圣山1
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5368
save00/player.xml
5368
save00/player.xml
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@ -1,16 +1,66 @@
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<Stats deaths="0" kills="26" player_kills="0" player_projectile_count="0" >
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<Stats deaths="0" kills="176" player_kills="0" player_projectile_count="0" >
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<death_map>
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<death_map>
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</death_map>
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</death_map>
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<kill_map>
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<kill_map>
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<E key="acidshooter" value="2" >
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</E>
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<E key="acidshooter_weak" value="1" >
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<E key="acidshooter_weak" value="1" >
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</E>
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</E>
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||||||
<E key="longleg" value="14" >
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<E key="ant" value="1" >
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</E>
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||||||
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<E key="bat" value="12" >
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</E>
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<E key="bigfirebug" value="1" >
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</E>
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||||||
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<E key="blob" value="11" >
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||||||
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</E>
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<E key="drone_physics" value="2" >
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</E>
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<E key="firebug" value="5" >
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</E>
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<E key="fly" value="15" >
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</E>
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<E key="flynest" value="2" >
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</E>
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||||||
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<E key="fungus" value="3" >
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||||||
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</E>
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||||||
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<E key="goblin_bomb" value="1" >
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||||||
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</E>
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||||||
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<E key="longleg" value="26" >
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||||||
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</E>
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<E key="maggot" value="1" >
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</E>
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||||||
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<E key="miner" value="4" >
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</E>
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</E>
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<E key="miner_weak" value="6" >
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<E key="miner_weak" value="6" >
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</E>
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</E>
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<E key="miniblob" value="51" >
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</E>
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<E key="rat" value="2" >
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</E>
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<E key="scavenger_invis" value="1" >
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</E>
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<E key="shotgunner" value="2" >
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</E>
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<E key="shotgunner_weak" value="3" >
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<E key="shotgunner_weak" value="3" >
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</E>
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</E>
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<E key="slimeshooter" value="5" >
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</E>
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<E key="slimeshooter_weak" value="2" >
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<E key="slimeshooter_weak" value="2" >
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</E>
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</E>
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<E key="spidernest" value="1" >
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</E>
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<E key="tentacler" value="2" >
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</E>
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<E key="tentacler_small" value="1" >
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</E>
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<E key="wizard_dark" value="1" >
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</E>
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<E key="wizard_poly" value="1" >
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</E>
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<E key="wizard_swapper" value="2" >
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</E>
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<E key="zombie" value="9" >
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</E>
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</kill_map>
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</kill_map>
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</Stats>
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</Stats>
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@ -1,5 +1,5 @@
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<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
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<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
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<stats biomes_visited_with_wands="2" damage_taken="2.26544" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="26" gold="351" gold_all="351" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="7" kicks="4" killed_by="" killed_by_extra="" places_visited="2" playtime="431.067" playtime_str="0:07:11" projectiles_shot="192" streaks="0" teleports="0" wands_edited="4" world_seed="245866632" >
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<stats biomes_visited_with_wands="4" damage_taken="3.77544" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="176" gold="351" gold_all="351" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="17" kicks="6" killed_by="" killed_by_extra="" places_visited="4" playtime="1383.55" playtime_str="0:23:03" projectiles_shot="697" streaks="0" teleports="0" wands_edited="4" world_seed="245866632" >
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</stats>
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</stats>
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<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
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<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
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</biome_baseline>
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</biome_baseline>
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@ -8,6 +8,10 @@
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<biomes_visited>
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<biomes_visited>
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<E key="$biome_coalmine" value="1" >
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<E key="$biome_coalmine" value="1" >
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</E>
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</E>
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<E key="$biome_excavationsite" value="1" >
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</E>
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<E key="$biome_fungicave" value="1" >
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</E>
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<E key="$biome_holymountain" value="1" >
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<E key="$biome_holymountain" value="1" >
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</E>
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</E>
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</biomes_visited>
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</biomes_visited>
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@ -1,4 +1,4 @@
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<Stats deaths="373" kills="86" player_kills="0" player_projectile_count="0" >
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<Stats deaths="375" kills="86" player_kills="0" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="NULL | $damage_drowning" value="8" >
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<E key="NULL | $damage_drowning" value="8" >
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</E>
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</E>
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@ -52,7 +52,7 @@
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</E>
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</E>
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<E key="player | $damage_ice" value="5" >
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<E key="player | $damage_ice" value="5" >
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</E>
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</E>
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<E key="player | $damage_projectile" value="133" >
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<E key="player | $damage_projectile" value="135" >
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</E>
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</E>
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<E key="player | $damage_slice" value="9" >
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<E key="player | $damage_slice" value="9" >
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</E>
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="87" kills="1" player_kills="0" player_projectile_count="0" >
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<Stats deaths="88" kills="1" player_kills="0" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="NULL | " value="1" >
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<E key="NULL | " value="1" >
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</E>
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</E>
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@ -16,6 +16,8 @@
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</E>
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</E>
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<E key="NULL | 来自材料的伤害:酸液" value="18" >
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<E key="NULL | 来自材料的伤害:酸液" value="18" >
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</E>
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</E>
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<E key="bat | $damage_melee" value="1" >
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</E>
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<E key="blob | $damage_melee" value="1" >
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<E key="blob | $damage_melee" value="1" >
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</E>
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</E>
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<E key="firebug | $damage_melee" value="1" >
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<E key="firebug | $damage_melee" value="1" >
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@ -1,4 +1,4 @@
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<Stats deaths="212" kills="200" player_kills="0" player_projectile_count="0" >
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<Stats deaths="213" kills="201" player_kills="0" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="NULL | " value="2" >
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<E key="NULL | " value="2" >
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</E>
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</E>
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@ -34,7 +34,7 @@
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</E>
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</E>
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<E key="player | $damage_hitfx_curse" value="2" >
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<E key="player | $damage_hitfx_curse" value="2" >
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</E>
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</E>
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<E key="player | $damage_projectile" value="43" >
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<E key="player | $damage_projectile" value="44" >
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</E>
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</E>
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<E key="player | $damage_slice" value="2" >
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<E key="player | $damage_slice" value="2" >
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</E>
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</E>
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@ -78,7 +78,7 @@
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</E>
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</E>
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<E key="longleg" value="1" >
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<E key="longleg" value="1" >
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</E>
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</E>
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<E key="miniblob" value="94" >
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<E key="miniblob" value="95" >
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</E>
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</E>
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<E key="plague_rats_rat" value="3" >
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<E key="plague_rats_rat" value="3" >
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</E>
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="2401" kills="331" player_kills="6" player_projectile_count="0" >
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<Stats deaths="2423" kills="333" player_kills="6" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="0110000116b3c092_base | " value="4" >
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<E key="0110000116b3c092_base | " value="4" >
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</E>
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</E>
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@ -10,11 +10,11 @@
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</E>
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</E>
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<E key="NULL | $damage_electricity" value="1" >
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<E key="NULL | $damage_electricity" value="1" >
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</E>
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</E>
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<E key="NULL | $damage_explosion" value="170" >
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<E key="NULL | $damage_explosion" value="171" >
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</E>
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</E>
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<E key="NULL | $damage_fire" value="447" >
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<E key="NULL | $damage_fire" value="453" >
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</E>
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</E>
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<E key="NULL | $damage_physicshit" value="222" >
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<E key="NULL | $damage_physicshit" value="225" >
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</E>
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</E>
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<E key="NULL | $damage_projectile" value="9" >
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<E key="NULL | $damage_projectile" value="9" >
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</E>
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</E>
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@ -88,7 +88,7 @@
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</E>
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</E>
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<E key="player | $damage_melee" value="3" >
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<E key="player | $damage_melee" value="3" >
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</E>
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</E>
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<E key="player | $damage_projectile" value="895" >
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<E key="player | $damage_projectile" value="907" >
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</E>
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</E>
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<E key="player | $damage_slice" value="82" >
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<E key="player | $damage_slice" value="82" >
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</E>
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</E>
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@ -150,13 +150,15 @@
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</E>
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</E>
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</death_map>
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</death_map>
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<kill_map>
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<kill_map>
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<E key="alchemist" value="1" >
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</E>
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<E key="bat" value="5" >
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<E key="bat" value="5" >
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</E>
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</E>
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<E key="berserkspirit" value="1" >
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<E key="berserkspirit" value="1" >
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</E>
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</E>
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<E key="bigfirebug" value="3" >
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<E key="bigfirebug" value="3" >
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</E>
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</E>
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<E key="firebug" value="65" >
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<E key="firebug" value="66" >
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</E>
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</E>
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<E key="goblin_bomb" value="4" >
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<E key="goblin_bomb" value="4" >
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</E>
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</E>
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<Stats deaths="136" kills="39" player_kills="2" player_projectile_count="0" >
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<Stats deaths="137" kills="41" player_kills="2" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="0110000116b3c092_base | $damage_projectile" value="2" >
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<E key="0110000116b3c092_base | $damage_projectile" value="2" >
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</E>
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</E>
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</E>
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</E>
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<E key="NULL | $damage_explosion" value="5" >
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<E key="NULL | $damage_explosion" value="5" >
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</E>
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</E>
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<E key="NULL | $damage_fire" value="27" >
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<E key="NULL | $damage_fire" value="28" >
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</E>
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</E>
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<E key="NULL | $damage_physicshit" value="20" >
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<E key="NULL | $damage_physicshit" value="20" >
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</E>
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</E>
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</E>
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</E>
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<E key="playerghost" value="1" >
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<E key="playerghost" value="1" >
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</E>
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</E>
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<E key="rat" value="14" >
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<E key="rat" value="15" >
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</E>
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</E>
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<E key="shotgunner" value="3" >
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<E key="shotgunner" value="4" >
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</E>
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</E>
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<E key="slimeshooter" value="1" >
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<E key="slimeshooter" value="1" >
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</E>
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</E>
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<Stats deaths="392" kills="134" player_kills="3" player_projectile_count="0" >
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<Stats deaths="396" kills="134" player_kills="3" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="0110000116b3c092_base | " value="4" >
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<E key="0110000116b3c092_base | " value="4" >
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</E>
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</E>
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</E>
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</E>
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<E key="NULL | $damage_explosion" value="40" >
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<E key="NULL | $damage_explosion" value="40" >
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</E>
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</E>
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<E key="NULL | $damage_physicshit" value="32" >
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<E key="NULL | $damage_physicshit" value="33" >
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</E>
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</E>
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<E key="NULL | $damage_projectile" value="3" >
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<E key="NULL | $damage_projectile" value="3" >
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</E>
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</E>
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</E>
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</E>
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<E key="NULL | 来自 水 的材料伤害" value="9" >
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<E key="NULL | 来自 水 的材料伤害" value="9" >
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</E>
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</E>
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<E key="NULL | 来自材料的伤害:水" value="58" >
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<E key="NULL | 来自材料的伤害:水" value="60" >
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</E>
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</E>
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<E key="NULL | 来自材料的伤害:酸液" value="1" >
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<E key="NULL | 来自材料的伤害:酸液" value="1" >
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</E>
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</E>
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</E>
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</E>
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<E key="player | $damage_hitfx_curse" value="2" >
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<E key="player | $damage_hitfx_curse" value="2" >
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</E>
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</E>
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<E key="player | $damage_projectile" value="137" >
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<E key="player | $damage_projectile" value="138" >
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</E>
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</E>
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<E key="player | $damage_slice" value="24" >
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<E key="player | $damage_slice" value="24" >
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</E>
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</E>
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<Stats deaths="816" kills="350" player_kills="1" player_projectile_count="0" >
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<Stats deaths="832" kills="350" player_kills="1" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="NULL | " value="5" >
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<E key="NULL | " value="5" >
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</E>
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</E>
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</E>
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</E>
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<E key="NULL | $damage_electricity" value="45" >
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<E key="NULL | $damage_electricity" value="45" >
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</E>
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</E>
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<E key="NULL | $damage_explosion" value="265" >
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<E key="NULL | $damage_explosion" value="270" >
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</E>
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</E>
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<E key="NULL | $damage_physicshit" value="52" >
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<E key="NULL | $damage_physicshit" value="52" >
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</E>
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</E>
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</E>
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</E>
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<E key="player | $damage_ice" value="2" >
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<E key="player | $damage_ice" value="2" >
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</E>
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</E>
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<E key="player | $damage_projectile" value="212" >
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<E key="player | $damage_projectile" value="223" >
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</E>
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</E>
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<E key="player | $damage_slice" value="4" >
|
<E key="player | $damage_slice" value="4" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,10 +1,10 @@
|
|||||||
<Stats deaths="333" kills="74" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="337" kills="76" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | " value="1" >
|
<E key="NULL | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="25" >
|
<E key="NULL | $damage_electricity" value="25" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="138" >
|
<E key="NULL | $damage_explosion" value="140" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="13" >
|
<E key="NULL | $damage_physicshit" value="13" >
|
||||||
</E>
|
</E>
|
||||||
@ -32,7 +32,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="2" >
|
<E key="player | $damage_hitfx_curse" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="68" >
|
<E key="player | $damage_projectile" value="70" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="2" >
|
<E key="player | $damage_slice" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -60,7 +60,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="miniblob" value="4" >
|
<E key="miniblob" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="57" >
|
<E key="rat" value="59" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner" value="1" >
|
<E key="shotgunner" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="2208" kills="202" player_kills="4" player_projectile_count="0" >
|
<Stats deaths="2216" kills="202" player_kills="4" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="3" >
|
<E key="0110000116b3c092_base | " value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -22,13 +22,13 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="4" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:水" value="321" >
|
<E key="NULL | 来自材料的伤害:水" value="323" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:沼泽" value="3" >
|
<E key="NULL | 来自材料的伤害:沼泽" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:雪" value="7" >
|
<E key="NULL | 来自材料的伤害:雪" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bat | $damage_melee" value="65" >
|
<E key="bat | $damage_melee" value="66" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bigbat | $damage_melee" value="6" >
|
<E key="bigbat | $damage_melee" value="6" >
|
||||||
</E>
|
</E>
|
||||||
@ -74,7 +74,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_plasmabeam" value="6" >
|
<E key="player | $damage_plasmabeam" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="691" >
|
<E key="player | $damage_projectile" value="696" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="106" >
|
<E key="player | $damage_slice" value="106" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="968" kills="77" player_kills="2" player_projectile_count="0" >
|
<Stats deaths="990" kills="85" player_kills="2" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_melee" value="1" >
|
<E key="0110000116b3c092_base | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,7 +6,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="41" >
|
<E key="NULL | $damage_drowning" value="41" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="118" >
|
<E key="NULL | $damage_explosion" value="121" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="46" >
|
<E key="NULL | $damage_physicshit" value="46" >
|
||||||
</E>
|
</E>
|
||||||
@ -38,7 +38,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="maggot | $damage_explosion" value="4" >
|
<E key="maggot | $damage_explosion" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob | $damage_melee" value="1" >
|
<E key="miniblob | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="orb_laseremitter | $damage_plasmabeam" value="1" >
|
<E key="orb_laseremitter | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -52,11 +52,13 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_explosion" value="35" >
|
<E key="player | $damage_explosion" value="35" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="player | $damage_fire" value="3" >
|
||||||
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="25" >
|
<E key="player | $damage_hitfx_curse" value="25" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="14" >
|
<E key="player | $damage_ice" value="14" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="413" >
|
<E key="player | $damage_projectile" value="425" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="22" >
|
<E key="player | $damage_slice" value="22" >
|
||||||
</E>
|
</E>
|
||||||
@ -98,7 +100,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="tentacle_portal | $damage_melee" value="25" >
|
<E key="tentacle_portal | $damage_melee" value="25" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tentacler | $damage_melee" value="4" >
|
<E key="tentacler | $damage_melee" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tentacler_small | $damage_melee" value="2" >
|
<E key="tentacler_small | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -110,6 +112,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="wizard_hearty | $damage_projectile" value="1" >
|
<E key="wizard_hearty | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="wizard_poly | $damage_projectile" value="2" >
|
||||||
|
</E>
|
||||||
<E key="wizard_swapper | $damage_projectile" value="1" >
|
<E key="wizard_swapper | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_tele | $damage_projectile" value="2" >
|
<E key="wizard_tele | $damage_projectile" value="2" >
|
||||||
@ -130,9 +134,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="frog" value="2" >
|
<E key="frog" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="longleg" value="8" >
|
<E key="longleg" value="14" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob" value="7" >
|
<E key="miniblob" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player" value="2" >
|
<E key="player" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -154,6 +158,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="wizard_poly" value="1" >
|
<E key="wizard_poly" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="wizard_swapper" value="1" >
|
||||||
|
</E>
|
||||||
<E key="wizard_tele" value="1" >
|
<E key="wizard_tele" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie" value="11" >
|
<E key="zombie" value="11" >
|
||||||
|
|||||||
@ -1,10 +1,10 @@
|
|||||||
<Stats deaths="813" kills="9" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="820" kills="9" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | " value="9" >
|
<E key="NULL | " value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="6" >
|
<E key="NULL | $damage_electricity" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="434" >
|
<E key="NULL | $damage_explosion" value="438" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="135" >
|
<E key="NULL | $damage_fire" value="135" >
|
||||||
</E>
|
</E>
|
||||||
@ -38,7 +38,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="2" >
|
<E key="player | $damage_ice" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="86" >
|
<E key="player | $damage_projectile" value="89" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="3" >
|
<E key="player | $damage_slice" value="3" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="555" kills="119" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="558" kills="120" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="1" >
|
<E key="0110000116b3c092_base | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -10,7 +10,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="2" >
|
<E key="NULL | $damage_electricity" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="110" >
|
<E key="NULL | $damage_explosion" value="112" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="33" >
|
<E key="NULL | $damage_physicshit" value="33" >
|
||||||
</E>
|
</E>
|
||||||
@ -56,7 +56,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="3" >
|
<E key="player | $damage_hitfx_curse" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="123" >
|
<E key="player | $damage_projectile" value="124" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="10" >
|
<E key="player | $damage_slice" value="10" >
|
||||||
</E>
|
</E>
|
||||||
@ -98,7 +98,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="shotgunner" value="2" >
|
<E key="shotgunner" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter" value="2" >
|
<E key="slimeshooter" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie" value="1" >
|
<E key="zombie" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="5180" kills="217" player_kills="6" player_projectile_count="0" >
|
<Stats deaths="5208" kills="217" player_kills="6" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="4" >
|
<E key="0110000116b3c092_base | " value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -8,9 +8,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="2" >
|
<E key="NULL | $damage_electricity" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="211" >
|
<E key="NULL | $damage_explosion" value="212" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="1018" >
|
<E key="NULL | $damage_fire" value="1026" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="564" >
|
<E key="NULL | $damage_physicshit" value="564" >
|
||||||
</E>
|
</E>
|
||||||
@ -26,7 +26,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:岩浆" value="61" >
|
<E key="NULL | 来自材料的伤害:岩浆" value="62" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:毒冰" value="3" >
|
<E key="NULL | 来自材料的伤害:毒冰" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -66,7 +66,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="fireskull | $damage_melee" value="3" >
|
<E key="fireskull | $damage_melee" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fly | $damage_melee" value="8" >
|
<E key="fly | $damage_melee" value="14" >
|
||||||
</E>
|
</E>
|
||||||
<E key="frog | $damage_melee" value="6" >
|
<E key="frog | $damage_melee" value="6" >
|
||||||
</E>
|
</E>
|
||||||
@ -110,7 +110,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_plasmabeam" value="4" >
|
<E key="player | $damage_plasmabeam" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="1600" >
|
<E key="player | $damage_projectile" value="1612" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="105" >
|
<E key="player | $damage_slice" value="105" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="44" kills="63" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="45" kills="63" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="3" >
|
<E key="NULL | $damage_drowning" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -20,7 +20,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_hitfx_curse" value="2" >
|
<E key="player | $damage_hitfx_curse" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="12" >
|
<E key="player | $damage_projectile" value="13" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="3" >
|
<E key="player | $damage_slice" value="3" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="1695" kills="438" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="1704" kills="438" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="3" >
|
<E key="0110000116b3c092_base | " value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -12,9 +12,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="48" >
|
<E key="NULL | $damage_explosion" value="48" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="314" >
|
<E key="NULL | $damage_fire" value="317" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="191" >
|
<E key="NULL | $damage_physicshit" value="193" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="15" >
|
<E key="NULL | $damage_projectile" value="15" >
|
||||||
</E>
|
</E>
|
||||||
@ -72,7 +72,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="8" >
|
<E key="player | $damage_ice" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="427" >
|
<E key="player | $damage_projectile" value="431" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="51" >
|
<E key="player | $damage_slice" value="51" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,14 +1,14 @@
|
|||||||
<Stats deaths="3870" kills="245" player_kills="3" player_projectile_count="0" >
|
<Stats deaths="3948" kills="250" player_kills="3" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="2" >
|
<E key="0110000116b3c092_base | " value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | " value="13" >
|
<E key="NULL | " value="13" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="227" >
|
<E key="NULL | $damage_drowning" value="231" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="232" >
|
<E key="NULL | $damage_electricity" value="232" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="591" >
|
<E key="NULL | $damage_explosion" value="608" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="17" >
|
<E key="NULL | $damage_fire" value="17" >
|
||||||
</E>
|
</E>
|
||||||
@ -24,7 +24,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="acidshooter | $damage_projectile" value="1" >
|
<E key="acidshooter | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="ant | $damage_melee" value="93" >
|
<E key="ant | $damage_melee" value="94" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bat | $damage_melee" value="3" >
|
<E key="bat | $damage_melee" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -60,7 +60,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="firemage | $damage_melee" value="7" >
|
<E key="firemage | $damage_melee" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fly | $damage_melee" value="7" >
|
<E key="fly | $damage_melee" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="frog_big | $damage_melee" value="1" >
|
<E key="frog_big | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -110,7 +110,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="3" >
|
<E key="player | $damage_ice" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="1351" >
|
<E key="player | $damage_projectile" value="1402" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="45" >
|
<E key="player | $damage_slice" value="45" >
|
||||||
</E>
|
</E>
|
||||||
@ -194,7 +194,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="wizard_neutral | $damage_projectile" value="2" >
|
<E key="wizard_neutral | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_swapper | $damage_projectile" value="3" >
|
<E key="wizard_swapper | $damage_projectile" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_swapper | $damage_slice" value="7" >
|
<E key="wizard_swapper | $damage_slice" value="7" >
|
||||||
</E>
|
</E>
|
||||||
@ -234,7 +234,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="fish" value="2" >
|
<E key="fish" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fly" value="1" >
|
<E key="fly" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fungus" value="1" >
|
<E key="fungus" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -246,7 +246,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player" value="3" >
|
<E key="player" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="126" >
|
<E key="rat" value="129" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade" value="1" >
|
<E key="scavenger_grenade" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -264,7 +264,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="wizard_twitchy" value="1" >
|
<E key="wizard_twitchy" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie" value="34" >
|
<E key="zombie" value="35" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie_weak" value="5" >
|
<E key="zombie_weak" value="5" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="8962" kills="233" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="8991" kills="234" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="1" >
|
<E key="0110000116b3c092_base | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -10,15 +10,15 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="41" >
|
<E key="NULL | $damage_electricity" value="41" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="651" >
|
<E key="NULL | $damage_explosion" value="654" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="473" >
|
<E key="NULL | $damage_fire" value="474" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_ice" value="23" >
|
<E key="NULL | $damage_ice" value="23" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="6" >
|
<E key="NULL | $damage_melee" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="297" >
|
<E key="NULL | $damage_physicshit" value="301" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="30" >
|
<E key="NULL | $damage_projectile" value="30" >
|
||||||
</E>
|
</E>
|
||||||
@ -34,7 +34,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="66" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="66" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:岩浆" value="64" >
|
<E key="NULL | 来自材料的伤害:岩浆" value="65" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:毒冰" value="1" >
|
<E key="NULL | 来自材料的伤害:毒冰" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -52,7 +52,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="bat | $damage_melee" value="220" >
|
<E key="bat | $damage_melee" value="220" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bigbat | $damage_melee" value="14" >
|
<E key="bigbat | $damage_melee" value="15" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bigfirebug | $damage_melee" value="8" >
|
<E key="bigfirebug | $damage_melee" value="8" >
|
||||||
</E>
|
</E>
|
||||||
@ -62,9 +62,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="death_ghost | $damage_curse" value="3" >
|
<E key="death_ghost | $damage_curse" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="drone_physics | $damage_explosion" value="24" >
|
<E key="drone_physics | $damage_explosion" value="25" >
|
||||||
</E>
|
</E>
|
||||||
<E key="drone_physics | $damage_projectile" value="33" >
|
<E key="drone_physics | $damage_projectile" value="34" >
|
||||||
</E>
|
</E>
|
||||||
<E key="firebug | $damage_fire" value="61" >
|
<E key="firebug | $damage_fire" value="61" >
|
||||||
</E>
|
</E>
|
||||||
@ -120,7 +120,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="miner_weak | $damage_explosion" value="1" >
|
<E key="miner_weak | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob | $damage_melee" value="126" >
|
<E key="miniblob | $damage_melee" value="129" >
|
||||||
</E>
|
</E>
|
||||||
<E key="monk | $damage_projectile" value="7" >
|
<E key="monk | $damage_projectile" value="7" >
|
||||||
</E>
|
</E>
|
||||||
@ -144,7 +144,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="18" >
|
<E key="player | $damage_ice" value="18" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="587" >
|
<E key="player | $damage_projectile" value="589" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="43" >
|
<E key="player | $damage_slice" value="43" >
|
||||||
</E>
|
</E>
|
||||||
@ -214,15 +214,15 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_explosion" value="5" >
|
<E key="shotgunner | $damage_explosion" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_melee" value="242" >
|
<E key="shotgunner | $damage_melee" value="243" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_projectile" value="660" >
|
<E key="shotgunner | $damage_projectile" value="665" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter | $damage_explosion" value="96" >
|
<E key="slimeshooter | $damage_explosion" value="96" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter | $damage_melee" value="8" >
|
<E key="slimeshooter | $damage_melee" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter | $damage_projectile" value="247" >
|
<E key="slimeshooter | $damage_projectile" value="248" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter_nontoxic | $damage_explosion" value="1" >
|
<E key="slimeshooter_nontoxic | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -244,11 +244,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="tank_rocket | $damage_projectile" value="33" >
|
<E key="tank_rocket | $damage_projectile" value="33" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tentacler | $damage_melee" value="93" >
|
<E key="tentacler | $damage_melee" value="94" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tentacler | $damage_slice" value="1" >
|
<E key="tentacler | $damage_slice" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tentacler_small | $damage_melee" value="113" >
|
<E key="tentacler_small | $damage_melee" value="115" >
|
||||||
</E>
|
</E>
|
||||||
<E key="thundermage | $damage_electricity" value="50" >
|
<E key="thundermage | $damage_electricity" value="50" >
|
||||||
</E>
|
</E>
|
||||||
@ -272,7 +272,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="wizard_tele | $damage_explosion" value="2" >
|
<E key="wizard_tele | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_tele | $damage_projectile" value="196" >
|
<E key="wizard_tele | $damage_projectile" value="197" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_twitchy | $damage_projectile" value="5" >
|
<E key="wizard_twitchy | $damage_projectile" value="5" >
|
||||||
</E>
|
</E>
|
||||||
@ -284,7 +284,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="worm_tiny | worm bite" value="103" >
|
<E key="worm_tiny | worm bite" value="103" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie | $damage_melee" value="105" >
|
<E key="zombie | $damage_melee" value="106" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
@ -336,7 +336,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="tentacler_small" value="3" >
|
<E key="tentacler_small" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie" value="25" >
|
<E key="zombie" value="26" >
|
||||||
</E>
|
</E>
|
||||||
</kill_map>
|
</kill_map>
|
||||||
</Stats>
|
</Stats>
|
||||||
|
|||||||
@ -1,8 +1,8 @@
|
|||||||
<Stats deaths="187" kills="263" player_kills="4" player_projectile_count="0" >
|
<Stats deaths="188" kills="263" player_kills="4" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_electricity" value="16" >
|
<E key="NULL | $damage_electricity" value="16" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="51" >
|
<E key="NULL | $damage_explosion" value="52" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="12" >
|
<E key="NULL | $damage_physicshit" value="12" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,10 +1,10 @@
|
|||||||
<Stats deaths="200" kills="20" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="204" kills="20" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="4" >
|
<E key="NULL | $damage_drowning" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="3" >
|
<E key="NULL | $damage_electricity" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="42" >
|
<E key="NULL | $damage_explosion" value="43" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="3" >
|
<E key="NULL | $damage_fire" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -34,7 +34,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="6" >
|
<E key="player | $damage_ice" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="78" >
|
<E key="player | $damage_projectile" value="79" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="3" >
|
<E key="player | $damage_slice" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -54,7 +54,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="tentacler | $damage_melee" value="2" >
|
<E key="tentacler | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="wizard_dark | $damage_fire" value="1" >
|
<E key="wizard_dark | $damage_fire" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="worm | worm bite" value="3" >
|
<E key="worm | worm bite" value="3" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="2731" kills="1222" player_kills="7" player_projectile_count="0" >
|
<Stats deaths="2738" kills="1228" player_kills="7" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="4" >
|
<E key="0110000116b3c092_base | " value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -8,19 +8,19 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | " value="8" >
|
<E key="NULL | " value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="102" >
|
<E key="NULL | $damage_drowning" value="103" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="17" >
|
<E key="NULL | $damage_electricity" value="17" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="248" >
|
<E key="NULL | $damage_explosion" value="248" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="299" >
|
<E key="NULL | $damage_fire" value="301" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_ice" value="5" >
|
<E key="NULL | $damage_ice" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="4" >
|
<E key="NULL | $damage_melee" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="265" >
|
<E key="NULL | $damage_physicshit" value="266" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="20" >
|
<E key="NULL | $damage_projectile" value="20" >
|
||||||
</E>
|
</E>
|
||||||
@ -50,7 +50,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="bat | $damage_melee" value="5" >
|
<E key="bat | $damage_melee" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bigbat | $damage_melee" value="3" >
|
<E key="bigbat | $damage_melee" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="bigfirebug | $damage_fire" value="7" >
|
<E key="bigfirebug | $damage_fire" value="7" >
|
||||||
</E>
|
</E>
|
||||||
@ -116,7 +116,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_plasmabeam" value="1" >
|
<E key="player | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="733" >
|
<E key="player | $damage_projectile" value="735" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="86" >
|
<E key="player | $damage_slice" value="86" >
|
||||||
</E>
|
</E>
|
||||||
@ -232,7 +232,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="potion_aggressive" value="1" >
|
<E key="potion_aggressive" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="907" >
|
<E key="rat" value="913" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_heal" value="1" >
|
<E key="scavenger_heal" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,22 +1,22 @@
|
|||||||
<Stats deaths="1488" kills="543" player_kills="4" player_projectile_count="0" >
|
<Stats deaths="1497" kills="544" player_kills="4" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="2" >
|
<E key="0110000116b3c092_base | " value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | " value="6" >
|
<E key="NULL | " value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="41" >
|
<E key="NULL | $damage_drowning" value="42" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="7" >
|
<E key="NULL | $damage_electricity" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="307" >
|
<E key="NULL | $damage_explosion" value="307" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="92" >
|
<E key="NULL | $damage_fire" value="93" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_ice" value="2" >
|
<E key="NULL | $damage_ice" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="3" >
|
<E key="NULL | $damage_melee" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="71" >
|
<E key="NULL | $damage_physicshit" value="72" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="16" >
|
<E key="NULL | $damage_projectile" value="16" >
|
||||||
</E>
|
</E>
|
||||||
@ -50,7 +50,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="fly | $damage_melee" value="3" >
|
<E key="fly | $damage_melee" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="goblin_bomb | $damage_explosion" value="2" >
|
<E key="goblin_bomb | $damage_explosion" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="homunculus | $damage_projectile" value="2" >
|
<E key="homunculus | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -78,7 +78,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="9" >
|
<E key="player | $damage_ice" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="405" >
|
<E key="player | $damage_projectile" value="410" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="43" >
|
<E key="player | $damage_slice" value="43" >
|
||||||
</E>
|
</E>
|
||||||
@ -216,7 +216,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="radioactive_blob_trail" value="7" >
|
<E key="radioactive_blob_trail" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="351" >
|
<E key="rat" value="352" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_glue" value="2" >
|
<E key="scavenger_glue" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="67" kills="80" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="67" kills="81" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="1" >
|
<E key="NULL | $damage_drowning" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -112,6 +112,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="wizard_swapper" value="1" >
|
<E key="wizard_swapper" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="wizard_tele" value="1" >
|
||||||
|
</E>
|
||||||
<E key="zombie" value="3" >
|
<E key="zombie" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="zombie_weak" value="7" >
|
<E key="zombie_weak" value="7" >
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="510" kills="285" player_kills="5" player_projectile_count="0" >
|
<Stats deaths="512" kills="287" player_kills="5" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="1" >
|
<E key="0110000116b3c092_base | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -54,7 +54,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_melee" value="1" >
|
<E key="player | $damage_melee" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="216" >
|
<E key="player | $damage_projectile" value="218" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="11" >
|
<E key="player | $damage_slice" value="11" >
|
||||||
</E>
|
</E>
|
||||||
@ -98,7 +98,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="firebug" value="6" >
|
<E key="firebug" value="6" >
|
||||||
</E>
|
</E>
|
||||||
<E key="fly" value="4" >
|
<E key="fly" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="frog" value="1" >
|
<E key="frog" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -126,7 +126,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="potion" value="2" >
|
<E key="potion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="94" >
|
<E key="rat" value="95" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_glue" value="1" >
|
<E key="scavenger_glue" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="696" kills="186" player_kills="1" player_projectile_count="0" >
|
<Stats deaths="698" kills="188" player_kills="1" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | " value="1" >
|
<E key="NULL | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,7 +6,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="9" >
|
<E key="NULL | $damage_electricity" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="100" >
|
<E key="NULL | $damage_explosion" value="101" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="28" >
|
<E key="NULL | $damage_fire" value="28" >
|
||||||
</E>
|
</E>
|
||||||
@ -76,7 +76,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="12" >
|
<E key="player | $damage_ice" value="12" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="243" >
|
<E key="player | $damage_projectile" value="244" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="8" >
|
<E key="player | $damage_slice" value="8" >
|
||||||
</E>
|
</E>
|
||||||
@ -164,7 +164,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player" value="1" >
|
<E key="player" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="113" >
|
<E key="rat" value="115" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade" value="4" >
|
<E key="scavenger_grenade" value="4" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="242" kills="161" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="244" kills="162" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="20" >
|
<E key="NULL | $damage_drowning" value="20" >
|
||||||
</E>
|
</E>
|
||||||
@ -16,6 +16,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
||||||
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="5" >
|
<E key="NULL | 来自材料的伤害:酸液" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="9" >
|
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="9" >
|
||||||
@ -48,7 +50,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="3" >
|
<E key="player | $damage_ice" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="49" >
|
<E key="player | $damage_projectile" value="50" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="2" >
|
<E key="player | $damage_slice" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -104,7 +106,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="rat" value="83" >
|
<E key="rat" value="83" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_invis" value="1" >
|
<E key="scavenger_invis" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scorpion" value="7" >
|
<E key="scorpion" value="7" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="21" kills="17" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="22" kills="22" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_explosion" value="2" >
|
<E key="NULL | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -16,7 +16,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="1" >
|
<E key="player | $damage_ice" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="11" >
|
<E key="player | $damage_projectile" value="12" >
|
||||||
</E>
|
</E>
|
||||||
</death_map>
|
</death_map>
|
||||||
<kill_map>
|
<kill_map>
|
||||||
@ -24,9 +24,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="fish_large" value="1" >
|
<E key="fish_large" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sheep" value="10" >
|
<E key="fly" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sheep_bat" value="3" >
|
<E key="sheep" value="12" >
|
||||||
|
</E>
|
||||||
|
<E key="sheep_bat" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="sheep_fly" value="1" >
|
<E key="sheep_fly" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,10 +1,10 @@
|
|||||||
<Stats deaths="170" kills="23" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="174" kills="28" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | $damage_drowning" value="7" >
|
<E key="NULL | $damage_drowning" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="1" >
|
<E key="NULL | $damage_electricity" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="60" >
|
<E key="NULL | $damage_explosion" value="61" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="7" >
|
<E key="NULL | $damage_fire" value="7" >
|
||||||
</E>
|
</E>
|
||||||
@ -34,6 +34,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="crystal_physics | $damage_projectile" value="1" >
|
<E key="crystal_physics | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="fly | $damage_melee" value="1" >
|
||||||
|
</E>
|
||||||
<E key="miner | $damage_explosion" value="1" >
|
<E key="miner | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob | $damage_melee" value="6" >
|
<E key="miniblob | $damage_melee" value="6" >
|
||||||
@ -44,7 +46,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="1" >
|
<E key="player | $damage_ice" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="29" >
|
<E key="player | $damage_projectile" value="31" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player_rng_items | $damage_projectile" value="1" >
|
<E key="player_rng_items | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -70,7 +72,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="fungus" value="1" >
|
<E key="fungus" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob" value="10" >
|
<E key="miniblob" value="14" >
|
||||||
|
</E>
|
||||||
|
<E key="powder_stash" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="3" >
|
<E key="rat" value="3" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,8 +1,8 @@
|
|||||||
<Stats deaths="325" kills="274" player_kills="1" player_projectile_count="0" >
|
<Stats deaths="329" kills="275" player_kills="1" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="1" >
|
<E key="0110000116b3c092_base | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="73" >
|
<E key="NULL | $damage_drowning" value="75" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="8" >
|
<E key="NULL | $damage_electricity" value="8" >
|
||||||
</E>
|
</E>
|
||||||
@ -30,7 +30,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="3" >
|
<E key="NULL | 来自材料的伤害:酸液" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="16" >
|
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="17" >
|
||||||
</E>
|
</E>
|
||||||
<E key="acidshooter | $damage_projectile" value="1" >
|
<E key="acidshooter | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -64,6 +64,8 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter | $damage_projectile" value="2" >
|
<E key="slimeshooter | $damage_projectile" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
<E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
|
||||||
|
</E>
|
||||||
<E key="sniper | $damage_projectile" value="1" >
|
<E key="sniper | $damage_projectile" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="tentacler_small | $damage_melee" value="2" >
|
<E key="tentacler_small | $damage_melee" value="2" >
|
||||||
@ -106,7 +108,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="potion" value="1" >
|
<E key="potion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="200" >
|
<E key="rat" value="201" >
|
||||||
</E>
|
</E>
|
||||||
<E key="roboguard" value="1" >
|
<E key="roboguard" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="1572" kills="191" player_kills="1" player_projectile_count="0" >
|
<Stats deaths="1587" kills="192" player_kills="1" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="NULL | " value="13" >
|
<E key="NULL | " value="13" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,7 +6,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="19" >
|
<E key="NULL | $damage_electricity" value="19" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="357" >
|
<E key="NULL | $damage_explosion" value="359" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="69" >
|
<E key="NULL | $damage_fire" value="69" >
|
||||||
</E>
|
</E>
|
||||||
@ -34,7 +34,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="33" >
|
<E key="NULL | 来自材料的伤害:酸液" value="33" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="65" >
|
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="67" >
|
||||||
</E>
|
</E>
|
||||||
<E key="acidshooter | $damage_projectile" value="4" >
|
<E key="acidshooter | $damage_projectile" value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -84,7 +84,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="miner_weak | $damage_melee" value="26" >
|
<E key="miner_weak | $damage_melee" value="26" >
|
||||||
</E>
|
</E>
|
||||||
<E key="miniblob | $damage_melee" value="34" >
|
<E key="miniblob | $damage_melee" value="35" >
|
||||||
</E>
|
</E>
|
||||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="18" >
|
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="18" >
|
||||||
</E>
|
</E>
|
||||||
@ -102,7 +102,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="5" >
|
<E key="player | $damage_ice" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="207" >
|
<E key="player | $damage_projectile" value="216" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="19" >
|
<E key="player | $damage_slice" value="19" >
|
||||||
</E>
|
</E>
|
||||||
@ -112,7 +112,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="playerghost | $damage_slice" value="3" >
|
<E key="playerghost | $damage_slice" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat | $damage_melee" value="25" >
|
<E key="rat | $damage_melee" value="26" >
|
||||||
</E>
|
</E>
|
||||||
<E key="roboguard | $damage_explosion" value="3" >
|
<E key="roboguard | $damage_explosion" value="3" >
|
||||||
</E>
|
</E>
|
||||||
@ -214,7 +214,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player" value="1" >
|
<E key="player" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="105" >
|
<E key="rat" value="106" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scorpion" value="1" >
|
<E key="scorpion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
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@ -19,11 +19,11 @@
|
|||||||
EVERYTHING_TO_GOLD="0"
|
EVERYTHING_TO_GOLD="0"
|
||||||
INFINITE_GOLD_HAPPENING="0"
|
INFINITE_GOLD_HAPPENING="0"
|
||||||
_enabled="1"
|
_enabled="1"
|
||||||
clouds_01_target="25.0907"
|
clouds_01_target="24.1331"
|
||||||
clouds_02_target="16.8963"
|
clouds_02_target="14.7475"
|
||||||
consume_actions="1"
|
consume_actions="1"
|
||||||
damage_flash_multiplier="1"
|
damage_flash_multiplier="1"
|
||||||
day_count="0"
|
day_count="2"
|
||||||
fog="0"
|
fog="0"
|
||||||
fog_target="0"
|
fog_target="0"
|
||||||
global_genome_relations_modifier="0"
|
global_genome_relations_modifier="0"
|
||||||
@ -55,16 +55,20 @@
|
|||||||
rain_target="1"
|
rain_target="1"
|
||||||
session_stat_file="??STA/sessions/20251209-222510"
|
session_stat_file="??STA/sessions/20251209-222510"
|
||||||
sky_sunset_alpha_target="1"
|
sky_sunset_alpha_target="1"
|
||||||
time="0.896264"
|
time="0.324449"
|
||||||
time_dt="1"
|
time_dt="1"
|
||||||
time_total="0.646504"
|
time_total="2.07633"
|
||||||
trick_kill_gold_multiplier="2"
|
trick_kill_gold_multiplier="2"
|
||||||
twitch_has_been_active_during_this_run="0"
|
twitch_has_been_active_during_this_run="0"
|
||||||
wind="-0.00383463"
|
wind="-0.0647916"
|
||||||
wind_speed="-0.230079"
|
wind_speed="-3.88752"
|
||||||
wind_speed_sin="3"
|
wind_speed_sin="3"
|
||||||
wind_speed_sin_t="10" >
|
wind_speed_sin_t="10" >
|
||||||
<lua_globals>
|
<lua_globals>
|
||||||
|
<E
|
||||||
|
key="HELPLESS_KILLS"
|
||||||
|
value="4" >
|
||||||
|
</E>
|
||||||
<E
|
<E
|
||||||
key="HOLY_MOUNTAIN_DEPTH"
|
key="HOLY_MOUNTAIN_DEPTH"
|
||||||
value="2" >
|
value="2" >
|
||||||
@ -91,11 +95,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E
|
<E
|
||||||
key="visited_biomes"
|
key="visited_biomes"
|
||||||
value="$biome_holymountain,_EMPTY_,$biome_coalmine,_EMPTY_," >
|
value="$biome_fungicave,$biome_excavationsite,$biome_holymountain,_EMPTY_,$biome_coalmi" >
|
||||||
</E>
|
</E>
|
||||||
<E
|
<E
|
||||||
key="visited_biomes_count"
|
key="visited_biomes_count"
|
||||||
value="4" >
|
value="6" >
|
||||||
</E>
|
</E>
|
||||||
</lua_globals>
|
</lua_globals>
|
||||||
<pending_portals>
|
<pending_portals>
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user