<Stats deaths="143" kills="34" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | $damage_projectile" value="1" >

    </E>

    <E key="NULL | $damage_drowning" value="4" >

    </E>

    <E key="NULL | $damage_explosion" value="8" >

    </E>

    <E key="NULL | $damage_physicshit" value="12" >

    </E>

    <E key="NULL | $damage_radioactive" value="9" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="2" >

    </E>

    <E key="bloom | $damage_projectile" value="1" >

    </E>

    <E key="lukki_dark | $damage_curse" value="2" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="6" >

    </E>

    <E key="physics_ragdoll_part_exploding | $damage_explosion" value="1" >

    </E>

    <E key="player | $damage_drill" value="1" >

    </E>

    <E key="player | $damage_explosion" value="4" >

    </E>

    <E key="player | $damage_hitfx_curse" value="4" >

    </E>

    <E key="player | $damage_ice" value="1" >

    </E>

    <E key="player | $damage_projectile" value="79" >

    </E>

    <E key="player | $damage_slice" value="6" >

    </E>

    <E key="shooterflower | $damage_projectile" value="1" >

    </E>

  </death_map>

  <kill_map>

    <E key="bloom" value="1" >

    </E>

    <E key="fly" value="8" >

    </E>

    <E key="lukki" value="1" >

    </E>

    <E key="rat" value="2" >

    </E>

    <E key="scavenger_heal" value="1" >

    </E>

    <E key="scavenger_poison" value="2" >

    </E>

    <E key="shooterflower" value="6" >

    </E>

    <E key="slimeshooter_nontoxic" value="1" >

    </E>

    <E key="wizard_dark" value="1" >

    </E>

    <E key="worm" value="2" >

    </E>

    <E key="worm_big" value="1" >

    </E>

    <E key="zombie" value="8" >

    </E>

  </kill_map>

</Stats>

