<Stats deaths="149" kills="0" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | $damage_drowning" value="16" >

    </E>

    <E key="NULL | $damage_electricity" value="1" >

    </E>

    <E key="NULL | $damage_explosion" value="21" >

    </E>

    <E key="NULL | $damage_physicshit" value="19" >

    </E>

    <E key="NULL | $damage_radioactive" value="21" >

    </E>

    <E key="NULL | 来自 岩浆 的材料伤害" value="5" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="2" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >

    </E>

    <E key="player | $damage_explosion" value="3" >

    </E>

    <E key="player | $damage_hitfx_curse" value="1" >

    </E>

    <E key="player | $damage_ice" value="2" >

    </E>

    <E key="player | $damage_projectile" value="34" >

    </E>

    <E key="player | $damage_slice" value="7" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="1" >

    </E>

    <E key="playerghost | $damage_projectile" value="2" >

    </E>

    <E key="rat | $damage_melee" value="2" >

    </E>

    <E key="worm | worm bite" value="4" >

    </E>

    <E key="worm_tiny | worm bite" value="3" >

    </E>

    <E key="zombie | $damage_melee" value="2" >

    </E>

  </death_map>

  <kill_map>

  </kill_map>

</Stats>

