<Stats deaths="109" kills="67" player_kills="2" player_projectile_count="0" >

  <death_map>

    <E key="NULL | " value="3" >

    </E>

    <E key="NULL | $damage_drowning" value="5" >

    </E>

    <E key="NULL | $damage_explosion" value="39" >

    </E>

    <E key="NULL | $damage_fire" value="2" >

    </E>

    <E key="NULL | $damage_physicshit" value="3" >

    </E>

    <E key="NULL | $damage_projectile" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="3" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="2" >

    </E>

    <E key="ant | $damage_melee" value="1" >

    </E>

    <E key="miner | $damage_explosion" value="1" >

    </E>

    <E key="plague_rats_rat | $damage_melee" value="2" >

    </E>

    <E key="player | " value="1" >

    </E>

    <E key="player | $damage_explosion" value="4" >

    </E>

    <E key="player | $damage_hitfx_curse" value="2" >

    </E>

    <E key="player | $damage_projectile" value="28" >

    </E>

    <E key="player | $damage_slice" value="2" >

    </E>

    <E key="player_rng_items | $damage_explosion" value="1" >

    </E>

    <E key="playerghost | $damage_projectile" value="1" >

    </E>

    <E key="roboguard | $damage_explosion" value="1" >

    </E>

    <E key="tentacler | $damage_melee" value="2" >

    </E>

    <E key="wizard_dark | $damage_projectile" value="1" >

    </E>

    <E key="wizard_tele | $damage_projectile" value="1" >

    </E>

    <E key="wizard_twitchy | $damage_projectile" value="1" >

    </E>

    <E key="worm | worm bite" value="1" >

    </E>

  </death_map>

  <kill_map>

    <E key="frog" value="26" >

    </E>

    <E key="miner_weak" value="3" >

    </E>

    <E key="miniblob" value="1" >

    </E>

    <E key="plague_rats_rat" value="2" >

    </E>

    <E key="player" value="2" >

    </E>

    <E key="rat" value="24" >

    </E>

    <E key="shotgunner_weak" value="1" >

    </E>

    <E key="tentacler" value="1" >

    </E>

    <E key="wizard_swapper" value="1" >

    </E>

    <E key="zombie" value="6" >

    </E>

  </kill_map>

</Stats>

