<Stats deaths="696" kills="186" player_kills="1" player_projectile_count="0" >

  <death_map>

    <E key="NULL | " value="1" >

    </E>

    <E key="NULL | $damage_drowning" value="12" >

    </E>

    <E key="NULL | $damage_electricity" value="9" >

    </E>

    <E key="NULL | $damage_explosion" value="100" >

    </E>

    <E key="NULL | $damage_fire" value="28" >

    </E>

    <E key="NULL | $damage_melee" value="1" >

    </E>

    <E key="NULL | $damage_physicshit" value="24" >

    </E>

    <E key="NULL | $damage_plasmabeam" value="3" >

    </E>

    <E key="NULL | $damage_projectile" value="5" >

    </E>

    <E key="NULL | 来自 绿毒岩石 的材料伤害" value="4" >

    </E>

    <E key="NULL | 来自 酸液 的材料伤害" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="7" >

    </E>

    <E key="NULL | 来自材料的伤害：诅咒岩石" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="13" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="16" >

    </E>

    <E key="ant | $damage_melee" value="4" >

    </E>

    <E key="assassin | $damage_melee" value="1" >

    </E>

    <E key="bat | $damage_melee" value="1" >

    </E>

    <E key="bigfirebug | $damage_fire" value="1" >

    </E>

    <E key="black_hole_big | " value="2" >

    </E>

    <E key="crystal_physics | $damage_projectile" value="1" >

    </E>

    <E key="drone_physics | $damage_projectile" value="2" >

    </E>

    <E key="firebug | $damage_fire" value="1" >

    </E>

    <E key="firemage | $damage_fire" value="1" >

    </E>

    <E key="fly | $damage_melee" value="2" >

    </E>

    <E key="homunculus | $damage_projectile" value="1" >

    </E>

    <E key="maggot | $damage_explosion" value="4" >

    </E>

    <E key="miner | $damage_explosion" value="1" >

    </E>

    <E key="orb_green | $damage_projectile" value="1" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="8" >

    </E>

    <E key="phantom_a | $damage_projectile" value="2" >

    </E>

    <E key="phantom_b | $damage_projectile" value="1" >

    </E>

    <E key="player | " value="5" >

    </E>

    <E key="player | $damage_electricity" value="3" >

    </E>

    <E key="player | $damage_explosion" value="28" >

    </E>

    <E key="player | $damage_hitfx_curse" value="6" >

    </E>

    <E key="player | $damage_ice" value="12" >

    </E>

    <E key="player | $damage_projectile" value="243" >

    </E>

    <E key="player | $damage_slice" value="8" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="12" >

    </E>

    <E key="playerghost | $damage_melee" value="1" >

    </E>

    <E key="playerghost | $damage_projectile" value="1" >

    </E>

    <E key="playerghost | $damage_slice" value="2" >

    </E>

    <E key="rat | $damage_melee" value="3" >

    </E>

    <E key="roboguard | $damage_explosion" value="1" >

    </E>

    <E key="roboguard | $damage_melee" value="3" >

    </E>

    <E key="roboguard | $damage_projectile" value="6" >

    </E>

    <E key="scavenger_invis | $damage_projectile" value="2" >

    </E>

    <E key="shooterflower | $damage_projectile" value="1" >

    </E>

    <E key="shotgunner | $damage_projectile" value="2" >

    </E>

    <E key="skullfly | $damage_fire" value="2" >

    </E>

    <E key="skullfly | $damage_melee" value="2" >

    </E>

    <E key="skullfly | $damage_projectile" value="1" >

    </E>

    <E key="skullrat | $damage_melee" value="8" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_explosion" value="2" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_projectile" value="1" >

    </E>

    <E key="sniper | $damage_projectile" value="4" >

    </E>

    <E key="tank | $damage_projectile" value="2" >

    </E>

    <E key="tentacler | $damage_melee" value="34" >

    </E>

    <E key="tentacler_small | $damage_slice" value="1" >

    </E>

    <E key="thundermage | $damage_electricity" value="2" >

    </E>

    <E key="thundermage | $damage_explosion" value="3" >

    </E>

    <E key="wizard_dark | $damage_projectile" value="4" >

    </E>

    <E key="wizard_swapper | $damage_projectile" value="1" >

    </E>

    <E key="wizard_tele | $damage_explosion" value="1" >

    </E>

    <E key="wizard_tele | $damage_projectile" value="3" >

    </E>

    <E key="wizard_twitchy | $damage_projectile" value="2" >

    </E>

    <E key="workshop_areadamage | $damage_holy_mountains_curse" value="1" >

    </E>

    <E key="worm | worm bite" value="3" >

    </E>

    <E key="worm_big | worm bite" value="1" >

    </E>

    <E key="worm_end | worm bite" value="1" >

    </E>

    <E key="worm_skull | worm bite" value="7" >

    </E>

    <E key="zombie | $damage_melee" value="9" >

    </E>

  </death_map>

  <kill_map>

    <E key="ant" value="5" >

    </E>

    <E key="bat" value="1" >

    </E>

    <E key="bloom" value="1" >

    </E>

    <E key="drone_physics" value="1" >

    </E>

    <E key="fly" value="2" >

    </E>

    <E key="fungus" value="1" >

    </E>

    <E key="player" value="1" >

    </E>

    <E key="rat" value="113" >

    </E>

    <E key="scavenger_grenade" value="4" >

    </E>

    <E key="scavenger_leader" value="1" >

    </E>

    <E key="scavenger_smg" value="2" >

    </E>

    <E key="scorpion" value="19" >

    </E>

    <E key="sheep_bat" value="1" >

    </E>

    <E key="slimeshooter_nontoxic" value="1" >

    </E>

    <E key="tentacler_small" value="1" >

    </E>

    <E key="wizard_dark" value="6" >

    </E>

    <E key="wizard_swapper" value="4" >

    </E>

    <E key="wizard_tele" value="2" >

    </E>

    <E key="wizard_twitchy" value="2" >

    </E>

    <E key="zombie" value="18" >

    </E>

  </kill_map>

</Stats>

