noita-save/save00/stats/stats_zombie_weak.xml
2025-12-09 22:27:02 +08:00

157 lines
5.1 KiB
XML

<Stats deaths="5193" kills="184" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="24" >
</E>
<E key="NULL | $damage_drowning" value="135" >
</E>
<E key="NULL | $damage_electricity" value="4" >
</E>
<E key="NULL | $damage_explosion" value="134" >
</E>
<E key="NULL | $damage_fire" value="648" >
</E>
<E key="NULL | $damage_melee" value="5" >
</E>
<E key="NULL | $damage_physicshit" value="313" >
</E>
<E key="NULL | $damage_projectile" value="17" >
</E>
<E key="NULL | $damage_radioactive" value="1" >
</E>
<E key="NULL | 来自 岩浆 的材料伤害" value="2" >
</E>
<E key="NULL | 来自 绿毒岩石 的材料伤害" value="9" >
</E>
<E key="NULL | 来自 酸液 的材料伤害" value="10" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="12" >
</E>
<E key="NULL | 来自材料的伤害:毒冰" value="1" >
</E>
<E key="NULL | 来自材料的伤害:毒性淤泥岩石" value="1" >
</E>
<E key="NULL | 来自材料的伤害:毒液气体" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="22" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="55" >
</E>
<E key="acidshooter_weak | $damage_melee" value="1" >
</E>
<E key="acidshooter_weak | $damage_projectile" value="14" >
</E>
<E key="blob | $damage_melee" value="1" >
</E>
<E key="contact_damage | $damage_curse" value="1" >
</E>
<E key="firemage_weak | $damage_explosion" value="12" >
</E>
<E key="firemage_weak | $damage_fire" value="29" >
</E>
<E key="firemage_weak | $damage_melee" value="4" >
</E>
<E key="firemage_weak | $damage_projectile" value="1" >
</E>
<E key="giantshooter_weak | $damage_melee" value="4" >
</E>
<E key="longleg | $damage_melee" value="67" >
</E>
<E key="miner_weak | $damage_drill" value="1" >
</E>
<E key="miner_weak | $damage_explosion" value="684" >
</E>
<E key="miner_weak | $damage_melee" value="481" >
</E>
<E key="miner_weak | $damage_projectile" value="11" >
</E>
<E key="miner_weak | $damage_slice" value="2" >
</E>
<E key="miniblob | $damage_melee" value="5" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="19" >
</E>
<E key="player | " value="6" >
</E>
<E key="player | $damage_explosion" value="63" >
</E>
<E key="player | $damage_fire" value="1" >
</E>
<E key="player | $damage_ice" value="1" >
</E>
<E key="player | $damage_projectile" value="935" >
</E>
<E key="player | $damage_slice" value="174" >
</E>
<E key="player_rng_items | $damage_electricity" value="5" >
</E>
<E key="player_rng_items | $damage_explosion" value="7" >
</E>
<E key="player_rng_items | $damage_melee" value="1" >
</E>
<E key="player_rng_items | $damage_projectile" value="88" >
</E>
<E key="player_rng_items | $damage_slice" value="29" >
</E>
<E key="playerghost | $damage_projectile" value="1" >
</E>
<E key="playerghost | $damage_slice" value="3" >
</E>
<E key="shaman | $damage_projectile" value="1" >
</E>
<E key="shotgunner | $damage_projectile" value="2" >
</E>
<E key="shotgunner_weak | $damage_explosion" value="3" >
</E>
<E key="shotgunner_weak | $damage_melee" value="91" >
</E>
<E key="shotgunner_weak | $damage_projectile" value="794" >
</E>
<E key="slimeshooter | $damage_melee" value="1" >
</E>
<E key="slimeshooter | $damage_projectile" value="1" >
</E>
<E key="slimeshooter_nontoxic | $damage_projectile" value="6" >
</E>
<E key="slimeshooter_weak | $damage_explosion" value="6" >
</E>
<E key="slimeshooter_weak | $damage_melee" value="20" >
</E>
<E key="slimeshooter_weak | $damage_projectile" value="139" >
</E>
<E key="turret_left | $damage_projectile" value="1" >
</E>
<E key="worm | worm bite" value="65" >
</E>
<E key="worm_big | worm bite" value="2" >
</E>
<E key="worm_tiny | worm bite" value="8" >
</E>
<E key="zombie | $damage_melee" value="2" >
</E>
<E key="zombie_weak | $damage_melee" value="5" >
</E>
<E key="zombie_weak | $damage_projectile" value="1" >
</E>
</death_map>
<kill_map>
<E key="acidshooter_weak" value="2" >
</E>
<E key="berserkspirit" value="1" >
</E>
<E key="longleg" value="117" >
</E>
<E key="miner_weak" value="26" >
</E>
<E key="player" value="1" >
</E>
<E key="sheep" value="1" >
</E>
<E key="shotgunner_weak" value="7" >
</E>
<E key="slimeshooter_weak" value="23" >
</E>
<E key="zombie_weak" value="6" >
</E>
</kill_map>
</Stats>