3
This commit is contained in:
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save00/persistent/flags/action_bounce_hole
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1
save00/persistent/flags/action_bounce_hole
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@ -0,0 +1 @@
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why are you looking here
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1
save00/persistent/flags/action_remove_bounce
Normal file
1
save00/persistent/flags/action_remove_bounce
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@ -0,0 +1 @@
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why are you looking here
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10292
save00/player.xml
10292
save00/player.xml
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@ -1,4 +1,4 @@
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<Stats deaths="0" kills="250" player_kills="0" player_projectile_count="0" >
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<Stats deaths="0" kills="483" player_kills="0" player_projectile_count="0" >
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||||
<death_map>
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</death_map>
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<kill_map>
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||||
@ -16,6 +16,10 @@
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||||
</E>
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||||
<E key="blob" value="11" >
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||||
</E>
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||||
<E key="coward" value="2" >
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||||
</E>
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||||
<E key="drone_lasership" value="23" >
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||||
</E>
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||||
<E key="drone_physics" value="2" >
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||||
</E>
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||||
<E key="firebug" value="23" >
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||||
@ -32,40 +36,58 @@
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</E>
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||||
<E key="goblin_bomb" value="1" >
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||||
</E>
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||||
<E key="iceskull" value="1" >
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||||
</E>
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||||
<E key="longleg" value="29" >
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||||
</E>
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||||
<E key="maggot" value="1" >
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||||
</E>
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||||
<E key="miner" value="6" >
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||||
<E key="miner" value="18" >
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||||
</E>
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||||
<E key="miner_weak" value="6" >
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||||
</E>
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||||
<E key="miniblob" value="51" >
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||||
</E>
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||||
<E key="rat" value="14" >
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<E key="necromancer_shop" value="1" >
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</E>
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||||
<E key="scavenger_grenade" value="1" >
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||||
<E key="rat" value="18" >
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</E>
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||||
<E key="scavenger_grenade" value="87" >
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||||
</E>
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||||
<E key="scavenger_heal" value="4" >
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||||
</E>
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||||
<E key="scavenger_invis" value="1" >
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||||
</E>
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||||
<E key="scavenger_smg" value="4" >
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||||
<E key="scavenger_leader" value="7" >
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</E>
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||||
<E key="shotgunner" value="9" >
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||||
<E key="scavenger_mine" value="1" >
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</E>
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||||
<E key="shotgunner_weak" value="3" >
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<E key="scavenger_smg" value="50" >
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</E>
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<E key="sheep" value="1" >
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</E>
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<E key="shotgunner" value="17" >
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</E>
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<E key="shotgunner_weak" value="4" >
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</E>
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<E key="slimeshooter" value="9" >
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</E>
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<E key="slimeshooter_weak" value="2" >
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</E>
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<E key="sniper" value="2" >
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<E key="sniper" value="20" >
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</E>
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<E key="spidernest" value="1" >
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</E>
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<E key="tank" value="15" >
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</E>
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<E key="tentacler" value="3" >
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</E>
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<E key="tentacler_small" value="2" >
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</E>
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<E key="turret_left" value="2" >
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</E>
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<E key="turret_right" value="1" >
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</E>
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<E key="wizard_dark" value="1" >
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</E>
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<E key="wizard_poly" value="1" >
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@ -1,5 +1,5 @@
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<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
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<stats biomes_visited_with_wands="5" damage_taken="12.1482" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="250" gold="1476" gold_all="2331" gold_infinite="0" healed="4.3" heart_containers="0" hp="100" items="31" kicks="9" killed_by="" killed_by_extra="" places_visited="5" playtime="3309.4" playtime_str="0:55:09" projectiles_shot="1741" streaks="0" teleports="0" wands_edited="11" world_seed="245866632" >
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<stats biomes_visited_with_wands="6" damage_taken="23.2778" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="483" gold="476" gold_all="2531" gold_infinite="0" healed="18.1" heart_containers="0" hp="100" items="52" kicks="14" killed_by="" killed_by_extra="" places_visited="6" playtime="6749.17" playtime_str="1:52:29" projectiles_shot="7597" streaks="0" teleports="2" wands_edited="19" world_seed="245866632" >
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</stats>
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<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
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</biome_baseline>
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@ -14,6 +14,8 @@
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</E>
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<E key="$biome_holymountain" value="1" >
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</E>
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<E key="$biome_snowcastle" value="1" >
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</E>
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<E key="$biome_snowcave" value="1" >
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</E>
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</biomes_visited>
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@ -1,4 +1,4 @@
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<Stats deaths="312" kills="30" player_kills="0" player_projectile_count="0" >
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<Stats deaths="313" kills="30" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="0110000116b3c092_base | $damage_projectile" value="1" >
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</E>
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@ -10,7 +10,7 @@
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</E>
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<E key="NULL | $damage_fire" value="104" >
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</E>
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<E key="NULL | $damage_physicshit" value="15" >
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<E key="NULL | $damage_physicshit" value="16" >
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</E>
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<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="1" >
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="142" kills="0" player_kills="0" player_projectile_count="0" >
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<Stats deaths="144" kills="0" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="NULL | $damage_drowning" value="6" >
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</E>
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@ -18,7 +18,7 @@
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</E>
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<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="6" >
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</E>
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<E key="player | $damage_drill" value="1" >
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<E key="player | $damage_drill" value="2" >
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</E>
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<E key="player | $damage_electricity" value="1" >
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</E>
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@ -28,7 +28,7 @@
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</E>
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<E key="player | $damage_ice" value="9" >
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</E>
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<E key="player | $damage_projectile" value="49" >
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<E key="player | $damage_projectile" value="50" >
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</E>
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<E key="player_rng_items | $damage_projectile" value="1" >
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</E>
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@ -1,10 +1,10 @@
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<Stats deaths="464" kills="161" player_kills="1" player_projectile_count="0" >
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<Stats deaths="490" kills="166" player_kills="1" player_projectile_count="0" >
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<death_map>
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<E key="0110000116b3c092_base | $damage_projectile" value="6" >
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</E>
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<E key="NULL | $damage_electricity" value="8" >
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</E>
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<E key="NULL | $damage_explosion" value="61" >
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<E key="NULL | $damage_explosion" value="64" >
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</E>
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<E key="NULL | $damage_physicshit" value="67" >
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</E>
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@ -30,7 +30,7 @@
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</E>
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<E key="player | $damage_hitfx_curse" value="12" >
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</E>
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<E key="player | $damage_projectile" value="231" >
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<E key="player | $damage_projectile" value="254" >
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</E>
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<E key="player | $damage_slice" value="10" >
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</E>
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@ -76,13 +76,13 @@
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</E>
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<E key="scavenger_grenade" value="38" >
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</E>
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<E key="scavenger_heal" value="3" >
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<E key="scavenger_heal" value="4" >
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</E>
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<E key="scavenger_leader" value="1" >
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</E>
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<E key="scavenger_smg" value="45" >
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<E key="scavenger_smg" value="46" >
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</E>
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<E key="shotgunner" value="25" >
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<E key="shotgunner" value="28" >
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</E>
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<E key="sniper" value="10" >
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</E>
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@ -1,8 +1,8 @@
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<Stats deaths="106" kills="0" player_kills="0" player_projectile_count="0" >
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<Stats deaths="112" kills="0" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="NULL | $damage_electricity" value="35" >
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<E key="NULL | $damage_electricity" value="37" >
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</E>
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<E key="NULL | $damage_explosion" value="31" >
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<E key="NULL | $damage_explosion" value="32" >
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</E>
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<E key="NULL | $damage_projectile" value="1" >
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</E>
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@ -30,7 +30,7 @@
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</E>
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<E key="wolf | $damage_melee" value="1" >
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</E>
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<E key="worm_big | worm bite" value="7" >
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<E key="worm_big | worm bite" value="10" >
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</E>
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<E key="worm_tiny | worm bite" value="1" >
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="860" kills="961" player_kills="2" player_projectile_count="0" >
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<Stats deaths="862" kills="961" player_kills="2" player_projectile_count="0" >
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<death_map>
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<E key="0110000116b3c092_base | " value="2" >
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</E>
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@ -34,7 +34,7 @@
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</E>
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<E key="player | $damage_fire" value="1" >
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</E>
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<E key="player | $damage_projectile" value="208" >
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<E key="player | $damage_projectile" value="209" >
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</E>
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<E key="player | $damage_slice" value="15" >
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</E>
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@ -76,7 +76,7 @@
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</E>
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<E key="sniper | $damage_melee" value="1" >
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</E>
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<E key="sniper | $damage_projectile" value="89" >
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<E key="sniper | $damage_projectile" value="90" >
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</E>
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<E key="tank | $damage_explosion" value="3" >
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="1708" kills="438" player_kills="0" player_projectile_count="0" >
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<Stats deaths="1732" kills="438" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="0110000116b3c092_base | " value="3" >
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</E>
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@ -6,15 +6,15 @@
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</E>
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<E key="NULL | " value="6" >
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</E>
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<E key="NULL | $damage_drowning" value="87" >
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<E key="NULL | $damage_drowning" value="89" >
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</E>
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<E key="NULL | $damage_electricity" value="7" >
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</E>
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<E key="NULL | $damage_explosion" value="48" >
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<E key="NULL | $damage_explosion" value="50" >
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</E>
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<E key="NULL | $damage_fire" value="318" >
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<E key="NULL | $damage_fire" value="320" >
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</E>
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<E key="NULL | $damage_physicshit" value="193" >
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<E key="NULL | $damage_physicshit" value="197" >
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</E>
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<E key="NULL | $damage_projectile" value="15" >
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</E>
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@ -72,7 +72,7 @@
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</E>
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<E key="player | $damage_ice" value="8" >
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</E>
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<E key="player | $damage_projectile" value="433" >
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<E key="player | $damage_projectile" value="445" >
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</E>
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<E key="player | $damage_slice" value="51" >
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</E>
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@ -108,7 +108,7 @@
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</E>
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<E key="worm | worm bite" value="10" >
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</E>
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<E key="worm_big | worm bite" value="2" >
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<E key="worm_big | worm bite" value="4" >
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</E>
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<E key="worm_tiny | worm bite" value="4" >
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="85" kills="102" player_kills="18" player_projectile_count="0" >
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<Stats deaths="86" kills="102" player_kills="18" player_projectile_count="0" >
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<death_map>
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<E key="NULL | $damage_physicshit" value="38" >
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</E>
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@ -8,7 +8,7 @@
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</E>
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<E key="player | $damage_hitfx_curse" value="1" >
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</E>
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<E key="player | $damage_projectile" value="37" >
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<E key="player | $damage_projectile" value="38" >
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</E>
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<E key="player | $damage_slice" value="3" >
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="9040" kills="234" player_kills="0" player_projectile_count="0" >
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<Stats deaths="9068" kills="234" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="0110000116b3c092_base | " value="1" >
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</E>
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@ -10,7 +10,7 @@
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</E>
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<E key="NULL | $damage_electricity" value="41" >
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</E>
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<E key="NULL | $damage_explosion" value="656" >
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<E key="NULL | $damage_explosion" value="658" >
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</E>
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<E key="NULL | $damage_fire" value="477" >
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</E>
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@ -32,7 +32,7 @@
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</E>
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<E key="NULL | 来自材料的伤害:冰冷液体" value="22" >
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</E>
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<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="67" >
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||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="69" >
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</E>
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<E key="NULL | 来自材料的伤害:岩浆" value="65" >
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</E>
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@ -146,7 +146,7 @@
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</E>
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<E key="player | $damage_ice" value="18" >
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</E>
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<E key="player | $damage_projectile" value="600" >
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||||
<E key="player | $damage_projectile" value="604" >
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</E>
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<E key="player | $damage_slice" value="43" >
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</E>
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@ -186,7 +186,7 @@
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</E>
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<E key="scavenger_grenade | $damage_melee" value="128" >
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</E>
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<E key="scavenger_grenade | $damage_projectile" value="348" >
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||||
<E key="scavenger_grenade | $damage_projectile" value="351" >
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</E>
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<E key="scavenger_grenade | $damage_slice" value="1" >
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</E>
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@ -204,11 +204,11 @@
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</E>
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<E key="scavenger_poison | $damage_projectile" value="1" >
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</E>
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<E key="scavenger_smg | $damage_explosion" value="122" >
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<E key="scavenger_smg | $damage_explosion" value="124" >
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</E>
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<E key="scavenger_smg | $damage_melee" value="84" >
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<E key="scavenger_smg | $damage_melee" value="85" >
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</E>
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<E key="scavenger_smg | $damage_projectile" value="228" >
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<E key="scavenger_smg | $damage_projectile" value="233" >
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</E>
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<E key="scavenger_smg | $damage_slice" value="1" >
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</E>
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@ -216,9 +216,9 @@
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</E>
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<E key="shotgunner | $damage_explosion" value="5" >
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</E>
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<E key="shotgunner | $damage_melee" value="244" >
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||||
<E key="shotgunner | $damage_melee" value="245" >
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||||
</E>
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||||
<E key="shotgunner | $damage_projectile" value="672" >
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||||
<E key="shotgunner | $damage_projectile" value="675" >
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</E>
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||||
<E key="slimeshooter | $damage_explosion" value="96" >
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</E>
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@ -232,9 +232,9 @@
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</E>
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<E key="sniper | $damage_explosion" value="35" >
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</E>
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||||
<E key="sniper | $damage_melee" value="108" >
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||||
<E key="sniper | $damage_melee" value="109" >
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</E>
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||||
<E key="sniper | $damage_projectile" value="344" >
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||||
<E key="sniper | $damage_projectile" value="346" >
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</E>
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<E key="sniper | $damage_slice" value="1" >
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</E>
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@ -280,7 +280,7 @@
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</E>
|
||||
<E key="worm | worm bite" value="47" >
|
||||
</E>
|
||||
<E key="worm_big | worm bite" value="177" >
|
||||
<E key="worm_big | worm bite" value="179" >
|
||||
</E>
|
||||
<E key="worm_skull | worm bite" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="264" kills="106" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="267" kills="106" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | " value="2" >
|
||||
</E>
|
||||
@ -70,7 +70,7 @@
|
||||
</E>
|
||||
<E key="worm | worm bite" value="2" >
|
||||
</E>
|
||||
<E key="worm_big | worm bite" value="4" >
|
||||
<E key="worm_big | worm bite" value="7" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="3425" kills="631" player_kills="12" player_projectile_count="0" >
|
||||
<Stats deaths="3541" kills="634" player_kills="12" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | $damage_explosion" value="1" >
|
||||
</E>
|
||||
@ -6,25 +6,25 @@
|
||||
</E>
|
||||
<E key="NULL | " value="1" >
|
||||
</E>
|
||||
<E key="NULL | $damage_drowning" value="66" >
|
||||
<E key="NULL | $damage_drowning" value="71" >
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="50" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="278" >
|
||||
<E key="NULL | $damage_explosion" value="284" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="63" >
|
||||
<E key="NULL | $damage_fire" value="67" >
|
||||
</E>
|
||||
<E key="NULL | $damage_ice" value="8" >
|
||||
</E>
|
||||
<E key="NULL | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="328" >
|
||||
<E key="NULL | $damage_physicshit" value="329" >
|
||||
</E>
|
||||
<E key="NULL | $damage_plasmabeam" value="2" >
|
||||
</E>
|
||||
<E key="NULL | $damage_projectile" value="21" >
|
||||
</E>
|
||||
<E key="NULL | $damage_radioactive" value="65" >
|
||||
<E key="NULL | $damage_radioactive" value="66" >
|
||||
</E>
|
||||
<E key="NULL | 来自 冰冻液体 的材料伤害" value="2" >
|
||||
</E>
|
||||
@ -38,7 +38,7 @@
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:冰冷液体" value="17" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="145" >
|
||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="154" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
||||
</E>
|
||||
@ -108,7 +108,7 @@
|
||||
</E>
|
||||
<E key="player | " value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="2" >
|
||||
<E key="player | $damage_drill" value="12" >
|
||||
</E>
|
||||
<E key="player | $damage_electricity" value="13" >
|
||||
</E>
|
||||
@ -124,7 +124,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="1530" >
|
||||
<E key="player | $damage_projectile" value="1606" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="82" >
|
||||
</E>
|
||||
@ -174,7 +174,7 @@
|
||||
</E>
|
||||
<E key="worm | worm bite" value="7" >
|
||||
</E>
|
||||
<E key="worm_big | worm bite" value="59" >
|
||||
<E key="worm_big | worm bite" value="63" >
|
||||
</E>
|
||||
<E key="worm_tiny | worm bite" value="15" >
|
||||
</E>
|
||||
@ -216,7 +216,7 @@
|
||||
</E>
|
||||
<E key="potion" value="1" >
|
||||
</E>
|
||||
<E key="rat" value="480" >
|
||||
<E key="rat" value="483" >
|
||||
</E>
|
||||
<E key="scavenger_grenade" value="4" >
|
||||
</E>
|
||||
|
||||
@ -1,14 +1,14 @@
|
||||
<Stats deaths="338" kills="5" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="350" kills="5" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_drowning" value="9" >
|
||||
<E key="NULL | $damage_drowning" value="10" >
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="9" >
|
||||
<E key="NULL | $damage_electricity" value="10" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="47" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="11" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="41" >
|
||||
<E key="NULL | $damage_physicshit" value="43" >
|
||||
</E>
|
||||
<E key="NULL | $damage_projectile" value="4" >
|
||||
</E>
|
||||
@ -20,9 +20,9 @@
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:毒液" value="1" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="4" >
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="5" >
|
||||
</E>
|
||||
<E key="drone_lasership | $damage_projectile" value="3" >
|
||||
<E key="drone_lasership | $damage_projectile" value="4" >
|
||||
</E>
|
||||
<E key="miner | $damage_explosion" value="1" >
|
||||
</E>
|
||||
@ -36,7 +36,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="7" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="124" >
|
||||
<E key="player | $damage_projectile" value="128" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="13" >
|
||||
</E>
|
||||
@ -64,6 +64,8 @@
|
||||
</E>
|
||||
<E key="tank | $damage_projectile" value="1" >
|
||||
</E>
|
||||
<E key="worm_big | worm bite" value="2" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="miner" value="1" >
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="224" kills="146" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="232" kills="146" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | $damage_projectile" value="3" >
|
||||
</E>
|
||||
@ -6,7 +6,7 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="2" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="16" >
|
||||
<E key="NULL | $damage_explosion" value="17" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="32" >
|
||||
</E>
|
||||
@ -26,13 +26,15 @@
|
||||
</E>
|
||||
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="3" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="13" >
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="6" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="100" >
|
||||
<E key="player | $damage_projectile" value="105" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="6" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="119" kills="16" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="120" kills="16" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_electricity" value="3" >
|
||||
</E>
|
||||
@ -24,7 +24,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="4" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="32" >
|
||||
<E key="player | $damage_projectile" value="33" >
|
||||
</E>
|
||||
<E key="player_rng_items | $damage_projectile" value="2" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="2281" kills="500" player_kills="7" player_projectile_count="0" >
|
||||
<Stats deaths="2353" kills="508" player_kills="7" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | $damage_explosion" value="2" >
|
||||
</E>
|
||||
@ -6,23 +6,23 @@
|
||||
</E>
|
||||
<E key="NULL | " value="5" >
|
||||
</E>
|
||||
<E key="NULL | $damage_drowning" value="35" >
|
||||
<E key="NULL | $damage_drowning" value="37" >
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="20" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="208" >
|
||||
<E key="NULL | $damage_explosion" value="215" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="45" >
|
||||
<E key="NULL | $damage_fire" value="48" >
|
||||
</E>
|
||||
<E key="NULL | $damage_ice" value="5" >
|
||||
</E>
|
||||
<E key="NULL | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="222" >
|
||||
<E key="NULL | $damage_physicshit" value="226" >
|
||||
</E>
|
||||
<E key="NULL | $damage_projectile" value="14" >
|
||||
</E>
|
||||
<E key="NULL | $damage_radioactive" value="40" >
|
||||
<E key="NULL | $damage_radioactive" value="43" >
|
||||
</E>
|
||||
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="14" >
|
||||
</E>
|
||||
@ -30,7 +30,7 @@
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:冰冷液体" value="18" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="112" >
|
||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="115" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:酸液" value="23" >
|
||||
</E>
|
||||
@ -48,7 +48,7 @@
|
||||
</E>
|
||||
<E key="death_ghost | $damage_curse" value="1" >
|
||||
</E>
|
||||
<E key="drone_lasership | $damage_explosion" value="1" >
|
||||
<E key="drone_lasership | $damage_explosion" value="2" >
|
||||
</E>
|
||||
<E key="drone_lasership | $damage_projectile" value="44" >
|
||||
</E>
|
||||
@ -78,7 +78,7 @@
|
||||
</E>
|
||||
<E key="plague_rats_rat | $damage_melee" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="5" >
|
||||
<E key="player | $damage_drill" value="11" >
|
||||
</E>
|
||||
<E key="player | $damage_electricity" value="23" >
|
||||
</E>
|
||||
@ -92,7 +92,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_physicshit" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="953" >
|
||||
<E key="player | $damage_projectile" value="993" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="68" >
|
||||
</E>
|
||||
@ -138,7 +138,7 @@
|
||||
</E>
|
||||
<E key="worm | worm bite" value="5" >
|
||||
</E>
|
||||
<E key="worm_big | worm bite" value="42" >
|
||||
<E key="worm_big | worm bite" value="45" >
|
||||
</E>
|
||||
<E key="worm_tiny | worm bite" value="14" >
|
||||
</E>
|
||||
@ -162,7 +162,7 @@
|
||||
</E>
|
||||
<E key="player" value="7" >
|
||||
</E>
|
||||
<E key="rat" value="435" >
|
||||
<E key="rat" value="443" >
|
||||
</E>
|
||||
<E key="scavenger_grenade" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="2750" kills="1236" player_kills="7" player_projectile_count="0" >
|
||||
<Stats deaths="2781" kills="1240" player_kills="7" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="4" >
|
||||
</E>
|
||||
@ -8,23 +8,23 @@
|
||||
</E>
|
||||
<E key="NULL | " value="8" >
|
||||
</E>
|
||||
<E key="NULL | $damage_drowning" value="103" >
|
||||
<E key="NULL | $damage_drowning" value="105" >
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="17" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="248" >
|
||||
<E key="NULL | $damage_explosion" value="253" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="302" >
|
||||
<E key="NULL | $damage_fire" value="303" >
|
||||
</E>
|
||||
<E key="NULL | $damage_ice" value="5" >
|
||||
</E>
|
||||
<E key="NULL | $damage_melee" value="4" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="269" >
|
||||
<E key="NULL | $damage_physicshit" value="276" >
|
||||
</E>
|
||||
<E key="NULL | $damage_projectile" value="20" >
|
||||
</E>
|
||||
<E key="NULL | $damage_radioactive" value="272" >
|
||||
<E key="NULL | $damage_radioactive" value="274" >
|
||||
</E>
|
||||
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="6" >
|
||||
</E>
|
||||
@ -36,7 +36,7 @@
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:冰冷液体" value="17" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="27" >
|
||||
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="28" >
|
||||
</E>
|
||||
<E key="NULL | 来自材料的伤害:岩浆" value="64" >
|
||||
</E>
|
||||
@ -66,7 +66,7 @@
|
||||
</E>
|
||||
<E key="drone_lasership | $damage_explosion" value="7" >
|
||||
</E>
|
||||
<E key="drone_lasership | $damage_projectile" value="18" >
|
||||
<E key="drone_lasership | $damage_projectile" value="21" >
|
||||
</E>
|
||||
<E key="drone_physics | $damage_explosion" value="1" >
|
||||
</E>
|
||||
@ -116,7 +116,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_plasmabeam" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="742" >
|
||||
<E key="player | $damage_projectile" value="750" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="86" >
|
||||
</E>
|
||||
@ -164,7 +164,7 @@
|
||||
</E>
|
||||
<E key="thundermage | $damage_electricity" value="6" >
|
||||
</E>
|
||||
<E key="thundermage | $damage_explosion" value="4" >
|
||||
<E key="thundermage | $damage_explosion" value="5" >
|
||||
</E>
|
||||
<E key="thunderskull | $damage_explosion" value="1" >
|
||||
</E>
|
||||
@ -174,7 +174,7 @@
|
||||
</E>
|
||||
<E key="worm | worm bite" value="21" >
|
||||
</E>
|
||||
<E key="worm_big | worm bite" value="38" >
|
||||
<E key="worm_big | worm bite" value="39" >
|
||||
</E>
|
||||
<E key="worm_tiny | worm bite" value="23" >
|
||||
</E>
|
||||
@ -232,7 +232,7 @@
|
||||
</E>
|
||||
<E key="potion_aggressive" value="1" >
|
||||
</E>
|
||||
<E key="rat" value="921" >
|
||||
<E key="rat" value="925" >
|
||||
</E>
|
||||
<E key="scavenger_heal" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="1146" kills="1046" player_kills="7" player_projectile_count="0" >
|
||||
<Stats deaths="1147" kills="1046" player_kills="7" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="1" >
|
||||
</E>
|
||||
@ -52,7 +52,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="18" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="315" >
|
||||
<E key="player | $damage_projectile" value="316" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="60" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="1502" kills="544" player_kills="4" player_projectile_count="0" >
|
||||
<Stats deaths="1504" kills="544" player_kills="4" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="2" >
|
||||
</E>
|
||||
@ -156,7 +156,7 @@
|
||||
</E>
|
||||
<E key="worm | worm bite" value="6" >
|
||||
</E>
|
||||
<E key="worm_big | worm bite" value="14" >
|
||||
<E key="worm_big | worm bite" value="16" >
|
||||
</E>
|
||||
<E key="worm_tiny | worm bite" value="7" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="937" kills="839" player_kills="9" player_projectile_count="0" >
|
||||
<Stats deaths="959" kills="843" player_kills="9" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="1" >
|
||||
</E>
|
||||
@ -10,11 +10,11 @@
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="22" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="134" >
|
||||
<E key="NULL | $damage_explosion" value="135" >
|
||||
</E>
|
||||
<E key="NULL | $damage_fire" value="41" >
|
||||
<E key="NULL | $damage_fire" value="42" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="107" >
|
||||
<E key="NULL | $damage_physicshit" value="108" >
|
||||
</E>
|
||||
<E key="NULL | $damage_projectile" value="2" >
|
||||
</E>
|
||||
@ -66,7 +66,7 @@
|
||||
</E>
|
||||
<E key="pebble_physics | $damage_explosion" value="2" >
|
||||
</E>
|
||||
<E key="player | $damage_drill" value="1" >
|
||||
<E key="player | $damage_drill" value="4" >
|
||||
</E>
|
||||
<E key="player | $damage_electricity" value="4" >
|
||||
</E>
|
||||
@ -78,7 +78,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_ice" value="7" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="293" >
|
||||
<E key="player | $damage_projectile" value="308" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="19" >
|
||||
</E>
|
||||
@ -104,7 +104,7 @@
|
||||
</E>
|
||||
<E key="thundermage | $damage_electricity" value="2" >
|
||||
</E>
|
||||
<E key="thundermage | $damage_explosion" value="7" >
|
||||
<E key="thundermage | $damage_explosion" value="8" >
|
||||
</E>
|
||||
<E key="thunderskull | $damage_melee" value="1" >
|
||||
</E>
|
||||
@ -138,7 +138,7 @@
|
||||
</E>
|
||||
<E key="icemage" value="1" >
|
||||
</E>
|
||||
<E key="iceskull" value="92" >
|
||||
<E key="iceskull" value="93" >
|
||||
</E>
|
||||
<E key="miner" value="1" >
|
||||
</E>
|
||||
@ -150,7 +150,7 @@
|
||||
</E>
|
||||
<E key="playerghost" value="1" >
|
||||
</E>
|
||||
<E key="rat" value="488" >
|
||||
<E key="rat" value="491" >
|
||||
</E>
|
||||
<E key="scavenger_glue" value="2" >
|
||||
</E>
|
||||
|
||||
@ -1,14 +1,14 @@
|
||||
<Stats deaths="460" kills="291" player_kills="5" player_projectile_count="0" >
|
||||
<Stats deaths="479" kills="291" player_kills="5" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="0110000116b3c092_base | $damage_projectile" value="3" >
|
||||
</E>
|
||||
<E key="NULL | $damage_electricity" value="15" >
|
||||
<E key="NULL | $damage_electricity" value="16" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="66" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="93" >
|
||||
<E key="NULL | $damage_physicshit" value="96" >
|
||||
</E>
|
||||
<E key="NULL | $damage_projectile" value="5" >
|
||||
</E>
|
||||
@ -30,7 +30,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="6" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="192" >
|
||||
<E key="player | $damage_projectile" value="207" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="5" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="98" kills="251" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="98" kills="253" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="0110000116b3c092_base | " value="1" >
|
||||
</E>
|
||||
@ -82,13 +82,13 @@
|
||||
</E>
|
||||
<E key="scorpion" value="1" >
|
||||
</E>
|
||||
<E key="shotgunner" value="10" >
|
||||
<E key="shotgunner" value="11" >
|
||||
</E>
|
||||
<E key="slimeshooter" value="5" >
|
||||
</E>
|
||||
<E key="slimeshooter_nontoxic" value="3" >
|
||||
</E>
|
||||
<E key="sniper" value="9" >
|
||||
<E key="sniper" value="10" >
|
||||
</E>
|
||||
<E key="tank" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
<Stats deaths="51" kills="12" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="54" kills="12" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_electricity" value="2" >
|
||||
</E>
|
||||
<E key="NULL | $damage_explosion" value="8" >
|
||||
<E key="NULL | $damage_explosion" value="9" >
|
||||
</E>
|
||||
<E key="NULL | $damage_physicshit" value="9" >
|
||||
</E>
|
||||
@ -16,7 +16,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_hitfx_curse" value="1" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="23" >
|
||||
<E key="player | $damage_projectile" value="25" >
|
||||
</E>
|
||||
<E key="player_rng_items | $damage_projectile" value="1" >
|
||||
</E>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
<Stats deaths="46" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<Stats deaths="48" kills="1" player_kills="0" player_projectile_count="0" >
|
||||
<death_map>
|
||||
<E key="NULL | $damage_electricity" value="2" >
|
||||
</E>
|
||||
@ -10,7 +10,7 @@
|
||||
</E>
|
||||
<E key="player | $damage_explosion" value="4" >
|
||||
</E>
|
||||
<E key="player | $damage_projectile" value="18" >
|
||||
<E key="player | $damage_projectile" value="19" >
|
||||
</E>
|
||||
<E key="player | $damage_slice" value="1" >
|
||||
</E>
|
||||
@ -18,6 +18,8 @@
|
||||
</E>
|
||||
<E key="scavenger_heal | $damage_explosion" value="1" >
|
||||
</E>
|
||||
<E key="worm_big | worm bite" value="1" >
|
||||
</E>
|
||||
</death_map>
|
||||
<kill_map>
|
||||
<E key="drone_lasership" value="1" >
|
||||
|
||||
Binary file not shown.
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BIN
save00/world/area_10004.bin
Normal file
BIN
save00/world/area_10004.bin
Normal file
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BIN
save00/world/area_10005.bin
Normal file
BIN
save00/world/area_10005.bin
Normal file
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BIN
save00/world/area_12003.bin
Normal file
BIN
save00/world/area_12003.bin
Normal file
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BIN
save00/world/area_12004.bin
Normal file
BIN
save00/world/area_12004.bin
Normal file
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BIN
save00/world/area_12005.bin
Normal file
BIN
save00/world/area_12005.bin
Normal file
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BIN
save00/world/area_14003.bin
Normal file
BIN
save00/world/area_14003.bin
Normal file
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BIN
save00/world/area_14004.bin
Normal file
BIN
save00/world/area_14004.bin
Normal file
Binary file not shown.
BIN
save00/world/area_14005.bin
Normal file
BIN
save00/world/area_14005.bin
Normal file
Binary file not shown.
BIN
save00/world/area_14006.bin
Normal file
BIN
save00/world/area_14006.bin
Normal file
Binary file not shown.
BIN
save00/world/area_15997.bin
Normal file
BIN
save00/world/area_15997.bin
Normal file
Binary file not shown.
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BIN
save00/world/area_16001.bin
Normal file
BIN
save00/world/area_16001.bin
Normal file
Binary file not shown.
BIN
save00/world/area_16002.bin
Normal file
BIN
save00/world/area_16002.bin
Normal file
Binary file not shown.
BIN
save00/world/area_16003.bin
Normal file
BIN
save00/world/area_16003.bin
Normal file
Binary file not shown.
BIN
save00/world/area_16004.bin
Normal file
BIN
save00/world/area_16004.bin
Normal file
Binary file not shown.
BIN
save00/world/area_16005.bin
Normal file
BIN
save00/world/area_16005.bin
Normal file
Binary file not shown.
BIN
save00/world/area_16006.bin
Normal file
BIN
save00/world/area_16006.bin
Normal file
Binary file not shown.
BIN
save00/world/area_17991.bin
Normal file
BIN
save00/world/area_17991.bin
Normal file
Binary file not shown.
BIN
save00/world/area_17992.bin
Normal file
BIN
save00/world/area_17992.bin
Normal file
Binary file not shown.
BIN
save00/world/area_17993.bin
Normal file
BIN
save00/world/area_17993.bin
Normal file
Binary file not shown.
BIN
save00/world/area_17995.bin
Normal file
BIN
save00/world/area_17995.bin
Normal file
Binary file not shown.
BIN
save00/world/area_17996.bin
Normal file
BIN
save00/world/area_17996.bin
Normal file
Binary file not shown.
BIN
save00/world/area_17997.bin
Normal file
BIN
save00/world/area_17997.bin
Normal file
Binary file not shown.
BIN
save00/world/area_17998.bin
Normal file
BIN
save00/world/area_17998.bin
Normal file
Binary file not shown.
BIN
save00/world/area_17999.bin
Normal file
BIN
save00/world/area_17999.bin
Normal file
Binary file not shown.
BIN
save00/world/area_18000.bin
Normal file
BIN
save00/world/area_18000.bin
Normal file
Binary file not shown.
BIN
save00/world/area_18001.bin
Normal file
BIN
save00/world/area_18001.bin
Normal file
Binary file not shown.
BIN
save00/world/area_18002.bin
Normal file
BIN
save00/world/area_18002.bin
Normal file
Binary file not shown.
BIN
save00/world/area_18003.bin
Normal file
BIN
save00/world/area_18003.bin
Normal file
Binary file not shown.
BIN
save00/world/area_18004.bin
Normal file
BIN
save00/world/area_18004.bin
Normal file
Binary file not shown.
BIN
save00/world/area_18005.bin
Normal file
BIN
save00/world/area_18005.bin
Normal file
Binary file not shown.
BIN
save00/world/area_19991.bin
Normal file
BIN
save00/world/area_19991.bin
Normal file
Binary file not shown.
BIN
save00/world/area_19992.bin
Normal file
BIN
save00/world/area_19992.bin
Normal file
Binary file not shown.
BIN
save00/world/area_19993.bin
Normal file
BIN
save00/world/area_19993.bin
Normal file
Binary file not shown.
BIN
save00/world/area_19995.bin
Normal file
BIN
save00/world/area_19995.bin
Normal file
Binary file not shown.
BIN
save00/world/area_19996.bin
Normal file
BIN
save00/world/area_19996.bin
Normal file
Binary file not shown.
BIN
save00/world/area_19997.bin
Normal file
BIN
save00/world/area_19997.bin
Normal file
Binary file not shown.
BIN
save00/world/area_19998.bin
Normal file
BIN
save00/world/area_19998.bin
Normal file
Binary file not shown.
BIN
save00/world/area_19999.bin
Normal file
BIN
save00/world/area_19999.bin
Normal file
Binary file not shown.
BIN
save00/world/area_20000.bin
Normal file
BIN
save00/world/area_20000.bin
Normal file
Binary file not shown.
BIN
save00/world/area_20001.bin
Normal file
BIN
save00/world/area_20001.bin
Normal file
Binary file not shown.
BIN
save00/world/area_20002.bin
Normal file
BIN
save00/world/area_20002.bin
Normal file
Binary file not shown.
BIN
save00/world/area_20003.bin
Normal file
BIN
save00/world/area_20003.bin
Normal file
Binary file not shown.
BIN
save00/world/area_20004.bin
Normal file
BIN
save00/world/area_20004.bin
Normal file
Binary file not shown.
BIN
save00/world/area_21991.bin
Normal file
BIN
save00/world/area_21991.bin
Normal file
Binary file not shown.
BIN
save00/world/area_21992.bin
Normal file
BIN
save00/world/area_21992.bin
Normal file
Binary file not shown.
BIN
save00/world/area_21993.bin
Normal file
BIN
save00/world/area_21993.bin
Normal file
Binary file not shown.
BIN
save00/world/area_21994.bin
Normal file
BIN
save00/world/area_21994.bin
Normal file
Binary file not shown.
BIN
save00/world/area_21995.bin
Normal file
BIN
save00/world/area_21995.bin
Normal file
Binary file not shown.
BIN
save00/world/area_21996.bin
Normal file
BIN
save00/world/area_21996.bin
Normal file
Binary file not shown.
BIN
save00/world/area_21997.bin
Normal file
BIN
save00/world/area_21997.bin
Normal file
Binary file not shown.
BIN
save00/world/area_21998.bin
Normal file
BIN
save00/world/area_21998.bin
Normal file
Binary file not shown.
BIN
save00/world/area_21999.bin
Normal file
BIN
save00/world/area_21999.bin
Normal file
Binary file not shown.
BIN
save00/world/area_22000.bin
Normal file
BIN
save00/world/area_22000.bin
Normal file
Binary file not shown.
BIN
save00/world/area_22001.bin
Normal file
BIN
save00/world/area_22001.bin
Normal file
Binary file not shown.
BIN
save00/world/area_22002.bin
Normal file
BIN
save00/world/area_22002.bin
Normal file
Binary file not shown.
BIN
save00/world/area_22003.bin
Normal file
BIN
save00/world/area_22003.bin
Normal file
Binary file not shown.
BIN
save00/world/area_22004.bin
Normal file
BIN
save00/world/area_22004.bin
Normal file
Binary file not shown.
BIN
save00/world/area_22005.bin
Normal file
BIN
save00/world/area_22005.bin
Normal file
Binary file not shown.
BIN
save00/world/area_23995.bin
Normal file
BIN
save00/world/area_23995.bin
Normal file
Binary file not shown.
BIN
save00/world/area_23996.bin
Normal file
BIN
save00/world/area_23996.bin
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user