<Stats deaths="79" kills="19" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | $damage_explosion" value="1" >

    </E>

    <E key="NULL | $damage_physicshit" value="2" >

    </E>

    <E key="NULL | 来自 岩浆 的材料伤害" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：诅咒岩石" value="6" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="1" >

    </E>

    <E key="death_ghost | $damage_curse" value="1" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >

    </E>

    <E key="player | $damage_explosion" value="6" >

    </E>

    <E key="player | $damage_hitfx_curse" value="1" >

    </E>

    <E key="player | $damage_projectile" value="44" >

    </E>

    <E key="player | $damage_slice" value="4" >

    </E>

    <E key="rat | $damage_melee" value="1" >

    </E>

    <E key="tentacler | $damage_melee" value="1" >

    </E>

    <E key="wizard_returner | $damage_projectile" value="2" >

    </E>

    <E key="worm | worm bite" value="3" >

    </E>

    <E key="wraith_glowing | $damage_holy" value="1" >

    </E>

  </death_map>

  <kill_map>

    <E key="acidshooter" value="1" >

    </E>

    <E key="acidshot" value="1" >

    </E>

    <E key="arrowtrap_left" value="1" >

    </E>

    <E key="enlightened_alchemist" value="1" >

    </E>

    <E key="glue" value="1" >

    </E>

    <E key="longleg" value="5" >

    </E>

    <E key="pebble_player_physics" value="2" >

    </E>

    <E key="physics_torch_stand" value="1" >

    </E>

    <E key="pollen" value="3" >

    </E>

    <E key="tentacler_small" value="2" >

    </E>

    <E key="zombie" value="1" >

    </E>

  </kill_map>

</Stats>

