This commit is contained in:
limil 2025-12-10 02:29:48 +08:00
parent 48d1594a2c
commit 86452ea5c9
336 changed files with 10614 additions and 6642 deletions

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@ -1,14 +1,20 @@
<Stats deaths="0" kills="655" player_kills="0" player_projectile_count="0" >
<Stats deaths="0" kills="957" player_kills="0" player_projectile_count="0" >
<death_map>
</death_map>
<kill_map>
<E key="acidshooter" value="5" >
<E key="acidshooter" value="11" >
</E>
<E key="acidshooter_weak" value="1" >
</E>
<E key="acidshot" value="3" >
<E key="acidshot" value="6" >
</E>
<E key="ant" value="2" >
<E key="ant" value="3" >
</E>
<E key="arrowtrap_left" value="2" >
</E>
<E key="arrowtrap_right" value="1" >
</E>
<E key="assassin" value="2" >
</E>
<E key="bat" value="22" >
</E>
@ -16,57 +22,81 @@
</E>
<E key="bigfirebug" value="1" >
</E>
<E key="bigzombie" value="1" >
<E key="bigzombie" value="4" >
</E>
<E key="bigzombiehead" value="1" >
<E key="bigzombiehead" value="6" >
</E>
<E key="bigzombietorso" value="1" >
<E key="bigzombietorso" value="4" >
</E>
<E key="blob" value="11" >
<E key="blob" value="30" >
</E>
<E key="bloom" value="11" >
<E key="bloom" value="14" >
</E>
<E key="boss_dragon" value="1" >
</E>
<E key="coward" value="8" >
<E key="coward" value="11" >
</E>
<E key="drone_lasership" value="23" >
<E key="crystal_physics" value="1" >
</E>
<E key="drone_physics" value="2" >
<E key="dripping_water" value="1" >
</E>
<E key="drone_lasership" value="27" >
</E>
<E key="drone_physics" value="4" >
</E>
<E key="enlightened_alchemist" value="2" >
</E>
<E key="failed_alchemist_b" value="1" >
</E>
<E key="failed_alchemist_orb" value="1" >
</E>
<E key="firebug" value="23" >
</E>
<E key="firebugnest" value="1" >
</E>
<E key="firemage" value="1" >
</E>
<E key="fireskull" value="1" >
</E>
<E key="firetrap_left" value="1" >
</E>
<E key="fish" value="1" >
</E>
<E key="flamer" value="1" >
<E key="flamer" value="6" >
</E>
<E key="fly" value="46" >
</E>
<E key="flynest" value="2" >
</E>
<E key="frog" value="2" >
</E>
<E key="frog_big" value="1" >
</E>
<E key="fungus" value="11" >
</E>
<E key="glue" value="2" >
</E>
<E key="goblin_bomb" value="1" >
</E>
<E key="icer" value="1" >
<E key="healerdrone_physics" value="3" >
</E>
<E key="icer" value="3" >
</E>
<E key="iceskull" value="1" >
</E>
<E key="longleg" value="29" >
</E>
<E key="lukki" value="5" >
<E key="lukki" value="7" >
</E>
<E key="lukki_dark" value="2" >
</E>
<E key="lukki_eggs" value="4" >
</E>
<E key="lukki_longleg" value="4" >
<E key="lukki_longleg" value="7" >
</E>
<E key="lukki_tiny" value="16" >
</E>
<E key="maggot" value="2" >
<E key="maggot" value="3" >
</E>
<E key="mine_scavenger" value="4" >
</E>
@ -74,47 +104,55 @@
</E>
<E key="miner_weak" value="6" >
</E>
<E key="miniblob" value="52" >
<E key="miniblob" value="137" >
</E>
<E key="necromancer" value="2" >
<E key="missilecrab" value="2" >
</E>
<E key="monk" value="3" >
</E>
<E key="necromancer" value="6" >
</E>
<E key="necromancer_shop" value="3" >
</E>
<E key="necromancer_super" value="1" >
</E>
<E key="phantom_a" value="1" >
<E key="phantom_a" value="4" >
</E>
<E key="phantom_b" value="1" >
<E key="phantom_b" value="3" >
</E>
<E key="playerghost" value="1" >
</E>
<E key="polyorb" value="1" >
<E key="polyorb" value="2" >
</E>
<E key="rat" value="18" >
</E>
<E key="roboguard" value="2" >
</E>
<E key="root_grower" value="1" >
</E>
<E key="root_grower_branch" value="1" >
</E>
<E key="scavenger_clusterbomb" value="3" >
<E key="scavenger_clusterbomb" value="4" >
</E>
<E key="scavenger_glue" value="1" >
<E key="scavenger_glue" value="7" >
</E>
<E key="scavenger_grenade" value="92" >
<E key="scavenger_grenade" value="105" >
</E>
<E key="scavenger_heal" value="5" >
<E key="scavenger_heal" value="6" >
</E>
<E key="scavenger_invis" value="1" >
</E>
<E key="scavenger_leader" value="7" >
<E key="scavenger_leader" value="8" >
</E>
<E key="scavenger_mine" value="5" >
<E key="scavenger_mine" value="8" >
</E>
<E key="scavenger_poison" value="5" >
</E>
<E key="scavenger_smg" value="53" >
<E key="scavenger_smg" value="57" >
</E>
<E key="scorpion" value="1" >
<E key="scorpion" value="3" >
</E>
<E key="shaman" value="2" >
</E>
<E key="sheep" value="1" >
</E>
@ -124,13 +162,15 @@
</E>
<E key="shotgunner_weak" value="4" >
</E>
<E key="skullrat" value="6" >
<E key="skullfly" value="5" >
</E>
<E key="skullrat" value="29" >
</E>
<E key="slimeshooter" value="9" >
</E>
<E key="slimeshooter_weak" value="2" >
</E>
<E key="sniper" value="20" >
<E key="sniper" value="22" >
</E>
<E key="spidernest" value="1" >
</E>
@ -138,25 +178,41 @@
</E>
<E key="tank" value="16" >
</E>
<E key="tentacler" value="6" >
<E key="tank_super" value="1" >
</E>
<E key="tentacler_small" value="7" >
<E key="tentacler" value="25" >
</E>
<E key="tentacler_small" value="20" >
</E>
<E key="thunderskull" value="2" >
</E>
<E key="turret_left" value="2" >
</E>
<E key="turret_right" value="1" >
</E>
<E key="wizard_dark" value="1" >
<E key="wizard_dark" value="3" >
</E>
<E key="wizard_hearty" value="2" >
</E>
<E key="wizard_homing" value="3" >
</E>
<E key="wizard_poly" value="1" >
</E>
<E key="wizard_swapper" value="3" >
<E key="wizard_returner" value="1" >
</E>
<E key="wizard_swapper" value="4" >
</E>
<E key="wizard_tele" value="1" >
</E>
<E key="wizard_twitchy" value="5" >
</E>
<E key="zombie" value="12" >
<E key="worm_skull" value="1" >
</E>
<E key="wraith" value="1" >
</E>
<E key="wraith_glowing" value="2" >
</E>
<E key="zombie" value="14" >
</E>
</kill_map>
</Stats>

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@ -1,5 +1,5 @@
<Stats BUILD_NAME="Noita-Build-Jan 25 2025-15:55:41" >
<stats biomes_visited_with_wands="10" damage_taken="37.0782" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="655" gold="2545" gold_all="10265" gold_infinite="0" healed="21.1" heart_containers="0" hp="100" items="59" kicks="14" killed_by="" killed_by_extra="" places_visited="10" playtime="9422.62" playtime_str="2:37:02" projectiles_shot="13692" streaks="0" teleports="2" wands_edited="24" world_seed="245866632" >
<stats biomes_visited_with_wands="11" damage_taken="114.285" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="957" gold="2545" gold_all="10265" gold_infinite="0" healed="66.2" heart_containers="0" hp="100" items="69" kicks="75" killed_by="" killed_by_extra="" places_visited="11" playtime="12212" playtime_str="3:23:32" projectiles_shot="16063" streaks="0" teleports="2" wands_edited="28" world_seed="245866632" >
</stats>
<biome_baseline biomes_visited_with_wands="0" damage_taken="0" dead="0" death_count="0" death_pos.x="0" death_pos.y="0" enemies_killed="0" gold="0" gold_all="0" gold_infinite="0" healed="0" heart_containers="0" hp="100" items="0" kicks="0" killed_by="" killed_by_extra="" places_visited="0" playtime="0" playtime_str="" projectiles_shot="0" streaks="0" teleports="0" wands_edited="0" world_seed="0" >
</biome_baseline>
@ -20,6 +20,8 @@
</E>
<E key="$biome_rainforest" value="1" >
</E>
<E key="$biome_rainforest_dark" value="1" >
</E>
<E key="$biome_snowcastle" value="1" >
</E>
<E key="$biome_snowcave" value="1" >

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@ -1,4 +1,4 @@
<Stats deaths="379" kills="88" player_kills="0" player_projectile_count="0" >
<Stats deaths="390" kills="91" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="8" >
</E>
@ -18,7 +18,7 @@
</E>
<E key="NULL | 来自材料的伤害:冰冷蒸汽" value="4" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="4" >
<E key="NULL | 来自材料的伤害:岩浆" value="5" >
</E>
<E key="ant | $damage_melee" value="2" >
</E>
@ -30,6 +30,8 @@
</E>
<E key="drone_physics | $damage_projectile" value="1" >
</E>
<E key="flamer | $damage_fire" value="1" >
</E>
<E key="fly | $damage_melee" value="1" >
</E>
<E key="goblin_bomb | $damage_explosion" value="1" >
@ -52,7 +54,7 @@
</E>
<E key="player | $damage_ice" value="5" >
</E>
<E key="player | $damage_projectile" value="138" >
<E key="player | $damage_projectile" value="144" >
</E>
<E key="player | $damage_slice" value="9" >
</E>
@ -72,6 +74,8 @@
</E>
<E key="slimeshooter_nontoxic | $damage_projectile" value="1" >
</E>
<E key="sniper | $damage_projectile" value="1" >
</E>
<E key="tank | $damage_explosion" value="1" >
</E>
<E key="tank | $damage_projectile" value="1" >
@ -82,7 +86,7 @@
</E>
<E key="worm | worm bite" value="2" >
</E>
<E key="worm_skull | worm bite" value="3" >
<E key="worm_skull | worm bite" value="5" >
</E>
<E key="wraith_glowing | $damage_holy" value="1" >
</E>
@ -92,6 +96,8 @@
</E>
<E key="bigzombiehead" value="1" >
</E>
<E key="drone_lasership" value="1" >
</E>
<E key="drone_physics" value="1" >
</E>
<E key="fish" value="1" >
@ -102,7 +108,7 @@
</E>
<E key="miner_weak" value="1" >
</E>
<E key="miniblob" value="2" >
<E key="miniblob" value="4" >
</E>
<E key="pebble_player_physics" value="1" >
</E>

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@ -1,4 +1,4 @@
<Stats deaths="214" kills="201" player_kills="0" player_projectile_count="0" >
<Stats deaths="215" kills="203" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="2" >
</E>
@ -34,7 +34,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_projectile" value="45" >
<E key="player | $damage_projectile" value="46" >
</E>
<E key="player | $damage_slice" value="2" >
</E>
@ -78,7 +78,7 @@
</E>
<E key="longleg" value="1" >
</E>
<E key="miniblob" value="95" >
<E key="miniblob" value="97" >
</E>
<E key="plague_rats_rat" value="3" >
</E>

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@ -1,4 +1,4 @@
<Stats deaths="44" kills="6" player_kills="1" player_projectile_count="0" >
<Stats deaths="46" kills="6" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="3" >
</E>
@ -16,7 +16,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="6" >
</E>
<E key="player | $damage_projectile" value="21" >
<E key="player | $damage_projectile" value="23" >
</E>
<E key="thundermage | $damage_explosion" value="1" >
</E>

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@ -1,5 +1,7 @@
<Stats deaths="10" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="12" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="1" >
</E>
<E key="NULL | $damage_fire" value="1" >
</E>
<E key="NULL | $damage_physicshit" value="1" >
@ -12,7 +14,7 @@
</E>
<E key="skullrat | $damage_melee" value="1" >
</E>
<E key="worm_skull | worm bite" value="1" >
<E key="worm_skull | worm bite" value="2" >
</E>
</death_map>
<kill_map>

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@ -1,12 +1,12 @@
<Stats deaths="183" kills="82" player_kills="1" player_projectile_count="0" >
<Stats deaths="191" kills="82" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="3" >
</E>
<E key="NULL | $damage_electricity" value="6" >
</E>
<E key="NULL | $damage_explosion" value="26" >
<E key="NULL | $damage_explosion" value="27" >
</E>
<E key="NULL | $damage_fire" value="31" >
<E key="NULL | $damage_fire" value="34" >
</E>
<E key="NULL | $damage_physicshit" value="13" >
</E>
@ -18,7 +18,7 @@
</E>
<E key="NULL | 来自材料的伤害:毒冰" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="5" >
<E key="NULL | 来自材料的伤害:酸液" value="6" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="1" >
</E>
@ -38,7 +38,7 @@
</E>
<E key="player | $damage_ice" value="5" >
</E>
<E key="player | $damage_projectile" value="45" >
<E key="player | $damage_projectile" value="48" >
</E>
<E key="scavenger_glue | $damage_melee" value="2" >
</E>

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@ -1,6 +1,6 @@
<Stats deaths="146" kills="5" player_kills="0" player_projectile_count="0" >
<Stats deaths="154" kills="5" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="13" >
<E key="NULL | $damage_drowning" value="14" >
</E>
<E key="NULL | $damage_electricity" value="9" >
</E>
@ -12,7 +12,7 @@
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="2" >
<E key="NULL | 来自材料的伤害:酸液" value="4" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="1" >
</E>
@ -30,7 +30,7 @@
</E>
<E key="player | $damage_ice" value="3" >
</E>
<E key="player | $damage_projectile" value="52" >
<E key="player | $damage_projectile" value="57" >
</E>
<E key="player | $damage_slice" value="1" >
</E>

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@ -1,4 +1,4 @@
<Stats deaths="154" kills="50" player_kills="1" player_projectile_count="0" >
<Stats deaths="160" kills="50" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="1" >
</E>
@ -6,7 +6,7 @@
</E>
<E key="NULL | $damage_explosion" value="22" >
</E>
<E key="NULL | $damage_fire" value="22" >
<E key="NULL | $damage_fire" value="24" >
</E>
<E key="NULL | $damage_physicshit" value="10" >
</E>
@ -16,7 +16,7 @@
</E>
<E key="NULL | 来自材料的伤害:毒冰" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="4" >
<E key="NULL | 来自材料的伤害:酸液" value="5" >
</E>
<E key="bigzombietorso | $damage_explosion" value="1" >
</E>
@ -32,7 +32,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="1" >
</E>
<E key="player | $damage_projectile" value="45" >
<E key="player | $damage_projectile" value="48" >
</E>
<E key="scavenger_glue | $damage_melee" value="3" >
</E>

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@ -1,14 +1,14 @@
<Stats deaths="835" kills="351" player_kills="1" player_projectile_count="0" >
<Stats deaths="864" kills="361" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="5" >
</E>
<E key="NULL | $damage_drowning" value="6" >
<E key="NULL | $damage_drowning" value="7" >
</E>
<E key="NULL | $damage_electricity" value="45" >
<E key="NULL | $damage_electricity" value="46" >
</E>
<E key="NULL | $damage_explosion" value="272" >
<E key="NULL | $damage_explosion" value="274" >
</E>
<E key="NULL | $damage_physicshit" value="52" >
<E key="NULL | $damage_physicshit" value="53" >
</E>
<E key="NULL | $damage_plasmabeam" value="1" >
</E>
@ -32,6 +32,8 @@
</E>
<E key="firemage | $damage_explosion" value="2" >
</E>
<E key="firemage | $damage_fire" value="1" >
</E>
<E key="fly | $damage_melee" value="1" >
</E>
<E key="light_bullet | $damage_plasmabeam" value="1" >
@ -40,7 +42,7 @@
</E>
<E key="miner | $damage_explosion" value="4" >
</E>
<E key="miniblob | $damage_melee" value="4" >
<E key="miniblob | $damage_melee" value="8" >
</E>
<E key="missilecrab | $damage_explosion" value="2" >
</E>
@ -52,7 +54,7 @@
</E>
<E key="player | $damage_ice" value="2" >
</E>
<E key="player | $damage_projectile" value="223" >
<E key="player | $damage_projectile" value="242" >
</E>
<E key="player | $damage_slice" value="4" >
</E>
@ -132,7 +134,7 @@
</E>
<E key="miner_weak" value="1" >
</E>
<E key="miniblob" value="40" >
<E key="miniblob" value="49" >
</E>
<E key="missilecrab" value="1" >
</E>
@ -140,7 +142,7 @@
</E>
<E key="player" value="1" >
</E>
<E key="rat" value="172" >
<E key="rat" value="173" >
</E>
<E key="scavenger_smg" value="1" >
</E>

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@ -1,10 +1,10 @@
<Stats deaths="329" kills="33" player_kills="0" player_projectile_count="0" >
<Stats deaths="333" kills="33" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_projectile" value="1" >
</E>
<E key="NULL | $damage_drowning" value="12" >
</E>
<E key="NULL | $damage_electricity" value="1" >
<E key="NULL | $damage_electricity" value="2" >
</E>
<E key="NULL | $damage_explosion" value="19" >
</E>
@ -34,7 +34,7 @@
</E>
<E key="player | $damage_kick" value="1" >
</E>
<E key="player | $damage_projectile" value="110" >
<E key="player | $damage_projectile" value="113" >
</E>
<E key="player | $damage_slice" value="7" >
</E>

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@ -1,4 +1,4 @@
<Stats deaths="150" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="155" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="6" >
</E>
@ -6,7 +6,7 @@
</E>
<E key="NULL | $damage_explosion" value="13" >
</E>
<E key="NULL | $damage_fire" value="8" >
<E key="NULL | $damage_fire" value="10" >
</E>
<E key="NULL | $damage_physicshit" value="21" >
</E>
@ -18,7 +18,7 @@
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="6" >
</E>
<E key="player | $damage_drill" value="3" >
<E key="player | $damage_drill" value="4" >
</E>
<E key="player | $damage_electricity" value="1" >
</E>
@ -28,7 +28,7 @@
</E>
<E key="player | $damage_ice" value="9" >
</E>
<E key="player | $damage_projectile" value="55" >
<E key="player | $damage_projectile" value="57" >
</E>
<E key="player_rng_items | $damage_projectile" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="21" kills="17" player_kills="0" player_projectile_count="0" >
<Stats deaths="22" kills="17" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | physics body damaged" value="8" >
</E>
@ -6,6 +6,8 @@
</E>
<E key="NULL | 来自材料的伤害:诅咒岩石" value="1" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_explosion" value="3" >
</E>
<E key="player | $damage_hitfx_curse" value="1" >

View File

@ -1,4 +1,4 @@
<Stats deaths="490" kills="166" player_kills="1" player_projectile_count="0" >
<Stats deaths="496" kills="173" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_projectile" value="6" >
</E>
@ -10,7 +10,9 @@
</E>
<E key="NULL | $damage_projectile" value="4" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="1" >
<E key="NULL | 来自材料的伤害:酸液" value="2" >
</E>
<E key="acidshooter | $damage_projectile" value="1" >
</E>
<E key="bigzombietorso | $damage_explosion" value="1" >
</E>
@ -22,7 +24,7 @@
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="6" >
</E>
<E key="player | $damage_drill" value="2" >
<E key="player | $damage_drill" value="4" >
</E>
<E key="player | $damage_electricity" value="3" >
</E>
@ -30,7 +32,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="12" >
</E>
<E key="player | $damage_projectile" value="254" >
<E key="player | $damage_projectile" value="256" >
</E>
<E key="player | $damage_slice" value="10" >
</E>
@ -62,7 +64,7 @@
<kill_map>
<E key="acidshooter" value="4" >
</E>
<E key="acidshot" value="6" >
<E key="acidshot" value="11" >
</E>
<E key="bigzombie" value="1" >
</E>
@ -70,7 +72,7 @@
</E>
<E key="miner" value="12" >
</E>
<E key="miniblob" value="9" >
<E key="miniblob" value="11" >
</E>
<E key="player" value="1" >
</E>

View File

@ -1,16 +1,16 @@
<Stats deaths="340" kills="76" player_kills="0" player_projectile_count="0" >
<Stats deaths="350" kills="76" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="1" >
</E>
<E key="NULL | $damage_electricity" value="26" >
<E key="NULL | $damage_electricity" value="27" >
</E>
<E key="NULL | $damage_explosion" value="141" >
<E key="NULL | $damage_explosion" value="144" >
</E>
<E key="NULL | $damage_physicshit" value="13" >
<E key="NULL | $damage_physicshit" value="14" >
</E>
<E key="NULL | $damage_projectile" value="1" >
</E>
<E key="NULL | physics body damaged" value="55" >
<E key="NULL | physics body damaged" value="58" >
</E>
<E key="NULL | 来自材料的伤害:汇聚法力" value="1" >
</E>
@ -32,7 +32,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_projectile" value="70" >
<E key="player | $damage_projectile" value="72" >
</E>
<E key="player | $damage_slice" value="2" >
</E>

View File

@ -1,8 +1,8 @@
<Stats deaths="11" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="12" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_physicshit" value="1" >
</E>
<E key="lukki_dark | $damage_curse" value="4" >
<E key="lukki_dark | $damage_curse" value="5" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="13" kills="5" player_kills="1" player_projectile_count="0" >
<Stats deaths="16" kills="5" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_explosion" value="2" >
</E>
@ -8,11 +8,15 @@
</E>
<E key="phantom_a | $damage_projectile" value="1" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_hitfx_curse" value="1" >
</E>
<E key="player | $damage_ice" value="1" >
</E>
<E key="player | $damage_projectile" value="5" >
<E key="player | $damage_projectile" value="6" >
</E>
<E key="skullrat | $damage_melee" value="1" >
</E>
<E key="worm_skull | worm bite" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="69" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="70" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_physicshit" value="1" >
</E>
@ -10,6 +10,8 @@
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_explosion" value="1" >
</E>
<E key="player | $damage_hitfx_curse" value="1" >

View File

@ -1,4 +1,4 @@
<Stats deaths="40" kills="23" player_kills="0" player_projectile_count="0" >
<Stats deaths="41" kills="30" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="1" >
</E>
@ -18,7 +18,7 @@
</E>
<E key="player | $damage_ice" value="3" >
</E>
<E key="player | $damage_projectile" value="10" >
<E key="player | $damage_projectile" value="11" >
</E>
<E key="shooterflower | $damage_projectile" value="1" >
</E>
@ -26,11 +26,13 @@
<kill_map>
<E key="acidshot" value="1" >
</E>
<E key="blob" value="2" >
<E key="blob" value="3" >
</E>
<E key="drone_lasership" value="1" >
</E>
<E key="miniblob" value="16" >
<E key="miniblob" value="21" >
</E>
<E key="sniper" value="1" >
</E>
<E key="tentacler_small" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="1136" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="1140" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_melee" value="4" >
</E>
@ -14,7 +14,7 @@
</E>
<E key="NULL | 来自材料的伤害:汇聚法力" value="5" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="4" >
<E key="NULL | 来自材料的伤害:酸液" value="8" >
</E>
<E key="acidshooter | $damage_projectile" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="47" kills="13" player_kills="0" player_projectile_count="0" >
<Stats deaths="52" kills="16" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="3" >
</E>
@ -18,16 +18,22 @@
</E>
<E key="player | $damage_ice" value="6" >
</E>
<E key="player | $damage_projectile" value="13" >
<E key="player | $damage_projectile" value="18" >
</E>
</death_map>
<kill_map>
<E key="acidshooter" value="1" >
</E>
<E key="acidshot" value="1" >
</E>
<E key="drone_lasership" value="1" >
</E>
<E key="fly" value="1" >
</E>
<E key="lasershooter" value="1" >
</E>
<E key="miniblob" value="1" >
</E>
<E key="scavenger_grenade" value="1" >
</E>
<E key="slimeshooter_nontoxic" value="1" >

View File

@ -1,4 +1,4 @@
<Stats deaths="1030" kills="86" player_kills="2" player_projectile_count="0" >
<Stats deaths="1032" kills="86" player_kills="2" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_melee" value="1" >
</E>
@ -88,7 +88,7 @@
</E>
<E key="scavenger_poison | $damage_projectile" value="2" >
</E>
<E key="shooterflower | $damage_projectile" value="22" >
<E key="shooterflower | $damage_projectile" value="24" >
</E>
<E key="slimeshooter | $damage_explosion" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="509" kills="47" player_kills="2" player_projectile_count="0" >
<Stats deaths="511" kills="48" player_kills="2" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="5" >
</E>
@ -54,7 +54,7 @@
</E>
<E key="player | $damage_ice" value="2" >
</E>
<E key="player | $damage_projectile" value="113" >
<E key="player | $damage_projectile" value="115" >
</E>
<E key="player | $damage_slice" value="8" >
</E>
@ -104,7 +104,7 @@
</E>
<E key="player" value="2" >
</E>
<E key="rat" value="32" >
<E key="rat" value="33" >
</E>
<E key="zombie" value="5" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="109" kills="67" player_kills="2" player_projectile_count="0" >
<Stats deaths="110" kills="68" player_kills="2" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="3" >
</E>
@ -28,7 +28,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_projectile" value="28" >
<E key="player | $damage_projectile" value="29" >
</E>
<E key="player | $damage_slice" value="2" >
</E>
@ -54,7 +54,7 @@
</E>
<E key="miner_weak" value="3" >
</E>
<E key="miniblob" value="1" >
<E key="miniblob" value="2" >
</E>
<E key="plague_rats_rat" value="2" >
</E>

View File

@ -1,10 +1,10 @@
<Stats deaths="831" kills="9" player_kills="0" player_projectile_count="0" >
<Stats deaths="834" kills="9" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="9" >
</E>
<E key="NULL | $damage_electricity" value="6" >
</E>
<E key="NULL | $damage_explosion" value="441" >
<E key="NULL | $damage_explosion" value="444" >
</E>
<E key="NULL | $damage_fire" value="135" >
</E>

View File

@ -1,18 +1,20 @@
<Stats deaths="41" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="47" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="1" >
</E>
<E key="NULL | $damage_explosion" value="23" >
<E key="NULL | $damage_explosion" value="24" >
</E>
<E key="NULL | $damage_physicshit" value="1" >
</E>
<E key="NULL | physics body damaged" value="9" >
<E key="NULL | physics body damaged" value="10" >
</E>
<E key="icer | $damage_explosion" value="1" >
</E>
<E key="player | $damage_explosion" value="1" >
</E>
<E key="player | $damage_hitfx_curse" value="1" >
</E>
<E key="player | $damage_projectile" value="5" >
<E key="player | $damage_projectile" value="8" >
</E>
</death_map>
<kill_map>

View File

@ -1,4 +1,4 @@
<Stats deaths="9" kills="3" player_kills="0" player_projectile_count="0" >
<Stats deaths="11" kills="4" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="1" >
</E>
@ -6,14 +6,18 @@
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_projectile" value="4" >
<E key="player | $damage_projectile" value="5" >
</E>
</death_map>
<kill_map>
<E key="dripping_oil" value="1" >
</E>
<E key="healerdrone_physics" value="1" >
</E>
<E key="miniblob" value="1" >
</E>
<E key="scavenger_grenade" value="1" >

View File

@ -1,10 +1,10 @@
<Stats deaths="50" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="51" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="5" >
</E>
<E key="NULL | $damage_explosion" value="7" >
</E>
<E key="NULL | $damage_fire" value="3" >
<E key="NULL | $damage_fire" value="4" >
</E>
<E key="NULL | $damage_physicshit" value="3" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="46" kills="63" player_kills="0" player_projectile_count="0" >
<Stats deaths="49" kills="64" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="3" >
</E>
@ -20,7 +20,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_projectile" value="14" >
<E key="player | $damage_projectile" value="15" >
</E>
<E key="player | $damage_slice" value="3" >
</E>
@ -34,6 +34,8 @@
</E>
<E key="worm_big | worm bite" value="1" >
</E>
<E key="worm_skull | worm bite" value="2" >
</E>
</death_map>
<kill_map>
<E key="ant" value="1" >
@ -52,6 +54,8 @@
</E>
<E key="longleg" value="7" >
</E>
<E key="mine_scavenger" value="1" >
</E>
<E key="miniblob" value="22" >
</E>
<E key="powder_stash" value="1" >

View File

@ -1,30 +1,30 @@
<Stats deaths="3956" kills="251" player_kills="3" player_projectile_count="0" >
<Stats deaths="4132" kills="272" player_kills="3" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="2" >
</E>
<E key="NULL | " value="13" >
</E>
<E key="NULL | $damage_drowning" value="232" >
<E key="NULL | $damage_drowning" value="248" >
</E>
<E key="NULL | $damage_electricity" value="232" >
<E key="NULL | $damage_electricity" value="234" >
</E>
<E key="NULL | $damage_explosion" value="609" >
<E key="NULL | $damage_explosion" value="631" >
</E>
<E key="NULL | $damage_fire" value="17" >
</E>
<E key="NULL | $damage_melee" value="6" >
</E>
<E key="NULL | $damage_physicshit" value="181" >
<E key="NULL | $damage_physicshit" value="182" >
</E>
<E key="NULL | $damage_plasmabeam" value="12" >
</E>
<E key="NULL | $damage_projectile" value="19" >
</E>
<E key="acidshooter | $damage_melee" value="1" >
<E key="acidshooter | $damage_melee" value="2" >
</E>
<E key="acidshooter | $damage_projectile" value="1" >
<E key="acidshooter | $damage_projectile" value="2" >
</E>
<E key="ant | $damage_melee" value="94" >
<E key="ant | $damage_melee" value="96" >
</E>
<E key="bat | $damage_melee" value="3" >
</E>
@ -40,13 +40,13 @@
</E>
<E key="black_hole_big | " value="28" >
</E>
<E key="blob | $damage_melee" value="40" >
<E key="blob | $damage_melee" value="49" >
</E>
<E key="bloom | $damage_explosion" value="1" >
</E>
<E key="drone_lasership | $damage_explosion" value="5" >
</E>
<E key="drone_lasership | $damage_projectile" value="4" >
<E key="drone_lasership | $damage_projectile" value="6" >
</E>
<E key="drone_physics | $damage_explosion" value="2" >
</E>
@ -56,13 +56,15 @@
</E>
<E key="firebug | $damage_melee" value="1" >
</E>
<E key="firemage | $damage_explosion" value="7" >
<E key="firemage | $damage_explosion" value="10" >
</E>
<E key="firemage | $damage_melee" value="7" >
<E key="firemage | $damage_melee" value="9" >
</E>
<E key="flamer | $damage_fire" value="1" >
</E>
<E key="fly | $damage_melee" value="9" >
</E>
<E key="frog_big | $damage_melee" value="1" >
<E key="frog_big | $damage_melee" value="2" >
</E>
<E key="fungus | $damage_melee" value="1" >
</E>
@ -88,7 +90,7 @@
</E>
<E key="miner | $damage_melee" value="5" >
</E>
<E key="miniblob | $damage_melee" value="30" >
<E key="miniblob | $damage_melee" value="47" >
</E>
<E key="missilecrab | $damage_explosion" value="13" >
</E>
@ -110,7 +112,7 @@
</E>
<E key="player | $damage_ice" value="3" >
</E>
<E key="player | $damage_projectile" value="1403" >
<E key="player | $damage_projectile" value="1488" >
</E>
<E key="player | $damage_slice" value="45" >
</E>
@ -128,7 +130,7 @@
</E>
<E key="roboguard | $damage_projectile" value="4" >
</E>
<E key="scavenger_glue | $damage_melee" value="16" >
<E key="scavenger_glue | $damage_melee" value="17" >
</E>
<E key="scavenger_glue | $damage_projectile" value="1" >
</E>
@ -158,11 +160,11 @@
</E>
<E key="slimeshooter_nontoxic | $damage_projectile" value="2" >
</E>
<E key="sniper | $damage_explosion" value="1" >
<E key="sniper | $damage_explosion" value="4" >
</E>
<E key="sniper | $damage_melee" value="9" >
</E>
<E key="sniper | $damage_projectile" value="10" >
<E key="sniper | $damage_projectile" value="17" >
</E>
<E key="statue | $damage_melee" value="1" >
</E>
@ -224,7 +226,7 @@
</E>
<E key="bigzombietorso" value="4" >
</E>
<E key="blob" value="4" >
<E key="blob" value="8" >
</E>
<E key="drone_physics" value="1" >
</E>
@ -240,7 +242,7 @@
</E>
<E key="longleg" value="7" >
</E>
<E key="miniblob" value="30" >
<E key="miniblob" value="47" >
</E>
<E key="monk" value="1" >
</E>

View File

@ -1,6 +1,6 @@
<Stats deaths="26" kills="21" player_kills="0" player_projectile_count="0" >
<Stats deaths="29" kills="24" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="4" >
<E key="NULL | $damage_electricity" value="5" >
</E>
<E key="NULL | $damage_explosion" value="1" >
</E>
@ -10,7 +10,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="3" >
</E>
<E key="player | $damage_projectile" value="15" >
<E key="player | $damage_projectile" value="17" >
</E>
<E key="worm | worm bite" value="1" >
</E>
@ -20,6 +20,10 @@
</E>
<E key="miniblob" value="15" >
</E>
<E key="scavenger_grenade" value="2" >
</E>
<E key="scavenger_leader" value="1" >
</E>
<E key="thunderskull" value="4" >
</E>
</kill_map>

View File

@ -1,4 +1,4 @@
<Stats deaths="49" kills="17" player_kills="0" player_projectile_count="0" >
<Stats deaths="52" kills="17" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="6" >
</E>
@ -14,11 +14,13 @@
</E>
<E key="miniblob | $damage_melee" value="1" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_explosion" value="4" >
</E>
<E key="player | $damage_hitfx_curse" value="4" >
</E>
<E key="player | $damage_projectile" value="19" >
<E key="player | $damage_projectile" value="21" >
</E>
<E key="player | $damage_slice" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="46" kills="18" player_kills="0" player_projectile_count="0" >
<Stats deaths="51" kills="18" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_explosion" value="1" >
</E>
@ -22,7 +22,7 @@
</E>
<E key="player | $damage_ice" value="4" >
</E>
<E key="player | $damage_projectile" value="14" >
<E key="player | $damage_projectile" value="18" >
</E>
<E key="player | $damage_slice" value="1" >
</E>
@ -30,7 +30,7 @@
</E>
<E key="tentacler | $damage_melee" value="1" >
</E>
<E key="worm_skull | worm bite" value="8" >
<E key="worm_skull | worm bite" value="9" >
</E>
</death_map>
<kill_map>

View File

@ -1,4 +1,4 @@
<Stats deaths="81" kills="19" player_kills="0" player_projectile_count="0" >
<Stats deaths="84" kills="19" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_explosion" value="1" >
</E>
@ -16,11 +16,13 @@
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_explosion" value="6" >
</E>
<E key="player | $damage_hitfx_curse" value="1" >
</E>
<E key="player | $damage_projectile" value="45" >
<E key="player | $damage_projectile" value="47" >
</E>
<E key="player | $damage_slice" value="4" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="62" kills="10" player_kills="0" player_projectile_count="0" >
<Stats deaths="64" kills="11" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_explosion" value="2" >
</E>
@ -14,7 +14,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="3" >
</E>
<E key="player | $damage_projectile" value="37" >
<E key="player | $damage_projectile" value="39" >
</E>
<E key="player | $damage_slice" value="3" >
</E>
@ -30,7 +30,7 @@
</E>
<E key="pollen" value="2" >
</E>
<E key="scorpion" value="2" >
<E key="scorpion" value="3" >
</E>
<E key="tentacler_small" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="24" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="25" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_explosion" value="1" >
</E>
@ -14,7 +14,7 @@
</E>
<E key="player | $damage_ice" value="1" >
</E>
<E key="player | $damage_projectile" value="6" >
<E key="player | $damage_projectile" value="7" >
</E>
<E key="player | $damage_slice" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="9074" kills="236" player_kills="0" player_projectile_count="0" >
<Stats deaths="9079" kills="236" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="1" >
</E>
@ -58,7 +58,7 @@
</E>
<E key="bigfirebug | $damage_projectile" value="16" >
</E>
<E key="blob | $damage_melee" value="172" >
<E key="blob | $damage_melee" value="173" >
</E>
<E key="death_ghost | $damage_curse" value="3" >
</E>
@ -74,7 +74,7 @@
</E>
<E key="fly | $damage_melee" value="11" >
</E>
<E key="frog | $damage_melee" value="32" >
<E key="frog | $damage_melee" value="33" >
</E>
<E key="frog_big | $damage_melee" value="24" >
</E>
@ -286,7 +286,7 @@
</E>
<E key="worm_tiny | worm bite" value="103" >
</E>
<E key="zombie | $damage_melee" value="106" >
<E key="zombie | $damage_melee" value="109" >
</E>
</death_map>
<kill_map>

View File

@ -1,8 +1,8 @@
<Stats deaths="188" kills="263" player_kills="4" player_projectile_count="0" >
<Stats deaths="191" kills="263" player_kills="4" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="16" >
</E>
<E key="NULL | $damage_explosion" value="52" >
<E key="NULL | $damage_explosion" value="53" >
</E>
<E key="NULL | $damage_physicshit" value="12" >
</E>
@ -22,7 +22,7 @@
</E>
<E key="player | $damage_hitfx_curse" value="10" >
</E>
<E key="player | $damage_projectile" value="48" >
<E key="player | $damage_projectile" value="50" >
</E>
<E key="roboguard | $damage_explosion" value="3" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="147" kills="34" player_kills="0" player_projectile_count="0" >
<Stats deaths="148" kills="34" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_projectile" value="1" >
</E>
@ -30,7 +30,7 @@
</E>
<E key="player | $damage_ice" value="1" >
</E>
<E key="player | $damage_projectile" value="81" >
<E key="player | $damage_projectile" value="82" >
</E>
<E key="player | $damage_slice" value="6" >
</E>

View File

@ -1,14 +1,14 @@
<Stats deaths="268" kills="106" player_kills="0" player_projectile_count="0" >
<Stats deaths="276" kills="107" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="2" >
</E>
<E key="NULL | $damage_drowning" value="10" >
</E>
<E key="NULL | $damage_electricity" value="5" >
<E key="NULL | $damage_electricity" value="6" >
</E>
<E key="NULL | $damage_explosion" value="37" >
</E>
<E key="NULL | $damage_fire" value="22" >
<E key="NULL | $damage_fire" value="23" >
</E>
<E key="NULL | $damage_physicshit" value="17" >
</E>
@ -48,7 +48,7 @@
</E>
<E key="player | $damage_ice" value="9" >
</E>
<E key="player | $damage_projectile" value="71" >
<E key="player | $damage_projectile" value="77" >
</E>
<E key="player | $damage_slice" value="4" >
</E>
@ -92,7 +92,7 @@
</E>
<E key="lasershooter" value="1" >
</E>
<E key="miniblob" value="17" >
<E key="miniblob" value="18" >
</E>
<E key="pollen" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="3559" kills="635" player_kills="12" player_projectile_count="0" >
<Stats deaths="3579" kills="635" player_kills="12" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_explosion" value="1" >
</E>
@ -12,7 +12,7 @@
</E>
<E key="NULL | $damage_explosion" value="286" >
</E>
<E key="NULL | $damage_fire" value="71" >
<E key="NULL | $damage_fire" value="76" >
</E>
<E key="NULL | $damage_ice" value="8" >
</E>
@ -96,6 +96,8 @@
</E>
<E key="miniblob | $damage_melee" value="1" >
</E>
<E key="missilecrab | $damage_explosion" value="2" >
</E>
<E key="notplayer | $damage_ice" value="1" >
</E>
<E key="orb_laseremitter | $damage_plasmabeam" value="1" >
@ -124,7 +126,7 @@
</E>
<E key="player | $damage_physicshit" value="1" >
</E>
<E key="player | $damage_projectile" value="1611" >
<E key="player | $damage_projectile" value="1624" >
</E>
<E key="player | $damage_slice" value="82" >
</E>

View File

@ -1,6 +1,6 @@
<Stats deaths="353" kills="5" player_kills="0" player_projectile_count="0" >
<Stats deaths="355" kills="5" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="10" >
<E key="NULL | $damage_drowning" value="11" >
</E>
<E key="NULL | $damage_electricity" value="10" >
</E>
@ -36,7 +36,7 @@
</E>
<E key="player | $damage_ice" value="7" >
</E>
<E key="player | $damage_projectile" value="129" >
<E key="player | $damage_projectile" value="130" >
</E>
<E key="player | $damage_slice" value="13" >
</E>

View File

@ -1,10 +1,10 @@
<Stats deaths="205" kills="20" player_kills="0" player_projectile_count="0" >
<Stats deaths="206" kills="20" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="5" >
</E>
<E key="NULL | $damage_electricity" value="3" >
</E>
<E key="NULL | $damage_explosion" value="44" >
<E key="NULL | $damage_explosion" value="45" >
</E>
<E key="NULL | $damage_fire" value="3" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="233" kills="149" player_kills="0" player_projectile_count="0" >
<Stats deaths="235" kills="149" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_projectile" value="3" >
</E>
@ -24,6 +24,8 @@
</E>
<E key="drone_lasership | $damage_projectile" value="1" >
</E>
<E key="missilecrab | $damage_explosion" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="3" >
</E>
<E key="player | $damage_drill" value="2" >
@ -34,7 +36,7 @@
</E>
<E key="player | $damage_ice" value="6" >
</E>
<E key="player | $damage_projectile" value="105" >
<E key="player | $damage_projectile" value="106" >
</E>
<E key="player | $damage_slice" value="6" >
</E>

View File

@ -1,30 +1,32 @@
<Stats deaths="128" kills="16" player_kills="0" player_projectile_count="0" >
<Stats deaths="135" kills="16" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="4" >
</E>
<E key="NULL | $damage_explosion" value="15" >
</E>
<E key="NULL | $damage_fire" value="24" >
<E key="NULL | $damage_fire" value="25" >
</E>
<E key="NULL | $damage_physicshit" value="10" >
</E>
<E key="NULL | $damage_radioactive" value="13" >
<E key="NULL | $damage_radioactive" value="15" >
</E>
<E key="NULL | 来自材料的伤害:毒液" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="2" >
<E key="NULL | 来自材料的伤害:酸液" value="3" >
</E>
<E key="lukki_dark | $damage_curse" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_explosion" value="9" >
</E>
<E key="player | $damage_hitfx_curse" value="3" >
</E>
<E key="player | $damage_ice" value="4" >
</E>
<E key="player | $damage_projectile" value="37" >
<E key="player | $damage_projectile" value="39" >
</E>
<E key="player_rng_items | $damage_projectile" value="2" >
</E>

View File

@ -1,5 +1,7 @@
<Stats deaths="7" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="8" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_explosion" value="1" >
</E>
<E key="NULL | 来自材料的伤害:毒冰" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="1" >

View File

@ -1,4 +1,4 @@
<Stats deaths="2364" kills="509" player_kills="7" player_projectile_count="0" >
<Stats deaths="2368" kills="509" player_kills="7" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_explosion" value="2" >
</E>
@ -92,7 +92,7 @@
</E>
<E key="player | $damage_physicshit" value="1" >
</E>
<E key="player | $damage_projectile" value="996" >
<E key="player | $damage_projectile" value="1000" >
</E>
<E key="player | $damage_slice" value="68" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="59" kills="22" player_kills="1" player_projectile_count="0" >
<Stats deaths="61" kills="22" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | $damage_projectile" value="1" >
</E>
@ -26,7 +26,7 @@
</E>
<E key="player | $damage_ice" value="2" >
</E>
<E key="player | $damage_projectile" value="10" >
<E key="player | $damage_projectile" value="12" >
</E>
<E key="player | $damage_slice" value="2" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="97" kills="30" player_kills="0" player_projectile_count="0" >
<Stats deaths="102" kills="30" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="2" >
</E>
@ -22,7 +22,7 @@
</E>
<E key="player | $damage_ice" value="5" >
</E>
<E key="player | $damage_projectile" value="53" >
<E key="player | $damage_projectile" value="58" >
</E>
<E key="player | $damage_slice" value="2" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="358" kills="44" player_kills="0" player_projectile_count="0" >
<Stats deaths="384" kills="46" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="15" >
</E>
@ -14,7 +14,7 @@
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="7" >
</E>
<E key="NULL | 来自材料的伤害:诅咒岩石" value="7" >
<E key="NULL | 来自材料的伤害:诅咒岩石" value="9" >
</E>
<E key="failed_alchemist | $damage_melee" value="1" >
</E>
@ -22,13 +22,15 @@
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="9" >
</E>
<E key="player | $damage_drill" value="2" >
</E>
<E key="player | $damage_explosion" value="25" >
</E>
<E key="player | $damage_hitfx_curse" value="11" >
</E>
<E key="player | $damage_ice" value="9" >
</E>
<E key="player | $damage_projectile" value="196" >
<E key="player | $damage_projectile" value="217" >
</E>
<E key="player | $damage_slice" value="1" >
</E>
@ -46,7 +48,7 @@
</E>
<E key="worm | worm bite" value="6" >
</E>
<E key="wraith_glowing | $damage_holy" value="2" >
<E key="wraith_glowing | $damage_holy" value="3" >
</E>
</death_map>
<kill_map>
@ -56,6 +58,8 @@
</E>
<E key="barfer" value="1" >
</E>
<E key="enlightened_alchemist" value="1" >
</E>
<E key="longleg" value="1" >
</E>
<E key="maggot" value="1" >
@ -68,7 +72,7 @@
</E>
<E key="skullrat" value="9" >
</E>
<E key="tentacler_small" value="8" >
<E key="tentacler_small" value="9" >
</E>
<E key="wizard_neutral" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="962" kills="844" player_kills="9" player_projectile_count="0" >
<Stats deaths="967" kills="855" player_kills="9" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="1" >
</E>
@ -12,7 +12,7 @@
</E>
<E key="NULL | $damage_explosion" value="135" >
</E>
<E key="NULL | $damage_fire" value="42" >
<E key="NULL | $damage_fire" value="43" >
</E>
<E key="NULL | $damage_physicshit" value="108" >
</E>
@ -46,6 +46,8 @@
</E>
<E key="drone_lasership | $damage_projectile" value="10" >
</E>
<E key="firemage | $damage_melee" value="1" >
</E>
<E key="flamer | $damage_explosion" value="3" >
</E>
<E key="flamer | $damage_fire" value="2" >
@ -78,7 +80,7 @@
</E>
<E key="player | $damage_ice" value="7" >
</E>
<E key="player | $damage_projectile" value="308" >
<E key="player | $damage_projectile" value="310" >
</E>
<E key="player | $damage_slice" value="19" >
</E>
@ -100,7 +102,7 @@
</E>
<E key="tentacle_portal | $damage_melee" value="1" >
</E>
<E key="tentacler | $damage_melee" value="2" >
<E key="tentacler | $damage_melee" value="3" >
</E>
<E key="thundermage | $damage_electricity" value="2" >
</E>
@ -118,6 +120,8 @@
</E>
</death_map>
<kill_map>
<E key="acidshooter" value="1" >
</E>
<E key="bigzombie" value="1" >
</E>
<E key="bigzombiehead" value="1" >
@ -142,7 +146,7 @@
</E>
<E key="miner" value="1" >
</E>
<E key="miniblob" value="20" >
<E key="miniblob" value="30" >
</E>
<E key="pebble_physics" value="5" >
</E>

View File

@ -1,8 +1,8 @@
<Stats deaths="6" kills="2" player_kills="0" player_projectile_count="0" >
<Stats deaths="7" kills="2" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_physicshit" value="1" >
</E>
<E key="player | $damage_projectile" value="5" >
<E key="player | $damage_projectile" value="6" >
</E>
</death_map>
<kill_map>

View File

@ -1,4 +1,4 @@
<Stats deaths="516" kills="287" player_kills="5" player_projectile_count="0" >
<Stats deaths="540" kills="293" player_kills="5" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="1" >
</E>
@ -6,7 +6,7 @@
</E>
<E key="NULL | $damage_drowning" value="8" >
</E>
<E key="NULL | $damage_electricity" value="2" >
<E key="NULL | $damage_electricity" value="3" >
</E>
<E key="NULL | $damage_explosion" value="92" >
</E>
@ -26,7 +26,7 @@
</E>
<E key="NULL | 来自材料的伤害:诅咒岩石" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="9" >
<E key="NULL | 来自材料的伤害:酸液" value="10" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="8" >
</E>
@ -56,7 +56,7 @@
</E>
<E key="player | $damage_melee" value="1" >
</E>
<E key="player | $damage_projectile" value="219" >
<E key="player | $damage_projectile" value="238" >
</E>
<E key="player | $damage_slice" value="11" >
</E>
@ -84,7 +84,7 @@
</E>
<E key="worm | worm bite" value="1" >
</E>
<E key="worm_skull | worm bite" value="2" >
<E key="worm_skull | worm bite" value="5" >
</E>
</death_map>
<kill_map>
@ -134,7 +134,7 @@
</E>
<E key="scavenger_invis" value="2" >
</E>
<E key="scorpion" value="18" >
<E key="scorpion" value="23" >
</E>
<E key="shotgunner" value="1" >
</E>
@ -146,7 +146,7 @@
</E>
<E key="slimeshooter_nontoxic" value="1" >
</E>
<E key="sniper" value="2" >
<E key="sniper" value="3" >
</E>
<E key="tentacler" value="4" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="705" kills="188" player_kills="1" player_projectile_count="0" >
<Stats deaths="723" kills="189" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="1" >
</E>
@ -8,7 +8,7 @@
</E>
<E key="NULL | $damage_explosion" value="101" >
</E>
<E key="NULL | $damage_fire" value="28" >
<E key="NULL | $damage_fire" value="29" >
</E>
<E key="NULL | $damage_melee" value="1" >
</E>
@ -28,7 +28,7 @@
</E>
<E key="NULL | 来自材料的伤害:诅咒岩石" value="2" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="13" >
<E key="NULL | 来自材料的伤害:酸液" value="14" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="16" >
</E>
@ -68,6 +68,8 @@
</E>
<E key="player | " value="5" >
</E>
<E key="player | $damage_drill" value="5" >
</E>
<E key="player | $damage_electricity" value="3" >
</E>
<E key="player | $damage_explosion" value="28" >
@ -76,7 +78,7 @@
</E>
<E key="player | $damage_ice" value="12" >
</E>
<E key="player | $damage_projectile" value="250" >
<E key="player | $damage_projectile" value="258" >
</E>
<E key="player | $damage_slice" value="8" >
</E>
@ -108,7 +110,7 @@
</E>
<E key="skullfly | $damage_projectile" value="1" >
</E>
<E key="skullrat | $damage_melee" value="8" >
<E key="skullrat | $damage_melee" value="9" >
</E>
<E key="slimeshooter_nontoxic | $damage_explosion" value="2" >
</E>
@ -144,7 +146,7 @@
</E>
<E key="worm_end | worm bite" value="1" >
</E>
<E key="worm_skull | worm bite" value="7" >
<E key="worm_skull | worm bite" value="9" >
</E>
<E key="zombie | $damage_melee" value="9" >
</E>
@ -172,7 +174,7 @@
</E>
<E key="scavenger_smg" value="2" >
</E>
<E key="scorpion" value="19" >
<E key="scorpion" value="20" >
</E>
<E key="sheep_bat" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="98" kills="253" player_kills="0" player_projectile_count="0" >
<Stats deaths="98" kills="254" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="1" >
</E>
@ -80,7 +80,7 @@
</E>
<E key="scavenger_smg" value="7" >
</E>
<E key="scorpion" value="1" >
<E key="scorpion" value="2" >
</E>
<E key="shotgunner" value="11" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="104" kills="19" player_kills="0" player_projectile_count="0" >
<Stats deaths="106" kills="19" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="7" >
</E>
@ -32,7 +32,7 @@
</E>
<E key="player | $damage_ice" value="1" >
</E>
<E key="player | $damage_projectile" value="22" >
<E key="player | $damage_projectile" value="24" >
</E>
<E key="roboguard | $damage_explosion" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="54" kills="12" player_kills="0" player_projectile_count="0" >
<Stats deaths="55" kills="14" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_electricity" value="2" >
</E>
@ -10,6 +10,8 @@
</E>
<E key="NULL | $damage_projectile" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="1" >
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
</E>
<E key="player | $damage_explosion" value="2" >
@ -26,6 +28,8 @@
</E>
</death_map>
<kill_map>
<E key="acidshot" value="2" >
</E>
<E key="blob" value="2" >
</E>
<E key="drone_lasership" value="1" >

View File

@ -1,10 +1,10 @@
<Stats deaths="246" kills="162" player_kills="0" player_projectile_count="0" >
<Stats deaths="250" kills="162" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="20" >
</E>
<E key="NULL | $damage_electricity" value="5" >
</E>
<E key="NULL | $damage_explosion" value="72" >
<E key="NULL | $damage_explosion" value="73" >
</E>
<E key="NULL | $damage_fire" value="10" >
</E>
@ -44,13 +44,15 @@
</E>
<E key="phantom_b | $damage_melee" value="1" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_explosion" value="8" >
</E>
<E key="player | $damage_hitfx_curse" value="2" >
</E>
<E key="player | $damage_ice" value="3" >
</E>
<E key="player | $damage_projectile" value="50" >
<E key="player | $damage_projectile" value="51" >
</E>
<E key="player | $damage_slice" value="2" >
</E>
@ -72,6 +74,8 @@
</E>
<E key="worm | worm bite" value="1" >
</E>
<E key="worm_skull | worm bite" value="1" >
</E>
<E key="zombie | $damage_melee" value="2" >
</E>
</death_map>

View File

@ -1,4 +1,4 @@
<Stats deaths="22" kills="7" player_kills="0" player_projectile_count="0" >
<Stats deaths="22" kills="8" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="1" >
</E>
@ -20,7 +20,7 @@
<kill_map>
<E key="fly" value="1" >
</E>
<E key="scorpion" value="5" >
<E key="scorpion" value="6" >
</E>
<E key="skullrat" value="1" >
</E>

View File

@ -1,10 +1,10 @@
<Stats deaths="11" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="14" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_fire" value="4" >
</E>
<E key="lukki_dark | $damage_curse" value="5" >
</E>
<E key="player | $damage_projectile" value="2" >
<E key="player | $damage_projectile" value="5" >
</E>
</death_map>
<kill_map>

View File

@ -1,4 +1,4 @@
<Stats deaths="25" kills="16" player_kills="0" player_projectile_count="0" >
<Stats deaths="26" kills="16" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="1" >
</E>
@ -14,7 +14,7 @@
</E>
<E key="player | $damage_ice" value="4" >
</E>
<E key="player | $damage_projectile" value="10" >
<E key="player | $damage_projectile" value="11" >
</E>
<E key="worm_skull | worm bite" value="2" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="175" kills="28" player_kills="0" player_projectile_count="0" >
<Stats deaths="176" kills="28" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_drowning" value="7" >
</E>
@ -46,7 +46,7 @@
</E>
<E key="player | $damage_ice" value="1" >
</E>
<E key="player | $damage_projectile" value="32" >
<E key="player | $damage_projectile" value="33" >
</E>
<E key="player_rng_items | $damage_projectile" value="1" >
</E>

View File

@ -1,4 +1,4 @@
<Stats deaths="329" kills="275" player_kills="1" player_projectile_count="0" >
<Stats deaths="331" kills="275" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="0110000116b3c092_base | " value="1" >
</E>
@ -28,7 +28,7 @@
</E>
<E key="NULL | 来自材料的伤害:毒液气体" value="1" >
</E>
<E key="NULL | 来自材料的伤害:酸液" value="3" >
<E key="NULL | 来自材料的伤害:酸液" value="4" >
</E>
<E key="NULL | 来自材料的伤害:附有毒液的岩石" value="17" >
</E>
@ -46,6 +46,8 @@
</E>
<E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >
</E>
<E key="player | $damage_drill" value="1" >
</E>
<E key="player | $damage_explosion" value="14" >
</E>
<E key="player | $damage_hitfx_curse" value="1" >

View File

@ -1,12 +1,12 @@
<Stats deaths="5" kills="0" player_kills="0" player_projectile_count="0" >
<Stats deaths="7" kills="0" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="phantom_b | $damage_melee" value="1" >
</E>
<E key="player | $damage_hitfx_curse" value="1" >
</E>
<E key="player | $damage_projectile" value="2" >
<E key="player | $damage_projectile" value="3" >
</E>
<E key="worm_skull | worm bite" value="1" >
<E key="worm_skull | worm bite" value="2" >
</E>
</death_map>
<kill_map>

View File

@ -1,10 +1,10 @@
<Stats deaths="7" kills="6" player_kills="0" player_projectile_count="0" >
<Stats deaths="9" kills="7" player_kills="0" player_projectile_count="0" >
<death_map>
<E key="NULL | $damage_physicshit" value="3" >
</E>
<E key="NULL | 来自材料的伤害:岩浆" value="1" >
</E>
<E key="player | $damage_projectile" value="3" >
<E key="player | $damage_projectile" value="5" >
</E>
</death_map>
<kill_map>
@ -16,7 +16,7 @@
</E>
<E key="physics_torch_stand" value="1" >
</E>
<E key="skullrat" value="2" >
<E key="skullrat" value="3" >
</E>
</kill_map>
</Stats>

View File

@ -1,4 +1,4 @@
<Stats deaths="1594" kills="192" player_kills="1" player_projectile_count="0" >
<Stats deaths="1596" kills="195" player_kills="1" player_projectile_count="0" >
<death_map>
<E key="NULL | " value="13" >
</E>
@ -102,7 +102,7 @@
</E>
<E key="player | $damage_ice" value="5" >
</E>
<E key="player | $damage_projectile" value="219" >
<E key="player | $damage_projectile" value="221" >
</E>
<E key="player | $damage_slice" value="19" >
</E>
@ -214,7 +214,7 @@
</E>
<E key="player" value="1" >
</E>
<E key="rat" value="106" >
<E key="rat" value="109" >
</E>
<E key="scorpion" value="1" >
</E>

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