<Stats deaths="5211" kills="217" player_kills="6" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | " value="4" >

    </E>

    <E key="NULL | " value="25" >

    </E>

    <E key="NULL | $damage_drowning" value="126" >

    </E>

    <E key="NULL | $damage_electricity" value="2" >

    </E>

    <E key="NULL | $damage_explosion" value="212" >

    </E>

    <E key="NULL | $damage_fire" value="1026" >

    </E>

    <E key="NULL | $damage_physicshit" value="564" >

    </E>

    <E key="NULL | $damage_plasmabeam" value="2" >

    </E>

    <E key="NULL | $damage_projectile" value="21" >

    </E>

    <E key="NULL | 来自 岩浆 的材料伤害" value="14" >

    </E>

    <E key="NULL | 来自 绿毒岩石 的材料伤害" value="4" >

    </E>

    <E key="NULL | 来自 酸液 的材料伤害" value="25" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="62" >

    </E>

    <E key="NULL | 来自材料的伤害：毒冰" value="3" >

    </E>

    <E key="NULL | 来自材料的伤害：毒性淤泥岩石" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：诅咒岩石" value="4" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="51" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="30" >

    </E>

    <E key="acidshooter | $damage_projectile" value="2" >

    </E>

    <E key="acidshooter_weak | $damage_melee" value="13" >

    </E>

    <E key="acidshooter_weak | $damage_projectile" value="8" >

    </E>

    <E key="ant | $damage_melee" value="1" >

    </E>

    <E key="bigfirebug | $damage_projectile" value="1" >

    </E>

    <E key="blob | $damage_melee" value="16" >

    </E>

    <E key="bloom | $damage_explosion" value="1" >

    </E>

    <E key="bloom | $damage_projectile" value="1" >

    </E>

    <E key="broken_wand | $damage_slice" value="1" >

    </E>

    <E key="firebug | $damage_fire" value="2" >

    </E>

    <E key="firemage_weak | $damage_explosion" value="40" >

    </E>

    <E key="firemage_weak | $damage_fire" value="24" >

    </E>

    <E key="firemage_weak | $damage_melee" value="2" >

    </E>

    <E key="fireskull | $damage_melee" value="3" >

    </E>

    <E key="fly | $damage_melee" value="14" >

    </E>

    <E key="frog | $damage_melee" value="6" >

    </E>

    <E key="giantshooter | $damage_melee" value="7" >

    </E>

    <E key="giantshooter_weak | $damage_melee" value="5" >

    </E>

    <E key="longleg | $damage_melee" value="30" >

    </E>

    <E key="maggot | $damage_explosion" value="7" >

    </E>

    <E key="miner_weak | $damage_explosion" value="186" >

    </E>

    <E key="miner_weak | $damage_melee" value="36" >

    </E>

    <E key="miner_weak | $damage_projectile" value="4" >

    </E>

    <E key="miner_weak | $damage_slice" value="1" >

    </E>

    <E key="miniblob | $damage_melee" value="7" >

    </E>

    <E key="orb_green | $damage_projectile" value="3" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="34" >

    </E>

    <E key="phantom_a | $damage_melee" value="2" >

    </E>

    <E key="phantom_a | $damage_projectile" value="3" >

    </E>

    <E key="physics_die | $damage_ice" value="1" >

    </E>

    <E key="player | " value="4" >

    </E>

    <E key="player | $damage_explosion" value="155" >

    </E>

    <E key="player | $damage_fire" value="8" >

    </E>

    <E key="player | $damage_hitfx_curse" value="1" >

    </E>

    <E key="player | $damage_melee" value="1" >

    </E>

    <E key="player | $damage_plasmabeam" value="4" >

    </E>

    <E key="player | $damage_projectile" value="1615" >

    </E>

    <E key="player | $damage_slice" value="105" >

    </E>

    <E key="player_rng_items | $damage_electricity" value="1" >

    </E>

    <E key="player_rng_items | $damage_explosion" value="5" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="147" >

    </E>

    <E key="player_rng_items | $damage_slice" value="3" >

    </E>

    <E key="playerghost | $damage_projectile" value="2" >

    </E>

    <E key="playerghost | $damage_slice" value="2" >

    </E>

    <E key="roboguard | $damage_projectile" value="1" >

    </E>

    <E key="shaman | $damage_projectile" value="6" >

    </E>

    <E key="shooterflower | $damage_projectile" value="2" >

    </E>

    <E key="shotgunner | $damage_projectile" value="4" >

    </E>

    <E key="shotgunner_weak | $damage_melee" value="27" >

    </E>

    <E key="shotgunner_weak | $damage_projectile" value="100" >

    </E>

    <E key="skullfly | $damage_projectile" value="6" >

    </E>

    <E key="skullrat | $damage_melee" value="1" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_explosion" value="7" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_projectile" value="9" >

    </E>

    <E key="slimeshooter_weak | $damage_explosion" value="39" >

    </E>

    <E key="slimeshooter_weak | $damage_melee" value="5" >

    </E>

    <E key="slimeshooter_weak | $damage_projectile" value="62" >

    </E>

    <E key="wizard_dark | $damage_projectile" value="1" >

    </E>

    <E key="wizard_neutral | $damage_projectile" value="1" >

    </E>

    <E key="worm | worm bite" value="89" >

    </E>

    <E key="worm_big | worm bite" value="3" >

    </E>

    <E key="worm_tiny | worm bite" value="12" >

    </E>

    <E key="zombie_weak | $damage_melee" value="144" >

    </E>

  </death_map>

  <kill_map>

    <E key="alchemist" value="1" >

    </E>

    <E key="frog" value="1" >

    </E>

    <E key="longleg" value="30" >

    </E>

    <E key="miner_weak" value="48" >

    </E>

    <E key="miniblob" value="1" >

    </E>

    <E key="player" value="6" >

    </E>

    <E key="player_rng_items" value="1" >

    </E>

    <E key="rat" value="1" >

    </E>

    <E key="shotgunner_weak" value="22" >

    </E>

    <E key="slimeshooter_weak" value="8" >

    </E>

    <E key="wizard_tele" value="1" >

    </E>

    <E key="zombie_weak" value="97" >

    </E>

  </kill_map>

</Stats>

