noita-save/save00/stats/stats_iceskull.xml
2025-12-09 21:17:25 +08:00

133 lines
4.0 KiB
XML

<Stats deaths="845" kills="935" player_kills="2" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="2" >
</E>
<E key="NULL | " value="2" >
</E>
<E key="NULL | $damage_drowning" value="10" >
</E>
<E key="NULL | $damage_electricity" value="1" >
</E>
<E key="NULL | $damage_explosion" value="83" >
</E>
<E key="NULL | $damage_physicshit" value="57" >
</E>
<E key="NULL | $damage_projectile" value="2" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="2" >
</E>
<E key="death_ghost | $damage_curse" value="1" >
</E>
<E key="iceskull | $damage_explosion" value="113" >
</E>
<E key="monk | $damage_projectile" value="4" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="6" >
</E>
<E key="player | $damage_drill" value="3" >
</E>
<E key="player | $damage_electricity" value="7" >
</E>
<E key="player | $damage_explosion" value="40" >
</E>
<E key="player | $damage_fire" value="1" >
</E>
<E key="player | $damage_projectile" value="208" >
</E>
<E key="player | $damage_slice" value="13" >
</E>
<E key="player_rng_items | $damage_projectile" value="4" >
</E>
<E key="player_rng_items | $damage_slice" value="1" >
</E>
<E key="playerghost | $damage_projectile" value="1" >
</E>
<E key="rat | $damage_melee" value="1" >
</E>
<E key="scavenger_glue | $damage_melee" value="1" >
</E>
<E key="scavenger_glue | $damage_projectile" value="2" >
</E>
<E key="scavenger_grenade | $damage_melee" value="5" >
</E>
<E key="scavenger_grenade | $damage_projectile" value="56" >
</E>
<E key="scavenger_leader | $damage_explosion" value="3" >
</E>
<E key="scavenger_leader | $damage_projectile" value="3" >
</E>
<E key="scavenger_smg | $damage_explosion" value="5" >
</E>
<E key="scavenger_smg | $damage_melee" value="1" >
</E>
<E key="scavenger_smg | $damage_projectile" value="18" >
</E>
<E key="shotgunner | $damage_melee" value="1" >
</E>
<E key="shotgunner | $damage_projectile" value="36" >
</E>
<E key="slimeshooter | $damage_projectile" value="2" >
</E>
<E key="sniper | $damage_explosion" value="2" >
</E>
<E key="sniper | $damage_projectile" value="87" >
</E>
<E key="tank | $damage_explosion" value="3" >
</E>
<E key="tank | $damage_projectile" value="26" >
</E>
<E key="tank_rocket | $damage_explosion" value="7" >
</E>
<E key="tank_rocket | $damage_projectile" value="1" >
</E>
<E key="thundermage | $damage_electricity" value="4" >
</E>
<E key="thundermage | $damage_explosion" value="3" >
</E>
<E key="worm_big | worm bite" value="17" >
</E>
</death_map>
<kill_map>
<E key="berserkspirit" value="1" >
</E>
<E key="firebug" value="1" >
</E>
<E key="fish_large" value="2" >
</E>
<E key="glue" value="52" >
</E>
<E key="iceskull" value="113" >
</E>
<E key="miniblob" value="1" >
</E>
<E key="player" value="2" >
</E>
<E key="player_rng_items" value="1" >
</E>
<E key="pollen" value="13" >
</E>
<E key="potion" value="9" >
</E>
<E key="rat" value="523" >
</E>
<E key="scavenger_glue" value="15" >
</E>
<E key="scavenger_grenade" value="40" >
</E>
<E key="scavenger_smg" value="52" >
</E>
<E key="shotgunner" value="55" >
</E>
<E key="slimeshooter" value="24" >
</E>
<E key="sniper" value="15" >
</E>
<E key="worm" value="2" >
</E>
<E key="worm_big" value="5" >
</E>
<E key="worm_tiny" value="9" >
</E>
</kill_map>
</Stats>