<Stats deaths="2731" kills="1222" player_kills="7" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | " value="4" >

    </E>

    <E key="0110000116b3c092_base | $damage_explosion" value="3" >

    </E>

    <E key="0110000116b3c092_base | $damage_projectile" value="13" >

    </E>

    <E key="NULL | " value="8" >

    </E>

    <E key="NULL | $damage_drowning" value="102" >

    </E>

    <E key="NULL | $damage_electricity" value="17" >

    </E>

    <E key="NULL | $damage_explosion" value="248" >

    </E>

    <E key="NULL | $damage_fire" value="299" >

    </E>

    <E key="NULL | $damage_ice" value="5" >

    </E>

    <E key="NULL | $damage_melee" value="4" >

    </E>

    <E key="NULL | $damage_physicshit" value="265" >

    </E>

    <E key="NULL | $damage_projectile" value="20" >

    </E>

    <E key="NULL | $damage_radioactive" value="272" >

    </E>

    <E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="6" >

    </E>

    <E key="NULL | 来自 岩浆 的材料伤害" value="6" >

    </E>

    <E key="NULL | 来自 绿毒岩石 的材料伤害" value="1" >

    </E>

    <E key="NULL | 来自 酸液 的材料伤害" value="4" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷液体" value="17" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="27" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="64" >

    </E>

    <E key="NULL | 来自材料的伤害：毒液" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：毒液气体" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="14" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="5" >

    </E>

    <E key="bat | $damage_melee" value="5" >

    </E>

    <E key="bigbat | $damage_melee" value="3" >

    </E>

    <E key="bigfirebug | $damage_fire" value="7" >

    </E>

    <E key="bigfirebug | $damage_melee" value="1" >

    </E>

    <E key="bigfirebug | $damage_projectile" value="7" >

    </E>

    <E key="bigzombie | $damage_melee" value="1" >

    </E>

    <E key="bigzombietorso | $damage_explosion" value="1" >

    </E>

    <E key="death_ghost | $damage_curse" value="2" >

    </E>

    <E key="drone_lasership | $damage_explosion" value="7" >

    </E>

    <E key="drone_lasership | $damage_projectile" value="18" >

    </E>

    <E key="drone_physics | $damage_explosion" value="1" >

    </E>

    <E key="firebug | $damage_fire" value="21" >

    </E>

    <E key="firebug | $damage_melee" value="3" >

    </E>

    <E key="giant | $damage_melee" value="1" >

    </E>

    <E key="goblin_bomb | $damage_explosion" value="2" >

    </E>

    <E key="homunculus | $damage_projectile" value="2" >

    </E>

    <E key="icemage | $damage_explosion" value="6" >

    </E>

    <E key="iceskull | $damage_explosion" value="37" >

    </E>

    <E key="iceskull | $damage_ice" value="17" >

    </E>

    <E key="iceskull | $damage_melee" value="2" >

    </E>

    <E key="miner | $damage_explosion" value="7" >

    </E>

    <E key="miniblob | $damage_melee" value="1" >

    </E>

    <E key="necromancer | $damage_melee" value="1" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="23" >

    </E>

    <E key="parallel_tentacles | $damage_explosion" value="1" >

    </E>

    <E key="pebble_physics | $damage_explosion" value="1" >

    </E>

    <E key="physics_ragdoll_part_exploding | $damage_explosion" value="1" >

    </E>

    <E key="plague_rats_rat | $damage_melee" value="1" >

    </E>

    <E key="player | " value="2" >

    </E>

    <E key="player | $damage_electricity" value="6" >

    </E>

    <E key="player | $damage_explosion" value="87" >

    </E>

    <E key="player | $damage_hitfx_curse" value="3" >

    </E>

    <E key="player | $damage_ice" value="13" >

    </E>

    <E key="player | $damage_plasmabeam" value="1" >

    </E>

    <E key="player | $damage_projectile" value="733" >

    </E>

    <E key="player | $damage_slice" value="86" >

    </E>

    <E key="player_rng_items | $damage_explosion" value="1" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="27" >

    </E>

    <E key="player_rng_items | $damage_slice" value="1" >

    </E>

    <E key="playerghost | $damage_melee" value="2" >

    </E>

    <E key="playerghost | $damage_projectile" value="9" >

    </E>

    <E key="playerghost | $damage_slice" value="1" >

    </E>

    <E key="rat | $damage_melee" value="20" >

    </E>

    <E key="scavenger_invis | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_leader | $damage_explosion" value="1" >

    </E>

    <E key="shotgunner | $damage_explosion" value="8" >

    </E>

    <E key="shotgunner | $damage_fire" value="1" >

    </E>

    <E key="shotgunner | $damage_melee" value="1" >

    </E>

    <E key="slimeshooter | $damage_explosion" value="6" >

    </E>

    <E key="slimeshooter | $damage_projectile" value="2" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_explosion" value="2" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_projectile" value="1" >

    </E>

    <E key="slimeshooter_weak | $damage_explosion" value="1" >

    </E>

    <E key="sniper | $damage_projectile" value="29" >

    </E>

    <E key="tank | $damage_explosion" value="1" >

    </E>

    <E key="tank_rocket | $damage_projectile" value="1" >

    </E>

    <E key="tentacler | $damage_melee" value="1" >

    </E>

    <E key="thundermage | $damage_electricity" value="6" >

    </E>

    <E key="thundermage | $damage_explosion" value="4" >

    </E>

    <E key="thunderskull | $damage_explosion" value="1" >

    </E>

    <E key="turret_left | $damage_projectile" value="2" >

    </E>

    <E key="wizard_tele | $damage_projectile" value="2" >

    </E>

    <E key="worm | worm bite" value="21" >

    </E>

    <E key="worm_big | worm bite" value="38" >

    </E>

    <E key="worm_tiny | worm bite" value="23" >

    </E>

  </death_map>

  <kill_map>

    <E key="acidshooter" value="2" >

    </E>

    <E key="bat" value="25" >

    </E>

    <E key="berserkspirit" value="1" >

    </E>

    <E key="bigbat" value="1" >

    </E>

    <E key="bigfirebug" value="8" >

    </E>

    <E key="blob" value="2" >

    </E>

    <E key="bomb" value="1" >

    </E>

    <E key="firebug" value="57" >

    </E>

    <E key="fireskull" value="1" >

    </E>

    <E key="fish" value="2" >

    </E>

    <E key="fish_large" value="2" >

    </E>

    <E key="frog" value="11" >

    </E>

    <E key="giantshooter" value="1" >

    </E>

    <E key="glue" value="1" >

    </E>

    <E key="icemage" value="1" >

    </E>

    <E key="iceskull" value="37" >

    </E>

    <E key="longleg" value="4" >

    </E>

    <E key="miner" value="2" >

    </E>

    <E key="miniblob" value="14" >

    </E>

    <E key="pebble_physics" value="8" >

    </E>

    <E key="pebble_player_physics" value="4" >

    </E>

    <E key="player" value="7" >

    </E>

    <E key="player_rng_items" value="2" >

    </E>

    <E key="pollen" value="5" >

    </E>

    <E key="potion" value="1" >

    </E>

    <E key="potion_aggressive" value="1" >

    </E>

    <E key="rat" value="907" >

    </E>

    <E key="scavenger_heal" value="1" >

    </E>

    <E key="shaman" value="1" >

    </E>

    <E key="shotgunner" value="10" >

    </E>

    <E key="slimeshooter" value="59" >

    </E>

    <E key="slimespirit" value="1" >

    </E>

    <E key="tentacler" value="1" >

    </E>

    <E key="tentacler_small" value="2" >

    </E>

    <E key="thunderskull" value="1" >

    </E>

    <E key="worm_tiny" value="3" >

    </E>

    <E key="zombie" value="33" >

    </E>

    <E key="zombie_weak" value="2" >

    </E>

  </kill_map>

</Stats>

