<Stats deaths="67" kills="80" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | $damage_drowning" value="1" >

    </E>

    <E key="NULL | $damage_electricity" value="2" >

    </E>

    <E key="NULL | $damage_explosion" value="6" >

    </E>

    <E key="NULL | $damage_fire" value="10" >

    </E>

    <E key="NULL | $damage_physicshit" value="5" >

    </E>

    <E key="NULL | 来自 岩浆 的材料伤害" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="6" >

    </E>

    <E key="bigfirebug | $damage_fire" value="1" >

    </E>

    <E key="bigfirebug | $damage_melee" value="2" >

    </E>

    <E key="bigfirebug | $damage_projectile" value="1" >

    </E>

    <E key="blob | $damage_melee" value="1" >

    </E>

    <E key="drone_physics | $damage_projectile" value="1" >

    </E>

    <E key="firemage_weak | $damage_explosion" value="2" >

    </E>

    <E key="flamer | $damage_fire" value="1" >

    </E>

    <E key="lukki_dark | $damage_curse" value="1" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >

    </E>

    <E key="player | $damage_explosion" value="3" >

    </E>

    <E key="player | $damage_projectile" value="1" >

    </E>

    <E key="roboguard | $damage_projectile" value="2" >

    </E>

    <E key="scavenger_clusterbomb | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_grenade | $damage_projectile" value="2" >

    </E>

    <E key="scavenger_poison | $damage_projectile" value="1" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_melee" value="1" >

    </E>

    <E key="tank | $damage_explosion" value="1" >

    </E>

    <E key="tank | $damage_projectile" value="1" >

    </E>

    <E key="tentacler | $damage_melee" value="1" >

    </E>

    <E key="tentacler_small | $damage_melee" value="1" >

    </E>

    <E key="thundermage | $damage_explosion" value="3" >

    </E>

    <E key="wizard_dark | $damage_projectile" value="1" >

    </E>

    <E key="workshop_areadamage | $damage_holy_mountains_curse" value="1" >

    </E>

    <E key="zombie | $damage_melee" value="2" >

    </E>

  </death_map>

  <kill_map>

    <E key="acidshooter" value="1" >

    </E>

    <E key="acidshot" value="8" >

    </E>

    <E key="bat" value="2" >

    </E>

    <E key="firebug" value="2" >

    </E>

    <E key="fly" value="3" >

    </E>

    <E key="frog" value="1" >

    </E>

    <E key="longleg" value="16" >

    </E>

    <E key="maggot" value="1" >

    </E>

    <E key="miner_weak" value="3" >

    </E>

    <E key="miniblob" value="9" >

    </E>

    <E key="pebble_physics" value="1" >

    </E>

    <E key="rat" value="5" >

    </E>

    <E key="scavenger_grenade" value="4" >

    </E>

    <E key="scavenger_smg" value="1" >

    </E>

    <E key="shotgunner" value="3" >

    </E>

    <E key="shotgunner_weak" value="1" >

    </E>

    <E key="slimeshooter" value="1" >

    </E>

    <E key="slimeshooter_nontoxic" value="1" >

    </E>

    <E key="tentacler" value="1" >

    </E>

    <E key="tentacler_small" value="3" >

    </E>

    <E key="tnt" value="1" >

    </E>

    <E key="wizard_dark" value="1" >

    </E>

    <E key="wizard_swapper" value="1" >

    </E>

    <E key="zombie" value="3" >

    </E>

    <E key="zombie_weak" value="7" >

    </E>

  </kill_map>

</Stats>

