noita-save/save00/stats/stats_scavenger_smg.xml
2025-12-12 01:43:13 +08:00

197 lines
6.1 KiB
XML

<Stats deaths="2429" kills="512" player_kills="7" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_explosion" value="2" >
</E>
<E key="0110000116b3c092_base | $damage_projectile" value="16" >
</E>
<E key="NULL | " value="5" >
</E>
<E key="NULL | $damage_drowning" value="40" >
</E>
<E key="NULL | $damage_electricity" value="20" >
</E>
<E key="NULL | $damage_explosion" value="229" >
</E>
<E key="NULL | $damage_fire" value="55" >
</E>
<E key="NULL | $damage_ice" value="5" >
</E>
<E key="NULL | $damage_melee" value="1" >
</E>
<E key="NULL | $damage_physicshit" value="235" >
</E>
<E key="NULL | $damage_projectile" value="14" >
</E>
<E key="NULL | $damage_radioactive" value="45" >
</E>
<E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="14" >
</E>
<E key="NULL | 来自 紫色毒液 的材料伤害" value="1" >
</E>
<E key="NULL | 来自材料的伤害:冰冷液体" value="18" >
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="122" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="24" >
</E>
<E key="bigfirebug | $damage_fire" value="1" >
</E>
<E key="bigfirebug | $damage_melee" value="1" >
</E>
<E key="bigzombie | $damage_melee" value="1" >
</E>
<E key="bigzombietorso | $damage_explosion" value="2" >
</E>
<E key="bigzombietorso | $damage_melee" value="1" >
</E>
<E key="blob | $damage_melee" value="1" >
</E>
<E key="death_ghost | $damage_curse" value="1" >
</E>
<E key="drone_lasership | $damage_explosion" value="2" >
</E>
<E key="drone_lasership | $damage_projectile" value="45" >
</E>
<E key="firebug | $damage_melee" value="1" >
</E>
<E key="icemage | $damage_explosion" value="3" >
</E>
<E key="iceskull | $damage_explosion" value="10" >
</E>
<E key="iceskull | $damage_ice" value="35" >
</E>
<E key="iceskull | $damage_melee" value="7" >
</E>
<E key="lukki_minion | $damage_curse" value="4" >
</E>
<E key="miner | $damage_explosion" value="1" >
</E>
<E key="necromancer | $damage_melee" value="2" >
</E>
<E key="necromancer_shop | $damage_explosion" value="1" >
</E>
<E key="necromancer_super | $damage_projectile" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="47" >
</E>
<E key="pebble_physics | $damage_explosion" value="1" >
</E>
<E key="physics_ragdoll_part_exploding | $damage_explosion" value="2" >
</E>
<E key="plague_rats_rat | $damage_melee" value="1" >
</E>
<E key="player | $damage_drill" value="13" >
</E>
<E key="player | $damage_electricity" value="23" >
</E>
<E key="player | $damage_explosion" value="91" >
</E>
<E key="player | $damage_fire" value="4" >
</E>
<E key="player | $damage_hitfx_curse" value="9" >
</E>
<E key="player | $damage_ice" value="38" >
</E>
<E key="player | $damage_physicshit" value="1" >
</E>
<E key="player | $damage_projectile" value="1002" >
</E>
<E key="player | $damage_slice" value="68" >
</E>
<E key="player_rng_items | $damage_fire" value="1" >
</E>
<E key="player_rng_items | $damage_projectile" value="21" >
</E>
<E key="player_rng_items | $damage_slice" value="8" >
</E>
<E key="playerghost | $damage_melee" value="2" >
</E>
<E key="playerghost | $damage_projectile" value="5" >
</E>
<E key="rat | $damage_melee" value="6" >
</E>
<E key="scavenger_heal | $damage_projectile" value="1" >
</E>
<E key="scavenger_leader | $damage_explosion" value="4" >
</E>
<E key="scavenger_smg | $damage_explosion" value="2" >
</E>
<E key="shooterflower | $damage_projectile" value="3" >
</E>
<E key="slimeshooter | $damage_explosion" value="4" >
</E>
<E key="slimeshooter_nontoxic | $damage_explosion" value="1" >
</E>
<E key="sniper | $damage_explosion" value="1" >
</E>
<E key="sniper | $damage_projectile" value="23" >
</E>
<E key="tank_rocket | $damage_explosion" value="1" >
</E>
<E key="tentacle_portal | $damage_melee" value="1" >
</E>
<E key="tentacler_small | $damage_melee" value="2" >
</E>
<E key="thundermage | $damage_electricity" value="3" >
</E>
<E key="thundermage | $damage_explosion" value="4" >
</E>
<E key="thunderskull | $damage_electricity" value="2" >
</E>
<E key="thunderskull | $damage_explosion" value="1" >
</E>
<E key="turret_left | $damage_projectile" value="1" >
</E>
<E key="worm | worm bite" value="5" >
</E>
<E key="worm_big | worm bite" value="45" >
</E>
<E key="worm_skull | worm bite" value="1" >
</E>
<E key="worm_tiny | worm bite" value="15" >
</E>
</death_map>
<kill_map>
<E key="bigzombie" value="1" >
</E>
<E key="bigzombiehead" value="3" >
</E>
<E key="firebug" value="1" >
</E>
<E key="fish" value="2" >
</E>
<E key="fish_large" value="2" >
</E>
<E key="iceskull" value="24" >
</E>
<E key="mine" value="1" >
</E>
<E key="pebble_player_physics" value="4" >
</E>
<E key="player" value="7" >
</E>
<E key="rat" value="446" >
</E>
<E key="scavenger_grenade" value="1" >
</E>
<E key="scavenger_heal" value="1" >
</E>
<E key="scavenger_smg" value="2" >
</E>
<E key="scorpion" value="1" >
</E>
<E key="sheep" value="6" >
</E>
<E key="sheep_bat" value="2" >
</E>
<E key="slimeshooter" value="2" >
</E>
<E key="sniper" value="1" >
</E>
<E key="worm_tiny" value="2" >
</E>
<E key="zombie" value="3" >
</E>
</kill_map>
</Stats>