<Stats deaths="822" kills="9" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | " value="9" >

    </E>

    <E key="NULL | $damage_electricity" value="6" >

    </E>

    <E key="NULL | $damage_explosion" value="438" >

    </E>

    <E key="NULL | $damage_fire" value="135" >

    </E>

    <E key="NULL | $damage_physicshit" value="13" >

    </E>

    <E key="NULL | $damage_projectile" value="5" >

    </E>

    <E key="NULL | 来自 绿毒岩石 的材料伤害" value="8" >

    </E>

    <E key="NULL | 来自 酸液 的材料伤害" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="5" >

    </E>

    <E key="NULL | 来自材料的伤害：毒性淤泥岩石" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="11" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="30" >

    </E>

    <E key="firebug | $damage_fire" value="1" >

    </E>

    <E key="lukki_dark | $damage_curse" value="5" >

    </E>

    <E key="miniblob | $damage_melee" value="1" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >

    </E>

    <E key="player | $damage_explosion" value="27" >

    </E>

    <E key="player | $damage_hitfx_curse" value="2" >

    </E>

    <E key="player | $damage_ice" value="2" >

    </E>

    <E key="player | $damage_projectile" value="91" >

    </E>

    <E key="player | $damage_slice" value="3" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="6" >

    </E>

    <E key="playerghost | $damage_projectile" value="1" >

    </E>

    <E key="playerghost | $damage_slice" value="2" >

    </E>

    <E key="rat | $damage_melee" value="1" >

    </E>

    <E key="roboguard | $damage_explosion" value="1" >

    </E>

    <E key="roboguard | $damage_projectile" value="1" >

    </E>

    <E key="shooterflower | $damage_projectile" value="1" >

    </E>

    <E key="slimeshooter | $damage_explosion" value="4" >

    </E>

    <E key="slimeshooter | $damage_melee" value="1" >

    </E>

    <E key="slimeshooter | $damage_projectile" value="2" >

    </E>

    <E key="tentacler_small | $damage_melee" value="1" >

    </E>

    <E key="wizard_dark | $damage_projectile" value="1" >

    </E>

    <E key="wizard_swapper | $damage_fire" value="1" >

    </E>

    <E key="wizard_tele | $damage_explosion" value="2" >

    </E>

  </death_map>

  <kill_map>

    <E key="miniblob" value="1" >

    </E>

    <E key="rat" value="8" >

    </E>

  </kill_map>

</Stats>

