noita-save/save00/stats/stats_frog.xml
2025-12-09 21:17:25 +08:00

113 lines
3.5 KiB
XML

<Stats deaths="509" kills="47" player_kills="2" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="5" >
</E>
<E key="NULL | $damage_drowning" value="21" >
</E>
<E key="NULL | $damage_electricity" value="7" >
</E>
<E key="NULL | $damage_explosion" value="91" >
</E>
<E key="NULL | $damage_fire" value="59" >
</E>
<E key="NULL | $damage_melee" value="2" >
</E>
<E key="NULL | $damage_physicshit" value="32" >
</E>
<E key="NULL | $damage_projectile" value="4" >
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
</E>
<E key="NULL | 来自材料的伤害:毒液气体" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="12" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="9" >
</E>
<E key="ant | $damage_melee" value="1" >
</E>
<E key="blob | $damage_melee" value="1" >
</E>
<E key="fly | $damage_melee" value="2" >
</E>
<E key="frog | $damage_melee" value="1" >
</E>
<E key="frog_big | $damage_melee" value="26" >
</E>
<E key="longleg | $damage_melee" value="1" >
</E>
<E key="miner | $damage_projectile" value="1" >
</E>
<E key="miner_weak | $damage_explosion" value="16" >
</E>
<E key="miner_weak | $damage_melee" value="8" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
</E>
<E key="plague_rats_rat | $damage_melee" value="1" >
</E>
<E key="player | " value="1" >
</E>
<E key="player | $damage_explosion" value="5" >
</E>
<E key="player | $damage_hitfx_curse" value="3" >
</E>
<E key="player | $damage_ice" value="2" >
</E>
<E key="player | $damage_projectile" value="113" >
</E>
<E key="player | $damage_slice" value="8" >
</E>
<E key="player_rng_items | $damage_electricity" value="1" >
</E>
<E key="player_rng_items | $damage_explosion" value="3" >
</E>
<E key="player_rng_items | $damage_projectile" value="3" >
</E>
<E key="player_rng_items | $damage_slice" value="1" >
</E>
<E key="playerghost | $damage_explosion" value="2" >
</E>
<E key="playerghost | $damage_melee" value="3" >
</E>
<E key="playerghost | $damage_projectile" value="2" >
</E>
<E key="playerghost | $damage_slice" value="1" >
</E>
<E key="rat | $damage_melee" value="2" >
</E>
<E key="scavenger_invis | $damage_explosion" value="2" >
</E>
<E key="shotgunner | $damage_projectile" value="11" >
</E>
<E key="slimeshooter | $damage_explosion" value="3" >
</E>
<E key="slimeshooter_nontoxic | $damage_explosion" value="1" >
</E>
<E key="tentacler | $damage_melee" value="1" >
</E>
<E key="wizard_dark | $damage_projectile" value="4" >
</E>
<E key="wizard_tele | $damage_projectile" value="7" >
</E>
<E key="worm | worm bite" value="10" >
</E>
<E key="zombie | $damage_melee" value="17" >
</E>
</death_map>
<kill_map>
<E key="drone_physics" value="1" >
</E>
<E key="frog" value="1" >
</E>
<E key="longleg" value="6" >
</E>
<E key="player" value="2" >
</E>
<E key="rat" value="32" >
</E>
<E key="zombie" value="5" >
</E>
</kill_map>
</Stats>