noita-save/save00/stats/stats_miner.xml
2025-12-10 00:43:20 +08:00

171 lines
5.1 KiB
XML

<Stats deaths="1732" kills="438" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="3" >
</E>
<E key="0110000116b3c092_base | $damage_projectile" value="3" >
</E>
<E key="NULL | " value="6" >
</E>
<E key="NULL | $damage_drowning" value="89" >
</E>
<E key="NULL | $damage_electricity" value="7" >
</E>
<E key="NULL | $damage_explosion" value="50" >
</E>
<E key="NULL | $damage_fire" value="320" >
</E>
<E key="NULL | $damage_physicshit" value="197" >
</E>
<E key="NULL | $damage_projectile" value="15" >
</E>
<E key="NULL | $damage_radioactive" value="249" >
</E>
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="2" >
</E>
<E key="NULL | 来自 岩浆 的材料伤害" value="8" >
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="6" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="47" >
</E>
<E key="NULL | 来自材料的伤害:毒液气体" value="2" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="4" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="7" >
</E>
<E key="bat | $damage_melee" value="11" >
</E>
<E key="bigbat | $damage_melee" value="6" >
</E>
<E key="bigfirebug | $damage_fire" value="8" >
</E>
<E key="bigfirebug | $damage_projectile" value="2" >
</E>
<E key="drone_lasership | $damage_projectile" value="12" >
</E>
<E key="drone_physics | $damage_projectile" value="1" >
</E>
<E key="firebug | $damage_fire" value="14" >
</E>
<E key="firebug | $damage_melee" value="7" >
</E>
<E key="homunculus | $damage_projectile" value="3" >
</E>
<E key="light_bullet | $damage_plasmabeam" value="1" >
</E>
<E key="miner | $damage_explosion" value="12" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="14" >
</E>
<E key="physics_ragdoll_part_exploding | $damage_explosion" value="1" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_electricity" value="2" >
</E>
<E key="player | $damage_explosion" value="38" >
</E>
<E key="player | $damage_fire" value="1" >
</E>
<E key="player | $damage_hitfx_curse" value="3" >
</E>
<E key="player | $damage_ice" value="8" >
</E>
<E key="player | $damage_projectile" value="445" >
</E>
<E key="player | $damage_slice" value="51" >
</E>
<E key="player_rng_items | $damage_explosion" value="1" >
</E>
<E key="player_rng_items | $damage_projectile" value="30" >
</E>
<E key="player_rng_items | $damage_slice" value="1" >
</E>
<E key="playerghost | $damage_explosion" value="1" >
</E>
<E key="playerghost | $damage_slice" value="5" >
</E>
<E key="rat | $damage_melee" value="7" >
</E>
<E key="roboguard | $damage_projectile" value="1" >
</E>
<E key="scavenger_heal | $damage_projectile" value="1" >
</E>
<E key="shotgunner | $damage_explosion" value="1" >
</E>
<E key="shotgunner | $damage_melee" value="1" >
</E>
<E key="slimeshooter | $damage_projectile" value="5" >
</E>
<E key="sniper | $damage_projectile" value="1" >
</E>
<E key="tank | $damage_projectile" value="1" >
</E>
<E key="turret_left | $damage_projectile" value="1" >
</E>
<E key="wizard_tele | $damage_projectile" value="1" >
</E>
<E key="worm | worm bite" value="10" >
</E>
<E key="worm_big | worm bite" value="4" >
</E>
<E key="worm_tiny | worm bite" value="4" >
</E>
</death_map>
<kill_map>
<E key="acidshooter" value="1" >
</E>
<E key="bat" value="17" >
</E>
<E key="bigfirebug" value="8" >
</E>
<E key="blob" value="4" >
</E>
<E key="firebug" value="27" >
</E>
<E key="frog" value="1" >
</E>
<E key="frog_big" value="1" >
</E>
<E key="goblin_bomb" value="8" >
</E>
<E key="miner" value="12" >
</E>
<E key="miniblob" value="14" >
</E>
<E key="pipe_bomb" value="1" >
</E>
<E key="potion" value="1" >
</E>
<E key="rat" value="277" >
</E>
<E key="scavenger_grenade" value="2" >
</E>
<E key="scavenger_heal" value="1" >
</E>
<E key="scavenger_invis" value="1" >
</E>
<E key="scavenger_smg" value="1" >
</E>
<E key="shotgunner" value="7" >
</E>
<E key="slimeshooter" value="31" >
</E>
<E key="slimespirit" value="1" >
</E>
<E key="tentacler" value="1" >
</E>
<E key="tentacler_small" value="1" >
</E>
<E key="tnt" value="1" >
</E>
<E key="wizard_swapper" value="1" >
</E>
<E key="worm_tiny" value="1" >
</E>
<E key="zombie" value="17" >
</E>
</kill_map>
</Stats>