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save00/player.xml
5930
save00/player.xml
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@ -1,4 +1,4 @@
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|||||||
<Stats deaths="0" kills="197" player_kills="0" player_projectile_count="0" >
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<Stats deaths="0" kills="229" player_kills="0" player_projectile_count="0" >
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||||||
<death_map>
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<death_map>
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</death_map>
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</death_map>
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<kill_map>
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<kill_map>
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@ -8,7 +8,7 @@
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</E>
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</E>
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<E key="ant" value="1" >
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<E key="ant" value="1" >
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</E>
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</E>
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||||||
<E key="bat" value="18" >
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<E key="bat" value="22" >
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</E>
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</E>
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<E key="bigbat" value="2" >
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<E key="bigbat" value="2" >
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</E>
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</E>
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@ -18,7 +18,11 @@
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</E>
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</E>
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<E key="drone_physics" value="2" >
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<E key="drone_physics" value="2" >
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</E>
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</E>
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||||||
<E key="firebug" value="5" >
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<E key="firebug" value="23" >
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||||||
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</E>
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||||||
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<E key="firebugnest" value="1" >
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</E>
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<E key="fireskull" value="1" >
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</E>
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</E>
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<E key="fly" value="17" >
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<E key="fly" value="17" >
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||||||
</E>
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</E>
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@ -32,7 +36,7 @@
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</E>
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</E>
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<E key="maggot" value="1" >
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<E key="maggot" value="1" >
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</E>
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</E>
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<E key="miner" value="4" >
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<E key="miner" value="6" >
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||||||
</E>
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</E>
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<E key="miner_weak" value="6" >
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<E key="miner_weak" value="6" >
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</E>
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</E>
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@ -42,11 +46,11 @@
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</E>
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</E>
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<E key="scavenger_invis" value="1" >
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<E key="scavenger_invis" value="1" >
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</E>
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</E>
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<E key="shotgunner" value="3" >
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<E key="shotgunner" value="8" >
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</E>
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</E>
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<E key="shotgunner_weak" value="3" >
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<E key="shotgunner_weak" value="3" >
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</E>
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</E>
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<E key="slimeshooter" value="7" >
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<E key="slimeshooter" value="8" >
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</E>
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</E>
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<E key="slimeshooter_weak" value="2" >
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<E key="slimeshooter_weak" value="2" >
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</E>
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</E>
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@ -1,5 +1,5 @@
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<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
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<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
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<stats biomes_visited_with_wands="4" damage_taken="5.23444" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="197" gold="351" gold_all="351" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="19" kicks="9" killed_by="" killed_by_extra="" places_visited="4" playtime="1862.22" playtime_str="0:31:02" projectiles_shot="1021" streaks="0" teleports="0" wands_edited="6" world_seed="245866632" >
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<stats biomes_visited_with_wands="4" damage_taken="6.88824" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="229" gold="1866" gold_all="2331" gold_infinite="0" healed="0.8" heart_containers="0" hp="100" items="28" kicks="9" killed_by="" killed_by_extra="" places_visited="4" playtime="2924.42" playtime_str="0:48:44" projectiles_shot="1540" streaks="0" teleports="0" wands_edited="10" world_seed="245866632" >
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</stats>
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</stats>
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<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
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<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
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</biome_baseline>
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</biome_baseline>
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@ -1,4 +1,4 @@
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<Stats deaths="2429" kills="333" player_kills="6" player_projectile_count="0" >
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<Stats deaths="2434" kills="334" player_kills="6" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="0110000116b3c092_base | " value="4" >
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<E key="0110000116b3c092_base | " value="4" >
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</E>
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</E>
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@ -10,7 +10,7 @@
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</E>
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</E>
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<E key="NULL | $damage_electricity" value="1" >
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<E key="NULL | $damage_electricity" value="1" >
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</E>
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</E>
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<E key="NULL | $damage_explosion" value="171" >
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<E key="NULL | $damage_explosion" value="172" >
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</E>
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</E>
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<E key="NULL | $damage_fire" value="453" >
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<E key="NULL | $damage_fire" value="453" >
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</E>
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</E>
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@ -88,7 +88,7 @@
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</E>
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</E>
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<E key="player | $damage_melee" value="3" >
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<E key="player | $damage_melee" value="3" >
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</E>
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</E>
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<E key="player | $damage_projectile" value="913" >
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<E key="player | $damage_projectile" value="917" >
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</E>
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</E>
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<E key="player | $damage_slice" value="82" >
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<E key="player | $damage_slice" value="82" >
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</E>
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</E>
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@ -158,7 +158,7 @@
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</E>
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</E>
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<E key="bigfirebug" value="3" >
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<E key="bigfirebug" value="3" >
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</E>
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</E>
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<E key="firebug" value="66" >
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<E key="firebug" value="67" >
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</E>
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</E>
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<E key="goblin_bomb" value="4" >
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<E key="goblin_bomb" value="4" >
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</E>
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="2216" kills="202" player_kills="4" player_projectile_count="0" >
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<Stats deaths="2235" kills="202" player_kills="4" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="0110000116b3c092_base | " value="3" >
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<E key="0110000116b3c092_base | " value="3" >
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</E>
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</E>
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@ -28,7 +28,7 @@
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</E>
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</E>
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<E key="NULL | 来自材料的伤害:雪" value="7" >
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<E key="NULL | 来自材料的伤害:雪" value="7" >
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</E>
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</E>
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<E key="bat | $damage_melee" value="66" >
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<E key="bat | $damage_melee" value="67" >
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</E>
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</E>
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<E key="bigbat | $damage_melee" value="6" >
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<E key="bigbat | $damage_melee" value="6" >
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</E>
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</E>
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@ -74,7 +74,7 @@
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</E>
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</E>
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<E key="player | $damage_plasmabeam" value="6" >
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<E key="player | $damage_plasmabeam" value="6" >
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</E>
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</E>
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<E key="player | $damage_projectile" value="696" >
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<E key="player | $damage_projectile" value="714" >
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</E>
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</E>
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<E key="player | $damage_slice" value="106" >
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<E key="player | $damage_slice" value="106" >
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</E>
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</E>
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@ -1,10 +1,10 @@
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<Stats deaths="210" kills="38" player_kills="0" player_projectile_count="0" >
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<Stats deaths="212" kills="38" player_kills="0" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="NULL | $damage_drowning" value="4" >
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<E key="NULL | $damage_drowning" value="4" >
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</E>
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</E>
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<E key="NULL | $damage_electricity" value="3" >
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<E key="NULL | $damage_electricity" value="3" >
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</E>
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</E>
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<E key="NULL | $damage_explosion" value="77" >
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<E key="NULL | $damage_explosion" value="78" >
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</E>
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</E>
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<E key="NULL | $damage_physicshit" value="28" >
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<E key="NULL | $damage_physicshit" value="28" >
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</E>
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</E>
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@ -32,7 +32,7 @@
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</E>
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</E>
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<E key="player | $damage_hitfx_curse" value="1" >
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<E key="player | $damage_hitfx_curse" value="1" >
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</E>
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</E>
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<E key="player | $damage_projectile" value="43" >
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<E key="player | $damage_projectile" value="44" >
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</E>
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</E>
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<E key="player | $damage_slice" value="9" >
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<E key="player | $damage_slice" value="9" >
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</E>
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="558" kills="120" player_kills="0" player_projectile_count="0" >
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<Stats deaths="560" kills="122" player_kills="0" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="0110000116b3c092_base | " value="1" >
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<E key="0110000116b3c092_base | " value="1" >
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</E>
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</E>
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@ -16,7 +16,7 @@
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</E>
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</E>
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<E key="NULL | $damage_projectile" value="2" >
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<E key="NULL | $damage_projectile" value="2" >
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</E>
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</E>
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<E key="NULL | $damage_radioactive" value="114" >
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<E key="NULL | $damage_radioactive" value="115" >
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</E>
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</E>
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<E key="NULL | 来自 岩浆 的材料伤害" value="3" >
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<E key="NULL | 来自 岩浆 的材料伤害" value="3" >
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</E>
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</E>
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</E>
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</E>
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<E key="firebug | $damage_melee" value="2" >
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<E key="firebug | $damage_melee" value="2" >
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</E>
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</E>
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<E key="goblin_bomb | $damage_explosion" value="17" >
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<E key="goblin_bomb | $damage_explosion" value="18" >
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</E>
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</E>
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<E key="miner | $damage_explosion" value="8" >
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<E key="miner | $damage_explosion" value="8" >
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</E>
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</E>
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</E>
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</E>
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<E key="firebug" value="3" >
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<E key="firebug" value="3" >
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</E>
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</E>
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<E key="goblin_bomb" value="17" >
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<E key="goblin_bomb" value="18" >
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</E>
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</E>
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<E key="miniblob" value="1" >
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<E key="miniblob" value="1" >
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</E>
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</E>
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<E key="rat" value="86" >
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<E key="rat" value="87" >
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</E>
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</E>
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<E key="shotgunner" value="2" >
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<E key="shotgunner" value="2" >
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</E>
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</E>
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<Stats deaths="856" kills="948" player_kills="2" player_projectile_count="0" >
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<Stats deaths="856" kills="950" player_kills="2" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="0110000116b3c092_base | " value="2" >
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<E key="0110000116b3c092_base | " value="2" >
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</E>
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</E>
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</E>
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</E>
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<E key="potion" value="9" >
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<E key="potion" value="9" >
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</E>
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</E>
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<E key="rat" value="529" >
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<E key="rat" value="531" >
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</E>
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</E>
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<E key="scavenger_glue" value="15" >
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<E key="scavenger_glue" value="15" >
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</E>
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</E>
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<Stats deaths="1704" kills="438" player_kills="0" player_projectile_count="0" >
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<Stats deaths="1708" kills="438" player_kills="0" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="0110000116b3c092_base | " value="3" >
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<E key="0110000116b3c092_base | " value="3" >
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</E>
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</E>
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</E>
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</E>
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<E key="NULL | " value="6" >
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<E key="NULL | " value="6" >
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</E>
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</E>
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<E key="NULL | $damage_drowning" value="86" >
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<E key="NULL | $damage_drowning" value="87" >
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</E>
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</E>
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<E key="NULL | $damage_electricity" value="7" >
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<E key="NULL | $damage_electricity" value="7" >
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</E>
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</E>
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<E key="NULL | $damage_explosion" value="48" >
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<E key="NULL | $damage_explosion" value="48" >
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</E>
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</E>
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<E key="NULL | $damage_fire" value="317" >
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<E key="NULL | $damage_fire" value="318" >
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</E>
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</E>
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<E key="NULL | $damage_physicshit" value="193" >
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<E key="NULL | $damage_physicshit" value="193" >
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</E>
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</E>
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</E>
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</E>
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<E key="player | $damage_ice" value="8" >
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<E key="player | $damage_ice" value="8" >
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</E>
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</E>
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<E key="player | $damage_projectile" value="431" >
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<E key="player | $damage_projectile" value="433" >
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</E>
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</E>
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<E key="player | $damage_slice" value="51" >
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<E key="player | $damage_slice" value="51" >
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</E>
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</E>
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<Stats deaths="8991" kills="234" player_kills="0" player_projectile_count="0" >
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<Stats deaths="9004" kills="234" player_kills="0" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="0110000116b3c092_base | " value="1" >
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<E key="0110000116b3c092_base | " value="1" >
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</E>
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</E>
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</E>
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</E>
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<E key="NULL | $damage_electricity" value="41" >
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<E key="NULL | $damage_electricity" value="41" >
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</E>
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</E>
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<E key="NULL | $damage_explosion" value="654" >
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<E key="NULL | $damage_explosion" value="656" >
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</E>
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</E>
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<E key="NULL | $damage_fire" value="474" >
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<E key="NULL | $damage_fire" value="477" >
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</E>
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</E>
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<E key="NULL | $damage_ice" value="23" >
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<E key="NULL | $damage_ice" value="23" >
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</E>
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</E>
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</E>
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</E>
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<E key="NULL | 来自材料的伤害:冰冷液体" value="22" >
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<E key="NULL | 来自材料的伤害:冰冷液体" value="22" >
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</E>
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</E>
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<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="66" >
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<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="67" >
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</E>
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</E>
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<E key="NULL | 来自材料的伤害:岩浆" value="65" >
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<E key="NULL | 来自材料的伤害:岩浆" value="65" >
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</E>
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</E>
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</E>
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</E>
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<E key="giantshooter | $damage_melee" value="1" >
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<E key="giantshooter | $damage_melee" value="1" >
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</E>
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</E>
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<E key="goblin_bomb | $damage_explosion" value="32" >
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<E key="goblin_bomb | $damage_explosion" value="33" >
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</E>
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</E>
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<E key="goblin_bomb | $damage_melee" value="54" >
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<E key="goblin_bomb | $damage_melee" value="54" >
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</E>
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</E>
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@ -98,7 +98,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_explosion" value="65" >
|
<E key="iceskull | $damage_explosion" value="65" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_ice" value="331" >
|
<E key="iceskull | $damage_ice" value="333" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_melee" value="133" >
|
<E key="iceskull | $damage_melee" value="133" >
|
||||||
</E>
|
</E>
|
||||||
@ -184,7 +184,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade | $damage_melee" value="128" >
|
<E key="scavenger_grenade | $damage_melee" value="128" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade | $damage_projectile" value="343" >
|
<E key="scavenger_grenade | $damage_projectile" value="344" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade | $damage_slice" value="1" >
|
<E key="scavenger_grenade | $damage_slice" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -214,9 +214,9 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_explosion" value="5" >
|
<E key="shotgunner | $damage_explosion" value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_melee" value="243" >
|
<E key="shotgunner | $damage_melee" value="244" >
|
||||||
</E>
|
</E>
|
||||||
<E key="shotgunner | $damage_projectile" value="665" >
|
<E key="shotgunner | $damage_projectile" value="667" >
|
||||||
</E>
|
</E>
|
||||||
<E key="slimeshooter | $damage_explosion" value="96" >
|
<E key="slimeshooter | $damage_explosion" value="96" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="3420" kills="626" player_kills="12" player_projectile_count="0" >
|
<Stats deaths="3420" kills="627" player_kills="12" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_explosion" value="1" >
|
<E key="0110000116b3c092_base | $damage_explosion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -216,7 +216,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="potion" value="1" >
|
<E key="potion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="475" >
|
<E key="rat" value="476" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade" value="4" >
|
<E key="scavenger_grenade" value="4" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="2274" kills="498" player_kills="7" player_projectile_count="0" >
|
<Stats deaths="2276" kills="498" player_kills="7" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_explosion" value="2" >
|
<E key="0110000116b3c092_base | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -30,7 +30,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷液体" value="18" >
|
<E key="NULL | 来自材料的伤害:冰冷液体" value="18" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="109" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="111" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="23" >
|
<E key="NULL | 来自材料的伤害:酸液" value="23" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="2739" kills="1228" player_kills="7" player_projectile_count="0" >
|
<Stats deaths="2745" kills="1231" player_kills="7" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="4" >
|
<E key="0110000116b3c092_base | " value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -14,7 +14,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_explosion" value="248" >
|
<E key="NULL | $damage_explosion" value="248" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_fire" value="301" >
|
<E key="NULL | $damage_fire" value="302" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_ice" value="5" >
|
<E key="NULL | $damage_ice" value="5" >
|
||||||
</E>
|
</E>
|
||||||
@ -116,7 +116,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_plasmabeam" value="1" >
|
<E key="player | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="736" >
|
<E key="player | $damage_projectile" value="741" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="86" >
|
<E key="player | $damage_slice" value="86" >
|
||||||
</E>
|
</E>
|
||||||
@ -232,7 +232,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="potion_aggressive" value="1" >
|
<E key="potion_aggressive" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="913" >
|
<E key="rat" value="916" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_heal" value="1" >
|
<E key="scavenger_heal" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="1499" kills="544" player_kills="4" player_projectile_count="0" >
|
<Stats deaths="1500" kills="544" player_kills="4" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="2" >
|
<E key="0110000116b3c092_base | " value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -78,7 +78,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="9" >
|
<E key="player | $damage_ice" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="412" >
|
<E key="player | $damage_projectile" value="413" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="43" >
|
<E key="player | $damage_slice" value="43" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
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@ -19,11 +19,11 @@
|
|||||||
EVERYTHING_TO_GOLD="0"
|
EVERYTHING_TO_GOLD="0"
|
||||||
INFINITE_GOLD_HAPPENING="0"
|
INFINITE_GOLD_HAPPENING="0"
|
||||||
_enabled="1"
|
_enabled="1"
|
||||||
clouds_01_target="20.8805"
|
clouds_01_target="9.11274"
|
||||||
clouds_02_target="7.44836"
|
clouds_02_target="-18.9596"
|
||||||
consume_actions="1"
|
consume_actions="1"
|
||||||
damage_flash_multiplier="1"
|
damage_flash_multiplier="1"
|
||||||
day_count="3"
|
day_count="4"
|
||||||
fog="0"
|
fog="0"
|
||||||
fog_target="0"
|
fog_target="0"
|
||||||
global_genome_relations_modifier="0"
|
global_genome_relations_modifier="0"
|
||||||
@ -51,17 +51,17 @@
|
|||||||
player_polymorph_random_count="0"
|
player_polymorph_random_count="0"
|
||||||
player_spawn_location.x="0"
|
player_spawn_location.x="0"
|
||||||
player_spawn_location.y="0"
|
player_spawn_location.y="0"
|
||||||
rain="0.995013"
|
rain="0.91"
|
||||||
rain_target="1"
|
rain_target="0.914997"
|
||||||
session_stat_file="??STA/sessions/20251209-222510"
|
session_stat_file="??STA/sessions/20251209-222510"
|
||||||
sky_sunset_alpha_target="1"
|
sky_sunset_alpha_target="1"
|
||||||
time="0.041965"
|
time="0.634721"
|
||||||
time_dt="1"
|
time_dt="1"
|
||||||
time_total="2.79531"
|
time_total="4.38705"
|
||||||
trick_kill_gold_multiplier="2"
|
trick_kill_gold_multiplier="2"
|
||||||
twitch_has_been_active_during_this_run="0"
|
twitch_has_been_active_during_this_run="0"
|
||||||
wind="-0.000347547"
|
wind="-0.100023"
|
||||||
wind_speed="-0.0208529"
|
wind_speed="-6.00141"
|
||||||
wind_speed_sin="3"
|
wind_speed_sin="3"
|
||||||
wind_speed_sin_t="10" >
|
wind_speed_sin_t="10" >
|
||||||
<lua_globals>
|
<lua_globals>
|
||||||
@ -71,11 +71,11 @@
|
|||||||
</E>
|
</E>
|
||||||
<E
|
<E
|
||||||
key="HOLY_MOUNTAIN_DEPTH"
|
key="HOLY_MOUNTAIN_DEPTH"
|
||||||
value="2" >
|
value="5" >
|
||||||
</E>
|
</E>
|
||||||
<E
|
<E
|
||||||
key="HOLY_MOUNTAIN_VISITS"
|
key="HOLY_MOUNTAIN_VISITS"
|
||||||
value="1" >
|
value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E
|
<E
|
||||||
key="ORB_MAP_STRING"
|
key="ORB_MAP_STRING"
|
||||||
@ -89,9 +89,13 @@
|
|||||||
key="TEMPLE_ACTIVE_-359_1307"
|
key="TEMPLE_ACTIVE_-359_1307"
|
||||||
value="1" >
|
value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
<E
|
||||||
|
key="TEMPLE_ACTIVE_-359_2843"
|
||||||
|
value="1" >
|
||||||
|
</E>
|
||||||
<E
|
<E
|
||||||
key="TEMPLE_NEXT_PERK_INDEX"
|
key="TEMPLE_NEXT_PERK_INDEX"
|
||||||
value="4" >
|
value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E
|
<E
|
||||||
key="visited_biomes"
|
key="visited_biomes"
|
||||||
@ -129,6 +133,15 @@
|
|||||||
<string>
|
<string>
|
||||||
PERK_PICKED_PROTECTION_MELEE
|
PERK_PICKED_PROTECTION_MELEE
|
||||||
</string>
|
</string>
|
||||||
|
<string>
|
||||||
|
PERK_PERSONAL_LASER
|
||||||
|
</string>
|
||||||
|
<string>
|
||||||
|
PERK_FUNGAL_DISEASE
|
||||||
|
</string>
|
||||||
|
<string>
|
||||||
|
PERK_STAINLESS_ARMOUR
|
||||||
|
</string>
|
||||||
</flags>
|
</flags>
|
||||||
<changed_materials>
|
<changed_materials>
|
||||||
</changed_materials>
|
</changed_materials>
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user