<Stats deaths="856" kills="950" player_kills="2" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | " value="2" >

    </E>

    <E key="NULL | " value="2" >

    </E>

    <E key="NULL | $damage_drowning" value="10" >

    </E>

    <E key="NULL | $damage_electricity" value="1" >

    </E>

    <E key="NULL | $damage_explosion" value="83" >

    </E>

    <E key="NULL | $damage_physicshit" value="57" >

    </E>

    <E key="NULL | $damage_projectile" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="2" >

    </E>

    <E key="death_ghost | $damage_curse" value="1" >

    </E>

    <E key="iceskull | $damage_explosion" value="116" >

    </E>

    <E key="monk | $damage_projectile" value="4" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="6" >

    </E>

    <E key="player | $damage_drill" value="3" >

    </E>

    <E key="player | $damage_electricity" value="7" >

    </E>

    <E key="player | $damage_explosion" value="40" >

    </E>

    <E key="player | $damage_fire" value="1" >

    </E>

    <E key="player | $damage_projectile" value="208" >

    </E>

    <E key="player | $damage_slice" value="15" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="4" >

    </E>

    <E key="player_rng_items | $damage_slice" value="1" >

    </E>

    <E key="playerghost | $damage_projectile" value="1" >

    </E>

    <E key="rat | $damage_melee" value="1" >

    </E>

    <E key="scavenger_glue | $damage_melee" value="1" >

    </E>

    <E key="scavenger_glue | $damage_projectile" value="2" >

    </E>

    <E key="scavenger_grenade | $damage_melee" value="5" >

    </E>

    <E key="scavenger_grenade | $damage_projectile" value="57" >

    </E>

    <E key="scavenger_leader | $damage_explosion" value="3" >

    </E>

    <E key="scavenger_leader | $damage_projectile" value="3" >

    </E>

    <E key="scavenger_smg | $damage_explosion" value="5" >

    </E>

    <E key="scavenger_smg | $damage_melee" value="1" >

    </E>

    <E key="scavenger_smg | $damage_projectile" value="18" >

    </E>

    <E key="shotgunner | $damage_melee" value="1" >

    </E>

    <E key="shotgunner | $damage_projectile" value="36" >

    </E>

    <E key="slimeshooter | $damage_explosion" value="1" >

    </E>

    <E key="slimeshooter | $damage_projectile" value="2" >

    </E>

    <E key="sniper | $damage_explosion" value="2" >

    </E>

    <E key="sniper | $damage_melee" value="1" >

    </E>

    <E key="sniper | $damage_projectile" value="89" >

    </E>

    <E key="tank | $damage_explosion" value="3" >

    </E>

    <E key="tank | $damage_projectile" value="26" >

    </E>

    <E key="tank_rocket | $damage_explosion" value="7" >

    </E>

    <E key="tank_rocket | $damage_projectile" value="1" >

    </E>

    <E key="thundermage | $damage_electricity" value="4" >

    </E>

    <E key="thundermage | $damage_explosion" value="4" >

    </E>

    <E key="worm_big | worm bite" value="17" >

    </E>

  </death_map>

  <kill_map>

    <E key="berserkspirit" value="1" >

    </E>

    <E key="firebug" value="1" >

    </E>

    <E key="fish_large" value="2" >

    </E>

    <E key="glue" value="52" >

    </E>

    <E key="iceskull" value="116" >

    </E>

    <E key="miniblob" value="1" >

    </E>

    <E key="player" value="2" >

    </E>

    <E key="player_rng_items" value="1" >

    </E>

    <E key="pollen" value="13" >

    </E>

    <E key="potion" value="9" >

    </E>

    <E key="rat" value="531" >

    </E>

    <E key="scavenger_glue" value="15" >

    </E>

    <E key="scavenger_grenade" value="42" >

    </E>

    <E key="scavenger_smg" value="52" >

    </E>

    <E key="shotgunner" value="56" >

    </E>

    <E key="slimeshooter" value="25" >

    </E>

    <E key="sniper" value="15" >

    </E>

    <E key="worm" value="2" >

    </E>

    <E key="worm_big" value="5" >

    </E>

    <E key="worm_tiny" value="9" >

    </E>

  </kill_map>

</Stats>

