<Stats deaths="509" kills="47" player_kills="2" player_projectile_count="0" >

  <death_map>

    <E key="NULL | " value="5" >

    </E>

    <E key="NULL | $damage_drowning" value="21" >

    </E>

    <E key="NULL | $damage_electricity" value="7" >

    </E>

    <E key="NULL | $damage_explosion" value="91" >

    </E>

    <E key="NULL | $damage_fire" value="59" >

    </E>

    <E key="NULL | $damage_melee" value="2" >

    </E>

    <E key="NULL | $damage_physicshit" value="32" >

    </E>

    <E key="NULL | $damage_projectile" value="4" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：毒液气体" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="12" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="9" >

    </E>

    <E key="ant | $damage_melee" value="1" >

    </E>

    <E key="blob | $damage_melee" value="1" >

    </E>

    <E key="fly | $damage_melee" value="2" >

    </E>

    <E key="frog | $damage_melee" value="1" >

    </E>

    <E key="frog_big | $damage_melee" value="26" >

    </E>

    <E key="longleg | $damage_melee" value="1" >

    </E>

    <E key="miner | $damage_projectile" value="1" >

    </E>

    <E key="miner_weak | $damage_explosion" value="16" >

    </E>

    <E key="miner_weak | $damage_melee" value="8" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >

    </E>

    <E key="plague_rats_rat | $damage_melee" value="1" >

    </E>

    <E key="player | " value="1" >

    </E>

    <E key="player | $damage_explosion" value="5" >

    </E>

    <E key="player | $damage_hitfx_curse" value="3" >

    </E>

    <E key="player | $damage_ice" value="2" >

    </E>

    <E key="player | $damage_projectile" value="113" >

    </E>

    <E key="player | $damage_slice" value="8" >

    </E>

    <E key="player_rng_items | $damage_electricity" value="1" >

    </E>

    <E key="player_rng_items | $damage_explosion" value="3" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="3" >

    </E>

    <E key="player_rng_items | $damage_slice" value="1" >

    </E>

    <E key="playerghost | $damage_explosion" value="2" >

    </E>

    <E key="playerghost | $damage_melee" value="3" >

    </E>

    <E key="playerghost | $damage_projectile" value="2" >

    </E>

    <E key="playerghost | $damage_slice" value="1" >

    </E>

    <E key="rat | $damage_melee" value="2" >

    </E>

    <E key="scavenger_invis | $damage_explosion" value="2" >

    </E>

    <E key="shotgunner | $damage_projectile" value="11" >

    </E>

    <E key="slimeshooter | $damage_explosion" value="3" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_explosion" value="1" >

    </E>

    <E key="tentacler | $damage_melee" value="1" >

    </E>

    <E key="wizard_dark | $damage_projectile" value="4" >

    </E>

    <E key="wizard_tele | $damage_projectile" value="7" >

    </E>

    <E key="worm | worm bite" value="10" >

    </E>

    <E key="zombie | $damage_melee" value="17" >

    </E>

  </death_map>

  <kill_map>

    <E key="drone_physics" value="1" >

    </E>

    <E key="frog" value="1" >

    </E>

    <E key="longleg" value="6" >

    </E>

    <E key="player" value="2" >

    </E>

    <E key="rat" value="32" >

    </E>

    <E key="zombie" value="5" >

    </E>

  </kill_map>

</Stats>

