<Stats deaths="1499" kills="544" player_kills="4" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | " value="2" >

    </E>

    <E key="NULL | " value="6" >

    </E>

    <E key="NULL | $damage_drowning" value="42" >

    </E>

    <E key="NULL | $damage_electricity" value="7" >

    </E>

    <E key="NULL | $damage_explosion" value="307" >

    </E>

    <E key="NULL | $damage_fire" value="93" >

    </E>

    <E key="NULL | $damage_ice" value="2" >

    </E>

    <E key="NULL | $damage_melee" value="3" >

    </E>

    <E key="NULL | $damage_physicshit" value="72" >

    </E>

    <E key="NULL | $damage_projectile" value="16" >

    </E>

    <E key="NULL | 来自 冰冻液体 的材料伤害" value="2" >

    </E>

    <E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷液体" value="5" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="15" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="10" >

    </E>

    <E key="ant | $damage_melee" value="4" >

    </E>

    <E key="bigbat | $damage_melee" value="1" >

    </E>

    <E key="bigfirebug | $damage_fire" value="4" >

    </E>

    <E key="bigfirebug | $damage_projectile" value="4" >

    </E>

    <E key="bigzombiehead | $damage_melee" value="1" >

    </E>

    <E key="black_hole_big | " value="1" >

    </E>

    <E key="firebug | $damage_fire" value="5" >

    </E>

    <E key="firebug | $damage_melee" value="4" >

    </E>

    <E key="firemage_weak | $damage_explosion" value="4" >

    </E>

    <E key="fly | $damage_melee" value="3" >

    </E>

    <E key="goblin_bomb | $damage_explosion" value="3" >

    </E>

    <E key="homunculus | $damage_projectile" value="2" >

    </E>

    <E key="icemage | $damage_explosion" value="2" >

    </E>

    <E key="iceskull | $damage_explosion" value="3" >

    </E>

    <E key="iceskull | $damage_ice" value="16" >

    </E>

    <E key="iceskull | $damage_melee" value="6" >

    </E>

    <E key="miner | $damage_explosion" value="27" >

    </E>

    <E key="miner | $damage_melee" value="4" >

    </E>

    <E key="miner_weak | $damage_explosion" value="3" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="16" >

    </E>

    <E key="player | " value="1" >

    </E>

    <E key="player | $damage_electricity" value="5" >

    </E>

    <E key="player | $damage_explosion" value="33" >

    </E>

    <E key="player | $damage_ice" value="9" >

    </E>

    <E key="player | $damage_projectile" value="412" >

    </E>

    <E key="player | $damage_slice" value="43" >

    </E>

    <E key="player_rng_items | $damage_electricity" value="3" >

    </E>

    <E key="player_rng_items | $damage_explosion" value="1" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="35" >

    </E>

    <E key="player_rng_items | $damage_slice" value="1" >

    </E>

    <E key="playerghost | $damage_projectile" value="1" >

    </E>

    <E key="playerghost | $damage_slice" value="2" >

    </E>

    <E key="rat | $damage_melee" value="15" >

    </E>

    <E key="roboguard | $damage_projectile" value="3" >

    </E>

    <E key="scavenger_glue | $damage_melee" value="2" >

    </E>

    <E key="scavenger_glue | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_grenade | $damage_melee" value="1" >

    </E>

    <E key="scavenger_grenade | $damage_projectile" value="6" >

    </E>

    <E key="scavenger_invis | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_leader | $damage_explosion" value="3" >

    </E>

    <E key="scavenger_smg | $damage_explosion" value="1" >

    </E>

    <E key="scavenger_smg | $damage_projectile" value="1" >

    </E>

    <E key="shaman | $damage_projectile" value="1" >

    </E>

    <E key="shotgunner | $damage_explosion" value="1" >

    </E>

    <E key="shotgunner | $damage_melee" value="2" >

    </E>

    <E key="shotgunner | $damage_projectile" value="56" >

    </E>

    <E key="shotgunner_weak | $damage_projectile" value="4" >

    </E>

    <E key="slimeshooter | $damage_explosion" value="15" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_projectile" value="1" >

    </E>

    <E key="sniper | $damage_electricity" value="1" >

    </E>

    <E key="sniper | $damage_melee" value="3" >

    </E>

    <E key="sniper | $damage_projectile" value="88" >

    </E>

    <E key="sniper_hell | $damage_projectile" value="1" >

    </E>

    <E key="tank | $damage_explosion" value="1" >

    </E>

    <E key="tank | $damage_projectile" value="6" >

    </E>

    <E key="tentacler | $damage_melee" value="1" >

    </E>

    <E key="thundermage | $damage_electricity" value="4" >

    </E>

    <E key="thundermage | $damage_projectile" value="1" >

    </E>

    <E key="wizard_dark | $damage_projectile" value="2" >

    </E>

    <E key="wizard_swapper | $damage_projectile" value="1" >

    </E>

    <E key="wizard_tele | $damage_projectile" value="1" >

    </E>

    <E key="wizard_twitchy | $damage_projectile" value="1" >

    </E>

    <E key="worm | worm bite" value="6" >

    </E>

    <E key="worm_big | worm bite" value="14" >

    </E>

    <E key="worm_tiny | worm bite" value="7" >

    </E>

    <E key="zombie | $damage_melee" value="4" >

    </E>

  </death_map>

  <kill_map>

    <E key="acidshot" value="1" >

    </E>

    <E key="ant" value="3" >

    </E>

    <E key="bat" value="9" >

    </E>

    <E key="bigfirebug" value="8" >

    </E>

    <E key="chest_mimic" value="1" >

    </E>

    <E key="confusespirit" value="1" >

    </E>

    <E key="drone_physics" value="1" >

    </E>

    <E key="firebug" value="37" >

    </E>

    <E key="fly" value="1" >

    </E>

    <E key="frog" value="3" >

    </E>

    <E key="fungus" value="7" >

    </E>

    <E key="glitter_bomb" value="1" >

    </E>

    <E key="goblin_bomb" value="8" >

    </E>

    <E key="iceskull" value="3" >

    </E>

    <E key="miner" value="5" >

    </E>

    <E key="miner_weak" value="5" >

    </E>

    <E key="miniblob" value="2" >

    </E>

    <E key="pebble_physics" value="3" >

    </E>

    <E key="pebble_player_physics" value="3" >

    </E>

    <E key="plague_rats_rat" value="2" >

    </E>

    <E key="player" value="4" >

    </E>

    <E key="player_rng_items" value="1" >

    </E>

    <E key="pollen" value="1" >

    </E>

    <E key="potion" value="4" >

    </E>

    <E key="radioactive_blob" value="1" >

    </E>

    <E key="radioactive_blob_trail" value="7" >

    </E>

    <E key="rat" value="352" >

    </E>

    <E key="scavenger_glue" value="2" >

    </E>

    <E key="scavenger_invis" value="1" >

    </E>

    <E key="scavenger_smg" value="4" >

    </E>

    <E key="scorpion" value="1" >

    </E>

    <E key="sheep" value="1" >

    </E>

    <E key="shotgunner" value="8" >

    </E>

    <E key="shotgunner_weak" value="2" >

    </E>

    <E key="slimeshooter" value="15" >

    </E>

    <E key="slimespirit" value="1" >

    </E>

    <E key="sniper" value="2" >

    </E>

    <E key="tnt" value="1" >

    </E>

    <E key="wizard_dark" value="5" >

    </E>

    <E key="wizard_tele" value="2" >

    </E>

    <E key="worm_tiny" value="3" >

    </E>

    <E key="zombie" value="19" >

    </E>

    <E key="zombie_weak" value="3" >

    </E>

  </kill_map>

</Stats>

