<Stats deaths="59" kills="22" player_kills="1" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | $damage_projectile" value="1" >

    </E>

    <E key="NULL | $damage_drowning" value="2" >

    </E>

    <E key="NULL | $damage_electricity" value="1" >

    </E>

    <E key="NULL | $damage_explosion" value="9" >

    </E>

    <E key="NULL | $damage_physicshit" value="14" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="4" >

    </E>

    <E key="effect_curse_cloud_01_temporary | $damage_explosion" value="2" >

    </E>

    <E key="fly | $damage_melee" value="2" >

    </E>

    <E key="miner_weak | $damage_explosion" value="2" >

    </E>

    <E key="miner_weak | $damage_melee" value="1" >

    </E>

    <E key="player | $damage_explosion" value="3" >

    </E>

    <E key="player | $damage_ice" value="2" >

    </E>

    <E key="player | $damage_projectile" value="10" >

    </E>

    <E key="player | $damage_slice" value="2" >

    </E>

    <E key="player_rng_items | $damage_explosion" value="1" >

    </E>

    <E key="shaman | $damage_projectile" value="1" >

    </E>

    <E key="shooterflower | $damage_projectile" value="1" >

    </E>

  </death_map>

  <kill_map>

    <E key="giantshooter_weak" value="1" >

    </E>

    <E key="longleg" value="6" >

    </E>

    <E key="miner_weak" value="6" >

    </E>

    <E key="player" value="1" >

    </E>

    <E key="rat" value="1" >

    </E>

    <E key="shaman" value="1" >

    </E>

    <E key="shotgunner_weak" value="1" >

    </E>

    <E key="slimeshooter" value="1" >

    </E>

    <E key="slimeshooter_weak" value="2" >

    </E>

    <E key="zombie" value="1" >

    </E>

    <E key="zombie_weak" value="1" >

    </E>

  </kill_map>

</Stats>

