<Stats deaths="2401" kills="331" player_kills="6" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | " value="4" >

    </E>

    <E key="0110000116b3c092_base | $damage_projectile" value="11" >

    </E>

    <E key="NULL | " value="5" >

    </E>

    <E key="NULL | $damage_drowning" value="41" >

    </E>

    <E key="NULL | $damage_electricity" value="1" >

    </E>

    <E key="NULL | $damage_explosion" value="170" >

    </E>

    <E key="NULL | $damage_fire" value="447" >

    </E>

    <E key="NULL | $damage_physicshit" value="222" >

    </E>

    <E key="NULL | $damage_projectile" value="9" >

    </E>

    <E key="NULL | 来自 岩浆 的材料伤害" value="4" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷液体" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="53" >

    </E>

    <E key="NULL | 来自材料的伤害：毒液气体" value="8" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="3" >

    </E>

    <E key="ant | $damage_melee" value="1" >

    </E>

    <E key="bat | $damage_melee" value="5" >

    </E>

    <E key="bigbat | $damage_melee" value="4" >

    </E>

    <E key="bigfirebug | $damage_fire" value="10" >

    </E>

    <E key="bigfirebug | $damage_melee" value="5" >

    </E>

    <E key="bigfirebug | $damage_projectile" value="1" >

    </E>

    <E key="black_hole_big | " value="6" >

    </E>

    <E key="blob | $damage_melee" value="3" >

    </E>

    <E key="firebug | $damage_fire" value="3" >

    </E>

    <E key="firebug | $damage_melee" value="3" >

    </E>

    <E key="fireskull | $damage_melee" value="1" >

    </E>

    <E key="goblin_bomb | $damage_explosion" value="5" >

    </E>

    <E key="goblin_bomb | $damage_melee" value="1" >

    </E>

    <E key="homunculus | $damage_projectile" value="13" >

    </E>

    <E key="miner | $damage_explosion" value="9" >

    </E>

    <E key="miner | $damage_melee" value="8" >

    </E>

    <E key="miniblob | $damage_melee" value="2" >

    </E>

    <E key="monk | $damage_projectile" value="2" >

    </E>

    <E key="necromancer | $damage_melee" value="1" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="11" >

    </E>

    <E key="physics_ragdoll_part_exploding | $damage_explosion" value="1" >

    </E>

    <E key="plague_rats_rat | $damage_melee" value="1" >

    </E>

    <E key="player | " value="10" >

    </E>

    <E key="player | $damage_electricity" value="5" >

    </E>

    <E key="player | $damage_explosion" value="54" >

    </E>

    <E key="player | $damage_hitfx_curse" value="4" >

    </E>

    <E key="player | $damage_ice" value="10" >

    </E>

    <E key="player | $damage_melee" value="3" >

    </E>

    <E key="player | $damage_projectile" value="895" >

    </E>

    <E key="player | $damage_slice" value="82" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="104" >

    </E>

    <E key="playerghost | $damage_explosion" value="1" >

    </E>

    <E key="playerghost | $damage_melee" value="6" >

    </E>

    <E key="playerghost | $damage_projectile" value="7" >

    </E>

    <E key="playerghost | $damage_slice" value="2" >

    </E>

    <E key="rat | $damage_melee" value="55" >

    </E>

    <E key="roboguard | $damage_explosion" value="1" >

    </E>

    <E key="roboguard | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_grenade | $damage_melee" value="1" >

    </E>

    <E key="scavenger_grenade | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_leader | $damage_projectile" value="2" >

    </E>

    <E key="scavenger_mine | $damage_melee" value="1" >

    </E>

    <E key="shaman | $damage_projectile" value="1" >

    </E>

    <E key="shotgunner | $damage_melee" value="9" >

    </E>

    <E key="shotgunner | $damage_projectile" value="16" >

    </E>

    <E key="slimeshooter | $damage_explosion" value="5" >

    </E>

    <E key="slimeshooter | $damage_projectile" value="4" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_explosion" value="2" >

    </E>

    <E key="tank | $damage_projectile" value="1" >

    </E>

    <E key="tentacler | $damage_melee" value="11" >

    </E>

    <E key="tentacler_small | $damage_melee" value="1" >

    </E>

    <E key="thundermage | $damage_explosion" value="2" >

    </E>

    <E key="wizard_swapper | $damage_projectile" value="1" >

    </E>

    <E key="wizard_tele | $damage_projectile" value="1" >

    </E>

    <E key="worm | worm bite" value="11" >

    </E>

    <E key="worm_big | worm bite" value="4" >

    </E>

    <E key="worm_tiny | worm bite" value="8" >

    </E>

    <E key="zombie | $damage_melee" value="1" >

    </E>

  </death_map>

  <kill_map>

    <E key="bat" value="5" >

    </E>

    <E key="berserkspirit" value="1" >

    </E>

    <E key="bigfirebug" value="3" >

    </E>

    <E key="firebug" value="65" >

    </E>

    <E key="goblin_bomb" value="4" >

    </E>

    <E key="miner" value="11" >

    </E>

    <E key="miniblob" value="3" >

    </E>

    <E key="player" value="6" >

    </E>

    <E key="rat" value="220" >

    </E>

    <E key="shotgunner" value="5" >

    </E>

    <E key="slimespirit" value="1" >

    </E>

    <E key="tentacler_small" value="1" >

    </E>

    <E key="wizard_tele" value="1" >

    </E>

    <E key="zombie" value="5" >

    </E>

  </kill_map>

</Stats>

