<Stats deaths="933" kills="836" player_kills="9" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | " value="1" >

    </E>

    <E key="0110000116b3c092_base | $damage_projectile" value="5" >

    </E>

    <E key="NULL | " value="1" >

    </E>

    <E key="NULL | $damage_drowning" value="29" >

    </E>

    <E key="NULL | $damage_electricity" value="22" >

    </E>

    <E key="NULL | $damage_explosion" value="134" >

    </E>

    <E key="NULL | $damage_fire" value="41" >

    </E>

    <E key="NULL | $damage_physicshit" value="107" >

    </E>

    <E key="NULL | $damage_projectile" value="2" >

    </E>

    <E key="NULL | $damage_radioactive" value="53" >

    </E>

    <E key="NULL | 来自 冰冻液体 的材料伤害" value="2" >

    </E>

    <E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="1" >

    </E>

    <E key="NULL | 来自 酸液 的材料伤害" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷液体" value="7" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="23" >

    </E>

    <E key="NULL | 来自材料的伤害：毒性淤泥岩石" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="9" >

    </E>

    <E key="acidshooter | $damage_projectile" value="1" >

    </E>

    <E key="bigzombie | $damage_melee" value="2" >

    </E>

    <E key="bigzombietorso | $damage_explosion" value="1" >

    </E>

    <E key="chest_mimic | $damage_melee" value="1" >

    </E>

    <E key="death_ghost | $damage_curse" value="2" >

    </E>

    <E key="drone_lasership | $damage_projectile" value="10" >

    </E>

    <E key="flamer | $damage_explosion" value="2" >

    </E>

    <E key="flamer | $damage_fire" value="2" >

    </E>

    <E key="icemage | $damage_explosion" value="2" >

    </E>

    <E key="iceskull | $damage_explosion" value="7" >

    </E>

    <E key="iceskull | $damage_ice" value="7" >

    </E>

    <E key="iceskull | $damage_melee" value="1" >

    </E>

    <E key="lukki_minion | $damage_curse" value="1" >

    </E>

    <E key="miniblob | $damage_melee" value="1" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="12" >

    </E>

    <E key="pebble_physics | $damage_explosion" value="2" >

    </E>

    <E key="player | $damage_drill" value="1" >

    </E>

    <E key="player | $damage_electricity" value="4" >

    </E>

    <E key="player | $damage_explosion" value="33" >

    </E>

    <E key="player | $damage_fire" value="2" >

    </E>

    <E key="player | $damage_hitfx_curse" value="4" >

    </E>

    <E key="player | $damage_ice" value="7" >

    </E>

    <E key="player | $damage_projectile" value="291" >

    </E>

    <E key="player | $damage_slice" value="19" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="12" >

    </E>

    <E key="player_rng_items | $damage_slice" value="3" >

    </E>

    <E key="playerghost | $damage_projectile" value="1" >

    </E>

    <E key="playerghost | $damage_slice" value="1" >

    </E>

    <E key="scavenger_smg | $damage_explosion" value="1" >

    </E>

    <E key="slimeshooter | $damage_projectile" value="2" >

    </E>

    <E key="sniper | $damage_explosion" value="1" >

    </E>

    <E key="sniper | $damage_projectile" value="3" >

    </E>

    <E key="tentacle_portal | $damage_melee" value="1" >

    </E>

    <E key="tentacler | $damage_melee" value="2" >

    </E>

    <E key="thundermage | $damage_electricity" value="2" >

    </E>

    <E key="thundermage | $damage_explosion" value="7" >

    </E>

    <E key="thunderskull | $damage_melee" value="1" >

    </E>

    <E key="turret_left | $damage_projectile" value="1" >

    </E>

    <E key="worm | worm bite" value="4" >

    </E>

    <E key="worm_big | worm bite" value="30" >

    </E>

    <E key="worm_tiny | worm bite" value="6" >

    </E>

  </death_map>

  <kill_map>

    <E key="bigzombie" value="1" >

    </E>

    <E key="bigzombiehead" value="1" >

    </E>

    <E key="bigzombietorso" value="1" >

    </E>

    <E key="blob" value="4" >

    </E>

    <E key="drone_lasership" value="7" >

    </E>

    <E key="fish_large" value="9" >

    </E>

    <E key="fly" value="4" >

    </E>

    <E key="giant" value="2" >

    </E>

    <E key="glue" value="2" >

    </E>

    <E key="icemage" value="1" >

    </E>

    <E key="iceskull" value="92" >

    </E>

    <E key="miner" value="1" >

    </E>

    <E key="miniblob" value="20" >

    </E>

    <E key="pebble_physics" value="5" >

    </E>

    <E key="player" value="9" >

    </E>

    <E key="playerghost" value="1" >

    </E>

    <E key="rat" value="485" >

    </E>

    <E key="scavenger_glue" value="2" >

    </E>

    <E key="scavenger_grenade" value="21" >

    </E>

    <E key="scavenger_heal" value="2" >

    </E>

    <E key="scavenger_leader" value="2" >

    </E>

    <E key="scavenger_smg" value="22" >

    </E>

    <E key="sheep_fly" value="2" >

    </E>

    <E key="shotgunner" value="29" >

    </E>

    <E key="slimeshooter" value="92" >

    </E>

    <E key="sniper" value="4" >

    </E>

    <E key="tentacler_small" value="4" >

    </E>

    <E key="thundermage" value="2" >

    </E>

    <E key="thunderskull" value="2" >

    </E>

    <E key="wizard_neutral" value="1" >

    </E>

    <E key="wizard_tele" value="1" >

    </E>

    <E key="worm_tiny" value="5" >

    </E>

  </kill_map>

</Stats>

