255 lines
7.5 KiB
XML
255 lines
7.5 KiB
XML
<Stats deaths="1518" kills="550" player_kills="4" player_projectile_count="0" >
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<death_map>
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<E key="0110000116b3c092_base | " value="2" >
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</E>
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<E key="NULL | " value="6" >
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</E>
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<E key="NULL | $damage_drowning" value="42" >
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</E>
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<E key="NULL | $damage_electricity" value="7" >
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</E>
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<E key="NULL | $damage_explosion" value="310" >
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</E>
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<E key="NULL | $damage_fire" value="94" >
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</E>
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<E key="NULL | $damage_ice" value="2" >
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</E>
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<E key="NULL | $damage_melee" value="3" >
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</E>
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<E key="NULL | $damage_physicshit" value="76" >
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</E>
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<E key="NULL | $damage_projectile" value="16" >
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</E>
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<E key="NULL | 来自 冰冻液体 的材料伤害" value="2" >
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</E>
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<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="2" >
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</E>
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<E key="NULL | 来自材料的伤害:冰冷液体" value="6" >
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</E>
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<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="16" >
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</E>
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<E key="NULL | 来自材料的伤害:岩浆" value="10" >
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</E>
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<E key="ant | $damage_melee" value="4" >
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</E>
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<E key="bigbat | $damage_melee" value="1" >
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</E>
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<E key="bigfirebug | $damage_fire" value="4" >
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</E>
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<E key="bigfirebug | $damage_projectile" value="4" >
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</E>
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<E key="bigzombiehead | $damage_melee" value="1" >
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</E>
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<E key="black_hole_big | " value="1" >
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</E>
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<E key="firebug | $damage_fire" value="5" >
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</E>
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<E key="firebug | $damage_melee" value="4" >
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</E>
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<E key="firemage_weak | $damage_explosion" value="4" >
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</E>
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<E key="fly | $damage_melee" value="3" >
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</E>
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<E key="goblin_bomb | $damage_explosion" value="3" >
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</E>
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<E key="homunculus | $damage_projectile" value="2" >
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</E>
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<E key="icemage | $damage_explosion" value="2" >
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</E>
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<E key="iceskull | $damage_explosion" value="3" >
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</E>
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<E key="iceskull | $damage_ice" value="18" >
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</E>
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<E key="iceskull | $damage_melee" value="6" >
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</E>
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<E key="miner | $damage_explosion" value="27" >
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</E>
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<E key="miner | $damage_melee" value="4" >
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</E>
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<E key="miner_weak | $damage_explosion" value="3" >
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</E>
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<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="16" >
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</E>
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<E key="player | " value="1" >
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</E>
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<E key="player | $damage_electricity" value="5" >
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</E>
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<E key="player | $damage_explosion" value="33" >
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</E>
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<E key="player | $damage_ice" value="10" >
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</E>
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<E key="player | $damage_projectile" value="415" >
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</E>
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<E key="player | $damage_slice" value="43" >
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</E>
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<E key="player_rng_items | $damage_electricity" value="3" >
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</E>
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<E key="player_rng_items | $damage_explosion" value="1" >
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</E>
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<E key="player_rng_items | $damage_projectile" value="35" >
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</E>
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<E key="player_rng_items | $damage_slice" value="1" >
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</E>
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<E key="playerghost | $damage_projectile" value="1" >
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</E>
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<E key="playerghost | $damage_slice" value="2" >
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</E>
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<E key="rat | $damage_melee" value="15" >
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</E>
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<E key="roboguard | $damage_projectile" value="3" >
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</E>
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<E key="scavenger_glue | $damage_melee" value="2" >
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</E>
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<E key="scavenger_glue | $damage_projectile" value="1" >
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</E>
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<E key="scavenger_grenade | $damage_melee" value="1" >
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</E>
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<E key="scavenger_grenade | $damage_projectile" value="6" >
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</E>
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<E key="scavenger_invis | $damage_projectile" value="1" >
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</E>
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<E key="scavenger_leader | $damage_explosion" value="3" >
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</E>
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<E key="scavenger_smg | $damage_explosion" value="1" >
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</E>
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<E key="scavenger_smg | $damage_projectile" value="1" >
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</E>
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<E key="shaman | $damage_projectile" value="1" >
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</E>
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<E key="shotgunner | $damage_explosion" value="1" >
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</E>
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<E key="shotgunner | $damage_melee" value="2" >
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</E>
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<E key="shotgunner | $damage_projectile" value="57" >
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</E>
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<E key="shotgunner_weak | $damage_projectile" value="4" >
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</E>
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<E key="slimeshooter | $damage_explosion" value="15" >
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</E>
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<E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
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</E>
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<E key="sniper | $damage_electricity" value="1" >
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</E>
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<E key="sniper | $damage_melee" value="3" >
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</E>
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<E key="sniper | $damage_projectile" value="88" >
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</E>
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<E key="sniper_hell | $damage_projectile" value="1" >
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</E>
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<E key="tank | $damage_explosion" value="1" >
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</E>
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<E key="tank | $damage_projectile" value="6" >
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</E>
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<E key="tentacler | $damage_melee" value="1" >
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</E>
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<E key="thundermage | $damage_electricity" value="4" >
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</E>
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<E key="thundermage | $damage_projectile" value="1" >
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</E>
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<E key="wizard_dark | $damage_projectile" value="2" >
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</E>
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<E key="wizard_swapper | $damage_projectile" value="1" >
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</E>
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<E key="wizard_tele | $damage_projectile" value="1" >
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</E>
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<E key="wizard_twitchy | $damage_projectile" value="1" >
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</E>
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<E key="worm | worm bite" value="6" >
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</E>
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<E key="worm_big | worm bite" value="16" >
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</E>
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<E key="worm_tiny | worm bite" value="7" >
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</E>
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<E key="zombie | $damage_melee" value="4" >
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</E>
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</death_map>
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<kill_map>
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<E key="acidshot" value="1" >
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</E>
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<E key="ant" value="3" >
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</E>
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<E key="bat" value="9" >
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</E>
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<E key="bigfirebug" value="8" >
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</E>
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<E key="chest_mimic" value="1" >
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</E>
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<E key="confusespirit" value="1" >
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</E>
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<E key="drone_physics" value="1" >
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</E>
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<E key="firebug" value="37" >
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</E>
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<E key="fly" value="1" >
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</E>
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<E key="frog" value="3" >
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</E>
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<E key="fungus" value="7" >
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</E>
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<E key="glitter_bomb" value="1" >
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</E>
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<E key="goblin_bomb" value="8" >
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</E>
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<E key="iceskull" value="3" >
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</E>
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<E key="miner" value="5" >
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</E>
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<E key="miner_weak" value="5" >
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</E>
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<E key="miniblob" value="2" >
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</E>
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<E key="pebble_physics" value="3" >
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</E>
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<E key="pebble_player_physics" value="3" >
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</E>
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<E key="plague_rats_rat" value="2" >
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</E>
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<E key="player" value="4" >
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</E>
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<E key="player_rng_items" value="1" >
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</E>
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<E key="pollen" value="1" >
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</E>
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<E key="potion" value="4" >
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</E>
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<E key="radioactive_blob" value="1" >
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</E>
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<E key="radioactive_blob_trail" value="7" >
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</E>
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<E key="rat" value="358" >
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</E>
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<E key="scavenger_glue" value="2" >
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</E>
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<E key="scavenger_invis" value="1" >
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</E>
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<E key="scavenger_smg" value="4" >
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</E>
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<E key="scorpion" value="1" >
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</E>
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<E key="sheep" value="1" >
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</E>
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<E key="shotgunner" value="8" >
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</E>
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<E key="shotgunner_weak" value="2" >
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</E>
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<E key="slimeshooter" value="15" >
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</E>
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<E key="slimespirit" value="1" >
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</E>
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<E key="sniper" value="2" >
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</E>
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<E key="tnt" value="1" >
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</E>
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<E key="wizard_dark" value="5" >
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</E>
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<E key="wizard_tele" value="2" >
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</E>
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<E key="worm_tiny" value="3" >
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</E>
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<E key="zombie" value="19" >
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</E>
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<E key="zombie_weak" value="3" >
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</E>
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</kill_map>
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</Stats>
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