83 lines
2.7 KiB
XML
83 lines
2.7 KiB
XML
<Stats deaths="350" kills="5" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="NULL | $damage_drowning" value="10" >
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</E>
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<E key="NULL | $damage_electricity" value="10" >
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</E>
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<E key="NULL | $damage_explosion" value="47" >
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</E>
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<E key="NULL | $damage_fire" value="11" >
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</E>
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<E key="NULL | $damage_physicshit" value="43" >
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</E>
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<E key="NULL | $damage_projectile" value="4" >
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</E>
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<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="1" >
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</E>
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<E key="NULL | 来自 酸液 的材料伤害" value="1" >
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</E>
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<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="13" >
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</E>
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<E key="NULL | 来自材料的伤害:毒液" value="1" >
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</E>
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<E key="NULL | 来自材料的伤害:酸液" value="5" >
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</E>
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<E key="drone_lasership | $damage_projectile" value="4" >
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</E>
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<E key="miner | $damage_explosion" value="1" >
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</E>
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<E key="orb_laseremitter | $damage_plasmabeam" value="1" >
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</E>
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<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="10" >
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</E>
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<E key="player | $damage_explosion" value="9" >
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</E>
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<E key="player | $damage_hitfx_curse" value="5" >
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</E>
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<E key="player | $damage_ice" value="7" >
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</E>
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<E key="player | $damage_projectile" value="128" >
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</E>
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<E key="player | $damage_slice" value="13" >
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</E>
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<E key="player_rng_items | $damage_explosion" value="1" >
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</E>
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<E key="player_rng_items | $damage_projectile" value="3" >
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</E>
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<E key="player_rng_items | $damage_slice" value="4" >
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</E>
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<E key="scavenger_clusterbomb | $damage_projectile" value="1" >
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</E>
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<E key="scavenger_grenade | $damage_projectile" value="6" >
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</E>
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<E key="scavenger_heal | $damage_explosion" value="1" >
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</E>
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<E key="scavenger_leader | $damage_explosion" value="1" >
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</E>
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<E key="scavenger_leader | $damage_projectile" value="2" >
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</E>
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<E key="scavenger_smg | $damage_projectile" value="1" >
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</E>
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<E key="shotgunner | $damage_projectile" value="1" >
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</E>
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<E key="sniper | $damage_projectile" value="2" >
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</E>
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<E key="tank | $damage_projectile" value="1" >
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</E>
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<E key="worm_big | worm bite" value="2" >
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</E>
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</death_map>
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<kill_map>
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<E key="miner" value="1" >
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</E>
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<E key="scavenger_grenade" value="1" >
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</E>
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<E key="scavenger_heal" value="1" >
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</E>
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<E key="scavenger_smg" value="1" >
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</E>
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<E key="turret_right" value="1" >
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</E>
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</kill_map>
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</Stats>
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