save
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save00/persistent/flags/action_add_trigger
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1
save00/persistent/flags/action_add_trigger
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why are you looking here
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1
save00/persistent/flags/action_larpa_chaos
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save00/persistent/flags/action_larpa_chaos
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why are you looking here
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||||
1
save00/persistent/flags/action_magic_shield
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save00/persistent/flags/action_magic_shield
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1
save00/persistent/flags/action_material_cement
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save00/persistent/flags/action_material_cement
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why are you looking here
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1
save00/persistent/flags/action_reset
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save00/persistent/flags/action_reset
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||||
why are you looking here
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||||
1
save00/persistent/flags/card_unlocked_funky
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save00/persistent/flags/card_unlocked_funky
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why are you looking here
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1
save00/persistent/flags/card_unlocked_material_cement
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save00/persistent/flags/card_unlocked_material_cement
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why are you looking here
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||||
1
save00/persistent/flags/miniboss_meat
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1
save00/persistent/flags/miniboss_meat
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why are you looking here
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1
save00/persistent/flags/miniboss_robot
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1
save00/persistent/flags/miniboss_robot
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why are you looking here
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1
save00/persistent/flags/miniboss_wizard
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1
save00/persistent/flags/miniboss_wizard
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||||
why are you looking here
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||||
1
save00/persistent/flags/perk_picked_map
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1
save00/persistent/flags/perk_picked_map
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||||
why are you looking here
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||||
1
save00/persistent/flags/progress_orb_pickup_10
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1
save00/persistent/flags/progress_orb_pickup_10
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why are you looking here
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||||
1
save00/persistent/orbs_new/10
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1
save00/persistent/orbs_new/10
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why are you looking here
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||||
16953
save00/player.xml
16953
save00/player.xml
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<Stats deaths="0" kills="1041" player_kills="0" player_projectile_count="0" >
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||||
<Stats deaths="0" kills="1601" player_kills="0" player_projectile_count="0" >
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<death_map>
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</death_map>
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||||
<kill_map>
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||||
<E key="acidshooter" value="13" >
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||||
<E key="acidshooter" value="26" >
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||||
</E>
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||||
<E key="acidshooter_weak" value="1" >
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||||
</E>
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||||
<E key="acidshot" value="6" >
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||||
<E key="acidshot" value="9" >
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||||
</E>
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||||
<E key="ant" value="3" >
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||||
</E>
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||||
<E key="arrowtrap_left" value="2" >
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<E key="arrowtrap_left" value="5" >
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</E>
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||||
<E key="arrowtrap_right" value="1" >
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||||
<E key="arrowtrap_right" value="3" >
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||||
</E>
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||||
<E key="assassin" value="3" >
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||||
</E>
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||||
<E key="bat" value="22" >
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||||
<E key="barfer" value="6" >
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||||
</E>
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||||
<E key="basebot_hidden" value="12" >
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||||
</E>
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||||
<E key="basebot_neutralizer" value="18" >
|
||||
</E>
|
||||
<E key="basebot_sentry" value="17" >
|
||||
</E>
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||||
<E key="basebot_soldier" value="13" >
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||||
</E>
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||||
<E key="bat" value="23" >
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||||
</E>
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||||
<E key="bigbat" value="2" >
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||||
</E>
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||||
<E key="bigfirebug" value="1" >
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||||
</E>
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||||
<E key="bigzombie" value="5" >
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||||
<E key="bigzombie" value="6" >
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||||
</E>
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||||
<E key="bigzombiehead" value="7" >
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||||
<E key="bigzombiehead" value="8" >
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</E>
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||||
<E key="bigzombietorso" value="5" >
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||||
<E key="bigzombietorso" value="6" >
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</E>
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||||
<E key="blob" value="37" >
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||||
<E key="blob" value="39" >
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||||
</E>
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||||
<E key="bloom" value="14" >
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||||
<E key="bloodcrystal_physics" value="1" >
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</E>
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||||
<E key="bloom" value="17" >
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||||
</E>
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||||
<E key="boss_dragon" value="1" >
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</E>
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||||
<E key="boss_meat" value="1" >
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</E>
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||||
<E key="boss_robot" value="1" >
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</E>
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||||
<E key="boss_wizard" value="1" >
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</E>
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<E key="coward" value="11" >
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</E>
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<E key="crystal_physics" value="1" >
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<E key="crystal_physics" value="2" >
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</E>
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||||
<E key="dripping_oil" value="1" >
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</E>
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||||
<E key="dripping_water" value="2" >
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</E>
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<E key="drone_lasership" value="28" >
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<E key="drone_lasership" value="30" >
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</E>
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<E key="drone_physics" value="4" >
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</E>
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<E key="enlightened_alchemist" value="2" >
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<E key="drone_shield" value="1" >
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</E>
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<E key="enlightened_alchemist" value="3" >
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</E>
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<E key="failed_alchemist" value="9" >
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</E>
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<E key="failed_alchemist_b" value="2" >
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</E>
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||||
<E key="failed_alchemist_orb" value="2" >
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</E>
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||||
<E key="firebug" value="23" >
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<E key="firebug" value="24" >
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</E>
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<E key="firebugnest" value="1" >
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</E>
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<E key="firemage" value="1" >
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<E key="firemage" value="17" >
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</E>
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||||
<E key="firemage_weak" value="6" >
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</E>
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<E key="fireskull" value="1" >
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</E>
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<E key="firetrap_left" value="1" >
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<E key="firetrap_left" value="6" >
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</E>
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<E key="fish" value="1" >
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</E>
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<E key="flamer" value="6" >
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</E>
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<E key="fly" value="47" >
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<E key="fly" value="61" >
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</E>
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||||
<E key="flynest" value="2" >
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</E>
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<E key="frog" value="2" >
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</E>
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<E key="frog_big" value="1" >
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||||
<E key="frog_big" value="3" >
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</E>
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||||
<E key="fungus" value="14" >
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||||
<E key="fungus" value="17" >
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</E>
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||||
<E key="fungus_big" value="1" >
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<E key="fungus_big" value="3" >
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</E>
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<E key="fungus_giga" value="3" >
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</E>
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<E key="fungus_tiny" value="1" >
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</E>
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||||
<E key="giant" value="1" >
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</E>
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||||
<E key="glue" value="2" >
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<E key="glue" value="3" >
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</E>
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<E key="goblin_bomb" value="1" >
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<E key="goblin_bomb" value="2" >
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</E>
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||||
<E key="healerdrone_physics" value="3" >
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</E>
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||||
<E key="icemage" value="2" >
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</E>
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||||
<E key="icer" value="3" >
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</E>
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<E key="iceskull" value="2" >
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<E key="iceskull" value="3" >
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</E>
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<E key="longleg" value="29" >
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||||
<E key="lasergun" value="1" >
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</E>
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||||
<E key="lukki" value="14" >
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||||
<E key="longleg" value="46" >
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||||
</E>
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||||
<E key="lukki" value="19" >
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||||
</E>
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||||
<E key="lukki_creepy_long" value="1" >
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</E>
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||||
<E key="lukki_dark" value="10" >
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||||
</E>
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||||
<E key="lukki_eggs" value="5" >
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||||
<E key="lukki_eggs" value="6" >
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||||
</E>
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||||
<E key="lukki_longleg" value="9" >
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</E>
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||||
<E key="lukki_tiny" value="17" >
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<E key="lukki_tiny" value="18" >
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</E>
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||||
<E key="lurker" value="2" >
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||||
<E key="lurker" value="7" >
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||||
</E>
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||||
<E key="maggot" value="3" >
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||||
</E>
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||||
<E key="meatmaggot" value="1" >
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||||
</E>
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||||
<E key="mine_scavenger" value="4" >
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</E>
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||||
<E key="miner" value="18" >
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||||
<E key="miner" value="19" >
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||||
</E>
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||||
<E key="miner_weak" value="6" >
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||||
<E key="miner_hell" value="1" >
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||||
</E>
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||||
<E key="miniblob" value="155" >
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<E key="miner_weak" value="7" >
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</E>
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||||
<E key="miniblob" value="182" >
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||||
</E>
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||||
<E key="minipit" value="23" >
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||||
</E>
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||||
<E key="missilecrab" value="3" >
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</E>
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||||
<E key="monk" value="4" >
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</E>
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||||
<E key="necromancer" value="6" >
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<E key="necrobot" value="4" >
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</E>
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||||
<E key="necrobot_super" value="3" >
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</E>
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||||
<E key="necromancer" value="9" >
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||||
</E>
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||||
<E key="necromancer_shop" value="3" >
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||||
</E>
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||||
<E key="necromancer_super" value="1" >
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||||
</E>
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||||
<E key="phantom_a" value="4" >
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||||
<E key="phantom_a" value="17" >
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||||
</E>
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||||
<E key="phantom_b" value="3" >
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||||
<E key="phantom_b" value="15" >
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||||
</E>
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||||
<E key="playerghost" value="1" >
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</E>
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||||
<E key="polyorb" value="2" >
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<E key="pollen" value="1" >
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</E>
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||||
<E key="rat" value="18" >
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<E key="polyorb" value="3" >
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</E>
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<E key="rat" value="21" >
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||||
</E>
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||||
<E key="roboguard" value="3" >
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</E>
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||||
<E key="roboguard_big" value="14" >
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||||
</E>
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||||
<E key="root_grower" value="1" >
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</E>
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||||
<E key="root_grower_branch" value="1" >
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</E>
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<E key="scavenger_clusterbomb" value="4" >
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||||
</E>
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||||
<E key="scavenger_glue" value="9" >
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<E key="scavenger_glue" value="30" >
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</E>
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||||
<E key="scavenger_grenade" value="109" >
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<E key="scavenger_grenade" value="121" >
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</E>
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||||
<E key="scavenger_heal" value="6" >
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</E>
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||||
<E key="scavenger_invis" value="1" >
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</E>
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||||
<E key="scavenger_leader" value="9" >
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<E key="scavenger_leader" value="11" >
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</E>
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||||
<E key="scavenger_mine" value="9" >
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</E>
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<E key="scavenger_poison" value="5" >
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</E>
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<E key="scavenger_smg" value="57" >
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<E key="scavenger_smg" value="59" >
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</E>
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<E key="scorpion" value="3" >
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<E key="scorpion" value="4" >
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</E>
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<E key="shaman" value="2" >
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</E>
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<E key="sheep" value="1" >
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<E key="sheep" value="3" >
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</E>
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<E key="shooterflower" value="11" >
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<E key="shooterflower" value="18" >
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</E>
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<E key="shotgunner" value="17" >
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<E key="shotgunner" value="18" >
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</E>
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<E key="shotgunner_weak" value="4" >
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<E key="shotgunner_hell" value="6" >
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</E>
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<E key="skullfly" value="5" >
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<E key="shotgunner_weak" value="5" >
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</E>
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<E key="skullrat" value="29" >
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<E key="skullfly" value="14" >
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</E>
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<E key="slimeshooter" value="9" >
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<E key="skullrat" value="55" >
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</E>
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<E key="slimeshooter" value="11" >
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</E>
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<E key="slimeshooter_weak" value="2" >
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</E>
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<E key="slimespirit" value="1" >
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</E>
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<E key="sniper" value="24" >
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</E>
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<E key="sniper_hell" value="4" >
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</E>
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<E key="spidernest" value="1" >
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</E>
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<E key="spittrap_right" value="1" >
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</E>
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<E key="statue_physics" value="1" >
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</E>
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<E key="tank" value="17" >
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</E>
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<E key="tank_super" value="1" >
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<E key="tank_rocket" value="1" >
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</E>
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<E key="tentacler" value="25" >
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<E key="tank_super" value="5" >
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</E>
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<E key="tentacler_small" value="21" >
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<E key="tentacler" value="27" >
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</E>
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<E key="thundermage" value="2" >
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<E key="tentacler_small" value="23" >
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</E>
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<E key="thundermage" value="30" >
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</E>
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<E key="thunderskull" value="2" >
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</E>
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<E key="turret_left" value="2" >
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<E key="thundertrap_left" value="2" >
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</E>
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<E key="turret_left" value="3" >
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</E>
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<E key="turret_right" value="2" >
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</E>
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<E key="wizard_dark" value="3" >
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<E key="wand_ghost" value="2" >
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</E>
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<E key="wizard_hearty" value="2" >
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<E key="wizard_dark" value="9" >
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</E>
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<E key="wizard_homing" value="5" >
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<E key="wizard_hearty" value="9" >
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</E>
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<E key="wizard_poly" value="1" >
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<E key="wizard_homing" value="17" >
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</E>
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<E key="wizard_returner" value="1" >
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<E key="wizard_neutral" value="5" >
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</E>
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<E key="wizard_swapper" value="4" >
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<E key="wizard_orb_death" value="4" >
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</E>
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<E key="wizard_tele" value="1" >
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<E key="wizard_poly" value="11" >
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</E>
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<E key="wizard_twitchy" value="5" >
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<E key="wizard_returner" value="22" >
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</E>
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<E key="worm_skull" value="1" >
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<E key="wizard_swapper" value="10" >
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</E>
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<E key="wraith" value="1" >
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<E key="wizard_tele" value="18" >
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</E>
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<E key="wraith_glowing" value="2" >
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<E key="wizard_twitchy" value="12" >
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</E>
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||||
<E key="wizard_weaken" value="8" >
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</E>
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<E key="worm_skull" value="2" >
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</E>
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||||
<E key="worm_tiny" value="1" >
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||||
</E>
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||||
<E key="wraith" value="4" >
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||||
</E>
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||||
<E key="wraith_glowing" value="3" >
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</E>
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||||
<E key="zombie" value="14" >
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</E>
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@ -1,34 +1,64 @@
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<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
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<stats biomes_visited_with_wands="12" damage_taken="176.214" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="1041" gold="2545" gold_all="10265" gold_infinite="0" healed="125" heart_containers="0" hp="100" items="108" kicks="76" killed_by="" killed_by_extra="" places_visited="12" playtime="14780" playtime_str="4:06:19" projectiles_shot="28853" streaks="0" teleports="2" wands_edited="28" world_seed="245866632" >
|
||||
<stats biomes_visited_with_wands="27" damage_taken="21699.3" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="1602" gold="13555" gold_all="38525" gold_infinite="0" healed="778.8" heart_containers="0" hp="100" items="219" kicks="88" killed_by="" killed_by_extra="" places_visited="27" playtime="27266" playtime_str="7:34:26" projectiles_shot="96133" streaks="0" teleports="18" wands_edited="40" world_seed="245866632" >
|
||||
</stats>
|
||||
<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
|
||||
</biome_baseline>
|
||||
<item_map>
|
||||
</item_map>
|
||||
<biomes_visited>
|
||||
<E key="$biome_boss_arena" value="1" >
|
||||
</E>
|
||||
<E key="$biome_coalmine" value="1" >
|
||||
</E>
|
||||
<E key="$biome_coalmine_alt" value="1" >
|
||||
</E>
|
||||
<E key="$biome_crypt" value="1" >
|
||||
</E>
|
||||
<E key="$biome_desert" value="1" >
|
||||
</E>
|
||||
<E key="$biome_dragoncave" value="1" >
|
||||
</E>
|
||||
<E key="$biome_excavationsite" value="1" >
|
||||
</E>
|
||||
<E key="$biome_fun" value="1" >
|
||||
</E>
|
||||
<E key="$biome_fungicave" value="1" >
|
||||
</E>
|
||||
<E key="$biome_holymountain" value="1" >
|
||||
</E>
|
||||
<E key="$biome_liquidcave" value="1" >
|
||||
</E>
|
||||
<E key="$biome_meat" value="1" >
|
||||
</E>
|
||||
<E key="$biome_mestari_secret" value="1" >
|
||||
</E>
|
||||
<E key="$biome_orbroom" value="1" >
|
||||
</E>
|
||||
<E key="$biome_pyramid" value="1" >
|
||||
</E>
|
||||
<E key="$biome_rainforest" value="1" >
|
||||
</E>
|
||||
<E key="$biome_rainforest_dark" value="1" >
|
||||
</E>
|
||||
<E key="$biome_robobase" value="1" >
|
||||
</E>
|
||||
<E key="$biome_sandcave" value="1" >
|
||||
</E>
|
||||
<E key="$biome_snowcastle" value="1" >
|
||||
</E>
|
||||
<E key="$biome_snowcave" value="1" >
|
||||
</E>
|
||||
<E key="$biome_vault" value="1" >
|
||||
</E>
|
||||
<E key="$biome_wandcave" value="1" >
|
||||
</E>
|
||||
<E key="$biome_watchtower" value="1" >
|
||||
</E>
|
||||
<E key="$biome_winter" value="1" >
|
||||
</E>
|
||||
<E key="$biome_wizardcave" value="1" >
|
||||
</E>
|
||||
<E key="???" value="1" >
|
||||
</E>
|
||||
</biomes_visited>
|
||||
</Stats>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="395" kills="91" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="410" kills="92" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="8" >
|
||||
</E>
|
||||
@ -8,7 +8,7 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="14" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="25" >
|
||||
<E key="NULL | $damage_physicshit" value="26" >
|
||||
</E>
|
||||
<E key="NULL | $damage_plasmabeam" value="2" >
|
||||
</E>
|
||||
@ -40,7 +40,7 @@
|
||||
</E>
|
||||
<E key="miner_weak | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="3" >
|
||||
</E>
|
||||
<E key="phantom_a | $damage_projectile" value="1" >
|
||||
</E>
|
||||
@ -54,7 +54,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="5" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="146" >
|
||||
<E key="player | $damage_projectile" value="159" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="9" >
|
||||
</E>
|
||||
@ -120,7 +120,7 @@
|
||||
</E>
|
||||
<E key="scavenger_invis" value="1" >
|
||||
</E>
|
||||
<E key="scorpion" value="25" >
|
||||
<E key="scorpion" value="26" >
|
||||
</E>
|
||||
<E key="sniper" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="215" kills="203" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="222" kills="203" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | " value="2" >
|
||||
</E>
|
||||
@ -6,7 +6,7 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="2" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="80" >
|
||||
<E key="NULL | $damage_explosion" value="86" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="7" >
|
||||
</E>
|
||||
@ -20,6 +20,8 @@
|
||||
</E>
|
||||
<E key="acidshooter | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="basebot_hidden | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="blob | $damage_melee" value="3" >
|
||||
</E>
|
||||
<E key="chest_mimic | $damage_melee" value="1" >
|
||||
|
||||
@ -1,16 +1,20 @@
|
||||
<Stats deaths="12" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="20" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="1" >
|
||||
<E key="NULL | $damage_drowning" value="2" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="1" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="crystal_physics | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="4" >
|
||||
<E key="player | $damage_projectile" value="8" >
|
||||
</E>
|
||||
<E key="skullrat | $damage_melee" value="1" >
|
||||
</E>
|
||||
|
||||
18
save00/stats/stats_basebot_hidden.xml
Normal file
18
save00/stats/stats_basebot_hidden.xml
Normal file
@ -0,0 +1,18 @@
|
||||
<Stats deaths="13" kills="3" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="11" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="ant" value="1" >
|
||||
</E>
|
||||
<E key="frog_big" value="1" >
|
||||
</E>
|
||||
<E key="miniblob" value="1" >
|
||||
</E>
|
||||
</kill_map>
|
||||
</Stats>
|
||||
10
save00/stats/stats_basebot_neutralizer.xml
Normal file
10
save00/stats/stats_basebot_neutralizer.xml
Normal file
@ -0,0 +1,10 @@
|
||||
<Stats deaths="18" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="player | $damage_hitfx_curse" value="18" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="scavenger_glue" value="1" >
|
||||
</E>
|
||||
</kill_map>
|
||||
</Stats>
|
||||
12
save00/stats/stats_basebot_sentry.xml
Normal file
12
save00/stats/stats_basebot_sentry.xml
Normal file
@ -0,0 +1,12 @@
|
||||
<Stats deaths="19" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_physicshit" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="16" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
</kill_map>
|
||||
</Stats>
|
||||
@ -1,5 +1,11 @@
|
||||
<Stats deaths="0" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="15" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_physicshit" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="12" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="necromancer" value="1" >
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="2434" kills="334" player_kills="6" player_projectile_count="0" >
|
||||
<Stats deaths="2435" kills="334" player_kills="6" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="4" >
|
||||
</E>
|
||||
@ -88,7 +88,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_melee" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="917" >
|
||||
<E key="player | $damage_projectile" value="918" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="82" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="192" kills="82" player_kills="1" player_projectile_count="0" >
|
||||
<Stats deaths="193" kills="82" player_kills="1" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="3" >
|
||||
</E>
|
||||
@ -38,7 +38,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="5" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="49" >
|
||||
<E key="player | $damage_projectile" value="50" >
|
||||
</E>
|
||||
<E key="scavenger_glue | $damage_melee" value="2" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="155" kills="5" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="156" kills="5" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="14" >
|
||||
</E>
|
||||
@ -30,7 +30,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="58" >
|
||||
<E key="player | $damage_projectile" value="59" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="161" kills="50" player_kills="1" player_projectile_count="0" >
|
||||
<Stats deaths="162" kills="50" player_kills="1" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="1" >
|
||||
</E>
|
||||
@ -32,7 +32,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="49" >
|
||||
<E key="player | $damage_projectile" value="50" >
|
||||
</E>
|
||||
<E key="scavenger_glue | $damage_melee" value="3" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="871" kills="362" player_kills="1" player_projectile_count="0" >
|
||||
<Stats deaths="895" kills="364" player_kills="1" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | " value="5" >
|
||||
</E>
|
||||
@ -6,7 +6,7 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="46" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="274" >
|
||||
<E key="NULL | $damage_explosion" value="295" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="53" >
|
||||
</E>
|
||||
@ -36,6 +36,8 @@
|
||||
</E>
|
||||
<E key="fly | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="fungus_giga | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="light_bullet | $damage_plasmabeam" value="1" >
|
||||
</E>
|
||||
<E key="maggot | $damage_explosion" value="3" >
|
||||
@ -54,7 +56,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="249" >
|
||||
<E key="player | $damage_projectile" value="251" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="4" >
|
||||
</E>
|
||||
@ -130,6 +132,8 @@
|
||||
</E>
|
||||
<E key="frog" value="1" >
|
||||
</E>
|
||||
<E key="fungus_tiny" value="1" >
|
||||
</E>
|
||||
<E key="longleg" value="16" >
|
||||
</E>
|
||||
<E key="miner_weak" value="1" >
|
||||
@ -146,7 +150,7 @@
|
||||
</E>
|
||||
<E key="scavenger_smg" value="1" >
|
||||
</E>
|
||||
<E key="sheep" value="6" >
|
||||
<E key="sheep" value="7" >
|
||||
</E>
|
||||
<E key="slimeshooter_nontoxic" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,11 +1,15 @@
|
||||
<Stats deaths="4" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="6" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | physics body damaged" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="sniper_hell | $damage_explosion" value="1" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
</kill_map>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="333" kills="33" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="336" kills="33" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | $damage_projectile" value="1" >
|
||||
</E>
|
||||
@ -34,7 +34,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_kick" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="113" >
|
||||
<E key="player | $damage_projectile" value="116" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="7" >
|
||||
</E>
|
||||
|
||||
6
save00/stats/stats_boss_robot.xml
Normal file
6
save00/stats/stats_boss_robot.xml
Normal file
@ -0,0 +1,6 @@
|
||||
<Stats deaths="0" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
</kill_map>
|
||||
</Stats>
|
||||
8
save00/stats/stats_boss_wizard.xml
Normal file
8
save00/stats/stats_boss_wizard.xml
Normal file
@ -0,0 +1,8 @@
|
||||
<Stats deaths="1" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
</kill_map>
|
||||
</Stats>
|
||||
@ -1,10 +1,10 @@
|
||||
<Stats deaths="39" kills="4" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="40" kills="4" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | " value="2" >
|
||||
</E>
|
||||
<E key="NULL | $damage_drowning" value="15" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="1" >
|
||||
<E key="NULL | $damage_fire" value="2" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="2" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="22" kills="17" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="23" kills="18" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | physics body damaged" value="8" >
|
||||
</E>
|
||||
@ -12,10 +12,12 @@
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="7" >
|
||||
<E key="player | $damage_projectile" value="8" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="barfer" value="1" >
|
||||
</E>
|
||||
<E key="enlightened_alchemist" value="1" >
|
||||
</E>
|
||||
<E key="failed_alchemist" value="1" >
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="497" kills="173" player_kills="1" player_projectile_count="0" >
|
||||
<Stats deaths="499" kills="174" player_kills="1" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | $damage_projectile" value="6" >
|
||||
</E>
|
||||
@ -24,7 +24,7 @@
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="6" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="4" >
|
||||
<E key="player | $damage_drill" value="5" >
|
||||
</E>
|
||||
<E key="player | $damage_electricity" value="3" >
|
||||
</E>
|
||||
@ -32,7 +32,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="12" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="257" >
|
||||
<E key="player | $damage_projectile" value="258" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="10" >
|
||||
</E>
|
||||
@ -68,6 +68,8 @@
|
||||
</E>
|
||||
<E key="bigzombie" value="1" >
|
||||
</E>
|
||||
<E key="dripping_oil" value="1" >
|
||||
</E>
|
||||
<E key="dripping_radioactive" value="1" >
|
||||
</E>
|
||||
<E key="miner" value="12" >
|
||||
|
||||
@ -1,12 +1,12 @@
|
||||
<Stats deaths="13" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="17" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_physicshit" value="1" >
|
||||
<E key="NULL | $damage_physicshit" value="2" >
|
||||
</E>
|
||||
<E key="lukki_dark | $damage_curse" value="6" >
|
||||
<E key="lukki_dark | $damage_curse" value="8" >
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="4" >
|
||||
<E key="player | $damage_hitfx_curse" value="5" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="16" kills="5" player_kills="1" player_projectile_count="0" >
|
||||
<Stats deaths="17" kills="5" player_kills="1" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_explosion" value="2" >
|
||||
</E>
|
||||
@ -14,7 +14,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="6" >
|
||||
<E key="player | $damage_projectile" value="7" >
|
||||
</E>
|
||||
<E key="skullrat | $damage_melee" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="23" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="33" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="1" >
|
||||
</E>
|
||||
@ -10,13 +10,15 @@
|
||||
</E>
|
||||
<E key="enlightened_alchemist | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="lasergun | $damage_projectile" value="1" >
|
||||
<E key="lasergun | $damage_projectile" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="7" >
|
||||
<E key="player | $damage_projectile" value="15" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="2235" kills="202" player_kills="4" player_projectile_count="0" >
|
||||
<Stats deaths="2236" kills="202" player_kills="4" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="3" >
|
||||
</E>
|
||||
@ -70,7 +70,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="3" >
|
||||
<E key="player | $damage_ice" value="4" >
|
||||
</E>
|
||||
<E key="player | $damage_plasmabeam" value="6" >
|
||||
</E>
|
||||
|
||||
@ -1,26 +1,32 @@
|
||||
<Stats deaths="44" kills="31" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="68" kills="47" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="1" >
|
||||
<E key="NULL | $damage_drowning" value="2" >
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="1" >
|
||||
<E key="NULL | $damage_electricity" value="2" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="NULL | $damage_water" value="13" >
|
||||
<E key="NULL | $damage_water" value="15" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:水" value="2" >
|
||||
<E key="NULL | 来自材料的伤害:水" value="3" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="3" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:雪" value="1" >
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="4" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="3" >
|
||||
<E key="player | $damage_hitfx_curse" value="5" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="11" >
|
||||
<E key="player | $damage_projectile" value="22" >
|
||||
</E>
|
||||
<E key="rock_curse | $damage_rock_curse" value="2" >
|
||||
</E>
|
||||
<E key="shooterflower | $damage_projectile" value="1" >
|
||||
</E>
|
||||
@ -32,12 +38,26 @@
|
||||
</E>
|
||||
<E key="drone_lasership" value="1" >
|
||||
</E>
|
||||
<E key="miniblob" value="22" >
|
||||
<E key="ghost_crystal" value="1" >
|
||||
</E>
|
||||
<E key="meatmaggot" value="1" >
|
||||
</E>
|
||||
<E key="mimic_physics" value="1" >
|
||||
</E>
|
||||
<E key="miniblob" value="23" >
|
||||
</E>
|
||||
<E key="rat" value="5" >
|
||||
</E>
|
||||
<E key="scorpion" value="5" >
|
||||
</E>
|
||||
<E key="sheep" value="1" >
|
||||
</E>
|
||||
<E key="sniper" value="1" >
|
||||
</E>
|
||||
<E key="tentacler_small" value="1" >
|
||||
</E>
|
||||
<E key="wizard_tele" value="1" >
|
||||
</E>
|
||||
<E key="worm" value="1" >
|
||||
</E>
|
||||
<E key="zombie" value="1" >
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="279" kills="189" player_kills="10" player_projectile_count="0" >
|
||||
<Stats deaths="286" kills="192" player_kills="10" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | " value="3" >
|
||||
</E>
|
||||
@ -32,8 +32,14 @@
|
||||
</E>
|
||||
<E key="acidshooter_weak | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="firemage_weak | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="5" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="12" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="14" >
|
||||
@ -54,6 +60,10 @@
|
||||
</E>
|
||||
<E key="acidshot" value="2" >
|
||||
</E>
|
||||
<E key="firemage_weak" value="1" >
|
||||
</E>
|
||||
<E key="hpcrystal" value="1" >
|
||||
</E>
|
||||
<E key="longleg" value="37" >
|
||||
</E>
|
||||
<E key="miner_weak" value="24" >
|
||||
@ -64,6 +74,8 @@
|
||||
</E>
|
||||
<E key="potion" value="1" >
|
||||
</E>
|
||||
<E key="rat" value="1" >
|
||||
</E>
|
||||
<E key="shotgunner_weak" value="24" >
|
||||
</E>
|
||||
<E key="slimeshooter" value="4" >
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
<Stats deaths="1140" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="1145" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | $damage_melee" value="4" >
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="29" >
|
||||
<E key="NULL | $damage_electricity" value="34" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="4" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="1037" kills="86" player_kills="2" player_projectile_count="0" >
|
||||
<Stats deaths="1052" kills="86" player_kills="2" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | $damage_melee" value="1" >
|
||||
</E>
|
||||
@ -6,7 +6,7 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_drowning" value="41" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="123" >
|
||||
<E key="NULL | $damage_explosion" value="124" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="46" >
|
||||
</E>
|
||||
@ -58,7 +58,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="14" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="457" >
|
||||
<E key="player | $damage_projectile" value="471" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="22" >
|
||||
</E>
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
<Stats deaths="110" kills="68" player_kills="2" player_projectile_count="0" >
|
||||
<Stats deaths="128" kills="70" player_kills="2" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | " value="3" >
|
||||
</E>
|
||||
<E key="NULL | $damage_drowning" value="5" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="39" >
|
||||
<E key="NULL | $damage_explosion" value="53" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="2" >
|
||||
</E>
|
||||
@ -12,12 +12,14 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_projectile" value="2" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="3" >
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="4" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="2" >
|
||||
</E>
|
||||
<E key="ant | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="basebot_hidden | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="miner | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="plague_rats_rat | $damage_melee" value="2" >
|
||||
@ -28,7 +30,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="29" >
|
||||
<E key="player | $damage_projectile" value="31" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="2" >
|
||||
</E>
|
||||
@ -52,6 +54,8 @@
|
||||
<kill_map>
|
||||
<E key="frog" value="26" >
|
||||
</E>
|
||||
<E key="fungus_tiny" value="2" >
|
||||
</E>
|
||||
<E key="miner_weak" value="3" >
|
||||
</E>
|
||||
<E key="miniblob" value="2" >
|
||||
|
||||
@ -1,12 +1,12 @@
|
||||
<Stats deaths="839" kills="9" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="877" kills="9" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | " value="9" >
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="6" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="445" >
|
||||
<E key="NULL | $damage_explosion" value="469" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="135" >
|
||||
<E key="NULL | $damage_fire" value="144" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="13" >
|
||||
</E>
|
||||
@ -20,7 +20,7 @@
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:毒性淤泥岩石" value="1" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="11" >
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="13" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="30" >
|
||||
</E>
|
||||
@ -40,7 +40,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="99" >
|
||||
<E key="player | $damage_projectile" value="102" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="3" >
|
||||
</E>
|
||||
|
||||
@ -1,14 +1,16 @@
|
||||
<Stats deaths="26" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="46" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_explosion" value="10" >
|
||||
<E key="NULL | $damage_explosion" value="19" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="3" >
|
||||
</E>
|
||||
<E key="lukki_dark | $damage_curse" value="5" >
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="8" >
|
||||
</E>
|
||||
<E key="lukki_dark | $damage_curse" value="6" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="6" >
|
||||
<E key="player | $damage_projectile" value="8" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="1" >
|
||||
</E>
|
||||
|
||||
20
save00/stats/stats_fungus_giga.xml
Normal file
20
save00/stats/stats_fungus_giga.xml
Normal file
@ -0,0 +1,20 @@
|
||||
<Stats deaths="10" kills="6" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_fire" value="5" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="2" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="blob" value="1" >
|
||||
</E>
|
||||
<E key="miniblob" value="3" >
|
||||
</E>
|
||||
<E key="pollen" value="2" >
|
||||
</E>
|
||||
</kill_map>
|
||||
</Stats>
|
||||
26
save00/stats/stats_fungus_tiny.xml
Normal file
26
save00/stats/stats_fungus_tiny.xml
Normal file
@ -0,0 +1,26 @@
|
||||
<Stats deaths="84" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_explosion" value="59" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="8" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="2" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="8" >
|
||||
</E>
|
||||
<E key="blob | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="frog_big | $damage_melee" value="2" >
|
||||
</E>
|
||||
<E key="miniblob | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="wizard_neutral | $damage_projectile" value="1" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
</kill_map>
|
||||
</Stats>
|
||||
@ -1,9 +1,11 @@
|
||||
<Stats deaths="1" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="1" kills="2" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | physics body damaged" value="1" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="tentacler_small" value="1" >
|
||||
</E>
|
||||
<E key="wizard_returner" value="1" >
|
||||
</E>
|
||||
</kill_map>
|
||||
|
||||
@ -1,8 +1,10 @@
|
||||
<Stats deaths="1" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="1" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | physics body damaged" value="1" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="tentacler" value="1" >
|
||||
</E>
|
||||
</kill_map>
|
||||
</Stats>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="560" kills="122" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="561" kills="122" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="1" >
|
||||
</E>
|
||||
@ -56,7 +56,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="124" >
|
||||
<E key="player | $damage_projectile" value="125" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="10" >
|
||||
</E>
|
||||
|
||||
@ -1,12 +1,12 @@
|
||||
<Stats deaths="48" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="68" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_electricity" value="1" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="24" >
|
||||
<E key="NULL | $damage_explosion" value="38" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="NULL | physics body damaged" value="11" >
|
||||
<E key="NULL | physics body damaged" value="17" >
|
||||
</E>
|
||||
<E key="icer | $damage_explosion" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,12 +1,14 @@
|
||||
<Stats deaths="18" kills="55" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="20" kills="56" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="8" >
|
||||
<E key="player | $damage_projectile" value="9" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="1" >
|
||||
</E>
|
||||
@ -24,7 +26,7 @@
|
||||
</E>
|
||||
<E key="phantom_b" value="1" >
|
||||
</E>
|
||||
<E key="rat" value="27" >
|
||||
<E key="rat" value="28" >
|
||||
</E>
|
||||
<E key="scavenger_glue" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="864" kills="963" player_kills="2" player_projectile_count="0" >
|
||||
<Stats deaths="867" kills="964" player_kills="2" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="2" >
|
||||
</E>
|
||||
@ -34,7 +34,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_fire" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="210" >
|
||||
<E key="player | $damage_projectile" value="211" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="15" >
|
||||
</E>
|
||||
@ -80,7 +80,7 @@
|
||||
</E>
|
||||
<E key="tank | $damage_explosion" value="3" >
|
||||
</E>
|
||||
<E key="tank | $damage_projectile" value="26" >
|
||||
<E key="tank | $damage_projectile" value="28" >
|
||||
</E>
|
||||
<E key="tank_rocket | $damage_explosion" value="8" >
|
||||
</E>
|
||||
@ -122,7 +122,7 @@
|
||||
</E>
|
||||
<E key="scavenger_smg" value="52" >
|
||||
</E>
|
||||
<E key="shotgunner" value="58" >
|
||||
<E key="shotgunner" value="59" >
|
||||
</E>
|
||||
<E key="slimeshooter" value="25" >
|
||||
</E>
|
||||
|
||||
@ -1,18 +1,18 @@
|
||||
<Stats deaths="5211" kills="217" player_kills="6" player_projectile_count="0" >
|
||||
<Stats deaths="5238" kills="217" player_kills="6" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="4" >
|
||||
</E>
|
||||
<E key="NULL | " value="25" >
|
||||
</E>
|
||||
<E key="NULL | $damage_drowning" value="126" >
|
||||
<E key="NULL | $damage_drowning" value="131" >
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="2" >
|
||||
<E key="NULL | $damage_electricity" value="3" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="212" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="1026" >
|
||||
<E key="NULL | $damage_fire" value="1027" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="564" >
|
||||
<E key="NULL | $damage_physicshit" value="565" >
|
||||
</E>
|
||||
<E key="NULL | $damage_plasmabeam" value="2" >
|
||||
</E>
|
||||
@ -26,7 +26,7 @@
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="62" >
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="63" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:毒冰" value="3" >
|
||||
</E>
|
||||
@ -88,7 +88,7 @@
|
||||
</E>
|
||||
<E key="miniblob | $damage_melee" value="7" >
|
||||
</E>
|
||||
<E key="orb_green | $damage_projectile" value="3" >
|
||||
<E key="orb_green | $damage_projectile" value="4" >
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="34" >
|
||||
</E>
|
||||
@ -110,7 +110,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_plasmabeam" value="4" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="1615" >
|
||||
<E key="player | $damage_projectile" value="1632" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="105" >
|
||||
</E>
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
<Stats deaths="22" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="28" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="2" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="3" >
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="5" >
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="6" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="1" >
|
||||
</E>
|
||||
@ -12,7 +12,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="8" >
|
||||
<E key="player | $damage_projectile" value="13" >
|
||||
</E>
|
||||
<E key="wizard_homing | $damage_projectile" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
<Stats deaths="50" kills="64" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="51" kills="64" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="3" >
|
||||
<E key="NULL | $damage_drowning" value="4" >
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="2" >
|
||||
</E>
|
||||
|
||||
@ -1,5 +1,9 @@
|
||||
<Stats deaths="5" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="7" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="firemage | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="1" >
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="1732" kills="438" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="1734" kills="438" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="3" >
|
||||
</E>
|
||||
@ -18,7 +18,7 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_projectile" value="15" >
|
||||
</E>
|
||||
<E key="NULL | $damage_radioactive" value="249" >
|
||||
<E key="NULL | $damage_radioactive" value="250" >
|
||||
</E>
|
||||
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="2" >
|
||||
</E>
|
||||
@ -72,7 +72,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="8" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="445" >
|
||||
<E key="player | $damage_projectile" value="446" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="51" >
|
||||
</E>
|
||||
|
||||
32
save00/stats/stats_miner_hell.xml
Normal file
32
save00/stats/stats_miner_hell.xml
Normal file
@ -0,0 +1,32 @@
|
||||
<Stats deaths="21" kills="18" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="meatmaggot | worm bite" value="7" >
|
||||
</E>
|
||||
<E key="miner_hell | $damage_explosion" value="8" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="sniper_hell | $damage_projectile" value="2" >
|
||||
</E>
|
||||
<E key="walleye | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="worm | worm bite" value="1" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="meatmaggot" value="1" >
|
||||
</E>
|
||||
<E key="miner_hell" value="8" >
|
||||
</E>
|
||||
<E key="rat" value="3" >
|
||||
</E>
|
||||
<E key="tnt_hell" value="3" >
|
||||
</E>
|
||||
<E key="walleye" value="2" >
|
||||
</E>
|
||||
<E key="wallmouth" value="1" >
|
||||
</E>
|
||||
</kill_map>
|
||||
</Stats>
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="2469" kills="1534" player_kills="3" player_projectile_count="0" >
|
||||
<Stats deaths="2470" kills="1534" player_kills="3" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="1" >
|
||||
</E>
|
||||
@ -70,7 +70,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="7" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="590" >
|
||||
<E key="player | $damage_projectile" value="591" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="67" >
|
||||
</E>
|
||||
|
||||
@ -1,14 +1,14 @@
|
||||
<Stats deaths="4181" kills="272" player_kills="3" player_projectile_count="0" >
|
||||
<Stats deaths="4270" kills="273" player_kills="3" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="2" >
|
||||
</E>
|
||||
<E key="NULL | " value="13" >
|
||||
</E>
|
||||
<E key="NULL | $damage_drowning" value="249" >
|
||||
<E key="NULL | $damage_drowning" value="253" >
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="237" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="632" >
|
||||
<E key="NULL | $damage_explosion" value="676" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="17" >
|
||||
</E>
|
||||
@ -18,7 +18,7 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_plasmabeam" value="12" >
|
||||
</E>
|
||||
<E key="NULL | $damage_projectile" value="19" >
|
||||
<E key="NULL | $damage_projectile" value="24" >
|
||||
</E>
|
||||
<E key="acidshooter | $damage_melee" value="2" >
|
||||
</E>
|
||||
@ -26,6 +26,8 @@
|
||||
</E>
|
||||
<E key="ant | $damage_melee" value="96" >
|
||||
</E>
|
||||
<E key="basebot_hidden | $damage_fire" value="1" >
|
||||
</E>
|
||||
<E key="bat | $damage_melee" value="3" >
|
||||
</E>
|
||||
<E key="bigzombie | $damage_explosion" value="2" >
|
||||
@ -56,7 +58,7 @@
|
||||
</E>
|
||||
<E key="firebug | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="firemage | $damage_explosion" value="11" >
|
||||
<E key="firemage | $damage_explosion" value="12" >
|
||||
</E>
|
||||
<E key="firemage | $damage_melee" value="9" >
|
||||
</E>
|
||||
@ -68,6 +70,10 @@
|
||||
</E>
|
||||
<E key="fungus | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="fungus_giga | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="fungus_giga | $damage_projectile" value="2" >
|
||||
</E>
|
||||
<E key="goblin_bomb | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="homunculus | $damage_projectile" value="2" >
|
||||
@ -98,7 +104,7 @@
|
||||
</E>
|
||||
<E key="orb_laseremitter | $damage_plasmabeam" value="4" >
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="223" >
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="227" >
|
||||
</E>
|
||||
<E key="plague_rats_rat | $damage_melee" value="2" >
|
||||
</E>
|
||||
@ -112,7 +118,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="7" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="1502" >
|
||||
<E key="player | $damage_projectile" value="1529" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="45" >
|
||||
</E>
|
||||
@ -240,6 +246,8 @@
|
||||
</E>
|
||||
<E key="fungus" value="1" >
|
||||
</E>
|
||||
<E key="fungus_tiny" value="1" >
|
||||
</E>
|
||||
<E key="longleg" value="7" >
|
||||
</E>
|
||||
<E key="miniblob" value="47" >
|
||||
|
||||
@ -1,8 +1,14 @@
|
||||
<Stats deaths="7" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="31" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="11" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="7" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="4" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="3" >
|
||||
<E key="player | $damage_projectile" value="8" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
|
||||
@ -1,6 +1,8 @@
|
||||
<Stats deaths="1" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="5" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="player | $damage_hitfx_curse" value="1" >
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="4" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
|
||||
@ -1,6 +1,8 @@
|
||||
<Stats deaths="1" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="4" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="player | $damage_projectile" value="1" >
|
||||
<E key="player | $damage_hitfx_curse" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="2" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="52" kills="18" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="56" kills="18" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_explosion" value="1" >
|
||||
</E>
|
||||
@ -24,7 +24,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="4" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="18" >
|
||||
<E key="player | $damage_projectile" value="21" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="1" >
|
||||
</E>
|
||||
@ -32,7 +32,7 @@
|
||||
</E>
|
||||
<E key="tentacler | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="worm_skull | worm bite" value="9" >
|
||||
<E key="worm_skull | worm bite" value="10" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="84" kills="19" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="99" kills="20" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_explosion" value="1" >
|
||||
</E>
|
||||
@ -8,7 +8,7 @@
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="2" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:诅咒岩石" value="6" >
|
||||
<E key="NULL | 来自材料的伤害:诅咒岩石" value="7" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="1" >
|
||||
</E>
|
||||
@ -16,13 +16,13 @@
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
<E key="player | $damage_drill" value="8" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="6" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="47" >
|
||||
<E key="player | $damage_projectile" value="53" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="4" >
|
||||
</E>
|
||||
@ -30,7 +30,7 @@
|
||||
</E>
|
||||
<E key="tentacler | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="wizard_returner | $damage_projectile" value="2" >
|
||||
<E key="wizard_returner | $damage_projectile" value="3" >
|
||||
</E>
|
||||
<E key="worm | worm bite" value="3" >
|
||||
</E>
|
||||
@ -58,6 +58,8 @@
|
||||
</E>
|
||||
<E key="tentacler_small" value="2" >
|
||||
</E>
|
||||
<E key="wizard_hearty" value="1" >
|
||||
</E>
|
||||
<E key="zombie" value="1" >
|
||||
</E>
|
||||
</kill_map>
|
||||
|
||||
@ -1,25 +1,31 @@
|
||||
<Stats deaths="64" kills="11" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="80" kills="13" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_explosion" value="2" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:诅咒岩石" value="2" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="1" >
|
||||
</E>
|
||||
<E key="icemage | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="10" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="7" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="39" >
|
||||
<E key="player | $damage_projectile" value="41" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="3" >
|
||||
</E>
|
||||
<E key="tentacler | $damage_melee" value="2" >
|
||||
</E>
|
||||
<E key="wizard_returner | $damage_projectile" value="2" >
|
||||
</E>
|
||||
<E key="worm | worm bite" value="3" >
|
||||
</E>
|
||||
</death_map>
|
||||
@ -30,13 +36,15 @@
|
||||
</E>
|
||||
<E key="pollen" value="2" >
|
||||
</E>
|
||||
<E key="polyorb" value="1" >
|
||||
</E>
|
||||
<E key="scorpion" value="3" >
|
||||
</E>
|
||||
<E key="tentacler_small" value="1" >
|
||||
</E>
|
||||
<E key="wizard_dark" value="1" >
|
||||
</E>
|
||||
<E key="wizard_neutral" value="1" >
|
||||
<E key="wizard_neutral" value="2" >
|
||||
</E>
|
||||
<E key="wraith" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="25" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="27" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_explosion" value="1" >
|
||||
</E>
|
||||
@ -10,11 +10,13 @@
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="3" >
|
||||
</E>
|
||||
<E key="phantom_b | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="7" >
|
||||
<E key="player | $damage_projectile" value="8" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="9096" kills="236" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="9194" kills="236" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="1" >
|
||||
</E>
|
||||
@ -18,7 +18,7 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_melee" value="6" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="303" >
|
||||
<E key="NULL | $damage_physicshit" value="306" >
|
||||
</E>
|
||||
<E key="NULL | $damage_projectile" value="30" >
|
||||
</E>
|
||||
@ -70,6 +70,12 @@
|
||||
</E>
|
||||
<E key="firebug | $damage_melee" value="20" >
|
||||
</E>
|
||||
<E key="firemage | $damage_explosion" value="2" >
|
||||
</E>
|
||||
<E key="firemage | $damage_fire" value="3" >
|
||||
</E>
|
||||
<E key="firemage_weak | $damage_fire" value="1" >
|
||||
</E>
|
||||
<E key="fireskull | $damage_melee" value="32" >
|
||||
</E>
|
||||
<E key="fly | $damage_melee" value="11" >
|
||||
@ -90,7 +96,7 @@
|
||||
</E>
|
||||
<E key="goblin_bomb | $damage_melee" value="54" >
|
||||
</E>
|
||||
<E key="icemage | $damage_explosion" value="10" >
|
||||
<E key="icemage | $damage_explosion" value="11" >
|
||||
</E>
|
||||
<E key="icemage | $damage_ice" value="13" >
|
||||
</E>
|
||||
@ -110,6 +116,8 @@
|
||||
</E>
|
||||
<E key="maggot | $damage_melee" value="2" >
|
||||
</E>
|
||||
<E key="meatmaggot | worm bite" value="13" >
|
||||
</E>
|
||||
<E key="miner | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="miner | $damage_explosion" value="168" >
|
||||
@ -118,6 +126,8 @@
|
||||
</E>
|
||||
<E key="miner | $damage_projectile" value="3" >
|
||||
</E>
|
||||
<E key="miner_hell | $damage_explosion" value="3" >
|
||||
</E>
|
||||
<E key="miner_weak | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="miniblob | $damage_melee" value="129" >
|
||||
@ -134,7 +144,7 @@
|
||||
</E>
|
||||
<E key="player | " value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
<E key="player | $damage_drill" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_electricity" value="2" >
|
||||
</E>
|
||||
@ -144,7 +154,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="18" >
|
||||
<E key="player | $damage_ice" value="19" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="604" >
|
||||
</E>
|
||||
@ -184,9 +194,9 @@
|
||||
</E>
|
||||
<E key="scavenger_grenade | $damage_explosion" value="3" >
|
||||
</E>
|
||||
<E key="scavenger_grenade | $damage_melee" value="128" >
|
||||
<E key="scavenger_grenade | $damage_melee" value="132" >
|
||||
</E>
|
||||
<E key="scavenger_grenade | $damage_projectile" value="353" >
|
||||
<E key="scavenger_grenade | $damage_projectile" value="356" >
|
||||
</E>
|
||||
<E key="scavenger_grenade | $damage_slice" value="1" >
|
||||
</E>
|
||||
@ -220,6 +230,10 @@
|
||||
</E>
|
||||
<E key="shotgunner | $damage_projectile" value="675" >
|
||||
</E>
|
||||
<E key="shotgunner_hell | $damage_melee" value="6" >
|
||||
</E>
|
||||
<E key="shotgunner_hell | $damage_projectile" value="7" >
|
||||
</E>
|
||||
<E key="slimeshooter | $damage_explosion" value="96" >
|
||||
</E>
|
||||
<E key="slimeshooter | $damage_melee" value="8" >
|
||||
@ -238,9 +252,13 @@
|
||||
</E>
|
||||
<E key="sniper | $damage_slice" value="1" >
|
||||
</E>
|
||||
<E key="sniper_hell | $damage_explosion" value="7" >
|
||||
</E>
|
||||
<E key="sniper_hell | $damage_projectile" value="19" >
|
||||
</E>
|
||||
<E key="tank | $damage_explosion" value="37" >
|
||||
</E>
|
||||
<E key="tank | $damage_projectile" value="140" >
|
||||
<E key="tank | $damage_projectile" value="141" >
|
||||
</E>
|
||||
<E key="tank_rocket | $damage_explosion" value="19" >
|
||||
</E>
|
||||
@ -264,6 +282,10 @@
|
||||
</E>
|
||||
<E key="thunderskull | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="walleye | $damage_explosion" value="10" >
|
||||
</E>
|
||||
<E key="walleye | $damage_projectile" value="12" >
|
||||
</E>
|
||||
<E key="wizard_dark | $damage_fire" value="1" >
|
||||
</E>
|
||||
<E key="wizard_dark | $damage_projectile" value="82" >
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="192" kills="263" player_kills="4" player_projectile_count="0" >
|
||||
<Stats deaths="193" kills="263" player_kills="4" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_electricity" value="16" >
|
||||
</E>
|
||||
@ -16,7 +16,7 @@
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:汇聚法力" value="13" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="4" >
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="5" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="16" >
|
||||
</E>
|
||||
|
||||
@ -1,9 +1,15 @@
|
||||
<Stats deaths="2" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="22" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_physicshit" value="1" >
|
||||
<E key="NULL | $damage_physicshit" value="2" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:汇聚法力" value="5" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="13" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
</kill_map>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="278" kills="107" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="311" kills="107" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | " value="2" >
|
||||
</E>
|
||||
@ -6,12 +6,14 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="6" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="37" >
|
||||
<E key="NULL | $damage_explosion" value="39" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="23" >
|
||||
<E key="NULL | $damage_fire" value="25" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="17" >
|
||||
</E>
|
||||
<E key="NULL | $damage_plasmabeam" value="7" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="14" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="5" >
|
||||
@ -20,6 +22,8 @@
|
||||
</E>
|
||||
<E key="assassin | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="basebot_neutralizer | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="bigzombie | $damage_melee" value="3" >
|
||||
</E>
|
||||
<E key="bigzombietorso | $damage_explosion" value="2" >
|
||||
@ -40,11 +44,13 @@
|
||||
</E>
|
||||
<E key="pebble_physics | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="16" >
|
||||
</E>
|
||||
<E key="player | $damage_electricity" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="15" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="3" >
|
||||
<E key="player | $damage_hitfx_curse" value="8" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="9" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="3593" kills="637" player_kills="12" player_projectile_count="0" >
|
||||
<Stats deaths="3618" kills="644" player_kills="12" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | $damage_explosion" value="1" >
|
||||
</E>
|
||||
@ -6,7 +6,7 @@
|
||||
</E>
|
||||
<E key="NULL | " value="1" >
|
||||
</E>
|
||||
<E key="NULL | $damage_drowning" value="72" >
|
||||
<E key="NULL | $damage_drowning" value="73" >
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="50" >
|
||||
</E>
|
||||
@ -18,7 +18,7 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="336" >
|
||||
<E key="NULL | $damage_physicshit" value="339" >
|
||||
</E>
|
||||
<E key="NULL | $damage_plasmabeam" value="2" >
|
||||
</E>
|
||||
@ -102,7 +102,7 @@
|
||||
</E>
|
||||
<E key="orb_laseremitter | $damage_plasmabeam" value="1" >
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="104" >
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="106" >
|
||||
</E>
|
||||
<E key="physics_ragdoll_part_exploding | $damage_explosion" value="2" >
|
||||
</E>
|
||||
@ -110,7 +110,7 @@
|
||||
</E>
|
||||
<E key="player | " value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="12" >
|
||||
<E key="player | $damage_drill" value="16" >
|
||||
</E>
|
||||
<E key="player | $damage_electricity" value="13" >
|
||||
</E>
|
||||
@ -118,15 +118,15 @@
|
||||
</E>
|
||||
<E key="player | $damage_fire" value="4" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="17" >
|
||||
<E key="player | $damage_hitfx_curse" value="20" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="66" >
|
||||
<E key="player | $damage_ice" value="67" >
|
||||
</E>
|
||||
<E key="player | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="1628" >
|
||||
<E key="player | $damage_projectile" value="1632" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="82" >
|
||||
</E>
|
||||
@ -180,6 +180,8 @@
|
||||
</E>
|
||||
<E key="worm_big | worm bite" value="63" >
|
||||
</E>
|
||||
<E key="worm_skull | worm bite" value="7" >
|
||||
</E>
|
||||
<E key="worm_tiny | worm bite" value="15" >
|
||||
</E>
|
||||
</death_map>
|
||||
@ -220,7 +222,7 @@
|
||||
</E>
|
||||
<E key="potion" value="1" >
|
||||
</E>
|
||||
<E key="rat" value="485" >
|
||||
<E key="rat" value="492" >
|
||||
</E>
|
||||
<E key="scavenger_grenade" value="4" >
|
||||
</E>
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
<Stats deaths="237" kills="149" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="241" kills="149" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | $damage_projectile" value="3" >
|
||||
</E>
|
||||
<E key="NULL | $damage_drowning" value="2" >
|
||||
<E key="NULL | $damage_drowning" value="3" >
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="2" >
|
||||
</E>
|
||||
@ -28,7 +28,7 @@
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="2" >
|
||||
<E key="player | $damage_drill" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="13" >
|
||||
</E>
|
||||
@ -36,7 +36,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="6" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="107" >
|
||||
<E key="player | $damage_projectile" value="108" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="6" >
|
||||
</E>
|
||||
@ -52,6 +52,8 @@
|
||||
</E>
|
||||
<E key="worm_big | worm bite" value="2" >
|
||||
</E>
|
||||
<E key="worm_skull | worm bite" value="1" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="bat" value="2" >
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
<Stats deaths="137" kills="16" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="138" kills="16" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_electricity" value="4" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="15" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="25" >
|
||||
<E key="NULL | $damage_fire" value="26" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="10" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="2369" kills="510" player_kills="7" player_projectile_count="0" >
|
||||
<Stats deaths="2374" kills="510" player_kills="7" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | $damage_explosion" value="2" >
|
||||
</E>
|
||||
@ -10,7 +10,7 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="20" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="220" >
|
||||
<E key="NULL | $damage_explosion" value="221" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="50" >
|
||||
</E>
|
||||
@ -70,7 +70,7 @@
|
||||
</E>
|
||||
<E key="necromancer_shop | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="46" >
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="47" >
|
||||
</E>
|
||||
<E key="pebble_physics | $damage_explosion" value="1" >
|
||||
</E>
|
||||
@ -92,7 +92,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="1000" >
|
||||
<E key="player | $damage_projectile" value="1002" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="68" >
|
||||
</E>
|
||||
@ -140,6 +140,8 @@
|
||||
</E>
|
||||
<E key="worm_big | worm bite" value="45" >
|
||||
</E>
|
||||
<E key="worm_skull | worm bite" value="1" >
|
||||
</E>
|
||||
<E key="worm_tiny | worm bite" value="14" >
|
||||
</E>
|
||||
</death_map>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="2783" kills="1240" player_kills="7" player_projectile_count="0" >
|
||||
<Stats deaths="2785" kills="1240" player_kills="7" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="4" >
|
||||
</E>
|
||||
@ -82,7 +82,7 @@
|
||||
</E>
|
||||
<E key="icemage | $damage_explosion" value="6" >
|
||||
</E>
|
||||
<E key="iceskull | $damage_explosion" value="38" >
|
||||
<E key="iceskull | $damage_explosion" value="39" >
|
||||
</E>
|
||||
<E key="iceskull | $damage_ice" value="18" >
|
||||
</E>
|
||||
@ -116,7 +116,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_plasmabeam" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="750" >
|
||||
<E key="player | $damage_projectile" value="751" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="86" >
|
||||
</E>
|
||||
|
||||
26
save00/stats/stats_shotgunner_hell.xml
Normal file
26
save00/stats/stats_shotgunner_hell.xml
Normal file
@ -0,0 +1,26 @@
|
||||
<Stats deaths="12" kills="20" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="4" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="2" >
|
||||
</E>
|
||||
<E key="walleye | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="walleye | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="wallmouth | $damage_melee" value="2" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="meatmaggot" value="6" >
|
||||
</E>
|
||||
<E key="rat" value="13" >
|
||||
</E>
|
||||
<E key="wizard_tele" value="1" >
|
||||
</E>
|
||||
</kill_map>
|
||||
</Stats>
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="1148" kills="1046" player_kills="7" player_projectile_count="0" >
|
||||
<Stats deaths="1149" kills="1046" player_kills="7" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="1" >
|
||||
</E>
|
||||
@ -52,7 +52,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="18" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="316" >
|
||||
<E key="player | $damage_projectile" value="317" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="60" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="103" kills="30" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="113" kills="31" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="2" >
|
||||
</E>
|
||||
@ -12,17 +12,19 @@
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:诅咒岩石" value="2" >
|
||||
</E>
|
||||
<E key="lukki_dark | $damage_curse" value="2" >
|
||||
<E key="lukki_dark | $damage_curse" value="3" >
|
||||
</E>
|
||||
<E key="maggot | $damage_explosion" value="2" >
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="8" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="5" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="58" >
|
||||
<E key="player | $damage_projectile" value="66" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="2" >
|
||||
</E>
|
||||
@ -46,7 +48,7 @@
|
||||
</E>
|
||||
<E key="potion" value="1" >
|
||||
</E>
|
||||
<E key="scorpion" value="4" >
|
||||
<E key="scorpion" value="5" >
|
||||
</E>
|
||||
<E key="sheep_bat" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
<Stats deaths="384" kills="46" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="411" kills="47" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="15" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="6" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="18" >
|
||||
<E key="NULL | $damage_fire" value="19" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="19" >
|
||||
</E>
|
||||
@ -22,15 +22,15 @@
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="9" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="2" >
|
||||
<E key="player | $damage_drill" value="19" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="25" >
|
||||
<E key="player | $damage_explosion" value="26" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="11" >
|
||||
<E key="player | $damage_hitfx_curse" value="12" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="9" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="217" >
|
||||
<E key="player | $damage_projectile" value="224" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="1" >
|
||||
</E>
|
||||
@ -72,7 +72,7 @@
|
||||
</E>
|
||||
<E key="skullrat" value="9" >
|
||||
</E>
|
||||
<E key="tentacler_small" value="9" >
|
||||
<E key="tentacler_small" value="10" >
|
||||
</E>
|
||||
<E key="wizard_neutral" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="1504" kills="545" player_kills="4" player_projectile_count="0" >
|
||||
<Stats deaths="1507" kills="545" player_kills="4" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="2" >
|
||||
</E>
|
||||
@ -26,7 +26,7 @@
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:冰冷液体" value="5" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="15" >
|
||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="16" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="10" >
|
||||
</E>
|
||||
@ -76,9 +76,9 @@
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="33" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="9" >
|
||||
<E key="player | $damage_ice" value="10" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="414" >
|
||||
<E key="player | $damage_projectile" value="415" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="43" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="964" kills="342" player_kills="3" player_projectile_count="0" >
|
||||
<Stats deaths="965" kills="342" player_kills="3" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="4" >
|
||||
</E>
|
||||
@ -6,7 +6,7 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_drowning" value="8" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="17" >
|
||||
<E key="NULL | $damage_explosion" value="18" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="120" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="21" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="22" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="bat | $damage_melee" value="1" >
|
||||
</E>
|
||||
@ -12,6 +12,8 @@
|
||||
</E>
|
||||
<E key="miner | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="9" >
|
||||
|
||||
@ -1,10 +1,36 @@
|
||||
<Stats deaths="1" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="12" kills="40" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_electricity" value="1" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="NULL | $damage_radioactive" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="2" >
|
||||
</E>
|
||||
<E key="walleye | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="walleye | $damage_projectile" value="3" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="bloodcrystal_physics" value="1" >
|
||||
</E>
|
||||
<E key="meatmaggot" value="8" >
|
||||
</E>
|
||||
<E key="miner_hell" value="2" >
|
||||
</E>
|
||||
<E key="rat" value="26" >
|
||||
</E>
|
||||
<E key="slimeshooter" value="1" >
|
||||
</E>
|
||||
<E key="wallmouth" value="1" >
|
||||
</E>
|
||||
<E key="wizard_hearty" value="1" >
|
||||
</E>
|
||||
</kill_map>
|
||||
</Stats>
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
<Stats deaths="3" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="5" kills="0" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | physics body damaged" value="2" >
|
||||
<E key="NULL | physics body damaged" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="1" >
|
||||
<E key="player | $damage_projectile" value="2" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="481" kills="291" player_kills="5" player_projectile_count="0" >
|
||||
<Stats deaths="481" kills="294" player_kills="5" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | $damage_explosion" value="1" >
|
||||
</E>
|
||||
@ -68,7 +68,7 @@
|
||||
</E>
|
||||
<E key="glue" value="2" >
|
||||
</E>
|
||||
<E key="iceskull" value="29" >
|
||||
<E key="iceskull" value="31" >
|
||||
</E>
|
||||
<E key="mine" value="1" >
|
||||
</E>
|
||||
@ -88,7 +88,7 @@
|
||||
</E>
|
||||
<E key="pollen" value="10" >
|
||||
</E>
|
||||
<E key="rat" value="177" >
|
||||
<E key="rat" value="178" >
|
||||
</E>
|
||||
<E key="scavenger_heal" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="99" kills="74" player_kills="4" player_projectile_count="0" >
|
||||
<Stats deaths="100" kills="74" player_kills="4" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | $damage_projectile" value="3" >
|
||||
</E>
|
||||
@ -22,7 +22,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="38" >
|
||||
<E key="player | $damage_projectile" value="39" >
|
||||
</E>
|
||||
<E key="player_rng_items | $damage_projectile" value="2" >
|
||||
</E>
|
||||
|
||||
@ -1,7 +1,11 @@
|
||||
<Stats deaths="7" kills="2" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="11" kills="2" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="6" >
|
||||
</E>
|
||||
</death_map>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="541" kills="293" player_kills="5" player_projectile_count="0" >
|
||||
<Stats deaths="545" kills="293" player_kills="5" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="1" >
|
||||
</E>
|
||||
@ -36,6 +36,8 @@
|
||||
</E>
|
||||
<E key="frog_big | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="gate_monster_d | $damage_curse" value="1" >
|
||||
</E>
|
||||
<E key="lukki_dark | $damage_curse" value="1" >
|
||||
</E>
|
||||
<E key="maggot | $damage_explosion" value="3" >
|
||||
@ -58,7 +60,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="238" >
|
||||
<E key="player | $damage_projectile" value="240" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="11" >
|
||||
</E>
|
||||
@ -86,7 +88,7 @@
|
||||
</E>
|
||||
<E key="worm | worm bite" value="1" >
|
||||
</E>
|
||||
<E key="worm_skull | worm bite" value="5" >
|
||||
<E key="worm_skull | worm bite" value="6" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="729" kills="189" player_kills="1" player_projectile_count="0" >
|
||||
<Stats deaths="733" kills="189" player_kills="1" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | " value="1" >
|
||||
</E>
|
||||
@ -52,6 +52,8 @@
|
||||
</E>
|
||||
<E key="fly | $damage_melee" value="2" >
|
||||
</E>
|
||||
<E key="gate_monster_c | $damage_curse" value="1" >
|
||||
</E>
|
||||
<E key="homunculus | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="maggot | $damage_explosion" value="4" >
|
||||
@ -78,7 +80,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="12" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="259" >
|
||||
<E key="player | $damage_projectile" value="261" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="8" >
|
||||
</E>
|
||||
@ -110,7 +112,7 @@
|
||||
</E>
|
||||
<E key="skullfly | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="skullrat | $damage_melee" value="9" >
|
||||
<E key="skullrat | $damage_melee" value="10" >
|
||||
</E>
|
||||
<E key="slimeshooter_nontoxic | $damage_explosion" value="2" >
|
||||
</E>
|
||||
|
||||
@ -1,24 +1,30 @@
|
||||
<Stats deaths="100" kills="254" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="136" kills="263" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="1" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="8" >
|
||||
<E key="NULL | $damage_explosion" value="9" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="17" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="3" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:诅咒岩石" value="2" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="1" >
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="5" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_fire" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="1" >
|
||||
<E key="player | $damage_hitfx_curse" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="5" >
|
||||
<E key="player | $damage_ice" value="6" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="49" >
|
||||
<E key="player | $damage_projectile" value="70" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="2" >
|
||||
</E>
|
||||
@ -32,6 +38,8 @@
|
||||
</E>
|
||||
<E key="tentacler_small | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="thundermage | $damage_explosion" value="2" >
|
||||
</E>
|
||||
<E key="worm | worm bite" value="1" >
|
||||
</E>
|
||||
<E key="worm_big | worm bite" value="2" >
|
||||
@ -80,7 +88,9 @@
|
||||
</E>
|
||||
<E key="scavenger_smg" value="7" >
|
||||
</E>
|
||||
<E key="scorpion" value="2" >
|
||||
<E key="scorpion" value="7" >
|
||||
</E>
|
||||
<E key="sheep" value="1" >
|
||||
</E>
|
||||
<E key="shotgunner" value="11" >
|
||||
</E>
|
||||
@ -94,8 +104,12 @@
|
||||
</E>
|
||||
<E key="tentacler_small" value="5" >
|
||||
</E>
|
||||
<E key="thundermage" value="2" >
|
||||
</E>
|
||||
<E key="turret_left" value="1" >
|
||||
</E>
|
||||
<E key="wizard_neutral" value="1" >
|
||||
</E>
|
||||
<E key="worm_tiny" value="4" >
|
||||
</E>
|
||||
<E key="zombie" value="6" >
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="55" kills="14" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="58" kills="14" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_electricity" value="2" >
|
||||
</E>
|
||||
@ -10,10 +10,14 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:汇聚法力" value="2" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="1" >
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="1" >
|
||||
|
||||
28
save00/stats/stats_walleye.xml
Normal file
28
save00/stats/stats_walleye.xml
Normal file
@ -0,0 +1,28 @@
|
||||
<Stats deaths="12" kills="32" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_explosion" value="2" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="meatmaggot | worm bite" value="7" >
|
||||
</E>
|
||||
<E key="miner_hell | $damage_explosion" value="2" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="meatmaggot" value="1" >
|
||||
</E>
|
||||
<E key="miner_hell" value="1" >
|
||||
</E>
|
||||
<E key="rat" value="22" >
|
||||
</E>
|
||||
<E key="shotgunner_hell" value="2" >
|
||||
</E>
|
||||
<E key="sniper_hell" value="4" >
|
||||
</E>
|
||||
<E key="wallmouth" value="1" >
|
||||
</E>
|
||||
<E key="wizard_hearty" value="1" >
|
||||
</E>
|
||||
</kill_map>
|
||||
</Stats>
|
||||
26
save00/stats/stats_wallmouth.xml
Normal file
26
save00/stats/stats_wallmouth.xml
Normal file
@ -0,0 +1,26 @@
|
||||
<Stats deaths="15" kills="3" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_explosion" value="2" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
||||
</E>
|
||||
<E key="meatmaggot | worm bite" value="7" >
|
||||
</E>
|
||||
<E key="miner_hell | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="sniper_hell | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="walleye | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="worm | worm bite" value="1" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="meatmaggot" value="1" >
|
||||
</E>
|
||||
<E key="shotgunner_hell" value="2" >
|
||||
</E>
|
||||
</kill_map>
|
||||
</Stats>
|
||||
@ -1,8 +1,8 @@
|
||||
<Stats deaths="7" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="11" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_explosion" value="1" >
|
||||
<E key="NULL | $damage_explosion" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="4" >
|
||||
<E key="player | $damage_projectile" value="6" >
|
||||
</E>
|
||||
<E key="wand_ghost | $damage_explosion" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="252" kills="162" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="262" kills="167" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="20" >
|
||||
</E>
|
||||
@ -6,7 +6,7 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="74" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="10" >
|
||||
<E key="NULL | $damage_fire" value="11" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="7" >
|
||||
</E>
|
||||
@ -16,7 +16,9 @@
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="2" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:诅咒岩石" value="1" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="5" >
|
||||
</E>
|
||||
@ -44,7 +46,7 @@
|
||||
</E>
|
||||
<E key="phantom_b | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
<E key="player | $damage_drill" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="8" >
|
||||
</E>
|
||||
@ -52,7 +54,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="51" >
|
||||
<E key="player | $damage_projectile" value="55" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="2" >
|
||||
</E>
|
||||
@ -74,7 +76,7 @@
|
||||
</E>
|
||||
<E key="worm | worm bite" value="1" >
|
||||
</E>
|
||||
<E key="worm_skull | worm bite" value="1" >
|
||||
<E key="worm_skull | worm bite" value="2" >
|
||||
</E>
|
||||
<E key="zombie | $damage_melee" value="2" >
|
||||
</E>
|
||||
@ -112,9 +114,9 @@
|
||||
</E>
|
||||
<E key="scavenger_invis" value="2" >
|
||||
</E>
|
||||
<E key="scorpion" value="7" >
|
||||
<E key="scorpion" value="11" >
|
||||
</E>
|
||||
<E key="sheep" value="2" >
|
||||
<E key="sheep" value="3" >
|
||||
</E>
|
||||
<E key="slimeshooter" value="2" >
|
||||
</E>
|
||||
|
||||
@ -1,18 +1,26 @@
|
||||
<Stats deaths="23" kills="8" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="39" kills="9" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="1" >
|
||||
<E key="NULL | $damage_drowning" value="2" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="4" >
|
||||
<E key="NULL | $damage_fire" value="6" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="2" >
|
||||
</E>
|
||||
<E key="fly | $damage_melee" value="2" >
|
||||
</E>
|
||||
<E key="lukki_dark | $damage_curse" value="4" >
|
||||
<E key="lukki_dark | $damage_curse" value="5" >
|
||||
</E>
|
||||
<E key="meatmaggot | worm bite" value="1" >
|
||||
</E>
|
||||
<E key="phantom_a | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="8" >
|
||||
<E key="player | $damage_projectile" value="15" >
|
||||
</E>
|
||||
<E key="sniper_hell | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="walleye | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="worm | worm bite" value="2" >
|
||||
</E>
|
||||
@ -20,7 +28,7 @@
|
||||
<kill_map>
|
||||
<E key="fly" value="1" >
|
||||
</E>
|
||||
<E key="scorpion" value="6" >
|
||||
<E key="scorpion" value="7" >
|
||||
</E>
|
||||
<E key="skullrat" value="1" >
|
||||
</E>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user