" value="3" >
|
<E key="shaman" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner_weak" value="19" >
|
<E key="shotgunner_weak" value="20" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter" value="2" >
|
<E key="slimeshooter" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_weak" value="55" >
|
<E key="slimeshooter_weak" value="56" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tnt" value="1" >
|
<E key="tnt" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -142,7 +142,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="zombie" value="44" >
|
<E key="zombie" value="44" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie_weak" value="1112" >
|
<E key="zombie_weak" value="1118" >
|
||||||
</E>
|
</E>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
</Stats>
|
</Stats>
|
||||||
|
|||||||
@ -1,33 +1,37 @@
|
|||||||
<Stats deaths="4270" kills="273" player_kills="3" player_projectile_count="0" >
|
<Stats deaths="4513" kills="274" player_kills="3" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="2" >
|
<E key="0110000116b3c092_base | " value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | " value="13" >
|
<E key="NULL | " value="13" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="253" >
|
<E key="NULL | $damage_drowning" value="270" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="237" >
|
<E key="NULL | $damage_electricity" value="240" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="676" >
|
<E key="NULL | $damage_explosion" value="745" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="17" >
|
<E key="NULL | $damage_fire" value="17" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="6" >
|
<E key="NULL | $damage_melee" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="184" >
|
<E key="NULL | $damage_physicshit" value="185" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_plasmabeam" value="12" >
|
<E key="NULL | $damage_plasmabeam" value="12" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="24" >
|
<E key="NULL | $damage_projectile" value="51" >
|
||||||
</E>
|
</E>
|
||||||
<E key="acidshooter | $damage_melee" value="2" >
|
<E key="acidshooter | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="acidshooter | $damage_projectile" value="2" >
|
<E key="acidshooter | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="ant | $damage_melee" value="96" >
|
<E key="ant | $damage_melee" value="98" >
|
||||||
</E>
|
</E>
|
||||||
<E key="basebot_hidden | $damage_fire" value="1" >
|
<E key="basebot_hidden | $damage_fire" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="basebot_soldier | $damage_explosion" value="4" >
|
||||||
|
</E>
|
||||||
|
<E key="basebot_soldier | $damage_projectile" value="4" >
|
||||||
|
</E>
|
||||||
<E key="bat | $damage_melee" value="3" >
|
<E key="bat | $damage_melee" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bigzombie | $damage_explosion" value="2" >
|
<E key="bigzombie | $damage_explosion" value="2" >
|
||||||
@ -66,13 +70,13 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="fly | $damage_melee" value="9" >
|
<E key="fly | $damage_melee" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="frog_big | $damage_melee" value="2" >
|
<E key="frog_big | $damage_melee" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fungus | $damage_melee" value="1" >
|
<E key="fungus | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fungus_giga | $damage_melee" value="1" >
|
<E key="fungus_giga | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fungus_giga | $damage_projectile" value="2" >
|
<E key="fungus_giga | $damage_projectile" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="goblin_bomb | $damage_melee" value="1" >
|
<E key="goblin_bomb | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -106,21 +110,25 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="227" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="227" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="phantom_b | $damage_melee" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="phantom_b | $damage_projectile" value="1" >
|
||||||
|
</E>
|
||||||
<E key="plague_rats_rat | $damage_melee" value="2" >
|
<E key="plague_rats_rat | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | " value="2" >
|
<E key="player | " value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="211" >
|
<E key="player | $damage_explosion" value="270" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_fire" value="3" >
|
<E key="player | $damage_fire" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="16" >
|
<E key="player | $damage_hitfx_curse" value="20" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="7" >
|
<E key="player | $damage_ice" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="1529" >
|
<E key="player | $damage_projectile" value="1539" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="45" >
|
<E key="player | $damage_slice" value="81" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player_rng_items | $damage_projectile" value="48" >
|
<E key="player_rng_items | $damage_projectile" value="48" >
|
||||||
</E>
|
</E>
|
||||||
@ -140,7 +148,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="scavenger_glue | $damage_projectile" value="1" >
|
<E key="scavenger_glue | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade | $damage_melee" value="4" >
|
<E key="scavenger_grenade | $damage_melee" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade | $damage_projectile" value="2" >
|
<E key="scavenger_grenade | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -168,7 +176,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="sniper | $damage_explosion" value="4" >
|
<E key="sniper | $damage_explosion" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper | $damage_melee" value="9" >
|
<E key="sniper | $damage_melee" value="10" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper | $damage_projectile" value="17" >
|
<E key="sniper | $damage_projectile" value="17" >
|
||||||
</E>
|
</E>
|
||||||
@ -194,7 +202,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="thunderskull | $damage_explosion" value="1" >
|
<E key="thunderskull | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="thunderskull | $damage_melee" value="2" >
|
<E key="thunderskull | $damage_melee" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_dark | $damage_explosion" value="3" >
|
<E key="wizard_dark | $damage_explosion" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -246,7 +254,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="fungus" value="1" >
|
<E key="fungus" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fungus_tiny" value="1" >
|
<E key="fungus_tiny" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="longleg" value="7" >
|
<E key="longleg" value="7" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,15 +1,19 @@
|
|||||||
<Stats deaths="31" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="36" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="11" >
|
<E key="player | $damage_drill" value="11" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_explosion" value="4" >
|
||||||
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="7" >
|
<E key="player | $damage_hitfx_curse" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="4" >
|
<E key="player | $damage_ice" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="8" >
|
<E key="player | $damage_projectile" value="8" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_slice" value="1" >
|
||||||
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
|
|||||||
@ -1,10 +1,10 @@
|
|||||||
<Stats deaths="53" kills="17" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="55" kills="17" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_electricity" value="6" >
|
<E key="NULL | $damage_electricity" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="6" >
|
<E key="NULL | $damage_explosion" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="4" >
|
<E key="NULL | $damage_physicshit" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自 冰冻液体 的材料伤害" value="1" >
|
<E key="NULL | 来自 冰冻液体 的材料伤害" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -20,7 +20,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="4" >
|
<E key="player | $damage_hitfx_curse" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="22" >
|
<E key="player | $damage_projectile" value="23" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="1" >
|
<E key="player | $damage_slice" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,9 +1,13 @@
|
|||||||
<Stats deaths="4" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="6" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
|
<E key="NULL | 来自材料的伤害:汇聚法力" value="1" >
|
||||||
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="2" >
|
<E key="player | $damage_hitfx_curse" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="2" >
|
<E key="player | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_slice" value="1" >
|
||||||
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
|
|||||||
@ -1,7 +1,9 @@
|
|||||||
<Stats deaths="88" kills="102" player_kills="18" player_projectile_count="0" >
|
<Stats deaths="89" kills="103" player_kills="18" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_physicshit" value="38" >
|
<E key="NULL | $damage_physicshit" value="38" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
||||||
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="5" >
|
<E key="player | $damage_explosion" value="5" >
|
||||||
@ -22,6 +24,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="fish" value="69" >
|
<E key="fish" value="69" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="lavashot" value="1" >
|
||||||
|
</E>
|
||||||
<E key="player" value="18" >
|
<E key="player" value="18" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player_rng_items" value="2" >
|
<E key="player_rng_items" value="2" >
|
||||||
|
|||||||
@ -1,14 +1,24 @@
|
|||||||
<Stats deaths="15" kills="6" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="25" kills="14" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_explosion" value="2" >
|
<E key="NULL | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="3" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="player | $damage_explosion" value="5" >
|
||||||
|
</E>
|
||||||
|
<E key="player | $damage_hitfx_curse" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="10" >
|
<E key="player | $damage_projectile" value="10" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_slice" value="2" >
|
||||||
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
<E key="fish" value="5" >
|
<E key="fish" value="11" >
|
||||||
|
</E>
|
||||||
|
<E key="scavenger_grenade" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="scavenger_smg" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tnt" value="1" >
|
<E key="tnt" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="738" kills="357" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="744" kills="360" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="3" >
|
<E key="0110000116b3c092_base | " value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,11 +6,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="5" >
|
<E key="NULL | $damage_drowning" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="21" >
|
<E key="NULL | $damage_explosion" value="22" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="9" >
|
<E key="NULL | $damage_physicshit" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | physics body damaged" value="3" >
|
<E key="NULL | physics body damaged" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自 冰冻液体 的材料伤害" value="1" >
|
<E key="NULL | 来自 冰冻液体 的材料伤害" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -22,7 +22,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="pebble_physics | $damage_explosion" value="350" >
|
<E key="pebble_physics | $damage_explosion" value="353" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="1" >
|
<E key="player | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -40,7 +40,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
|
<E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper | $damage_projectile" value="5" >
|
<E key="sniper | $damage_projectile" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tank | $damage_projectile" value="5" >
|
<E key="tank | $damage_projectile" value="5" >
|
||||||
</E>
|
</E>
|
||||||
@ -52,7 +52,7 @@
|
|||||||
<kill_map>
|
<kill_map>
|
||||||
<E key="glue" value="2" >
|
<E key="glue" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="pebble_physics" value="350" >
|
<E key="pebble_physics" value="353" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_glue" value="1" >
|
<E key="scavenger_glue" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,5 +1,7 @@
|
|||||||
<Stats deaths="80" kills="13" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="81" kills="15" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
|
<E key="NULL | $damage_electricity" value="1" >
|
||||||
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="2" >
|
<E key="NULL | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
||||||
@ -32,6 +34,8 @@
|
|||||||
<kill_map>
|
<kill_map>
|
||||||
<E key="firebug" value="1" >
|
<E key="firebug" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="miniblob" value="2" >
|
||||||
|
</E>
|
||||||
<E key="necromancer" value="1" >
|
<E key="necromancer" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="pollen" value="2" >
|
<E key="pollen" value="2" >
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="9218" kills="236" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="9334" kills="239" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="1" >
|
<E key="0110000116b3c092_base | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,19 +6,19 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | " value="63" >
|
<E key="NULL | " value="63" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="152" >
|
<E key="NULL | $damage_drowning" value="154" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="41" >
|
<E key="NULL | $damage_electricity" value="41" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="668" >
|
<E key="NULL | $damage_explosion" value="671" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="477" >
|
<E key="NULL | $damage_fire" value="479" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_ice" value="24" >
|
<E key="NULL | $damage_ice" value="24" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="6" >
|
<E key="NULL | $damage_melee" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="306" >
|
<E key="NULL | $damage_physicshit" value="311" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="30" >
|
<E key="NULL | $damage_projectile" value="30" >
|
||||||
</E>
|
</E>
|
||||||
@ -32,7 +32,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷液体" value="22" >
|
<E key="NULL | 来自材料的伤害:冰冷液体" value="22" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="69" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="72" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:岩浆" value="65" >
|
<E key="NULL | 来自材料的伤害:岩浆" value="65" >
|
||||||
</E>
|
</E>
|
||||||
@ -40,6 +40,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:毒液气体" value="2" >
|
<E key="NULL | 来自材料的伤害:毒液气体" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="NULL | 来自材料的伤害:诅咒岩石" value="1" >
|
||||||
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="56" >
|
<E key="NULL | 来自材料的伤害:酸液" value="56" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="67" >
|
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="67" >
|
||||||
@ -50,15 +52,15 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="ant | $damage_melee" value="39" >
|
<E key="ant | $damage_melee" value="39" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bat | $damage_melee" value="220" >
|
<E key="bat | $damage_melee" value="221" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bigbat | $damage_melee" value="15" >
|
<E key="bigbat | $damage_melee" value="16" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bigfirebug | $damage_melee" value="8" >
|
<E key="bigfirebug | $damage_melee" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bigfirebug | $damage_projectile" value="16" >
|
<E key="bigfirebug | $damage_projectile" value="16" >
|
||||||
</E>
|
</E>
|
||||||
<E key="blob | $damage_melee" value="173" >
|
<E key="blob | $damage_melee" value="174" >
|
||||||
</E>
|
</E>
|
||||||
<E key="death_ghost | $damage_curse" value="3" >
|
<E key="death_ghost | $damage_curse" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -82,7 +84,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="frog | $damage_melee" value="33" >
|
<E key="frog | $damage_melee" value="33" >
|
||||||
</E>
|
</E>
|
||||||
<E key="frog_big | $damage_melee" value="24" >
|
<E key="frog_big | $damage_melee" value="26" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fungus | $damage_melee" value="8" >
|
<E key="fungus | $damage_melee" value="8" >
|
||||||
</E>
|
</E>
|
||||||
@ -94,7 +96,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="goblin_bomb | $damage_explosion" value="33" >
|
<E key="goblin_bomb | $damage_explosion" value="33" >
|
||||||
</E>
|
</E>
|
||||||
<E key="goblin_bomb | $damage_melee" value="54" >
|
<E key="goblin_bomb | $damage_melee" value="55" >
|
||||||
</E>
|
</E>
|
||||||
<E key="icemage | $damage_explosion" value="11" >
|
<E key="icemage | $damage_explosion" value="11" >
|
||||||
</E>
|
</E>
|
||||||
@ -102,11 +104,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="icemage | $damage_melee" value="4" >
|
<E key="icemage | $damage_melee" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_explosion" value="65" >
|
<E key="iceskull | $damage_explosion" value="71" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_ice" value="336" >
|
<E key="iceskull | $damage_ice" value="348" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_melee" value="137" >
|
<E key="iceskull | $damage_melee" value="146" >
|
||||||
</E>
|
</E>
|
||||||
<E key="longleg | $damage_melee" value="1" >
|
<E key="longleg | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -116,13 +118,13 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="maggot | $damage_melee" value="2" >
|
<E key="maggot | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="meatmaggot | worm bite" value="13" >
|
<E key="meatmaggot | worm bite" value="14" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner | $damage_drill" value="1" >
|
<E key="miner | $damage_drill" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner | $damage_explosion" value="168" >
|
<E key="miner | $damage_explosion" value="169" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner | $damage_melee" value="105" >
|
<E key="miner | $damage_melee" value="106" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner | $damage_projectile" value="3" >
|
<E key="miner | $damage_projectile" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -188,15 +190,15 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="scavenger_clusterbomb | $damage_projectile" value="1" >
|
<E key="scavenger_clusterbomb | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_glue | $damage_melee" value="44" >
|
<E key="scavenger_glue | $damage_melee" value="45" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_glue | $damage_projectile" value="21" >
|
<E key="scavenger_glue | $damage_projectile" value="23" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade | $damage_explosion" value="3" >
|
<E key="scavenger_grenade | $damage_explosion" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade | $damage_melee" value="132" >
|
<E key="scavenger_grenade | $damage_melee" value="134" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade | $damage_projectile" value="356" >
|
<E key="scavenger_grenade | $damage_projectile" value="362" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade | $damage_slice" value="1" >
|
<E key="scavenger_grenade | $damage_slice" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -214,7 +216,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="scavenger_poison | $damage_projectile" value="1" >
|
<E key="scavenger_poison | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_smg | $damage_explosion" value="125" >
|
<E key="scavenger_smg | $damage_explosion" value="127" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_smg | $damage_melee" value="85" >
|
<E key="scavenger_smg | $damage_melee" value="85" >
|
||||||
</E>
|
</E>
|
||||||
@ -226,47 +228,47 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_explosion" value="5" >
|
<E key="shotgunner | $damage_explosion" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_melee" value="245" >
|
<E key="shotgunner | $damage_melee" value="248" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_projectile" value="675" >
|
<E key="shotgunner | $damage_projectile" value="679" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner_hell | $damage_melee" value="7" >
|
<E key="shotgunner_hell | $damage_melee" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner_hell | $damage_projectile" value="7" >
|
<E key="shotgunner_hell | $damage_projectile" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter | $damage_explosion" value="96" >
|
<E key="slimeshooter | $damage_explosion" value="99" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter | $damage_melee" value="8" >
|
<E key="slimeshooter | $damage_melee" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter | $damage_projectile" value="249" >
|
<E key="slimeshooter | $damage_projectile" value="251" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_nontoxic | $damage_explosion" value="1" >
|
<E key="slimeshooter_nontoxic | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_nontoxic | $damage_projectile" value="4" >
|
<E key="slimeshooter_nontoxic | $damage_projectile" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper | $damage_explosion" value="35" >
|
<E key="sniper | $damage_explosion" value="37" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper | $damage_melee" value="109" >
|
<E key="sniper | $damage_melee" value="109" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper | $damage_projectile" value="348" >
|
<E key="sniper | $damage_projectile" value="360" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper | $damage_slice" value="1" >
|
<E key="sniper | $damage_slice" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper_hell | $damage_explosion" value="7" >
|
<E key="sniper_hell | $damage_explosion" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper_hell | $damage_melee" value="1" >
|
<E key="sniper_hell | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper_hell | $damage_projectile" value="20" >
|
<E key="sniper_hell | $damage_projectile" value="21" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tank | $damage_explosion" value="37" >
|
<E key="tank | $damage_explosion" value="37" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tank | $damage_projectile" value="141" >
|
<E key="tank | $damage_projectile" value="141" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tank_rocket | $damage_explosion" value="19" >
|
<E key="tank_rocket | $damage_explosion" value="20" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tank_rocket | $damage_projectile" value="33" >
|
<E key="tank_rocket | $damage_projectile" value="36" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tentacler | $damage_melee" value="94" >
|
<E key="tentacler | $damage_melee" value="96" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tentacler | $damage_slice" value="1" >
|
<E key="tentacler | $damage_slice" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -300,19 +302,19 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="wizard_tele | $damage_explosion" value="2" >
|
<E key="wizard_tele | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_tele | $damage_projectile" value="197" >
|
<E key="wizard_tele | $damage_projectile" value="199" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_twitchy | $damage_projectile" value="5" >
|
<E key="wizard_twitchy | $damage_projectile" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm | worm bite" value="47" >
|
<E key="worm | worm bite" value="49" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_big | worm bite" value="179" >
|
<E key="worm_big | worm bite" value="179" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_skull | worm bite" value="1" >
|
<E key="worm_skull | worm bite" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_tiny | worm bite" value="103" >
|
<E key="worm_tiny | worm bite" value="113" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie | $damage_melee" value="109" >
|
<E key="zombie | $damage_melee" value="112" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
@ -326,7 +328,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="firebug" value="52" >
|
<E key="firebug" value="52" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fish_large" value="2" >
|
<E key="fish_large" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fly" value="1" >
|
<E key="fly" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="22" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="36" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_physicshit" value="2" >
|
<E key="NULL | $damage_physicshit" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,9 +6,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="1" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="1" >
|
<E key="player | $damage_explosion" value="12" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="13" >
|
<E key="player | $damage_hitfx_curse" value="14" >
|
||||||
|
</E>
|
||||||
|
<E key="player | $damage_slice" value="2" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
|
|||||||
@ -1,12 +1,12 @@
|
|||||||
<Stats deaths="149" kills="34" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="155" kills="34" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_projectile" value="1" >
|
<E key="0110000116b3c092_base | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="4" >
|
<E key="NULL | $damage_drowning" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="8" >
|
<E key="NULL | $damage_explosion" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="12" >
|
<E key="NULL | $damage_physicshit" value="15" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_radioactive" value="10" >
|
<E key="NULL | $damage_radioactive" value="10" >
|
||||||
</E>
|
</E>
|
||||||
@ -24,7 +24,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="3" >
|
<E key="player | $damage_drill" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="4" >
|
<E key="player | $damage_explosion" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="4" >
|
<E key="player | $damage_hitfx_curse" value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -32,7 +32,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="82" >
|
<E key="player | $damage_projectile" value="82" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="6" >
|
<E key="player | $damage_slice" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shooterflower | $damage_projectile" value="1" >
|
<E key="shooterflower | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="311" kills="107" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="325" kills="110" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | " value="2" >
|
<E key="NULL | " value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,17 +6,17 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="6" >
|
<E key="NULL | $damage_electricity" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="39" >
|
<E key="NULL | $damage_explosion" value="40" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="25" >
|
<E key="NULL | $damage_fire" value="26" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="17" >
|
<E key="NULL | $damage_physicshit" value="17" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_plasmabeam" value="7" >
|
<E key="NULL | $damage_plasmabeam" value="12" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="14" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="15" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="5" >
|
<E key="NULL | 来自材料的伤害:酸液" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="acidshooter | $damage_projectile" value="1" >
|
<E key="acidshooter | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -48,7 +48,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_electricity" value="1" >
|
<E key="player | $damage_electricity" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="15" >
|
<E key="player | $damage_explosion" value="20" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="8" >
|
<E key="player | $damage_hitfx_curse" value="8" >
|
||||||
</E>
|
</E>
|
||||||
@ -102,7 +102,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="pollen" value="1" >
|
<E key="pollen" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="65" >
|
<E key="rat" value="68" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_glue" value="1" >
|
<E key="scavenger_glue" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="3619" kills="644" player_kills="12" player_projectile_count="0" >
|
<Stats deaths="3700" kills="659" player_kills="12" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_explosion" value="1" >
|
<E key="0110000116b3c092_base | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,25 +6,25 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | " value="1" >
|
<E key="NULL | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="73" >
|
<E key="NULL | $damage_drowning" value="77" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="50" >
|
<E key="NULL | $damage_electricity" value="53" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="286" >
|
<E key="NULL | $damage_explosion" value="313" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="76" >
|
<E key="NULL | $damage_fire" value="82" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_ice" value="8" >
|
<E key="NULL | $damage_ice" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="1" >
|
<E key="NULL | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="339" >
|
<E key="NULL | $damage_physicshit" value="356" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_plasmabeam" value="2" >
|
<E key="NULL | $damage_plasmabeam" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="21" >
|
<E key="NULL | $damage_projectile" value="21" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_radioactive" value="66" >
|
<E key="NULL | $damage_radioactive" value="67" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自 冰冻液体 的材料伤害" value="2" >
|
<E key="NULL | 来自 冰冻液体 的材料伤害" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -38,7 +38,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷液体" value="17" >
|
<E key="NULL | 来自材料的伤害:冰冷液体" value="17" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="155" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="163" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -60,7 +60,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="bigzombietorso | $damage_explosion" value="2" >
|
<E key="bigzombietorso | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bloom | $damage_explosion" value="1" >
|
<E key="bloom | $damage_explosion" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="chest_mimic | $damage_melee" value="1" >
|
<E key="chest_mimic | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -68,7 +68,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="drone_lasership | $damage_explosion" value="4" >
|
<E key="drone_lasership | $damage_explosion" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="drone_lasership | $damage_projectile" value="34" >
|
<E key="drone_lasership | $damage_projectile" value="35" >
|
||||||
</E>
|
</E>
|
||||||
<E key="firebug | $damage_melee" value="1" >
|
<E key="firebug | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -80,7 +80,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="icer | $damage_explosion" value="1" >
|
<E key="icer | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_explosion" value="16" >
|
<E key="iceskull | $damage_explosion" value="17" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_ice" value="23" >
|
<E key="iceskull | $damage_ice" value="23" >
|
||||||
</E>
|
</E>
|
||||||
@ -98,6 +98,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="missilecrab | $damage_explosion" value="2" >
|
<E key="missilecrab | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="necromancer_super | $damage_projectile" value="1" >
|
||||||
|
</E>
|
||||||
<E key="notplayer | $damage_ice" value="1" >
|
<E key="notplayer | $damage_ice" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="orb_laseremitter | $damage_plasmabeam" value="1" >
|
<E key="orb_laseremitter | $damage_plasmabeam" value="1" >
|
||||||
@ -114,13 +116,13 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_electricity" value="13" >
|
<E key="player | $damage_electricity" value="13" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="121" >
|
<E key="player | $damage_explosion" value="128" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_fire" value="4" >
|
<E key="player | $damage_fire" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="20" >
|
<E key="player | $damage_hitfx_curse" value="20" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="68" >
|
<E key="player | $damage_ice" value="69" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_melee" value="1" >
|
<E key="player | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -128,7 +130,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="1632" >
|
<E key="player | $damage_projectile" value="1632" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="82" >
|
<E key="player | $damage_slice" value="83" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player_rng_items | $damage_explosion" value="2" >
|
<E key="player_rng_items | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -176,6 +178,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="turret_left | $damage_projectile" value="3" >
|
<E key="turret_left | $damage_projectile" value="3" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="wizard_returner | $damage_explosion" value="1" >
|
||||||
|
</E>
|
||||||
<E key="worm | worm bite" value="7" >
|
<E key="worm | worm bite" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_big | worm bite" value="63" >
|
<E key="worm_big | worm bite" value="63" >
|
||||||
@ -208,9 +212,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="glue" value="7" >
|
<E key="glue" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull" value="63" >
|
<E key="iceskull" value="65" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob" value="6" >
|
<E key="miniblob" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="pebble_physics" value="2" >
|
<E key="pebble_physics" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -222,12 +226,14 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="potion" value="1" >
|
<E key="potion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="492" >
|
<E key="rat" value="500" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade" value="4" >
|
<E key="scavenger_grenade" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_heal" value="5" >
|
<E key="scavenger_heal" value="5" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="scorpion" value="1" >
|
||||||
|
</E>
|
||||||
<E key="sheep_bat" value="1" >
|
<E key="sheep_bat" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="skullrat" value="1" >
|
<E key="skullrat" value="1" >
|
||||||
@ -238,9 +244,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="thunderskull" value="3" >
|
<E key="thunderskull" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_tiny" value="5" >
|
<E key="worm_tiny" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie" value="3" >
|
<E key="zombie" value="5" >
|
||||||
</E>
|
</E>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
</Stats>
|
</Stats>
|
||||||
|
|||||||
@ -1,14 +1,14 @@
|
|||||||
<Stats deaths="357" kills="5" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="363" kills="5" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="11" >
|
<E key="NULL | $damage_drowning" value="11" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="10" >
|
<E key="NULL | $damage_electricity" value="10" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="47" >
|
<E key="NULL | $damage_explosion" value="48" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="13" >
|
<E key="NULL | $damage_fire" value="13" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="44" >
|
<E key="NULL | $damage_physicshit" value="47" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="4" >
|
<E key="NULL | $damage_projectile" value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -30,7 +30,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="10" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="10" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="9" >
|
<E key="player | $damage_explosion" value="10" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="5" >
|
<E key="player | $damage_hitfx_curse" value="5" >
|
||||||
</E>
|
</E>
|
||||||
@ -64,7 +64,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="tank | $damage_projectile" value="1" >
|
<E key="tank | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_big | worm bite" value="2" >
|
<E key="worm_big | worm bite" value="3" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
|
|||||||
@ -1,10 +1,10 @@
|
|||||||
<Stats deaths="206" kills="20" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="209" kills="20" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="5" >
|
<E key="NULL | $damage_drowning" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="3" >
|
<E key="NULL | $damage_electricity" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="45" >
|
<E key="NULL | $damage_explosion" value="48" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="3" >
|
<E key="NULL | $damage_fire" value="3" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="241" kills="149" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="246" kills="150" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_projectile" value="3" >
|
<E key="0110000116b3c092_base | $damage_projectile" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -8,7 +8,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="18" >
|
<E key="NULL | $damage_explosion" value="18" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="33" >
|
<E key="NULL | $damage_physicshit" value="37" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_plasmabeam" value="1" >
|
<E key="NULL | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -16,7 +16,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_radioactive" value="13" >
|
<E key="NULL | $damage_radioactive" value="13" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="8" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="2" >
|
<E key="NULL | 来自材料的伤害:酸液" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -68,6 +68,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="blob" value="1" >
|
<E key="blob" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="bloom" value="1" >
|
||||||
|
</E>
|
||||||
<E key="coward" value="1" >
|
<E key="coward" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="drone_lasership" value="4" >
|
<E key="drone_lasership" value="4" >
|
||||||
|
|||||||
@ -1,14 +1,14 @@
|
|||||||
<Stats deaths="138" kills="16" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="148" kills="16" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_electricity" value="4" >
|
<E key="NULL | $damage_electricity" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="15" >
|
<E key="NULL | $damage_explosion" value="15" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="26" >
|
<E key="NULL | $damage_fire" value="29" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="10" >
|
<E key="NULL | $damage_physicshit" value="12" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_radioactive" value="15" >
|
<E key="NULL | $damage_radioactive" value="16" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:毒液" value="1" >
|
<E key="NULL | 来自材料的伤害:毒液" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -20,13 +20,13 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="1" >
|
<E key="player | $damage_drill" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="9" >
|
<E key="player | $damage_explosion" value="11" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="3" >
|
<E key="player | $damage_hitfx_curse" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="4" >
|
<E key="player | $damage_ice" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="40" >
|
<E key="player | $damage_projectile" value="41" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player_rng_items | $damage_projectile" value="2" >
|
<E key="player_rng_items | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="129" kills="15" player_kills="1" player_projectile_count="0" >
|
<Stats deaths="139" kills="15" player_kills="1" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_projectile" value="2" >
|
<E key="0110000116b3c092_base | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -10,11 +10,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="1" >
|
<E key="NULL | $damage_fire" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="4" >
|
<E key="NULL | $damage_physicshit" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_plasmabeam" value="1" >
|
<E key="NULL | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_radioactive" value="12" >
|
<E key="NULL | $damage_radioactive" value="15" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="1" >
|
<E key="NULL | 来自材料的伤害:酸液" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -32,7 +32,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="66" >
|
<E key="player | $damage_projectile" value="66" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="3" >
|
<E key="player | $damage_slice" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_clusterbomb | $damage_explosion" value="1" >
|
<E key="scavenger_clusterbomb | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="2375" kills="510" player_kills="7" player_projectile_count="0" >
|
<Stats deaths="2429" kills="512" player_kills="7" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_explosion" value="2" >
|
<E key="0110000116b3c092_base | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,23 +6,23 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | " value="5" >
|
<E key="NULL | " value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="37" >
|
<E key="NULL | $damage_drowning" value="40" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="20" >
|
<E key="NULL | $damage_electricity" value="20" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="221" >
|
<E key="NULL | $damage_explosion" value="229" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="50" >
|
<E key="NULL | $damage_fire" value="55" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_ice" value="5" >
|
<E key="NULL | $damage_ice" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="1" >
|
<E key="NULL | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="226" >
|
<E key="NULL | $damage_physicshit" value="235" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="14" >
|
<E key="NULL | $damage_projectile" value="14" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_radioactive" value="43" >
|
<E key="NULL | $damage_radioactive" value="45" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="14" >
|
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="14" >
|
||||||
</E>
|
</E>
|
||||||
@ -30,7 +30,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷液体" value="18" >
|
<E key="NULL | 来自材料的伤害:冰冷液体" value="18" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="115" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="122" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="24" >
|
<E key="NULL | 来自材料的伤害:酸液" value="24" >
|
||||||
</E>
|
</E>
|
||||||
@ -50,7 +50,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="drone_lasership | $damage_explosion" value="2" >
|
<E key="drone_lasership | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="drone_lasership | $damage_projectile" value="44" >
|
<E key="drone_lasership | $damage_projectile" value="45" >
|
||||||
</E>
|
</E>
|
||||||
<E key="firebug | $damage_melee" value="1" >
|
<E key="firebug | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -70,6 +70,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="necromancer_shop | $damage_explosion" value="1" >
|
<E key="necromancer_shop | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="necromancer_super | $damage_projectile" value="1" >
|
||||||
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="47" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="47" >
|
||||||
</E>
|
</E>
|
||||||
<E key="pebble_physics | $damage_explosion" value="1" >
|
<E key="pebble_physics | $damage_explosion" value="1" >
|
||||||
@ -78,17 +80,17 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="plague_rats_rat | $damage_melee" value="1" >
|
<E key="plague_rats_rat | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="11" >
|
<E key="player | $damage_drill" value="13" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_electricity" value="23" >
|
<E key="player | $damage_electricity" value="23" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="81" >
|
<E key="player | $damage_explosion" value="91" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_fire" value="4" >
|
<E key="player | $damage_fire" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="8" >
|
<E key="player | $damage_hitfx_curse" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="37" >
|
<E key="player | $damage_ice" value="38" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_physicshit" value="1" >
|
<E key="player | $damage_physicshit" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -120,7 +122,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_nontoxic | $damage_explosion" value="1" >
|
<E key="slimeshooter_nontoxic | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper | $damage_projectile" value="22" >
|
<E key="sniper | $damage_explosion" value="1" >
|
||||||
|
</E>
|
||||||
|
<E key="sniper | $damage_projectile" value="23" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tank_rocket | $damage_explosion" value="1" >
|
<E key="tank_rocket | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -134,6 +138,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="thunderskull | $damage_electricity" value="2" >
|
<E key="thunderskull | $damage_electricity" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="thunderskull | $damage_explosion" value="1" >
|
||||||
|
</E>
|
||||||
<E key="turret_left | $damage_projectile" value="1" >
|
<E key="turret_left | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm | worm bite" value="5" >
|
<E key="worm | worm bite" value="5" >
|
||||||
@ -142,7 +148,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="worm_skull | worm bite" value="1" >
|
<E key="worm_skull | worm bite" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_tiny | worm bite" value="14" >
|
<E key="worm_tiny | worm bite" value="15" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
@ -164,7 +170,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player" value="7" >
|
<E key="player" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="444" >
|
<E key="rat" value="446" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade" value="1" >
|
<E key="scavenger_grenade" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,8 +1,8 @@
|
|||||||
<Stats deaths="61" kills="22" player_kills="1" player_projectile_count="0" >
|
<Stats deaths="62" kills="22" player_kills="1" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_projectile" value="1" >
|
<E key="0110000116b3c092_base | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="2" >
|
<E key="NULL | $damage_drowning" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="1" >
|
<E key="NULL | $damage_electricity" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="2785" kills="1240" player_kills="7" player_projectile_count="0" >
|
<Stats deaths="2819" kills="1251" player_kills="7" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="4" >
|
<E key="0110000116b3c092_base | " value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -8,23 +8,23 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | " value="8" >
|
<E key="NULL | " value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="105" >
|
<E key="NULL | $damage_drowning" value="107" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="17" >
|
<E key="NULL | $damage_electricity" value="18" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="254" >
|
<E key="NULL | $damage_explosion" value="263" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="303" >
|
<E key="NULL | $damage_fire" value="306" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_ice" value="5" >
|
<E key="NULL | $damage_ice" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="4" >
|
<E key="NULL | $damage_melee" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="276" >
|
<E key="NULL | $damage_physicshit" value="283" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="20" >
|
<E key="NULL | $damage_projectile" value="20" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_radioactive" value="274" >
|
<E key="NULL | $damage_radioactive" value="277" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="6" >
|
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="6" >
|
||||||
</E>
|
</E>
|
||||||
@ -44,6 +44,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:毒液气体" value="1" >
|
<E key="NULL | 来自材料的伤害:毒液气体" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="NULL | 来自材料的伤害:诅咒岩石" value="1" >
|
||||||
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="14" >
|
<E key="NULL | 来自材料的伤害:酸液" value="14" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="5" >
|
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="5" >
|
||||||
@ -52,7 +54,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="bigbat | $damage_melee" value="4" >
|
<E key="bigbat | $damage_melee" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bigfirebug | $damage_fire" value="7" >
|
<E key="bigfirebug | $damage_fire" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bigfirebug | $damage_melee" value="1" >
|
<E key="bigfirebug | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -82,7 +84,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="icemage | $damage_explosion" value="6" >
|
<E key="icemage | $damage_explosion" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_explosion" value="39" >
|
<E key="iceskull | $damage_explosion" value="42" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_ice" value="18" >
|
<E key="iceskull | $damage_ice" value="18" >
|
||||||
</E>
|
</E>
|
||||||
@ -106,9 +108,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | " value="2" >
|
<E key="player | " value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_drill" value="1" >
|
||||||
|
</E>
|
||||||
<E key="player | $damage_electricity" value="6" >
|
<E key="player | $damage_electricity" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="87" >
|
<E key="player | $damage_explosion" value="88" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="3" >
|
<E key="player | $damage_hitfx_curse" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -176,7 +180,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="worm_big | worm bite" value="39" >
|
<E key="worm_big | worm bite" value="39" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_tiny | worm bite" value="23" >
|
<E key="worm_tiny | worm bite" value="25" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
@ -194,7 +198,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="bomb" value="1" >
|
<E key="bomb" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="firebug" value="57" >
|
<E key="firebug" value="58" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fireskull" value="1" >
|
<E key="fireskull" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -232,7 +236,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="potion_aggressive" value="1" >
|
<E key="potion_aggressive" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="925" >
|
<E key="rat" value="932" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_heal" value="1" >
|
<E key="scavenger_heal" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -240,7 +244,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="shotgunner" value="10" >
|
<E key="shotgunner" value="10" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter" value="59" >
|
<E key="slimeshooter" value="60" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimespirit" value="1" >
|
<E key="slimespirit" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -250,7 +254,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="thunderskull" value="1" >
|
<E key="thunderskull" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_tiny" value="3" >
|
<E key="worm_tiny" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie" value="33" >
|
<E key="zombie" value="33" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,14 +1,18 @@
|
|||||||
<Stats deaths="18" kills="22" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="23" kills="22" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_physicshit" value="1" >
|
<E key="NULL | $damage_physicshit" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="NULL | 来自材料的伤害:诅咒岩石" value="1" >
|
||||||
|
</E>
|
||||||
<E key="player | $damage_drill" value="5" >
|
<E key="player | $damage_drill" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="3" >
|
<E key="player | $damage_hitfx_curse" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="walleye | $damage_explosion" value="3" >
|
<E key="sniper_hell | $damage_projectile" value="2" >
|
||||||
|
</E>
|
||||||
|
<E key="walleye | $damage_explosion" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="walleye | $damage_projectile" value="2" >
|
<E key="walleye | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="1149" kills="1046" player_kills="7" player_projectile_count="0" >
|
<Stats deaths="1153" kills="1052" player_kills="7" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="1" >
|
<E key="0110000116b3c092_base | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -10,7 +10,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="40" >
|
<E key="NULL | $damage_explosion" value="40" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="207" >
|
<E key="NULL | $damage_fire" value="209" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="2" >
|
<E key="NULL | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -44,7 +44,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="longleg | $damage_melee" value="15" >
|
<E key="longleg | $damage_melee" value="15" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner_weak | $damage_explosion" value="19" >
|
<E key="miner_weak | $damage_explosion" value="20" >
|
||||||
</E>
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -74,7 +74,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_nontoxic | $damage_explosion" value="1" >
|
<E key="slimeshooter_nontoxic | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_weak | $damage_explosion" value="15" >
|
<E key="slimeshooter_weak | $damage_explosion" value="16" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_weak | $damage_projectile" value="6" >
|
<E key="slimeshooter_weak | $damage_projectile" value="6" >
|
||||||
</E>
|
</E>
|
||||||
@ -116,13 +116,13 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="shotgunner_weak" value="6" >
|
<E key="shotgunner_weak" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_weak" value="65" >
|
<E key="slimeshooter_weak" value="66" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tnt" value="12" >
|
<E key="tnt" value="12" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie" value="1" >
|
<E key="zombie" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie_weak" value="846" >
|
<E key="zombie_weak" value="851" >
|
||||||
</E>
|
</E>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
</Stats>
|
</Stats>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="411" kills="47" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="413" kills="47" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="15" >
|
<E key="NULL | $damage_drowning" value="15" >
|
||||||
</E>
|
</E>
|
||||||
@ -16,6 +16,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:诅咒岩石" value="9" >
|
<E key="NULL | 来自材料的伤害:诅咒岩石" value="9" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="NULL | 来自材料的伤害:酸液" value="1" >
|
||||||
|
</E>
|
||||||
<E key="failed_alchemist | $damage_melee" value="1" >
|
<E key="failed_alchemist | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="necromancer | $damage_melee" value="2" >
|
<E key="necromancer | $damage_melee" value="2" >
|
||||||
@ -32,7 +34,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="224" >
|
<E key="player | $damage_projectile" value="224" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="1" >
|
<E key="player | $damage_slice" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade | $damage_melee" value="1" >
|
<E key="scavenger_grenade | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="1507" kills="545" player_kills="4" player_projectile_count="0" >
|
<Stats deaths="1518" kills="550" player_kills="4" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="2" >
|
<E key="0110000116b3c092_base | " value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -8,15 +8,15 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="7" >
|
<E key="NULL | $damage_electricity" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="307" >
|
<E key="NULL | $damage_explosion" value="310" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="93" >
|
<E key="NULL | $damage_fire" value="94" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_ice" value="2" >
|
<E key="NULL | $damage_ice" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="3" >
|
<E key="NULL | $damage_melee" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="73" >
|
<E key="NULL | $damage_physicshit" value="76" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="16" >
|
<E key="NULL | $damage_projectile" value="16" >
|
||||||
</E>
|
</E>
|
||||||
@ -24,7 +24,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="2" >
|
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷液体" value="5" >
|
<E key="NULL | 来自材料的伤害:冰冷液体" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="16" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="16" >
|
||||||
</E>
|
</E>
|
||||||
@ -58,7 +58,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_explosion" value="3" >
|
<E key="iceskull | $damage_explosion" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_ice" value="16" >
|
<E key="iceskull | $damage_ice" value="18" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_melee" value="6" >
|
<E key="iceskull | $damage_melee" value="6" >
|
||||||
</E>
|
</E>
|
||||||
@ -120,7 +120,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_melee" value="2" >
|
<E key="shotgunner | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_projectile" value="56" >
|
<E key="shotgunner | $damage_projectile" value="57" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner_weak | $damage_projectile" value="4" >
|
<E key="shotgunner_weak | $damage_projectile" value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -216,7 +216,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="radioactive_blob_trail" value="7" >
|
<E key="radioactive_blob_trail" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="353" >
|
<E key="rat" value="358" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_glue" value="2" >
|
<E key="scavenger_glue" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="965" kills="342" player_kills="3" player_projectile_count="0" >
|
<Stats deaths="969" kills="345" player_kills="3" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="4" >
|
<E key="0110000116b3c092_base | " value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -8,7 +8,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="18" >
|
<E key="NULL | $damage_explosion" value="18" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="120" >
|
<E key="NULL | $damage_fire" value="122" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="1" >
|
<E key="NULL | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -26,7 +26,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="longleg | $damage_melee" value="5" >
|
<E key="longleg | $damage_melee" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner_weak | $damage_explosion" value="42" >
|
<E key="miner_weak | $damage_explosion" value="43" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner_weak | $damage_melee" value="11" >
|
<E key="miner_weak | $damage_melee" value="11" >
|
||||||
</E>
|
</E>
|
||||||
@ -62,7 +62,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="shotgunner_weak | $damage_melee" value="3" >
|
<E key="shotgunner_weak | $damage_melee" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner_weak | $damage_projectile" value="62" >
|
<E key="shotgunner_weak | $damage_projectile" value="63" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_weak | $damage_explosion" value="37" >
|
<E key="slimeshooter_weak | $damage_explosion" value="37" >
|
||||||
</E>
|
</E>
|
||||||
@ -82,7 +82,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="mine" value="1" >
|
<E key="mine" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner_weak" value="32" >
|
<E key="miner_weak" value="33" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player" value="3" >
|
<E key="player" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -94,7 +94,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="shotgunner" value="1" >
|
<E key="shotgunner" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner_weak" value="21" >
|
<E key="shotgunner_weak" value="22" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_weak" value="38" >
|
<E key="slimeshooter_weak" value="38" >
|
||||||
</E>
|
</E>
|
||||||
@ -102,7 +102,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="zombie" value="1" >
|
<E key="zombie" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie_weak" value="152" >
|
<E key="zombie_weak" value="153" >
|
||||||
</E>
|
</E>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
</Stats>
|
</Stats>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="973" kills="858" player_kills="9" player_projectile_count="0" >
|
<Stats deaths="999" kills="881" player_kills="9" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="1" >
|
<E key="0110000116b3c092_base | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -8,17 +8,17 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="30" >
|
<E key="NULL | $damage_drowning" value="30" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="22" >
|
<E key="NULL | $damage_electricity" value="23" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="135" >
|
<E key="NULL | $damage_explosion" value="138" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="44" >
|
<E key="NULL | $damage_fire" value="47" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="109" >
|
<E key="NULL | $damage_physicshit" value="113" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="2" >
|
<E key="NULL | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_radioactive" value="57" >
|
<E key="NULL | $damage_radioactive" value="62" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自 冰冻液体 的材料伤害" value="2" >
|
<E key="NULL | 来自 冰冻液体 的材料伤害" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -28,7 +28,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷液体" value="8" >
|
<E key="NULL | 来自材料的伤害:冰冷液体" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="23" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="25" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:毒性淤泥岩石" value="1" >
|
<E key="NULL | 来自材料的伤害:毒性淤泥岩石" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -68,11 +68,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="pebble_physics | $damage_explosion" value="2" >
|
<E key="pebble_physics | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="4" >
|
<E key="player | $damage_drill" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_electricity" value="4" >
|
<E key="player | $damage_electricity" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="33" >
|
<E key="player | $damage_explosion" value="35" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_fire" value="2" >
|
<E key="player | $damage_fire" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -82,7 +82,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="312" >
|
<E key="player | $damage_projectile" value="312" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="19" >
|
<E key="player | $damage_slice" value="21" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player_rng_items | $damage_projectile" value="12" >
|
<E key="player_rng_items | $damage_projectile" value="12" >
|
||||||
</E>
|
</E>
|
||||||
@ -98,7 +98,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="sniper | $damage_explosion" value="1" >
|
<E key="sniper | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper | $damage_projectile" value="3" >
|
<E key="sniper | $damage_projectile" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tentacle_portal | $damage_melee" value="1" >
|
<E key="tentacle_portal | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -116,11 +116,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="worm_big | worm bite" value="30" >
|
<E key="worm_big | worm bite" value="30" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm_tiny | worm bite" value="6" >
|
<E key="worm_tiny | worm bite" value="8" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
<E key="acidshooter" value="1" >
|
<E key="acidshooter" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bigzombie" value="1" >
|
<E key="bigzombie" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -130,6 +130,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="blob" value="4" >
|
<E key="blob" value="4" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="bloom" value="1" >
|
||||||
|
</E>
|
||||||
<E key="drone_lasership" value="7" >
|
<E key="drone_lasership" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fish_large" value="9" >
|
<E key="fish_large" value="9" >
|
||||||
@ -142,19 +144,19 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="icemage" value="1" >
|
<E key="icemage" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull" value="93" >
|
<E key="iceskull" value="94" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner" value="1" >
|
<E key="miner" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob" value="30" >
|
<E key="miniblob" value="31" >
|
||||||
</E>
|
</E>
|
||||||
<E key="pebble_physics" value="5" >
|
<E key="pebble_physics" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player" value="9" >
|
<E key="player" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="playerghost" value="1" >
|
<E key="playerghost" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="493" >
|
<E key="rat" value="507" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_glue" value="2" >
|
<E key="scavenger_glue" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -164,7 +166,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="scavenger_leader" value="2" >
|
<E key="scavenger_leader" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_smg" value="22" >
|
<E key="scavenger_smg" value="24" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sheep_fly" value="2" >
|
<E key="sheep_fly" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -172,9 +174,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter" value="92" >
|
<E key="slimeshooter" value="92" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sniper" value="4" >
|
<E key="sniper" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tentacler_small" value="6" >
|
<E key="tentacler_small" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="thundermage" value="2" >
|
<E key="thundermage" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="13" kills="44" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="14" kills="49" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_electricity" value="1" >
|
<E key="NULL | $damage_electricity" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -10,6 +10,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_drill" value="2" >
|
<E key="player | $damage_drill" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_explosion" value="1" >
|
||||||
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="2" >
|
<E key="player | $damage_hitfx_curse" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="walleye | $damage_explosion" value="1" >
|
<E key="walleye | $damage_explosion" value="1" >
|
||||||
@ -20,11 +22,13 @@
|
|||||||
<kill_map>
|
<kill_map>
|
||||||
<E key="bloodcrystal_physics" value="1" >
|
<E key="bloodcrystal_physics" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="meatmaggot" value="9" >
|
<E key="meatmaggot" value="10" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miner_hell" value="2" >
|
<E key="miner_hell" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="28" >
|
<E key="rat" value="30" >
|
||||||
|
</E>
|
||||||
|
<E key="shotgunner_hell" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter" value="1" >
|
<E key="slimeshooter" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,5 +1,7 @@
|
|||||||
<Stats deaths="22" kills="6" player_kills="2" player_projectile_count="0" >
|
<Stats deaths="24" kills="7" player_kills="2" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
|
<E key="NULL | $damage_electricity" value="1" >
|
||||||
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="3" >
|
<E key="NULL | $damage_physicshit" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="1" >
|
<E key="NULL | 来自材料的伤害:酸液" value="1" >
|
||||||
@ -10,6 +12,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="15" >
|
<E key="player | $damage_projectile" value="15" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_slice" value="1" >
|
||||||
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
<E key="fly" value="2" >
|
<E key="fly" value="2" >
|
||||||
@ -20,5 +24,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="thunderskull" value="1" >
|
<E key="thunderskull" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="wolf" value="1" >
|
||||||
|
</E>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
</Stats>
|
</Stats>
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
<Stats deaths="5" kills="0" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="6" kills="0" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | physics body damaged" value="3" >
|
<E key="NULL | physics body damaged" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="2" >
|
<E key="player | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="481" kills="294" player_kills="5" player_projectile_count="0" >
|
<Stats deaths="489" kills="294" player_kills="5" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_explosion" value="1" >
|
<E key="0110000116b3c092_base | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,9 +6,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="16" >
|
<E key="NULL | $damage_electricity" value="16" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="66" >
|
<E key="NULL | $damage_explosion" value="69" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="96" >
|
<E key="NULL | $damage_physicshit" value="98" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="5" >
|
<E key="NULL | $damage_projectile" value="5" >
|
||||||
</E>
|
</E>
|
||||||
@ -28,11 +28,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="37" >
|
<E key="player | $damage_explosion" value="37" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="6" >
|
<E key="player | $damage_hitfx_curse" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="209" >
|
<E key="player | $damage_projectile" value="210" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="5" >
|
<E key="player | $damage_slice" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player_rng_items | $damage_explosion" value="1" >
|
<E key="player_rng_items | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
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Reference in New Issue
Block a user