noita-save/save00/stats/stats_fly.xml
2025-12-09 21:17:25 +08:00

163 lines
5.0 KiB
XML

<Stats deaths="958" kills="75" player_kills="2" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_melee" value="1" >
</E>
<E key="0110000116b3c092_base | $damage_projectile" value="2" >
</E>
<E key="NULL | $damage_drowning" value="41" >
</E>
<E key="NULL | $damage_explosion" value="116" >
</E>
<E key="NULL | $damage_physicshit" value="46" >
</E>
<E key="NULL | $damage_projectile" value="8" >
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="12" >
</E>
<E key="ant | $damage_melee" value="2" >
</E>
<E key="blob | $damage_melee" value="1" >
</E>
<E key="bloom | $damage_explosion" value="4" >
</E>
<E key="bloom | $damage_projectile" value="5" >
</E>
<E key="effect_curse_cloud_01_temporary | $damage_explosion" value="2" >
</E>
<E key="flamer | $damage_explosion" value="1" >
</E>
<E key="fly | $damage_explosion" value="12" >
</E>
<E key="fly | $damage_melee" value="3" >
</E>
<E key="giantshooter | $damage_melee" value="1" >
</E>
<E key="lukki_dark | $damage_curse" value="12" >
</E>
<E key="maggot | $damage_explosion" value="4" >
</E>
<E key="miniblob | $damage_melee" value="1" >
</E>
<E key="orb_laseremitter | $damage_plasmabeam" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="38" >
</E>
<E key="physics_ragdoll_part_exploding | $damage_explosion" value="2" >
</E>
<E key="player | $damage_curse" value="1" >
</E>
<E key="player | $damage_drill" value="8" >
</E>
<E key="player | $damage_explosion" value="35" >
</E>
<E key="player | $damage_hitfx_curse" value="25" >
</E>
<E key="player | $damage_ice" value="14" >
</E>
<E key="player | $damage_projectile" value="407" >
</E>
<E key="player | $damage_slice" value="22" >
</E>
<E key="player | $death_bzzt" value="1" >
</E>
<E key="player_rng_items | $damage_projectile" value="15" >
</E>
<E key="playerghost | $damage_melee" value="2" >
</E>
<E key="rat | $damage_melee" value="3" >
</E>
<E key="roboguard | $damage_explosion" value="2" >
</E>
<E key="roboguard | $damage_melee" value="1" >
</E>
<E key="roboguard | $damage_projectile" value="10" >
</E>
<E key="scavenger_clusterbomb | $damage_explosion" value="3" >
</E>
<E key="scavenger_clusterbomb | $damage_melee" value="1" >
</E>
<E key="scavenger_clusterbomb | $damage_projectile" value="4" >
</E>
<E key="scavenger_poison | $damage_projectile" value="2" >
</E>
<E key="shooterflower | $damage_projectile" value="20" >
</E>
<E key="slimeshooter | $damage_explosion" value="1" >
</E>
<E key="slimeshooter_nontoxic | $damage_explosion" value="2" >
</E>
<E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
</E>
<E key="sniper | $damage_melee" value="1" >
</E>
<E key="sniper | $damage_projectile" value="3" >
</E>
<E key="spearbot | $damage_holy" value="2" >
</E>
<E key="tentacle_portal | $damage_melee" value="25" >
</E>
<E key="tentacler | $damage_melee" value="4" >
</E>
<E key="tentacler_small | $damage_melee" value="2" >
</E>
<E key="thundermage | $damage_explosion" value="1" >
</E>
<E key="thundermage | $damage_melee" value="1" >
</E>
<E key="wizard_dark | $damage_projectile" value="1" >
</E>
<E key="wizard_hearty | $damage_projectile" value="1" >
</E>
<E key="wizard_swapper | $damage_projectile" value="1" >
</E>
<E key="wizard_tele | $damage_projectile" value="2" >
</E>
<E key="worm | worm bite" value="17" >
</E>
<E key="zombie | $damage_melee" value="1" >
</E>
</death_map>
<kill_map>
<E key="acidshooter" value="1" >
</E>
<E key="blob" value="1" >
</E>
<E key="bloom" value="2" >
</E>
<E key="fly" value="15" >
</E>
<E key="frog" value="2" >
</E>
<E key="longleg" value="8" >
</E>
<E key="miniblob" value="6" >
</E>
<E key="player" value="2" >
</E>
<E key="rat" value="10" >
</E>
<E key="shaman" value="2" >
</E>
<E key="sheep" value="3" >
</E>
<E key="sheep_fly" value="1" >
</E>
<E key="slimeshooter" value="3" >
</E>
<E key="tentacler_small" value="2" >
</E>
<E key="wizard_dark" value="2" >
</E>
<E key="wizard_hearty" value="2" >
</E>
<E key="wizard_poly" value="1" >
</E>
<E key="wizard_tele" value="1" >
</E>
<E key="zombie" value="11" >
</E>
</kill_map>
</Stats>