noita-save/save00/stats/stats_fungus.xml
2025-12-11 03:47:48 +08:00

83 lines
2.7 KiB
XML

<Stats deaths="877" kills="9" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="9" >
</E>
<E key="NULL | $damage_electricity" value="6" >
</E>
<E key="NULL | $damage_explosion" value="469" >
</E>
<E key="NULL | $damage_fire" value="144" >
</E>
<E key="NULL | $damage_physicshit" value="13" >
</E>
<E key="NULL | $damage_projectile" value="5" >
</E>
<E key="NULL | 来自 绿毒岩石 的材料伤害" value="8" >
</E>
<E key="NULL | 来自 酸液 的材料伤害" value="2" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="5" >
</E>
<E key="NULL | 来自材料的伤害:毒性淤泥岩石" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="13" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="30" >
</E>
<E key="firebug | $damage_fire" value="1" >
</E>
<E key="lukki_dark | $damage_curse" value="6" >
</E>
<E key="miniblob | $damage_melee" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_explosion" value="27" >
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_ice" value="2" >
</E>
<E key="player | $damage_projectile" value="102" >
</E>
<E key="player | $damage_slice" value="3" >
</E>
<E key="player_rng_items | $damage_projectile" value="6" >
</E>
<E key="playerghost | $damage_projectile" value="1" >
</E>
<E key="playerghost | $damage_slice" value="2" >
</E>
<E key="rat | $damage_melee" value="1" >
</E>
<E key="roboguard | $damage_explosion" value="1" >
</E>
<E key="roboguard | $damage_projectile" value="1" >
</E>
<E key="shooterflower | $damage_projectile" value="1" >
</E>
<E key="slimeshooter | $damage_explosion" value="4" >
</E>
<E key="slimeshooter | $damage_melee" value="1" >
</E>
<E key="slimeshooter | $damage_projectile" value="2" >
</E>
<E key="tentacler_small | $damage_melee" value="1" >
</E>
<E key="wizard_dark | $damage_projectile" value="1" >
</E>
<E key="wizard_swapper | $damage_fire" value="1" >
</E>
<E key="wizard_tele | $damage_explosion" value="2" >
</E>
</death_map>
<kill_map>
<E key="miniblob" value="1" >
</E>
<E key="rat" value="8" >
</E>
</kill_map>
</Stats>