noita-save/save00/stats/stats_firebug.xml
2025-12-09 23:00:02 +08:00

171 lines
5.2 KiB
XML

<Stats deaths="2216" kills="202" player_kills="4" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="3" >
</E>
<E key="0110000116b3c092_base | $damage_projectile" value="2" >
</E>
<E key="NULL | " value="5" >
</E>
<E key="NULL | $damage_drowning" value="45" >
</E>
<E key="NULL | $damage_explosion" value="322" >
</E>
<E key="NULL | $damage_physicshit" value="123" >
</E>
<E key="NULL | $damage_projectile" value="8" >
</E>
<E key="NULL | $damage_water" value="52" >
</E>
<E key="NULL | 来自 水 的材料伤害" value="50" >
</E>
<E key="NULL | 来自材料的伤害:冰冷液体" value="2" >
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="4" >
</E>
<E key="NULL | 来自材料的伤害:水" value="323" >
</E>
<E key="NULL | 来自材料的伤害:沼泽" value="3" >
</E>
<E key="NULL | 来自材料的伤害:雪" value="7" >
</E>
<E key="bat | $damage_melee" value="66" >
</E>
<E key="bigbat | $damage_melee" value="6" >
</E>
<E key="bigfirebug | $damage_melee" value="6" >
</E>
<E key="death_ghost | $damage_curse" value="1" >
</E>
<E key="firebug | $damage_fire" value="2" >
</E>
<E key="firebug | $damage_melee" value="10" >
</E>
<E key="goblin_bomb | $damage_explosion" value="3" >
</E>
<E key="homunculus | $damage_projectile" value="5" >
</E>
<E key="iceskull | $damage_ice" value="1" >
</E>
<E key="miner | $damage_explosion" value="26" >
</E>
<E key="miner | $damage_melee" value="1" >
</E>
<E key="miniblob | $damage_melee" value="1" >
</E>
<E key="monk | $damage_projectile" value="1" >
</E>
<E key="necromancer_shop | $damage_explosion" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="13" >
</E>
<E key="phantom_b | $damage_melee" value="1" >
</E>
<E key="plague_rats_rat | $damage_melee" value="3" >
</E>
<E key="player | " value="9" >
</E>
<E key="player | $damage_electricity" value="1" >
</E>
<E key="player | $damage_explosion" value="41" >
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_ice" value="3" >
</E>
<E key="player | $damage_plasmabeam" value="6" >
</E>
<E key="player | $damage_projectile" value="696" >
</E>
<E key="player | $damage_slice" value="106" >
</E>
<E key="player_rng_items | $damage_projectile" value="55" >
</E>
<E key="player_rng_items | $damage_slice" value="1" >
</E>
<E key="playerghost | $damage_melee" value="1" >
</E>
<E key="playerghost | $damage_projectile" value="6" >
</E>
<E key="playerghost | $damage_slice" value="8" >
</E>
<E key="rat | $damage_melee" value="52" >
</E>
<E key="scavenger_grenade | $damage_melee" value="3" >
</E>
<E key="scavenger_leader | $damage_melee" value="2" >
</E>
<E key="scavenger_smg | $damage_projectile" value="1" >
</E>
<E key="shotgunner | $damage_melee" value="5" >
</E>
<E key="shotgunner | $damage_projectile" value="51" >
</E>
<E key="shotgunner | $damage_slice" value="1" >
</E>
<E key="slimeshooter | $damage_explosion" value="3" >
</E>
<E key="slimeshooter | $damage_melee" value="1" >
</E>
<E key="slimeshooter | $damage_projectile" value="33" >
</E>
<E key="slimeshooter_nontoxic | $damage_projectile" value="2" >
</E>
<E key="tentacler | $damage_melee" value="6" >
</E>
<E key="thundermage | $damage_electricity" value="2" >
</E>
<E key="wizard_tele | $damage_explosion" value="1" >
</E>
<E key="wizard_tele | $damage_projectile" value="10" >
</E>
<E key="worm | worm bite" value="8" >
</E>
<E key="worm_tiny | worm bite" value="3" >
</E>
<E key="zombie | $damage_melee" value="1" >
</E>
</death_map>
<kill_map>
<E key="acidshot" value="1" >
</E>
<E key="alchemist" value="1" >
</E>
<E key="bat" value="6" >
</E>
<E key="firebug" value="12" >
</E>
<E key="fungus" value="1" >
</E>
<E key="goblin_bomb" value="12" >
</E>
<E key="longleg" value="2" >
</E>
<E key="miner" value="21" >
</E>
<E key="miniblob" value="2" >
</E>
<E key="plague_rats_rat" value="1" >
</E>
<E key="player" value="4" >
</E>
<E key="pollen" value="16" >
</E>
<E key="rat" value="81" >
</E>
<E key="scavenger_grenade" value="1" >
</E>
<E key="scavenger_smg" value="1" >
</E>
<E key="shotgunner" value="24" >
</E>
<E key="slimeshooter" value="9" >
</E>
<E key="slimespirit" value="1" >
</E>
<E key="tentacler_small" value="1" >
</E>
<E key="zombie" value="5" >
</E>
</kill_map>
</Stats>