noita-save/save00/stats/stats_blob.xml
2025-12-12 01:43:13 +08:00

179 lines
5.1 KiB
XML

<Stats deaths="946" kills="367" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="5" >
</E>
<E key="NULL | $damage_drowning" value="7" >
</E>
<E key="NULL | $damage_electricity" value="48" >
</E>
<E key="NULL | $damage_explosion" value="327" >
</E>
<E key="NULL | $damage_physicshit" value="54" >
</E>
<E key="NULL | $damage_plasmabeam" value="1" >
</E>
<E key="NULL | $damage_projectile" value="7" >
</E>
<E key="ant | $damage_melee" value="28" >
</E>
<E key="assassin | $damage_melee" value="1" >
</E>
<E key="bigzombie | $damage_explosion" value="1" >
</E>
<E key="bigzombie | $damage_melee" value="6" >
</E>
<E key="bigzombiehead | $damage_melee" value="1" >
</E>
<E key="bigzombietorso | $damage_melee" value="1" >
</E>
<E key="black_hole_big | " value="5" >
</E>
<E key="blob | $damage_melee" value="10" >
</E>
<E key="firemage | $damage_explosion" value="2" >
</E>
<E key="firemage | $damage_fire" value="1" >
</E>
<E key="fly | $damage_melee" value="1" >
</E>
<E key="fungus_giga | $damage_projectile" value="1" >
</E>
<E key="light_bullet | $damage_plasmabeam" value="1" >
</E>
<E key="maggot | $damage_explosion" value="3" >
</E>
<E key="miner | $damage_explosion" value="4" >
</E>
<E key="miniblob | $damage_melee" value="8" >
</E>
<E key="missilecrab | $damage_explosion" value="2" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="14" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_explosion" value="54" >
</E>
<E key="player | $damage_hitfx_curse" value="18" >
</E>
<E key="player | $damage_ice" value="2" >
</E>
<E key="player | $damage_projectile" value="254" >
</E>
<E key="player | $damage_slice" value="9" >
</E>
<E key="player_rng_items | $damage_projectile" value="5" >
</E>
<E key="playerghost | $damage_slice" value="1" >
</E>
<E key="rat | $damage_melee" value="2" >
</E>
<E key="roboguard | $damage_explosion" value="3" >
</E>
<E key="roboguard | $damage_melee" value="13" >
</E>
<E key="roboguard | $damage_projectile" value="2" >
</E>
<E key="scavenger_glue | $damage_melee" value="2" >
</E>
<E key="scavenger_invis | $damage_projectile" value="2" >
</E>
<E key="scavenger_leader | $damage_melee" value="1" >
</E>
<E key="shotgunner | $damage_melee" value="2" >
</E>
<E key="sniper | $damage_melee" value="2" >
</E>
<E key="sniper | $damage_projectile" value="2" >
</E>
<E key="tentacler | $damage_melee" value="5" >
</E>
<E key="thundermage | $damage_electricity" value="1" >
</E>
<E key="thundermage | $damage_explosion" value="2" >
</E>
<E key="thundermage | $damage_melee" value="1" >
</E>
<E key="turret_left | $damage_projectile" value="2" >
</E>
<E key="wizard_dark | $damage_explosion" value="1" >
</E>
<E key="wizard_dark | $damage_projectile" value="4" >
</E>
<E key="wizard_swapper | $damage_slice" value="2" >
</E>
<E key="wizard_tele | $damage_explosion" value="1" >
</E>
<E key="worm | worm bite" value="8" >
</E>
<E key="worm_end | worm bite" value="1" >
</E>
<E key="zombie | $damage_melee" value="4" >
</E>
</death_map>
<kill_map>
<E key="acidshooter" value="1" >
</E>
<E key="alchemist" value="1" >
</E>
<E key="ant" value="3" >
</E>
<E key="bat" value="3" >
</E>
<E key="bigzombie" value="1" >
</E>
<E key="bigzombiehead" value="1" >
</E>
<E key="bigzombietorso" value="3" >
</E>
<E key="blob" value="10" >
</E>
<E key="deer" value="1" >
</E>
<E key="fly" value="1" >
</E>
<E key="frog" value="1" >
</E>
<E key="fungus_tiny" value="3" >
</E>
<E key="longleg" value="16" >
</E>
<E key="miner_weak" value="1" >
</E>
<E key="miniblob" value="49" >
</E>
<E key="missilecrab" value="1" >
</E>
<E key="plague_rats_rat" value="2" >
</E>
<E key="player" value="1" >
</E>
<E key="rat" value="174" >
</E>
<E key="scavenger_smg" value="1" >
</E>
<E key="sheep" value="7" >
</E>
<E key="slimeshooter_nontoxic" value="1" >
</E>
<E key="slimespirit" value="1" >
</E>
<E key="thunderskull" value="1" >
</E>
<E key="wizard_dark" value="4" >
</E>
<E key="wizard_neutral" value="2" >
</E>
<E key="wizard_swapper" value="8" >
</E>
<E key="wizard_tele" value="1" >
</E>
<E key="wizard_twitchy" value="1" >
</E>
<E key="zombie" value="65" >
</E>
<E key="zombie_weak" value="2" >
</E>
</kill_map>
</Stats>