noita-save/save00/stats/stats_longleg.xml
2025-12-12 01:43:13 +08:00

197 lines
6.3 KiB
XML

<Stats deaths="5261" kills="217" player_kills="6" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="4" >
</E>
<E key="NULL | " value="25" >
</E>
<E key="NULL | $damage_drowning" value="131" >
</E>
<E key="NULL | $damage_electricity" value="3" >
</E>
<E key="NULL | $damage_explosion" value="213" >
</E>
<E key="NULL | $damage_fire" value="1031" >
</E>
<E key="NULL | $damage_ice" value="1" >
</E>
<E key="NULL | $damage_physicshit" value="570" >
</E>
<E key="NULL | $damage_plasmabeam" value="2" >
</E>
<E key="NULL | $damage_projectile" value="21" >
</E>
<E key="NULL | 来自 岩浆 的材料伤害" value="14" >
</E>
<E key="NULL | 来自 绿毒岩石 的材料伤害" value="4" >
</E>
<E key="NULL | 来自 酸液 的材料伤害" value="25" >
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="1" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="68" >
</E>
<E key="NULL | 来自材料的伤害:毒冰" value="3" >
</E>
<E key="NULL | 来自材料的伤害:毒性淤泥岩石" value="2" >
</E>
<E key="NULL | 来自材料的伤害:诅咒岩石" value="5" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="51" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="30" >
</E>
<E key="acidshooter | $damage_projectile" value="2" >
</E>
<E key="acidshooter_weak | $damage_melee" value="13" >
</E>
<E key="acidshooter_weak | $damage_projectile" value="8" >
</E>
<E key="ant | $damage_melee" value="1" >
</E>
<E key="bigfirebug | $damage_projectile" value="1" >
</E>
<E key="blob | $damage_melee" value="16" >
</E>
<E key="bloom | $damage_explosion" value="1" >
</E>
<E key="bloom | $damage_projectile" value="1" >
</E>
<E key="broken_wand | $damage_slice" value="1" >
</E>
<E key="firebug | $damage_fire" value="2" >
</E>
<E key="firemage_weak | $damage_explosion" value="40" >
</E>
<E key="firemage_weak | $damage_fire" value="24" >
</E>
<E key="firemage_weak | $damage_melee" value="2" >
</E>
<E key="fireskull | $damage_melee" value="3" >
</E>
<E key="fly | $damage_melee" value="14" >
</E>
<E key="frog | $damage_melee" value="6" >
</E>
<E key="giantshooter | $damage_melee" value="7" >
</E>
<E key="giantshooter_weak | $damage_melee" value="5" >
</E>
<E key="longleg | $damage_melee" value="30" >
</E>
<E key="maggot | $damage_explosion" value="7" >
</E>
<E key="miner_weak | $damage_explosion" value="186" >
</E>
<E key="miner_weak | $damage_melee" value="36" >
</E>
<E key="miner_weak | $damage_projectile" value="4" >
</E>
<E key="miner_weak | $damage_slice" value="1" >
</E>
<E key="miniblob | $damage_melee" value="7" >
</E>
<E key="orb_green | $damage_projectile" value="4" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="34" >
</E>
<E key="phantom_a | $damage_melee" value="2" >
</E>
<E key="phantom_a | $damage_projectile" value="3" >
</E>
<E key="physics_die | $damage_ice" value="1" >
</E>
<E key="player | " value="4" >
</E>
<E key="player | $damage_explosion" value="155" >
</E>
<E key="player | $damage_fire" value="8" >
</E>
<E key="player | $damage_hitfx_curse" value="1" >
</E>
<E key="player | $damage_melee" value="1" >
</E>
<E key="player | $damage_plasmabeam" value="4" >
</E>
<E key="player | $damage_projectile" value="1633" >
</E>
<E key="player | $damage_slice" value="105" >
</E>
<E key="player_rng_items | $damage_electricity" value="1" >
</E>
<E key="player_rng_items | $damage_explosion" value="5" >
</E>
<E key="player_rng_items | $damage_projectile" value="147" >
</E>
<E key="player_rng_items | $damage_slice" value="3" >
</E>
<E key="playerghost | $damage_projectile" value="2" >
</E>
<E key="playerghost | $damage_slice" value="2" >
</E>
<E key="roboguard | $damage_projectile" value="1" >
</E>
<E key="shaman | $damage_projectile" value="6" >
</E>
<E key="shooterflower | $damage_projectile" value="2" >
</E>
<E key="shotgunner | $damage_projectile" value="4" >
</E>
<E key="shotgunner_weak | $damage_melee" value="27" >
</E>
<E key="shotgunner_weak | $damage_projectile" value="100" >
</E>
<E key="skullfly | $damage_projectile" value="6" >
</E>
<E key="skullrat | $damage_melee" value="1" >
</E>
<E key="slimeshooter_nontoxic | $damage_explosion" value="7" >
</E>
<E key="slimeshooter_nontoxic | $damage_projectile" value="9" >
</E>
<E key="slimeshooter_weak | $damage_explosion" value="39" >
</E>
<E key="slimeshooter_weak | $damage_melee" value="5" >
</E>
<E key="slimeshooter_weak | $damage_projectile" value="62" >
</E>
<E key="wizard_dark | $damage_projectile" value="1" >
</E>
<E key="wizard_neutral | $damage_projectile" value="1" >
</E>
<E key="worm | worm bite" value="94" >
</E>
<E key="worm_big | worm bite" value="3" >
</E>
<E key="worm_tiny | worm bite" value="12" >
</E>
<E key="zombie_weak | $damage_melee" value="144" >
</E>
</death_map>
<kill_map>
<E key="alchemist" value="1" >
</E>
<E key="frog" value="1" >
</E>
<E key="longleg" value="30" >
</E>
<E key="miner_weak" value="48" >
</E>
<E key="miniblob" value="1" >
</E>
<E key="player" value="6" >
</E>
<E key="player_rng_items" value="1" >
</E>
<E key="rat" value="1" >
</E>
<E key="shotgunner_weak" value="22" >
</E>
<E key="slimeshooter_weak" value="8" >
</E>
<E key="wizard_tele" value="1" >
</E>
<E key="zombie_weak" value="97" >
</E>
</kill_map>
</Stats>