<Stats deaths="99" kills="43" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | " value="1" >

    </E>

    <E key="NULL | $damage_drowning" value="1" >

    </E>

    <E key="NULL | $damage_electricity" value="8" >

    </E>

    <E key="NULL | $damage_explosion" value="1" >

    </E>

    <E key="NULL | $damage_physicshit" value="15" >

    </E>

    <E key="NULL | $damage_projectile" value="1" >

    </E>

    <E key="player | $damage_electricity" value="3" >

    </E>

    <E key="player | $damage_explosion" value="2" >

    </E>

    <E key="player | $damage_hitfx_curse" value="1" >

    </E>

    <E key="player | $damage_projectile" value="49" >

    </E>

    <E key="player | $damage_slice" value="7" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="2" >

    </E>

    <E key="player_rng_items | $damage_slice" value="1" >

    </E>

    <E key="rat | $damage_melee" value="1" >

    </E>

    <E key="sniper | $damage_projectile" value="2" >

    </E>

    <E key="worm_big | worm bite" value="1" >

    </E>

    <E key="worm_tiny | worm bite" value="3" >

    </E>

  </death_map>

  <kill_map>

    <E key="rat" value="37" >

    </E>

    <E key="scavenger_grenade" value="3" >

    </E>

    <E key="shotgunner" value="1" >

    </E>

    <E key="worm_tiny" value="2" >

    </E>

  </kill_map>

</Stats>

