noita-save/save00/stats/stats_miner_weak.xml
2025-12-11 03:47:48 +08:00

149 lines
4.6 KiB
XML

<Stats deaths="2470" kills="1534" player_kills="3" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="1" >
</E>
<E key="0110000116b3c092_base | $damage_projectile" value="1" >
</E>
<E key="NULL | " value="24" >
</E>
<E key="NULL | $damage_drowning" value="102" >
</E>
<E key="NULL | $damage_electricity" value="5" >
</E>
<E key="NULL | $damage_explosion" value="141" >
</E>
<E key="NULL | $damage_fire" value="484" >
</E>
<E key="NULL | $damage_melee" value="1" >
</E>
<E key="NULL | $damage_physicshit" value="299" >
</E>
<E key="NULL | $damage_projectile" value="13" >
</E>
<E key="NULL | $damage_radioactive" value="254" >
</E>
<E key="NULL | 来自 岩浆 的材料伤害" value="4" >
</E>
<E key="NULL | 来自 绿毒岩石 的材料伤害" value="5" >
</E>
<E key="NULL | 来自 酸液 的材料伤害" value="4" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="10" >
</E>
<E key="NULL | 来自材料的伤害:毒冰" value="2" >
</E>
<E key="NULL | 来自材料的伤害:毒液" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="21" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="31" >
</E>
<E key="acidshooter | $damage_projectile" value="1" >
</E>
<E key="blob | $damage_melee" value="1" >
</E>
<E key="firemage_weak | $damage_explosion" value="22" >
</E>
<E key="firemage_weak | $damage_fire" value="1" >
</E>
<E key="firemage_weak | $damage_melee" value="1" >
</E>
<E key="frog_big | $damage_melee" value="1" >
</E>
<E key="giantshooter | $damage_melee" value="2" >
</E>
<E key="longleg | $damage_melee" value="38" >
</E>
<E key="miner_weak | $damage_explosion" value="76" >
</E>
<E key="miner_weak | $damage_melee" value="4" >
</E>
<E key="miner_weak | $damage_slice" value="3" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="7" >
</E>
<E key="player | " value="5" >
</E>
<E key="player | $damage_explosion" value="38" >
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_ice" value="7" >
</E>
<E key="player | $damage_projectile" value="591" >
</E>
<E key="player | $damage_slice" value="67" >
</E>
<E key="player_rng_items | $damage_electricity" value="2" >
</E>
<E key="player_rng_items | $damage_explosion" value="2" >
</E>
<E key="player_rng_items | $damage_projectile" value="55" >
</E>
<E key="player_rng_items | $damage_slice" value="5" >
</E>
<E key="playerghost | $damage_projectile" value="3" >
</E>
<E key="shaman | $damage_projectile" value="6" >
</E>
<E key="shotgunner_weak | $damage_explosion" value="1" >
</E>
<E key="slimeshooter | $damage_projectile" value="2" >
</E>
<E key="slimeshooter_nontoxic | $damage_explosion" value="1" >
</E>
<E key="slimeshooter_nontoxic | $damage_projectile" value="2" >
</E>
<E key="slimeshooter_weak | $damage_projectile" value="32" >
</E>
<E key="spitmonster | $damage_projectile" value="1" >
</E>
<E key="worm | worm bite" value="49" >
</E>
<E key="worm_big | worm bite" value="2" >
</E>
<E key="worm_tiny | worm bite" value="12" >
</E>
<E key="zombie_weak | $damage_melee" value="25" >
</E>
</death_map>
<kill_map>
<E key="acidshooter_weak" value="4" >
</E>
<E key="fireskull" value="3" >
</E>
<E key="frog" value="22" >
</E>
<E key="giantshooter" value="1" >
</E>
<E key="giantshooter_weak" value="8" >
</E>
<E key="longleg" value="169" >
</E>
<E key="miner_weak" value="83" >
</E>
<E key="player" value="3" >
</E>
<E key="potion" value="3" >
</E>
<E key="rat" value="1" >
</E>
<E key="shaman" value="3" >
</E>
<E key="shotgunner_weak" value="19" >
</E>
<E key="slimeshooter" value="2" >
</E>
<E key="slimeshooter_weak" value="55" >
</E>
<E key="tnt" value="1" >
</E>
<E key="worm_tiny" value="1" >
</E>
<E key="zombie" value="44" >
</E>
<E key="zombie_weak" value="1112" >
</E>
</kill_map>
</Stats>