This commit is contained in:
limil 2025-12-10 01:41:28 +08:00
parent 40c754f75a
commit 48d1594a2c
317 changed files with 5709 additions and 3995 deletions

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@ -1,12 +1,14 @@
<Stats deaths="0" kills="483" player_kills="0" player_projectile_count="0" >
<Stats deaths="0" kills="655" player_kills="0" player_projectile_count="0" >
<death_map>
</death_map>
<kill_map>
<E key="acidshooter" value="2" >
<E key="acidshooter" value="5" >
</E>
<E key="acidshooter_weak" value="1" >
</E>
<E key="ant" value="1" >
<E key="acidshot" value="3" >
</E>
<E key="ant" value="2" >
</E>
<E key="bat" value="22" >
</E>
@ -14,9 +16,19 @@
</E>
<E key="bigfirebug" value="1" >
</E>
<E key="bigzombie" value="1" >
</E>
<E key="bigzombiehead" value="1" >
</E>
<E key="bigzombietorso" value="1" >
</E>
<E key="blob" value="11" >
</E>
<E key="coward" value="2" >
<E key="bloom" value="11" >
</E>
<E key="boss_dragon" value="1" >
</E>
<E key="coward" value="8" >
</E>
<E key="drone_lasership" value="23" >
</E>
@ -28,48 +40,92 @@
</E>
<E key="fireskull" value="1" >
</E>
<E key="fly" value="17" >
<E key="fish" value="1" >
</E>
<E key="flamer" value="1" >
</E>
<E key="fly" value="46" >
</E>
<E key="flynest" value="2" >
</E>
<E key="fungus" value="5" >
<E key="fungus" value="11" >
</E>
<E key="goblin_bomb" value="1" >
</E>
<E key="icer" value="1" >
</E>
<E key="iceskull" value="1" >
</E>
<E key="longleg" value="29" >
</E>
<E key="maggot" value="1" >
<E key="lukki" value="5" >
</E>
<E key="lukki_eggs" value="4" >
</E>
<E key="lukki_longleg" value="4" >
</E>
<E key="lukki_tiny" value="16" >
</E>
<E key="maggot" value="2" >
</E>
<E key="mine_scavenger" value="4" >
</E>
<E key="miner" value="18" >
</E>
<E key="miner_weak" value="6" >
</E>
<E key="miniblob" value="51" >
<E key="miniblob" value="52" >
</E>
<E key="necromancer_shop" value="1" >
<E key="necromancer" value="2" >
</E>
<E key="necromancer_shop" value="3" >
</E>
<E key="necromancer_super" value="1" >
</E>
<E key="phantom_a" value="1" >
</E>
<E key="phantom_b" value="1" >
</E>
<E key="playerghost" value="1" >
</E>
<E key="polyorb" value="1" >
</E>
<E key="rat" value="18" >
</E>
<E key="scavenger_grenade" value="87" >
<E key="root_grower" value="1" >
</E>
<E key="scavenger_heal" value="4" >
<E key="root_grower_branch" value="1" >
</E>
<E key="scavenger_clusterbomb" value="3" >
</E>
<E key="scavenger_glue" value="1" >
</E>
<E key="scavenger_grenade" value="92" >
</E>
<E key="scavenger_heal" value="5" >
</E>
<E key="scavenger_invis" value="1" >
</E>
<E key="scavenger_leader" value="7" >
</E>
<E key="scavenger_mine" value="1" >
<E key="scavenger_mine" value="5" >
</E>
<E key="scavenger_smg" value="50" >
<E key="scavenger_poison" value="5" >
</E>
<E key="scavenger_smg" value="53" >
</E>
<E key="scorpion" value="1" >
</E>
<E key="sheep" value="1" >
</E>
<E key="shooterflower" value="11" >
</E>
<E key="shotgunner" value="17" >
</E>
<E key="shotgunner_weak" value="4" >
</E>
<E key="skullrat" value="6" >
</E>
<E key="slimeshooter" value="9" >
</E>
<E key="slimeshooter_weak" value="2" >
@ -78,11 +134,13 @@
</E>
<E key="spidernest" value="1" >
</E>
<E key="tank" value="15" >
<E key="spittrap_right" value="1" >
</E>
<E key="tentacler" value="3" >
<E key="tank" value="16" >
</E>
<E key="tentacler_small" value="2" >
<E key="tentacler" value="6" >
</E>
<E key="tentacler_small" value="7" >
</E>
<E key="turret_left" value="2" >
</E>
@ -90,11 +148,15 @@
</E>
<E key="wizard_dark" value="1" >
</E>
<E key="wizard_hearty" value="2" >
</E>
<E key="wizard_poly" value="1" >
</E>
<E key="wizard_swapper" value="2" >
<E key="wizard_swapper" value="3" >
</E>
<E key="zombie" value="10" >
<E key="wizard_twitchy" value="5" >
</E>
<E key="zombie" value="12" >
</E>
</kill_map>
</Stats>

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@ -1,5 +1,5 @@
<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
<stats biomes_visited_with_wands="6" damage_taken="23.2778" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="483" gold="476" gold_all="2531" gold_infinite="0" healed="18.1" heart_containers="0" hp="100" items="52" kicks="14" killed_by="" killed_by_extra="" places_visited="6" playtime="6749.17" playtime_str="1:52:29" projectiles_shot="7597" streaks="0" teleports="2" wands_edited="19" world_seed="245866632" >
<stats biomes_visited_with_wands="10" damage_taken="37.0782" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="655" gold="2545" gold_all="10265" gold_infinite="0" healed="21.1" heart_containers="0" hp="100" items="59" kicks="14" killed_by="" killed_by_extra="" places_visited="10" playtime="9422.62" playtime_str="2:37:02" projectiles_shot="13692" streaks="0" teleports="2" wands_edited="24" world_seed="245866632" >
</stats>
<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
</biome_baseline>
@ -8,15 +8,23 @@
<biomes_visited>
<E key="$biome_coalmine" value="1" >
</E>
<E key="$biome_crypt" value="1" >
</E>
<E key="$biome_dragoncave" value="1" >
</E>
<E key="$biome_excavationsite" value="1" >
</E>
<E key="$biome_fungicave" value="1" >
</E>
<E key="$biome_holymountain" value="1" >
</E>
<E key="$biome_rainforest" value="1" >
</E>
<E key="$biome_snowcastle" value="1" >
</E>
<E key="$biome_snowcave" value="1" >
</E>
<E key="$biome_vault" value="1" >
</E>
</biomes_visited>
</Stats>

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@ -1,10 +1,10 @@
<Stats deaths="375" kills="86" player_kills="0" player_projectile_count="0" >
<Stats deaths="379" kills="88" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="8" >
</E>
<E key="NULL | $damage_electricity" value="6" >
</E>
<E key="NULL | $damage_explosion" value="82" >
<E key="NULL | $damage_explosion" value="83" >
</E>
<E key="NULL | $damage_fire" value="14" >
</E>
@ -52,7 +52,7 @@
</E>
<E key="player | $damage_ice" value="5" >
</E>
<E key="player | $damage_projectile" value="135" >
<E key="player | $damage_projectile" value="138" >
</E>
<E key="player | $damage_slice" value="9" >
</E>
@ -114,7 +114,7 @@
</E>
<E key="scavenger_invis" value="1" >
</E>
<E key="scorpion" value="23" >
<E key="scorpion" value="25" >
</E>
<E key="sniper" value="1" >
</E>

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@ -1,4 +1,4 @@
<Stats deaths="213" kills="201" player_kills="0" player_projectile_count="0" >
<Stats deaths="214" kills="201" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="2" >
</E>
@ -34,7 +34,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_projectile" value="44" >
<E key="player | $damage_projectile" value="45" >
</E>
<E key="player | $damage_slice" value="2" >
</E>

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@ -1,12 +1,12 @@
<Stats deaths="178" kills="82" player_kills="1" player_projectile_count="0" >
<Stats deaths="183" kills="82" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="3" >
</E>
<E key="NULL | $damage_electricity" value="6" >
</E>
<E key="NULL | $damage_explosion" value="25" >
<E key="NULL | $damage_explosion" value="26" >
</E>
<E key="NULL | $damage_fire" value="29" >
<E key="NULL | $damage_fire" value="31" >
</E>
<E key="NULL | $damage_physicshit" value="13" >
</E>
@ -30,6 +30,8 @@
</E>
<E key="miniblob | $damage_melee" value="1" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_explosion" value="10" >
</E>
<E key="player | $damage_hitfx_curse" value="2" >
@ -40,7 +42,7 @@
</E>
<E key="scavenger_glue | $damage_melee" value="2" >
</E>
<E key="scavenger_grenade | $damage_melee" value="1" >
<E key="scavenger_grenade | $damage_melee" value="2" >
</E>
<E key="scavenger_grenade | $damage_projectile" value="2" >
</E>

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@ -1,10 +1,10 @@
<Stats deaths="142" kills="5" player_kills="0" player_projectile_count="0" >
<Stats deaths="146" kills="5" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="13" >
</E>
<E key="NULL | $damage_electricity" value="9" >
</E>
<E key="NULL | $damage_explosion" value="18" >
<E key="NULL | $damage_explosion" value="19" >
</E>
<E key="NULL | $damage_physicshit" value="5" >
</E>
@ -18,6 +18,8 @@
</E>
<E key="acidshooter | $damage_melee" value="1" >
</E>
<E key="blob | $damage_melee" value="1" >
</E>
<E key="maggot | $damage_explosion" value="1" >
</E>
<E key="miniblob | $damage_melee" value="1" >
@ -28,7 +30,7 @@
</E>
<E key="player | $damage_ice" value="3" >
</E>
<E key="player | $damage_projectile" value="51" >
<E key="player | $damage_projectile" value="52" >
</E>
<E key="player | $damage_slice" value="1" >
</E>
@ -48,7 +50,7 @@
</E>
<E key="scavenger_poison | $damage_projectile" value="1" >
</E>
<E key="scavenger_smg | $damage_melee" value="1" >
<E key="scavenger_smg | $damage_melee" value="2" >
</E>
<E key="scavenger_smg | $damage_projectile" value="1" >
</E>

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@ -1,4 +1,4 @@
<Stats deaths="149" kills="49" player_kills="1" player_projectile_count="0" >
<Stats deaths="154" kills="50" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="1" >
</E>
@ -6,7 +6,7 @@
</E>
<E key="NULL | $damage_explosion" value="22" >
</E>
<E key="NULL | $damage_fire" value="21" >
<E key="NULL | $damage_fire" value="22" >
</E>
<E key="NULL | $damage_physicshit" value="10" >
</E>
@ -16,7 +16,7 @@
</E>
<E key="NULL | 来自材料的伤害:毒冰" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="3" >
<E key="NULL | 来自材料的伤害:酸液" value="4" >
</E>
<E key="bigzombietorso | $damage_explosion" value="1" >
</E>
@ -24,7 +24,7 @@
</E>
<E key="maggot | $damage_explosion" value="1" >
</E>
<E key="miniblob | $damage_melee" value="3" >
<E key="miniblob | $damage_melee" value="4" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
</E>
@ -32,7 +32,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="1" >
</E>
<E key="player | $damage_projectile" value="44" >
<E key="player | $damage_projectile" value="45" >
</E>
<E key="scavenger_glue | $damage_melee" value="3" >
</E>
@ -52,7 +52,7 @@
</E>
<E key="tank_rocket | $damage_projectile" value="1" >
</E>
<E key="worm | worm bite" value="2" >
<E key="worm | worm bite" value="3" >
</E>
</death_map>
<kill_map>
@ -68,7 +68,7 @@
</E>
<E key="glue" value="28" >
</E>
<E key="miniblob" value="4" >
<E key="miniblob" value="5" >
</E>
<E key="player" value="1" >
</E>

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@ -1,4 +1,4 @@
<Stats deaths="832" kills="350" player_kills="1" player_projectile_count="0" >
<Stats deaths="835" kills="351" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="5" >
</E>
@ -6,7 +6,7 @@
</E>
<E key="NULL | $damage_electricity" value="45" >
</E>
<E key="NULL | $damage_explosion" value="270" >
<E key="NULL | $damage_explosion" value="272" >
</E>
<E key="NULL | $damage_physicshit" value="52" >
</E>
@ -98,7 +98,7 @@
</E>
<E key="wizard_tele | $damage_explosion" value="1" >
</E>
<E key="worm | worm bite" value="7" >
<E key="worm | worm bite" value="8" >
</E>
<E key="worm_end | worm bite" value="1" >
</E>
@ -116,6 +116,8 @@
</E>
<E key="bigzombie" value="1" >
</E>
<E key="bigzombiehead" value="1" >
</E>
<E key="bigzombietorso" value="3" >
</E>
<E key="blob" value="10" >

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@ -1,4 +1,4 @@
<Stats deaths="313" kills="30" player_kills="0" player_projectile_count="0" >
<Stats deaths="329" kills="33" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_projectile" value="1" >
</E>
@ -8,9 +8,9 @@
</E>
<E key="NULL | $damage_explosion" value="19" >
</E>
<E key="NULL | $damage_fire" value="104" >
<E key="NULL | $damage_fire" value="107" >
</E>
<E key="NULL | $damage_physicshit" value="16" >
<E key="NULL | $damage_physicshit" value="17" >
</E>
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="1" >
</E>
@ -24,6 +24,8 @@
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_explosion" value="6" >
</E>
<E key="player | $damage_hitfx_curse" value="6" >
@ -32,7 +34,7 @@
</E>
<E key="player | $damage_kick" value="1" >
</E>
<E key="player | $damage_projectile" value="100" >
<E key="player | $damage_projectile" value="110" >
</E>
<E key="player | $damage_slice" value="7" >
</E>
@ -44,23 +46,23 @@
</E>
<E key="tentacler_small | $damage_melee" value="1" >
</E>
<E key="worm | worm bite" value="18" >
<E key="worm | worm bite" value="19" >
</E>
<E key="worm_skull | worm bite" value="1" >
</E>
</death_map>
<kill_map>
<E key="fly" value="9" >
<E key="fly" value="10" >
</E>
<E key="longleg" value="2" >
</E>
<E key="lukki" value="3" >
</E>
<E key="lukki_longleg" value="5" >
<E key="lukki_longleg" value="6" >
</E>
<E key="miniblob" value="1" >
</E>
<E key="physics_torch_stand" value="7" >
<E key="physics_torch_stand" value="8" >
</E>
<E key="scavenger_clusterbomb" value="1" >
</E>

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@ -1,4 +1,4 @@
<Stats deaths="144" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="150" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="6" >
</E>
@ -18,7 +18,7 @@
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="6" >
</E>
<E key="player | $damage_drill" value="2" >
<E key="player | $damage_drill" value="3" >
</E>
<E key="player | $damage_electricity" value="1" >
</E>
@ -28,7 +28,7 @@
</E>
<E key="player | $damage_ice" value="9" >
</E>
<E key="player | $damage_projectile" value="50" >
<E key="player | $damage_projectile" value="55" >
</E>
<E key="player_rng_items | $damage_projectile" value="1" >
</E>

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@ -1,16 +1,16 @@
<Stats deaths="337" kills="76" player_kills="0" player_projectile_count="0" >
<Stats deaths="340" kills="76" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="1" >
</E>
<E key="NULL | $damage_electricity" value="25" >
<E key="NULL | $damage_electricity" value="26" >
</E>
<E key="NULL | $damage_explosion" value="140" >
<E key="NULL | $damage_explosion" value="141" >
</E>
<E key="NULL | $damage_physicshit" value="13" >
</E>
<E key="NULL | $damage_projectile" value="1" >
</E>
<E key="NULL | physics body damaged" value="54" >
<E key="NULL | physics body damaged" value="55" >
</E>
<E key="NULL | 来自材料的伤害:汇聚法力" value="1" >
</E>

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@ -1,7 +1,9 @@
<Stats deaths="12" kills="5" player_kills="1" player_projectile_count="0" >
<Stats deaths="13" kills="5" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_explosion" value="2" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
</E>
<E key="crystal_physics | $damage_projectile" value="1" >
</E>
<E key="phantom_a | $damage_projectile" value="1" >

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@ -1,5 +1,7 @@
<Stats deaths="68" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="69" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_physicshit" value="1" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="2" >
</E>
<E key="NULL | 来自材料的伤害:诅咒岩石" value="41" >

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@ -1,4 +1,4 @@
<Stats deaths="1135" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="1136" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_melee" value="4" >
</E>
@ -40,7 +40,7 @@
</E>
<E key="player | $damage_plasmabeam" value="1" >
</E>
<E key="player | $damage_projectile" value="43" >
<E key="player | $damage_projectile" value="44" >
</E>
<E key="player | $damage_slice" value="8" >
</E>

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@ -1,4 +1,4 @@
<Stats deaths="46" kills="12" player_kills="0" player_projectile_count="0" >
<Stats deaths="47" kills="13" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="3" >
</E>
@ -18,7 +18,7 @@
</E>
<E key="player | $damage_ice" value="6" >
</E>
<E key="player | $damage_projectile" value="12" >
<E key="player | $damage_projectile" value="13" >
</E>
</death_map>
<kill_map>
@ -32,7 +32,7 @@
</E>
<E key="slimeshooter_nontoxic" value="1" >
</E>
<E key="sniper" value="4" >
<E key="sniper" value="5" >
</E>
<E key="thunderskull" value="3" >
</E>

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@ -1,4 +1,4 @@
<Stats deaths="992" kills="86" player_kills="2" player_projectile_count="0" >
<Stats deaths="1030" kills="86" player_kills="2" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_melee" value="1" >
</E>
@ -6,7 +6,7 @@
</E>
<E key="NULL | $damage_drowning" value="41" >
</E>
<E key="NULL | $damage_explosion" value="121" >
<E key="NULL | $damage_explosion" value="122" >
</E>
<E key="NULL | $damage_physicshit" value="46" >
</E>
@ -22,7 +22,7 @@
</E>
<E key="bloom | $damage_explosion" value="4" >
</E>
<E key="bloom | $damage_projectile" value="5" >
<E key="bloom | $damage_projectile" value="6" >
</E>
<E key="effect_curse_cloud_01_temporary | $damage_explosion" value="2" >
</E>
@ -58,7 +58,7 @@
</E>
<E key="player | $damage_ice" value="14" >
</E>
<E key="player | $damage_projectile" value="427" >
<E key="player | $damage_projectile" value="456" >
</E>
<E key="player | $damage_slice" value="22" >
</E>
@ -66,7 +66,11 @@
</E>
<E key="player_rng_items | $damage_projectile" value="15" >
</E>
<E key="playerghost | $damage_melee" value="2" >
<E key="playerghost | $damage_melee" value="3" >
</E>
<E key="playerghost | $damage_projectile" value="1" >
</E>
<E key="playerghost | $damage_slice" value="3" >
</E>
<E key="rat | $damage_melee" value="3" >
</E>
@ -84,7 +88,7 @@
</E>
<E key="scavenger_poison | $damage_projectile" value="2" >
</E>
<E key="shooterflower | $damage_projectile" value="20" >
<E key="shooterflower | $damage_projectile" value="22" >
</E>
<E key="slimeshooter | $damage_explosion" value="1" >
</E>

View File

@ -1,10 +1,10 @@
<Stats deaths="822" kills="9" player_kills="0" player_projectile_count="0" >
<Stats deaths="831" kills="9" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="9" >
</E>
<E key="NULL | $damage_electricity" value="6" >
</E>
<E key="NULL | $damage_explosion" value="438" >
<E key="NULL | $damage_explosion" value="441" >
</E>
<E key="NULL | $damage_fire" value="135" >
</E>
@ -32,13 +32,15 @@
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_explosion" value="27" >
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_ice" value="2" >
</E>
<E key="player | $damage_projectile" value="91" >
<E key="player | $damage_projectile" value="96" >
</E>
<E key="player | $damage_slice" value="3" >
</E>

View File

@ -1,8 +1,8 @@
<Stats deaths="40" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="41" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="1" >
</E>
<E key="NULL | $damage_explosion" value="22" >
<E key="NULL | $damage_explosion" value="23" >
</E>
<E key="NULL | $damage_physicshit" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="8" kills="3" player_kills="0" player_projectile_count="0" >
<Stats deaths="9" kills="3" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="1" >
</E>
@ -8,7 +8,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_projectile" value="3" >
<E key="player | $damage_projectile" value="4" >
</E>
</death_map>
<kill_map>

View File

@ -1,4 +1,4 @@
<Stats deaths="45" kills="63" player_kills="0" player_projectile_count="0" >
<Stats deaths="46" kills="63" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="3" >
</E>
@ -20,7 +20,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_projectile" value="13" >
<E key="player | $damage_projectile" value="14" >
</E>
<E key="player | $damage_slice" value="3" >
</E>

View File

@ -1,14 +1,14 @@
<Stats deaths="3949" kills="250" player_kills="3" player_projectile_count="0" >
<Stats deaths="3956" kills="251" player_kills="3" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="2" >
</E>
<E key="NULL | " value="13" >
</E>
<E key="NULL | $damage_drowning" value="231" >
<E key="NULL | $damage_drowning" value="232" >
</E>
<E key="NULL | $damage_electricity" value="232" >
</E>
<E key="NULL | $damage_explosion" value="608" >
<E key="NULL | $damage_explosion" value="609" >
</E>
<E key="NULL | $damage_fire" value="17" >
</E>
@ -36,7 +36,7 @@
</E>
<E key="bigzombietorso | $damage_explosion" value="2" >
</E>
<E key="bigzombietorso | $damage_melee" value="2" >
<E key="bigzombietorso | $damage_melee" value="3" >
</E>
<E key="black_hole_big | " value="28" >
</E>
@ -110,7 +110,7 @@
</E>
<E key="player | $damage_ice" value="3" >
</E>
<E key="player | $damage_projectile" value="1402" >
<E key="player | $damage_projectile" value="1403" >
</E>
<E key="player | $damage_slice" value="45" >
</E>
@ -204,7 +204,7 @@
</E>
<E key="wizard_twitchy | $damage_projectile" value="2" >
</E>
<E key="worm | worm bite" value="40" >
<E key="worm | worm bite" value="43" >
</E>
<E key="worm_skull | worm bite" value="2" >
</E>
@ -222,7 +222,7 @@
</E>
<E key="bigzombiehead" value="1" >
</E>
<E key="bigzombietorso" value="3" >
<E key="bigzombietorso" value="4" >
</E>
<E key="blob" value="4" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="44" kills="17" player_kills="0" player_projectile_count="0" >
<Stats deaths="46" kills="18" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_explosion" value="1" >
</E>
@ -22,7 +22,7 @@
</E>
<E key="player | $damage_ice" value="4" >
</E>
<E key="player | $damage_projectile" value="12" >
<E key="player | $damage_projectile" value="14" >
</E>
<E key="player | $damage_slice" value="1" >
</E>
@ -40,7 +40,7 @@
</E>
<E key="scavenger_smg" value="2" >
</E>
<E key="scorpion" value="6" >
<E key="scorpion" value="7" >
</E>
<E key="scorpion_watchtower" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="86" kills="102" player_kills="18" player_projectile_count="0" >
<Stats deaths="88" kills="102" player_kills="18" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_physicshit" value="38" >
</E>
@ -8,7 +8,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="1" >
</E>
<E key="player | $damage_projectile" value="38" >
<E key="player | $damage_projectile" value="40" >
</E>
<E key="player | $damage_slice" value="3" >
</E>

View File

@ -1,10 +1,10 @@
<Stats deaths="14" kills="6" player_kills="0" player_projectile_count="0" >
<Stats deaths="15" kills="6" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_explosion" value="2" >
</E>
<E key="player | $damage_hitfx_curse" value="3" >
</E>
<E key="player | $damage_projectile" value="9" >
<E key="player | $damage_projectile" value="10" >
</E>
</death_map>
<kill_map>

View File

@ -1,4 +1,4 @@
<Stats deaths="79" kills="19" player_kills="0" player_projectile_count="0" >
<Stats deaths="81" kills="19" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_explosion" value="1" >
</E>
@ -6,7 +6,7 @@
</E>
<E key="NULL | 来自 岩浆 的材料伤害" value="2" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
<E key="NULL | 来自材料的伤害:岩浆" value="2" >
</E>
<E key="NULL | 来自材料的伤害:诅咒岩石" value="6" >
</E>
@ -20,7 +20,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="1" >
</E>
<E key="player | $damage_projectile" value="44" >
<E key="player | $damage_projectile" value="45" >
</E>
<E key="player | $damage_slice" value="4" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="61" kills="9" player_kills="0" player_projectile_count="0" >
<Stats deaths="62" kills="10" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_explosion" value="2" >
</E>
@ -14,7 +14,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="3" >
</E>
<E key="player | $damage_projectile" value="36" >
<E key="player | $damage_projectile" value="37" >
</E>
<E key="player | $damage_slice" value="3" >
</E>
@ -30,7 +30,7 @@
</E>
<E key="pollen" value="2" >
</E>
<E key="scorpion" value="1" >
<E key="scorpion" value="2" >
</E>
<E key="tentacler_small" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="34" kills="162" player_kills="2" player_projectile_count="0" >
<Stats deaths="35" kills="170" player_kills="2" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="3" >
</E>
@ -14,7 +14,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="1" >
</E>
<E key="player | $damage_projectile" value="5" >
<E key="player | $damage_projectile" value="6" >
</E>
<E key="player_rng_items | $damage_explosion" value="1" >
</E>
@ -40,7 +40,7 @@
</E>
<E key="firebug" value="15" >
</E>
<E key="fly" value="2" >
<E key="fly" value="7" >
</E>
<E key="frog" value="8" >
</E>
@ -58,6 +58,8 @@
</E>
<E key="longleg" value="4" >
</E>
<E key="lukki" value="2" >
</E>
<E key="miner" value="6" >
</E>
<E key="miner_fire" value="2" >
@ -76,7 +78,7 @@
</E>
<E key="scavenger_glue" value="1" >
</E>
<E key="scavenger_grenade" value="1" >
<E key="scavenger_grenade" value="2" >
</E>
<E key="scavenger_invis" value="2" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="23" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="24" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_explosion" value="1" >
</E>
@ -14,7 +14,7 @@
</E>
<E key="player | $damage_ice" value="1" >
</E>
<E key="player | $damage_projectile" value="5" >
<E key="player | $damage_projectile" value="6" >
</E>
<E key="player | $damage_slice" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="9068" kills="234" player_kills="0" player_projectile_count="0" >
<Stats deaths="9074" kills="236" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="1" >
</E>
@ -10,7 +10,7 @@
</E>
<E key="NULL | $damage_electricity" value="41" >
</E>
<E key="NULL | $damage_explosion" value="658" >
<E key="NULL | $damage_explosion" value="664" >
</E>
<E key="NULL | $damage_fire" value="477" >
</E>
@ -338,7 +338,7 @@
</E>
<E key="tentacler_small" value="3" >
</E>
<E key="zombie" value="26" >
<E key="zombie" value="28" >
</E>
</kill_map>
</Stats>

View File

@ -1,4 +1,4 @@
<Stats deaths="143" kills="34" player_kills="0" player_projectile_count="0" >
<Stats deaths="147" kills="34" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_projectile" value="1" >
</E>
@ -8,7 +8,7 @@
</E>
<E key="NULL | $damage_physicshit" value="12" >
</E>
<E key="NULL | $damage_radioactive" value="9" >
<E key="NULL | $damage_radioactive" value="10" >
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
</E>
@ -22,7 +22,7 @@
</E>
<E key="physics_ragdoll_part_exploding | $damage_explosion" value="1" >
</E>
<E key="player | $damage_drill" value="1" >
<E key="player | $damage_drill" value="2" >
</E>
<E key="player | $damage_explosion" value="4" >
</E>
@ -30,7 +30,7 @@
</E>
<E key="player | $damage_ice" value="1" >
</E>
<E key="player | $damage_projectile" value="79" >
<E key="player | $damage_projectile" value="81" >
</E>
<E key="player | $damage_slice" value="6" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="267" kills="106" player_kills="0" player_projectile_count="0" >
<Stats deaths="268" kills="106" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="2" >
</E>
@ -48,7 +48,7 @@
</E>
<E key="player | $damage_ice" value="9" >
</E>
<E key="player | $damage_projectile" value="70" >
<E key="player | $damage_projectile" value="71" >
</E>
<E key="player | $damage_slice" value="4" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="3541" kills="634" player_kills="12" player_projectile_count="0" >
<Stats deaths="3559" kills="635" player_kills="12" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_explosion" value="1" >
</E>
@ -6,13 +6,13 @@
</E>
<E key="NULL | " value="1" >
</E>
<E key="NULL | $damage_drowning" value="71" >
<E key="NULL | $damage_drowning" value="72" >
</E>
<E key="NULL | $damage_electricity" value="50" >
</E>
<E key="NULL | $damage_explosion" value="284" >
<E key="NULL | $damage_explosion" value="286" >
</E>
<E key="NULL | $damage_fire" value="67" >
<E key="NULL | $damage_fire" value="71" >
</E>
<E key="NULL | $damage_ice" value="8" >
</E>
@ -44,7 +44,7 @@
</E>
<E key="NULL | 来自材料的伤害:毒液" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="42" >
<E key="NULL | 来自材料的伤害:酸液" value="47" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="1" >
</E>
@ -124,7 +124,7 @@
</E>
<E key="player | $damage_physicshit" value="1" >
</E>
<E key="player | $damage_projectile" value="1606" >
<E key="player | $damage_projectile" value="1611" >
</E>
<E key="player | $damage_slice" value="82" >
</E>
@ -138,6 +138,8 @@
</E>
<E key="playerghost | $damage_projectile" value="1" >
</E>
<E key="playerghost | $damage_slice" value="1" >
</E>
<E key="rat | $damage_melee" value="13" >
</E>
<E key="roboguard | $damage_projectile" value="1" >
@ -184,7 +186,7 @@
</E>
<E key="bigfirebug" value="1" >
</E>
<E key="bigzombie" value="3" >
<E key="bigzombie" value="4" >
</E>
<E key="bigzombiehead" value="3" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="350" kills="5" player_kills="0" player_projectile_count="0" >
<Stats deaths="353" kills="5" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="10" >
</E>
@ -6,7 +6,7 @@
</E>
<E key="NULL | $damage_explosion" value="47" >
</E>
<E key="NULL | $damage_fire" value="11" >
<E key="NULL | $damage_fire" value="12" >
</E>
<E key="NULL | $damage_physicshit" value="43" >
</E>
@ -20,7 +20,7 @@
</E>
<E key="NULL | 来自材料的伤害:毒液" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="5" >
<E key="NULL | 来自材料的伤害:酸液" value="6" >
</E>
<E key="drone_lasership | $damage_projectile" value="4" >
</E>
@ -36,7 +36,7 @@
</E>
<E key="player | $damage_ice" value="7" >
</E>
<E key="player | $damage_projectile" value="128" >
<E key="player | $damage_projectile" value="129" >
</E>
<E key="player | $damage_slice" value="13" >
</E>

View File

@ -1,10 +1,10 @@
<Stats deaths="204" kills="20" player_kills="0" player_projectile_count="0" >
<Stats deaths="205" kills="20" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="5" >
</E>
<E key="NULL | $damage_electricity" value="3" >
</E>
<E key="NULL | $damage_explosion" value="43" >
<E key="NULL | $damage_explosion" value="44" >
</E>
<E key="NULL | $damage_fire" value="3" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="232" kills="146" player_kills="0" player_projectile_count="0" >
<Stats deaths="233" kills="149" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_projectile" value="3" >
</E>
@ -6,7 +6,7 @@
</E>
<E key="NULL | $damage_electricity" value="2" >
</E>
<E key="NULL | $damage_explosion" value="17" >
<E key="NULL | $damage_explosion" value="18" >
</E>
<E key="NULL | $damage_physicshit" value="32" >
</E>
@ -72,7 +72,7 @@
</E>
<E key="fish" value="1" >
</E>
<E key="glue" value="15" >
<E key="glue" value="18" >
</E>
<E key="iceskull" value="6" >
</E>

View File

@ -1,14 +1,14 @@
<Stats deaths="120" kills="16" player_kills="0" player_projectile_count="0" >
<Stats deaths="128" kills="16" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="3" >
<E key="NULL | $damage_electricity" value="4" >
</E>
<E key="NULL | $damage_explosion" value="15" >
</E>
<E key="NULL | $damage_fire" value="22" >
<E key="NULL | $damage_fire" value="24" >
</E>
<E key="NULL | $damage_physicshit" value="10" >
</E>
<E key="NULL | $damage_radioactive" value="12" >
<E key="NULL | $damage_radioactive" value="13" >
</E>
<E key="NULL | 来自材料的伤害:毒液" value="1" >
</E>
@ -24,7 +24,7 @@
</E>
<E key="player | $damage_ice" value="4" >
</E>
<E key="player | $damage_projectile" value="33" >
<E key="player | $damage_projectile" value="37" >
</E>
<E key="player_rng_items | $damage_projectile" value="2" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="122" kills="15" player_kills="1" player_projectile_count="0" >
<Stats deaths="129" kills="15" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_projectile" value="2" >
</E>
@ -14,7 +14,7 @@
</E>
<E key="NULL | $damage_plasmabeam" value="1" >
</E>
<E key="NULL | $damage_radioactive" value="11" >
<E key="NULL | $damage_radioactive" value="12" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="1" >
</E>
@ -30,7 +30,7 @@
</E>
<E key="player | $damage_ice" value="3" >
</E>
<E key="player | $damage_projectile" value="61" >
<E key="player | $damage_projectile" value="66" >
</E>
<E key="player | $damage_slice" value="3" >
</E>
@ -40,7 +40,7 @@
</E>
<E key="shooterflower | $damage_projectile" value="2" >
</E>
<E key="worm | worm bite" value="1" >
<E key="worm | worm bite" value="2" >
</E>
</death_map>
<kill_map>

View File

@ -1,4 +1,4 @@
<Stats deaths="2353" kills="508" player_kills="7" player_projectile_count="0" >
<Stats deaths="2364" kills="509" player_kills="7" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_explosion" value="2" >
</E>
@ -10,9 +10,9 @@
</E>
<E key="NULL | $damage_electricity" value="20" >
</E>
<E key="NULL | $damage_explosion" value="215" >
<E key="NULL | $damage_explosion" value="219" >
</E>
<E key="NULL | $damage_fire" value="48" >
<E key="NULL | $damage_fire" value="50" >
</E>
<E key="NULL | $damage_ice" value="5" >
</E>
@ -32,7 +32,7 @@
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="115" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="23" >
<E key="NULL | 来自材料的伤害:酸液" value="24" >
</E>
<E key="bigfirebug | $damage_fire" value="1" >
</E>
@ -92,7 +92,7 @@
</E>
<E key="player | $damage_physicshit" value="1" >
</E>
<E key="player | $damage_projectile" value="993" >
<E key="player | $damage_projectile" value="996" >
</E>
<E key="player | $damage_slice" value="68" >
</E>
@ -114,7 +114,7 @@
</E>
<E key="scavenger_smg | $damage_explosion" value="2" >
</E>
<E key="shooterflower | $damage_projectile" value="2" >
<E key="shooterflower | $damage_projectile" value="3" >
</E>
<E key="slimeshooter | $damage_explosion" value="4" >
</E>
@ -146,7 +146,7 @@
<kill_map>
<E key="bigzombie" value="1" >
</E>
<E key="bigzombiehead" value="2" >
<E key="bigzombiehead" value="3" >
</E>
<E key="firebug" value="1" >
</E>

View File

@ -1,12 +1,12 @@
<Stats deaths="348" kills="44" player_kills="0" player_projectile_count="0" >
<Stats deaths="358" kills="44" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="12" >
<E key="NULL | $damage_drowning" value="15" >
</E>
<E key="NULL | $damage_explosion" value="6" >
</E>
<E key="NULL | $damage_fire" value="18" >
</E>
<E key="NULL | $damage_physicshit" value="18" >
<E key="NULL | $damage_physicshit" value="19" >
</E>
<E key="NULL | 来自 岩浆 的材料伤害" value="5" >
</E>
@ -28,7 +28,7 @@
</E>
<E key="player | $damage_ice" value="9" >
</E>
<E key="player | $damage_projectile" value="190" >
<E key="player | $damage_projectile" value="196" >
</E>
<E key="player | $damage_slice" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="959" kills="843" player_kills="9" player_projectile_count="0" >
<Stats deaths="962" kills="844" player_kills="9" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="1" >
</E>
@ -18,7 +18,7 @@
</E>
<E key="NULL | $damage_projectile" value="2" >
</E>
<E key="NULL | $damage_radioactive" value="53" >
<E key="NULL | $damage_radioactive" value="55" >
</E>
<E key="NULL | 来自 冰冻液体 的材料伤害" value="2" >
</E>
@ -46,7 +46,7 @@
</E>
<E key="drone_lasership | $damage_projectile" value="10" >
</E>
<E key="flamer | $damage_explosion" value="2" >
<E key="flamer | $damage_explosion" value="3" >
</E>
<E key="flamer | $damage_fire" value="2" >
</E>
@ -170,7 +170,7 @@
</E>
<E key="sniper" value="4" >
</E>
<E key="tentacler_small" value="4" >
<E key="tentacler_small" value="5" >
</E>
<E key="thundermage" value="2" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="479" kills="291" player_kills="5" player_projectile_count="0" >
<Stats deaths="480" kills="291" player_kills="5" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_explosion" value="1" >
</E>
@ -30,7 +30,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="6" >
</E>
<E key="player | $damage_projectile" value="207" >
<E key="player | $damage_projectile" value="208" >
</E>
<E key="player | $damage_slice" value="5" >
</E>

View File

@ -1,5 +1,7 @@
<Stats deaths="5" kills="2" player_kills="0" player_projectile_count="0" >
<Stats deaths="6" kills="2" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_physicshit" value="1" >
</E>
<E key="player | $damage_projectile" value="5" >
</E>
</death_map>

View File

@ -1,4 +1,4 @@
<Stats deaths="513" kills="287" player_kills="5" player_projectile_count="0" >
<Stats deaths="516" kills="287" player_kills="5" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="1" >
</E>
@ -44,6 +44,8 @@
</E>
<E key="player | " value="1" >
</E>
<E key="player | $damage_drill" value="3" >
</E>
<E key="player | $damage_explosion" value="31" >
</E>
<E key="player | $damage_fire" value="1" >

View File

@ -1,4 +1,4 @@
<Stats deaths="699" kills="188" player_kills="1" player_projectile_count="0" >
<Stats deaths="705" kills="188" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="1" >
</E>
@ -76,7 +76,7 @@
</E>
<E key="player | $damage_ice" value="12" >
</E>
<E key="player | $damage_projectile" value="245" >
<E key="player | $damage_projectile" value="250" >
</E>
<E key="player | $damage_slice" value="8" >
</E>
@ -114,7 +114,7 @@
</E>
<E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
</E>
<E key="sniper | $damage_projectile" value="4" >
<E key="sniper | $damage_projectile" value="5" >
</E>
<E key="tank | $damage_projectile" value="2" >
</E>

View File

@ -1,12 +1,12 @@
<Stats deaths="244" kills="162" player_kills="0" player_projectile_count="0" >
<Stats deaths="246" kills="162" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="20" >
</E>
<E key="NULL | $damage_electricity" value="5" >
</E>
<E key="NULL | $damage_explosion" value="71" >
<E key="NULL | $damage_explosion" value="72" >
</E>
<E key="NULL | $damage_fire" value="9" >
<E key="NULL | $damage_fire" value="10" >
</E>
<E key="NULL | $damage_physicshit" value="7" >
</E>

View File

@ -1,14 +1,18 @@
<Stats deaths="19" kills="7" player_kills="0" player_projectile_count="0" >
<Stats deaths="22" kills="7" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="1" >
</E>
<E key="NULL | $damage_fire" value="4" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
</E>
<E key="fly | $damage_melee" value="2" >
</E>
<E key="lukki_dark | $damage_curse" value="3" >
</E>
<E key="player | $damage_projectile" value="7" >
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_projectile" value="8" >
</E>
<E key="worm | worm bite" value="2" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="174" kills="28" player_kills="0" player_projectile_count="0" >
<Stats deaths="175" kills="28" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="7" >
</E>
@ -46,7 +46,7 @@
</E>
<E key="player | $damage_ice" value="1" >
</E>
<E key="player | $damage_projectile" value="31" >
<E key="player | $damage_projectile" value="32" >
</E>
<E key="player_rng_items | $damage_projectile" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="126" kills="14" player_kills="0" player_projectile_count="0" >
<Stats deaths="133" kills="14" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="3" >
</E>
@ -6,7 +6,7 @@
</E>
<E key="NULL | $damage_explosion" value="15" >
</E>
<E key="NULL | $damage_fire" value="28" >
<E key="NULL | $damage_fire" value="30" >
</E>
<E key="NULL | $damage_physicshit" value="6" >
</E>
@ -34,7 +34,7 @@
</E>
<E key="player | $damage_ice" value="1" >
</E>
<E key="player | $damage_projectile" value="37" >
<E key="player | $damage_projectile" value="42" >
</E>
<E key="player | $damage_slice" value="3" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="1588" kills="192" player_kills="1" player_projectile_count="0" >
<Stats deaths="1594" kills="192" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="13" >
</E>
@ -6,7 +6,7 @@
</E>
<E key="NULL | $damage_electricity" value="19" >
</E>
<E key="NULL | $damage_explosion" value="359" >
<E key="NULL | $damage_explosion" value="361" >
</E>
<E key="NULL | $damage_fire" value="69" >
</E>
@ -102,7 +102,7 @@
</E>
<E key="player | $damage_ice" value="5" >
</E>
<E key="player | $damage_projectile" value="217" >
<E key="player | $damage_projectile" value="219" >
</E>
<E key="player | $damage_slice" value="19" >
</E>
@ -112,7 +112,7 @@
</E>
<E key="playerghost | $damage_slice" value="3" >
</E>
<E key="rat | $damage_melee" value="26" >
<E key="rat | $damage_melee" value="28" >
</E>
<E key="roboguard | $damage_explosion" value="3" >
</E>

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