noita-save/save00/stats/stats_scavenger_heal.xml
2025-12-09 21:17:25 +08:00

79 lines
2.5 KiB
XML

<Stats deaths="337" kills="5" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="9" >
</E>
<E key="NULL | $damage_electricity" value="9" >
</E>
<E key="NULL | $damage_explosion" value="47" >
</E>
<E key="NULL | $damage_fire" value="11" >
</E>
<E key="NULL | $damage_physicshit" value="41" >
</E>
<E key="NULL | $damage_projectile" value="4" >
</E>
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="1" >
</E>
<E key="NULL | 来自 酸液 的材料伤害" value="1" >
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="13" >
</E>
<E key="NULL | 来自材料的伤害:毒液" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="4" >
</E>
<E key="drone_lasership | $damage_projectile" value="3" >
</E>
<E key="miner | $damage_explosion" value="1" >
</E>
<E key="orb_laseremitter | $damage_plasmabeam" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="10" >
</E>
<E key="player | $damage_explosion" value="9" >
</E>
<E key="player | $damage_hitfx_curse" value="5" >
</E>
<E key="player | $damage_ice" value="7" >
</E>
<E key="player | $damage_projectile" value="124" >
</E>
<E key="player | $damage_slice" value="13" >
</E>
<E key="player_rng_items | $damage_explosion" value="1" >
</E>
<E key="player_rng_items | $damage_projectile" value="3" >
</E>
<E key="player_rng_items | $damage_slice" value="4" >
</E>
<E key="scavenger_grenade | $damage_projectile" value="6" >
</E>
<E key="scavenger_heal | $damage_explosion" value="1" >
</E>
<E key="scavenger_leader | $damage_explosion" value="1" >
</E>
<E key="scavenger_leader | $damage_projectile" value="2" >
</E>
<E key="scavenger_smg | $damage_projectile" value="1" >
</E>
<E key="shotgunner | $damage_projectile" value="1" >
</E>
<E key="sniper | $damage_projectile" value="2" >
</E>
<E key="tank | $damage_projectile" value="1" >
</E>
</death_map>
<kill_map>
<E key="miner" value="1" >
</E>
<E key="scavenger_grenade" value="1" >
</E>
<E key="scavenger_heal" value="1" >
</E>
<E key="scavenger_smg" value="1" >
</E>
<E key="turret_right" value="1" >
</E>
</kill_map>
</Stats>