noita-save/save00/stats/stats_tentacler_small.xml
2025-12-10 01:41:28 +08:00

195 lines
6.0 KiB
XML

<Stats deaths="705" kills="188" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="1" >
</E>
<E key="NULL | $damage_drowning" value="12" >
</E>
<E key="NULL | $damage_electricity" value="9" >
</E>
<E key="NULL | $damage_explosion" value="101" >
</E>
<E key="NULL | $damage_fire" value="28" >
</E>
<E key="NULL | $damage_melee" value="1" >
</E>
<E key="NULL | $damage_physicshit" value="24" >
</E>
<E key="NULL | $damage_plasmabeam" value="3" >
</E>
<E key="NULL | $damage_projectile" value="5" >
</E>
<E key="NULL | 来自 绿毒岩石 的材料伤害" value="4" >
</E>
<E key="NULL | 来自 酸液 的材料伤害" value="1" >
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="2" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="7" >
</E>
<E key="NULL | 来自材料的伤害:诅咒岩石" value="2" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="13" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="16" >
</E>
<E key="ant | $damage_melee" value="4" >
</E>
<E key="assassin | $damage_melee" value="1" >
</E>
<E key="bat | $damage_melee" value="1" >
</E>
<E key="bigfirebug | $damage_fire" value="1" >
</E>
<E key="black_hole_big | " value="2" >
</E>
<E key="crystal_physics | $damage_projectile" value="1" >
</E>
<E key="drone_physics | $damage_projectile" value="2" >
</E>
<E key="firebug | $damage_fire" value="1" >
</E>
<E key="firemage | $damage_fire" value="1" >
</E>
<E key="fly | $damage_melee" value="2" >
</E>
<E key="homunculus | $damage_projectile" value="1" >
</E>
<E key="maggot | $damage_explosion" value="4" >
</E>
<E key="miner | $damage_explosion" value="1" >
</E>
<E key="orb_green | $damage_projectile" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="8" >
</E>
<E key="phantom_a | $damage_projectile" value="2" >
</E>
<E key="phantom_b | $damage_projectile" value="1" >
</E>
<E key="player | " value="5" >
</E>
<E key="player | $damage_electricity" value="3" >
</E>
<E key="player | $damage_explosion" value="28" >
</E>
<E key="player | $damage_hitfx_curse" value="6" >
</E>
<E key="player | $damage_ice" value="12" >
</E>
<E key="player | $damage_projectile" value="250" >
</E>
<E key="player | $damage_slice" value="8" >
</E>
<E key="player_rng_items | $damage_projectile" value="12" >
</E>
<E key="playerghost | $damage_melee" value="1" >
</E>
<E key="playerghost | $damage_projectile" value="1" >
</E>
<E key="playerghost | $damage_slice" value="2" >
</E>
<E key="rat | $damage_melee" value="3" >
</E>
<E key="roboguard | $damage_explosion" value="1" >
</E>
<E key="roboguard | $damage_melee" value="3" >
</E>
<E key="roboguard | $damage_projectile" value="6" >
</E>
<E key="scavenger_invis | $damage_projectile" value="2" >
</E>
<E key="shooterflower | $damage_projectile" value="1" >
</E>
<E key="shotgunner | $damage_projectile" value="2" >
</E>
<E key="skullfly | $damage_fire" value="2" >
</E>
<E key="skullfly | $damage_melee" value="2" >
</E>
<E key="skullfly | $damage_projectile" value="1" >
</E>
<E key="skullrat | $damage_melee" value="8" >
</E>
<E key="slimeshooter_nontoxic | $damage_explosion" value="2" >
</E>
<E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
</E>
<E key="sniper | $damage_projectile" value="5" >
</E>
<E key="tank | $damage_projectile" value="2" >
</E>
<E key="tentacler | $damage_melee" value="34" >
</E>
<E key="tentacler_small | $damage_slice" value="1" >
</E>
<E key="thundermage | $damage_electricity" value="2" >
</E>
<E key="thundermage | $damage_explosion" value="3" >
</E>
<E key="wizard_dark | $damage_projectile" value="4" >
</E>
<E key="wizard_swapper | $damage_projectile" value="1" >
</E>
<E key="wizard_tele | $damage_explosion" value="1" >
</E>
<E key="wizard_tele | $damage_projectile" value="3" >
</E>
<E key="wizard_twitchy | $damage_projectile" value="2" >
</E>
<E key="workshop_areadamage | $damage_holy_mountains_curse" value="1" >
</E>
<E key="worm | worm bite" value="3" >
</E>
<E key="worm_big | worm bite" value="1" >
</E>
<E key="worm_end | worm bite" value="1" >
</E>
<E key="worm_skull | worm bite" value="7" >
</E>
<E key="zombie | $damage_melee" value="9" >
</E>
</death_map>
<kill_map>
<E key="ant" value="5" >
</E>
<E key="bat" value="1" >
</E>
<E key="bloom" value="1" >
</E>
<E key="drone_physics" value="1" >
</E>
<E key="fly" value="2" >
</E>
<E key="fungus" value="1" >
</E>
<E key="player" value="1" >
</E>
<E key="rat" value="115" >
</E>
<E key="scavenger_grenade" value="4" >
</E>
<E key="scavenger_leader" value="1" >
</E>
<E key="scavenger_smg" value="2" >
</E>
<E key="scorpion" value="19" >
</E>
<E key="sheep_bat" value="1" >
</E>
<E key="slimeshooter_nontoxic" value="1" >
</E>
<E key="tentacler_small" value="1" >
</E>
<E key="wizard_dark" value="6" >
</E>
<E key="wizard_swapper" value="4" >
</E>
<E key="wizard_tele" value="2" >
</E>
<E key="wizard_twitchy" value="2" >
</E>
<E key="zombie" value="18" >
</E>
</kill_map>
</Stats>