239 lines
7.5 KiB
XML
239 lines
7.5 KiB
XML
<Stats deaths="1587" kills="192" player_kills="1" player_projectile_count="0" >
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<death_map>
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<E key="NULL | " value="13" >
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</E>
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<E key="NULL | $damage_drowning" value="174" >
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</E>
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<E key="NULL | $damage_electricity" value="19" >
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</E>
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<E key="NULL | $damage_explosion" value="359" >
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</E>
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<E key="NULL | $damage_fire" value="69" >
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</E>
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<E key="NULL | $damage_melee" value="8" >
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</E>
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<E key="NULL | $damage_physicshit" value="40" >
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</E>
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<E key="NULL | $damage_projectile" value="10" >
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</E>
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<E key="NULL | 来自 岩浆 的材料伤害" value="2" >
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</E>
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<E key="NULL | 来自 绿毒岩石 的材料伤害" value="6" >
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</E>
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<E key="NULL | 来自 酸液 的材料伤害" value="4" >
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</E>
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<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="2" >
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</E>
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<E key="NULL | 来自材料的伤害:岩浆" value="18" >
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</E>
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<E key="NULL | 来自材料的伤害:毒性淤泥岩石" value="4" >
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</E>
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<E key="NULL | 来自材料的伤害:毒液" value="1" >
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</E>
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<E key="NULL | 来自材料的伤害:毒液气体" value="1" >
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</E>
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<E key="NULL | 来自材料的伤害:酸液" value="33" >
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</E>
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<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="67" >
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</E>
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<E key="acidshooter | $damage_projectile" value="4" >
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</E>
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<E key="ant | $damage_melee" value="11" >
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</E>
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<E key="bat | $damage_melee" value="5" >
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</E>
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<E key="bigfirebug | $damage_fire" value="1" >
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</E>
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<E key="black_hole_big | " value="2" >
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</E>
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<E key="blob | $damage_melee" value="65" >
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</E>
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<E key="drone_physics | $damage_explosion" value="2" >
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</E>
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<E key="drone_physics | $damage_projectile" value="2" >
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</E>
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<E key="firebug | $damage_fire" value="2" >
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</E>
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<E key="firebug | $damage_melee" value="3" >
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</E>
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<E key="firemage_weak | $damage_explosion" value="7" >
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</E>
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<E key="fly | $damage_melee" value="10" >
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</E>
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<E key="frog | $damage_melee" value="5" >
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</E>
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<E key="frog_big | $damage_melee" value="6" >
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</E>
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<E key="giantshooter | $damage_melee" value="1" >
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</E>
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<E key="goblin_bomb | $damage_explosion" value="1" >
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</E>
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<E key="lukki | hit" value="1" >
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</E>
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<E key="lukki_longleg | hit" value="1" >
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</E>
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<E key="maggot | $damage_explosion" value="2" >
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</E>
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<E key="maggot | $damage_melee" value="1" >
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</E>
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<E key="miner | $damage_explosion" value="7" >
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</E>
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<E key="miner | $damage_melee" value="10" >
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</E>
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<E key="miner_weak | $damage_explosion" value="33" >
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</E>
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<E key="miner_weak | $damage_melee" value="26" >
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</E>
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<E key="miniblob | $damage_melee" value="35" >
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</E>
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<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="18" >
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</E>
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<E key="phantom_a | $damage_projectile" value="1" >
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</E>
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<E key="plague_rats_rat | $damage_melee" value="5" >
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</E>
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<E key="player | " value="1" >
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</E>
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<E key="player | $damage_explosion" value="18" >
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</E>
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<E key="player | $damage_fire" value="2" >
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</E>
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<E key="player | $damage_hitfx_curse" value="3" >
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</E>
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<E key="player | $damage_ice" value="5" >
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</E>
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<E key="player | $damage_projectile" value="216" >
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</E>
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<E key="player | $damage_slice" value="19" >
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</E>
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<E key="player_rng_items | $damage_projectile" value="13" >
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</E>
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<E key="playerghost | $damage_projectile" value="4" >
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</E>
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<E key="playerghost | $damage_slice" value="3" >
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</E>
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<E key="rat | $damage_melee" value="26" >
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</E>
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<E key="roboguard | $damage_explosion" value="3" >
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</E>
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<E key="roboguard | $damage_melee" value="10" >
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</E>
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<E key="roboguard | $damage_projectile" value="4" >
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</E>
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<E key="scavenger_clusterbomb | $damage_explosion" value="2" >
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</E>
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<E key="scavenger_clusterbomb | $damage_projectile" value="4" >
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</E>
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<E key="scavenger_grenade | $damage_melee" value="3" >
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</E>
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<E key="scavenger_leader | $damage_projectile" value="1" >
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</E>
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<E key="scavenger_poison | $damage_explosion" value="2" >
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</E>
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<E key="scavenger_poison | $damage_melee" value="2" >
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</E>
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<E key="scavenger_poison | $damage_projectile" value="1" >
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</E>
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<E key="scavenger_smg | $damage_explosion" value="2" >
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</E>
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<E key="scavenger_smg | $damage_projectile" value="1" >
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</E>
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<E key="shaman | $damage_projectile" value="1" >
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</E>
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<E key="shotgunner | $damage_melee" value="3" >
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</E>
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<E key="shotgunner | $damage_projectile" value="30" >
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</E>
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<E key="shotgunner_weak | $damage_projectile" value="2" >
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</E>
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<E key="slimeshooter | $damage_explosion" value="15" >
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</E>
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<E key="slimeshooter | $damage_melee" value="1" >
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</E>
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<E key="slimeshooter | $damage_projectile" value="3" >
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</E>
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<E key="slimeshooter_nontoxic | $damage_explosion" value="3" >
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</E>
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<E key="slimeshooter_weak | $damage_explosion" value="2" >
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</E>
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<E key="tank | $damage_explosion" value="2" >
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</E>
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<E key="tank | $damage_projectile" value="2" >
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</E>
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<E key="tank_rocket | $damage_explosion" value="1" >
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</E>
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<E key="tank_rocket | $damage_projectile" value="1" >
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</E>
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<E key="tentacler | $damage_melee" value="9" >
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</E>
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<E key="tentacler_small | $damage_melee" value="18" >
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</E>
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<E key="thundermage | $damage_electricity" value="2" >
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</E>
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<E key="thundermage | $damage_explosion" value="4" >
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</E>
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<E key="wizard_dark | $damage_projectile" value="6" >
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</E>
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<E key="wizard_swapper | $damage_explosion" value="1" >
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</E>
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<E key="wizard_swapper | $damage_projectile" value="3" >
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</E>
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<E key="wizard_tele | $damage_explosion" value="4" >
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</E>
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<E key="wizard_tele | $damage_projectile" value="6" >
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</E>
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<E key="workshop_areadamage | $damage_holy_mountains_curse" value="1" >
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</E>
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<E key="worm | worm bite" value="15" >
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</E>
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<E key="worm_big | worm bite" value="1" >
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</E>
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<E key="worm_skull | worm bite" value="1" >
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</E>
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<E key="worm_tiny | worm bite" value="2" >
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</E>
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<E key="zombie | $damage_melee" value="6" >
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</E>
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</death_map>
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<kill_map>
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<E key="bat" value="1" >
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</E>
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<E key="blob" value="4" >
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</E>
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<E key="drone_physics" value="1" >
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</E>
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<E key="firebug" value="1" >
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</E>
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<E key="frog" value="17" >
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</E>
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<E key="miner_fire" value="2" >
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</E>
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<E key="miner_weak" value="1" >
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</E>
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<E key="miniblob" value="29" >
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</E>
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<E key="player" value="1" >
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</E>
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<E key="rat" value="106" >
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</E>
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<E key="scorpion" value="1" >
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</E>
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<E key="sheep" value="2" >
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</E>
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<E key="slimeshooter" value="4" >
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</E>
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<E key="slimeshooter_nontoxic" value="2" >
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</E>
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<E key="tentacler_small" value="9" >
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</E>
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<E key="wizard_dark" value="2" >
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</E>
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<E key="worm" value="1" >
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</E>
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<E key="zombie" value="6" >
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</E>
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<E key="zombie_weak" value="2" >
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</E>
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</kill_map>
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</Stats>
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