93 lines
2.8 KiB
XML
93 lines
2.8 KiB
XML
<Stats deaths="178" kills="82" player_kills="1" player_projectile_count="0" >
|
|
|
|
<death_map>
|
|
|
|
<E key="NULL | $damage_drowning" value="3" >
|
|
|
|
</E>
|
|
|
|
<E key="NULL | $damage_electricity" value="6" >
|
|
|
|
</E>
|
|
|
|
<E key="NULL | $damage_explosion" value="25" >
|
|
|
|
</E>
|
|
|
|
<E key="NULL | $damage_fire" value="29" >
|
|
|
|
</E>
|
|
|
|
<E key="NULL | $damage_physicshit" value="13" >
|
|
|
|
</E>
|
|
|
|
<E key="NULL | 来自 酸液 的材料伤害" value="2" >
|
|
|
|
</E>
|
|
|
|
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="NULL | 来自材料的伤害:毒冰" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="NULL | 来自材料的伤害:酸液" value="5" >
|
|
|
|
</E>
|
|
|
|
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="blob | $damage_melee" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="drone_lasership | $damage_projectile" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="maggot | $damage_explosion" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="miniblob | $damage_melee" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="player | $damage_explosion" value="10" >
|
|
|
|
</E>
|
|
|
|
<E key="player | $damage_hitfx_curse" value="2" >
|
|
|
|
</E>
|
|
|
|
<E key="player | $damage_ice" value="5" >
|
|
|
|
</E>
|
|
|
|
<E key="player | $damage_projectile" value="45" >
|
|
|
|
</E>
|
|
|
|
<E key="scavenger_glue | $damage_melee" value="2" >
|
|
|
|
</E>
|
|
|
|
<E key="scavenger_grenade | $damage_melee" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="scavenger_grenade | $damage_projectile" value="2" >
|
|
|
|
</E>
|
|
|
|
<E key="scavenger_leader | $damage_explosion" value="3" >
|
|
|
|
</E>
|
|
|
|
<E key="scavenger_leader | $damage_projectile" value="2" >
|
|
|
|
</E>
|
|
|
|
<E key="scavenger_mine | $damage_melee" value="6" >
|
|
|
|
</E>
|
|
|
|
<E key="scavenger_mine | $damage_projectile" value="2" >
|
|
|
|
</E>
|
|
|
|
<E key="scavenger_smg | $damage_projectile" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="sniper | $damage_projectile" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="tank | $damage_projectile" value="2" >
|
|
|
|
</E>
|
|
|
|
<E key="tank_rocket | $damage_projectile" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="thundermage | $damage_explosion" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="worm | worm bite" value="1" >
|
|
|
|
</E>
|
|
|
|
</death_map>
|
|
|
|
<kill_map>
|
|
|
|
<E key="blob" value="8" >
|
|
|
|
</E>
|
|
|
|
<E key="glue" value="43" >
|
|
|
|
</E>
|
|
|
|
<E key="miniblob" value="14" >
|
|
|
|
</E>
|
|
|
|
<E key="player" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="potion" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="scavenger_glue" value="5" >
|
|
|
|
</E>
|
|
|
|
<E key="scavenger_grenade" value="4" >
|
|
|
|
</E>
|
|
|
|
<E key="scavenger_shield" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="scavenger_smg" value="2" >
|
|
|
|
</E>
|
|
|
|
<E key="shotgunner" value="1" >
|
|
|
|
</E>
|
|
|
|
<E key="sniper" value="2" >
|
|
|
|
</E>
|
|
|
|
</kill_map>
|
|
|
|
</Stats>
|
|
|