全部存起来
This commit is contained in:
parent
a426a87d4c
commit
97522e0e40
4
.gitignore
vendored
4
.gitignore
vendored
@ -1,4 +0,0 @@
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save_rec
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save_shared
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!save00
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save[0-9][0-9]
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5644
save00/player.xml
5644
save00/player.xml
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@ -1,4 +1,4 @@
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<Stats deaths="0" kills="229" player_kills="0" player_projectile_count="0" >
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<Stats deaths="0" kills="250" player_kills="0" player_projectile_count="0" >
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<death_map>
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<death_map>
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</death_map>
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</death_map>
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<kill_map>
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<kill_map>
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@ -42,18 +42,24 @@
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</E>
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</E>
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<E key="miniblob" value="51" >
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<E key="miniblob" value="51" >
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</E>
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</E>
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<E key="rat" value="2" >
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<E key="rat" value="14" >
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</E>
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<E key="scavenger_grenade" value="1" >
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</E>
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</E>
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<E key="scavenger_invis" value="1" >
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<E key="scavenger_invis" value="1" >
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</E>
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</E>
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<E key="shotgunner" value="8" >
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<E key="scavenger_smg" value="4" >
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</E>
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<E key="shotgunner" value="9" >
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</E>
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</E>
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<E key="shotgunner_weak" value="3" >
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<E key="shotgunner_weak" value="3" >
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</E>
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</E>
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<E key="slimeshooter" value="8" >
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<E key="slimeshooter" value="9" >
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</E>
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</E>
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<E key="slimeshooter_weak" value="2" >
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<E key="slimeshooter_weak" value="2" >
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</E>
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</E>
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<E key="sniper" value="2" >
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</E>
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<E key="spidernest" value="1" >
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<E key="spidernest" value="1" >
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</E>
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</E>
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<E key="tentacler" value="3" >
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<E key="tentacler" value="3" >
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@ -1,5 +1,5 @@
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<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
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<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
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<stats biomes_visited_with_wands="4" damage_taken="6.88824" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="229" gold="1866" gold_all="2331" gold_infinite="0" healed="0.8" heart_containers="0" hp="100" items="28" kicks="9" killed_by="" killed_by_extra="" places_visited="4" playtime="2924.42" playtime_str="0:48:44" projectiles_shot="1540" streaks="0" teleports="0" wands_edited="10" world_seed="245866632" >
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<stats biomes_visited_with_wands="5" damage_taken="12.1482" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="250" gold="1476" gold_all="2331" gold_infinite="0" healed="4.3" heart_containers="0" hp="100" items="31" kicks="9" killed_by="" killed_by_extra="" places_visited="5" playtime="3309.4" playtime_str="0:55:09" projectiles_shot="1741" streaks="0" teleports="0" wands_edited="11" world_seed="245866632" >
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</stats>
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</stats>
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<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
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<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
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</biome_baseline>
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</biome_baseline>
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@ -14,5 +14,7 @@
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</E>
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</E>
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<E key="$biome_holymountain" value="1" >
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<E key="$biome_holymountain" value="1" >
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</E>
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</E>
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<E key="$biome_snowcave" value="1" >
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</E>
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</biomes_visited>
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</biomes_visited>
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</Stats>
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</Stats>
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@ -1,4 +1,4 @@
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<Stats deaths="99" kills="43" player_kills="0" player_projectile_count="0" >
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<Stats deaths="100" kills="43" player_kills="0" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="NULL | " value="1" >
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<E key="NULL | " value="1" >
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</E>
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</E>
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@ -8,7 +8,7 @@
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</E>
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</E>
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<E key="NULL | $damage_explosion" value="1" >
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<E key="NULL | $damage_explosion" value="1" >
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</E>
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</E>
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<E key="NULL | $damage_physicshit" value="15" >
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<E key="NULL | $damage_physicshit" value="16" >
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</E>
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</E>
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<E key="NULL | $damage_projectile" value="1" >
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<E key="NULL | $damage_projectile" value="1" >
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</E>
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="856" kills="950" player_kills="2" player_projectile_count="0" >
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<Stats deaths="860" kills="961" player_kills="2" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="0110000116b3c092_base | " value="2" >
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<E key="0110000116b3c092_base | " value="2" >
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</E>
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</E>
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@ -18,7 +18,9 @@
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</E>
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</E>
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<E key="death_ghost | $damage_curse" value="1" >
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<E key="death_ghost | $damage_curse" value="1" >
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</E>
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</E>
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<E key="iceskull | $damage_explosion" value="116" >
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<E key="iceskull | $damage_explosion" value="118" >
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</E>
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<E key="iceskull | $damage_melee" value="1" >
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</E>
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</E>
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<E key="monk | $damage_projectile" value="4" >
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<E key="monk | $damage_projectile" value="4" >
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</E>
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</E>
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@ -88,7 +90,7 @@
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</E>
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</E>
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<E key="thundermage | $damage_explosion" value="4" >
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<E key="thundermage | $damage_explosion" value="4" >
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</E>
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</E>
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<E key="worm_big | worm bite" value="17" >
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<E key="worm_big | worm bite" value="18" >
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</E>
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</E>
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</death_map>
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</death_map>
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<kill_map>
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<kill_map>
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@ -100,7 +102,7 @@
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</E>
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</E>
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<E key="glue" value="52" >
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<E key="glue" value="52" >
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</E>
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</E>
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<E key="iceskull" value="116" >
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<E key="iceskull" value="119" >
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</E>
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</E>
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<E key="miniblob" value="1" >
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<E key="miniblob" value="1" >
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</E>
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</E>
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@ -112,15 +114,15 @@
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</E>
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</E>
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<E key="potion" value="9" >
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<E key="potion" value="9" >
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</E>
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</E>
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<E key="rat" value="531" >
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<E key="rat" value="537" >
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</E>
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</E>
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<E key="scavenger_glue" value="15" >
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<E key="scavenger_glue" value="15" >
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</E>
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</E>
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<E key="scavenger_grenade" value="42" >
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<E key="scavenger_grenade" value="43" >
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</E>
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</E>
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<E key="scavenger_smg" value="52" >
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<E key="scavenger_smg" value="52" >
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</E>
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</E>
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<E key="shotgunner" value="56" >
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<E key="shotgunner" value="57" >
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</E>
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</E>
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<E key="slimeshooter" value="25" >
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<E key="slimeshooter" value="25" >
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</E>
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</E>
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<Stats deaths="9004" kills="234" player_kills="0" player_projectile_count="0" >
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<Stats deaths="9040" kills="234" player_kills="0" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="0110000116b3c092_base | " value="1" >
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<E key="0110000116b3c092_base | " value="1" >
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</E>
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</E>
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@ -14,7 +14,7 @@
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</E>
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</E>
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<E key="NULL | $damage_fire" value="477" >
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<E key="NULL | $damage_fire" value="477" >
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</E>
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</E>
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<E key="NULL | $damage_ice" value="23" >
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<E key="NULL | $damage_ice" value="24" >
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</E>
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</E>
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<E key="NULL | $damage_melee" value="6" >
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<E key="NULL | $damage_melee" value="6" >
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</E>
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</E>
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@ -98,9 +98,9 @@
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</E>
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</E>
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<E key="iceskull | $damage_explosion" value="65" >
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<E key="iceskull | $damage_explosion" value="65" >
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</E>
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</E>
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<E key="iceskull | $damage_ice" value="333" >
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<E key="iceskull | $damage_ice" value="335" >
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</E>
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</E>
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<E key="iceskull | $damage_melee" value="133" >
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<E key="iceskull | $damage_melee" value="137" >
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</E>
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</E>
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<E key="longleg | $damage_melee" value="1" >
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<E key="longleg | $damage_melee" value="1" >
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</E>
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</E>
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</E>
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</E>
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<E key="player | " value="2" >
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<E key="player | " value="2" >
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</E>
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</E>
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<E key="player | $damage_drill" value="1" >
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</E>
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<E key="player | $damage_electricity" value="2" >
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<E key="player | $damage_electricity" value="2" >
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</E>
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</E>
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<E key="player | $damage_explosion" value="128" >
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<E key="player | $damage_explosion" value="128" >
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@ -144,7 +146,7 @@
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</E>
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</E>
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<E key="player | $damage_ice" value="18" >
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<E key="player | $damage_ice" value="18" >
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</E>
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</E>
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<E key="player | $damage_projectile" value="589" >
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<E key="player | $damage_projectile" value="600" >
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</E>
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</E>
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<E key="player | $damage_slice" value="43" >
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<E key="player | $damage_slice" value="43" >
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</E>
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</E>
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</E>
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</E>
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<E key="scavenger_grenade | $damage_melee" value="128" >
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<E key="scavenger_grenade | $damage_melee" value="128" >
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</E>
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</E>
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<E key="scavenger_grenade | $damage_projectile" value="344" >
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<E key="scavenger_grenade | $damage_projectile" value="348" >
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</E>
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</E>
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<E key="scavenger_grenade | $damage_slice" value="1" >
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<E key="scavenger_grenade | $damage_slice" value="1" >
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</E>
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</E>
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</E>
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</E>
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<E key="scavenger_poison | $damage_projectile" value="1" >
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<E key="scavenger_poison | $damage_projectile" value="1" >
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</E>
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</E>
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<E key="scavenger_smg | $damage_explosion" value="121" >
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<E key="scavenger_smg | $damage_explosion" value="122" >
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</E>
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</E>
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<E key="scavenger_smg | $damage_melee" value="84" >
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<E key="scavenger_smg | $damage_melee" value="84" >
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</E>
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</E>
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<E key="scavenger_smg | $damage_projectile" value="227" >
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<E key="scavenger_smg | $damage_projectile" value="228" >
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</E>
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</E>
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<E key="scavenger_smg | $damage_slice" value="1" >
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<E key="scavenger_smg | $damage_slice" value="1" >
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</E>
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</E>
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</E>
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</E>
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<E key="shotgunner | $damage_melee" value="244" >
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<E key="shotgunner | $damage_melee" value="244" >
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</E>
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</E>
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<E key="shotgunner | $damage_projectile" value="667" >
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<E key="shotgunner | $damage_projectile" value="672" >
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</E>
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</E>
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<E key="slimeshooter | $damage_explosion" value="96" >
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<E key="slimeshooter | $damage_explosion" value="96" >
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</E>
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</E>
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</E>
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</E>
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<E key="sniper | $damage_melee" value="108" >
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<E key="sniper | $damage_melee" value="108" >
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</E>
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</E>
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<E key="sniper | $damage_projectile" value="341" >
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<E key="sniper | $damage_projectile" value="344" >
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</E>
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</E>
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<E key="sniper | $damage_slice" value="1" >
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<E key="sniper | $damage_slice" value="1" >
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</E>
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</E>
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</E>
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</E>
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<E key="tentacler_small | $damage_melee" value="115" >
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<E key="tentacler_small | $damage_melee" value="115" >
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</E>
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</E>
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<E key="thundermage | $damage_electricity" value="50" >
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<E key="thundermage | $damage_electricity" value="51" >
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</E>
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</E>
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<E key="thundermage | $damage_explosion" value="56" >
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<E key="thundermage | $damage_explosion" value="58" >
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</E>
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</E>
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<E key="thundermage | $damage_melee" value="6" >
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<E key="thundermage | $damage_melee" value="6" >
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</E>
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</E>
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<Stats deaths="3420" kills="627" player_kills="12" player_projectile_count="0" >
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<Stats deaths="3425" kills="631" player_kills="12" player_projectile_count="0" >
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<death_map>
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<death_map>
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<E key="0110000116b3c092_base | $damage_explosion" value="1" >
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<E key="0110000116b3c092_base | $damage_explosion" value="1" >
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</E>
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</E>
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</E>
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</E>
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<E key="NULL | $damage_melee" value="1" >
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<E key="NULL | $damage_melee" value="1" >
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</E>
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</E>
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<E key="NULL | $damage_physicshit" value="327" >
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<E key="NULL | $damage_physicshit" value="328" >
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</E>
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</E>
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<E key="NULL | $damage_plasmabeam" value="2" >
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<E key="NULL | $damage_plasmabeam" value="2" >
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</E>
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</E>
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</E>
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</E>
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<E key="iceskull | $damage_ice" value="23" >
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<E key="iceskull | $damage_ice" value="23" >
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</E>
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</E>
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<E key="iceskull | $damage_melee" value="3" >
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<E key="iceskull | $damage_melee" value="4" >
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</E>
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</E>
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<E key="light_bullet | $damage_plasmabeam" value="1" >
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<E key="light_bullet | $damage_plasmabeam" value="1" >
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</E>
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</E>
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</E>
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</E>
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<E key="player | $damage_physicshit" value="1" >
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<E key="player | $damage_physicshit" value="1" >
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</E>
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</E>
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<E key="player | $damage_projectile" value="1529" >
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<E key="player | $damage_projectile" value="1530" >
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</E>
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</E>
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<E key="player | $damage_slice" value="82" >
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<E key="player | $damage_slice" value="82" >
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</E>
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</E>
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</E>
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</E>
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<E key="worm | worm bite" value="7" >
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<E key="worm | worm bite" value="7" >
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</E>
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</E>
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<E key="worm_big | worm bite" value="57" >
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<E key="worm_big | worm bite" value="59" >
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</E>
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</E>
|
||||||
<E key="worm_tiny | worm bite" value="15" >
|
<E key="worm_tiny | worm bite" value="15" >
|
||||||
</E>
|
</E>
|
||||||
@ -216,7 +216,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="potion" value="1" >
|
<E key="potion" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="476" >
|
<E key="rat" value="480" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade" value="4" >
|
<E key="scavenger_grenade" value="4" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="2276" kills="498" player_kills="7" player_projectile_count="0" >
|
<Stats deaths="2281" kills="500" player_kills="7" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | $damage_explosion" value="2" >
|
<E key="0110000116b3c092_base | $damage_explosion" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -30,7 +30,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷液体" value="18" >
|
<E key="NULL | 来自材料的伤害:冰冷液体" value="18" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="111" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="112" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:酸液" value="23" >
|
<E key="NULL | 来自材料的伤害:酸液" value="23" >
|
||||||
</E>
|
</E>
|
||||||
@ -92,7 +92,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_physicshit" value="1" >
|
<E key="player | $damage_physicshit" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="949" >
|
<E key="player | $damage_projectile" value="953" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="68" >
|
<E key="player | $damage_slice" value="68" >
|
||||||
</E>
|
</E>
|
||||||
@ -162,7 +162,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player" value="7" >
|
<E key="player" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="433" >
|
<E key="rat" value="435" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_grenade" value="1" >
|
<E key="scavenger_grenade" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="2745" kills="1231" player_kills="7" player_projectile_count="0" >
|
<Stats deaths="2750" kills="1236" player_kills="7" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="4" >
|
<E key="0110000116b3c092_base | " value="4" >
|
||||||
</E>
|
</E>
|
||||||
@ -20,7 +20,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="4" >
|
<E key="NULL | $damage_melee" value="4" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="266" >
|
<E key="NULL | $damage_physicshit" value="269" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="20" >
|
<E key="NULL | $damage_projectile" value="20" >
|
||||||
</E>
|
</E>
|
||||||
@ -84,7 +84,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_explosion" value="37" >
|
<E key="iceskull | $damage_explosion" value="37" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_ice" value="17" >
|
<E key="iceskull | $damage_ice" value="18" >
|
||||||
</E>
|
</E>
|
||||||
<E key="iceskull | $damage_melee" value="2" >
|
<E key="iceskull | $damage_melee" value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -116,7 +116,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_plasmabeam" value="1" >
|
<E key="player | $damage_plasmabeam" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="741" >
|
<E key="player | $damage_projectile" value="742" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="86" >
|
<E key="player | $damage_slice" value="86" >
|
||||||
</E>
|
</E>
|
||||||
@ -232,7 +232,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="potion_aggressive" value="1" >
|
<E key="potion_aggressive" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="916" >
|
<E key="rat" value="921" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_heal" value="1" >
|
<E key="scavenger_heal" value="1" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="1500" kills="544" player_kills="4" player_projectile_count="0" >
|
<Stats deaths="1502" kills="544" player_kills="4" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="2" >
|
<E key="0110000116b3c092_base | " value="2" >
|
||||||
</E>
|
</E>
|
||||||
@ -16,7 +16,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_melee" value="3" >
|
<E key="NULL | $damage_melee" value="3" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_physicshit" value="72" >
|
<E key="NULL | $damage_physicshit" value="73" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_projectile" value="16" >
|
<E key="NULL | $damage_projectile" value="16" >
|
||||||
</E>
|
</E>
|
||||||
@ -78,7 +78,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="9" >
|
<E key="player | $damage_ice" value="9" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="413" >
|
<E key="player | $damage_projectile" value="414" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="43" >
|
<E key="player | $damage_slice" value="43" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="933" kills="836" player_kills="9" player_projectile_count="0" >
|
<Stats deaths="937" kills="839" player_kills="9" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="1" >
|
<E key="0110000116b3c092_base | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -6,7 +6,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | " value="1" >
|
<E key="NULL | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_drowning" value="29" >
|
<E key="NULL | $damage_drowning" value="30" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | $damage_electricity" value="22" >
|
<E key="NULL | $damage_electricity" value="22" >
|
||||||
</E>
|
</E>
|
||||||
@ -26,7 +26,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自 酸液 的材料伤害" value="2" >
|
<E key="NULL | 来自 酸液 的材料伤害" value="2" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷液体" value="7" >
|
<E key="NULL | 来自材料的伤害:冰冷液体" value="8" >
|
||||||
</E>
|
</E>
|
||||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="23" >
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="23" >
|
||||||
</E>
|
</E>
|
||||||
@ -78,7 +78,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_ice" value="7" >
|
<E key="player | $damage_ice" value="7" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_projectile" value="291" >
|
<E key="player | $damage_projectile" value="293" >
|
||||||
</E>
|
</E>
|
||||||
<E key="player | $damage_slice" value="19" >
|
<E key="player | $damage_slice" value="19" >
|
||||||
</E>
|
</E>
|
||||||
@ -150,7 +150,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="playerghost" value="1" >
|
<E key="playerghost" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="485" >
|
<E key="rat" value="488" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_glue" value="2" >
|
<E key="scavenger_glue" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
<Stats deaths="98" kills="248" player_kills="0" player_projectile_count="0" >
|
<Stats deaths="98" kills="251" player_kills="0" player_projectile_count="0" >
|
||||||
<death_map>
|
<death_map>
|
||||||
<E key="0110000116b3c092_base | " value="1" >
|
<E key="0110000116b3c092_base | " value="1" >
|
||||||
</E>
|
</E>
|
||||||
@ -72,7 +72,7 @@
|
|||||||
</E>
|
</E>
|
||||||
<E key="player_rng_items" value="1" >
|
<E key="player_rng_items" value="1" >
|
||||||
</E>
|
</E>
|
||||||
<E key="rat" value="112" >
|
<E key="rat" value="115" >
|
||||||
</E>
|
</E>
|
||||||
<E key="scavenger_glue" value="2" >
|
<E key="scavenger_glue" value="2" >
|
||||||
</E>
|
</E>
|
||||||
|
|||||||
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save00/world/entities_13999.bin
Normal file
BIN
save00/world/entities_13999.bin
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BIN
save00/world/entities_14000.bin
Normal file
BIN
save00/world/entities_14000.bin
Normal file
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BIN
save00/world/entities_14001.bin
Normal file
BIN
save00/world/entities_14001.bin
Normal file
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BIN
save00/world/entities_14002.bin
Normal file
BIN
save00/world/entities_14002.bin
Normal file
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BIN
save00/world/entities_15998.bin
Normal file
BIN
save00/world/entities_15998.bin
Normal file
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BIN
save00/world/entities_15999.bin
Normal file
BIN
save00/world/entities_15999.bin
Normal file
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BIN
save00/world/entities_16000.bin
Normal file
BIN
save00/world/entities_16000.bin
Normal file
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BIN
save00/world/entities_1996.bin
Normal file
BIN
save00/world/entities_1996.bin
Normal file
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BIN
save00/world/entities_3992.bin
Normal file
BIN
save00/world/entities_3992.bin
Normal file
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BIN
save00/world/entities_3993.bin
Normal file
BIN
save00/world/entities_3993.bin
Normal file
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BIN
save00/world/entities_3994.bin
Normal file
BIN
save00/world/entities_3994.bin
Normal file
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BIN
save00/world/entities_3995.bin
Normal file
BIN
save00/world/entities_3995.bin
Normal file
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BIN
save00/world/entities_3996.bin
Normal file
BIN
save00/world/entities_3996.bin
Normal file
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BIN
save00/world/entities_5992.bin
Normal file
BIN
save00/world/entities_5992.bin
Normal file
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BIN
save00/world/entities_5993.bin
Normal file
BIN
save00/world/entities_5993.bin
Normal file
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BIN
save00/world/entities_5994.bin
Normal file
BIN
save00/world/entities_5994.bin
Normal file
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BIN
save00/world/entities_5995.bin
Normal file
BIN
save00/world/entities_5995.bin
Normal file
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BIN
save00/world/entities_5996.bin
Normal file
BIN
save00/world/entities_5996.bin
Normal file
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Reference in New Issue
Block a user