<Stats deaths="51" kills="20" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | $damage_drowning" value="4" >

    </E>

    <E key="NULL | $damage_electricity" value="5" >

    </E>

    <E key="NULL | $damage_explosion" value="5" >

    </E>

    <E key="NULL | $damage_ice" value="1" >

    </E>

    <E key="NULL | $damage_physicshit" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="15" >

    </E>

    <E key="NULL | 来自材料的伤害：毒性淤泥岩石" value="1" >

    </E>

    <E key="ant | $damage_melee" value="3" >

    </E>

    <E key="blob | $damage_melee" value="2" >

    </E>

    <E key="firebug | $damage_fire" value="1" >

    </E>

    <E key="frog_big | $damage_melee" value="2" >

    </E>

    <E key="playerghost | $damage_slice" value="1" >

    </E>

    <E key="slimeshooter | $damage_explosion" value="2" >

    </E>

    <E key="tank | $damage_explosion" value="1" >

    </E>

    <E key="tentacler | $damage_melee" value="2" >

    </E>

    <E key="wizard_tele | $damage_projectile" value="1" >

    </E>

    <E key="worm_end | worm bite" value="2" >

    </E>

  </death_map>

  <kill_map>

    <E key="bat" value="1" >

    </E>

    <E key="bigfirebug" value="2" >

    </E>

    <E key="firebug" value="3" >

    </E>

    <E key="frog" value="1" >

    </E>

    <E key="frog_big" value="2" >

    </E>

    <E key="goblin_bomb" value="1" >

    </E>

    <E key="miniblob" value="2" >

    </E>

    <E key="scavenger_grenade" value="1" >

    </E>

    <E key="scavenger_smg" value="1" >

    </E>

    <E key="shotgunner" value="1" >

    </E>

    <E key="zombie" value="5" >

    </E>

  </kill_map>

</Stats>

