<Stats deaths="1146" kills="1046" player_kills="7" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | " value="1" >

    </E>

    <E key="NULL | " value="8" >

    </E>

    <E key="NULL | $damage_drowning" value="48" >

    </E>

    <E key="NULL | $damage_electricity" value="2" >

    </E>

    <E key="NULL | $damage_explosion" value="40" >

    </E>

    <E key="NULL | $damage_fire" value="207" >

    </E>

    <E key="NULL | $damage_melee" value="2" >

    </E>

    <E key="NULL | $damage_physicshit" value="109" >

    </E>

    <E key="NULL | $damage_projectile" value="5" >

    </E>

    <E key="NULL | $damage_radioactive" value="140" >

    </E>

    <E key="NULL | 来自 酸液 的材料伤害" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="3" >

    </E>

    <E key="NULL | 来自材料的伤害：毒液" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="17" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="10" >

    </E>

    <E key="acidshooter_weak | $damage_projectile" value="1" >

    </E>

    <E key="firemage_weak | $damage_explosion" value="20" >

    </E>

    <E key="firemage_weak | $damage_fire" value="1" >

    </E>

    <E key="firemage_weak | $damage_melee" value="2" >

    </E>

    <E key="frog_big | $damage_melee" value="1" >

    </E>

    <E key="giantshooter_weak | $damage_melee" value="1" >

    </E>

    <E key="longleg | $damage_melee" value="15" >

    </E>

    <E key="miner_weak | $damage_explosion" value="19" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >

    </E>

    <E key="player | " value="1" >

    </E>

    <E key="player | $damage_explosion" value="18" >

    </E>

    <E key="player | $damage_projectile" value="315" >

    </E>

    <E key="player | $damage_slice" value="60" >

    </E>

    <E key="player_rng_items | $damage_electricity" value="1" >

    </E>

    <E key="player_rng_items | $damage_explosion" value="2" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="32" >

    </E>

    <E key="player_rng_items | $damage_slice" value="3" >

    </E>

    <E key="shaman | $damage_projectile" value="1" >

    </E>

    <E key="shooterflower | $damage_projectile" value="1" >

    </E>

    <E key="shotgunner_weak | $damage_explosion" value="6" >

    </E>

    <E key="slimeshooter | $damage_explosion" value="1" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_explosion" value="1" >

    </E>

    <E key="slimeshooter_weak | $damage_explosion" value="15" >

    </E>

    <E key="slimeshooter_weak | $damage_projectile" value="6" >

    </E>

    <E key="worm | worm bite" value="13" >

    </E>

    <E key="worm_big | worm bite" value="3" >

    </E>

    <E key="worm_tiny | worm bite" value="4" >

    </E>

    <E key="zombie_weak | $damage_melee" value="6" >

    </E>

  </death_map>

  <kill_map>

    <E key="acidshooter_weak" value="10" >

    </E>

    <E key="acidshot" value="1" >

    </E>

    <E key="berserkspirit" value="1" >

    </E>

    <E key="bomb" value="1" >

    </E>

    <E key="fireskull" value="1" >

    </E>

    <E key="giantshooter_weak" value="1" >

    </E>

    <E key="longleg" value="87" >

    </E>

    <E key="miner_weak" value="1" >

    </E>

    <E key="player" value="7" >

    </E>

    <E key="player_rng_items" value="2" >

    </E>

    <E key="potion" value="2" >

    </E>

    <E key="sheep" value="1" >

    </E>

    <E key="sheep_bat" value="1" >

    </E>

    <E key="shotgunner_weak" value="6" >

    </E>

    <E key="slimeshooter_weak" value="65" >

    </E>

    <E key="tnt" value="12" >

    </E>

    <E key="zombie" value="1" >

    </E>

    <E key="zombie_weak" value="846" >

    </E>

  </kill_map>

</Stats>

