<Stats deaths="2276" kills="498" player_kills="7" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | $damage_explosion" value="2" >

    </E>

    <E key="0110000116b3c092_base | $damage_projectile" value="16" >

    </E>

    <E key="NULL | " value="5" >

    </E>

    <E key="NULL | $damage_drowning" value="35" >

    </E>

    <E key="NULL | $damage_electricity" value="20" >

    </E>

    <E key="NULL | $damage_explosion" value="208" >

    </E>

    <E key="NULL | $damage_fire" value="45" >

    </E>

    <E key="NULL | $damage_ice" value="5" >

    </E>

    <E key="NULL | $damage_melee" value="1" >

    </E>

    <E key="NULL | $damage_physicshit" value="222" >

    </E>

    <E key="NULL | $damage_projectile" value="14" >

    </E>

    <E key="NULL | $damage_radioactive" value="40" >

    </E>

    <E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="14" >

    </E>

    <E key="NULL | 来自 紫色毒液 的材料伤害" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷液体" value="18" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="111" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="23" >

    </E>

    <E key="bigfirebug | $damage_fire" value="1" >

    </E>

    <E key="bigfirebug | $damage_melee" value="1" >

    </E>

    <E key="bigzombie | $damage_melee" value="1" >

    </E>

    <E key="bigzombietorso | $damage_explosion" value="2" >

    </E>

    <E key="bigzombietorso | $damage_melee" value="1" >

    </E>

    <E key="blob | $damage_melee" value="1" >

    </E>

    <E key="death_ghost | $damage_curse" value="1" >

    </E>

    <E key="drone_lasership | $damage_explosion" value="1" >

    </E>

    <E key="drone_lasership | $damage_projectile" value="44" >

    </E>

    <E key="firebug | $damage_melee" value="1" >

    </E>

    <E key="icemage | $damage_explosion" value="3" >

    </E>

    <E key="iceskull | $damage_explosion" value="10" >

    </E>

    <E key="iceskull | $damage_ice" value="35" >

    </E>

    <E key="iceskull | $damage_melee" value="7" >

    </E>

    <E key="lukki_minion | $damage_curse" value="4" >

    </E>

    <E key="miner | $damage_explosion" value="1" >

    </E>

    <E key="necromancer | $damage_melee" value="2" >

    </E>

    <E key="necromancer_shop | $damage_explosion" value="1" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="46" >

    </E>

    <E key="pebble_physics | $damage_explosion" value="1" >

    </E>

    <E key="physics_ragdoll_part_exploding | $damage_explosion" value="2" >

    </E>

    <E key="plague_rats_rat | $damage_melee" value="1" >

    </E>

    <E key="player | $damage_drill" value="5" >

    </E>

    <E key="player | $damage_electricity" value="23" >

    </E>

    <E key="player | $damage_explosion" value="81" >

    </E>

    <E key="player | $damage_fire" value="4" >

    </E>

    <E key="player | $damage_hitfx_curse" value="8" >

    </E>

    <E key="player | $damage_ice" value="36" >

    </E>

    <E key="player | $damage_physicshit" value="1" >

    </E>

    <E key="player | $damage_projectile" value="949" >

    </E>

    <E key="player | $damage_slice" value="68" >

    </E>

    <E key="player_rng_items | $damage_fire" value="1" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="21" >

    </E>

    <E key="player_rng_items | $damage_slice" value="8" >

    </E>

    <E key="playerghost | $damage_melee" value="2" >

    </E>

    <E key="playerghost | $damage_projectile" value="5" >

    </E>

    <E key="rat | $damage_melee" value="6" >

    </E>

    <E key="scavenger_heal | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_leader | $damage_explosion" value="4" >

    </E>

    <E key="scavenger_smg | $damage_explosion" value="2" >

    </E>

    <E key="shooterflower | $damage_projectile" value="2" >

    </E>

    <E key="slimeshooter | $damage_explosion" value="4" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_explosion" value="1" >

    </E>

    <E key="sniper | $damage_projectile" value="22" >

    </E>

    <E key="tank_rocket | $damage_explosion" value="1" >

    </E>

    <E key="tentacle_portal | $damage_melee" value="1" >

    </E>

    <E key="tentacler_small | $damage_melee" value="2" >

    </E>

    <E key="thundermage | $damage_electricity" value="3" >

    </E>

    <E key="thundermage | $damage_explosion" value="4" >

    </E>

    <E key="thunderskull | $damage_electricity" value="2" >

    </E>

    <E key="turret_left | $damage_projectile" value="1" >

    </E>

    <E key="worm | worm bite" value="5" >

    </E>

    <E key="worm_big | worm bite" value="42" >

    </E>

    <E key="worm_tiny | worm bite" value="14" >

    </E>

  </death_map>

  <kill_map>

    <E key="bigzombie" value="1" >

    </E>

    <E key="bigzombiehead" value="2" >

    </E>

    <E key="firebug" value="1" >

    </E>

    <E key="fish" value="2" >

    </E>

    <E key="fish_large" value="2" >

    </E>

    <E key="iceskull" value="24" >

    </E>

    <E key="mine" value="1" >

    </E>

    <E key="pebble_player_physics" value="4" >

    </E>

    <E key="player" value="7" >

    </E>

    <E key="rat" value="433" >

    </E>

    <E key="scavenger_grenade" value="1" >

    </E>

    <E key="scavenger_heal" value="1" >

    </E>

    <E key="scavenger_smg" value="2" >

    </E>

    <E key="scorpion" value="1" >

    </E>

    <E key="sheep" value="6" >

    </E>

    <E key="sheep_bat" value="2" >

    </E>

    <E key="slimeshooter" value="2" >

    </E>

    <E key="sniper" value="1" >

    </E>

    <E key="worm_tiny" value="2" >

    </E>

    <E key="zombie" value="3" >

    </E>

  </kill_map>

</Stats>

