noita-save/save00/stats/stats_shotgunner.xml
2025-12-09 23:00:02 +08:00

261 lines
7.9 KiB
XML

<Stats deaths="2738" kills="1228" player_kills="7" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="4" >
</E>
<E key="0110000116b3c092_base | $damage_explosion" value="3" >
</E>
<E key="0110000116b3c092_base | $damage_projectile" value="13" >
</E>
<E key="NULL | " value="8" >
</E>
<E key="NULL | $damage_drowning" value="103" >
</E>
<E key="NULL | $damage_electricity" value="17" >
</E>
<E key="NULL | $damage_explosion" value="248" >
</E>
<E key="NULL | $damage_fire" value="301" >
</E>
<E key="NULL | $damage_ice" value="5" >
</E>
<E key="NULL | $damage_melee" value="4" >
</E>
<E key="NULL | $damage_physicshit" value="266" >
</E>
<E key="NULL | $damage_projectile" value="20" >
</E>
<E key="NULL | $damage_radioactive" value="272" >
</E>
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="6" >
</E>
<E key="NULL | 来自 岩浆 的材料伤害" value="6" >
</E>
<E key="NULL | 来自 绿毒岩石 的材料伤害" value="1" >
</E>
<E key="NULL | 来自 酸液 的材料伤害" value="4" >
</E>
<E key="NULL | 来自材料的伤害:冰冷液体" value="17" >
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="27" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="64" >
</E>
<E key="NULL | 来自材料的伤害:毒液" value="1" >
</E>
<E key="NULL | 来自材料的伤害:毒液气体" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="14" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="5" >
</E>
<E key="bat | $damage_melee" value="5" >
</E>
<E key="bigbat | $damage_melee" value="4" >
</E>
<E key="bigfirebug | $damage_fire" value="7" >
</E>
<E key="bigfirebug | $damage_melee" value="1" >
</E>
<E key="bigfirebug | $damage_projectile" value="7" >
</E>
<E key="bigzombie | $damage_melee" value="1" >
</E>
<E key="bigzombietorso | $damage_explosion" value="1" >
</E>
<E key="death_ghost | $damage_curse" value="2" >
</E>
<E key="drone_lasership | $damage_explosion" value="7" >
</E>
<E key="drone_lasership | $damage_projectile" value="18" >
</E>
<E key="drone_physics | $damage_explosion" value="1" >
</E>
<E key="firebug | $damage_fire" value="21" >
</E>
<E key="firebug | $damage_melee" value="3" >
</E>
<E key="giant | $damage_melee" value="1" >
</E>
<E key="goblin_bomb | $damage_explosion" value="2" >
</E>
<E key="homunculus | $damage_projectile" value="2" >
</E>
<E key="icemage | $damage_explosion" value="6" >
</E>
<E key="iceskull | $damage_explosion" value="37" >
</E>
<E key="iceskull | $damage_ice" value="17" >
</E>
<E key="iceskull | $damage_melee" value="2" >
</E>
<E key="miner | $damage_explosion" value="7" >
</E>
<E key="miniblob | $damage_melee" value="1" >
</E>
<E key="necromancer | $damage_melee" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="23" >
</E>
<E key="parallel_tentacles | $damage_explosion" value="1" >
</E>
<E key="pebble_physics | $damage_explosion" value="1" >
</E>
<E key="physics_ragdoll_part_exploding | $damage_explosion" value="1" >
</E>
<E key="plague_rats_rat | $damage_melee" value="1" >
</E>
<E key="player | " value="2" >
</E>
<E key="player | $damage_electricity" value="6" >
</E>
<E key="player | $damage_explosion" value="87" >
</E>
<E key="player | $damage_hitfx_curse" value="3" >
</E>
<E key="player | $damage_ice" value="13" >
</E>
<E key="player | $damage_plasmabeam" value="1" >
</E>
<E key="player | $damage_projectile" value="735" >
</E>
<E key="player | $damage_slice" value="86" >
</E>
<E key="player_rng_items | $damage_explosion" value="1" >
</E>
<E key="player_rng_items | $damage_projectile" value="27" >
</E>
<E key="player_rng_items | $damage_slice" value="1" >
</E>
<E key="playerghost | $damage_melee" value="2" >
</E>
<E key="playerghost | $damage_projectile" value="9" >
</E>
<E key="playerghost | $damage_slice" value="1" >
</E>
<E key="rat | $damage_melee" value="20" >
</E>
<E key="scavenger_invis | $damage_projectile" value="1" >
</E>
<E key="scavenger_leader | $damage_explosion" value="1" >
</E>
<E key="shotgunner | $damage_explosion" value="8" >
</E>
<E key="shotgunner | $damage_fire" value="1" >
</E>
<E key="shotgunner | $damage_melee" value="1" >
</E>
<E key="slimeshooter | $damage_explosion" value="6" >
</E>
<E key="slimeshooter | $damage_projectile" value="2" >
</E>
<E key="slimeshooter_nontoxic | $damage_explosion" value="2" >
</E>
<E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
</E>
<E key="slimeshooter_weak | $damage_explosion" value="1" >
</E>
<E key="sniper | $damage_projectile" value="29" >
</E>
<E key="tank | $damage_explosion" value="1" >
</E>
<E key="tank_rocket | $damage_projectile" value="1" >
</E>
<E key="tentacler | $damage_melee" value="1" >
</E>
<E key="thundermage | $damage_electricity" value="6" >
</E>
<E key="thundermage | $damage_explosion" value="4" >
</E>
<E key="thunderskull | $damage_explosion" value="1" >
</E>
<E key="turret_left | $damage_projectile" value="2" >
</E>
<E key="wizard_tele | $damage_projectile" value="2" >
</E>
<E key="worm | worm bite" value="21" >
</E>
<E key="worm_big | worm bite" value="38" >
</E>
<E key="worm_tiny | worm bite" value="23" >
</E>
</death_map>
<kill_map>
<E key="acidshooter" value="2" >
</E>
<E key="bat" value="25" >
</E>
<E key="berserkspirit" value="1" >
</E>
<E key="bigbat" value="1" >
</E>
<E key="bigfirebug" value="8" >
</E>
<E key="blob" value="2" >
</E>
<E key="bomb" value="1" >
</E>
<E key="firebug" value="57" >
</E>
<E key="fireskull" value="1" >
</E>
<E key="fish" value="2" >
</E>
<E key="fish_large" value="2" >
</E>
<E key="frog" value="11" >
</E>
<E key="giantshooter" value="1" >
</E>
<E key="glue" value="1" >
</E>
<E key="icemage" value="1" >
</E>
<E key="iceskull" value="37" >
</E>
<E key="longleg" value="4" >
</E>
<E key="miner" value="2" >
</E>
<E key="miniblob" value="14" >
</E>
<E key="pebble_physics" value="8" >
</E>
<E key="pebble_player_physics" value="4" >
</E>
<E key="player" value="7" >
</E>
<E key="player_rng_items" value="2" >
</E>
<E key="pollen" value="5" >
</E>
<E key="potion" value="1" >
</E>
<E key="potion_aggressive" value="1" >
</E>
<E key="rat" value="913" >
</E>
<E key="scavenger_heal" value="1" >
</E>
<E key="shaman" value="1" >
</E>
<E key="shotgunner" value="10" >
</E>
<E key="slimeshooter" value="59" >
</E>
<E key="slimespirit" value="1" >
</E>
<E key="tentacler" value="1" >
</E>
<E key="tentacler_small" value="2" >
</E>
<E key="thunderskull" value="1" >
</E>
<E key="worm_tiny" value="3" >
</E>
<E key="zombie" value="33" >
</E>
<E key="zombie_weak" value="2" >
</E>
</kill_map>
</Stats>