241 lines
7.5 KiB
XML
241 lines
7.5 KiB
XML
<Stats deaths="3425" kills="631" player_kills="12" player_projectile_count="0" >
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<death_map>
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<E key="0110000116b3c092_base | $damage_explosion" value="1" >
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</E>
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<E key="0110000116b3c092_base | $damage_projectile" value="38" >
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</E>
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<E key="NULL | " value="1" >
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</E>
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<E key="NULL | $damage_drowning" value="66" >
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</E>
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<E key="NULL | $damage_electricity" value="50" >
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</E>
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<E key="NULL | $damage_explosion" value="278" >
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</E>
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<E key="NULL | $damage_fire" value="63" >
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</E>
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<E key="NULL | $damage_ice" value="8" >
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</E>
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<E key="NULL | $damage_melee" value="1" >
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</E>
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<E key="NULL | $damage_physicshit" value="328" >
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</E>
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<E key="NULL | $damage_plasmabeam" value="2" >
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</E>
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<E key="NULL | $damage_projectile" value="21" >
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</E>
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<E key="NULL | $damage_radioactive" value="65" >
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</E>
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<E key="NULL | 来自 冰冻液体 的材料伤害" value="2" >
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</E>
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<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="15" >
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</E>
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<E key="NULL | 来自 紫色毒液 的材料伤害" value="1" >
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</E>
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<E key="NULL | 来自 绿色毒冰 的材料伤害" value="2" >
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</E>
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<E key="NULL | 来自 酸液 的材料伤害" value="5" >
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</E>
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<E key="NULL | 来自材料的伤害:冰冷液体" value="17" >
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</E>
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<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="145" >
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</E>
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<E key="NULL | 来自材料的伤害:岩浆" value="1" >
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</E>
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<E key="NULL | 来自材料的伤害:毒液" value="1" >
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</E>
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<E key="NULL | 来自材料的伤害:酸液" value="42" >
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</E>
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<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="1" >
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</E>
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<E key="bigfirebug | $damage_fire" value="1" >
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</E>
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<E key="bigfirebug | $damage_projectile" value="1" >
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</E>
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<E key="bigzombie | $damage_explosion" value="3" >
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</E>
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<E key="bigzombie | $damage_melee" value="1" >
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</E>
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<E key="bigzombiehead | $damage_melee" value="1" >
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</E>
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<E key="bigzombietorso | $damage_explosion" value="2" >
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</E>
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<E key="bloom | $damage_explosion" value="1" >
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</E>
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<E key="chest_mimic | $damage_melee" value="1" >
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</E>
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<E key="death_ghost | $damage_curse" value="8" >
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</E>
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<E key="drone_lasership | $damage_explosion" value="4" >
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</E>
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<E key="drone_lasership | $damage_projectile" value="34" >
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</E>
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<E key="firebug | $damage_melee" value="1" >
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</E>
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<E key="flamer | $damage_explosion" value="1" >
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</E>
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<E key="giant | $damage_melee" value="3" >
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</E>
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<E key="icemage | $damage_explosion" value="2" >
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</E>
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<E key="icer | $damage_explosion" value="1" >
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</E>
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<E key="iceskull | $damage_explosion" value="16" >
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</E>
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<E key="iceskull | $damage_ice" value="23" >
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</E>
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<E key="iceskull | $damage_melee" value="4" >
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</E>
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<E key="light_bullet | $damage_plasmabeam" value="1" >
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</E>
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<E key="lukki_minion | $damage_curse" value="1" >
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</E>
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<E key="maggot | $damage_explosion" value="1" >
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</E>
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<E key="miner | $damage_explosion" value="2" >
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</E>
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<E key="miniblob | $damage_melee" value="1" >
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</E>
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<E key="notplayer | $damage_ice" value="1" >
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</E>
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<E key="orb_laseremitter | $damage_plasmabeam" value="1" >
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</E>
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<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="102" >
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</E>
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<E key="physics_ragdoll_part_exploding | $damage_explosion" value="2" >
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</E>
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<E key="plague_rats_rat | $damage_melee" value="1" >
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</E>
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<E key="player | " value="2" >
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</E>
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<E key="player | $damage_drill" value="2" >
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</E>
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<E key="player | $damage_electricity" value="13" >
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</E>
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<E key="player | $damage_explosion" value="121" >
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</E>
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<E key="player | $damage_fire" value="4" >
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</E>
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<E key="player | $damage_hitfx_curse" value="17" >
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</E>
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<E key="player | $damage_ice" value="66" >
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</E>
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<E key="player | $damage_melee" value="1" >
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</E>
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<E key="player | $damage_physicshit" value="1" >
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</E>
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<E key="player | $damage_projectile" value="1530" >
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</E>
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<E key="player | $damage_slice" value="82" >
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</E>
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<E key="player_rng_items | $damage_explosion" value="2" >
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</E>
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<E key="player_rng_items | $damage_fire" value="2" >
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</E>
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<E key="player_rng_items | $damage_projectile" value="46" >
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</E>
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<E key="player_rng_items | $damage_slice" value="10" >
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</E>
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<E key="playerghost | $damage_projectile" value="1" >
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</E>
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<E key="rat | $damage_melee" value="13" >
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</E>
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<E key="roboguard | $damage_projectile" value="1" >
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</E>
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<E key="scavenger_grenade | $damage_explosion" value="2" >
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</E>
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<E key="scavenger_grenade | $damage_projectile" value="2" >
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</E>
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<E key="scavenger_heal | $damage_projectile" value="1" >
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</E>
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<E key="scavenger_leader | $damage_explosion" value="5" >
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</E>
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<E key="scavenger_leader | $damage_projectile" value="1" >
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</E>
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<E key="scavenger_smg | $damage_explosion" value="1" >
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</E>
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<E key="shooterflower | $damage_projectile" value="2" >
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</E>
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<E key="slimeshooter_nontoxic | $damage_explosion" value="3" >
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</E>
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<E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
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</E>
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<E key="sniper | $damage_projectile" value="21" >
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</E>
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<E key="tentacle_portal | $damage_melee" value="1" >
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</E>
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<E key="tentacler_small | $damage_melee" value="4" >
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</E>
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<E key="thundermage | $damage_electricity" value="5" >
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</E>
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<E key="thundermage | $damage_explosion" value="3" >
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</E>
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<E key="turret_left | $damage_projectile" value="3" >
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</E>
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<E key="worm | worm bite" value="7" >
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</E>
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<E key="worm_big | worm bite" value="59" >
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</E>
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<E key="worm_tiny | worm bite" value="15" >
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</E>
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</death_map>
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<kill_map>
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<E key="bat" value="2" >
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</E>
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<E key="bigfirebug" value="1" >
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</E>
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<E key="bigzombie" value="3" >
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</E>
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<E key="bigzombiehead" value="3" >
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</E>
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<E key="bigzombietorso" value="3" >
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</E>
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<E key="chest_mimic" value="1" >
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</E>
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<E key="drone_lasership" value="1" >
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</E>
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<E key="egg_hollow" value="9" >
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</E>
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<E key="firebug" value="3" >
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</E>
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<E key="fish" value="1" >
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</E>
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<E key="glue" value="7" >
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</E>
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<E key="iceskull" value="63" >
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</E>
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<E key="miniblob" value="6" >
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</E>
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<E key="pebble_physics" value="2" >
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</E>
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<E key="pebble_player_physics" value="1" >
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</E>
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<E key="player" value="12" >
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</E>
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<E key="pollen" value="1" >
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</E>
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<E key="potion" value="1" >
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</E>
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<E key="rat" value="480" >
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</E>
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<E key="scavenger_grenade" value="4" >
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</E>
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<E key="scavenger_heal" value="5" >
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</E>
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<E key="sheep_bat" value="1" >
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</E>
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<E key="skullrat" value="1" >
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</E>
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<E key="slimeshooter" value="7" >
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</E>
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<E key="slimeshooter_nontoxic" value="2" >
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</E>
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<E key="thunderskull" value="3" >
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</E>
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<E key="worm_tiny" value="5" >
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</E>
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<E key="zombie" value="3" >
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</E>
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</kill_map>
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</Stats>
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