This commit is contained in:
limil 2025-12-09 23:28:48 +08:00
parent d613ad2e9b
commit a426a87d4c
65 changed files with 2878 additions and 3187 deletions

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@ -1,4 +1,4 @@
<Stats deaths="0" kills="197" player_kills="0" player_projectile_count="0" > <Stats deaths="0" kills="229" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
</death_map> </death_map>
<kill_map> <kill_map>
@ -8,7 +8,7 @@
</E> </E>
<E key="ant" value="1" > <E key="ant" value="1" >
</E> </E>
<E key="bat" value="18" > <E key="bat" value="22" >
</E> </E>
<E key="bigbat" value="2" > <E key="bigbat" value="2" >
</E> </E>
@ -18,7 +18,11 @@
</E> </E>
<E key="drone_physics" value="2" > <E key="drone_physics" value="2" >
</E> </E>
<E key="firebug" value="5" > <E key="firebug" value="23" >
</E>
<E key="firebugnest" value="1" >
</E>
<E key="fireskull" value="1" >
</E> </E>
<E key="fly" value="17" > <E key="fly" value="17" >
</E> </E>
@ -32,7 +36,7 @@
</E> </E>
<E key="maggot" value="1" > <E key="maggot" value="1" >
</E> </E>
<E key="miner" value="4" > <E key="miner" value="6" >
</E> </E>
<E key="miner_weak" value="6" > <E key="miner_weak" value="6" >
</E> </E>
@ -42,11 +46,11 @@
</E> </E>
<E key="scavenger_invis" value="1" > <E key="scavenger_invis" value="1" >
</E> </E>
<E key="shotgunner" value="3" > <E key="shotgunner" value="8" >
</E> </E>
<E key="shotgunner_weak" value="3" > <E key="shotgunner_weak" value="3" >
</E> </E>
<E key="slimeshooter" value="7" > <E key="slimeshooter" value="8" >
</E> </E>
<E key="slimeshooter_weak" value="2" > <E key="slimeshooter_weak" value="2" >
</E> </E>

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@ -1,5 +1,5 @@
<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" > <Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
<stats biomes_visited_with_wands="4" damage_taken="5.23444" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="197" gold="351" gold_all="351" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="19" kicks="9" killed_by="" killed_by_extra="" places_visited="4" playtime="1862.22" playtime_str="0:31:02" projectiles_shot="1021" streaks="0" teleports="0" wands_edited="6" world_seed="245866632" > <stats biomes_visited_with_wands="4" damage_taken="6.88824" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="229" gold="1866" gold_all="2331" gold_infinite="0" healed="0.8" heart_containers="0" hp="100" items="28" kicks="9" killed_by="" killed_by_extra="" places_visited="4" playtime="2924.42" playtime_str="0:48:44" projectiles_shot="1540" streaks="0" teleports="0" wands_edited="10" world_seed="245866632" >
</stats> </stats>
<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" > <biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
</biome_baseline> </biome_baseline>

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@ -1,4 +1,4 @@
<Stats deaths="2429" kills="333" player_kills="6" player_projectile_count="0" > <Stats deaths="2434" kills="334" player_kills="6" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="4" > <E key="0110000116b3c092_base | " value="4" >
</E> </E>
@ -10,7 +10,7 @@
</E> </E>
<E key="NULL | $damage_electricity" value="1" > <E key="NULL | $damage_electricity" value="1" >
</E> </E>
<E key="NULL | $damage_explosion" value="171" > <E key="NULL | $damage_explosion" value="172" >
</E> </E>
<E key="NULL | $damage_fire" value="453" > <E key="NULL | $damage_fire" value="453" >
</E> </E>
@ -88,7 +88,7 @@
</E> </E>
<E key="player | $damage_melee" value="3" > <E key="player | $damage_melee" value="3" >
</E> </E>
<E key="player | $damage_projectile" value="913" > <E key="player | $damage_projectile" value="917" >
</E> </E>
<E key="player | $damage_slice" value="82" > <E key="player | $damage_slice" value="82" >
</E> </E>
@ -158,7 +158,7 @@
</E> </E>
<E key="bigfirebug" value="3" > <E key="bigfirebug" value="3" >
</E> </E>
<E key="firebug" value="66" > <E key="firebug" value="67" >
</E> </E>
<E key="goblin_bomb" value="4" > <E key="goblin_bomb" value="4" >
</E> </E>

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@ -1,4 +1,4 @@
<Stats deaths="2216" kills="202" player_kills="4" player_projectile_count="0" > <Stats deaths="2235" kills="202" player_kills="4" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="3" > <E key="0110000116b3c092_base | " value="3" >
</E> </E>
@ -28,7 +28,7 @@
</E> </E>
<E key="NULL | 来自材料的伤害:雪" value="7" > <E key="NULL | 来自材料的伤害:雪" value="7" >
</E> </E>
<E key="bat | $damage_melee" value="66" > <E key="bat | $damage_melee" value="67" >
</E> </E>
<E key="bigbat | $damage_melee" value="6" > <E key="bigbat | $damage_melee" value="6" >
</E> </E>
@ -74,7 +74,7 @@
</E> </E>
<E key="player | $damage_plasmabeam" value="6" > <E key="player | $damage_plasmabeam" value="6" >
</E> </E>
<E key="player | $damage_projectile" value="696" > <E key="player | $damage_projectile" value="714" >
</E> </E>
<E key="player | $damage_slice" value="106" > <E key="player | $damage_slice" value="106" >
</E> </E>

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@ -1,10 +1,10 @@
<Stats deaths="210" kills="38" player_kills="0" player_projectile_count="0" > <Stats deaths="212" kills="38" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="NULL | $damage_drowning" value="4" > <E key="NULL | $damage_drowning" value="4" >
</E> </E>
<E key="NULL | $damage_electricity" value="3" > <E key="NULL | $damage_electricity" value="3" >
</E> </E>
<E key="NULL | $damage_explosion" value="77" > <E key="NULL | $damage_explosion" value="78" >
</E> </E>
<E key="NULL | $damage_physicshit" value="28" > <E key="NULL | $damage_physicshit" value="28" >
</E> </E>
@ -32,7 +32,7 @@
</E> </E>
<E key="player | $damage_hitfx_curse" value="1" > <E key="player | $damage_hitfx_curse" value="1" >
</E> </E>
<E key="player | $damage_projectile" value="43" > <E key="player | $damage_projectile" value="44" >
</E> </E>
<E key="player | $damage_slice" value="9" > <E key="player | $damage_slice" value="9" >
</E> </E>

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@ -1,4 +1,4 @@
<Stats deaths="558" kills="120" player_kills="0" player_projectile_count="0" > <Stats deaths="560" kills="122" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="1" > <E key="0110000116b3c092_base | " value="1" >
</E> </E>
@ -16,7 +16,7 @@
</E> </E>
<E key="NULL | $damage_projectile" value="2" > <E key="NULL | $damage_projectile" value="2" >
</E> </E>
<E key="NULL | $damage_radioactive" value="114" > <E key="NULL | $damage_radioactive" value="115" >
</E> </E>
<E key="NULL | 来自 岩浆 的材料伤害" value="3" > <E key="NULL | 来自 岩浆 的材料伤害" value="3" >
</E> </E>
@ -40,7 +40,7 @@
</E> </E>
<E key="firebug | $damage_melee" value="2" > <E key="firebug | $damage_melee" value="2" >
</E> </E>
<E key="goblin_bomb | $damage_explosion" value="17" > <E key="goblin_bomb | $damage_explosion" value="18" >
</E> </E>
<E key="miner | $damage_explosion" value="8" > <E key="miner | $damage_explosion" value="8" >
</E> </E>
@ -90,11 +90,11 @@
</E> </E>
<E key="firebug" value="3" > <E key="firebug" value="3" >
</E> </E>
<E key="goblin_bomb" value="17" > <E key="goblin_bomb" value="18" >
</E> </E>
<E key="miniblob" value="1" > <E key="miniblob" value="1" >
</E> </E>
<E key="rat" value="86" > <E key="rat" value="87" >
</E> </E>
<E key="shotgunner" value="2" > <E key="shotgunner" value="2" >
</E> </E>

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@ -1,4 +1,4 @@
<Stats deaths="856" kills="948" player_kills="2" player_projectile_count="0" > <Stats deaths="856" kills="950" player_kills="2" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="2" > <E key="0110000116b3c092_base | " value="2" >
</E> </E>
@ -112,7 +112,7 @@
</E> </E>
<E key="potion" value="9" > <E key="potion" value="9" >
</E> </E>
<E key="rat" value="529" > <E key="rat" value="531" >
</E> </E>
<E key="scavenger_glue" value="15" > <E key="scavenger_glue" value="15" >
</E> </E>

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@ -1,4 +1,4 @@
<Stats deaths="1704" kills="438" player_kills="0" player_projectile_count="0" > <Stats deaths="1708" kills="438" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="3" > <E key="0110000116b3c092_base | " value="3" >
</E> </E>
@ -6,13 +6,13 @@
</E> </E>
<E key="NULL | " value="6" > <E key="NULL | " value="6" >
</E> </E>
<E key="NULL | $damage_drowning" value="86" > <E key="NULL | $damage_drowning" value="87" >
</E> </E>
<E key="NULL | $damage_electricity" value="7" > <E key="NULL | $damage_electricity" value="7" >
</E> </E>
<E key="NULL | $damage_explosion" value="48" > <E key="NULL | $damage_explosion" value="48" >
</E> </E>
<E key="NULL | $damage_fire" value="317" > <E key="NULL | $damage_fire" value="318" >
</E> </E>
<E key="NULL | $damage_physicshit" value="193" > <E key="NULL | $damage_physicshit" value="193" >
</E> </E>
@ -72,7 +72,7 @@
</E> </E>
<E key="player | $damage_ice" value="8" > <E key="player | $damage_ice" value="8" >
</E> </E>
<E key="player | $damage_projectile" value="431" > <E key="player | $damage_projectile" value="433" >
</E> </E>
<E key="player | $damage_slice" value="51" > <E key="player | $damage_slice" value="51" >
</E> </E>

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@ -1,4 +1,4 @@
<Stats deaths="8991" kills="234" player_kills="0" player_projectile_count="0" > <Stats deaths="9004" kills="234" player_kills="0" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="1" > <E key="0110000116b3c092_base | " value="1" >
</E> </E>
@ -10,9 +10,9 @@
</E> </E>
<E key="NULL | $damage_electricity" value="41" > <E key="NULL | $damage_electricity" value="41" >
</E> </E>
<E key="NULL | $damage_explosion" value="654" > <E key="NULL | $damage_explosion" value="656" >
</E> </E>
<E key="NULL | $damage_fire" value="474" > <E key="NULL | $damage_fire" value="477" >
</E> </E>
<E key="NULL | $damage_ice" value="23" > <E key="NULL | $damage_ice" value="23" >
</E> </E>
@ -32,7 +32,7 @@
</E> </E>
<E key="NULL | 来自材料的伤害:冰冷液体" value="22" > <E key="NULL | 来自材料的伤害:冰冷液体" value="22" >
</E> </E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="66" > <E key="NULL | 来自材料的伤害:冰冷蒸汽" value="67" >
</E> </E>
<E key="NULL | 来自材料的伤害:岩浆" value="65" > <E key="NULL | 来自材料的伤害:岩浆" value="65" >
</E> </E>
@ -86,7 +86,7 @@
</E> </E>
<E key="giantshooter | $damage_melee" value="1" > <E key="giantshooter | $damage_melee" value="1" >
</E> </E>
<E key="goblin_bomb | $damage_explosion" value="32" > <E key="goblin_bomb | $damage_explosion" value="33" >
</E> </E>
<E key="goblin_bomb | $damage_melee" value="54" > <E key="goblin_bomb | $damage_melee" value="54" >
</E> </E>
@ -98,7 +98,7 @@
</E> </E>
<E key="iceskull | $damage_explosion" value="65" > <E key="iceskull | $damage_explosion" value="65" >
</E> </E>
<E key="iceskull | $damage_ice" value="331" > <E key="iceskull | $damage_ice" value="333" >
</E> </E>
<E key="iceskull | $damage_melee" value="133" > <E key="iceskull | $damage_melee" value="133" >
</E> </E>
@ -184,7 +184,7 @@
</E> </E>
<E key="scavenger_grenade | $damage_melee" value="128" > <E key="scavenger_grenade | $damage_melee" value="128" >
</E> </E>
<E key="scavenger_grenade | $damage_projectile" value="343" > <E key="scavenger_grenade | $damage_projectile" value="344" >
</E> </E>
<E key="scavenger_grenade | $damage_slice" value="1" > <E key="scavenger_grenade | $damage_slice" value="1" >
</E> </E>
@ -214,9 +214,9 @@
</E> </E>
<E key="shotgunner | $damage_explosion" value="5" > <E key="shotgunner | $damage_explosion" value="5" >
</E> </E>
<E key="shotgunner | $damage_melee" value="243" > <E key="shotgunner | $damage_melee" value="244" >
</E> </E>
<E key="shotgunner | $damage_projectile" value="665" > <E key="shotgunner | $damage_projectile" value="667" >
</E> </E>
<E key="slimeshooter | $damage_explosion" value="96" > <E key="slimeshooter | $damage_explosion" value="96" >
</E> </E>

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@ -1,4 +1,4 @@
<Stats deaths="3420" kills="626" player_kills="12" player_projectile_count="0" > <Stats deaths="3420" kills="627" player_kills="12" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | $damage_explosion" value="1" > <E key="0110000116b3c092_base | $damage_explosion" value="1" >
</E> </E>
@ -216,7 +216,7 @@
</E> </E>
<E key="potion" value="1" > <E key="potion" value="1" >
</E> </E>
<E key="rat" value="475" > <E key="rat" value="476" >
</E> </E>
<E key="scavenger_grenade" value="4" > <E key="scavenger_grenade" value="4" >
</E> </E>

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@ -1,4 +1,4 @@
<Stats deaths="2274" kills="498" player_kills="7" player_projectile_count="0" > <Stats deaths="2276" kills="498" player_kills="7" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | $damage_explosion" value="2" > <E key="0110000116b3c092_base | $damage_explosion" value="2" >
</E> </E>
@ -30,7 +30,7 @@
</E> </E>
<E key="NULL | 来自材料的伤害:冰冷液体" value="18" > <E key="NULL | 来自材料的伤害:冰冷液体" value="18" >
</E> </E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="109" > <E key="NULL | 来自材料的伤害:冰冷蒸汽" value="111" >
</E> </E>
<E key="NULL | 来自材料的伤害:酸液" value="23" > <E key="NULL | 来自材料的伤害:酸液" value="23" >
</E> </E>

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@ -1,4 +1,4 @@
<Stats deaths="2739" kills="1228" player_kills="7" player_projectile_count="0" > <Stats deaths="2745" kills="1231" player_kills="7" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="4" > <E key="0110000116b3c092_base | " value="4" >
</E> </E>
@ -14,7 +14,7 @@
</E> </E>
<E key="NULL | $damage_explosion" value="248" > <E key="NULL | $damage_explosion" value="248" >
</E> </E>
<E key="NULL | $damage_fire" value="301" > <E key="NULL | $damage_fire" value="302" >
</E> </E>
<E key="NULL | $damage_ice" value="5" > <E key="NULL | $damage_ice" value="5" >
</E> </E>
@ -116,7 +116,7 @@
</E> </E>
<E key="player | $damage_plasmabeam" value="1" > <E key="player | $damage_plasmabeam" value="1" >
</E> </E>
<E key="player | $damage_projectile" value="736" > <E key="player | $damage_projectile" value="741" >
</E> </E>
<E key="player | $damage_slice" value="86" > <E key="player | $damage_slice" value="86" >
</E> </E>
@ -232,7 +232,7 @@
</E> </E>
<E key="potion_aggressive" value="1" > <E key="potion_aggressive" value="1" >
</E> </E>
<E key="rat" value="913" > <E key="rat" value="916" >
</E> </E>
<E key="scavenger_heal" value="1" > <E key="scavenger_heal" value="1" >
</E> </E>

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@ -1,4 +1,4 @@
<Stats deaths="1499" kills="544" player_kills="4" player_projectile_count="0" > <Stats deaths="1500" kills="544" player_kills="4" player_projectile_count="0" >
<death_map> <death_map>
<E key="0110000116b3c092_base | " value="2" > <E key="0110000116b3c092_base | " value="2" >
</E> </E>
@ -78,7 +78,7 @@
</E> </E>
<E key="player | $damage_ice" value="9" > <E key="player | $damage_ice" value="9" >
</E> </E>
<E key="player | $damage_projectile" value="412" > <E key="player | $damage_projectile" value="413" >
</E> </E>
<E key="player | $damage_slice" value="43" > <E key="player | $damage_slice" value="43" >
</E> </E>

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@ -19,11 +19,11 @@
EVERYTHING_TO_GOLD="0" EVERYTHING_TO_GOLD="0"
INFINITE_GOLD_HAPPENING="0" INFINITE_GOLD_HAPPENING="0"
_enabled="1" _enabled="1"
clouds_01_target="20.8805" clouds_01_target="9.11274"
clouds_02_target="7.44836" clouds_02_target="-18.9596"
consume_actions="1" consume_actions="1"
damage_flash_multiplier="1" damage_flash_multiplier="1"
day_count="3" day_count="4"
fog="0" fog="0"
fog_target="0" fog_target="0"
global_genome_relations_modifier="0" global_genome_relations_modifier="0"
@ -51,17 +51,17 @@
player_polymorph_random_count="0" player_polymorph_random_count="0"
player_spawn_location.x="0" player_spawn_location.x="0"
player_spawn_location.y="0" player_spawn_location.y="0"
rain="0.995013" rain="0.91"
rain_target="1" rain_target="0.914997"
session_stat_file="??STA/sessions/20251209-222510" session_stat_file="??STA/sessions/20251209-222510"
sky_sunset_alpha_target="1" sky_sunset_alpha_target="1"
time="0.041965" time="0.634721"
time_dt="1" time_dt="1"
time_total="2.79531" time_total="4.38705"
trick_kill_gold_multiplier="2" trick_kill_gold_multiplier="2"
twitch_has_been_active_during_this_run="0" twitch_has_been_active_during_this_run="0"
wind="-0.000347547" wind="-0.100023"
wind_speed="-0.0208529" wind_speed="-6.00141"
wind_speed_sin="3" wind_speed_sin="3"
wind_speed_sin_t="10" > wind_speed_sin_t="10" >
<lua_globals> <lua_globals>
@ -71,11 +71,11 @@
</E> </E>
<E <E
key="HOLY_MOUNTAIN_DEPTH" key="HOLY_MOUNTAIN_DEPTH"
value="2" > value="5" >
</E> </E>
<E <E
key="HOLY_MOUNTAIN_VISITS" key="HOLY_MOUNTAIN_VISITS"
value="1" > value="2" >
</E> </E>
<E <E
key="ORB_MAP_STRING" key="ORB_MAP_STRING"
@ -89,9 +89,13 @@
key="TEMPLE_ACTIVE_-359_1307" key="TEMPLE_ACTIVE_-359_1307"
value="1" > value="1" >
</E> </E>
<E
key="TEMPLE_ACTIVE_-359_2843"
value="1" >
</E>
<E <E
key="TEMPLE_NEXT_PERK_INDEX" key="TEMPLE_NEXT_PERK_INDEX"
value="4" > value="7" >
</E> </E>
<E <E
key="visited_biomes" key="visited_biomes"
@ -129,6 +133,15 @@
<string> <string>
PERK_PICKED_PROTECTION_MELEE PERK_PICKED_PROTECTION_MELEE
</string> </string>
<string>
PERK_PERSONAL_LASER
</string>
<string>
PERK_FUNGAL_DISEASE
</string>
<string>
PERK_STAINLESS_ARMOUR
</string>
</flags> </flags>
<changed_materials> <changed_materials>
</changed_materials> </changed_materials>