noita-save/save00/stats/stats_scavenger_invis.xml
2025-12-10 01:41:28 +08:00

87 lines
2.6 KiB
XML

<Stats deaths="205" kills="20" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="5" >
</E>
<E key="NULL | $damage_electricity" value="3" >
</E>
<E key="NULL | $damage_explosion" value="44" >
</E>
<E key="NULL | $damage_fire" value="3" >
</E>
<E key="NULL | $damage_melee" value="1" >
</E>
<E key="NULL | $damage_physicshit" value="14" >
</E>
<E key="NULL | $damage_projectile" value="4" >
</E>
<E key="NULL | 来自 绿毒岩石 的材料伤害" value="1" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="3" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="2" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="9" >
</E>
<E key="acidshooter | $damage_projectile" value="1" >
</E>
<E key="miner | $damage_explosion" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
</E>
<E key="player | $damage_explosion" value="5" >
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_ice" value="6" >
</E>
<E key="player | $damage_projectile" value="79" >
</E>
<E key="player | $damage_slice" value="3" >
</E>
<E key="player_rng_items | $damage_projectile" value="3" >
</E>
<E key="playerghost | $damage_projectile" value="1" >
</E>
<E key="playerghost | $damage_slice" value="1" >
</E>
<E key="roboguard | $damage_projectile" value="1" >
</E>
<E key="scavenger_invis | $damage_explosion" value="1" >
</E>
<E key="slimeshooter | $damage_projectile" value="1" >
</E>
<E key="tentacle_portal | $damage_melee" value="1" >
</E>
<E key="tentacler | $damage_melee" value="2" >
</E>
<E key="wizard_dark | $damage_fire" value="2" >
</E>
<E key="worm | worm bite" value="3" >
</E>
<E key="worm_big | worm bite" value="1" >
</E>
</death_map>
<kill_map>
<E key="acidshooter" value="1" >
</E>
<E key="ant" value="1" >
</E>
<E key="blob" value="2" >
</E>
<E key="frog" value="2" >
</E>
<E key="miniblob" value="8" >
</E>
<E key="scavenger_invis" value="1" >
</E>
<E key="shotgunner" value="1" >
</E>
<E key="slimeshooter" value="1" >
</E>
<E key="tentacler" value="1" >
</E>
<E key="tentacler_small" value="2" >
</E>
</kill_map>
</Stats>