noita-save/save00/stats/stats_tentacler.xml
2025-12-09 23:09:39 +08:00

169 lines
4.7 KiB
XML

<Stats deaths="513" kills="287" player_kills="5" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="1" >
</E>
<E key="NULL | " value="1" >
</E>
<E key="NULL | $damage_drowning" value="8" >
</E>
<E key="NULL | $damage_electricity" value="2" >
</E>
<E key="NULL | $damage_explosion" value="92" >
</E>
<E key="NULL | $damage_fire" value="17" >
</E>
<E key="NULL | $damage_melee" value="1" >
</E>
<E key="NULL | $damage_physicshit" value="33" >
</E>
<E key="NULL | $damage_plasmabeam" value="1" >
</E>
<E key="NULL | $damage_projectile" value="10" >
</E>
<E key="NULL | 来自 绿毒岩石 的材料伤害" value="2" >
</E>
<E key="NULL | 来自 酸液 的材料伤害" value="1" >
</E>
<E key="NULL | 来自材料的伤害:诅咒岩石" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="9" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="8" >
</E>
<E key="black_hole_big | " value="1" >
</E>
<E key="crystal_physics | $damage_projectile" value="3" >
</E>
<E key="frog_big | $damage_melee" value="1" >
</E>
<E key="maggot | $damage_explosion" value="3" >
</E>
<E key="miner | $damage_explosion" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
</E>
<E key="player | " value="1" >
</E>
<E key="player | $damage_explosion" value="31" >
</E>
<E key="player | $damage_fire" value="1" >
</E>
<E key="player | $damage_hitfx_curse" value="10" >
</E>
<E key="player | $damage_ice" value="15" >
</E>
<E key="player | $damage_melee" value="1" >
</E>
<E key="player | $damage_projectile" value="219" >
</E>
<E key="player | $damage_slice" value="11" >
</E>
<E key="player_rng_items | $damage_projectile" value="7" >
</E>
<E key="playerghost | $damage_slice" value="1" >
</E>
<E key="roboguard | $damage_explosion" value="1" >
</E>
<E key="roboguard | $damage_projectile" value="2" >
</E>
<E key="scavenger_invis | $damage_explosion" value="1" >
</E>
<E key="shotgunner | $damage_projectile" value="1" >
</E>
<E key="skullfly | $damage_fire" value="3" >
</E>
<E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
</E>
<E key="tentacler | $damage_melee" value="4" >
</E>
<E key="wizard_swapper | $damage_slice" value="1" >
</E>
<E key="wizard_tele | $damage_projectile" value="1" >
</E>
<E key="worm | worm bite" value="1" >
</E>
<E key="worm_skull | worm bite" value="2" >
</E>
</death_map>
<kill_map>
<E key="acidshooter" value="2" >
</E>
<E key="acidshot" value="1" >
</E>
<E key="ant" value="4" >
</E>
<E key="bat" value="11" >
</E>
<E key="blob" value="5" >
</E>
<E key="firebug" value="6" >
</E>
<E key="fly" value="5" >
</E>
<E key="frog" value="1" >
</E>
<E key="frog_big" value="2" >
</E>
<E key="glue" value="5" >
</E>
<E key="goblin_bomb" value="1" >
</E>
<E key="miniblob" value="26" >
</E>
<E key="necromancer" value="1" >
</E>
<E key="phantom_a" value="1" >
</E>
<E key="phantom_b" value="2" >
</E>
<E key="plague_rats_rat" value="2" >
</E>
<E key="player" value="5" >
</E>
<E key="player_rng_items" value="1" >
</E>
<E key="pollen" value="18" >
</E>
<E key="potion" value="2" >
</E>
<E key="rat" value="95" >
</E>
<E key="scavenger_glue" value="1" >
</E>
<E key="scavenger_invis" value="2" >
</E>
<E key="scorpion" value="18" >
</E>
<E key="shotgunner" value="1" >
</E>
<E key="skullfly" value="1" >
</E>
<E key="skullrat" value="2" >
</E>
<E key="slimeshooter" value="1" >
</E>
<E key="slimeshooter_nontoxic" value="1" >
</E>
<E key="sniper" value="2" >
</E>
<E key="tentacler" value="4" >
</E>
<E key="tentacler_small" value="36" >
</E>
<E key="tnt" value="1" >
</E>
<E key="wizard_dark" value="3" >
</E>
<E key="wizard_twitchy" value="1" >
</E>
<E key="worm" value="5" >
</E>
<E key="worm_skull" value="2" >
</E>
<E key="worm_tiny" value="1" >
</E>
<E key="zombie" value="9" >
</E>
</kill_map>
</Stats>