noita-save/save00/stats/stats_scavenger_glue.xml
2025-12-12 01:43:13 +08:00

115 lines
3.4 KiB
XML

<Stats deaths="325" kills="110" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="2" >
</E>
<E key="NULL | $damage_drowning" value="10" >
</E>
<E key="NULL | $damage_electricity" value="6" >
</E>
<E key="NULL | $damage_explosion" value="40" >
</E>
<E key="NULL | $damage_fire" value="26" >
</E>
<E key="NULL | $damage_physicshit" value="17" >
</E>
<E key="NULL | $damage_plasmabeam" value="12" >
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="15" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="6" >
</E>
<E key="acidshooter | $damage_projectile" value="1" >
</E>
<E key="assassin | $damage_melee" value="1" >
</E>
<E key="basebot_neutralizer | $damage_projectile" value="1" >
</E>
<E key="bigzombie | $damage_melee" value="3" >
</E>
<E key="bigzombietorso | $damage_explosion" value="2" >
</E>
<E key="bigzombietorso | $damage_melee" value="1" >
</E>
<E key="death_ghost | $damage_curse" value="3" >
</E>
<E key="icemage | $damage_melee" value="1" >
</E>
<E key="iceskull | $damage_explosion" value="3" >
</E>
<E key="iceskull | $damage_ice" value="8" >
</E>
<E key="iceskull | $damage_melee" value="4" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="5" >
</E>
<E key="pebble_physics | $damage_explosion" value="1" >
</E>
<E key="player | $damage_drill" value="16" >
</E>
<E key="player | $damage_electricity" value="1" >
</E>
<E key="player | $damage_explosion" value="20" >
</E>
<E key="player | $damage_hitfx_curse" value="8" >
</E>
<E key="player | $damage_ice" value="9" >
</E>
<E key="player | $damage_projectile" value="79" >
</E>
<E key="player | $damage_slice" value="4" >
</E>
<E key="player_rng_items | $damage_projectile" value="1" >
</E>
<E key="playerghost | $damage_projectile" value="1" >
</E>
<E key="scavenger_glue | $damage_projectile" value="1" >
</E>
<E key="slimeshooter | $damage_projectile" value="2" >
</E>
<E key="sniper | $damage_projectile" value="2" >
</E>
<E key="tentacle_portal | $damage_melee" value="1" >
</E>
<E key="tentacler | $damage_melee" value="1" >
</E>
<E key="thundermage | $damage_explosion" value="2" >
</E>
<E key="worm | worm bite" value="2" >
</E>
<E key="worm_big | worm bite" value="7" >
</E>
</death_map>
<kill_map>
<E key="acidshooter" value="2" >
</E>
<E key="bigzombie" value="2" >
</E>
<E key="bigzombiehead" value="1" >
</E>
<E key="bigzombietorso" value="3" >
</E>
<E key="blob" value="2" >
</E>
<E key="fish_large" value="1" >
</E>
<E key="glue" value="3" >
</E>
<E key="iceskull" value="3" >
</E>
<E key="lasershooter" value="1" >
</E>
<E key="miniblob" value="18" >
</E>
<E key="pollen" value="1" >
</E>
<E key="rat" value="68" >
</E>
<E key="scavenger_glue" value="1" >
</E>
<E key="slimeshooter" value="3" >
</E>
<E key="worm_tiny" value="1" >
</E>
</kill_map>
</Stats>