noita-save/save00/stats/stats_bat.xml
2025-12-11 03:47:48 +08:00

185 lines
5.7 KiB
XML

<Stats deaths="2435" kills="334" player_kills="6" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="4" >
</E>
<E key="0110000116b3c092_base | $damage_projectile" value="11" >
</E>
<E key="NULL | " value="5" >
</E>
<E key="NULL | $damage_drowning" value="41" >
</E>
<E key="NULL | $damage_electricity" value="1" >
</E>
<E key="NULL | $damage_explosion" value="172" >
</E>
<E key="NULL | $damage_fire" value="453" >
</E>
<E key="NULL | $damage_physicshit" value="225" >
</E>
<E key="NULL | $damage_projectile" value="9" >
</E>
<E key="NULL | 来自 岩浆 的材料伤害" value="4" >
</E>
<E key="NULL | 来自材料的伤害:冰冷液体" value="1" >
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="53" >
</E>
<E key="NULL | 来自材料的伤害:毒液气体" value="8" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="2" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="3" >
</E>
<E key="ant | $damage_melee" value="1" >
</E>
<E key="bat | $damage_melee" value="5" >
</E>
<E key="bigbat | $damage_melee" value="4" >
</E>
<E key="bigfirebug | $damage_fire" value="10" >
</E>
<E key="bigfirebug | $damage_melee" value="5" >
</E>
<E key="bigfirebug | $damage_projectile" value="1" >
</E>
<E key="black_hole_big | " value="6" >
</E>
<E key="blob | $damage_melee" value="3" >
</E>
<E key="firebug | $damage_fire" value="3" >
</E>
<E key="firebug | $damage_melee" value="3" >
</E>
<E key="fireskull | $damage_melee" value="1" >
</E>
<E key="goblin_bomb | $damage_explosion" value="5" >
</E>
<E key="goblin_bomb | $damage_melee" value="1" >
</E>
<E key="homunculus | $damage_projectile" value="13" >
</E>
<E key="miner | $damage_explosion" value="9" >
</E>
<E key="miner | $damage_melee" value="8" >
</E>
<E key="miniblob | $damage_melee" value="2" >
</E>
<E key="monk | $damage_projectile" value="2" >
</E>
<E key="necromancer | $damage_melee" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="11" >
</E>
<E key="physics_ragdoll_part_exploding | $damage_explosion" value="1" >
</E>
<E key="plague_rats_rat | $damage_melee" value="1" >
</E>
<E key="player | " value="10" >
</E>
<E key="player | $damage_electricity" value="5" >
</E>
<E key="player | $damage_explosion" value="54" >
</E>
<E key="player | $damage_hitfx_curse" value="4" >
</E>
<E key="player | $damage_ice" value="10" >
</E>
<E key="player | $damage_melee" value="3" >
</E>
<E key="player | $damage_projectile" value="918" >
</E>
<E key="player | $damage_slice" value="82" >
</E>
<E key="player_rng_items | $damage_projectile" value="104" >
</E>
<E key="playerghost | $damage_explosion" value="1" >
</E>
<E key="playerghost | $damage_melee" value="6" >
</E>
<E key="playerghost | $damage_projectile" value="7" >
</E>
<E key="playerghost | $damage_slice" value="2" >
</E>
<E key="rat | $damage_melee" value="55" >
</E>
<E key="roboguard | $damage_explosion" value="1" >
</E>
<E key="roboguard | $damage_projectile" value="1" >
</E>
<E key="scavenger_grenade | $damage_melee" value="1" >
</E>
<E key="scavenger_grenade | $damage_projectile" value="1" >
</E>
<E key="scavenger_leader | $damage_projectile" value="2" >
</E>
<E key="scavenger_mine | $damage_melee" value="1" >
</E>
<E key="shaman | $damage_projectile" value="1" >
</E>
<E key="shotgunner | $damage_melee" value="9" >
</E>
<E key="shotgunner | $damage_projectile" value="16" >
</E>
<E key="slimeshooter | $damage_explosion" value="5" >
</E>
<E key="slimeshooter | $damage_projectile" value="4" >
</E>
<E key="slimeshooter_nontoxic | $damage_explosion" value="2" >
</E>
<E key="tank | $damage_projectile" value="1" >
</E>
<E key="tentacler | $damage_melee" value="11" >
</E>
<E key="tentacler_small | $damage_melee" value="1" >
</E>
<E key="thundermage | $damage_explosion" value="2" >
</E>
<E key="wizard_swapper | $damage_projectile" value="1" >
</E>
<E key="wizard_tele | $damage_projectile" value="1" >
</E>
<E key="worm | worm bite" value="11" >
</E>
<E key="worm_big | worm bite" value="4" >
</E>
<E key="worm_tiny | worm bite" value="8" >
</E>
<E key="zombie | $damage_melee" value="1" >
</E>
</death_map>
<kill_map>
<E key="alchemist" value="1" >
</E>
<E key="bat" value="5" >
</E>
<E key="berserkspirit" value="1" >
</E>
<E key="bigfirebug" value="3" >
</E>
<E key="firebug" value="67" >
</E>
<E key="goblin_bomb" value="4" >
</E>
<E key="miner" value="11" >
</E>
<E key="miniblob" value="3" >
</E>
<E key="player" value="6" >
</E>
<E key="rat" value="220" >
</E>
<E key="shotgunner" value="5" >
</E>
<E key="slimespirit" value="1" >
</E>
<E key="tentacler_small" value="1" >
</E>
<E key="wizard_tele" value="1" >
</E>
<E key="zombie" value="5" >
</E>
</kill_map>
</Stats>