小红
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1
save00/persistent/flags/card_unlocked_maggot
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1
save00/persistent/flags/card_unlocked_maggot
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@ -0,0 +1 @@
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why are you looking here
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1
save00/persistent/flags/miniboss_maggot
Normal file
1
save00/persistent/flags/miniboss_maggot
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@ -0,0 +1 @@
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why are you looking here
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1284
save00/player.xml
1284
save00/player.xml
File diff suppressed because it is too large
Load Diff
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@ -1,4 +1,4 @@
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<Stats deaths="0" kills="1606" player_kills="0" player_projectile_count="0" >
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<Stats deaths="0" kills="1613" player_kills="0" player_projectile_count="0" >
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<death_map>
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</death_map>
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<kill_map>
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||||
@ -40,7 +40,7 @@
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</E>
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<E key="blob" value="39" >
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</E>
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<E key="bloodcrystal_physics" value="2" >
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<E key="bloodcrystal_physics" value="3" >
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</E>
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<E key="bloom" value="17" >
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</E>
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@ -140,13 +140,15 @@
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</E>
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<E key="maggot" value="3" >
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</E>
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<E key="maggot_tiny" value="1" >
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</E>
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<E key="meatmaggot" value="1" >
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</E>
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||||
<E key="mine_scavenger" value="4" >
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</E>
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<E key="miner" value="19" >
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||||
</E>
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||||
<E key="miner_hell" value="1" >
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||||
<E key="miner_hell" value="2" >
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</E>
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||||
<E key="miner_weak" value="7" >
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</E>
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@ -158,7 +160,7 @@
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</E>
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<E key="monk" value="4" >
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</E>
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<E key="necrobot" value="4" >
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||||
<E key="necrobot" value="5" >
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</E>
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<E key="necrobot_super" value="3" >
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</E>
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@ -216,7 +218,7 @@
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</E>
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<E key="shotgunner" value="18" >
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</E>
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<E key="shotgunner_hell" value="6" >
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<E key="shotgunner_hell" value="8" >
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</E>
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<E key="shotgunner_weak" value="5" >
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</E>
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@ -228,7 +230,7 @@
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</E>
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<E key="slimeshooter_weak" value="2" >
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</E>
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<E key="slimespirit" value="2" >
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<E key="slimespirit" value="3" >
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</E>
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<E key="sniper" value="24" >
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</E>
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@ -1,5 +1,5 @@
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<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
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<stats biomes_visited_with_wands="27" damage_taken="22428" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="1607" gold="13555" gold_all="38525" gold_infinite="0" healed="781.3" heart_containers="0" hp="100" items="219" kicks="88" killed_by="" killed_by_extra="" places_visited="27" playtime="27695.8" playtime_str="7:41:35" projectiles_shot="100121" streaks="0" teleports="18" wands_edited="40" world_seed="245866632" >
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<stats biomes_visited_with_wands="27" damage_taken="23530.8" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="1614" gold="13555" gold_all="38525" gold_infinite="0" healed="781.3" heart_containers="0" hp="100" items="219" kicks="88" killed_by="" killed_by_extra="" places_visited="27" playtime="27799.1" playtime_str="7:43:19" projectiles_shot="100532" streaks="0" teleports="18" wands_edited="40" world_seed="245866632" >
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</stats>
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<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
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</biome_baseline>
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@ -1,10 +1,10 @@
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<Stats deaths="7" kills="0" player_kills="0" player_projectile_count="0" >
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<Stats deaths="8" kills="0" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="NULL | physics body damaged" value="1" >
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</E>
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<E key="player | $damage_hitfx_curse" value="2" >
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</E>
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<E key="player | $damage_ice" value="2" >
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<E key="player | $damage_ice" value="3" >
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</E>
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<E key="player | $damage_projectile" value="1" >
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="33" kills="1" player_kills="0" player_projectile_count="0" >
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<Stats deaths="34" kills="1" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="NULL | $damage_drowning" value="1" >
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</E>
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@ -12,6 +12,8 @@
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</E>
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<E key="lasergun | $damage_projectile" value="2" >
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</E>
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<E key="meatmaggot | worm bite" value="1" >
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</E>
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<E key="player | $damage_drill" value="1" >
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</E>
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<E key="player | $damage_explosion" value="1" >
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@ -1,34 +1,34 @@
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<Stats deaths="24" kills="24" player_kills="0" player_projectile_count="0" >
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<Stats deaths="30" kills="34" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="NULL | $damage_drowning" value="1" >
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</E>
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<E key="NULL | $damage_physicshit" value="1" >
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</E>
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<E key="meatmaggot | worm bite" value="7" >
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<E key="meatmaggot | worm bite" value="9" >
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</E>
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<E key="miner_hell | $damage_explosion" value="10" >
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<E key="miner_hell | $damage_explosion" value="12" >
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</E>
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<E key="player | $damage_drill" value="1" >
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<E key="player | $damage_drill" value="2" >
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</E>
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<E key="sniper_hell | $damage_projectile" value="2" >
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</E>
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<E key="walleye | $damage_explosion" value="1" >
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<E key="walleye | $damage_explosion" value="2" >
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</E>
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<E key="worm | worm bite" value="1" >
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</E>
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</death_map>
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<kill_map>
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<E key="meatmaggot" value="1" >
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<E key="meatmaggot" value="3" >
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</E>
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<E key="miner_hell" value="10" >
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<E key="miner_hell" value="12" >
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</E>
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<E key="rat" value="6" >
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<E key="rat" value="8" >
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</E>
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<E key="tnt_hell" value="3" >
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<E key="tnt_hell" value="5" >
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</E>
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<E key="walleye" value="2" >
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</E>
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<E key="wallmouth" value="2" >
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<E key="wallmouth" value="4" >
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</E>
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</kill_map>
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</Stats>
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@ -1,6 +1,6 @@
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<Stats deaths="5" kills="0" player_kills="0" player_projectile_count="0" >
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<Stats deaths="6" kills="0" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="player | $damage_drill" value="1" >
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<E key="player | $damage_drill" value="2" >
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</E>
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<E key="player | $damage_hitfx_curse" value="4" >
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="9201" kills="236" player_kills="0" player_projectile_count="0" >
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<Stats deaths="9215" kills="236" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="0110000116b3c092_base | " value="1" >
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</E>
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@ -10,7 +10,7 @@
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</E>
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<E key="NULL | $damage_electricity" value="41" >
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</E>
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<E key="NULL | $damage_explosion" value="667" >
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<E key="NULL | $damage_explosion" value="668" >
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</E>
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<E key="NULL | $damage_fire" value="477" >
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</E>
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@ -126,7 +126,7 @@
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</E>
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<E key="miner | $damage_projectile" value="3" >
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</E>
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<E key="miner_hell | $damage_explosion" value="6" >
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<E key="miner_hell | $damage_explosion" value="8" >
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</E>
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<E key="miner_weak | $damage_explosion" value="1" >
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</E>
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@ -230,7 +230,7 @@
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</E>
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<E key="shotgunner | $damage_projectile" value="675" >
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</E>
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<E key="shotgunner_hell | $damage_melee" value="6" >
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<E key="shotgunner_hell | $damage_melee" value="7" >
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</E>
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<E key="shotgunner_hell | $damage_projectile" value="7" >
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</E>
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@ -284,14 +284,16 @@
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</E>
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<E key="thunderskull | $damage_melee" value="1" >
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</E>
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<E key="walleye | $damage_explosion" value="12" >
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<E key="walleye | $damage_explosion" value="18" >
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</E>
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<E key="walleye | $damage_projectile" value="12" >
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<E key="walleye | $damage_projectile" value="15" >
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</E>
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<E key="wizard_dark | $damage_fire" value="1" >
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</E>
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<E key="wizard_dark | $damage_projectile" value="82" >
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</E>
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<E key="wizard_hearty | $damage_projectile" value="1" >
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</E>
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<E key="wizard_neutral | $damage_projectile" value="5" >
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</E>
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<E key="wizard_swapper | $damage_projectile" value="3" >
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@ -1,24 +1,26 @@
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<Stats deaths="14" kills="20" player_kills="0" player_projectile_count="0" >
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<Stats deaths="18" kills="22" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="NULL | $damage_physicshit" value="1" >
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</E>
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<E key="NULL | 来自材料的伤害:岩浆" value="1" >
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</E>
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<E key="player | $damage_drill" value="4" >
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<E key="player | $damage_drill" value="5" >
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</E>
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<E key="player | $damage_hitfx_curse" value="2" >
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<E key="player | $damage_hitfx_curse" value="3" >
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</E>
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<E key="walleye | $damage_explosion" value="2" >
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<E key="walleye | $damage_explosion" value="3" >
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</E>
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<E key="walleye | $damage_projectile" value="2" >
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</E>
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<E key="wallmouth | $damage_melee" value="2" >
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</E>
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<E key="wizard_hearty | $damage_projectile" value="1" >
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</E>
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</death_map>
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<kill_map>
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<E key="meatmaggot" value="6" >
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<E key="meatmaggot" value="7" >
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</E>
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<E key="rat" value="13" >
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<E key="rat" value="14" >
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</E>
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<E key="wizard_tele" value="1" >
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="67" kills="81" player_kills="0" player_projectile_count="0" >
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<Stats deaths="68" kills="81" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="NULL | $damage_drowning" value="1" >
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</E>
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@ -58,6 +58,8 @@
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</E>
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<E key="thundermage | $damage_explosion" value="3" >
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</E>
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<E key="walleye | $damage_explosion" value="1" >
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</E>
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<E key="wizard_dark | $damage_projectile" value="1" >
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</E>
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<E key="workshop_areadamage | $damage_holy_mountains_curse" value="1" >
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@ -1,4 +1,4 @@
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<Stats deaths="23" kills="0" player_kills="0" player_projectile_count="0" >
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<Stats deaths="24" kills="0" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="bat | $damage_melee" value="1" >
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</E>
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@ -12,7 +12,7 @@
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</E>
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<E key="miner | $damage_explosion" value="1" >
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</E>
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<E key="player | $damage_drill" value="2" >
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<E key="player | $damage_drill" value="3" >
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</E>
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<E key="player | $damage_explosion" value="1" >
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</E>
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@ -1,8 +1,8 @@
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<Stats deaths="12" kills="42" player_kills="0" player_projectile_count="0" >
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<Stats deaths="13" kills="44" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="NULL | $damage_electricity" value="1" >
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</E>
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<E key="NULL | $damage_explosion" value="1" >
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<E key="NULL | $damage_explosion" value="2" >
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</E>
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<E key="NULL | $damage_physicshit" value="1" >
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</E>
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@ -20,7 +20,7 @@
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<kill_map>
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<E key="bloodcrystal_physics" value="1" >
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</E>
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<E key="meatmaggot" value="8" >
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<E key="meatmaggot" value="9" >
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</E>
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<E key="miner_hell" value="2" >
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</E>
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@ -28,6 +28,8 @@
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</E>
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<E key="slimeshooter" value="1" >
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</E>
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<E key="walleye" value="1" >
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</E>
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<E key="wallmouth" value="1" >
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</E>
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<E key="wizard_hearty" value="1" >
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@ -1,22 +1,26 @@
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<Stats deaths="12" kills="46" player_kills="0" player_projectile_count="0" >
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<Stats deaths="14" kills="58" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="NULL | $damage_explosion" value="2" >
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</E>
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<E key="NULL | $damage_physicshit" value="1" >
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</E>
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<E key="meatmaggot | worm bite" value="7" >
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<E key="meatmaggot | worm bite" value="8" >
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</E>
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<E key="miner_hell | $damage_explosion" value="2" >
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</E>
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<E key="sniper_hell | $damage_melee" value="1" >
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</E>
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</death_map>
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<kill_map>
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<E key="meatmaggot" value="1" >
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</E>
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<E key="miner_hell" value="1" >
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<E key="miner_hell" value="2" >
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</E>
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<E key="rat" value="24" >
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<E key="rat" value="33" >
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</E>
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<E key="shotgunner_hell" value="4" >
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<E key="shotgunner_hell" value="5" >
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</E>
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<E key="slimeshooter_nontoxic" value="1" >
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</E>
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<E key="sniper_hell" value="4" >
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="16" kills="3" player_kills="0" player_projectile_count="0" >
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<Stats deaths="21" kills="3" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="NULL | $damage_explosion" value="2" >
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</E>
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@ -6,9 +6,11 @@
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</E>
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<E key="NULL | 来自材料的伤害:岩浆" value="1" >
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</E>
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<E key="meatmaggot | worm bite" value="7" >
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<E key="maggot_tiny | worm bite" value="1" >
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</E>
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<E key="miner_hell | $damage_explosion" value="2" >
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<E key="meatmaggot | worm bite" value="9" >
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</E>
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<E key="miner_hell | $damage_explosion" value="4" >
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</E>
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<E key="sniper_hell | $damage_explosion" value="1" >
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</E>
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@ -1,4 +1,4 @@
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<Stats deaths="40" kills="9" player_kills="0" player_projectile_count="0" >
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<Stats deaths="41" kills="11" player_kills="0" player_projectile_count="0" >
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<death_map>
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<E key="NULL | $damage_drowning" value="2" >
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</E>
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@ -6,6 +6,8 @@
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</E>
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<E key="NULL | 来自材料的伤害:岩浆" value="2" >
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</E>
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<E key="NULL | 来自材料的伤害:诅咒岩石" value="1" >
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</E>
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<E key="fly | $damage_melee" value="2" >
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</E>
|
||||
<E key="lukki_dark | $damage_curse" value="5" >
|
||||
@ -28,8 +30,12 @@
|
||||
<kill_map>
|
||||
<E key="fly" value="1" >
|
||||
</E>
|
||||
<E key="rat" value="1" >
|
||||
</E>
|
||||
<E key="scorpion" value="7" >
|
||||
</E>
|
||||
<E key="shotgunner_hell" value="1" >
|
||||
</E>
|
||||
<E key="skullrat" value="1" >
|
||||
</E>
|
||||
</kill_map>
|
||||
|
||||
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Reference in New Issue
Block a user