noita-save/save00/world_state.xml
2025-12-10 12:57:35 +08:00

318 lines
7.4 KiB
XML

<Entity
_version="1"
name="unknown"
serialize="0"
tags="world_state" >
<_Transform
position.x="0"
position.y="0"
rotation="0"
scale.x="1"
scale.y="1" >
</_Transform>
<WorldStateComponent
DEBUG_LOADED_FROM_AUTOSAVE="0"
DEBUG_LOADED_FROM_OLD_VERSION="0"
ENDING_HAPPINESS="0"
ENDING_HAPPINESS_FRAMES="0"
ENDING_HAPPINESS_HAPPENING="0"
EVERYTHING_TO_GOLD="0"
INFINITE_GOLD_HAPPENING="0"
_enabled="1"
clouds_01_target="28.7515"
clouds_02_target="25.1117"
consume_actions="1"
damage_flash_multiplier="1"
day_count="22"
fog="0.407417"
fog_target="0.412411"
global_genome_relations_modifier="0"
gore_multiplier="1"
gradient_sky_alpha_target="0"
intro_weather="0"
is_initialized="1"
lightning_count="0"
mFlashAlpha="0"
material_everything_to_gold="gold"
material_everything_to_gold_static="gold_static"
mods_have_been_active_during_this_run="0"
next_cut_through_world_id="0"
next_portal_id="1"
open_fog_of_war_everywhere="0"
perk_gold_is_forever="0"
perk_hp_drop_chance="0"
perk_infinite_spells="0"
perk_rats_player_friendly="0"
perk_trick_kills_blood_money="0"
player_did_damage_over_1milj="0"
player_did_infinite_spell_count="0"
player_living_with_minus_hp="0"
player_polymorph_count="0"
player_polymorph_random_count="1"
player_spawn_location.x="0"
player_spawn_location.y="0"
rain="0.00498968"
rain_target="0"
session_stat_file="??STA/sessions/20251209-222510"
sky_sunset_alpha_target="1"
time="0.409932"
time_dt="1"
time_total="22.0249"
trick_kill_gold_multiplier="2"
twitch_has_been_active_during_this_run="0"
wind="-0.190299"
wind_speed="-11.418"
wind_speed_sin="3"
wind_speed_sin_t="10" >
<lua_globals>
<E
key="HELPLESS_KILLS"
value="30" >
</E>
<E
key="HOLY_MOUNTAIN_DEPTH"
value="20" >
</E>
<E
key="HOLY_MOUNTAIN_VISITS"
value="6" >
</E>
<E
key="ORB_MAP_STRING"
value="8,1 1,-3 -9,7 -8,19 -18,28 -20,5 -1,31 20,31 19,5 6,3 19,-3" >
</E>
<E
key="PERK_PICKED_PROTECTION_EXPLOSION_PICKUP_COUNT"
value="1" >
</E>
<E
key="PERK_PICKED_PROTECTION_MELEE_PICKUP_COUNT"
value="1" >
</E>
<E
key="PERK_PICKED_SAVING_GRACE_PICKUP_COUNT"
value="1" >
</E>
<E
key="PLAYER_HALO_LEVEL"
value="1" >
</E>
<E
key="STEVARI_DEATHS"
value="3" >
</E>
<E
key="TEMPLE_ACTIVE_-359_10523"
value="1" >
</E>
<E
key="TEMPLE_ACTIVE_-359_1307"
value="1" >
</E>
<E
key="TEMPLE_ACTIVE_-359_2843"
value="1" >
</E>
<E
key="TEMPLE_ACTIVE_-359_4891"
value="1" >
</E>
<E
key="TEMPLE_ACTIVE_-359_6427"
value="1" >
</E>
<E
key="TEMPLE_ACTIVE_-359_8475"
value="1" >
</E>
<E
key="TEMPLE_LEAKED_0_12"
value="1" >
</E>
<E
key="TEMPLE_LEAKED_0_16"
value="1" >
</E>
<E
key="TEMPLE_LEAKED_0_20"
value="1" >
</E>
<E
key="TEMPLE_LEAKED_0_9"
value="1" >
</E>
<E
key="TEMPLE_NEXT_PERK_INDEX"
value="19" >
</E>
<E
key="TEMPLE_PERK_REROLL_COUNT"
value="4" >
</E>
<E
key="TEMPLE_REROLL_PERK_INDEX"
value="95" >
</E>
<E
key="TEMPLE_SPAWN_GUARDIAN"
value="1" >
</E>
<E
key="visited_biomes"
value="$biome_winter,$biome_coalmine,_EMPTY_,$biome_snowcave,$biome_snowcastle,$biome_h" >
</E>
<E
key="visited_biomes_count"
value="42" >
</E>
</lua_globals>
<pending_portals>
</pending_portals>
<apparitions_per_level>
<primitive>
4
</primitive>
</apparitions_per_level>
<npc_parties>
</npc_parties>
<orbs_found_thisrun>
<primitive>
0
</primitive>
</orbs_found_thisrun>
<flags>
<string>
weather_this_run_no_gradient
</string>
<string>
PERK_PROTECTION_MELEE
</string>
<string>
PERK_FASTER_LEVITATION
</string>
<string>
PERK_PROTECTION_ELECTRICITY
</string>
<string>
PERK_PICKED_PROTECTION_MELEE
</string>
<string>
PERK_PERSONAL_LASER
</string>
<string>
PERK_FUNGAL_DISEASE
</string>
<string>
PERK_STAINLESS_ARMOUR
</string>
<string>
PERK_EXTRA_KNOCKBACK
</string>
<string>
PERK_EXTRA_SHOP_ITEM
</string>
<string>
PERK_PROTECTION_EXPLOSION
</string>
<string>
PERK_PICKED_PROTECTION_EXPLOSION
</string>
<string>
PERK_WAND_RADAR
</string>
<string>
PERK_SHIELD
</string>
<string>
PERK_MOVEMENT_FASTER
</string>
<string>
PERK_LOW_HP_DAMAGE_BOOST
</string>
<string>
PERK_CONTACT_DAMAGE
</string>
<string>
PERK_RADAR_ENEMY
</string>
<string>
PERK_ANGRY_GHOST
</string>
<string>
PERK_SAVING_GRACE
</string>
<string>
PERK_BREATH_UNDERWATER
</string>
<string>
PERK_PICKED_SAVING_GRACE
</string>
<string>
new_action_bounce_hole
</string>
<string>
new_action_remove_bounce
</string>
<string>
PERK_FASTER_WANDS
</string>
<string>
PERK_ANGRY_LEVITATION
</string>
<string>
PERK_PROJECTILE_HOMING_SHOOTER
</string>
<string>
PERK_BLEED_SLIME
</string>
<string>
PERK_BLEED_GAS
</string>
<string>
PERK_GLASS_CANNON
</string>
<string>
PERK_MEGA_BEAM_STONE
</string>
<string>
PERK_FREEZE_FIELD
</string>
<string>
PERK_REVENGE_BULLET
</string>
<string>
PERK_DUPLICATE_PROJECTILE
</string>
<string>
PERK_PLAGUE_RATS
</string>
<string>
musicmachine2
</string>
</flags>
<changed_materials>
</changed_materials>
<cuts_through_world>
</cuts_through_world>
</WorldStateComponent>
<Entity
_version="1"
name="player_stats"
serialize="0"
tags="" >
<_Transform
position.x="0"
position.y="0"
rotation="0"
scale.x="1"
scale.y="1" >
</_Transform>
<PlayerStatsComponent
_enabled="1"
lives="1"
max_hp="4"
speed="1" >
</PlayerStatsComponent>
</Entity>
</Entity>