noita-save/save00/stats/stats_miniblob.xml
2025-12-12 01:43:13 +08:00

291 lines
8.9 KiB
XML

<Stats deaths="4513" kills="274" player_kills="3" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="2" >
</E>
<E key="NULL | " value="13" >
</E>
<E key="NULL | $damage_drowning" value="270" >
</E>
<E key="NULL | $damage_electricity" value="240" >
</E>
<E key="NULL | $damage_explosion" value="745" >
</E>
<E key="NULL | $damage_fire" value="17" >
</E>
<E key="NULL | $damage_melee" value="6" >
</E>
<E key="NULL | $damage_physicshit" value="185" >
</E>
<E key="NULL | $damage_plasmabeam" value="12" >
</E>
<E key="NULL | $damage_projectile" value="51" >
</E>
<E key="acidshooter | $damage_melee" value="2" >
</E>
<E key="acidshooter | $damage_projectile" value="2" >
</E>
<E key="ant | $damage_melee" value="98" >
</E>
<E key="basebot_hidden | $damage_fire" value="1" >
</E>
<E key="basebot_soldier | $damage_explosion" value="4" >
</E>
<E key="basebot_soldier | $damage_projectile" value="4" >
</E>
<E key="bat | $damage_melee" value="3" >
</E>
<E key="bigzombie | $damage_explosion" value="2" >
</E>
<E key="bigzombie | $damage_melee" value="11" >
</E>
<E key="bigzombiehead | $damage_melee" value="2" >
</E>
<E key="bigzombietorso | $damage_explosion" value="2" >
</E>
<E key="bigzombietorso | $damage_melee" value="3" >
</E>
<E key="black_hole_big | " value="28" >
</E>
<E key="blob | $damage_melee" value="49" >
</E>
<E key="bloom | $damage_explosion" value="1" >
</E>
<E key="drone_lasership | $damage_explosion" value="5" >
</E>
<E key="drone_lasership | $damage_projectile" value="6" >
</E>
<E key="drone_physics | $damage_explosion" value="2" >
</E>
<E key="drone_physics | $damage_projectile" value="2" >
</E>
<E key="firebug | $damage_fire" value="1" >
</E>
<E key="firebug | $damage_melee" value="1" >
</E>
<E key="firemage | $damage_explosion" value="12" >
</E>
<E key="firemage | $damage_melee" value="9" >
</E>
<E key="flamer | $damage_fire" value="1" >
</E>
<E key="fly | $damage_melee" value="9" >
</E>
<E key="frog_big | $damage_melee" value="3" >
</E>
<E key="fungus | $damage_melee" value="1" >
</E>
<E key="fungus_giga | $damage_melee" value="1" >
</E>
<E key="fungus_giga | $damage_projectile" value="3" >
</E>
<E key="goblin_bomb | $damage_melee" value="1" >
</E>
<E key="homunculus | $damage_projectile" value="2" >
</E>
<E key="icemage | $damage_melee" value="11" >
</E>
<E key="icer | $damage_explosion" value="1" >
</E>
<E key="iceskull | $damage_explosion" value="1" >
</E>
<E key="light_bullet | $damage_plasmabeam" value="4" >
</E>
<E key="longleg | $damage_melee" value="1" >
</E>
<E key="lukki_dark | $damage_curse" value="16" >
</E>
<E key="maggot | $damage_explosion" value="22" >
</E>
<E key="miner | $damage_explosion" value="9" >
</E>
<E key="miner | $damage_melee" value="5" >
</E>
<E key="miniblob | $damage_melee" value="47" >
</E>
<E key="missilecrab | $damage_explosion" value="13" >
</E>
<E key="missilecrab | $damage_projectile" value="2" >
</E>
<E key="orb_laseremitter | $damage_plasmabeam" value="4" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="227" >
</E>
<E key="phantom_b | $damage_melee" value="1" >
</E>
<E key="phantom_b | $damage_projectile" value="1" >
</E>
<E key="plague_rats_rat | $damage_melee" value="2" >
</E>
<E key="player | " value="2" >
</E>
<E key="player | $damage_explosion" value="270" >
</E>
<E key="player | $damage_fire" value="3" >
</E>
<E key="player | $damage_hitfx_curse" value="20" >
</E>
<E key="player | $damage_ice" value="7" >
</E>
<E key="player | $damage_projectile" value="1539" >
</E>
<E key="player | $damage_slice" value="81" >
</E>
<E key="player_rng_items | $damage_projectile" value="48" >
</E>
<E key="playerghost | $damage_melee" value="1" >
</E>
<E key="playerghost | $damage_slice" value="10" >
</E>
<E key="rat | $damage_melee" value="6" >
</E>
<E key="roboguard | $damage_explosion" value="17" >
</E>
<E key="roboguard | $damage_melee" value="46" >
</E>
<E key="roboguard | $damage_projectile" value="4" >
</E>
<E key="scavenger_glue | $damage_melee" value="17" >
</E>
<E key="scavenger_glue | $damage_projectile" value="1" >
</E>
<E key="scavenger_grenade | $damage_melee" value="5" >
</E>
<E key="scavenger_grenade | $damage_projectile" value="2" >
</E>
<E key="scavenger_invis | $damage_explosion" value="3" >
</E>
<E key="scavenger_invis | $damage_projectile" value="5" >
</E>
<E key="scavenger_leader | $damage_explosion" value="8" >
</E>
<E key="scavenger_leader | $damage_projectile" value="1" >
</E>
<E key="shooterflower | $damage_projectile" value="2" >
</E>
<E key="shotgunner | $damage_melee" value="11" >
</E>
<E key="shotgunner | $damage_projectile" value="3" >
</E>
<E key="slimeshooter | $damage_projectile" value="2" >
</E>
<E key="slimeshooter_nontoxic | $damage_explosion" value="6" >
</E>
<E key="slimeshooter_nontoxic | $damage_melee" value="1" >
</E>
<E key="slimeshooter_nontoxic | $damage_projectile" value="2" >
</E>
<E key="sniper | $damage_explosion" value="4" >
</E>
<E key="sniper | $damage_melee" value="10" >
</E>
<E key="sniper | $damage_projectile" value="17" >
</E>
<E key="statue | $damage_melee" value="1" >
</E>
<E key="tank | $damage_explosion" value="1" >
</E>
<E key="tank | $damage_projectile" value="1" >
</E>
<E key="tank_rocket | $damage_explosion" value="1" >
</E>
<E key="tank_rocket | $damage_projectile" value="2" >
</E>
<E key="tentacler | $damage_melee" value="25" >
</E>
<E key="thundermage | $damage_electricity" value="1" >
</E>
<E key="thundermage | $damage_explosion" value="8" >
</E>
<E key="thundermage | $damage_melee" value="7" >
</E>
<E key="thunderskull | $damage_electricity" value="2" >
</E>
<E key="thunderskull | $damage_explosion" value="1" >
</E>
<E key="thunderskull | $damage_melee" value="3" >
</E>
<E key="wizard_dark | $damage_explosion" value="3" >
</E>
<E key="wizard_dark | $damage_projectile" value="21" >
</E>
<E key="wizard_neutral | $damage_projectile" value="2" >
</E>
<E key="wizard_swapper | $damage_projectile" value="7" >
</E>
<E key="wizard_swapper | $damage_slice" value="7" >
</E>
<E key="wizard_tele | $damage_explosion" value="5" >
</E>
<E key="wizard_tele | $damage_projectile" value="6" >
</E>
<E key="wizard_twitchy | $damage_projectile" value="2" >
</E>
<E key="worm | worm bite" value="43" >
</E>
<E key="worm_skull | worm bite" value="2" >
</E>
<E key="zombie | $damage_melee" value="29" >
</E>
</death_map>
<kill_map>
<E key="ant" value="3" >
</E>
<E key="bat" value="2" >
</E>
<E key="bigfirebug" value="1" >
</E>
<E key="bigzombie" value="1" >
</E>
<E key="bigzombiehead" value="1" >
</E>
<E key="bigzombietorso" value="4" >
</E>
<E key="blob" value="8" >
</E>
<E key="drone_physics" value="1" >
</E>
<E key="duck" value="1" >
</E>
<E key="firebug" value="1" >
</E>
<E key="fish" value="2" >
</E>
<E key="fly" value="2" >
</E>
<E key="fungus" value="1" >
</E>
<E key="fungus_tiny" value="2" >
</E>
<E key="longleg" value="7" >
</E>
<E key="miniblob" value="47" >
</E>
<E key="monk" value="1" >
</E>
<E key="player" value="3" >
</E>
<E key="rat" value="129" >
</E>
<E key="scavenger_grenade" value="1" >
</E>
<E key="sheep" value="2" >
</E>
<E key="sheep_bat" value="2" >
</E>
<E key="shotgunner" value="1" >
</E>
<E key="sniper" value="1" >
</E>
<E key="wizard_dark" value="3" >
</E>
<E key="wizard_swapper" value="6" >
</E>
<E key="wizard_twitchy" value="1" >
</E>
<E key="zombie" value="35" >
</E>
<E key="zombie_weak" value="5" >
</E>
</kill_map>
</Stats>