<Stats deaths="373" kills="86" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | $damage_drowning" value="8" >

    </E>

    <E key="NULL | $damage_electricity" value="6" >

    </E>

    <E key="NULL | $damage_explosion" value="82" >

    </E>

    <E key="NULL | $damage_fire" value="14" >

    </E>

    <E key="NULL | $damage_physicshit" value="24" >

    </E>

    <E key="NULL | $damage_plasmabeam" value="2" >

    </E>

    <E key="NULL | $damage_projectile" value="3" >

    </E>

    <E key="NULL | 来自 岩浆 的材料伤害" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="4" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="4" >

    </E>

    <E key="ant | $damage_melee" value="2" >

    </E>

    <E key="blob | $damage_melee" value="1" >

    </E>

    <E key="drone_lasership | $damage_projectile" value="4" >

    </E>

    <E key="drone_physics | $damage_explosion" value="1" >

    </E>

    <E key="drone_physics | $damage_projectile" value="1" >

    </E>

    <E key="fly | $damage_melee" value="1" >

    </E>

    <E key="goblin_bomb | $damage_explosion" value="1" >

    </E>

    <E key="miner | $damage_explosion" value="1" >

    </E>

    <E key="miner_weak | $damage_explosion" value="1" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >

    </E>

    <E key="phantom_a | $damage_projectile" value="1" >

    </E>

    <E key="player | " value="1" >

    </E>

    <E key="player | $damage_drill" value="1" >

    </E>

    <E key="player | $damage_explosion" value="20" >

    </E>

    <E key="player | $damage_hitfx_curse" value="7" >

    </E>

    <E key="player | $damage_ice" value="5" >

    </E>

    <E key="player | $damage_projectile" value="133" >

    </E>

    <E key="player | $damage_slice" value="9" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="8" >

    </E>

    <E key="player_rng_items | $damage_slice" value="1" >

    </E>

    <E key="roboguard | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_glue | $damage_melee" value="2" >

    </E>

    <E key="scavenger_invis | $damage_projectile" value="1" >

    </E>

    <E key="shotgunner | $damage_projectile" value="2" >

    </E>

    <E key="skullrat | $damage_melee" value="5" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_projectile" value="1" >

    </E>

    <E key="tank | $damage_explosion" value="1" >

    </E>

    <E key="tank | $damage_projectile" value="1" >

    </E>

    <E key="tank_super | $damage_projectile" value="1" >

    </E>

    <E key="tentacler | $damage_melee" value="2" >

    </E>

    <E key="worm | worm bite" value="2" >

    </E>

    <E key="worm_skull | worm bite" value="3" >

    </E>

    <E key="wraith_glowing | $damage_holy" value="1" >

    </E>

  </death_map>

  <kill_map>

    <E key="ant" value="1" >

    </E>

    <E key="bigzombiehead" value="1" >

    </E>

    <E key="drone_physics" value="1" >

    </E>

    <E key="fish" value="1" >

    </E>

    <E key="glue" value="1" >

    </E>

    <E key="longleg" value="2" >

    </E>

    <E key="miner_weak" value="1" >

    </E>

    <E key="miniblob" value="2" >

    </E>

    <E key="pebble_player_physics" value="1" >

    </E>

    <E key="pollen" value="2" >

    </E>

    <E key="rat" value="39" >

    </E>

    <E key="scavenger_glue" value="1" >

    </E>

    <E key="scavenger_invis" value="1" >

    </E>

    <E key="scorpion" value="23" >

    </E>

    <E key="sniper" value="1" >

    </E>

    <E key="wizard_dark" value="1" >

    </E>

    <E key="wizard_swapper" value="1" >

    </E>

    <E key="wizard_tele" value="1" >

    </E>

    <E key="wizard_twitchy" value="1" >

    </E>

    <E key="zombie" value="4" >

    </E>

  </kill_map>

</Stats>

