<Stats deaths="119" kills="16" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | $damage_electricity" value="3" >

    </E>

    <E key="NULL | $damage_explosion" value="15" >

    </E>

    <E key="NULL | $damage_fire" value="22" >

    </E>

    <E key="NULL | $damage_physicshit" value="10" >

    </E>

    <E key="NULL | $damage_radioactive" value="12" >

    </E>

    <E key="NULL | 来自材料的伤害：毒液" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="2" >

    </E>

    <E key="lukki_dark | $damage_curse" value="1" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >

    </E>

    <E key="player | $damage_explosion" value="9" >

    </E>

    <E key="player | $damage_hitfx_curse" value="3" >

    </E>

    <E key="player | $damage_ice" value="4" >

    </E>

    <E key="player | $damage_projectile" value="32" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="2" >

    </E>

    <E key="playerghost | $damage_explosion" value="1" >

    </E>

  </death_map>

  <kill_map>

    <E key="bat" value="1" >

    </E>

    <E key="bigzombie" value="7" >

    </E>

    <E key="bigzombiehead" value="2" >

    </E>

    <E key="bigzombietorso" value="1" >

    </E>

    <E key="mine_scavenger" value="2" >

    </E>

    <E key="rat" value="3" >

    </E>

  </kill_map>

</Stats>

