noita-save/save00/stats/stats_firemage_weak.xml
2025-12-09 21:17:25 +08:00

87 lines
2.5 KiB
XML

<Stats deaths="274" kills="189" player_kills="10" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="3" >
</E>
<E key="NULL | $damage_drowning" value="2" >
</E>
<E key="NULL | $damage_electricity" value="1" >
</E>
<E key="NULL | $damage_explosion" value="15" >
</E>
<E key="NULL | $damage_physicshit" value="26" >
</E>
<E key="NULL | $damage_projectile" value="1" >
</E>
<E key="NULL | $damage_water" value="125" >
</E>
<E key="NULL | 来自 水 的材料伤害" value="7" >
</E>
<E key="NULL | 来自 淤泥 的材料伤害" value="1" >
</E>
<E key="NULL | 来自 酸液 的材料伤害" value="2" >
</E>
<E key="NULL | 来自材料的伤害:水" value="43" >
</E>
<E key="NULL | 来自材料的伤害:沼泽" value="2" >
</E>
<E key="NULL | 来自材料的伤害:淤泥" value="4" >
</E>
<E key="NULL | 来自材料的伤害:盐水" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="2" >
</E>
<E key="acidshooter_weak | $damage_projectile" value="1" >
</E>
<E key="player | $damage_explosion" value="12" >
</E>
<E key="player | $damage_ice" value="1" >
</E>
<E key="player | $damage_projectile" value="13" >
</E>
<E key="player | $damage_slice" value="2" >
</E>
<E key="player_rng_items | $damage_electricity" value="1" >
</E>
<E key="player_rng_items | $damage_projectile" value="1" >
</E>
<E key="player_rng_items | $damage_slice" value="1" >
</E>
<E key="worm | worm bite" value="7" >
</E>
</death_map>
<kill_map>
<E key="acidshooter_weak" value="4" >
</E>
<E key="acidshot" value="2" >
</E>
<E key="longleg" value="37" >
</E>
<E key="miner_weak" value="24" >
</E>
<E key="player" value="10" >
</E>
<E key="player_rng_items" value="3" >
</E>
<E key="potion" value="1" >
</E>
<E key="shotgunner_weak" value="24" >
</E>
<E key="slimeshooter" value="4" >
</E>
<E key="slimeshooter_nontoxic" value="1" >
</E>
<E key="slimeshooter_weak" value="22" >
</E>
<E key="slimespirit" value="1" >
</E>
<E key="tnt" value="2" >
</E>
<E key="worm_tiny" value="1" >
</E>
<E key="zombie" value="7" >
</E>
<E key="zombie_weak" value="46" >
</E>
</kill_map>
</Stats>