This commit is contained in:
fengfeng 2025-12-10 12:57:35 +08:00
parent a6516b1b98
commit a90c4782f9
695 changed files with 9321 additions and 9808 deletions

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@ -1,8 +1,8 @@
<Stats deaths="0" kills="957" player_kills="0" player_projectile_count="0" > <Stats deaths="0" kills="1041" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
</death_map> </death_map>
<kill_map> <kill_map>
<E key="acidshooter" value="11" > <E key="acidshooter" value="13" >
</E> </E>
<E key="acidshooter_weak" value="1" > <E key="acidshooter_weak" value="1" >
</E> </E>
@ -14,7 +14,7 @@
</E> </E>
<E key="arrowtrap_right" value="1" > <E key="arrowtrap_right" value="1" >
</E> </E>
<E key="assassin" value="2" > <E key="assassin" value="3" >
</E> </E>
<E key="bat" value="22" > <E key="bat" value="22" >
</E> </E>
@ -22,13 +22,13 @@
</E> </E>
<E key="bigfirebug" value="1" > <E key="bigfirebug" value="1" >
</E> </E>
<E key="bigzombie" value="4" > <E key="bigzombie" value="5" >
</E> </E>
<E key="bigzombiehead" value="6" > <E key="bigzombiehead" value="7" >
</E> </E>
<E key="bigzombietorso" value="4" > <E key="bigzombietorso" value="5" >
</E> </E>
<E key="blob" value="30" > <E key="blob" value="37" >
</E> </E>
<E key="bloom" value="14" > <E key="bloom" value="14" >
</E> </E>
@ -38,17 +38,17 @@
</E> </E>
<E key="crystal_physics" value="1" > <E key="crystal_physics" value="1" >
</E> </E>
<E key="dripping_water" value="1" > <E key="dripping_water" value="2" >
</E> </E>
<E key="drone_lasership" value="27" > <E key="drone_lasership" value="28" >
</E> </E>
<E key="drone_physics" value="4" > <E key="drone_physics" value="4" >
</E> </E>
<E key="enlightened_alchemist" value="2" > <E key="enlightened_alchemist" value="2" >
</E> </E>
<E key="failed_alchemist_b" value="1" > <E key="failed_alchemist_b" value="2" >
</E> </E>
<E key="failed_alchemist_orb" value="1" > <E key="failed_alchemist_orb" value="2" >
</E> </E>
<E key="firebug" value="23" > <E key="firebug" value="23" >
</E> </E>
@ -64,7 +64,7 @@
</E> </E>
<E key="flamer" value="6" > <E key="flamer" value="6" >
</E> </E>
<E key="fly" value="46" > <E key="fly" value="47" >
</E> </E>
<E key="flynest" value="2" > <E key="flynest" value="2" >
</E> </E>
@ -72,7 +72,11 @@
</E> </E>
<E key="frog_big" value="1" > <E key="frog_big" value="1" >
</E> </E>
<E key="fungus" value="11" > <E key="fungus" value="14" >
</E>
<E key="fungus_big" value="1" >
</E>
<E key="giant" value="1" >
</E> </E>
<E key="glue" value="2" > <E key="glue" value="2" >
</E> </E>
@ -82,19 +86,23 @@
</E> </E>
<E key="icer" value="3" > <E key="icer" value="3" >
</E> </E>
<E key="iceskull" value="1" > <E key="iceskull" value="2" >
</E> </E>
<E key="longleg" value="29" > <E key="longleg" value="29" >
</E> </E>
<E key="lukki" value="7" > <E key="lukki" value="14" >
</E> </E>
<E key="lukki_dark" value="2" > <E key="lukki_creepy_long" value="1" >
</E> </E>
<E key="lukki_eggs" value="4" > <E key="lukki_dark" value="10" >
</E> </E>
<E key="lukki_longleg" value="7" > <E key="lukki_eggs" value="5" >
</E> </E>
<E key="lukki_tiny" value="16" > <E key="lukki_longleg" value="9" >
</E>
<E key="lukki_tiny" value="17" >
</E>
<E key="lurker" value="2" >
</E> </E>
<E key="maggot" value="3" > <E key="maggot" value="3" >
</E> </E>
@ -104,11 +112,11 @@
</E> </E>
<E key="miner_weak" value="6" > <E key="miner_weak" value="6" >
</E> </E>
<E key="miniblob" value="137" > <E key="miniblob" value="155" >
</E> </E>
<E key="missilecrab" value="2" > <E key="missilecrab" value="3" >
</E> </E>
<E key="monk" value="3" > <E key="monk" value="4" >
</E> </E>
<E key="necromancer" value="6" > <E key="necromancer" value="6" >
</E> </E>
@ -126,7 +134,7 @@
</E> </E>
<E key="rat" value="18" > <E key="rat" value="18" >
</E> </E>
<E key="roboguard" value="2" > <E key="roboguard" value="3" >
</E> </E>
<E key="root_grower" value="1" > <E key="root_grower" value="1" >
</E> </E>
@ -134,17 +142,17 @@
</E> </E>
<E key="scavenger_clusterbomb" value="4" > <E key="scavenger_clusterbomb" value="4" >
</E> </E>
<E key="scavenger_glue" value="7" > <E key="scavenger_glue" value="9" >
</E> </E>
<E key="scavenger_grenade" value="105" > <E key="scavenger_grenade" value="109" >
</E> </E>
<E key="scavenger_heal" value="6" > <E key="scavenger_heal" value="6" >
</E> </E>
<E key="scavenger_invis" value="1" > <E key="scavenger_invis" value="1" >
</E> </E>
<E key="scavenger_leader" value="8" > <E key="scavenger_leader" value="9" >
</E> </E>
<E key="scavenger_mine" value="8" > <E key="scavenger_mine" value="9" >
</E> </E>
<E key="scavenger_poison" value="5" > <E key="scavenger_poison" value="5" >
</E> </E>
@ -170,31 +178,33 @@
</E> </E>
<E key="slimeshooter_weak" value="2" > <E key="slimeshooter_weak" value="2" >
</E> </E>
<E key="sniper" value="22" > <E key="sniper" value="24" >
</E> </E>
<E key="spidernest" value="1" > <E key="spidernest" value="1" >
</E> </E>
<E key="spittrap_right" value="1" > <E key="spittrap_right" value="1" >
</E> </E>
<E key="tank" value="16" > <E key="tank" value="17" >
</E> </E>
<E key="tank_super" value="1" > <E key="tank_super" value="1" >
</E> </E>
<E key="tentacler" value="25" > <E key="tentacler" value="25" >
</E> </E>
<E key="tentacler_small" value="20" > <E key="tentacler_small" value="21" >
</E>
<E key="thundermage" value="2" >
</E> </E>
<E key="thunderskull" value="2" > <E key="thunderskull" value="2" >
</E> </E>
<E key="turret_left" value="2" > <E key="turret_left" value="2" >
</E> </E>
<E key="turret_right" value="1" > <E key="turret_right" value="2" >
</E> </E>
<E key="wizard_dark" value="3" > <E key="wizard_dark" value="3" >
</E> </E>
<E key="wizard_hearty" value="2" > <E key="wizard_hearty" value="2" >
</E> </E>
<E key="wizard_homing" value="3" > <E key="wizard_homing" value="5" >
</E> </E>
<E key="wizard_poly" value="1" > <E key="wizard_poly" value="1" >
</E> </E>

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@ -1,5 +1,5 @@
<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" > <Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
<stats biomes_visited_with_wands="11" damage_taken="114.285" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="957" gold="2545" gold_all="10265" gold_infinite="0" healed="66.2" heart_containers="0" hp="100" items="69" kicks="75" killed_by="" killed_by_extra="" places_visited="11" playtime="12212" playtime_str="3:23:32" projectiles_shot="16063" streaks="0" teleports="2" wands_edited="28" world_seed="245866632" > <stats biomes_visited_with_wands="12" damage_taken="176.214" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="1041" gold="2545" gold_all="10265" gold_infinite="0" healed="125" heart_containers="0" hp="100" items="108" kicks="76" killed_by="" killed_by_extra="" places_visited="12" playtime="14780" playtime_str="4:06:19" projectiles_shot="28853" streaks="0" teleports="2" wands_edited="28" world_seed="245866632" >
</stats> </stats>
<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" > <biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
</biome_baseline> </biome_baseline>
@ -28,5 +28,7 @@
</E> </E>
<E key="$biome_vault" value="1" > <E key="$biome_vault" value="1" >
</E> </E>
<E key="$biome_winter" value="1" >
</E>
</biomes_visited> </biomes_visited>
</Stats> </Stats>

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@ -1,14 +1,14 @@
<Stats deaths="390" kills="91" player_kills="0" player_projectile_count="0" > <Stats deaths="395" kills="91" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="8" > <E key="NULL | $damage_drowning" value="8" >
</E> </E>
<E key="NULL | $damage_electricity" value="6" > <E key="NULL | $damage_electricity" value="8" >
</E> </E>
<E key="NULL | $damage_explosion" value="83" > <E key="NULL | $damage_explosion" value="83" >
</E> </E>
<E key="NULL | $damage_fire" value="14" > <E key="NULL | $damage_fire" value="14" >
</E> </E>
<E key="NULL | $damage_physicshit" value="24" > <E key="NULL | $damage_physicshit" value="25" >
</E> </E>
<E key="NULL | $damage_plasmabeam" value="2" > <E key="NULL | $damage_plasmabeam" value="2" >
</E> </E>
@ -54,7 +54,7 @@
</E> </E>
<E key="player | $damage_ice" value="5" > <E key="player | $damage_ice" value="5" >
</E> </E>
<E key="player | $damage_projectile" value="144" > <E key="player | $damage_projectile" value="146" >
</E> </E>
<E key="player | $damage_slice" value="9" > <E key="player | $damage_slice" value="9" >
</E> </E>

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@ -1,6 +1,6 @@
<Stats deaths="46" kills="6" player_kills="1" player_projectile_count="0" > <Stats deaths="48" kills="7" player_kills="1" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_electricity" value="3" > <E key="NULL | $damage_electricity" value="4" >
</E> </E>
<E key="NULL | $damage_explosion" value="1" > <E key="NULL | $damage_explosion" value="1" >
</E> </E>
@ -16,7 +16,7 @@
</E> </E>
<E key="player | $damage_hitfx_curse" value="6" > <E key="player | $damage_hitfx_curse" value="6" >
</E> </E>
<E key="player | $damage_projectile" value="23" > <E key="player | $damage_projectile" value="24" >
</E> </E>
<E key="thundermage | $damage_explosion" value="1" > <E key="thundermage | $damage_explosion" value="1" >
</E> </E>
@ -32,7 +32,7 @@
</E> </E>
<E key="tentacler_small" value="1" > <E key="tentacler_small" value="1" >
</E> </E>
<E key="thunderskull" value="1" > <E key="thunderskull" value="2" >
</E> </E>
</kill_map> </kill_map>
</Stats> </Stats>

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@ -1,4 +1,4 @@
<Stats deaths="191" kills="82" player_kills="1" player_projectile_count="0" > <Stats deaths="192" kills="82" player_kills="1" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="3" > <E key="NULL | $damage_drowning" value="3" >
</E> </E>
@ -38,7 +38,7 @@
</E> </E>
<E key="player | $damage_ice" value="5" > <E key="player | $damage_ice" value="5" >
</E> </E>
<E key="player | $damage_projectile" value="48" > <E key="player | $damage_projectile" value="49" >
</E> </E>
<E key="scavenger_glue | $damage_melee" value="2" > <E key="scavenger_glue | $damage_melee" value="2" >
</E> </E>

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@ -1,4 +1,4 @@
<Stats deaths="154" kills="5" player_kills="0" player_projectile_count="0" > <Stats deaths="155" kills="5" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="14" > <E key="NULL | $damage_drowning" value="14" >
</E> </E>
@ -30,7 +30,7 @@
</E> </E>
<E key="player | $damage_ice" value="3" > <E key="player | $damage_ice" value="3" >
</E> </E>
<E key="player | $damage_projectile" value="57" > <E key="player | $damage_projectile" value="58" >
</E> </E>
<E key="player | $damage_slice" value="1" > <E key="player | $damage_slice" value="1" >
</E> </E>

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@ -1,4 +1,4 @@
<Stats deaths="160" kills="50" player_kills="1" player_projectile_count="0" > <Stats deaths="161" kills="50" player_kills="1" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="1" > <E key="NULL | $damage_drowning" value="1" >
</E> </E>
@ -32,7 +32,7 @@
</E> </E>
<E key="player | $damage_hitfx_curse" value="1" > <E key="player | $damage_hitfx_curse" value="1" >
</E> </E>
<E key="player | $damage_projectile" value="48" > <E key="player | $damage_projectile" value="49" >
</E> </E>
<E key="scavenger_glue | $damage_melee" value="3" > <E key="scavenger_glue | $damage_melee" value="3" >
</E> </E>

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@ -1,4 +1,4 @@
<Stats deaths="864" kills="361" player_kills="1" player_projectile_count="0" > <Stats deaths="871" kills="362" player_kills="1" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | " value="5" > <E key="NULL | " value="5" >
</E> </E>
@ -54,7 +54,7 @@
</E> </E>
<E key="player | $damage_ice" value="2" > <E key="player | $damage_ice" value="2" >
</E> </E>
<E key="player | $damage_projectile" value="242" > <E key="player | $damage_projectile" value="249" >
</E> </E>
<E key="player | $damage_slice" value="4" > <E key="player | $damage_slice" value="4" >
</E> </E>
@ -152,6 +152,8 @@
</E> </E>
<E key="slimespirit" value="1" > <E key="slimespirit" value="1" >
</E> </E>
<E key="thunderskull" value="1" >
</E>
<E key="wizard_dark" value="4" > <E key="wizard_dark" value="4" >
</E> </E>
<E key="wizard_neutral" value="2" > <E key="wizard_neutral" value="2" >

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@ -1,4 +1,4 @@
<Stats deaths="38" kills="4" player_kills="0" player_projectile_count="0" > <Stats deaths="39" kills="4" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | " value="2" > <E key="NULL | " value="2" >
</E> </E>
@ -10,6 +10,8 @@
</E> </E>
<E key="NULL | 来自 岩浆 的材料伤害" value="1" > <E key="NULL | 来自 岩浆 的材料伤害" value="1" >
</E> </E>
<E key="lukki_dark | $damage_curse" value="1" >
</E>
<E key="player | $damage_explosion" value="1" > <E key="player | $damage_explosion" value="1" >
</E> </E>
<E key="player | $damage_ice" value="1" > <E key="player | $damage_ice" value="1" >

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@ -1,4 +1,4 @@
<Stats deaths="155" kills="0" player_kills="0" player_projectile_count="0" > <Stats deaths="158" kills="0" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="6" > <E key="NULL | $damage_drowning" value="6" >
</E> </E>
@ -8,14 +8,16 @@
</E> </E>
<E key="NULL | $damage_fire" value="10" > <E key="NULL | $damage_fire" value="10" >
</E> </E>
<E key="NULL | $damage_physicshit" value="21" > <E key="NULL | $damage_physicshit" value="22" >
</E> </E>
<E key="NULL | 来自 紫色毒液 的材料伤害" value="1" > <E key="NULL | 来自 紫色毒液 的材料伤害" value="1" >
</E> </E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="2" > <E key="NULL | 来自材料的伤害:冰冷蒸汽" value="3" >
</E> </E>
<E key="NULL | 来自材料的伤害:酸液" value="2" > <E key="NULL | 来自材料的伤害:酸液" value="2" >
</E> </E>
<E key="lukki_dark | $damage_curse" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="6" > <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="6" >
</E> </E>
<E key="player | $damage_drill" value="4" > <E key="player | $damage_drill" value="4" >

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@ -1,4 +1,4 @@
<Stats deaths="496" kills="173" player_kills="1" player_projectile_count="0" > <Stats deaths="497" kills="173" player_kills="1" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | $damage_projectile" value="6" > <E key="0110000116b3c092_base | $damage_projectile" value="6" >
</E> </E>
@ -32,7 +32,7 @@
</E> </E>
<E key="player | $damage_hitfx_curse" value="12" > <E key="player | $damage_hitfx_curse" value="12" >
</E> </E>
<E key="player | $damage_projectile" value="256" > <E key="player | $damage_projectile" value="257" >
</E> </E>
<E key="player | $damage_slice" value="10" > <E key="player | $damage_slice" value="10" >
</E> </E>

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@ -1,16 +1,16 @@
<Stats deaths="350" kills="76" player_kills="0" player_projectile_count="0" > <Stats deaths="353" kills="76" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | " value="1" > <E key="NULL | " value="1" >
</E> </E>
<E key="NULL | $damage_electricity" value="27" > <E key="NULL | $damage_electricity" value="28" >
</E> </E>
<E key="NULL | $damage_explosion" value="144" > <E key="NULL | $damage_explosion" value="144" >
</E> </E>
<E key="NULL | $damage_physicshit" value="14" > <E key="NULL | $damage_physicshit" value="15" >
</E> </E>
<E key="NULL | $damage_projectile" value="1" > <E key="NULL | $damage_projectile" value="1" >
</E> </E>
<E key="NULL | physics body damaged" value="58" > <E key="NULL | physics body damaged" value="59" >
</E> </E>
<E key="NULL | 来自材料的伤害:汇聚法力" value="1" > <E key="NULL | 来自材料的伤害:汇聚法力" value="1" >
</E> </E>

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@ -1,8 +1,8 @@
<Stats deaths="12" kills="0" player_kills="0" player_projectile_count="0" > <Stats deaths="13" kills="0" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_physicshit" value="1" > <E key="NULL | $damage_physicshit" value="1" >
</E> </E>
<E key="lukki_dark | $damage_curse" value="5" > <E key="lukki_dark | $damage_curse" value="6" >
</E> </E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" > <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
</E> </E>

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@ -1,4 +1,4 @@
<Stats deaths="70" kills="0" player_kills="0" player_projectile_count="0" > <Stats deaths="71" kills="0" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_physicshit" value="1" > <E key="NULL | $damage_physicshit" value="1" >
</E> </E>
@ -16,7 +16,7 @@
</E> </E>
<E key="player | $damage_hitfx_curse" value="1" > <E key="player | $damage_hitfx_curse" value="1" >
</E> </E>
<E key="player | $damage_projectile" value="14" > <E key="player | $damage_projectile" value="15" >
</E> </E>
<E key="worm_skull | worm bite" value="2" > <E key="worm_skull | worm bite" value="2" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="41" kills="30" player_kills="0" player_projectile_count="0" > <Stats deaths="44" kills="31" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="1" > <E key="NULL | $damage_drowning" value="1" >
</E> </E>
@ -6,12 +6,14 @@
</E> </E>
<E key="NULL | $damage_explosion" value="1" > <E key="NULL | $damage_explosion" value="1" >
</E> </E>
<E key="NULL | $damage_water" value="12" > <E key="NULL | $damage_water" value="13" >
</E> </E>
<E key="NULL | 来自材料的伤害:水" value="1" > <E key="NULL | 来自材料的伤害:水" value="2" >
</E> </E>
<E key="NULL | 来自材料的伤害:酸液" value="3" > <E key="NULL | 来自材料的伤害:酸液" value="3" >
</E> </E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
</E>
<E key="player | $damage_explosion" value="4" > <E key="player | $damage_explosion" value="4" >
</E> </E>
<E key="player | $damage_hitfx_curse" value="3" > <E key="player | $damage_hitfx_curse" value="3" >
@ -30,7 +32,7 @@
</E> </E>
<E key="drone_lasership" value="1" > <E key="drone_lasership" value="1" >
</E> </E>
<E key="miniblob" value="21" > <E key="miniblob" value="22" >
</E> </E>
<E key="sniper" value="1" > <E key="sniper" value="1" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="1032" kills="86" player_kills="2" player_projectile_count="0" > <Stats deaths="1037" kills="86" player_kills="2" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | $damage_melee" value="1" > <E key="0110000116b3c092_base | $damage_melee" value="1" >
</E> </E>
@ -6,7 +6,7 @@
</E> </E>
<E key="NULL | $damage_drowning" value="41" > <E key="NULL | $damage_drowning" value="41" >
</E> </E>
<E key="NULL | $damage_explosion" value="122" > <E key="NULL | $damage_explosion" value="123" >
</E> </E>
<E key="NULL | $damage_physicshit" value="46" > <E key="NULL | $damage_physicshit" value="46" >
</E> </E>
@ -58,7 +58,7 @@
</E> </E>
<E key="player | $damage_ice" value="14" > <E key="player | $damage_ice" value="14" >
</E> </E>
<E key="player | $damage_projectile" value="456" > <E key="player | $damage_projectile" value="457" >
</E> </E>
<E key="player | $damage_slice" value="22" > <E key="player | $damage_slice" value="22" >
</E> </E>
@ -88,7 +88,7 @@
</E> </E>
<E key="scavenger_poison | $damage_projectile" value="2" > <E key="scavenger_poison | $damage_projectile" value="2" >
</E> </E>
<E key="shooterflower | $damage_projectile" value="24" > <E key="shooterflower | $damage_projectile" value="27" >
</E> </E>
<E key="slimeshooter | $damage_explosion" value="1" > <E key="slimeshooter | $damage_explosion" value="1" >
</E> </E>

View File

@ -1,10 +1,10 @@
<Stats deaths="834" kills="9" player_kills="0" player_projectile_count="0" > <Stats deaths="839" kills="9" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | " value="9" > <E key="NULL | " value="9" >
</E> </E>
<E key="NULL | $damage_electricity" value="6" > <E key="NULL | $damage_electricity" value="6" >
</E> </E>
<E key="NULL | $damage_explosion" value="444" > <E key="NULL | $damage_explosion" value="445" >
</E> </E>
<E key="NULL | $damage_fire" value="135" > <E key="NULL | $damage_fire" value="135" >
</E> </E>
@ -26,7 +26,7 @@
</E> </E>
<E key="firebug | $damage_fire" value="1" > <E key="firebug | $damage_fire" value="1" >
</E> </E>
<E key="lukki_dark | $damage_curse" value="5" > <E key="lukki_dark | $damage_curse" value="6" >
</E> </E>
<E key="miniblob | $damage_melee" value="1" > <E key="miniblob | $damage_melee" value="1" >
</E> </E>
@ -40,7 +40,7 @@
</E> </E>
<E key="player | $damage_ice" value="2" > <E key="player | $damage_ice" value="2" >
</E> </E>
<E key="player | $damage_projectile" value="96" > <E key="player | $damage_projectile" value="99" >
</E> </E>
<E key="player | $damage_slice" value="3" > <E key="player | $damage_slice" value="3" >
</E> </E>

View File

@ -1,14 +1,14 @@
<Stats deaths="21" kills="1" player_kills="0" player_projectile_count="0" > <Stats deaths="26" kills="1" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_explosion" value="10" > <E key="NULL | $damage_explosion" value="10" >
</E> </E>
<E key="NULL | $damage_fire" value="1" > <E key="NULL | $damage_fire" value="3" >
</E> </E>
<E key="lukki_dark | $damage_curse" value="3" > <E key="lukki_dark | $damage_curse" value="5" >
</E> </E>
<E key="player | $damage_explosion" value="1" > <E key="player | $damage_explosion" value="1" >
</E> </E>
<E key="player | $damage_projectile" value="5" > <E key="player | $damage_projectile" value="6" >
</E> </E>
<E key="player | $damage_slice" value="1" > <E key="player | $damage_slice" value="1" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="100" kills="43" player_kills="0" player_projectile_count="0" > <Stats deaths="101" kills="43" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | " value="1" > <E key="NULL | " value="1" >
</E> </E>
@ -18,7 +18,7 @@
</E> </E>
<E key="player | $damage_hitfx_curse" value="1" > <E key="player | $damage_hitfx_curse" value="1" >
</E> </E>
<E key="player | $damage_projectile" value="49" > <E key="player | $damage_projectile" value="50" >
</E> </E>
<E key="player | $damage_slice" value="7" > <E key="player | $damage_slice" value="7" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="47" kills="0" player_kills="0" player_projectile_count="0" > <Stats deaths="48" kills="0" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_electricity" value="1" > <E key="NULL | $damage_electricity" value="1" >
</E> </E>
@ -6,7 +6,7 @@
</E> </E>
<E key="NULL | $damage_physicshit" value="1" > <E key="NULL | $damage_physicshit" value="1" >
</E> </E>
<E key="NULL | physics body damaged" value="10" > <E key="NULL | physics body damaged" value="11" >
</E> </E>
<E key="icer | $damage_explosion" value="1" > <E key="icer | $damage_explosion" value="1" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="18" kills="52" player_kills="0" player_projectile_count="0" > <Stats deaths="18" kills="55" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_physicshit" value="1" > <E key="NULL | $damage_physicshit" value="1" >
</E> </E>
@ -24,7 +24,7 @@
</E> </E>
<E key="phantom_b" value="1" > <E key="phantom_b" value="1" >
</E> </E>
<E key="rat" value="24" > <E key="rat" value="27" >
</E> </E>
<E key="scavenger_glue" value="1" > <E key="scavenger_glue" value="1" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="862" kills="961" player_kills="2" player_projectile_count="0" > <Stats deaths="864" kills="963" player_kills="2" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="2" > <E key="0110000116b3c092_base | " value="2" >
</E> </E>
@ -34,7 +34,7 @@
</E> </E>
<E key="player | $damage_fire" value="1" > <E key="player | $damage_fire" value="1" >
</E> </E>
<E key="player | $damage_projectile" value="209" > <E key="player | $damage_projectile" value="210" >
</E> </E>
<E key="player | $damage_slice" value="15" > <E key="player | $damage_slice" value="15" >
</E> </E>
@ -82,7 +82,7 @@
</E> </E>
<E key="tank | $damage_projectile" value="26" > <E key="tank | $damage_projectile" value="26" >
</E> </E>
<E key="tank_rocket | $damage_explosion" value="7" > <E key="tank_rocket | $damage_explosion" value="8" >
</E> </E>
<E key="tank_rocket | $damage_projectile" value="1" > <E key="tank_rocket | $damage_projectile" value="1" >
</E> </E>
@ -114,7 +114,7 @@
</E> </E>
<E key="potion" value="9" > <E key="potion" value="9" >
</E> </E>
<E key="rat" value="537" > <E key="rat" value="538" >
</E> </E>
<E key="scavenger_glue" value="15" > <E key="scavenger_glue" value="15" >
</E> </E>
@ -122,7 +122,7 @@
</E> </E>
<E key="scavenger_smg" value="52" > <E key="scavenger_smg" value="52" >
</E> </E>
<E key="shotgunner" value="57" > <E key="shotgunner" value="58" >
</E> </E>
<E key="slimeshooter" value="25" > <E key="slimeshooter" value="25" >
</E> </E>

View File

@ -1,8 +1,8 @@
<Stats deaths="17" kills="0" player_kills="0" player_projectile_count="0" > <Stats deaths="22" kills="0" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="1" > <E key="NULL | $damage_drowning" value="2" >
</E> </E>
<E key="NULL | $damage_explosion" value="2" > <E key="NULL | $damage_explosion" value="3" >
</E> </E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="5" > <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="5" >
</E> </E>
@ -12,7 +12,9 @@
</E> </E>
<E key="player | $damage_ice" value="1" > <E key="player | $damage_ice" value="1" >
</E> </E>
<E key="player | $damage_projectile" value="6" > <E key="player | $damage_projectile" value="8" >
</E>
<E key="wizard_homing | $damage_projectile" value="1" >
</E> </E>
</death_map> </death_map>
<kill_map> <kill_map>

View File

@ -1,8 +1,8 @@
<Stats deaths="49" kills="64" player_kills="0" player_projectile_count="0" > <Stats deaths="50" kills="64" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="3" > <E key="NULL | $damage_drowning" value="3" >
</E> </E>
<E key="NULL | $damage_electricity" value="1" > <E key="NULL | $damage_electricity" value="2" >
</E> </E>
<E key="NULL | $damage_explosion" value="4" > <E key="NULL | $damage_explosion" value="4" >
</E> </E>

View File

@ -1,20 +1,20 @@
<Stats deaths="4132" kills="272" player_kills="3" player_projectile_count="0" > <Stats deaths="4181" kills="272" player_kills="3" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="2" > <E key="0110000116b3c092_base | " value="2" >
</E> </E>
<E key="NULL | " value="13" > <E key="NULL | " value="13" >
</E> </E>
<E key="NULL | $damage_drowning" value="248" > <E key="NULL | $damage_drowning" value="249" >
</E> </E>
<E key="NULL | $damage_electricity" value="234" > <E key="NULL | $damage_electricity" value="237" >
</E> </E>
<E key="NULL | $damage_explosion" value="631" > <E key="NULL | $damage_explosion" value="632" >
</E> </E>
<E key="NULL | $damage_fire" value="17" > <E key="NULL | $damage_fire" value="17" >
</E> </E>
<E key="NULL | $damage_melee" value="6" > <E key="NULL | $damage_melee" value="6" >
</E> </E>
<E key="NULL | $damage_physicshit" value="182" > <E key="NULL | $damage_physicshit" value="184" >
</E> </E>
<E key="NULL | $damage_plasmabeam" value="12" > <E key="NULL | $damage_plasmabeam" value="12" >
</E> </E>
@ -56,7 +56,7 @@
</E> </E>
<E key="firebug | $damage_melee" value="1" > <E key="firebug | $damage_melee" value="1" >
</E> </E>
<E key="firemage | $damage_explosion" value="10" > <E key="firemage | $damage_explosion" value="11" >
</E> </E>
<E key="firemage | $damage_melee" value="9" > <E key="firemage | $damage_melee" value="9" >
</E> </E>
@ -82,7 +82,7 @@
</E> </E>
<E key="longleg | $damage_melee" value="1" > <E key="longleg | $damage_melee" value="1" >
</E> </E>
<E key="lukki_dark | $damage_curse" value="1" > <E key="lukki_dark | $damage_curse" value="16" >
</E> </E>
<E key="maggot | $damage_explosion" value="22" > <E key="maggot | $damage_explosion" value="22" >
</E> </E>
@ -98,7 +98,7 @@
</E> </E>
<E key="orb_laseremitter | $damage_plasmabeam" value="4" > <E key="orb_laseremitter | $damage_plasmabeam" value="4" >
</E> </E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="216" > <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="223" >
</E> </E>
<E key="plague_rats_rat | $damage_melee" value="2" > <E key="plague_rats_rat | $damage_melee" value="2" >
</E> </E>
@ -110,9 +110,9 @@
</E> </E>
<E key="player | $damage_hitfx_curse" value="16" > <E key="player | $damage_hitfx_curse" value="16" >
</E> </E>
<E key="player | $damage_ice" value="3" > <E key="player | $damage_ice" value="7" >
</E> </E>
<E key="player | $damage_projectile" value="1488" > <E key="player | $damage_projectile" value="1502" >
</E> </E>
<E key="player | $damage_slice" value="45" > <E key="player | $damage_slice" value="45" >
</E> </E>
@ -188,7 +188,7 @@
</E> </E>
<E key="thunderskull | $damage_explosion" value="1" > <E key="thunderskull | $damage_explosion" value="1" >
</E> </E>
<E key="thunderskull | $damage_melee" value="1" > <E key="thunderskull | $damage_melee" value="2" >
</E> </E>
<E key="wizard_dark | $damage_explosion" value="3" > <E key="wizard_dark | $damage_explosion" value="3" >
</E> </E>

View File

@ -1,6 +1,6 @@
<Stats deaths="29" kills="24" player_kills="0" player_projectile_count="0" > <Stats deaths="33" kills="24" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_electricity" value="5" > <E key="NULL | $damage_electricity" value="8" >
</E> </E>
<E key="NULL | $damage_explosion" value="1" > <E key="NULL | $damage_explosion" value="1" >
</E> </E>
@ -10,7 +10,7 @@
</E> </E>
<E key="player | $damage_hitfx_curse" value="3" > <E key="player | $damage_hitfx_curse" value="3" >
</E> </E>
<E key="player | $damage_projectile" value="17" > <E key="player | $damage_projectile" value="18" >
</E> </E>
<E key="worm | worm bite" value="1" > <E key="worm | worm bite" value="1" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="52" kills="17" player_kills="0" player_projectile_count="0" > <Stats deaths="53" kills="17" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_electricity" value="6" > <E key="NULL | $damage_electricity" value="6" >
</E> </E>
@ -20,7 +20,7 @@
</E> </E>
<E key="player | $damage_hitfx_curse" value="4" > <E key="player | $damage_hitfx_curse" value="4" >
</E> </E>
<E key="player | $damage_projectile" value="21" > <E key="player | $damage_projectile" value="22" >
</E> </E>
<E key="player | $damage_slice" value="1" > <E key="player | $damage_slice" value="1" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="51" kills="18" player_kills="0" player_projectile_count="0" > <Stats deaths="52" kills="18" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_explosion" value="1" > <E key="NULL | $damage_explosion" value="1" >
</E> </E>
@ -6,6 +6,8 @@
</E> </E>
<E key="NULL | $damage_physicshit" value="5" > <E key="NULL | $damage_physicshit" value="5" >
</E> </E>
<E key="NULL | 来自材料的伤害:诅咒岩石" value="1" >
</E>
<E key="basebot_soldier | $damage_radioactive" value="1" > <E key="basebot_soldier | $damage_radioactive" value="1" >
</E> </E>
<E key="bigfirebug | $damage_projectile" value="1" > <E key="bigfirebug | $damage_projectile" value="1" >

View File

@ -1,4 +1,4 @@
<Stats deaths="9079" kills="236" player_kills="0" player_projectile_count="0" > <Stats deaths="9096" kills="236" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="1" > <E key="0110000116b3c092_base | " value="1" >
</E> </E>
@ -10,7 +10,7 @@
</E> </E>
<E key="NULL | $damage_electricity" value="41" > <E key="NULL | $damage_electricity" value="41" >
</E> </E>
<E key="NULL | $damage_explosion" value="664" > <E key="NULL | $damage_explosion" value="667" >
</E> </E>
<E key="NULL | $damage_fire" value="477" > <E key="NULL | $damage_fire" value="477" >
</E> </E>
@ -18,7 +18,7 @@
</E> </E>
<E key="NULL | $damage_melee" value="6" > <E key="NULL | $damage_melee" value="6" >
</E> </E>
<E key="NULL | $damage_physicshit" value="301" > <E key="NULL | $damage_physicshit" value="303" >
</E> </E>
<E key="NULL | $damage_projectile" value="30" > <E key="NULL | $damage_projectile" value="30" >
</E> </E>
@ -92,13 +92,13 @@
</E> </E>
<E key="icemage | $damage_explosion" value="10" > <E key="icemage | $damage_explosion" value="10" >
</E> </E>
<E key="icemage | $damage_ice" value="11" > <E key="icemage | $damage_ice" value="13" >
</E> </E>
<E key="icemage | $damage_melee" value="3" > <E key="icemage | $damage_melee" value="4" >
</E> </E>
<E key="iceskull | $damage_explosion" value="65" > <E key="iceskull | $damage_explosion" value="65" >
</E> </E>
<E key="iceskull | $damage_ice" value="335" > <E key="iceskull | $damage_ice" value="336" >
</E> </E>
<E key="iceskull | $damage_melee" value="137" > <E key="iceskull | $damage_melee" value="137" >
</E> </E>
@ -130,7 +130,7 @@
</E> </E>
<E key="necromancer_shop | $damage_projectile" value="2" > <E key="necromancer_shop | $damage_projectile" value="2" >
</E> </E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="36" > <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="38" >
</E> </E>
<E key="player | " value="2" > <E key="player | " value="2" >
</E> </E>
@ -186,7 +186,7 @@
</E> </E>
<E key="scavenger_grenade | $damage_melee" value="128" > <E key="scavenger_grenade | $damage_melee" value="128" >
</E> </E>
<E key="scavenger_grenade | $damage_projectile" value="351" > <E key="scavenger_grenade | $damage_projectile" value="353" >
</E> </E>
<E key="scavenger_grenade | $damage_slice" value="1" > <E key="scavenger_grenade | $damage_slice" value="1" >
</E> </E>
@ -204,7 +204,7 @@
</E> </E>
<E key="scavenger_poison | $damage_projectile" value="1" > <E key="scavenger_poison | $damage_projectile" value="1" >
</E> </E>
<E key="scavenger_smg | $damage_explosion" value="124" > <E key="scavenger_smg | $damage_explosion" value="125" >
</E> </E>
<E key="scavenger_smg | $damage_melee" value="85" > <E key="scavenger_smg | $damage_melee" value="85" >
</E> </E>
@ -224,7 +224,7 @@
</E> </E>
<E key="slimeshooter | $damage_melee" value="8" > <E key="slimeshooter | $damage_melee" value="8" >
</E> </E>
<E key="slimeshooter | $damage_projectile" value="248" > <E key="slimeshooter | $damage_projectile" value="249" >
</E> </E>
<E key="slimeshooter_nontoxic | $damage_explosion" value="1" > <E key="slimeshooter_nontoxic | $damage_explosion" value="1" >
</E> </E>
@ -234,7 +234,7 @@
</E> </E>
<E key="sniper | $damage_melee" value="109" > <E key="sniper | $damage_melee" value="109" >
</E> </E>
<E key="sniper | $damage_projectile" value="346" > <E key="sniper | $damage_projectile" value="348" >
</E> </E>
<E key="sniper | $damage_slice" value="1" > <E key="sniper | $damage_slice" value="1" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="191" kills="263" player_kills="4" player_projectile_count="0" > <Stats deaths="192" kills="263" player_kills="4" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_electricity" value="16" > <E key="NULL | $damage_electricity" value="16" >
</E> </E>
@ -22,7 +22,7 @@
</E> </E>
<E key="player | $damage_hitfx_curse" value="10" > <E key="player | $damage_hitfx_curse" value="10" >
</E> </E>
<E key="player | $damage_projectile" value="50" > <E key="player | $damage_projectile" value="51" >
</E> </E>
<E key="roboguard | $damage_explosion" value="3" > <E key="roboguard | $damage_explosion" value="3" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="276" kills="107" player_kills="0" player_projectile_count="0" > <Stats deaths="278" kills="107" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | " value="2" > <E key="NULL | " value="2" >
</E> </E>
@ -48,7 +48,7 @@
</E> </E>
<E key="player | $damage_ice" value="9" > <E key="player | $damage_ice" value="9" >
</E> </E>
<E key="player | $damage_projectile" value="77" > <E key="player | $damage_projectile" value="79" >
</E> </E>
<E key="player | $damage_slice" value="4" > <E key="player | $damage_slice" value="4" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="3579" kills="635" player_kills="12" player_projectile_count="0" > <Stats deaths="3593" kills="637" player_kills="12" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | $damage_explosion" value="1" > <E key="0110000116b3c092_base | $damage_explosion" value="1" >
</E> </E>
@ -18,7 +18,7 @@
</E> </E>
<E key="NULL | $damage_melee" value="1" > <E key="NULL | $damage_melee" value="1" >
</E> </E>
<E key="NULL | $damage_physicshit" value="329" > <E key="NULL | $damage_physicshit" value="336" >
</E> </E>
<E key="NULL | $damage_plasmabeam" value="2" > <E key="NULL | $damage_plasmabeam" value="2" >
</E> </E>
@ -38,7 +38,7 @@
</E> </E>
<E key="NULL | 来自材料的伤害:冰冷液体" value="17" > <E key="NULL | 来自材料的伤害:冰冷液体" value="17" >
</E> </E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="154" > <E key="NULL | 来自材料的伤害:冰冷蒸汽" value="155" >
</E> </E>
<E key="NULL | 来自材料的伤害:岩浆" value="1" > <E key="NULL | 来自材料的伤害:岩浆" value="1" >
</E> </E>
@ -102,7 +102,7 @@
</E> </E>
<E key="orb_laseremitter | $damage_plasmabeam" value="1" > <E key="orb_laseremitter | $damage_plasmabeam" value="1" >
</E> </E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="102" > <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="104" >
</E> </E>
<E key="physics_ragdoll_part_exploding | $damage_explosion" value="2" > <E key="physics_ragdoll_part_exploding | $damage_explosion" value="2" >
</E> </E>
@ -126,7 +126,7 @@
</E> </E>
<E key="player | $damage_physicshit" value="1" > <E key="player | $damage_physicshit" value="1" >
</E> </E>
<E key="player | $damage_projectile" value="1624" > <E key="player | $damage_projectile" value="1628" >
</E> </E>
<E key="player | $damage_slice" value="82" > <E key="player | $damage_slice" value="82" >
</E> </E>
@ -220,7 +220,7 @@
</E> </E>
<E key="potion" value="1" > <E key="potion" value="1" >
</E> </E>
<E key="rat" value="483" > <E key="rat" value="485" >
</E> </E>
<E key="scavenger_grenade" value="4" > <E key="scavenger_grenade" value="4" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="355" kills="5" player_kills="0" player_projectile_count="0" > <Stats deaths="357" kills="5" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="11" > <E key="NULL | $damage_drowning" value="11" >
</E> </E>
@ -6,9 +6,9 @@
</E> </E>
<E key="NULL | $damage_explosion" value="47" > <E key="NULL | $damage_explosion" value="47" >
</E> </E>
<E key="NULL | $damage_fire" value="12" > <E key="NULL | $damage_fire" value="13" >
</E> </E>
<E key="NULL | $damage_physicshit" value="43" > <E key="NULL | $damage_physicshit" value="44" >
</E> </E>
<E key="NULL | $damage_projectile" value="4" > <E key="NULL | $damage_projectile" value="4" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="235" kills="149" player_kills="0" player_projectile_count="0" > <Stats deaths="237" kills="149" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | $damage_projectile" value="3" > <E key="0110000116b3c092_base | $damage_projectile" value="3" >
</E> </E>
@ -8,7 +8,7 @@
</E> </E>
<E key="NULL | $damage_explosion" value="18" > <E key="NULL | $damage_explosion" value="18" >
</E> </E>
<E key="NULL | $damage_physicshit" value="32" > <E key="NULL | $damage_physicshit" value="33" >
</E> </E>
<E key="NULL | $damage_plasmabeam" value="1" > <E key="NULL | $damage_plasmabeam" value="1" >
</E> </E>
@ -36,7 +36,7 @@
</E> </E>
<E key="player | $damage_ice" value="6" > <E key="player | $damage_ice" value="6" >
</E> </E>
<E key="player | $damage_projectile" value="106" > <E key="player | $damage_projectile" value="107" >
</E> </E>
<E key="player | $damage_slice" value="6" > <E key="player | $damage_slice" value="6" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="135" kills="16" player_kills="0" player_projectile_count="0" > <Stats deaths="137" kills="16" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_electricity" value="4" > <E key="NULL | $damage_electricity" value="4" >
</E> </E>
@ -14,7 +14,7 @@
</E> </E>
<E key="NULL | 来自材料的伤害:酸液" value="3" > <E key="NULL | 来自材料的伤害:酸液" value="3" >
</E> </E>
<E key="lukki_dark | $damage_curse" value="1" > <E key="lukki_dark | $damage_curse" value="2" >
</E> </E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" > <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
</E> </E>
@ -26,7 +26,7 @@
</E> </E>
<E key="player | $damage_ice" value="4" > <E key="player | $damage_ice" value="4" >
</E> </E>
<E key="player | $damage_projectile" value="39" > <E key="player | $damage_projectile" value="40" >
</E> </E>
<E key="player_rng_items | $damage_projectile" value="2" > <E key="player_rng_items | $damage_projectile" value="2" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="2368" kills="509" player_kills="7" player_projectile_count="0" > <Stats deaths="2369" kills="510" player_kills="7" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | $damage_explosion" value="2" > <E key="0110000116b3c092_base | $damage_explosion" value="2" >
</E> </E>
@ -10,7 +10,7 @@
</E> </E>
<E key="NULL | $damage_electricity" value="20" > <E key="NULL | $damage_electricity" value="20" >
</E> </E>
<E key="NULL | $damage_explosion" value="219" > <E key="NULL | $damage_explosion" value="220" >
</E> </E>
<E key="NULL | $damage_fire" value="50" > <E key="NULL | $damage_fire" value="50" >
</E> </E>
@ -162,7 +162,7 @@
</E> </E>
<E key="player" value="7" > <E key="player" value="7" >
</E> </E>
<E key="rat" value="443" > <E key="rat" value="444" >
</E> </E>
<E key="scavenger_grenade" value="1" > <E key="scavenger_grenade" value="1" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="2781" kills="1240" player_kills="7" player_projectile_count="0" > <Stats deaths="2783" kills="1240" player_kills="7" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="4" > <E key="0110000116b3c092_base | " value="4" >
</E> </E>
@ -12,7 +12,7 @@
</E> </E>
<E key="NULL | $damage_electricity" value="17" > <E key="NULL | $damage_electricity" value="17" >
</E> </E>
<E key="NULL | $damage_explosion" value="253" > <E key="NULL | $damage_explosion" value="254" >
</E> </E>
<E key="NULL | $damage_fire" value="303" > <E key="NULL | $damage_fire" value="303" >
</E> </E>
@ -82,7 +82,7 @@
</E> </E>
<E key="icemage | $damage_explosion" value="6" > <E key="icemage | $damage_explosion" value="6" >
</E> </E>
<E key="iceskull | $damage_explosion" value="37" > <E key="iceskull | $damage_explosion" value="38" >
</E> </E>
<E key="iceskull | $damage_ice" value="18" > <E key="iceskull | $damage_ice" value="18" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="1147" kills="1046" player_kills="7" player_projectile_count="0" > <Stats deaths="1148" kills="1046" player_kills="7" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="1" > <E key="0110000116b3c092_base | " value="1" >
</E> </E>
@ -18,7 +18,7 @@
</E> </E>
<E key="NULL | $damage_projectile" value="5" > <E key="NULL | $damage_projectile" value="5" >
</E> </E>
<E key="NULL | $damage_radioactive" value="140" > <E key="NULL | $damage_radioactive" value="141" >
</E> </E>
<E key="NULL | 来自 酸液 的材料伤害" value="2" > <E key="NULL | 来自 酸液 的材料伤害" value="2" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="102" kills="30" player_kills="0" player_projectile_count="0" > <Stats deaths="103" kills="30" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="2" > <E key="NULL | $damage_drowning" value="2" >
</E> </E>
@ -12,7 +12,7 @@
</E> </E>
<E key="NULL | 来自材料的伤害:诅咒岩石" value="2" > <E key="NULL | 来自材料的伤害:诅咒岩石" value="2" >
</E> </E>
<E key="lukki_dark | $damage_curse" value="1" > <E key="lukki_dark | $damage_curse" value="2" >
</E> </E>
<E key="maggot | $damage_explosion" value="2" > <E key="maggot | $damage_explosion" value="2" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="1504" kills="544" player_kills="4" player_projectile_count="0" > <Stats deaths="1504" kills="545" player_kills="4" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="2" > <E key="0110000116b3c092_base | " value="2" >
</E> </E>
@ -216,7 +216,7 @@
</E> </E>
<E key="radioactive_blob_trail" value="7" > <E key="radioactive_blob_trail" value="7" >
</E> </E>
<E key="rat" value="352" > <E key="rat" value="353" >
</E> </E>
<E key="scavenger_glue" value="2" > <E key="scavenger_glue" value="2" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="967" kills="855" player_kills="9" player_projectile_count="0" > <Stats deaths="973" kills="858" player_kills="9" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="1" > <E key="0110000116b3c092_base | " value="1" >
</E> </E>
@ -12,13 +12,13 @@
</E> </E>
<E key="NULL | $damage_explosion" value="135" > <E key="NULL | $damage_explosion" value="135" >
</E> </E>
<E key="NULL | $damage_fire" value="43" > <E key="NULL | $damage_fire" value="44" >
</E> </E>
<E key="NULL | $damage_physicshit" value="108" > <E key="NULL | $damage_physicshit" value="109" >
</E> </E>
<E key="NULL | $damage_projectile" value="2" > <E key="NULL | $damage_projectile" value="2" >
</E> </E>
<E key="NULL | $damage_radioactive" value="55" > <E key="NULL | $damage_radioactive" value="57" >
</E> </E>
<E key="NULL | 来自 冰冻液体 的材料伤害" value="2" > <E key="NULL | 来自 冰冻液体 的材料伤害" value="2" >
</E> </E>
@ -80,7 +80,7 @@
</E> </E>
<E key="player | $damage_ice" value="7" > <E key="player | $damage_ice" value="7" >
</E> </E>
<E key="player | $damage_projectile" value="310" > <E key="player | $damage_projectile" value="312" >
</E> </E>
<E key="player | $damage_slice" value="19" > <E key="player | $damage_slice" value="19" >
</E> </E>
@ -154,7 +154,7 @@
</E> </E>
<E key="playerghost" value="1" > <E key="playerghost" value="1" >
</E> </E>
<E key="rat" value="491" > <E key="rat" value="493" >
</E> </E>
<E key="scavenger_glue" value="2" > <E key="scavenger_glue" value="2" >
</E> </E>
@ -174,7 +174,7 @@
</E> </E>
<E key="sniper" value="4" > <E key="sniper" value="4" >
</E> </E>
<E key="tentacler_small" value="5" > <E key="tentacler_small" value="6" >
</E> </E>
<E key="thundermage" value="2" > <E key="thundermage" value="2" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="480" kills="291" player_kills="5" player_projectile_count="0" > <Stats deaths="481" kills="291" player_kills="5" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | $damage_explosion" value="1" > <E key="0110000116b3c092_base | $damage_explosion" value="1" >
</E> </E>
@ -30,7 +30,7 @@
</E> </E>
<E key="player | $damage_hitfx_curse" value="6" > <E key="player | $damage_hitfx_curse" value="6" >
</E> </E>
<E key="player | $damage_projectile" value="208" > <E key="player | $damage_projectile" value="209" >
</E> </E>
<E key="player | $damage_slice" value="5" > <E key="player | $damage_slice" value="5" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="99" kills="73" player_kills="4" player_projectile_count="0" > <Stats deaths="99" kills="74" player_kills="4" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | $damage_projectile" value="3" > <E key="0110000116b3c092_base | $damage_projectile" value="3" >
</E> </E>
@ -34,7 +34,7 @@
</E> </E>
<E key="bigzombietorso" value="1" > <E key="bigzombietorso" value="1" >
</E> </E>
<E key="iceskull" value="8" > <E key="iceskull" value="9" >
</E> </E>
<E key="miniblob" value="3" > <E key="miniblob" value="3" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="540" kills="293" player_kills="5" player_projectile_count="0" > <Stats deaths="541" kills="293" player_kills="5" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="1" > <E key="0110000116b3c092_base | " value="1" >
</E> </E>
@ -36,6 +36,8 @@
</E> </E>
<E key="frog_big | $damage_melee" value="1" > <E key="frog_big | $damage_melee" value="1" >
</E> </E>
<E key="lukki_dark | $damage_curse" value="1" >
</E>
<E key="maggot | $damage_explosion" value="3" > <E key="maggot | $damage_explosion" value="3" >
</E> </E>
<E key="miner | $damage_explosion" value="1" > <E key="miner | $damage_explosion" value="1" >

View File

@ -1,18 +1,18 @@
<Stats deaths="723" kills="189" player_kills="1" player_projectile_count="0" > <Stats deaths="729" kills="189" player_kills="1" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | " value="1" > <E key="NULL | " value="1" >
</E> </E>
<E key="NULL | $damage_drowning" value="12" > <E key="NULL | $damage_drowning" value="12" >
</E> </E>
<E key="NULL | $damage_electricity" value="9" > <E key="NULL | $damage_electricity" value="10" >
</E> </E>
<E key="NULL | $damage_explosion" value="101" > <E key="NULL | $damage_explosion" value="101" >
</E> </E>
<E key="NULL | $damage_fire" value="29" > <E key="NULL | $damage_fire" value="30" >
</E> </E>
<E key="NULL | $damage_melee" value="1" > <E key="NULL | $damage_melee" value="1" >
</E> </E>
<E key="NULL | $damage_physicshit" value="24" > <E key="NULL | $damage_physicshit" value="25" >
</E> </E>
<E key="NULL | $damage_plasmabeam" value="3" > <E key="NULL | $damage_plasmabeam" value="3" >
</E> </E>
@ -28,7 +28,7 @@
</E> </E>
<E key="NULL | 来自材料的伤害:诅咒岩石" value="2" > <E key="NULL | 来自材料的伤害:诅咒岩石" value="2" >
</E> </E>
<E key="NULL | 来自材料的伤害:酸液" value="14" > <E key="NULL | 来自材料的伤害:酸液" value="15" >
</E> </E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="16" > <E key="NULL | 来自材料的伤害:附有毒液的岩石" value="16" >
</E> </E>
@ -78,7 +78,7 @@
</E> </E>
<E key="player | $damage_ice" value="12" > <E key="player | $damage_ice" value="12" >
</E> </E>
<E key="player | $damage_projectile" value="258" > <E key="player | $damage_projectile" value="259" >
</E> </E>
<E key="player | $damage_slice" value="8" > <E key="player | $damage_slice" value="8" >
</E> </E>
@ -116,6 +116,8 @@
</E> </E>
<E key="slimeshooter_nontoxic | $damage_projectile" value="1" > <E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
</E> </E>
<E key="sniper | $damage_explosion" value="1" >
</E>
<E key="sniper | $damage_projectile" value="5" > <E key="sniper | $damage_projectile" value="5" >
</E> </E>
<E key="tank | $damage_projectile" value="2" > <E key="tank | $damage_projectile" value="2" >

View File

@ -1,4 +1,4 @@
<Stats deaths="98" kills="254" player_kills="0" player_projectile_count="0" > <Stats deaths="100" kills="254" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="1" > <E key="0110000116b3c092_base | " value="1" >
</E> </E>
@ -18,7 +18,7 @@
</E> </E>
<E key="player | $damage_ice" value="5" > <E key="player | $damage_ice" value="5" >
</E> </E>
<E key="player | $damage_projectile" value="47" > <E key="player | $damage_projectile" value="49" >
</E> </E>
<E key="player | $damage_slice" value="2" > <E key="player | $damage_slice" value="2" >
</E> </E>

View File

@ -1,8 +1,8 @@
<Stats deaths="106" kills="19" player_kills="0" player_projectile_count="0" > <Stats deaths="109" kills="20" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="7" > <E key="NULL | $damage_drowning" value="7" >
</E> </E>
<E key="NULL | $damage_explosion" value="28" > <E key="NULL | $damage_explosion" value="29" >
</E> </E>
<E key="NULL | $damage_physicshit" value="3" > <E key="NULL | $damage_physicshit" value="3" >
</E> </E>
@ -12,7 +12,9 @@
</E> </E>
<E key="NULL | 来自材料的伤害:酸液" value="8" > <E key="NULL | 来自材料的伤害:酸液" value="8" >
</E> </E>
<E key="assassin | $damage_melee" value="1" > <E key="assassin | $damage_melee" value="2" >
</E>
<E key="blob | $damage_melee" value="1" >
</E> </E>
<E key="drone_lasership | $damage_projectile" value="1" > <E key="drone_lasership | $damage_projectile" value="1" >
</E> </E>
@ -56,7 +58,7 @@
<kill_map> <kill_map>
<E key="drone_lasership" value="1" > <E key="drone_lasership" value="1" >
</E> </E>
<E key="miniblob" value="4" > <E key="miniblob" value="5" >
</E> </E>
<E key="rat" value="10" > <E key="rat" value="10" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="48" kills="1" player_kills="0" player_projectile_count="0" > <Stats deaths="49" kills="1" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_electricity" value="2" > <E key="NULL | $damage_electricity" value="2" >
</E> </E>
@ -10,7 +10,7 @@
</E> </E>
<E key="player | $damage_explosion" value="4" > <E key="player | $damage_explosion" value="4" >
</E> </E>
<E key="player | $damage_projectile" value="19" > <E key="player | $damage_projectile" value="20" >
</E> </E>
<E key="player | $damage_slice" value="1" > <E key="player | $damage_slice" value="1" >
</E> </E>

View File

@ -1,10 +1,10 @@
<Stats deaths="250" kills="162" player_kills="0" player_projectile_count="0" > <Stats deaths="252" kills="162" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="20" > <E key="NULL | $damage_drowning" value="20" >
</E> </E>
<E key="NULL | $damage_electricity" value="5" > <E key="NULL | $damage_electricity" value="5" >
</E> </E>
<E key="NULL | $damage_explosion" value="73" > <E key="NULL | $damage_explosion" value="74" >
</E> </E>
<E key="NULL | $damage_fire" value="10" > <E key="NULL | $damage_fire" value="10" >
</E> </E>
@ -34,7 +34,7 @@
</E> </E>
<E key="fly | $damage_melee" value="2" > <E key="fly | $damage_melee" value="2" >
</E> </E>
<E key="lukki_dark | $damage_curse" value="1" > <E key="lukki_dark | $damage_curse" value="2" >
</E> </E>
<E key="maggot | $damage_explosion" value="1" > <E key="maggot | $damage_explosion" value="1" >
</E> </E>

View File

@ -1,4 +1,4 @@
<Stats deaths="22" kills="8" player_kills="0" player_projectile_count="0" > <Stats deaths="23" kills="8" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="1" > <E key="NULL | $damage_drowning" value="1" >
</E> </E>
@ -8,7 +8,7 @@
</E> </E>
<E key="fly | $damage_melee" value="2" > <E key="fly | $damage_melee" value="2" >
</E> </E>
<E key="lukki_dark | $damage_curse" value="3" > <E key="lukki_dark | $damage_curse" value="4" >
</E> </E>
<E key="player | $damage_drill" value="1" > <E key="player | $damage_drill" value="1" >
</E> </E>

View File

@ -1,12 +1,16 @@
<Stats deaths="14" kills="0" player_kills="0" player_projectile_count="0" > <Stats deaths="17" kills="1" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_explosion" value="1" >
</E>
<E key="NULL | $damage_fire" value="4" > <E key="NULL | $damage_fire" value="4" >
</E> </E>
<E key="lukki_dark | $damage_curse" value="5" > <E key="lukki_dark | $damage_curse" value="5" >
</E> </E>
<E key="player | $damage_projectile" value="5" > <E key="player | $damage_projectile" value="7" >
</E> </E>
</death_map> </death_map>
<kill_map> <kill_map>
<E key="lurker" value="1" >
</E>
</kill_map> </kill_map>
</Stats> </Stats>

View File

@ -1,4 +1,4 @@
<Stats deaths="133" kills="14" player_kills="0" player_projectile_count="0" > <Stats deaths="135" kills="14" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="3" > <E key="NULL | $damage_drowning" value="3" >
</E> </E>
@ -22,7 +22,7 @@
</E> </E>
<E key="bloom | $damage_projectile" value="1" > <E key="bloom | $damage_projectile" value="1" >
</E> </E>
<E key="lukki_dark | $damage_curse" value="8" > <E key="lukki_dark | $damage_curse" value="10" >
</E> </E>
<E key="miniblob | $damage_melee" value="1" > <E key="miniblob | $damage_melee" value="1" >
</E> </E>

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