<Entity 
  _version="1" 
  name="DEBUG_NAME:player" 
  serialize="0" 
  tags="mortal,hittable,prey,human,peasant,player_unit,teleportable" >

  <_Transform 
    position.x="40.8898" 
    position.y="2965" 
    rotation="0" 
    scale.x="1" 
    scale.y="1" >

  </_Transform>

  <AudioComponent 
    _enabled="1" 
    audio_physics_material="character_player" 
    event_root="player" 
    file="data/audio/Desktop/player.bank" 
    play_only_if_visible="0" 
    remove_latest_event_on_destroyed="0" 
    send_message_on_event_dead="0" 
    set_latest_event_position="1" >

  </AudioComponent>

  <AudioListenerComponent 
    _enabled="1" 
    z="-60" >

  </AudioListenerComponent>

  <AudioLoopComponent 
    _enabled="1" 
    _tags="sound_jetpack" 
    auto_play="0" 
    auto_play_if_enabled="0" 
    calculate_material_lowpass="1" 
    event_name="player/jetpack" 
    file="data/audio/Desktop/player.bank" 
    play_on_component_enable="0" 
    set_speed_parameter="0" 
    set_speed_parameter_only_based_on_x_movement="0" 
    set_speed_parameter_only_based_on_y_movement="0" 
    volume_autofade_speed="0.25" >

  </AudioLoopComponent>

  <AudioLoopComponent 
    _enabled="1" 
    _tags="sound_air_whoosh" 
    auto_play="0" 
    auto_play_if_enabled="0" 
    calculate_material_lowpass="1" 
    event_name="player/air_whoosh" 
    file="data/audio/Desktop/player.bank" 
    play_on_component_enable="0" 
    set_speed_parameter="0" 
    set_speed_parameter_only_based_on_x_movement="0" 
    set_speed_parameter_only_based_on_y_movement="0" 
    volume_autofade_speed="0.5" >

  </AudioLoopComponent>

  <AudioLoopComponent 
    _enabled="1" 
    _tags="sound_underwater" 
    auto_play="0" 
    auto_play_if_enabled="0" 
    calculate_material_lowpass="1" 
    event_name="player/underwater" 
    file="data/audio/Desktop/player.bank" 
    play_on_component_enable="0" 
    set_speed_parameter="0" 
    set_speed_parameter_only_based_on_x_movement="0" 
    set_speed_parameter_only_based_on_y_movement="0" 
    volume_autofade_speed="0.25" >

  </AudioLoopComponent>

  <AudioLoopComponent 
    _enabled="1" 
    _tags="sound_suffocating" 
    auto_play="0" 
    auto_play_if_enabled="0" 
    calculate_material_lowpass="1" 
    event_name="player/suffocating" 
    file="data/audio/Desktop/player.bank" 
    play_on_component_enable="0" 
    set_speed_parameter="0" 
    set_speed_parameter_only_based_on_x_movement="0" 
    set_speed_parameter_only_based_on_y_movement="0" 
    volume_autofade_speed="0.25" >

  </AudioLoopComponent>

  <AudioLoopComponent 
    _enabled="1" 
    _tags="sound_damage_curse" 
    auto_play="0" 
    auto_play_if_enabled="0" 
    calculate_material_lowpass="1" 
    event_name="player/suffocating" 
    file="data/audio/Desktop/player.bank" 
    play_on_component_enable="0" 
    set_speed_parameter="0" 
    set_speed_parameter_only_based_on_x_movement="0" 
    set_speed_parameter_only_based_on_y_movement="0" 
    volume_autofade_speed="0.1" >

  </AudioLoopComponent>

  <AudioLoopComponent 
    _enabled="1" 
    _tags="sound_pick_gold_sand" 
    auto_play="0" 
    auto_play_if_enabled="0" 
    calculate_material_lowpass="1" 
    event_name="player/pick_gold_sand" 
    file="data/audio/Desktop/player.bank" 
    play_on_component_enable="0" 
    set_speed_parameter="0" 
    set_speed_parameter_only_based_on_x_movement="0" 
    set_speed_parameter_only_based_on_y_movement="0" 
    volume_autofade_speed="0.05" >

  </AudioLoopComponent>

  <CharacterDataComponent 
    _enabled="1" 
    buoyancy_check_offset_y="-7" 
    check_collision_max_size_x="4" 
    check_collision_max_size_y="4" 
    climb_over_y="4" 
    collision_aabb_max_x="2" 
    collision_aabb_max_y="2.1" 
    collision_aabb_min_x="-2" 
    collision_aabb_min_y="-4.5" 
    destroy_ground="0" 
    dont_update_velocity_and_xform="0" 
    eff_hg_b2force_multiplier="0.0015" 
    eff_hg_damage_max="95" 
    eff_hg_damage_min="10" 
    eff_hg_offset_y="1.28572" 
    eff_hg_position_x="0" 
    eff_hg_position_y="5" 
    eff_hg_size_x="6.42857" 
    eff_hg_size_y="5.14286" 
    eff_hg_update_box2d="0" 
    eff_hg_velocity_max_x="19.5788" 
    eff_hg_velocity_max_y="-11.5714" 
    eff_hg_velocity_min_x="-19.5714" 
    eff_hg_velocity_min_y="-40" 
    effect_hit_ground="1" 
    fly_recharge_spd="0.4" 
    fly_recharge_spd_ground="6" 
    fly_time_max="3" 
    flying_in_air_wait_frames="38" 
    flying_needs_recharge="1" 
    flying_recharge_removal_frames="8" 
    gravity="0" 
    ground_stickyness="0" 
    is_on_ground="1" 
    is_on_slippery_ground="0" 
    liquid_velocity_coeff="9" 
    mFlyingTimeLeft="3" 
    mass="1" 
    platforming_type="2" 
    send_transform_update_message="1" >

  </CharacterDataComponent>

  <CharacterPlatformingComponent 
    _enabled="1" 
    accel_x="0.15" 
    accel_x_air="0.1" 
    animation_to_play="" 
    animation_to_play_next="" 
    audio_liquid_splash_intensity="1" 
    fly_model_player="0" 
    fly_smooth_y="0" 
    fly_speed_change_spd="0.25" 
    fly_speed_max_down="85" 
    fly_speed_max_up="95" 
    fly_speed_mult="20" 
    fly_velocity_x="52" 
    jump_keydown_buffer="2" 
    jump_velocity_x="56" 
    jump_velocity_y="-95" 
    keyboard_look="1" 
    mouse_look="1" 
    mouse_look_buffer="1" 
    pixel_gravity="350" 
    precision_jumping_max_duration_frames="-1" 
    run_animation_velocity_switching_enabled="0" 
    run_animation_velocity_switching_threshold="45" 
    run_velocity="154" 
    swim_down_buoyancy_coeff="0.7" 
    swim_drag="0.95" 
    swim_extra_horizontal_drag="0.9" 
    swim_idle_buoyancy_coeff="1.2" 
    swim_up_buoyancy_coeff="0.9" 
    turn_animation_frames_between="20" 
    turning_buffer="0.5" 
    velocity_max_x="57" 
    velocity_max_y="350" 
    velocity_min_x="-57" 
    velocity_min_y="-200" >

  </CharacterPlatformingComponent>

  <ControlsComponent 
    _enabled="1" 
    enabled="1" 
    gamepad_fire_on_thumbstick_extend="0" 
    gamepad_fire_on_thumbstick_extend_threshold="0.9" 
    gamepad_indirect_aiming_enabled="0" 
    polymorph_hax="0" 
    polymorph_next_attack_frame="0" >

  </ControlsComponent>

  <DamageModelComponent 
    _enabled="1" 
    air_in_lungs="7" 
    air_in_lungs_max="7" 
    air_lack_of_damage="0.6" 
    air_needed="1" 
    blood_material="blood_fading" 
    blood_multiplier="1" 
    blood_spray_create_some_cosmetic="0" 
    blood_spray_material="blood" 
    blood_sprite_directional="" 
    blood_sprite_large="" 
    create_ragdoll="1" 
    critical_damage_resistance="1" 
    drop_items_on_death="1" 
    falling_damage_damage_max="1.2" 
    falling_damage_damage_min="0.1" 
    falling_damage_height_max="250" 
    falling_damage_height_min="70" 
    falling_damages="0" 
    fire_damage_amount="0.2" 
    fire_damage_ignited_amount="0.0003" 
    fire_how_much_fire_generates="4" 
    fire_probability_of_ignition="1" 
    healing_particle_effect_entity="" 
    hp="5.15018" 
    in_liquid_shooting_electrify_prob="0" 
    invincibility_frames="0" 
    is_on_fire="0" 
    kill_now="0" 
    mLastElectricityResistanceFrame="-2147483648" 
    mLastFrameReportedBlock="150557" 
    mLastMaxHpChangeFrame="8744" 
    material_damage_min_cell_count="4" 
    materials_create_messages="0" 
    materials_damage="1" 
    materials_damage_proportional_to_maxhp="0" 
    materials_how_much_damage="0.005,0.003,0.0006,0.0009,0.001,0.001,0.001,0.001,0.001,0.001,0.001,0.001,0.001,0.005,-0.005,0.0002,0.0002,0.004,0.0005,0.00001" 
    materials_that_create_messages="meat" 
    materials_that_damage="acid,lava,blood_cold_vapour,blood_cold,poison,radioactive_gas,radioactive_gas_static,rock_static_radioactive,rock_static_poison,ice_radioactive_static,ice_radioactive_glass,ice_acid_static,ice_acid_glass,rock_static_cursed,magic_gas_hp_regeneration,gold_radioactive,gold_static_radioactive,rock_static_cursed_green,cursed_liquid,poo_gas" 
    max_hp="5.4" 
    max_hp_cap="0" 
    max_hp_old="4" 
    minimum_knockback_force="0" 
    physics_objects_damage="0" 
    ragdoll_blood_amount_absolute="-1" 
    ragdoll_filenames_file="data/ragdolls/player/filenames.txt" 
    ragdoll_fx_forced="NONE" 
    ragdoll_material="meat" 
    ragdoll_offset_x="0" 
    ragdoll_offset_y="-5" 
    ragdollify_child_entity_sprites="1" 
    ragdollify_disintegrate_nonroot="0" 
    ragdollify_root_angular_damping="0" 
    ui_force_report_damage="0" 
    ui_report_damage="1" 
    wait_for_kill_flag_on_death="0" 
    wet_status_effect_damage="0" >

    <damage_multipliers 
      curse="1" 
      drill="1" 
      electricity="1" 
      explosion="0.35" 
      fire="1" 
      healing="1" 
      holy="1.5" 
      ice="1" 
      melee="1" 
      overeating="1" 
      physics_hit="1" 
      poison="1" 
      projectile="1" 
      radioactive="1" 
      slice="1" >

    </damage_multipliers>

  </DamageModelComponent>

  <DrugEffectComponent 
    _enabled="1" >

    <drug_fx_target 
      color_amount="0" 
      distortion_amount="0" 
      doublevision_amount="0" 
      fractals_amount="0" 
      fractals_size="0" 
      nightvision_amount="0" >

    </drug_fx_target>

    <m_drug_fx_current 
      color_amount="0" 
      distortion_amount="0" 
      doublevision_amount="0" 
      fractals_amount="0" 
      fractals_size="0" 
      nightvision_amount="0" >

    </m_drug_fx_current>

  </DrugEffectComponent>

  <GameLogComponent 
    _enabled="1" 
    report_damage="0" 
    report_death="1" 
    report_new_biomes="1" >

    <mVisitiedBiomes>

      <string>

        $biome_coalmine

      </string>

      <string>

        $biome_holymountain

      </string>

      <string>

        $biome_excavationsite

      </string>

      <string>

        $biome_fungicave

      </string>

    </mVisitiedBiomes>

  </GameLogComponent>

  <GameStatsComponent 
    _enabled="1" 
    dont_do_logplayerkill="0" 
    extra_death_msg="" 
    is_player="1" 
    name="player" 
    player_polymorph_count="0" 
    stats_filename="??STA/sessions/20251209-222510_kills.xml" >

  </GameStatsComponent>

  <GenomeDataComponent 
    _enabled="1" 
    berserk_dont_attack_friends="1" 
    food_chain_rank="20" 
    herd_id="player" 
    is_predator="1" >

  </GenomeDataComponent>

  <GunComponent 
    _enabled="1" >

  </GunComponent>

  <HitboxComponent 
    _enabled="1" 
    aabb_max_x="3" 
    aabb_max_y="4" 
    aabb_min_x="-3" 
    aabb_min_y="-12" 
    damage_multiplier="1" 
    is_enemy="0" 
    is_item="0" 
    is_player="1" 
    offset.x="0" 
    offset.y="0" >

  </HitboxComponent>

  <HitboxComponent 
    _enabled="0" 
    _tags="crouched" 
    aabb_max_x="3" 
    aabb_max_y="4" 
    aabb_min_x="-3" 
    aabb_min_y="-8.5" 
    damage_multiplier="1" 
    is_enemy="0" 
    is_item="0" 
    is_player="1" 
    offset.x="0" 
    offset.y="0" >

  </HitboxComponent>

  <HotspotComponent 
    _enabled="1" 
    _tags="hand" 
    offset.x="0" 
    offset.y="0" 
    sprite_hotspot_name="hand" 
    transform_with_scale="1" >

  </HotspotComponent>

  <HotspotComponent 
    _enabled="1" 
    _tags="shoot_pos" 
    offset.x="0" 
    offset.y="-2" 
    sprite_hotspot_name="" 
    transform_with_scale="1" >

  </HotspotComponent>

  <HotspotComponent 
    _enabled="1" 
    _tags="kick_pos" 
    offset.x="0" 
    offset.y="2" 
    sprite_hotspot_name="" 
    transform_with_scale="1" >

  </HotspotComponent>

  <HotspotComponent 
    _enabled="1" 
    _tags="crouch_sensor" 
    offset.x="0" 
    offset.y="-14" 
    sprite_hotspot_name="" 
    transform_with_scale="1" >

  </HotspotComponent>

  <HotspotComponent 
    _enabled="1" 
    _tags="right_arm_root" 
    offset.x="0" 
    offset.y="0" 
    sprite_hotspot_name="right_arm_start" 
    transform_with_scale="1" >

  </HotspotComponent>

  <HotspotComponent 
    _enabled="1" 
    _tags="cape_root" 
    offset.x="0" 
    offset.y="0" 
    sprite_hotspot_name="cape" 
    transform_with_scale="1" >

  </HotspotComponent>

  <HotspotComponent 
    _enabled="1" 
    _tags="belt_root" 
    offset.x="0" 
    offset.y="0" 
    sprite_hotspot_name="belt" 
    transform_with_scale="1" >

  </HotspotComponent>

  <IngestionComponent 
    _enabled="1" 
    blood_healing_speed="0.0024" 
    ingestion_capacity="7500" 
    ingestion_cooldown_delay_frames="600" 
    ingestion_reduce_every_n_frame="5" 
    ingestion_satiation_material_tag="" 
    ingestion_size="0" 
    m_ingestion_cooldown_frames="0" 
    overingestion_damage="0.002" >

  </IngestionComponent>

  <Inventory2Component 
    _enabled="1" 
    full_inventory_slots_x="16" 
    full_inventory_slots_y="1" 
    mSavedActiveItemIndex="1" 
    quick_inventory_slots="10" >

  </Inventory2Component>

  <InventoryGuiComponent 
    _enabled="1" 
    has_opened_inventory_edit="1" 
    mDisplayFireRateWaitBar="0" 
    wallet_money_target="1676" >

  </InventoryGuiComponent>

  <ItemPickUpperComponent 
    _enabled="1" 
    drop_items_on_death="0" 
    is_immune_to_kicks="0" 
    is_in_npc="0" 
    mLatestItemOverlapInfoBoxPosition.x="398.412" 
    mLatestItemOverlapInfoBoxPosition.y="32.8617" 
    only_pick_this_entity="0" 
    pick_up_any_item_buggy="0" >

  </ItemPickUpperComponent>

  <KickComponent 
    _enabled="1" 
    can_kick="1" 
    kick_damage="0.04" 
    kick_entities="" 
    kick_knockback="3" 
    kick_radius="3" 
    max_force="12" 
    player_kickforce="28" 
    telekinesis_throw_speed="25" >

  </KickComponent>

  <LightComponent 
    _enabled="1" 
    b="255" 
    blinking_freq="1" 
    fade_out_time="5" 
    g="255" 
    offset_x="0" 
    offset_y="0" 
    r="255" 
    radius="350" 
    update_properties="1" >

  </LightComponent>

  <LiquidDisplacerComponent 
    _enabled="1" 
    radius="1" 
    velocity_x="30" 
    velocity_y="30" >

  </LiquidDisplacerComponent>

  <LuaComponent 
    _enabled="1" 
    call_init_function="0" 
    enable_coroutines="0" 
    execute_every_n_frame="80" 
    execute_on_added="0" 
    execute_on_removed="0" 
    execute_times="0" 
    limit_all_callbacks="0" 
    limit_how_many_times_per_frame="-1" 
    limit_to_every_n_frame="-1" 
    mLastExecutionFrame="175428" 
    mModAppendsDone="1" 
    mTimesExecutedThisFrame="1" 
    remove_after_executed="0" 
    script_audio_event_dead="" 
    script_biome_entered="" 
    script_collision_trigger_hit="" 
    script_collision_trigger_timer_finished="" 
    script_damage_about_to_be_received="" 
    script_damage_received="" 
    script_death="" 
    script_electricity_receiver_electrified="" 
    script_electricity_receiver_switched="" 
    script_enabled_changed="" 
    script_inhaled_material="" 
    script_interacting="" 
    script_item_picked_up="" 
    script_kick="" 
    script_material_area_checker_failed="" 
    script_material_area_checker_success="" 
    script_physics_body_modified="" 
    script_polymorphing_to="" 
    script_portal_teleport_used="" 
    script_pressure_plate_change="" 
    script_shot="" 
    script_source_file="data/scripts/magic/player_biome_check.lua" 
    script_teleported="" 
    script_throw_item="" 
    script_wand_fired="" 
    vm_type="SHARED_BY_MANY_COMPONENTS" >

  </LuaComponent>

  <MaterialInventoryComponent 
    _enabled="1" 
    _tags="ingestion" 
    audio_collision_size_modifier_amount="0" 
    b2_force_on_leak="0" 
    death_throw_particle_velocity_coeff="1" 
    do_reactions="0" 
    do_reactions_entities="0" 
    do_reactions_explosions="0" 
    drop_as_item="0" 
    halftime_materials="0" 
    kill_when_empty="0" 
    last_frame_drank="-100" 
    leak_gently="1" 
    leak_on_damage_percent="0" 
    leak_pressure_max="1.1" 
    leak_pressure_min="0.7" 
    max_capacity="-1" 
    min_damage_to_leak="0.09" 
    on_death_spill="0" 
    reaction_speed="5" 
    reactions_shaking_speeds_up="1" >

    <count_per_material_type>

      <Material 
        count="71" 
        material="water" >

      </Material>

      <Material 
        count="1000" 
        material="magic_liquid_movement_faster" >

      </Material>

      <Material 
        count="1000" 
        material="magic_liquid_berserk" >

      </Material>

    </count_per_material_type>

  </MaterialInventoryComponent>

  <MaterialSuckerComponent 
    _enabled="1" 
    barrel_size="50" 
    last_material_id="0" 
    mAmountUsed="0" 
    material_type="0" 
    num_cells_sucked_per_frame="1" 
    randomized_position.max_x="1" 
    randomized_position.max_y="1" 
    randomized_position.min_x="-1" 
    randomized_position.min_y="-1" 
    set_projectile_to_liquid="0" 
    suck_gold="1" 
    suck_health="1" 
    suck_static_materials="0" 
    suck_tag="" >

  </MaterialSuckerComponent>

  <ParticleEmitterComponent 
    _enabled="0" 
    _tags="jetpack" 
    airflow_force="0" 
    airflow_scale="1" 
    airflow_time="1" 
    area_circle_radius.max="0" 
    area_circle_radius.min="0" 
    area_circle_sector_degrees="360" 
    attractor_force="0" 
    b2_force="0" 
    collide_with_gas_and_fire="1" 
    collide_with_grid="1" 
    color="0" 
    color_is_based_on_pos="0" 
    cosmetic_force_create="1" 
    count_max="7" 
    count_min="3" 
    create_real_particles="0" 
    custom_alpha="-1" 
    custom_style="NONE" 
    delay_frames="0" 
    direction_random_deg="0" 
    draw_as_long="0" 
    emission_chance="100" 
    emission_interval_max_frames="1" 
    emission_interval_min_frames="0" 
    emit_cosmetic_particles="1" 
    emit_only_if_there_is_space="0" 
    emit_real_particles="0" 
    emitted_material_name="rocket_particles" 
    emitter_lifetime_frames="-1" 
    fade_based_on_lifetime="0" 
    fire_cells_dont_ignite_damagemodel="0" 
    friction="0" 
    gravity.x="0" 
    gravity.y="200" 
    ignore_transform_updated_msg="0" 
    image_animation_colors_file="" 
    image_animation_emission_probability="1" 
    image_animation_file="" 
    image_animation_loop="1" 
    image_animation_phase="0" 
    image_animation_raytrace_from_center="0" 
    image_animation_speed="1" 
    image_animation_use_entity_rotation="0" 
    is_emitting="1" 
    is_trail="0" 
    lifetime_max="0.2" 
    lifetime_min="0" 
    offset.x="-2" 
    offset.y="5" 
    particle_single_width="1" 
    render_back="1" 
    render_on_grid="0" 
    render_ultrabright="0" 
    set_magic_creation="0" 
    trail_gap="0" 
    use_material_inventory="0" 
    velocity_always_away_from_center="0" 
    x_pos_offset_max="1" 
    x_pos_offset_min="-1" 
    x_vel_max="7" 
    x_vel_min="-7" 
    y_pos_offset_max="0" 
    y_pos_offset_min="2.30103e-013" 
    y_vel_max="180" 
    y_vel_min="80" >

  </ParticleEmitterComponent>

  <ParticleEmitterComponent 
    _enabled="0" 
    _tags="fast_movement_particles" 
    airflow_force="0.1" 
    airflow_scale="0.0833" 
    airflow_time="0.001" 
    area_circle_radius.max="0" 
    area_circle_radius.min="0" 
    area_circle_sector_degrees="360" 
    attractor_force="0" 
    b2_force="0" 
    collide_with_gas_and_fire="1" 
    collide_with_grid="1" 
    color="0" 
    color_is_based_on_pos="0" 
    cosmetic_force_create="0" 
    count_max="1" 
    count_min="1" 
    create_real_particles="0" 
    custom_alpha="0" 
    custom_style="NONE" 
    delay_frames="0" 
    direction_random_deg="0" 
    draw_as_long="0" 
    emission_chance="100" 
    emission_interval_max_frames="1" 
    emission_interval_min_frames="1" 
    emit_cosmetic_particles="1" 
    emit_only_if_there_is_space="0" 
    emit_real_particles="0" 
    emitted_material_name="spark_white" 
    emitter_lifetime_frames="-1" 
    fade_based_on_lifetime="1" 
    fire_cells_dont_ignite_damagemodel="0" 
    friction="0" 
    gravity.x="0" 
    gravity.y="0" 
    ignore_transform_updated_msg="1" 
    image_animation_colors_file="" 
    image_animation_emission_probability="1" 
    image_animation_file="" 
    image_animation_loop="1" 
    image_animation_phase="0" 
    image_animation_raytrace_from_center="0" 
    image_animation_speed="1" 
    image_animation_use_entity_rotation="0" 
    is_emitting="1" 
    is_trail="1" 
    lifetime_max="0.5" 
    lifetime_min="0.3" 
    offset.x="0" 
    offset.y="3" 
    particle_single_width="1" 
    render_back="1" 
    render_on_grid="1" 
    render_ultrabright="0" 
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      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_spray" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/spray/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_digger" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/digger/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_spray" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/spray/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <HitboxComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        aabb_max_x="4" 
        aabb_max_y="4" 
        aabb_min_x="-4" 
        aabb_min_y="-4" 
        damage_multiplier="1" 
        is_enemy="0" 
        is_item="0" 
        is_player="0" 
        offset.x="0" 
        offset.y="0" >

      </HitboxComponent>

      <HotspotComponent 
        _enabled="0" 
        _tags="shoot_pos" 
        offset.x="12" 
        offset.y="0" 
        sprite_hotspot_name="" 
        transform_with_scale="1" >

      </HotspotComponent>

      <ItemAIKnowledgeComponent 
        _enabled="0" 
        is_consumed="0" 
        is_known="0" 
        is_melee_weapon="0" 
        is_other_buffing="0" 
        is_other_healing="0" 
        is_ranged_weapon="1" 
        is_safe="1" 
        is_self_buffing="0" 
        is_self_healing="0" 
        is_throwable_weapon="0" 
        is_weapon="1" 
        never_use="0" 
        ranged_min_distance="0" >

      </ItemAIKnowledgeComponent>

      <ItemAlchemyComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        material_animate_wand="air" 
        material_animate_wand_alt="air" 
        material_increase_uses_remaining="air" 
        material_make_always_cast="air" 
        material_remove_shuffle="air" 
        material_sacrifice="air" >

      </ItemAlchemyComponent>

      <ItemComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_use_item_name_in_ui="0" 
        auto_pickup="0" 
        camera_max_distance="50" 
        camera_smooth_speed_multiplier="1" 
        collect_nondefault_actions="0" 
        custom_pickup_string="" 
        drinkable="1" 
        enable_orb_hacks="0" 
        has_been_picked_by_player="1" 
        inventory_slot.x="0" 
        inventory_slot.y="0" 
        is_all_spells_book="0" 
        is_consumable="0" 
        is_equipable_forced="0" 
        is_frozen="0" 
        is_hittable_always="0" 
        is_identified="1" 
        is_pickable="1" 
        is_stackable="0" 
        item_name="" 
        item_pickup_radius="14.1" 
        mFramePickedUp="8980" 
        max_child_items="0" 
        next_frame_pickable="144714" 
        npc_next_frame_pickable="0" 
        permanently_attached="0" 
        play_hover_animation="0" 
        play_pick_sound="1" 
        play_spinning_animation="1" 
        preferred_inventory="QUICK" 
        remove_default_child_actions_on_death="0" 
        remove_on_death="0" 
        remove_on_death_if_empty="0" 
        spawn_pos.x="40.8898" 
        spawn_pos.y="2965" 
        stats_count_as_item_pick_up="1" 
        ui_description="" 
        ui_display_description_on_pick_up_hint="0" 
        ui_sprite="" 
        uses_remaining="-1" >

      </ItemComponent>

      <LightComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        b="118" 
        blinking_freq="1" 
        fade_out_time="0" 
        g="178" 
        offset_x="0" 
        offset_y="0" 
        r="255" 
        radius="64" 
        update_properties="0" >

      </LightComponent>

      <LuaComponent 
        _enabled="0" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="-1" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="8980" 
        mModAppendsDone="0" 
        mTimesExecutedThisFrame="1" 
        remove_after_executed="0" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="data/scripts/particles/wand_pickup.lua" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="" 
        script_teleported="" 
        script_throw_item="" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <LuaComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="1" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="-1" 
        mModAppendsDone="0" 
        mTimesExecutedThisFrame="0" 
        remove_after_executed="0" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="data/scripts/animals/wand_charm.lua" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="" 
        script_teleported="" 
        script_throw_item="" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <ManaReloaderComponent 
        _enabled="1" 
        _tags="enabled_in_world,enabled_in_hand,enabled_in_inventory" >

      </ManaReloaderComponent>

      <MaterialAreaCheckerComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_check_fullness="0" 
        area_aabb.max_x="2" 
        area_aabb.max_y="0" 
        area_aabb.min_x="-2" 
        area_aabb.min_y="-4" 
        count_min="0" 
        kill_after_message="0" 
        look_for_failure="0" 
        material="magic_liquid_charm" 
        material2="magic_liquid_charm" 
        update_every_x_frame="20" >

      </MaterialAreaCheckerComponent>

      <SimplePhysicsComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        can_go_up="1" >

      </SimplePhysicsComponent>

      <SpriteComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,item" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/items_gfx/wands/wand_0727.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="2" 
        offset_y="3" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteParticleEmitterComponent 
        _enabled="0" 
        additive="1" 
        angular_velocity="0" 
        camera_bound="1" 
        camera_distance="75" 
        color.a="0.5" 
        color.b="1" 
        color.g="1" 
        color.r="1" 
        color_change.a="-0.5" 
        color_change.b="0" 
        color_change.g="0" 
        color_change.r="0" 
        count_max="1" 
        count_min="1" 
        delay="0" 
        emission_interval_max_frames="6" 
        emission_interval_min_frames="3" 
        emissive="1" 
        entity_file="" 
        entity_velocity_multiplier="0" 
        expand_randomize_position.x="0" 
        expand_randomize_position.y="0" 
        gravity.x="0" 
        gravity.y="0" 
        is_emitting="1" 
        lifetime="1.5" 
        randomize_alpha.max="0" 
        randomize_alpha.min="0" 
        randomize_angular_velocity.max="0" 
        randomize_angular_velocity.min="0" 
        randomize_animation_speed_coeff.max="0" 
        randomize_animation_speed_coeff.min="0" 
        randomize_lifetime.max="0" 
        randomize_lifetime.min="0" 
        randomize_position.max_x="5" 
        randomize_position.max_y="5" 
        randomize_position.min_x="-5" 
        randomize_position.min_y="-5" 
        randomize_position_inside_hitbox="0" 
        randomize_rotation.max="0" 
        randomize_rotation.min="0" 
        randomize_scale.max_x="0" 
        randomize_scale.max_y="0" 
        randomize_scale.min_x="0" 
        randomize_scale.min_y="0" 
        randomize_velocity.max_x="30" 
        randomize_velocity.max_y="30" 
        randomize_velocity.min_x="-30" 
        randomize_velocity.min_y="-30" 
        render_back="0" 
        rotation="0" 
        scale.x="1" 
        scale.y="0" 
        scale_velocity.x="-0.2" 
        scale_velocity.y="4" 
        sprite_centered="0" 
        sprite_file="data/particles/ray.xml" 
        sprite_random_rotation="0" 
        use_rotation_from_entity="0" 
        use_rotation_from_velocity_component="0" 
        use_velocity_as_rotation="1" 
        velocity.x="0" 
        velocity.y="0" 
        velocity_always_away_from_center="1" 
        velocity_slowdown="0" 
        z_index="0" >

      </SpriteParticleEmitterComponent>

      <VelocityComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        affect_physics_bodies="0" 
        air_friction="0.55" 
        apply_terminal_velocity="1" 
        displace_liquid="1" 
        gravity_x="0" 
        gravity_y="400" 
        limit_to_max_velocity="1" 
        liquid_death_threshold="0" 
        liquid_drag="1" 
        mVelocity.x="0" 
        mVelocity.y="0" 
        mass="0.05" 
        terminal_velocity="1000" 
        updates_velocity="1" >

      </VelocityComponent>

      <Entity 
        _version="1" 
        name="" 
        serialize="1" 
        tags="card_action" >

        <_Transform 
          position.x="-372.292" 
          position.y="2931" 
          rotation="0" 
          scale.x="1" 
          scale.y="1" >

        </_Transform>

        <HitboxComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          aabb_max_x="4" 
          aabb_max_y="3" 
          aabb_min_x="-4" 
          aabb_min_y="-3" 
          damage_multiplier="1" 
          is_enemy="1" 
          is_item="0" 
          is_player="0" 
          offset.x="0" 
          offset.y="0" >

        </HitboxComponent>

        <ItemActionComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          action_id="RECHARGE" >

        </ItemActionComponent>

        <ItemComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          always_use_item_name_in_ui="0" 
          auto_pickup="0" 
          camera_max_distance="50" 
          camera_smooth_speed_multiplier="1" 
          collect_nondefault_actions="0" 
          custom_pickup_string="" 
          drinkable="1" 
          enable_orb_hacks="0" 
          has_been_picked_by_player="0" 
          inventory_slot.x="0" 
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          is_all_spells_book="0" 
          is_consumable="0" 
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          is_hittable_always="0" 
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          is_pickable="1" 
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          item_name="" 
          item_pickup_radius="14.1" 
          mFramePickedUp="0" 
          max_child_items="0" 
          next_frame_pickable="144714" 
          npc_next_frame_pickable="0" 
          permanently_attached="0" 
          play_hover_animation="0" 
          play_pick_sound="1" 
          play_spinning_animation="0" 
          preferred_inventory="FULL" 
          remove_default_child_actions_on_death="0" 
          remove_on_death="0" 
          remove_on_death_if_empty="0" 
          spawn_pos.x="-372.292" 
          spawn_pos.y="2931" 
          stats_count_as_item_pick_up="1" 
          ui_description="" 
          ui_display_description_on_pick_up_hint="0" 
          ui_sprite="" 
          uses_remaining="-1" >

        </ItemComponent>

        <SimplePhysicsComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          can_go_up="1" >

        </SimplePhysicsComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_identified" 
          additive="0" 
          alpha="1" 
          emissive="0" 
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          image_file="data/ui_gfx/gun_actions/recharge.png" 
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          kill_entity_after_finished="0" 
          never_ragdollify_on_death="0" 
          next_rect_animation="" 
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          offset_animator_offset.y="0" 
          offset_x="8" 
          offset_y="17" 
          rect_animation="" 
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          text="" 
          transform_offset.x="0" 
          transform_offset.y="0" 
          ui_is_parent="0" 
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        </SpriteComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_unidentified" 
          additive="0" 
          alpha="1" 
          emissive="0" 
          fog_of_war_hole="0" 
          has_special_scale="0" 
          image_file="data/ui_gfx/gun_actions/unidentified.png" 
          is_text_sprite="0" 
          kill_entity_after_finished="0" 
          never_ragdollify_on_death="0" 
          next_rect_animation="" 
          offset_animator_offset.x="0" 
          offset_animator_offset.y="0" 
          offset_x="8" 
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          rect_animation="" 
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          special_scale_x="1" 
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          text="" 
          transform_offset.x="0" 
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        </SpriteComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_bg" 
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          image_file="data/ui_gfx/inventory/item_bg_modifier.png" 
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          next_rect_animation="" 
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          offset_x="10" 
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          rect_animation="" 
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          text="" 
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        </SpriteComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="0" 
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          x_phase="16" 
          x_phase_offset="-21.1946" 
          x_speed="0" 
          y_amount="1" 
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        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="1" 
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          x_phase="16" 
          x_phase_offset="-21.1946" 
          x_speed="0" 
          y_amount="1" 
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        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="2" 
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          x_phase_offset="-21.1946" 
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        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
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        </SpriteOffsetAnimatorComponent>

        <VelocityComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          affect_physics_bodies="0" 
          air_friction="0.55" 
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          gravity_y="400" 
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          liquid_death_threshold="0" 
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          mVelocity.x="0" 
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          mass="0.05" 
          terminal_velocity="1000" 
          updates_velocity="1" >

        </VelocityComponent>

      </Entity>

      <Entity 
        _version="1" 
        name="" 
        serialize="1" 
        tags="card_action" >

        <_Transform 
          position.x="-372.292" 
          position.y="2931" 
          rotation="0" 
          scale.x="1" 
          scale.y="1" >

        </_Transform>

        <HitboxComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          aabb_max_x="4" 
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          aabb_min_y="-3" 
          damage_multiplier="1" 
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          is_player="0" 
          offset.x="0" 
          offset.y="0" >

        </HitboxComponent>

        <ItemActionComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          action_id="CHAIN_BOLT" >

        </ItemActionComponent>

        <ItemComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          always_use_item_name_in_ui="0" 
          auto_pickup="0" 
          camera_max_distance="50" 
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          collect_nondefault_actions="0" 
          custom_pickup_string="" 
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          inventory_slot.x="1" 
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          is_pickable="1" 
          is_stackable="0" 
          item_name="" 
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          mFramePickedUp="0" 
          max_child_items="0" 
          next_frame_pickable="144714" 
          npc_next_frame_pickable="0" 
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          play_pick_sound="1" 
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          preferred_inventory="FULL" 
          remove_default_child_actions_on_death="0" 
          remove_on_death="0" 
          remove_on_death_if_empty="0" 
          spawn_pos.x="-372.292" 
          spawn_pos.y="2931" 
          stats_count_as_item_pick_up="1" 
          ui_description="" 
          ui_display_description_on_pick_up_hint="0" 
          ui_sprite="" 
          uses_remaining="-1" >

        </ItemComponent>

        <SimplePhysicsComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          can_go_up="1" >

        </SimplePhysicsComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_identified" 
          additive="0" 
          alpha="1" 
          emissive="0" 
          fog_of_war_hole="0" 
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          image_file="data/ui_gfx/gun_actions/chain_bolt.png" 
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          kill_entity_after_finished="0" 
          never_ragdollify_on_death="0" 
          next_rect_animation="" 
          offset_animator_offset.x="0" 
          offset_animator_offset.y="0" 
          offset_x="8" 
          offset_y="17" 
          rect_animation="" 
          smooth_filtering="0" 
          special_scale_x="1" 
          special_scale_y="1" 
          text="" 
          transform_offset.x="0" 
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          ui_is_parent="0" 
          update_transform="1" 
          update_transform_rotation="1" 
          visible="1" 
          z_index="0.595" >

        </SpriteComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_unidentified" 
          additive="0" 
          alpha="1" 
          emissive="0" 
          fog_of_war_hole="0" 
          has_special_scale="0" 
          image_file="data/ui_gfx/gun_actions/unidentified.png" 
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          never_ragdollify_on_death="0" 
          next_rect_animation="" 
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          offset_x="8" 
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          rect_animation="" 
          smooth_filtering="0" 
          special_scale_x="1" 
          special_scale_y="1" 
          text="" 
          transform_offset.x="0" 
          transform_offset.y="0" 
          ui_is_parent="0" 
          update_transform="1" 
          update_transform_rotation="1" 
          visible="1" 
          z_index="0.595" >

        </SpriteComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_bg" 
          additive="0" 
          alpha="1" 
          emissive="0" 
          fog_of_war_hole="0" 
          has_special_scale="0" 
          image_file="data/ui_gfx/inventory/item_bg_projectile.png" 
          is_text_sprite="0" 
          kill_entity_after_finished="0" 
          never_ragdollify_on_death="0" 
          next_rect_animation="" 
          offset_animator_offset.x="0" 
          offset_animator_offset.y="0" 
          offset_x="10" 
          offset_y="19" 
          rect_animation="" 
          smooth_filtering="0" 
          special_scale_x="1" 
          special_scale_y="1" 
          text="" 
          transform_offset.x="0" 
          transform_offset.y="0" 
          ui_is_parent="0" 
          update_transform="1" 
          update_transform_rotation="1" 
          visible="1" 
          z_index="0.595" >

        </SpriteComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="0" 
          x_amount="0" 
          x_phase="16" 
          x_phase_offset="-21.1946" 
          x_speed="0" 
          y_amount="1" 
          y_speed="2.5" >

        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="1" 
          x_amount="0" 
          x_phase="16" 
          x_phase_offset="-21.1946" 
          x_speed="0" 
          y_amount="1" 
          y_speed="2.5" >

        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="2" 
          x_amount="0" 
          x_phase="16" 
          x_phase_offset="-21.1946" 
          x_speed="0" 
          y_amount="1" 
          y_speed="2.5" >

        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="3" 
          x_amount="0" 
          x_phase="16" 
          x_phase_offset="-21.1946" 
          x_speed="0" 
          y_amount="1" 
          y_speed="2.5" >

        </SpriteOffsetAnimatorComponent>

        <VelocityComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          affect_physics_bodies="0" 
          air_friction="0.55" 
          apply_terminal_velocity="1" 
          displace_liquid="1" 
          gravity_x="0" 
          gravity_y="400" 
          limit_to_max_velocity="1" 
          liquid_death_threshold="0" 
          liquid_drag="1" 
          mVelocity.x="0" 
          mVelocity.y="0" 
          mass="0.05" 
          terminal_velocity="1000" 
          updates_velocity="1" >

        </VelocityComponent>

      </Entity>

    </Entity>

    <Entity 
      _version="1" 
      name="" 
      serialize="1" 
      tags="teleportable_NOT,wand,item" >

      <_Transform 
        position.x="40.3116" 
        position.y="2962.14" 
        rotation="1.20131" 
        scale.x="1" 
        scale.y="1" >

      </_Transform>

      <AbilityComponent 
        _enabled="0" 
        add_these_child_actions="" 
        amount_in_inventory="1" 
        base_item_file="data/entities/base_item.xml" 
        charge_wait_frames="10" 
        click_to_use="1" 
        cooldown_frames="0" 
        current_slot_durability="120" 
        drop_as_item_on_death="1" 
        entity_count="1" 
        entity_file="" 
        fast_projectile="0" 
        gun_level="1" 
        is_petris_gun="0" 
        item_recoil_max="1" 
        item_recoil_offset_coeff="1" 
        item_recoil_recovery_speed="15" 
        item_recoil_rotation_coeff="5" 
        mCastDelayStartFrame="172801" 
        mChargeCount="0" 
        mIsInitialized="1" 
        mNextFrameUsable="172816" 
        mReloadFramesLeft="26" 
        mReloadNextFrameUsable="172827" 
        mana="240" 
        mana_charge_speed="48" 
        mana_max="240" 
        max_amount_in_inventory="1" 
        max_charged_actions="0" 
        never_reload="0" 
        reload_time_frames="26" 
        rotate_hand_amount="0.7" 
        rotate_in_hand="1" 
        rotate_in_hand_amount="1" 
        shooting_reduces_amount_in_inventory="0" 
        simulate_throw_as_item="0" 
        slot_consumption_function="_get_gun_slot_durability_default" 
        sprite_file="data/items_gfx/wands/wand_0058.png" 
        stat_times_player_has_edited="17" 
        stat_times_player_has_shot="598" 
        swim_propel_amount="0" 
        throw_as_item="0" 
        ui_name="Rapid bolt wand" 
        use_entity_file_as_projectile_info_proxy="0" 
        use_gun_script="1" >

        <gun_config 
          actions_per_round="1" 
          deck_capacity="5" 
          reload_time="26" 
          shuffle_deck_when_empty="0" >

        </gun_config>

        <gunaction_config 
          action_ai_never_uses="0" 
          action_description="" 
          action_draw_many_count="0" 
          action_id="" 
          action_is_dangerous_blast="0" 
          action_mana_drain="10" 
          action_max_uses="-1" 
          action_name="" 
          action_never_unlimited="0" 
          action_spawn_level="" 
          action_spawn_manual_unlock="0" 
          action_spawn_probability="" 
          action_spawn_requires_flag="" 
          action_sprite_filename="" 
          action_type="0" 
          action_unidentified_sprite_filename="data/ui_gfx/gun_actions/unidentified.png" 
          blood_count_multiplier="1" 
          bounces="0" 
          child_speed_multiplier="1" 
          custom_xml_file="" 
          damage_critical_chance="0" 
          damage_critical_multiplier="0" 
          damage_curse_add="0" 
          damage_drill_add="0" 
          damage_electricity_add="0" 
          damage_explosion_add="0" 
          damage_fire_add="0" 
          damage_healing_add="0" 
          damage_ice_add="0" 
          damage_melee_add="0" 
          damage_null_all="0" 
          damage_projectile_add="0" 
          damage_slice_add="0" 
          dampening="1" 
          explosion_damage_to_materials="0" 
          explosion_radius="0" 
          extra_entities="" 
          fire_rate_wait="12" 
          friendly_fire="0" 
          game_effect_entities="" 
          gore_particles="0" 
          gravity="0" 
          knockback_force="0" 
          lifetime_add="0" 
          light="0" 
          lightning_count="0" 
          material="" 
          material_amount="0" 
          pattern_degrees="0" 
          physics_impulse_coeff="0" 
          projectile_file="" 
          ragdoll_fx="0" 
          recoil="0" 
          reload_time="0" 
          screenshake="0" 
          sound_loop_tag="" 
          speed_multiplier="1.06928" 
          spread_degrees="3" 
          sprite="" 
          state_cards_drawn="0" 
          state_destroyed_action="0" 
          state_discarded_action="0" 
          state_shuffled="0" 
          trail_material="" 
          trail_material_amount="0" >

        </gunaction_config>

      </AbilityComponent>

      <AudioLoopComponent 
        _enabled="1" 
        _tags="enabled_in_world,enabled_in_hand,sound_digger" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/digger/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <AudioLoopComponent 
        _enabled="1" 
        _tags="enabled_in_world,enabled_in_hand,sound_spray" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/spray/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <AudioLoopComponent 
        _enabled="1" 
        _tags="enabled_in_world,enabled_in_hand,sound_digger" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/digger/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <AudioLoopComponent 
        _enabled="1" 
        _tags="enabled_in_world,enabled_in_hand,sound_spray" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/spray/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <HitboxComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        aabb_max_x="4" 
        aabb_max_y="4" 
        aabb_min_x="-4" 
        aabb_min_y="-4" 
        damage_multiplier="1" 
        is_enemy="0" 
        is_item="0" 
        is_player="0" 
        offset.x="0" 
        offset.y="0" >

      </HitboxComponent>

      <HotspotComponent 
        _enabled="0" 
        _tags="shoot_pos" 
        offset.x="8" 
        offset.y="0" 
        sprite_hotspot_name="" 
        transform_with_scale="1" >

      </HotspotComponent>

      <ItemAlchemyComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        material_animate_wand="air" 
        material_animate_wand_alt="air" 
        material_increase_uses_remaining="air" 
        material_make_always_cast="air" 
        material_remove_shuffle="air" 
        material_sacrifice="air" >

      </ItemAlchemyComponent>

      <ItemComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_use_item_name_in_ui="0" 
        auto_pickup="0" 
        camera_max_distance="50" 
        camera_smooth_speed_multiplier="1" 
        collect_nondefault_actions="0" 
        custom_pickup_string="" 
        drinkable="1" 
        enable_orb_hacks="0" 
        has_been_picked_by_player="1" 
        inventory_slot.x="1" 
        inventory_slot.y="0" 
        is_all_spells_book="0" 
        is_consumable="0" 
        is_equipable_forced="0" 
        is_frozen="0" 
        is_hittable_always="0" 
        is_identified="1" 
        is_pickable="1" 
        is_stackable="0" 
        item_name="" 
        item_pickup_radius="14.1" 
        mFramePickedUp="36444" 
        max_child_items="0" 
        next_frame_pickable="144714" 
        npc_next_frame_pickable="0" 
        permanently_attached="0" 
        play_hover_animation="0" 
        play_pick_sound="1" 
        play_spinning_animation="1" 
        preferred_inventory="QUICK" 
        remove_default_child_actions_on_death="0" 
        remove_on_death="0" 
        remove_on_death_if_empty="0" 
        spawn_pos.x="40.3166" 
        spawn_pos.y="2962.14" 
        stats_count_as_item_pick_up="1" 
        ui_description="" 
        ui_display_description_on_pick_up_hint="0" 
        ui_sprite="" 
        uses_remaining="-1" >

      </ItemComponent>

      <LightComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        b="118" 
        blinking_freq="1" 
        fade_out_time="0" 
        g="178" 
        offset_x="0" 
        offset_y="0" 
        r="255" 
        radius="64" 
        update_properties="0" >

      </LightComponent>

      <LuaComponent 
        _enabled="0" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="-1" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="36444" 
        mModAppendsDone="0" 
        mTimesExecutedThisFrame="1" 
        remove_after_executed="0" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="data/scripts/particles/wand_pickup.lua" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="" 
        script_teleported="" 
        script_throw_item="" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <LuaComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="1" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="-1" 
        mModAppendsDone="0" 
        mTimesExecutedThisFrame="0" 
        remove_after_executed="0" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="data/scripts/animals/wand_charm.lua" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="" 
        script_teleported="" 
        script_throw_item="" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <ManaReloaderComponent 
        _enabled="1" 
        _tags="enabled_in_world,enabled_in_hand,enabled_in_inventory" >

      </ManaReloaderComponent>

      <MaterialAreaCheckerComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_check_fullness="0" 
        area_aabb.max_x="2" 
        area_aabb.max_y="0" 
        area_aabb.min_x="-2" 
        area_aabb.min_y="-4" 
        count_min="0" 
        kill_after_message="0" 
        look_for_failure="0" 
        material="magic_liquid_charm" 
        material2="magic_liquid_charm" 
        update_every_x_frame="20" >

      </MaterialAreaCheckerComponent>

      <SimplePhysicsComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        can_go_up="1" >

      </SimplePhysicsComponent>

      <SpriteComponent 
        _enabled="1" 
        _tags="enabled_in_world,enabled_in_hand,item" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/items_gfx/wands/wand_0058.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="2" 
        offset_y="3" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteParticleEmitterComponent 
        _enabled="0" 
        additive="1" 
        angular_velocity="0" 
        camera_bound="1" 
        camera_distance="75" 
        color.a="0.5" 
        color.b="1" 
        color.g="1" 
        color.r="1" 
        color_change.a="-0.5" 
        color_change.b="0" 
        color_change.g="0" 
        color_change.r="0" 
        count_max="1" 
        count_min="1" 
        delay="0" 
        emission_interval_max_frames="6" 
        emission_interval_min_frames="3" 
        emissive="1" 
        entity_file="" 
        entity_velocity_multiplier="0" 
        expand_randomize_position.x="0" 
        expand_randomize_position.y="0" 
        gravity.x="0" 
        gravity.y="0" 
        is_emitting="1" 
        lifetime="1.5" 
        randomize_alpha.max="0" 
        randomize_alpha.min="0" 
        randomize_angular_velocity.max="0" 
        randomize_angular_velocity.min="0" 
        randomize_animation_speed_coeff.max="0" 
        randomize_animation_speed_coeff.min="0" 
        randomize_lifetime.max="0" 
        randomize_lifetime.min="0" 
        randomize_position.max_x="5" 
        randomize_position.max_y="5" 
        randomize_position.min_x="-5" 
        randomize_position.min_y="-5" 
        randomize_position_inside_hitbox="0" 
        randomize_rotation.max="0" 
        randomize_rotation.min="0" 
        randomize_scale.max_x="0" 
        randomize_scale.max_y="0" 
        randomize_scale.min_x="0" 
        randomize_scale.min_y="0" 
        randomize_velocity.max_x="30" 
        randomize_velocity.max_y="30" 
        randomize_velocity.min_x="-30" 
        randomize_velocity.min_y="-30" 
        render_back="0" 
        rotation="0" 
        scale.x="1" 
        scale.y="0" 
        scale_velocity.x="-0.2" 
        scale_velocity.y="4" 
        sprite_centered="0" 
        sprite_file="data/particles/ray.xml" 
        sprite_random_rotation="0" 
        use_rotation_from_entity="0" 
        use_rotation_from_velocity_component="0" 
        use_velocity_as_rotation="1" 
        velocity.x="0" 
        velocity.y="0" 
        velocity_always_away_from_center="1" 
        velocity_slowdown="0" 
        z_index="0" >

      </SpriteParticleEmitterComponent>

      <VelocityComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        affect_physics_bodies="0" 
        air_friction="0.55" 
        apply_terminal_velocity="1" 
        displace_liquid="1" 
        gravity_x="0" 
        gravity_y="400" 
        limit_to_max_velocity="1" 
        liquid_death_threshold="0" 
        liquid_drag="1" 
        mVelocity.x="0" 
        mVelocity.y="496.964" 
        mass="0.05" 
        terminal_velocity="1000" 
        updates_velocity="1" >

      </VelocityComponent>

      <Entity 
        _version="1" 
        name="" 
        serialize="1" 
        tags="card_action" >

        <_Transform 
          position.x="43.2201" 
          position.y="2969.6" 
          rotation="1.19938" 
          scale.x="1" 
          scale.y="1" >

        </_Transform>

        <HitboxComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          aabb_max_x="4" 
          aabb_max_y="3" 
          aabb_min_x="-4" 
          aabb_min_y="-3" 
          damage_multiplier="1" 
          is_enemy="1" 
          is_item="0" 
          is_player="0" 
          offset.x="0" 
          offset.y="0" >

        </HitboxComponent>

        <InheritTransformComponent 
          _enabled="1" 
          _tags="enabled_in_world,enabled_in_hand" 
          always_use_immediate_parent_rotation="0" 
          only_position="0" 
          parent_hotspot_tag="shoot_pos" 
          parent_sprite_id="-1" 
          rotate_based_on_x_scale="0" 
          use_root_parent="0" >

          <Transform 
            position.x="0" 
            position.y="0" 
            rotation="0" 
            scale.x="1" 
            scale.y="1" >

          </Transform>

        </InheritTransformComponent>

        <ItemActionComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          action_id="SPEED" >

        </ItemActionComponent>

        <ItemComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          always_use_item_name_in_ui="0" 
          auto_pickup="0" 
          camera_max_distance="50" 
          camera_smooth_speed_multiplier="1" 
          collect_nondefault_actions="0" 
          custom_pickup_string="" 
          drinkable="1" 
          enable_orb_hacks="0" 
          has_been_picked_by_player="0" 
          inventory_slot.x="0" 
          inventory_slot.y="0" 
          is_all_spells_book="0" 
          is_consumable="0" 
          is_equipable_forced="0" 
          is_frozen="0" 
          is_hittable_always="0" 
          is_identified="0" 
          is_pickable="1" 
          is_stackable="0" 
          item_name="" 
          item_pickup_radius="14.1" 
          mFramePickedUp="0" 
          max_child_items="0" 
          next_frame_pickable="144714" 
          npc_next_frame_pickable="0" 
          permanently_attached="0" 
          play_hover_animation="0" 
          play_pick_sound="1" 
          play_spinning_animation="0" 
          preferred_inventory="FULL" 
          remove_default_child_actions_on_death="0" 
          remove_on_death="0" 
          remove_on_death_if_empty="0" 
          spawn_pos.x="43.2201" 
          spawn_pos.y="2969.6" 
          stats_count_as_item_pick_up="1" 
          ui_description="" 
          ui_display_description_on_pick_up_hint="0" 
          ui_sprite="" 
          uses_remaining="-1" >

        </ItemComponent>

        <ParticleEmitterComponent 
          _enabled="1" 
          _tags="enabled_in_hand,item_identified" 
          airflow_force="0" 
          airflow_scale="1" 
          airflow_time="1" 
          area_circle_radius.max="0" 
          area_circle_radius.min="0" 
          area_circle_sector_degrees="360" 
          attractor_force="0" 
          b2_force="0" 
          collide_with_gas_and_fire="1" 
          collide_with_grid="1" 
          color="0" 
          color_is_based_on_pos="0" 
          cosmetic_force_create="1" 
          count_max="2" 
          count_min="1" 
          create_real_particles="0" 
          custom_alpha="-1" 
          custom_style="NONE" 
          delay_frames="0" 
          direction_random_deg="0" 
          draw_as_long="0" 
          emission_chance="100" 
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          image_animation_colors_file="" 
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          y_vel_min="-30" >

        </ParticleEmitterComponent>

        <SimplePhysicsComponent 
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          _tags="enabled_in_world" 
          can_go_up="1" >

        </SimplePhysicsComponent>

        <SpriteComponent 
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          _tags="enabled_in_world,item_unidentified" 
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          _tags="enabled_in_world" 
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        <SpriteOffsetAnimatorComponent 
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        <SpriteOffsetAnimatorComponent 
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        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
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        </SpriteOffsetAnimatorComponent>

        <VelocityComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
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          mVelocity.x="0" 
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          terminal_velocity="1000" 
          updates_velocity="1" >

        </VelocityComponent>

      </Entity>

      <Entity 
        _version="1" 
        name="" 
        serialize="1" 
        tags="card_action" >

        <_Transform 
          position.x="43.2201" 
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        </_Transform>

        <HitboxComponent 
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          _tags="enabled_in_world" 
          aabb_max_x="4" 
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          is_player="0" 
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        </HitboxComponent>

        <InheritTransformComponent 
          _enabled="1" 
          _tags="enabled_in_world,enabled_in_hand" 
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          parent_hotspot_tag="" 
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          </Transform>

        </InheritTransformComponent>

        <ItemActionComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          action_id="TELEPORT_PROJECTILE" >

        </ItemActionComponent>

        <ItemComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          always_use_item_name_in_ui="0" 
          auto_pickup="0" 
          camera_max_distance="50" 
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          collect_nondefault_actions="0" 
          custom_pickup_string="" 
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          item_name="" 
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          next_frame_pickable="144714" 
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          preferred_inventory="FULL" 
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          stats_count_as_item_pick_up="1" 
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          ui_sprite="" 
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        </ItemComponent>

        <LightComponent 
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          _tags="enabled_in_hand,item_identified" 
          b="80" 
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          r="20" 
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        </LightComponent>

        <SimplePhysicsComponent 
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          _tags="enabled_in_world" 
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        </SimplePhysicsComponent>

        <SpriteComponent 
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          _tags="enabled_in_world,item_identified" 
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          image_file="data/ui_gfx/gun_actions/teleport_projectile.png" 
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          never_ragdollify_on_death="0" 
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          text="" 
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        </SpriteComponent>

        <SpriteComponent 
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          _tags="enabled_in_world,item_unidentified" 
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          image_file="data/ui_gfx/gun_actions/unidentified.png" 
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          text="" 
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        </SpriteComponent>

        <SpriteComponent 
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          _tags="enabled_in_world,item_bg" 
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          image_file="data/ui_gfx/inventory/item_bg_projectile.png" 
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        </SpriteComponent>

        <SpriteOffsetAnimatorComponent 
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          _tags="enabled_in_world" 
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        <SpriteOffsetAnimatorComponent 
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        <SpriteOffsetAnimatorComponent 
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        <SpriteOffsetAnimatorComponent 
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        <SpriteParticleEmitterComponent 
          _enabled="1" 
          _tags="enabled_in_hand,item_identified" 
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          entity_file="" 
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          sprite_centered="0" 
          sprite_file="data/particles/shine_02.xml" 
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          use_velocity_as_rotation="0" 
          velocity.x="0" 
          velocity.y="0" 
          velocity_always_away_from_center="0" 
          velocity_slowdown="0.5" 
          z_index="0" >

        </SpriteParticleEmitterComponent>

        <VelocityComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          affect_physics_bodies="0" 
          air_friction="0.55" 
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        </VelocityComponent>

      </Entity>

    </Entity>

    <Entity 
      _version="1" 
      name="" 
      serialize="1" 
      tags="teleportable_NOT,wand,item" >

      <_Transform 
        position.x="40.8898" 
        position.y="2965" 
        rotation="-1.99036" 
        scale.x="1" 
        scale.y="-1" >

      </_Transform>

      <AbilityComponent 
        _enabled="0" 
        add_these_child_actions="" 
        amount_in_inventory="1" 
        base_item_file="data/entities/base_item.xml" 
        charge_wait_frames="10" 
        click_to_use="1" 
        cooldown_frames="0" 
        current_slot_durability="100" 
        drop_as_item_on_death="1" 
        entity_count="1" 
        entity_file="" 
        fast_projectile="0" 
        gun_level="2" 
        is_petris_gun="0" 
        item_recoil_max="1" 
        item_recoil_offset_coeff="1" 
        item_recoil_recovery_speed="15" 
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        mCastDelayStartFrame="155530" 
        mChargeCount="0" 
        mIsInitialized="1" 
        mNextFrameUsable="155566" 
        mReloadFramesLeft="31" 
        mReloadNextFrameUsable="155561" 
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        rotate_in_hand_amount="1" 
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        slot_consumption_function="_get_gun_slot_durability_default" 
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        </gun_config>

        <gunaction_config 
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          action_description="" 
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          action_id="" 
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          action_mana_drain="10" 
          action_max_uses="-1" 
          action_name="" 
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          action_spawn_level="" 
          action_spawn_manual_unlock="0" 
          action_spawn_probability="" 
          action_spawn_requires_flag="" 
          action_sprite_filename="" 
          action_type="0" 
          action_unidentified_sprite_filename="data/ui_gfx/gun_actions/unidentified.png" 
          blood_count_multiplier="1" 
          bounces="0" 
          child_speed_multiplier="1" 
          custom_xml_file="" 
          damage_critical_chance="0" 
          damage_critical_multiplier="0" 
          damage_curse_add="0" 
          damage_drill_add="0" 
          damage_electricity_add="0" 
          damage_explosion_add="0" 
          damage_fire_add="0" 
          damage_healing_add="0" 
          damage_ice_add="0" 
          damage_melee_add="0" 
          damage_null_all="0" 
          damage_projectile_add="0" 
          damage_slice_add="0" 
          dampening="1" 
          explosion_damage_to_materials="0" 
          explosion_radius="0" 
          extra_entities="" 
          fire_rate_wait="11" 
          friendly_fire="0" 
          game_effect_entities="" 
          gore_particles="0" 
          gravity="0" 
          knockback_force="0" 
          lifetime_add="0" 
          light="0" 
          lightning_count="0" 
          material="" 
          material_amount="0" 
          pattern_degrees="0" 
          physics_impulse_coeff="0" 
          projectile_file="" 
          ragdoll_fx="0" 
          recoil="0" 
          reload_time="0" 
          screenshake="0" 
          sound_loop_tag="" 
          speed_multiplier="1.04981" 
          spread_degrees="1" 
          sprite="" 
          state_cards_drawn="0" 
          state_destroyed_action="0" 
          state_discarded_action="0" 
          state_shuffled="0" 
          trail_material="" 
          trail_material_amount="0" >

        </gunaction_config>

      </AbilityComponent>

      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_digger" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/digger/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_spray" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/spray/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_digger" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/digger/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_spray" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/spray/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <HitboxComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        aabb_max_x="4" 
        aabb_max_y="4" 
        aabb_min_x="-4" 
        aabb_min_y="-4" 
        damage_multiplier="1" 
        is_enemy="0" 
        is_item="0" 
        is_player="0" 
        offset.x="0" 
        offset.y="0" >

      </HitboxComponent>

      <HotspotComponent 
        _enabled="0" 
        _tags="shoot_pos" 
        offset.x="8" 
        offset.y="0" 
        sprite_hotspot_name="" 
        transform_with_scale="1" >

      </HotspotComponent>

      <ItemAlchemyComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        material_animate_wand="air" 
        material_animate_wand_alt="air" 
        material_increase_uses_remaining="air" 
        material_make_always_cast="air" 
        material_remove_shuffle="air" 
        material_sacrifice="air" >

      </ItemAlchemyComponent>

      <ItemComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_use_item_name_in_ui="0" 
        auto_pickup="0" 
        camera_max_distance="50" 
        camera_smooth_speed_multiplier="1" 
        collect_nondefault_actions="0" 
        custom_pickup_string="" 
        drinkable="1" 
        enable_orb_hacks="0" 
        has_been_picked_by_player="1" 
        inventory_slot.x="2" 
        inventory_slot.y="0" 
        is_all_spells_book="0" 
        is_consumable="0" 
        is_equipable_forced="0" 
        is_frozen="0" 
        is_hittable_always="0" 
        is_identified="1" 
        is_pickable="1" 
        is_stackable="0" 
        item_name="" 
        item_pickup_radius="14.1" 
        mFramePickedUp="114702" 
        max_child_items="0" 
        next_frame_pickable="144714" 
        npc_next_frame_pickable="0" 
        permanently_attached="0" 
        play_hover_animation="0" 
        play_pick_sound="1" 
        play_spinning_animation="1" 
        preferred_inventory="QUICK" 
        remove_default_child_actions_on_death="0" 
        remove_on_death="0" 
        remove_on_death_if_empty="0" 
        spawn_pos.x="40.8898" 
        spawn_pos.y="2965" 
        stats_count_as_item_pick_up="1" 
        ui_description="" 
        ui_display_description_on_pick_up_hint="0" 
        ui_sprite="" 
        uses_remaining="-1" >

      </ItemComponent>

      <LightComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        b="118" 
        blinking_freq="1" 
        fade_out_time="0" 
        g="178" 
        offset_x="0" 
        offset_y="0" 
        r="255" 
        radius="64" 
        update_properties="0" >

      </LightComponent>

      <LuaComponent 
        _enabled="0" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="-1" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="114702" 
        mModAppendsDone="0" 
        mTimesExecutedThisFrame="1" 
        remove_after_executed="0" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="data/scripts/particles/wand_pickup.lua" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="" 
        script_teleported="" 
        script_throw_item="" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <LuaComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="1" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="-1" 
        mModAppendsDone="0" 
        mTimesExecutedThisFrame="0" 
        remove_after_executed="0" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="data/scripts/animals/wand_charm.lua" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="" 
        script_teleported="" 
        script_throw_item="" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <ManaReloaderComponent 
        _enabled="1" 
        _tags="enabled_in_world,enabled_in_hand,enabled_in_inventory" >

      </ManaReloaderComponent>

      <MaterialAreaCheckerComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_check_fullness="0" 
        area_aabb.max_x="2" 
        area_aabb.max_y="0" 
        area_aabb.min_x="-2" 
        area_aabb.min_y="-4" 
        count_min="0" 
        kill_after_message="0" 
        look_for_failure="0" 
        material="magic_liquid_charm" 
        material2="magic_liquid_charm" 
        update_every_x_frame="20" >

      </MaterialAreaCheckerComponent>

      <SimplePhysicsComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        can_go_up="1" >

      </SimplePhysicsComponent>

      <SpriteComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,item" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/items_gfx/wands/wand_0545.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="1" 
        offset_y="3" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteParticleEmitterComponent 
        _enabled="0" 
        additive="1" 
        angular_velocity="0" 
        camera_bound="1" 
        camera_distance="75" 
        color.a="0.5" 
        color.b="1" 
        color.g="1" 
        color.r="1" 
        color_change.a="-0.5" 
        color_change.b="0" 
        color_change.g="0" 
        color_change.r="0" 
        count_max="1" 
        count_min="1" 
        delay="0" 
        emission_interval_max_frames="6" 
        emission_interval_min_frames="3" 
        emissive="1" 
        entity_file="" 
        entity_velocity_multiplier="0" 
        expand_randomize_position.x="0" 
        expand_randomize_position.y="0" 
        gravity.x="0" 
        gravity.y="0" 
        is_emitting="1" 
        lifetime="1.5" 
        randomize_alpha.max="0" 
        randomize_alpha.min="0" 
        randomize_angular_velocity.max="0" 
        randomize_angular_velocity.min="0" 
        randomize_animation_speed_coeff.max="0" 
        randomize_animation_speed_coeff.min="0" 
        randomize_lifetime.max="0" 
        randomize_lifetime.min="0" 
        randomize_position.max_x="5" 
        randomize_position.max_y="5" 
        randomize_position.min_x="-5" 
        randomize_position.min_y="-5" 
        randomize_position_inside_hitbox="0" 
        randomize_rotation.max="0" 
        randomize_rotation.min="0" 
        randomize_scale.max_x="0" 
        randomize_scale.max_y="0" 
        randomize_scale.min_x="0" 
        randomize_scale.min_y="0" 
        randomize_velocity.max_x="30" 
        randomize_velocity.max_y="30" 
        randomize_velocity.min_x="-30" 
        randomize_velocity.min_y="-30" 
        render_back="0" 
        rotation="0" 
        scale.x="1" 
        scale.y="0" 
        scale_velocity.x="-0.2" 
        scale_velocity.y="4" 
        sprite_centered="0" 
        sprite_file="data/particles/ray.xml" 
        sprite_random_rotation="0" 
        use_rotation_from_entity="0" 
        use_rotation_from_velocity_component="0" 
        use_velocity_as_rotation="1" 
        velocity.x="0" 
        velocity.y="0" 
        velocity_always_away_from_center="1" 
        velocity_slowdown="0" 
        z_index="0" >

      </SpriteParticleEmitterComponent>

      <VelocityComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        affect_physics_bodies="0" 
        air_friction="0.55" 
        apply_terminal_velocity="1" 
        displace_liquid="1" 
        gravity_x="0" 
        gravity_y="400" 
        limit_to_max_velocity="1" 
        liquid_death_threshold="0" 
        liquid_drag="1" 
        mVelocity.x="0" 
        mVelocity.y="0" 
        mass="0.05" 
        terminal_velocity="1000" 
        updates_velocity="1" >

      </VelocityComponent>

      <Entity 
        _version="1" 
        name="" 
        serialize="1" 
        tags="card_action" >

        <_Transform 
          position.x="37.6309" 
          position.y="2957.69" 
          rotation="-1.99036" 
          scale.x="1" 
          scale.y="-1" >

        </_Transform>

        <HitboxComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          aabb_max_x="4" 
          aabb_max_y="3" 
          aabb_min_x="-4" 
          aabb_min_y="-3" 
          damage_multiplier="1" 
          is_enemy="1" 
          is_item="0" 
          is_player="0" 
          offset.x="0" 
          offset.y="0" >

        </HitboxComponent>

        <InheritTransformComponent 
          _enabled="0" 
          _tags="enabled_in_world,enabled_in_hand" 
          always_use_immediate_parent_rotation="0" 
          only_position="0" 
          parent_hotspot_tag="" 
          parent_sprite_id="-1" 
          rotate_based_on_x_scale="0" 
          use_root_parent="0" >

          <Transform 
            position.x="8" 
            position.y="0" 
            rotation="0" 
            scale.x="1" 
            scale.y="1" >

          </Transform>

        </InheritTransformComponent>

        <ItemActionComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          action_id="SLOW_BULLET_TRIGGER" >

        </ItemActionComponent>

        <ItemComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          always_use_item_name_in_ui="0" 
          auto_pickup="0" 
          camera_max_distance="50" 
          camera_smooth_speed_multiplier="1" 
          collect_nondefault_actions="0" 
          custom_pickup_string="" 
          drinkable="1" 
          enable_orb_hacks="0" 
          has_been_picked_by_player="0" 
          inventory_slot.x="0" 
          inventory_slot.y="0" 
          is_all_spells_book="0" 
          is_consumable="0" 
          is_equipable_forced="0" 
          is_frozen="0" 
          is_hittable_always="0" 
          is_identified="0" 
          is_pickable="1" 
          is_stackable="0" 
          item_name="" 
          item_pickup_radius="14.1" 
          mFramePickedUp="0" 
          max_child_items="0" 
          next_frame_pickable="144714" 
          npc_next_frame_pickable="0" 
          permanently_attached="0" 
          play_hover_animation="0" 
          play_pick_sound="1" 
          play_spinning_animation="0" 
          preferred_inventory="FULL" 
          remove_default_child_actions_on_death="0" 
          remove_on_death="0" 
          remove_on_death_if_empty="0" 
          spawn_pos.x="37.6309" 
          spawn_pos.y="2957.69" 
          stats_count_as_item_pick_up="1" 
          ui_description="" 
          ui_display_description_on_pick_up_hint="0" 
          ui_sprite="" 
          uses_remaining="-1" >

        </ItemComponent>

        <LightComponent 
          _enabled="0" 
          _tags="enabled_in_hand,item_identified" 
          b="60" 
          blinking_freq="1" 
          fade_out_time="1.5" 
          g="50" 
          offset_x="0" 
          offset_y="0" 
          r="10" 
          radius="30" 
          update_properties="0" >

        </LightComponent>

        <ParticleEmitterComponent 
          _enabled="0" 
          _tags="enabled_in_hand,item_identified" 
          airflow_force="0" 
          airflow_scale="1" 
          airflow_time="1" 
          area_circle_radius.max="0" 
          area_circle_radius.min="0" 
          area_circle_sector_degrees="360" 
          attractor_force="0" 
          b2_force="0" 
          collide_with_gas_and_fire="1" 
          collide_with_grid="1" 
          color="0" 
          color_is_based_on_pos="0" 
          cosmetic_force_create="1" 
          count_max="2" 
          count_min="1" 
          create_real_particles="0" 
          custom_alpha="-1" 
          custom_style="NONE" 
          delay_frames="0" 
          direction_random_deg="0" 
          draw_as_long="0" 
          emission_chance="100" 
          emission_interval_max_frames="25" 
          emission_interval_min_frames="10" 
          emit_cosmetic_particles="1" 
          emit_only_if_there_is_space="0" 
          emit_real_particles="0" 
          emitted_material_name="plasma_fading" 
          emitter_lifetime_frames="-1" 
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          fire_cells_dont_ignite_damagemodel="0" 
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          gravity.x="0" 
          gravity.y="50" 
          ignore_transform_updated_msg="0" 
          image_animation_colors_file="" 
          image_animation_emission_probability="1" 
          image_animation_file="" 
          image_animation_loop="1" 
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          image_animation_raytrace_from_center="0" 
          image_animation_speed="1" 
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          is_emitting="1" 
          is_trail="0" 
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          particle_single_width="1" 
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          render_ultrabright="0" 
          set_magic_creation="0" 
          trail_gap="0" 
          use_material_inventory="0" 
          velocity_always_away_from_center="0" 
          x_pos_offset_max="3" 
          x_pos_offset_min="-3" 
          x_vel_max="8" 
          x_vel_min="-8" 
          y_pos_offset_max="3" 
          y_pos_offset_min="-3" 
          y_vel_max="8" 
          y_vel_min="-8" >

        </ParticleEmitterComponent>

        <SimplePhysicsComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          can_go_up="1" >

        </SimplePhysicsComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_identified" 
          additive="0" 
          alpha="1" 
          emissive="0" 
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          image_file="data/ui_gfx/gun_actions/slow_bullet_trigger.png" 
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          next_rect_animation="" 
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          offset_x="8" 
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          rect_animation="" 
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          text="" 
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        </SpriteComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_unidentified" 
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          alpha="1" 
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          fog_of_war_hole="0" 
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          image_file="data/ui_gfx/gun_actions/unidentified.png" 
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          never_ragdollify_on_death="0" 
          next_rect_animation="" 
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          offset_x="8" 
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          rect_animation="" 
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          text="" 
          transform_offset.x="0" 
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          visible="1" 
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        </SpriteComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_bg" 
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          alpha="1" 
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          image_file="data/ui_gfx/inventory/item_bg_projectile.png" 
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          next_rect_animation="" 
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          offset_x="10" 
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          text="" 
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          visible="1" 
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        </SpriteComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="0" 
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          y_amount="1" 
          y_speed="2.5" >

        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="1" 
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          x_speed="0" 
          y_amount="1" 
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        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="2" 
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        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
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        </SpriteOffsetAnimatorComponent>

        <VelocityComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          affect_physics_bodies="0" 
          air_friction="0.55" 
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          displace_liquid="1" 
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          liquid_death_threshold="0" 
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          mVelocity.x="0" 
          mVelocity.y="0" 
          mass="0.05" 
          terminal_velocity="1000" 
          updates_velocity="1" >

        </VelocityComponent>

      </Entity>

      <Entity 
        _version="1" 
        name="" 
        serialize="1" 
        tags="card_action" >

        <_Transform 
          position.x="-758.67" 
          position.y="2903" 
          rotation="0" 
          scale.x="1" 
          scale.y="1" >

        </_Transform>

        <HitboxComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          aabb_max_x="4" 
          aabb_max_y="3" 
          aabb_min_x="-4" 
          aabb_min_y="-3" 
          damage_multiplier="1" 
          is_enemy="1" 
          is_item="0" 
          is_player="0" 
          offset.x="0" 
          offset.y="0" >

        </HitboxComponent>

        <ItemActionComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          action_id="DIGGER" >

        </ItemActionComponent>

        <ItemComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          always_use_item_name_in_ui="0" 
          auto_pickup="0" 
          camera_max_distance="50" 
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          collect_nondefault_actions="0" 
          custom_pickup_string="" 
          drinkable="1" 
          enable_orb_hacks="0" 
          has_been_picked_by_player="0" 
          inventory_slot.x="1" 
          inventory_slot.y="0" 
          is_all_spells_book="0" 
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          is_equipable_forced="0" 
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          is_hittable_always="0" 
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          is_pickable="1" 
          is_stackable="0" 
          item_name="" 
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          mFramePickedUp="0" 
          max_child_items="0" 
          next_frame_pickable="145816" 
          npc_next_frame_pickable="0" 
          permanently_attached="0" 
          play_hover_animation="0" 
          play_pick_sound="1" 
          play_spinning_animation="0" 
          preferred_inventory="FULL" 
          remove_default_child_actions_on_death="0" 
          remove_on_death="0" 
          remove_on_death_if_empty="0" 
          spawn_pos.x="-758.67" 
          spawn_pos.y="2903" 
          stats_count_as_item_pick_up="1" 
          ui_description="" 
          ui_display_description_on_pick_up_hint="0" 
          ui_sprite="" 
          uses_remaining="-1" >

        </ItemComponent>

        <SimplePhysicsComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          can_go_up="1" >

        </SimplePhysicsComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_identified" 
          additive="0" 
          alpha="1" 
          emissive="0" 
          fog_of_war_hole="0" 
          has_special_scale="0" 
          image_file="data/ui_gfx/gun_actions/digger.png" 
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          kill_entity_after_finished="0" 
          never_ragdollify_on_death="0" 
          next_rect_animation="" 
          offset_animator_offset.x="0" 
          offset_animator_offset.y="0" 
          offset_x="8" 
          offset_y="17" 
          rect_animation="" 
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          special_scale_x="1" 
          special_scale_y="1" 
          text="" 
          transform_offset.x="0" 
          transform_offset.y="0" 
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          update_transform="1" 
          update_transform_rotation="1" 
          visible="1" 
          z_index="0.595" >

        </SpriteComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_unidentified" 
          additive="0" 
          alpha="1" 
          emissive="0" 
          fog_of_war_hole="0" 
          has_special_scale="0" 
          image_file="data/ui_gfx/gun_actions/unidentified.png" 
          is_text_sprite="0" 
          kill_entity_after_finished="0" 
          never_ragdollify_on_death="0" 
          next_rect_animation="" 
          offset_animator_offset.x="0" 
          offset_animator_offset.y="0" 
          offset_x="8" 
          offset_y="17" 
          rect_animation="" 
          smooth_filtering="0" 
          special_scale_x="1" 
          special_scale_y="1" 
          text="" 
          transform_offset.x="0" 
          transform_offset.y="0" 
          ui_is_parent="0" 
          update_transform="1" 
          update_transform_rotation="1" 
          visible="1" 
          z_index="0.595" >

        </SpriteComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_bg" 
          additive="0" 
          alpha="1" 
          emissive="0" 
          fog_of_war_hole="0" 
          has_special_scale="0" 
          image_file="data/ui_gfx/inventory/item_bg_projectile.png" 
          is_text_sprite="0" 
          kill_entity_after_finished="0" 
          never_ragdollify_on_death="0" 
          next_rect_animation="" 
          offset_animator_offset.x="0" 
          offset_animator_offset.y="0" 
          offset_x="10" 
          offset_y="19" 
          rect_animation="" 
          smooth_filtering="0" 
          special_scale_x="1" 
          special_scale_y="1" 
          text="" 
          transform_offset.x="0" 
          transform_offset.y="0" 
          ui_is_parent="0" 
          update_transform="1" 
          update_transform_rotation="1" 
          visible="1" 
          z_index="0.595" >

        </SpriteComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="0" 
          x_amount="0" 
          x_phase="16" 
          x_phase_offset="0" 
          x_speed="0" 
          y_amount="1" 
          y_speed="2.5" >

        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="1" 
          x_amount="0" 
          x_phase="16" 
          x_phase_offset="0" 
          x_speed="0" 
          y_amount="1" 
          y_speed="2.5" >

        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="2" 
          x_amount="0" 
          x_phase="16" 
          x_phase_offset="0" 
          x_speed="0" 
          y_amount="1" 
          y_speed="2.5" >

        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="3" 
          x_amount="0" 
          x_phase="16" 
          x_phase_offset="0" 
          x_speed="0" 
          y_amount="1" 
          y_speed="2.5" >

        </SpriteOffsetAnimatorComponent>

        <VelocityComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          affect_physics_bodies="0" 
          air_friction="0.55" 
          apply_terminal_velocity="1" 
          displace_liquid="1" 
          gravity_x="0" 
          gravity_y="400" 
          limit_to_max_velocity="1" 
          liquid_death_threshold="0" 
          liquid_drag="1" 
          mVelocity.x="0" 
          mVelocity.y="0" 
          mass="0.05" 
          terminal_velocity="1000" 
          updates_velocity="1" >

        </VelocityComponent>

      </Entity>

    </Entity>

    <Entity 
      _version="1" 
      name="" 
      serialize="1" 
      tags="teleportable_NOT,wand,item" >

      <_Transform 
        position.x="40.8898" 
        position.y="2965" 
        rotation="-2.02509" 
        scale.x="1" 
        scale.y="-1" >

      </_Transform>

      <AbilityComponent 
        _enabled="0" 
        add_these_child_actions="" 
        amount_in_inventory="1" 
        base_item_file="data/entities/base_item.xml" 
        charge_wait_frames="10" 
        click_to_use="1" 
        cooldown_frames="0" 
        current_slot_durability="60" 
        drop_as_item_on_death="1" 
        entity_count="1" 
        entity_file="" 
        fast_projectile="0" 
        gun_level="2" 
        is_petris_gun="0" 
        item_recoil_max="1" 
        item_recoil_offset_coeff="1" 
        item_recoil_recovery_speed="15" 
        item_recoil_rotation_coeff="5" 
        mCastDelayStartFrame="0" 
        mChargeCount="0" 
        mIsInitialized="1" 
        mNextFrameUsable="0" 
        mReloadFramesLeft="0" 
        mReloadNextFrameUsable="0" 
        mana="310" 
        mana_charge_speed="107" 
        mana_max="310" 
        max_amount_in_inventory="1" 
        max_charged_actions="0" 
        never_reload="0" 
        reload_time_frames="0" 
        rotate_hand_amount="0.7" 
        rotate_in_hand="1" 
        rotate_in_hand_amount="1" 
        shooting_reduces_amount_in_inventory="0" 
        simulate_throw_as_item="0" 
        slot_consumption_function="_get_gun_slot_durability_default" 
        sprite_file="data/items_gfx/wands/wand_0153.png" 
        stat_times_player_has_edited="4" 
        stat_times_player_has_shot="0" 
        swim_propel_amount="0" 
        throw_as_item="0" 
        ui_name="Rapid bolt wand" 
        use_entity_file_as_projectile_info_proxy="0" 
        use_gun_script="1" >

        <gun_config 
          actions_per_round="4" 
          deck_capacity="11" 
          reload_time="118" 
          shuffle_deck_when_empty="0" >

        </gun_config>

        <gunaction_config 
          action_ai_never_uses="0" 
          action_description="" 
          action_draw_many_count="0" 
          action_id="" 
          action_is_dangerous_blast="0" 
          action_mana_drain="10" 
          action_max_uses="-1" 
          action_name="" 
          action_never_unlimited="0" 
          action_spawn_level="" 
          action_spawn_manual_unlock="0" 
          action_spawn_probability="" 
          action_spawn_requires_flag="" 
          action_sprite_filename="" 
          action_type="0" 
          action_unidentified_sprite_filename="data/ui_gfx/gun_actions/unidentified.png" 
          blood_count_multiplier="1" 
          bounces="0" 
          child_speed_multiplier="1" 
          custom_xml_file="" 
          damage_critical_chance="0" 
          damage_critical_multiplier="0" 
          damage_curse_add="0" 
          damage_drill_add="0" 
          damage_electricity_add="0" 
          damage_explosion_add="0" 
          damage_fire_add="0" 
          damage_healing_add="0" 
          damage_ice_add="0" 
          damage_melee_add="0" 
          damage_null_all="0" 
          damage_projectile_add="0" 
          damage_slice_add="0" 
          dampening="1" 
          explosion_damage_to_materials="0" 
          explosion_radius="0" 
          extra_entities="" 
          fire_rate_wait="10" 
          friendly_fire="0" 
          game_effect_entities="" 
          gore_particles="0" 
          gravity="0" 
          knockback_force="0" 
          lifetime_add="0" 
          light="0" 
          lightning_count="0" 
          material="" 
          material_amount="0" 
          pattern_degrees="0" 
          physics_impulse_coeff="0" 
          projectile_file="" 
          ragdoll_fx="0" 
          recoil="0" 
          reload_time="0" 
          screenshake="0" 
          sound_loop_tag="" 
          speed_multiplier="1.06811" 
          spread_degrees="1" 
          sprite="" 
          state_cards_drawn="0" 
          state_destroyed_action="0" 
          state_discarded_action="0" 
          state_shuffled="0" 
          trail_material="" 
          trail_material_amount="0" >

        </gunaction_config>

      </AbilityComponent>

      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_digger" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/digger/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_spray" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/spray/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_digger" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/digger/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_spray" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="player_projectiles/spray/loop" 
        file="data/audio/Desktop/projectiles.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <HitboxComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        aabb_max_x="4" 
        aabb_max_y="4" 
        aabb_min_x="-4" 
        aabb_min_y="-4" 
        damage_multiplier="1" 
        is_enemy="0" 
        is_item="0" 
        is_player="0" 
        offset.x="0" 
        offset.y="0" >

      </HitboxComponent>

      <HotspotComponent 
        _enabled="0" 
        _tags="shoot_pos" 
        offset.x="12" 
        offset.y="0" 
        sprite_hotspot_name="" 
        transform_with_scale="1" >

      </HotspotComponent>

      <ItemAlchemyComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        material_animate_wand="air" 
        material_animate_wand_alt="air" 
        material_increase_uses_remaining="air" 
        material_make_always_cast="air" 
        material_remove_shuffle="air" 
        material_sacrifice="air" >

      </ItemAlchemyComponent>

      <ItemComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_use_item_name_in_ui="0" 
        auto_pickup="0" 
        camera_max_distance="50" 
        camera_smooth_speed_multiplier="1" 
        collect_nondefault_actions="0" 
        custom_pickup_string="" 
        drinkable="1" 
        enable_orb_hacks="0" 
        has_been_picked_by_player="1" 
        inventory_slot.x="3" 
        inventory_slot.y="0" 
        is_all_spells_book="0" 
        is_consumable="0" 
        is_equipable_forced="0" 
        is_frozen="0" 
        is_hittable_always="0" 
        is_identified="1" 
        is_pickable="1" 
        is_stackable="0" 
        item_name="" 
        item_pickup_radius="14.1" 
        mFramePickedUp="164882" 
        max_child_items="0" 
        next_frame_pickable="158310" 
        npc_next_frame_pickable="0" 
        permanently_attached="0" 
        play_hover_animation="0" 
        play_pick_sound="1" 
        play_spinning_animation="1" 
        preferred_inventory="QUICK" 
        remove_default_child_actions_on_death="0" 
        remove_on_death="0" 
        remove_on_death_if_empty="0" 
        spawn_pos.x="40.8898" 
        spawn_pos.y="2965" 
        stats_count_as_item_pick_up="1" 
        ui_description="" 
        ui_display_description_on_pick_up_hint="0" 
        ui_sprite="" 
        uses_remaining="-1" >

      </ItemComponent>

      <LightComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        b="118" 
        blinking_freq="1" 
        fade_out_time="0" 
        g="178" 
        offset_x="0" 
        offset_y="0" 
        r="255" 
        radius="64" 
        update_properties="0" >

      </LightComponent>

      <LuaComponent 
        _enabled="0" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="-1" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="164882" 
        mModAppendsDone="0" 
        mTimesExecutedThisFrame="1" 
        remove_after_executed="0" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="data/scripts/particles/wand_pickup.lua" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="" 
        script_teleported="" 
        script_throw_item="" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <LuaComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="1" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="-1" 
        mModAppendsDone="0" 
        mTimesExecutedThisFrame="0" 
        remove_after_executed="0" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="data/scripts/animals/wand_charm.lua" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="" 
        script_teleported="" 
        script_throw_item="" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <ManaReloaderComponent 
        _enabled="1" 
        _tags="enabled_in_world,enabled_in_hand,enabled_in_inventory" >

      </ManaReloaderComponent>

      <MaterialAreaCheckerComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_check_fullness="0" 
        area_aabb.max_x="2" 
        area_aabb.max_y="0" 
        area_aabb.min_x="-2" 
        area_aabb.min_y="-4" 
        count_min="0" 
        kill_after_message="0" 
        look_for_failure="0" 
        material="magic_liquid_charm" 
        material2="magic_liquid_charm" 
        update_every_x_frame="20" >

      </MaterialAreaCheckerComponent>

      <SimplePhysicsComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        can_go_up="1" >

      </SimplePhysicsComponent>

      <SpriteComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,item" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/items_gfx/wands/wand_0153.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="3" 
        offset_y="3" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteParticleEmitterComponent 
        _enabled="0" 
        additive="1" 
        angular_velocity="0" 
        camera_bound="1" 
        camera_distance="75" 
        color.a="0.5" 
        color.b="1" 
        color.g="1" 
        color.r="1" 
        color_change.a="-0.5" 
        color_change.b="0" 
        color_change.g="0" 
        color_change.r="0" 
        count_max="1" 
        count_min="1" 
        delay="0" 
        emission_interval_max_frames="6" 
        emission_interval_min_frames="3" 
        emissive="1" 
        entity_file="" 
        entity_velocity_multiplier="0" 
        expand_randomize_position.x="0" 
        expand_randomize_position.y="0" 
        gravity.x="0" 
        gravity.y="0" 
        is_emitting="1" 
        lifetime="1.5" 
        randomize_alpha.max="0" 
        randomize_alpha.min="0" 
        randomize_angular_velocity.max="0" 
        randomize_angular_velocity.min="0" 
        randomize_animation_speed_coeff.max="0" 
        randomize_animation_speed_coeff.min="0" 
        randomize_lifetime.max="0" 
        randomize_lifetime.min="0" 
        randomize_position.max_x="5" 
        randomize_position.max_y="5" 
        randomize_position.min_x="-5" 
        randomize_position.min_y="-5" 
        randomize_position_inside_hitbox="0" 
        randomize_rotation.max="0" 
        randomize_rotation.min="0" 
        randomize_scale.max_x="0" 
        randomize_scale.max_y="0" 
        randomize_scale.min_x="0" 
        randomize_scale.min_y="0" 
        randomize_velocity.max_x="30" 
        randomize_velocity.max_y="30" 
        randomize_velocity.min_x="-30" 
        randomize_velocity.min_y="-30" 
        render_back="0" 
        rotation="0" 
        scale.x="1" 
        scale.y="0" 
        scale_velocity.x="-0.2" 
        scale_velocity.y="4" 
        sprite_centered="0" 
        sprite_file="data/particles/ray.xml" 
        sprite_random_rotation="0" 
        use_rotation_from_entity="0" 
        use_rotation_from_velocity_component="0" 
        use_velocity_as_rotation="1" 
        velocity.x="0" 
        velocity.y="0" 
        velocity_always_away_from_center="1" 
        velocity_slowdown="0" 
        z_index="0" >

      </SpriteParticleEmitterComponent>

      <VelocityComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        affect_physics_bodies="0" 
        air_friction="0.55" 
        apply_terminal_velocity="1" 
        displace_liquid="1" 
        gravity_x="0" 
        gravity_y="400" 
        limit_to_max_velocity="1" 
        liquid_death_threshold="0" 
        liquid_drag="1" 
        mVelocity.x="0" 
        mVelocity.y="0" 
        mass="0.05" 
        terminal_velocity="1000" 
        updates_velocity="1" >

      </VelocityComponent>

      <Entity 
        _version="1" 
        name="" 
        serialize="1" 
        tags="card_action" >

        <_Transform 
          position.x="37.3792" 
          position.y="2957.81" 
          rotation="-2.02509" 
          scale.x="1" 
          scale.y="-1" >

        </_Transform>

        <HitboxComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          aabb_max_x="4" 
          aabb_max_y="3" 
          aabb_min_x="-4" 
          aabb_min_y="-3" 
          damage_multiplier="1" 
          is_enemy="1" 
          is_item="0" 
          is_player="0" 
          offset.x="0" 
          offset.y="0" >

        </HitboxComponent>

        <InheritTransformComponent 
          _enabled="0" 
          _tags="enabled_in_world,enabled_in_hand" 
          always_use_immediate_parent_rotation="0" 
          only_position="0" 
          parent_hotspot_tag="" 
          parent_sprite_id="-1" 
          rotate_based_on_x_scale="0" 
          use_root_parent="0" >

          <Transform 
            position.x="8" 
            position.y="0" 
            rotation="0" 
            scale.x="1" 
            scale.y="1" >

          </Transform>

        </InheritTransformComponent>

        <ItemActionComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          action_id="X_RAY" >

        </ItemActionComponent>

        <ItemComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          always_use_item_name_in_ui="0" 
          auto_pickup="0" 
          camera_max_distance="50" 
          camera_smooth_speed_multiplier="1" 
          collect_nondefault_actions="0" 
          custom_pickup_string="" 
          drinkable="1" 
          enable_orb_hacks="0" 
          has_been_picked_by_player="1" 
          inventory_slot.x="0" 
          inventory_slot.y="0" 
          is_all_spells_book="0" 
          is_consumable="0" 
          is_equipable_forced="0" 
          is_frozen="0" 
          is_hittable_always="0" 
          is_identified="0" 
          is_pickable="1" 
          is_stackable="0" 
          item_name="" 
          item_pickup_radius="14.1" 
          mFramePickedUp="160001" 
          max_child_items="0" 
          next_frame_pickable="157609" 
          npc_next_frame_pickable="0" 
          permanently_attached="0" 
          play_hover_animation="0" 
          play_pick_sound="1" 
          play_spinning_animation="0" 
          preferred_inventory="FULL" 
          remove_default_child_actions_on_death="0" 
          remove_on_death="0" 
          remove_on_death_if_empty="0" 
          spawn_pos.x="37.3792" 
          spawn_pos.y="2957.81" 
          stats_count_as_item_pick_up="1" 
          ui_description="" 
          ui_display_description_on_pick_up_hint="0" 
          ui_sprite="" 
          uses_remaining="10" >

        </ItemComponent>

        <LightComponent 
          _enabled="0" 
          _tags="enabled_in_hand,item_identified" 
          b="80" 
          blinking_freq="1" 
          fade_out_time="1.5" 
          g="10" 
          offset_x="0" 
          offset_y="0" 
          r="80" 
          radius="30" 
          update_properties="0" >

        </LightComponent>

        <LuaComponent 
          _enabled="0" 
          call_init_function="0" 
          enable_coroutines="0" 
          execute_every_n_frame="1" 
          execute_on_added="0" 
          execute_on_removed="0" 
          execute_times="0" 
          limit_all_callbacks="0" 
          limit_how_many_times_per_frame="-1" 
          limit_to_every_n_frame="-1" 
          mLastExecutionFrame="160001" 
          mModAppendsDone="0" 
          mTimesExecutedThisFrame="1" 
          remove_after_executed="0" 
          script_audio_event_dead="" 
          script_biome_entered="" 
          script_collision_trigger_hit="" 
          script_collision_trigger_timer_finished="" 
          script_damage_about_to_be_received="" 
          script_damage_received="" 
          script_death="" 
          script_electricity_receiver_electrified="" 
          script_electricity_receiver_switched="" 
          script_enabled_changed="" 
          script_inhaled_material="" 
          script_interacting="" 
          script_item_picked_up="data/scripts/items/shop_effect.lua" 
          script_kick="" 
          script_material_area_checker_failed="" 
          script_material_area_checker_success="" 
          script_physics_body_modified="" 
          script_polymorphing_to="" 
          script_portal_teleport_used="" 
          script_pressure_plate_change="" 
          script_shot="" 
          script_source_file="" 
          script_teleported="" 
          script_throw_item="" 
          script_wand_fired="" 
          vm_type="SHARED_BY_MANY_COMPONENTS" >

        </LuaComponent>

        <ParticleEmitterComponent 
          _enabled="0" 
          _tags="enabled_in_hand,item_identified" 
          airflow_force="0" 
          airflow_scale="1" 
          airflow_time="1" 
          area_circle_radius.max="0" 
          area_circle_radius.min="0" 
          area_circle_sector_degrees="360" 
          attractor_force="0" 
          b2_force="0" 
          collide_with_gas_and_fire="1" 
          collide_with_grid="1" 
          color="0" 
          color_is_based_on_pos="0" 
          cosmetic_force_create="1" 
          count_max="2" 
          count_min="1" 
          create_real_particles="0" 
          custom_alpha="-1" 
          custom_style="NONE" 
          delay_frames="0" 
          direction_random_deg="0" 
          draw_as_long="0" 
          emission_chance="100" 
          emission_interval_max_frames="15" 
          emission_interval_min_frames="5" 
          emit_cosmetic_particles="1" 
          emit_only_if_there_is_space="0" 
          emit_real_particles="0" 
          emitted_material_name="plasma_fading_pink" 
          emitter_lifetime_frames="-1" 
          fade_based_on_lifetime="0" 
          fire_cells_dont_ignite_damagemodel="0" 
          friction="0" 
          gravity.x="0" 
          gravity.y="0" 
          ignore_transform_updated_msg="0" 
          image_animation_colors_file="" 
          image_animation_emission_probability="1" 
          image_animation_file="" 
          image_animation_loop="1" 
          image_animation_phase="0" 
          image_animation_raytrace_from_center="0" 
          image_animation_speed="1" 
          image_animation_use_entity_rotation="0" 
          is_emitting="1" 
          is_trail="0" 
          lifetime_max="0.6" 
          lifetime_min="0.1" 
          offset.x="0" 
          offset.y="0" 
          particle_single_width="1" 
          render_back="1" 
          render_on_grid="0" 
          render_ultrabright="0" 
          set_magic_creation="0" 
          trail_gap="0" 
          use_material_inventory="0" 
          velocity_always_away_from_center="0" 
          x_pos_offset_max="4" 
          x_pos_offset_min="-4" 
          x_vel_max="8" 
          x_vel_min="-8" 
          y_pos_offset_max="4" 
          y_pos_offset_min="-4" 
          y_vel_max="8" 
          y_vel_min="-8" >

        </ParticleEmitterComponent>

        <SimplePhysicsComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          can_go_up="1" >

        </SimplePhysicsComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_identified" 
          additive="0" 
          alpha="1" 
          emissive="0" 
          fog_of_war_hole="0" 
          has_special_scale="0" 
          image_file="data/ui_gfx/gun_actions/x_ray.png" 
          is_text_sprite="0" 
          kill_entity_after_finished="0" 
          never_ragdollify_on_death="0" 
          next_rect_animation="" 
          offset_animator_offset.x="0" 
          offset_animator_offset.y="0.234475" 
          offset_x="8" 
          offset_y="17" 
          rect_animation="" 
          smooth_filtering="0" 
          special_scale_x="1" 
          special_scale_y="1" 
          text="" 
          transform_offset.x="0" 
          transform_offset.y="0" 
          ui_is_parent="0" 
          update_transform="1" 
          update_transform_rotation="1" 
          visible="1" 
          z_index="0.595" >

        </SpriteComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_unidentified" 
          additive="0" 
          alpha="1" 
          emissive="0" 
          fog_of_war_hole="0" 
          has_special_scale="0" 
          image_file="data/ui_gfx/gun_actions/unidentified.png" 
          is_text_sprite="0" 
          kill_entity_after_finished="0" 
          never_ragdollify_on_death="0" 
          next_rect_animation="" 
          offset_animator_offset.x="0" 
          offset_animator_offset.y="0.234475" 
          offset_x="8" 
          offset_y="17" 
          rect_animation="" 
          smooth_filtering="0" 
          special_scale_x="1" 
          special_scale_y="1" 
          text="" 
          transform_offset.x="0" 
          transform_offset.y="0" 
          ui_is_parent="0" 
          update_transform="1" 
          update_transform_rotation="1" 
          visible="1" 
          z_index="0.595" >

        </SpriteComponent>

        <SpriteComponent 
          _enabled="0" 
          _tags="enabled_in_world,item_bg" 
          additive="0" 
          alpha="1" 
          emissive="0" 
          fog_of_war_hole="0" 
          has_special_scale="0" 
          image_file="data/ui_gfx/inventory/item_bg_utility.png" 
          is_text_sprite="0" 
          kill_entity_after_finished="0" 
          never_ragdollify_on_death="0" 
          next_rect_animation="" 
          offset_animator_offset.x="0" 
          offset_animator_offset.y="0.234475" 
          offset_x="10" 
          offset_y="19" 
          rect_animation="" 
          smooth_filtering="0" 
          special_scale_x="1" 
          special_scale_y="1" 
          text="" 
          transform_offset.x="0" 
          transform_offset.y="0" 
          ui_is_parent="0" 
          update_transform="1" 
          update_transform_rotation="1" 
          visible="1" 
          z_index="0.595" >

        </SpriteComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="0" 
          x_amount="0" 
          x_phase="16" 
          x_phase_offset="-15.7375" 
          x_speed="0" 
          y_amount="1" 
          y_speed="2.5" >

        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="1" 
          x_amount="0" 
          x_phase="16" 
          x_phase_offset="-15.7375" 
          x_speed="0" 
          y_amount="1" 
          y_speed="2.5" >

        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="2" 
          x_amount="0" 
          x_phase="16" 
          x_phase_offset="-15.7375" 
          x_speed="0" 
          y_amount="1" 
          y_speed="2.5" >

        </SpriteOffsetAnimatorComponent>

        <SpriteOffsetAnimatorComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          sprite_id="3" 
          x_amount="0" 
          x_phase="16" 
          x_phase_offset="-15.7375" 
          x_speed="0" 
          y_amount="1" 
          y_speed="2.5" >

        </SpriteOffsetAnimatorComponent>

        <VelocityComponent 
          _enabled="0" 
          _tags="enabled_in_world" 
          affect_physics_bodies="0" 
          air_friction="0.55" 
          apply_terminal_velocity="1" 
          displace_liquid="1" 
          gravity_x="0" 
          gravity_y="400" 
          limit_to_max_velocity="1" 
          liquid_death_threshold="0" 
          liquid_drag="1" 
          mVelocity.x="0" 
          mVelocity.y="0" 
          mass="0.05" 
          terminal_velocity="1000" 
          updates_velocity="1" >

        </VelocityComponent>

      </Entity>

    </Entity>

    <Entity 
      _version="1" 
      name="" 
      serialize="1" 
      tags="teleportable_NOT,hittable,item_physics,item_pickup,potion" >

      <_Transform 
        position.x="40.8898" 
        position.y="2965" 
        rotation="-1.51039" 
        scale.x="1" 
        scale.y="1" >

      </_Transform>

      <AbilityComponent 
        _enabled="0" 
        add_these_child_actions="" 
        amount_in_inventory="1" 
        base_item_file="data/entities/base_item.xml" 
        charge_wait_frames="10" 
        click_to_use="1" 
        cooldown_frames="0" 
        current_slot_durability="-1" 
        drop_as_item_on_death="1" 
        entity_count="1" 
        entity_file="" 
        fast_projectile="0" 
        gun_level="1" 
        is_petris_gun="0" 
        item_recoil_max="1" 
        item_recoil_offset_coeff="1" 
        item_recoil_recovery_speed="15" 
        item_recoil_rotation_coeff="5" 
        mCastDelayStartFrame="0" 
        mChargeCount="0" 
        mIsInitialized="1" 
        mNextFrameUsable="0" 
        mReloadFramesLeft="0" 
        mReloadNextFrameUsable="0" 
        mana="100" 
        mana_charge_speed="10" 
        mana_max="100" 
        max_amount_in_inventory="1" 
        max_charged_actions="0" 
        never_reload="0" 
        reload_time_frames="0" 
        rotate_hand_amount="0.7" 
        rotate_in_hand="1" 
        rotate_in_hand_amount="1" 
        shooting_reduces_amount_in_inventory="0" 
        simulate_throw_as_item="0" 
        slot_consumption_function="_get_gun_slot_durability_default" 
        sprite_file="" 
        stat_times_player_has_edited="0" 
        stat_times_player_has_shot="0" 
        swim_propel_amount="0" 
        throw_as_item="1" 
        ui_name="$item_potion_with_material" 
        use_entity_file_as_projectile_info_proxy="0" 
        use_gun_script="0" >

        <gun_config 
          actions_per_round="1" 
          deck_capacity="0" 
          reload_time="40" 
          shuffle_deck_when_empty="0" >

        </gun_config>

        <gunaction_config 
          action_ai_never_uses="0" 
          action_description="" 
          action_draw_many_count="0" 
          action_id="" 
          action_is_dangerous_blast="0" 
          action_mana_drain="10" 
          action_max_uses="-1" 
          action_name="" 
          action_never_unlimited="0" 
          action_spawn_level="" 
          action_spawn_manual_unlock="0" 
          action_spawn_probability="" 
          action_spawn_requires_flag="" 
          action_sprite_filename="" 
          action_type="0" 
          action_unidentified_sprite_filename="data/ui_gfx/gun_actions/unidentified.png" 
          blood_count_multiplier="1" 
          bounces="0" 
          child_speed_multiplier="1" 
          custom_xml_file="" 
          damage_critical_chance="0" 
          damage_critical_multiplier="0" 
          damage_curse_add="0" 
          damage_drill_add="0" 
          damage_electricity_add="0" 
          damage_explosion_add="0" 
          damage_fire_add="0" 
          damage_healing_add="0" 
          damage_ice_add="0" 
          damage_melee_add="0" 
          damage_null_all="0" 
          damage_projectile_add="0" 
          damage_slice_add="0" 
          dampening="1" 
          explosion_damage_to_materials="0" 
          explosion_radius="0" 
          extra_entities="" 
          fire_rate_wait="0" 
          friendly_fire="0" 
          game_effect_entities="" 
          gore_particles="0" 
          gravity="0" 
          knockback_force="0" 
          lifetime_add="0" 
          light="0" 
          lightning_count="0" 
          material="" 
          material_amount="0" 
          pattern_degrees="0" 
          physics_impulse_coeff="0" 
          projectile_file="" 
          ragdoll_fx="0" 
          recoil="0" 
          reload_time="0" 
          screenshake="0" 
          sound_loop_tag="" 
          speed_multiplier="1" 
          spread_degrees="0" 
          sprite="" 
          state_cards_drawn="0" 
          state_destroyed_action="0" 
          state_discarded_action="0" 
          state_shuffled="0" 
          trail_material="" 
          trail_material_amount="0" >

        </gunaction_config>

      </AbilityComponent>

      <AudioComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        audio_physics_material="" 
        event_root="collision/glass_potion" 
        file="data/audio/Desktop/materials.bank" 
        play_only_if_visible="0" 
        remove_latest_event_on_destroyed="0" 
        send_message_on_event_dead="0" 
        set_latest_event_position="1" >

      </AudioComponent>

      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_spray" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="materials/spray_potion" 
        file="data/audio/Desktop/materials.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <DamageModelComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        air_in_lungs="5" 
        air_in_lungs_max="5" 
        air_lack_of_damage="0.2" 
        air_needed="0" 
        blood_material="" 
        blood_multiplier="1" 
        blood_spray_create_some_cosmetic="0" 
        blood_spray_material="" 
        blood_sprite_directional="" 
        blood_sprite_large="" 
        create_ragdoll="1" 
        critical_damage_resistance="1" 
        drop_items_on_death="0" 
        falling_damage_damage_max="1.2" 
        falling_damage_damage_min="0.1" 
        falling_damage_height_max="250" 
        falling_damage_height_min="70" 
        falling_damages="0" 
        fire_damage_amount="0.2" 
        fire_damage_ignited_amount="0.0003" 
        fire_how_much_fire_generates="4" 
        fire_probability_of_ignition="0" 
        healing_particle_effect_entity="" 
        hp="0.5" 
        in_liquid_shooting_electrify_prob="0" 
        invincibility_frames="0" 
        is_on_fire="0" 
        kill_now="0" 
        mLastElectricityResistanceFrame="-2147483648" 
        mLastFrameReportedBlock="-2147483648" 
        mLastMaxHpChangeFrame="-10000" 
        material_damage_min_cell_count="4" 
        materials_create_messages="0" 
        materials_damage="1" 
        materials_damage_proportional_to_maxhp="0" 
        materials_how_much_damage="0.001" 
        materials_that_create_messages="meat" 
        materials_that_damage="lava" 
        max_hp="0.5" 
        max_hp_cap="0" 
        max_hp_old="0" 
        minimum_knockback_force="0" 
        physics_objects_damage="0" 
        ragdoll_blood_amount_absolute="-1" 
        ragdoll_filenames_file="" 
        ragdoll_fx_forced="NONE" 
        ragdoll_material="" 
        ragdoll_offset_x="0" 
        ragdoll_offset_y="0" 
        ragdollify_child_entity_sprites="0" 
        ragdollify_disintegrate_nonroot="0" 
        ragdollify_root_angular_damping="0" 
        ui_force_report_damage="0" 
        ui_report_damage="1" 
        wait_for_kill_flag_on_death="0" 
        wet_status_effect_damage="0" >

        <damage_multipliers 
          curse="1" 
          drill="1" 
          electricity="1" 
          explosion="1" 
          fire="1" 
          healing="1" 
          holy="1" 
          ice="1" 
          melee="1" 
          overeating="1" 
          physics_hit="1" 
          poison="1" 
          projectile="1" 
          radioactive="1" 
          slice="1" >

        </damage_multipliers>

      </DamageModelComponent>

      <ExplodeOnDamageComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        explode_on_damage_percent="0" 
        explode_on_death_percent="1" 
        physics_body_destruction_required="0.51" 
        physics_body_modified_death_probability="1" >

        <config_explosion 
          audio_enabled="1" 
          audio_event_name="" 
          audio_liquid_amount_normalized="0" 
          background_lightning_count="0" 
          camera_shake="10" 
          cell_explosion_damage_required="100" 
          cell_explosion_power="1" 
          cell_explosion_power_ragdoll_coeff="0.75" 
          cell_explosion_probability="0" 
          cell_explosion_radius_max="150" 
          cell_explosion_radius_min="5" 
          cell_explosion_velocity_min="0" 
          crack_count="10" 
          create_cell_material="fire" 
          create_cell_probability="5" 
          damage="0" 
          damage_mortals="1" 
          delay.max="0" 
          delay.min="0" 
          destroy_non_platform_solid_enabled="1" 
          electricity_count="0" 
          explosion_delay_id="-1" 
          explosion_radius="3" 
          explosion_sprite="" 
          explosion_sprite_additive="0" 
          explosion_sprite_emissive="0" 
          explosion_sprite_lifetime="10" 
          explosion_sprite_random_rotation="1" 
          gore_particle_count="1" 
          hole_destroy_liquid="0" 
          hole_destroy_physics_dynamic="1" 
          hole_enabled="0" 
          is_digger="0" 
          knockback_force="1" 
          light_b="180" 
          light_enabled="1" 
          light_fade_time="0.08" 
          light_g="217" 
          light_r="255" 
          light_radius_coeff="8" 
          load_this_entity="" 
          material_sparks_count_max="20" 
          material_sparks_count_min="7" 
          material_sparks_enabled="0" 
          material_sparks_min_hp="10000" 
          material_sparks_probability="5" 
          material_sparks_real="0" 
          material_sparks_scale_with_hp="0" 
          max_durability_to_destroy="10" 
          min_radius_for_cracks="10" 
          never_cache="0" 
          not_scaled_by_gamefx="0" 
          particle_effect="0" 
          physics_explosion_power.max="5" 
          physics_explosion_power.min="0" 
          physics_multiplier_ragdoll_force="1" 
          physics_throw_enabled="1" 
          pixel_sprites_enabled="1" 
          ray_energy="100000" 
          shake_vegetation="1" 
          spark_material="glass" 
          sparks_count_max="20" 
          sparks_count_min="10" 
          sparks_enabled="1" 
          sparks_inner_radius_coeff="0.333" 
          stains_enabled="1" 
          stains_radius="0" >

          <damage_critical 
            chance="0" 
            damage_multiplier="1" >

          </damage_critical>

        </config_explosion>

      </ExplodeOnDamageComponent>

      <ItemComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_use_item_name_in_ui="0" 
        auto_pickup="0" 
        camera_max_distance="50" 
        camera_smooth_speed_multiplier="1" 
        collect_nondefault_actions="0" 
        custom_pickup_string="" 
        drinkable="1" 
        enable_orb_hacks="0" 
        has_been_picked_by_player="0" 
        inventory_slot.x="0" 
        inventory_slot.y="0" 
        is_all_spells_book="0" 
        is_consumable="0" 
        is_equipable_forced="1" 
        is_frozen="0" 
        is_hittable_always="0" 
        is_identified="1" 
        is_pickable="1" 
        is_stackable="0" 
        item_name="$item_potion" 
        item_pickup_radius="14.1" 
        mFramePickedUp="0" 
        max_child_items="0" 
        next_frame_pickable="144714" 
        npc_next_frame_pickable="0" 
        permanently_attached="0" 
        play_hover_animation="0" 
        play_pick_sound="1" 
        play_spinning_animation="1" 
        preferred_inventory="QUICK" 
        remove_default_child_actions_on_death="0" 
        remove_on_death="0" 
        remove_on_death_if_empty="0" 
        spawn_pos.x="40.8898" 
        spawn_pos.y="2965" 
        stats_count_as_item_pick_up="1" 
        ui_description="$item_description_potion" 
        ui_display_description_on_pick_up_hint="0" 
        ui_sprite="data/ui_gfx/items/potion.png" 
        uses_remaining="-1" >

      </ItemComponent>

      <LuaComponent 
        _enabled="0" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="1" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="-1" 
        mModAppendsDone="0" 
        mTimesExecutedThisFrame="0" 
        remove_after_executed="1" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="data/scripts/items/potion_effect.lua" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="" 
        script_teleported="" 
        script_throw_item="" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <LuaComponent 
        _enabled="0" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="1" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="-1" 
        mModAppendsDone="0" 
        mTimesExecutedThisFrame="0" 
        remove_after_executed="0" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="data/scripts/items/potion_glass_break.lua" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="" 
        script_teleported="" 
        script_throw_item="" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <MaterialInventoryComponent 
        _enabled="1" 
        _tags="enabled_in_world,enabled_in_hand,enabled_in_inventory" 
        audio_collision_size_modifier_amount="0" 
        b2_force_on_leak="0" 
        death_throw_particle_velocity_coeff="0.5" 
        do_reactions="20" 
        do_reactions_entities="1" 
        do_reactions_explosions="1" 
        drop_as_item="0" 
        halftime_materials="0" 
        kill_when_empty="0" 
        last_frame_drank="448" 
        leak_gently="1" 
        leak_on_damage_percent="1" 
        leak_pressure_max="1.1" 
        leak_pressure_min="0.07" 
        max_capacity="-1" 
        min_damage_to_leak="0" 
        on_death_spill="1" 
        reaction_speed="5" 
        reactions_shaking_speeds_up="1" >

        <count_per_material_type>

          <Material 
            count="531" 
            material="water" >

          </Material>

        </count_per_material_type>

      </MaterialInventoryComponent>

      <MaterialSuckerComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand" 
        barrel_size="1000" 
        last_material_id="0" 
        mAmountUsed="531" 
        material_type="0" 
        num_cells_sucked_per_frame="5" 
        randomized_position.max_x="1" 
        randomized_position.max_y="1" 
        randomized_position.min_x="-1" 
        randomized_position.min_y="-1" 
        set_projectile_to_liquid="0" 
        suck_gold="0" 
        suck_health="0" 
        suck_static_materials="0" 
        suck_tag="" >

      </MaterialSuckerComponent>

      <PhysicsBodyCollisionDamageComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        damage_multiplier="0.016667" 
        speed_threshold="80" >

      </PhysicsBodyCollisionDamageComponent>

      <PhysicsBodyComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        allow_sleep="1" 
        angular_damping="0" 
        auto_clean="0" 
        buoyancy="0.7" 
        fixed_rotation="0" 
        force_add_update_areas="0" 
        go_through_sand="0" 
        gravity_scale_if_has_no_image_shapes="1" 
        gridworld_box2d="1" 
        hax_fix_going_through_ground="1" 
        hax_fix_going_through_sand="0" 
        hax_wait_till_pixel_scenes_loaded="0" 
        initial_velocity.x="0" 
        initial_velocity.y="0" 
        is_bullet="1" 
        is_character="0" 
        is_enabled="1" 
        is_external="0" 
        is_kinematic="0" 
        is_static="0" 
        kills_entity="1" 
        linear_damping="0" 
        mActiveState="0" 
        on_death_leave_physics_body="0" 
        on_death_really_leave_body="0" 
        projectiles_rotate_toward_velocity="0" 
        randomize_init_velocity="0" 
        uid="1" 
        update_entity_transform="1" >

      </PhysicsBodyComponent>

      <PhysicsImageShapeComponent 
        _enabled="0" 
        body_id="1" 
        centered="1" 
        image_file="data/items_gfx/potion_normals.png" 
        is_circle="0" 
        is_root="0" 
        material="potion_glass_box2d" 
        offset_x="4.5" 
        offset_y="4" 
        use_sprite="0" 
        z="0" >

      </PhysicsImageShapeComponent>

      <PhysicsThrowableComponent 
        _enabled="0" 
        attach_min_speed="70" 
        attach_to_surfaces_knife_style="0" 
        hp="100" 
        max_throw_speed="180" 
        max_torque="8" 
        min_torque="0.5" 
        throw_force_coeff="1.5" 
        tip_check_offset_max="5" 
        tip_check_offset_min="3" 
        tip_check_random_rotation_deg="9" >

      </PhysicsThrowableComponent>

      <PotionComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand" 
        body_colored="0" 
        custom_color_material="air" 
        dont_spray_just_leak_gas_materials="1" 
        dont_spray_static_materials="1" 
        never_color="0" 
        spray_velocity_coeff="75" 
        spray_velocity_normalized_min="0.75" 
        throw_bunch="0" 
        throw_how_many="5" >

      </PotionComponent>

      <ProjectileComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        angular_velocity="0" 
        attach_to_parent_trigger="0" 
        blood_count_multiplier="1" 
        bounce_always="0" 
        bounce_at_any_angle="0" 
        bounce_energy="0.5" 
        bounce_fx_file="" 
        bounces_left="0" 
        camera_shake_when_shot="0" 
        collect_materials_to_shooter="0" 
        collide_with_entities="1" 
        collide_with_shooter_frames="-1" 
        collide_with_tag="hittable" 
        collide_with_world="1" 
        create_shell_casing="0" 
        damage="1" 
        damage_every_x_frames="-1" 
        damage_game_effect_entities="" 
        damage_scale_max_speed="0" 
        damage_scaled_by_speed="0" 
        die_on_liquid_collision="0" 
        die_on_low_velocity="0" 
        die_on_low_velocity_limit="50" 
        direction_nonrandom_rad="0" 
        direction_random_rad="0" 
        do_moveto_update="1" 
        dont_collide_with_tag="" 
        explosion_dont_damage_shooter="0" 
        friction="0" 
        friendly_fire="0" 
        go_through_this_material="" 
        ground_collision_fx="1" 
        ground_penetration_coeff="0" 
        ground_penetration_max_durability_to_destroy="0" 
        hit_particle_force_multiplier="0.1" 
        knockback_force="0" 
        lifetime="-1" 
        lifetime_randomness="0" 
        lob_max="0.8" 
        lob_min="0.5" 
        mLastFrameDamaged="-1024" 
        muzzle_flash_file="" 
        never_hit_player="0" 
        on_collision_die="1" 
        on_collision_remove_projectile="0" 
        on_collision_spawn_entity="1" 
        on_death_duplicate_remaining="0" 
        on_death_emit_particle="0" 
        on_death_emit_particle_count="1" 
        on_death_emit_particle_type="" 
        on_death_explode="0" 
        on_death_gfx_leave_sprite="1" 
        on_death_item_pickable_radius="0" 
        on_death_particle_check_concrete="0" 
        on_lifetime_out_explode="0" 
        penetrate_entities="1" 
        penetrate_world="0" 
        penetrate_world_velocity_coeff="0.6" 
        physics_impulse_coeff="300" 
        play_damage_sounds="1" 
        projectile_type="PROJECTILE" 
        ragdoll_force_multiplier="0.025" 
        ragdoll_fx_on_collision="NORMAL" 
        shell_casing_material="brass" 
        shell_casing_offset.x="0" 
        shell_casing_offset.y="0" 
        shoot_light_flash_b="150" 
        shoot_light_flash_g="180" 
        shoot_light_flash_r="255" 
        shoot_light_flash_radius="0" 
        spawn_entity="" 
        spawn_entity_is_projectile="0" 
        speed_max="60" 
        speed_min="60" 
        velocity_sets_rotation="1" 
        velocity_sets_scale="0" 
        velocity_sets_scale_coeff="1" 
        velocity_sets_y_flip="0" 
        velocity_updates_animation="0" >

        <config 
          action_ai_never_uses="0" 
          action_description="" 
          action_draw_many_count="0" 
          action_id="" 
          action_is_dangerous_blast="0" 
          action_mana_drain="10" 
          action_max_uses="-1" 
          action_name="" 
          action_never_unlimited="0" 
          action_spawn_level="" 
          action_spawn_manual_unlock="0" 
          action_spawn_probability="" 
          action_spawn_requires_flag="" 
          action_sprite_filename="" 
          action_type="0" 
          action_unidentified_sprite_filename="data/ui_gfx/gun_actions/unidentified.png" 
          blood_count_multiplier="1" 
          bounces="0" 
          child_speed_multiplier="1" 
          custom_xml_file="" 
          damage_critical_chance="0" 
          damage_critical_multiplier="0" 
          damage_curse_add="0" 
          damage_drill_add="0" 
          damage_electricity_add="0" 
          damage_explosion_add="0" 
          damage_fire_add="0" 
          damage_healing_add="0" 
          damage_ice_add="0" 
          damage_melee_add="0" 
          damage_null_all="0" 
          damage_projectile_add="0" 
          damage_slice_add="0" 
          dampening="1" 
          explosion_damage_to_materials="0" 
          explosion_radius="0" 
          extra_entities="" 
          fire_rate_wait="0" 
          friendly_fire="0" 
          game_effect_entities="" 
          gore_particles="0" 
          gravity="0" 
          knockback_force="0" 
          lifetime_add="0" 
          light="0" 
          lightning_count="0" 
          material="" 
          material_amount="0" 
          pattern_degrees="0" 
          physics_impulse_coeff="0" 
          projectile_file="" 
          ragdoll_fx="0" 
          recoil="0" 
          reload_time="0" 
          screenshake="0" 
          sound_loop_tag="" 
          speed_multiplier="1" 
          spread_degrees="0" 
          sprite="" 
          state_cards_drawn="0" 
          state_destroyed_action="0" 
          state_discarded_action="0" 
          state_shuffled="0" 
          trail_material="" 
          trail_material_amount="0" >

        </config>

        <config_explosion 
          audio_enabled="1" 
          audio_event_name="" 
          audio_liquid_amount_normalized="0" 
          background_lightning_count="0" 
          camera_shake="7.5" 
          cell_explosion_damage_required="100" 
          cell_explosion_power="1" 
          cell_explosion_power_ragdoll_coeff="0.75" 
          cell_explosion_probability="0" 
          cell_explosion_radius_max="150" 
          cell_explosion_radius_min="5" 
          cell_explosion_velocity_min="0" 
          crack_count="10" 
          create_cell_material="fire" 
          create_cell_probability="5" 
          damage="5" 
          damage_mortals="1" 
          delay.max="0" 
          delay.min="0" 
          destroy_non_platform_solid_enabled="1" 
          electricity_count="0" 
          explosion_delay_id="-1" 
          explosion_radius="20" 
          explosion_sprite="data/particles/explosion_032.xml" 
          explosion_sprite_additive="0" 
          explosion_sprite_emissive="0" 
          explosion_sprite_lifetime="0" 
          explosion_sprite_random_rotation="1" 
          gore_particle_count="1" 
          hole_destroy_liquid="0" 
          hole_destroy_physics_dynamic="1" 
          hole_enabled="1" 
          is_digger="0" 
          knockback_force="1" 
          light_b="180" 
          light_enabled="1" 
          light_fade_time="0.08" 
          light_g="217" 
          light_r="255" 
          light_radius_coeff="8" 
          load_this_entity="" 
          material_sparks_count_max="20" 
          material_sparks_count_min="7" 
          material_sparks_enabled="0" 
          material_sparks_min_hp="10000" 
          material_sparks_probability="5" 
          material_sparks_real="0" 
          material_sparks_scale_with_hp="0" 
          max_durability_to_destroy="10" 
          min_radius_for_cracks="10" 
          never_cache="1" 
          not_scaled_by_gamefx="0" 
          particle_effect="1" 
          physics_explosion_power.max="0.2" 
          physics_explosion_power.min="0" 
          physics_multiplier_ragdoll_force="1" 
          physics_throw_enabled="1" 
          pixel_sprites_enabled="1" 
          ray_energy="20000" 
          shake_vegetation="1" 
          spark_material="spark" 
          sparks_count_max="20" 
          sparks_count_min="7" 
          sparks_enabled="1" 
          sparks_inner_radius_coeff="0.333" 
          stains_enabled="1" 
          stains_radius="0" >

          <damage_critical 
            chance="0" 
            damage_multiplier="1" >

          </damage_critical>

        </config_explosion>

        <damage_by_type 
          curse="0" 
          drill="0" 
          electricity="0" 
          explosion="0" 
          fire="0" 
          healing="0" 
          holy="0" 
          ice="0" 
          melee="0" 
          overeating="0" 
          physics_hit="0" 
          poison="0" 
          projectile="0" 
          radioactive="0" 
          slice="0" >

        </damage_by_type>

        <damage_critical 
          chance="0" 
          damage_multiplier="1" >

        </damage_critical>

      </ProjectileComponent>

      <SpriteComponent 
        _enabled="0" 
        _tags="enabled_in_hand" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/items_gfx/potion.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="4" 
        offset_y="4" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteParticleEmitterComponent 
        _enabled="0" 
        additive="1" 
        angular_velocity="0" 
        camera_bound="1" 
        camera_distance="75" 
        color.a="1" 
        color.b="1" 
        color.g="0.5" 
        color.r="1" 
        color_change.a="-3.5" 
        color_change.b="0" 
        color_change.g="0" 
        color_change.r="0" 
        count_max="1" 
        count_min="1" 
        delay="0" 
        emission_interval_max_frames="6" 
        emission_interval_min_frames="3" 
        emissive="1" 
        entity_file="" 
        entity_velocity_multiplier="0" 
        expand_randomize_position.x="0" 
        expand_randomize_position.y="0" 
        gravity.x="0" 
        gravity.y="0" 
        is_emitting="1" 
        lifetime="1.5" 
        randomize_alpha.max="0" 
        randomize_alpha.min="0" 
        randomize_angular_velocity.max="0" 
        randomize_angular_velocity.min="0" 
        randomize_animation_speed_coeff.max="0" 
        randomize_animation_speed_coeff.min="0" 
        randomize_lifetime.max="0" 
        randomize_lifetime.min="0" 
        randomize_position.max_x="2" 
        randomize_position.max_y="2" 
        randomize_position.min_x="-2" 
        randomize_position.min_y="-2" 
        randomize_position_inside_hitbox="0" 
        randomize_rotation.max="0" 
        randomize_rotation.min="0" 
        randomize_scale.max_x="0" 
        randomize_scale.max_y="0" 
        randomize_scale.min_x="0" 
        randomize_scale.min_y="0" 
        randomize_velocity.max_x="30" 
        randomize_velocity.max_y="30" 
        randomize_velocity.min_x="-30" 
        randomize_velocity.min_y="-30" 
        render_back="0" 
        rotation="0" 
        scale.x="1" 
        scale.y="0" 
        scale_velocity.x="-0.3" 
        scale_velocity.y="3" 
        sprite_centered="0" 
        sprite_file="data/particles/ray.xml" 
        sprite_random_rotation="0" 
        use_rotation_from_entity="0" 
        use_rotation_from_velocity_component="0" 
        use_velocity_as_rotation="1" 
        velocity.x="0" 
        velocity.y="0" 
        velocity_always_away_from_center="1" 
        velocity_slowdown="0" 
        z_index="0" >

      </SpriteParticleEmitterComponent>

      <UIInfoComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        name="" >

      </UIInfoComponent>

      <VelocityComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        affect_physics_bodies="0" 
        air_friction="0.55" 
        apply_terminal_velocity="1" 
        displace_liquid="1" 
        gravity_x="0" 
        gravity_y="400" 
        limit_to_max_velocity="1" 
        liquid_death_threshold="0" 
        liquid_drag="1" 
        mVelocity.x="0" 
        mVelocity.y="0" 
        mass="0.05" 
        terminal_velocity="1000" 
        updates_velocity="1" >

      </VelocityComponent>

    </Entity>

    <Entity 
      _version="1" 
      name="" 
      serialize="1" 
      tags="teleportable_NOT,hittable,item_physics,item_pickup,potion" >

      <_Transform 
        position.x="40.8898" 
        position.y="2965" 
        rotation="-1.60868" 
        scale.x="1" 
        scale.y="-1" >

      </_Transform>

      <AbilityComponent 
        _enabled="0" 
        add_these_child_actions="" 
        amount_in_inventory="1" 
        base_item_file="data/entities/base_item.xml" 
        charge_wait_frames="10" 
        click_to_use="1" 
        cooldown_frames="0" 
        current_slot_durability="-1" 
        drop_as_item_on_death="1" 
        entity_count="1" 
        entity_file="" 
        fast_projectile="0" 
        gun_level="1" 
        is_petris_gun="0" 
        item_recoil_max="1" 
        item_recoil_offset_coeff="1" 
        item_recoil_recovery_speed="15" 
        item_recoil_rotation_coeff="5" 
        mCastDelayStartFrame="0" 
        mChargeCount="0" 
        mIsInitialized="1" 
        mNextFrameUsable="0" 
        mReloadFramesLeft="0" 
        mReloadNextFrameUsable="0" 
        mana="100" 
        mana_charge_speed="10" 
        mana_max="100" 
        max_amount_in_inventory="1" 
        max_charged_actions="0" 
        never_reload="0" 
        reload_time_frames="0" 
        rotate_hand_amount="0.7" 
        rotate_in_hand="1" 
        rotate_in_hand_amount="1" 
        shooting_reduces_amount_in_inventory="0" 
        simulate_throw_as_item="0" 
        slot_consumption_function="_get_gun_slot_durability_default" 
        sprite_file="" 
        stat_times_player_has_edited="0" 
        stat_times_player_has_shot="0" 
        swim_propel_amount="0" 
        throw_as_item="1" 
        ui_name="$item_potion_with_material" 
        use_entity_file_as_projectile_info_proxy="0" 
        use_gun_script="0" >

        <gun_config 
          actions_per_round="1" 
          deck_capacity="0" 
          reload_time="40" 
          shuffle_deck_when_empty="0" >

        </gun_config>

        <gunaction_config 
          action_ai_never_uses="0" 
          action_description="" 
          action_draw_many_count="0" 
          action_id="" 
          action_is_dangerous_blast="0" 
          action_mana_drain="10" 
          action_max_uses="-1" 
          action_name="" 
          action_never_unlimited="0" 
          action_spawn_level="" 
          action_spawn_manual_unlock="0" 
          action_spawn_probability="" 
          action_spawn_requires_flag="" 
          action_sprite_filename="" 
          action_type="0" 
          action_unidentified_sprite_filename="data/ui_gfx/gun_actions/unidentified.png" 
          blood_count_multiplier="1" 
          bounces="0" 
          child_speed_multiplier="1" 
          custom_xml_file="" 
          damage_critical_chance="0" 
          damage_critical_multiplier="0" 
          damage_curse_add="0" 
          damage_drill_add="0" 
          damage_electricity_add="0" 
          damage_explosion_add="0" 
          damage_fire_add="0" 
          damage_healing_add="0" 
          damage_ice_add="0" 
          damage_melee_add="0" 
          damage_null_all="0" 
          damage_projectile_add="0" 
          damage_slice_add="0" 
          dampening="1" 
          explosion_damage_to_materials="0" 
          explosion_radius="0" 
          extra_entities="" 
          fire_rate_wait="0" 
          friendly_fire="0" 
          game_effect_entities="" 
          gore_particles="0" 
          gravity="0" 
          knockback_force="0" 
          lifetime_add="0" 
          light="0" 
          lightning_count="0" 
          material="" 
          material_amount="0" 
          pattern_degrees="0" 
          physics_impulse_coeff="0" 
          projectile_file="" 
          ragdoll_fx="0" 
          recoil="0" 
          reload_time="0" 
          screenshake="0" 
          sound_loop_tag="" 
          speed_multiplier="1" 
          spread_degrees="0" 
          sprite="" 
          state_cards_drawn="0" 
          state_destroyed_action="0" 
          state_discarded_action="0" 
          state_shuffled="0" 
          trail_material="" 
          trail_material_amount="0" >

        </gunaction_config>

      </AbilityComponent>

      <AudioComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        audio_physics_material="" 
        event_root="collision/glass_potion" 
        file="data/audio/Desktop/materials.bank" 
        play_only_if_visible="0" 
        remove_latest_event_on_destroyed="0" 
        send_message_on_event_dead="0" 
        set_latest_event_position="1" >

      </AudioComponent>

      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_spray" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="materials/spray_potion" 
        file="data/audio/Desktop/materials.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <DamageModelComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        air_in_lungs="5" 
        air_in_lungs_max="5" 
        air_lack_of_damage="0.2" 
        air_needed="0" 
        blood_material="" 
        blood_multiplier="1" 
        blood_spray_create_some_cosmetic="0" 
        blood_spray_material="" 
        blood_sprite_directional="" 
        blood_sprite_large="" 
        create_ragdoll="1" 
        critical_damage_resistance="1" 
        drop_items_on_death="0" 
        falling_damage_damage_max="1.2" 
        falling_damage_damage_min="0.1" 
        falling_damage_height_max="250" 
        falling_damage_height_min="70" 
        falling_damages="0" 
        fire_damage_amount="0.2" 
        fire_damage_ignited_amount="0.0003" 
        fire_how_much_fire_generates="4" 
        fire_probability_of_ignition="0" 
        healing_particle_effect_entity="" 
        hp="0.5" 
        in_liquid_shooting_electrify_prob="0" 
        invincibility_frames="0" 
        is_on_fire="0" 
        kill_now="0" 
        mLastElectricityResistanceFrame="-2147483648" 
        mLastFrameReportedBlock="-2147483648" 
        mLastMaxHpChangeFrame="-10000" 
        material_damage_min_cell_count="4" 
        materials_create_messages="0" 
        materials_damage="1" 
        materials_damage_proportional_to_maxhp="0" 
        materials_how_much_damage="0.001" 
        materials_that_create_messages="meat" 
        materials_that_damage="lava" 
        max_hp="0.5" 
        max_hp_cap="0" 
        max_hp_old="0" 
        minimum_knockback_force="0" 
        physics_objects_damage="0" 
        ragdoll_blood_amount_absolute="-1" 
        ragdoll_filenames_file="" 
        ragdoll_fx_forced="NONE" 
        ragdoll_material="" 
        ragdoll_offset_x="0" 
        ragdoll_offset_y="0" 
        ragdollify_child_entity_sprites="0" 
        ragdollify_disintegrate_nonroot="0" 
        ragdollify_root_angular_damping="0" 
        ui_force_report_damage="0" 
        ui_report_damage="1" 
        wait_for_kill_flag_on_death="0" 
        wet_status_effect_damage="0" >

        <damage_multipliers 
          curse="1" 
          drill="1" 
          electricity="1" 
          explosion="1" 
          fire="1" 
          healing="1" 
          holy="1" 
          ice="1" 
          melee="1" 
          overeating="1" 
          physics_hit="1" 
          poison="1" 
          projectile="1" 
          radioactive="1" 
          slice="1" >

        </damage_multipliers>

      </DamageModelComponent>

      <ExplodeOnDamageComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        explode_on_damage_percent="0" 
        explode_on_death_percent="1" 
        physics_body_destruction_required="0.51" 
        physics_body_modified_death_probability="1" >

        <config_explosion 
          audio_enabled="1" 
          audio_event_name="" 
          audio_liquid_amount_normalized="0" 
          background_lightning_count="0" 
          camera_shake="10" 
          cell_explosion_damage_required="100" 
          cell_explosion_power="1" 
          cell_explosion_power_ragdoll_coeff="0.75" 
          cell_explosion_probability="0" 
          cell_explosion_radius_max="150" 
          cell_explosion_radius_min="5" 
          cell_explosion_velocity_min="0" 
          crack_count="10" 
          create_cell_material="fire" 
          create_cell_probability="5" 
          damage="0" 
          damage_mortals="1" 
          delay.max="0" 
          delay.min="0" 
          destroy_non_platform_solid_enabled="1" 
          electricity_count="0" 
          explosion_delay_id="-1" 
          explosion_radius="3" 
          explosion_sprite="" 
          explosion_sprite_additive="0" 
          explosion_sprite_emissive="0" 
          explosion_sprite_lifetime="10" 
          explosion_sprite_random_rotation="1" 
          gore_particle_count="1" 
          hole_destroy_liquid="0" 
          hole_destroy_physics_dynamic="1" 
          hole_enabled="0" 
          is_digger="0" 
          knockback_force="1" 
          light_b="180" 
          light_enabled="1" 
          light_fade_time="0.08" 
          light_g="217" 
          light_r="255" 
          light_radius_coeff="8" 
          load_this_entity="" 
          material_sparks_count_max="20" 
          material_sparks_count_min="7" 
          material_sparks_enabled="0" 
          material_sparks_min_hp="10000" 
          material_sparks_probability="5" 
          material_sparks_real="0" 
          material_sparks_scale_with_hp="0" 
          max_durability_to_destroy="10" 
          min_radius_for_cracks="10" 
          never_cache="0" 
          not_scaled_by_gamefx="0" 
          particle_effect="0" 
          physics_explosion_power.max="5" 
          physics_explosion_power.min="0" 
          physics_multiplier_ragdoll_force="1" 
          physics_throw_enabled="1" 
          pixel_sprites_enabled="1" 
          ray_energy="100000" 
          shake_vegetation="1" 
          spark_material="glass" 
          sparks_count_max="20" 
          sparks_count_min="10" 
          sparks_enabled="1" 
          sparks_inner_radius_coeff="0.333" 
          stains_enabled="1" 
          stains_radius="0" >

          <damage_critical 
            chance="0" 
            damage_multiplier="1" >

          </damage_critical>

        </config_explosion>

      </ExplodeOnDamageComponent>

      <ItemComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_use_item_name_in_ui="0" 
        auto_pickup="0" 
        camera_max_distance="50" 
        camera_smooth_speed_multiplier="1" 
        collect_nondefault_actions="0" 
        custom_pickup_string="" 
        drinkable="1" 
        enable_orb_hacks="0" 
        has_been_picked_by_player="1" 
        inventory_slot.x="1" 
        inventory_slot.y="0" 
        is_all_spells_book="0" 
        is_consumable="0" 
        is_equipable_forced="1" 
        is_frozen="0" 
        is_hittable_always="0" 
        is_identified="1" 
        is_pickable="1" 
        is_stackable="0" 
        item_name="$item_potion" 
        item_pickup_radius="14.1" 
        mFramePickedUp="75168" 
        max_child_items="0" 
        next_frame_pickable="144714" 
        npc_next_frame_pickable="0" 
        permanently_attached="0" 
        play_hover_animation="0" 
        play_pick_sound="1" 
        play_spinning_animation="1" 
        preferred_inventory="QUICK" 
        remove_default_child_actions_on_death="0" 
        remove_on_death="0" 
        remove_on_death_if_empty="0" 
        spawn_pos.x="40.8898" 
        spawn_pos.y="2965" 
        stats_count_as_item_pick_up="1" 
        ui_description="$item_description_potion" 
        ui_display_description_on_pick_up_hint="0" 
        ui_sprite="data/ui_gfx/items/potion.png" 
        uses_remaining="-1" >

      </ItemComponent>

      <LuaComponent 
        _enabled="0" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="1" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="-1" 
        mModAppendsDone="0" 
        mTimesExecutedThisFrame="0" 
        remove_after_executed="0" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="data/scripts/items/potion_glass_break.lua" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="" 
        script_teleported="" 
        script_throw_item="" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <MaterialInventoryComponent 
        _enabled="1" 
        _tags="enabled_in_world,enabled_in_hand,enabled_in_inventory" 
        audio_collision_size_modifier_amount="0" 
        b2_force_on_leak="0" 
        death_throw_particle_velocity_coeff="0.5" 
        do_reactions="20" 
        do_reactions_entities="1" 
        do_reactions_explosions="1" 
        drop_as_item="0" 
        halftime_materials="0" 
        kill_when_empty="0" 
        last_frame_drank="-100" 
        leak_gently="1" 
        leak_on_damage_percent="1" 
        leak_pressure_max="1.1" 
        leak_pressure_min="0.07" 
        max_capacity="-1" 
        min_damage_to_leak="0" 
        on_death_spill="1" 
        reaction_speed="5" 
        reactions_shaking_speeds_up="1" >

        <count_per_material_type>

          <Material 
            count="1000" 
            material="magic_liquid_charm" >

          </Material>

        </count_per_material_type>

      </MaterialInventoryComponent>

      <MaterialSuckerComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand" 
        barrel_size="1000" 
        last_material_id="0" 
        mAmountUsed="1000" 
        material_type="0" 
        num_cells_sucked_per_frame="5" 
        randomized_position.max_x="1" 
        randomized_position.max_y="1" 
        randomized_position.min_x="-1" 
        randomized_position.min_y="-1" 
        set_projectile_to_liquid="0" 
        suck_gold="0" 
        suck_health="0" 
        suck_static_materials="0" 
        suck_tag="" >

      </MaterialSuckerComponent>

      <PhysicsBodyCollisionDamageComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        damage_multiplier="0.016667" 
        speed_threshold="80" >

      </PhysicsBodyCollisionDamageComponent>

      <PhysicsBodyComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        allow_sleep="1" 
        angular_damping="0" 
        auto_clean="0" 
        buoyancy="0.7" 
        fixed_rotation="0" 
        force_add_update_areas="0" 
        go_through_sand="0" 
        gravity_scale_if_has_no_image_shapes="1" 
        gridworld_box2d="1" 
        hax_fix_going_through_ground="1" 
        hax_fix_going_through_sand="0" 
        hax_wait_till_pixel_scenes_loaded="0" 
        initial_velocity.x="0" 
        initial_velocity.y="0" 
        is_bullet="1" 
        is_character="0" 
        is_enabled="1" 
        is_external="0" 
        is_kinematic="0" 
        is_static="0" 
        kills_entity="1" 
        linear_damping="0" 
        mActiveState="0" 
        on_death_leave_physics_body="0" 
        on_death_really_leave_body="0" 
        projectiles_rotate_toward_velocity="0" 
        randomize_init_velocity="0" 
        uid="1" 
        update_entity_transform="1" >

      </PhysicsBodyComponent>

      <PhysicsImageShapeComponent 
        _enabled="0" 
        body_id="1" 
        centered="1" 
        image_file="data/items_gfx/potion_normals.png" 
        is_circle="0" 
        is_root="0" 
        material="potion_glass_box2d" 
        offset_x="4.5" 
        offset_y="4" 
        use_sprite="0" 
        z="0" >

      </PhysicsImageShapeComponent>

      <PhysicsThrowableComponent 
        _enabled="0" 
        attach_min_speed="70" 
        attach_to_surfaces_knife_style="0" 
        hp="100" 
        max_throw_speed="180" 
        max_torque="8" 
        min_torque="0.5" 
        throw_force_coeff="1.5" 
        tip_check_offset_max="5" 
        tip_check_offset_min="3" 
        tip_check_random_rotation_deg="9" >

      </PhysicsThrowableComponent>

      <PotionComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand" 
        body_colored="1" 
        custom_color_material="air" 
        dont_spray_just_leak_gas_materials="1" 
        dont_spray_static_materials="1" 
        never_color="0" 
        spray_velocity_coeff="75" 
        spray_velocity_normalized_min="0.75" 
        throw_bunch="0" 
        throw_how_many="5" >

      </PotionComponent>

      <ProjectileComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        angular_velocity="0" 
        attach_to_parent_trigger="0" 
        blood_count_multiplier="1" 
        bounce_always="0" 
        bounce_at_any_angle="0" 
        bounce_energy="0.5" 
        bounce_fx_file="" 
        bounces_left="0" 
        camera_shake_when_shot="0" 
        collect_materials_to_shooter="0" 
        collide_with_entities="1" 
        collide_with_shooter_frames="-1" 
        collide_with_tag="hittable" 
        collide_with_world="1" 
        create_shell_casing="0" 
        damage="1" 
        damage_every_x_frames="-1" 
        damage_game_effect_entities="" 
        damage_scale_max_speed="0" 
        damage_scaled_by_speed="0" 
        die_on_liquid_collision="0" 
        die_on_low_velocity="0" 
        die_on_low_velocity_limit="50" 
        direction_nonrandom_rad="0" 
        direction_random_rad="0" 
        do_moveto_update="1" 
        dont_collide_with_tag="" 
        explosion_dont_damage_shooter="0" 
        friction="0" 
        friendly_fire="0" 
        go_through_this_material="" 
        ground_collision_fx="1" 
        ground_penetration_coeff="0" 
        ground_penetration_max_durability_to_destroy="0" 
        hit_particle_force_multiplier="0.1" 
        knockback_force="0" 
        lifetime="-1" 
        lifetime_randomness="0" 
        lob_max="0.8" 
        lob_min="0.5" 
        mLastFrameDamaged="-1024" 
        muzzle_flash_file="" 
        never_hit_player="0" 
        on_collision_die="1" 
        on_collision_remove_projectile="0" 
        on_collision_spawn_entity="1" 
        on_death_duplicate_remaining="0" 
        on_death_emit_particle="0" 
        on_death_emit_particle_count="1" 
        on_death_emit_particle_type="" 
        on_death_explode="0" 
        on_death_gfx_leave_sprite="1" 
        on_death_item_pickable_radius="0" 
        on_death_particle_check_concrete="0" 
        on_lifetime_out_explode="0" 
        penetrate_entities="1" 
        penetrate_world="0" 
        penetrate_world_velocity_coeff="0.6" 
        physics_impulse_coeff="300" 
        play_damage_sounds="1" 
        projectile_type="PROJECTILE" 
        ragdoll_force_multiplier="0.025" 
        ragdoll_fx_on_collision="NORMAL" 
        shell_casing_material="brass" 
        shell_casing_offset.x="0" 
        shell_casing_offset.y="0" 
        shoot_light_flash_b="150" 
        shoot_light_flash_g="180" 
        shoot_light_flash_r="255" 
        shoot_light_flash_radius="0" 
        spawn_entity="" 
        spawn_entity_is_projectile="0" 
        speed_max="60" 
        speed_min="60" 
        velocity_sets_rotation="1" 
        velocity_sets_scale="0" 
        velocity_sets_scale_coeff="1" 
        velocity_sets_y_flip="0" 
        velocity_updates_animation="0" >

        <config 
          action_ai_never_uses="0" 
          action_description="" 
          action_draw_many_count="0" 
          action_id="" 
          action_is_dangerous_blast="0" 
          action_mana_drain="10" 
          action_max_uses="-1" 
          action_name="" 
          action_never_unlimited="0" 
          action_spawn_level="" 
          action_spawn_manual_unlock="0" 
          action_spawn_probability="" 
          action_spawn_requires_flag="" 
          action_sprite_filename="" 
          action_type="0" 
          action_unidentified_sprite_filename="data/ui_gfx/gun_actions/unidentified.png" 
          blood_count_multiplier="1" 
          bounces="0" 
          child_speed_multiplier="1" 
          custom_xml_file="" 
          damage_critical_chance="0" 
          damage_critical_multiplier="0" 
          damage_curse_add="0" 
          damage_drill_add="0" 
          damage_electricity_add="0" 
          damage_explosion_add="0" 
          damage_fire_add="0" 
          damage_healing_add="0" 
          damage_ice_add="0" 
          damage_melee_add="0" 
          damage_null_all="0" 
          damage_projectile_add="0" 
          damage_slice_add="0" 
          dampening="1" 
          explosion_damage_to_materials="0" 
          explosion_radius="0" 
          extra_entities="" 
          fire_rate_wait="0" 
          friendly_fire="0" 
          game_effect_entities="" 
          gore_particles="0" 
          gravity="0" 
          knockback_force="0" 
          lifetime_add="0" 
          light="0" 
          lightning_count="0" 
          material="" 
          material_amount="0" 
          pattern_degrees="0" 
          physics_impulse_coeff="0" 
          projectile_file="" 
          ragdoll_fx="0" 
          recoil="0" 
          reload_time="0" 
          screenshake="0" 
          sound_loop_tag="" 
          speed_multiplier="1" 
          spread_degrees="0" 
          sprite="" 
          state_cards_drawn="0" 
          state_destroyed_action="0" 
          state_discarded_action="0" 
          state_shuffled="0" 
          trail_material="" 
          trail_material_amount="0" >

        </config>

        <config_explosion 
          audio_enabled="1" 
          audio_event_name="" 
          audio_liquid_amount_normalized="0" 
          background_lightning_count="0" 
          camera_shake="7.5" 
          cell_explosion_damage_required="100" 
          cell_explosion_power="1" 
          cell_explosion_power_ragdoll_coeff="0.75" 
          cell_explosion_probability="0" 
          cell_explosion_radius_max="150" 
          cell_explosion_radius_min="5" 
          cell_explosion_velocity_min="0" 
          crack_count="10" 
          create_cell_material="fire" 
          create_cell_probability="5" 
          damage="5" 
          damage_mortals="1" 
          delay.max="0" 
          delay.min="0" 
          destroy_non_platform_solid_enabled="1" 
          electricity_count="0" 
          explosion_delay_id="-1" 
          explosion_radius="20" 
          explosion_sprite="data/particles/explosion_032.xml" 
          explosion_sprite_additive="0" 
          explosion_sprite_emissive="0" 
          explosion_sprite_lifetime="0" 
          explosion_sprite_random_rotation="1" 
          gore_particle_count="1" 
          hole_destroy_liquid="0" 
          hole_destroy_physics_dynamic="1" 
          hole_enabled="1" 
          is_digger="0" 
          knockback_force="1" 
          light_b="180" 
          light_enabled="1" 
          light_fade_time="0.08" 
          light_g="217" 
          light_r="255" 
          light_radius_coeff="8" 
          load_this_entity="" 
          material_sparks_count_max="20" 
          material_sparks_count_min="7" 
          material_sparks_enabled="0" 
          material_sparks_min_hp="10000" 
          material_sparks_probability="5" 
          material_sparks_real="0" 
          material_sparks_scale_with_hp="0" 
          max_durability_to_destroy="10" 
          min_radius_for_cracks="10" 
          never_cache="1" 
          not_scaled_by_gamefx="0" 
          particle_effect="1" 
          physics_explosion_power.max="0.2" 
          physics_explosion_power.min="0" 
          physics_multiplier_ragdoll_force="1" 
          physics_throw_enabled="1" 
          pixel_sprites_enabled="1" 
          ray_energy="20000" 
          shake_vegetation="1" 
          spark_material="spark" 
          sparks_count_max="20" 
          sparks_count_min="7" 
          sparks_enabled="1" 
          sparks_inner_radius_coeff="0.333" 
          stains_enabled="1" 
          stains_radius="0" >

          <damage_critical 
            chance="0" 
            damage_multiplier="1" >

          </damage_critical>

        </config_explosion>

        <damage_by_type 
          curse="0" 
          drill="0" 
          electricity="0" 
          explosion="0" 
          fire="0" 
          healing="0" 
          holy="0" 
          ice="0" 
          melee="0" 
          overeating="0" 
          physics_hit="0" 
          poison="0" 
          projectile="0" 
          radioactive="0" 
          slice="0" >

        </damage_by_type>

        <damage_critical 
          chance="0" 
          damage_multiplier="1" >

        </damage_critical>

      </ProjectileComponent>

      <SpriteComponent 
        _enabled="0" 
        _tags="enabled_in_hand" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/items_gfx/potion.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="4" 
        offset_y="4" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteParticleEmitterComponent 
        _enabled="0" 
        additive="1" 
        angular_velocity="0" 
        camera_bound="1" 
        camera_distance="75" 
        color.a="1" 
        color.b="1" 
        color.g="0.5" 
        color.r="1" 
        color_change.a="-3.5" 
        color_change.b="0" 
        color_change.g="0" 
        color_change.r="0" 
        count_max="1" 
        count_min="1" 
        delay="0" 
        emission_interval_max_frames="6" 
        emission_interval_min_frames="3" 
        emissive="1" 
        entity_file="" 
        entity_velocity_multiplier="0" 
        expand_randomize_position.x="0" 
        expand_randomize_position.y="0" 
        gravity.x="0" 
        gravity.y="0" 
        is_emitting="1" 
        lifetime="1.5" 
        randomize_alpha.max="0" 
        randomize_alpha.min="0" 
        randomize_angular_velocity.max="0" 
        randomize_angular_velocity.min="0" 
        randomize_animation_speed_coeff.max="0" 
        randomize_animation_speed_coeff.min="0" 
        randomize_lifetime.max="0" 
        randomize_lifetime.min="0" 
        randomize_position.max_x="2" 
        randomize_position.max_y="2" 
        randomize_position.min_x="-2" 
        randomize_position.min_y="-2" 
        randomize_position_inside_hitbox="0" 
        randomize_rotation.max="0" 
        randomize_rotation.min="0" 
        randomize_scale.max_x="0" 
        randomize_scale.max_y="0" 
        randomize_scale.min_x="0" 
        randomize_scale.min_y="0" 
        randomize_velocity.max_x="30" 
        randomize_velocity.max_y="30" 
        randomize_velocity.min_x="-30" 
        randomize_velocity.min_y="-30" 
        render_back="0" 
        rotation="0" 
        scale.x="1" 
        scale.y="0" 
        scale_velocity.x="-0.3" 
        scale_velocity.y="3" 
        sprite_centered="0" 
        sprite_file="data/particles/ray.xml" 
        sprite_random_rotation="0" 
        use_rotation_from_entity="0" 
        use_rotation_from_velocity_component="0" 
        use_velocity_as_rotation="1" 
        velocity.x="0" 
        velocity.y="0" 
        velocity_always_away_from_center="1" 
        velocity_slowdown="0" 
        z_index="0" >

      </SpriteParticleEmitterComponent>

      <UIInfoComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        name="" >

      </UIInfoComponent>

      <VelocityComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        affect_physics_bodies="0" 
        air_friction="0.55" 
        apply_terminal_velocity="1" 
        displace_liquid="1" 
        gravity_x="0" 
        gravity_y="400" 
        limit_to_max_velocity="1" 
        liquid_death_threshold="0" 
        liquid_drag="1" 
        mVelocity.x="0" 
        mVelocity.y="0" 
        mass="0.05" 
        terminal_velocity="1000" 
        updates_velocity="1" >

      </VelocityComponent>

    </Entity>

    <Entity 
      _version="1" 
      name="" 
      serialize="1" 
      tags="teleportable_NOT,hittable,item_physics,item_pickup,forgeable,broken_wand" >

      <_Transform 
        position.x="40.8898" 
        position.y="2965" 
        rotation="-1.87627" 
        scale.x="1" 
        scale.y="-1" >

      </_Transform>

      <AbilityComponent 
        _enabled="0" 
        add_these_child_actions="" 
        amount_in_inventory="1" 
        base_item_file="data/entities/base_item.xml" 
        charge_wait_frames="10" 
        click_to_use="1" 
        cooldown_frames="0" 
        current_slot_durability="-1" 
        drop_as_item_on_death="1" 
        entity_count="1" 
        entity_file="" 
        fast_projectile="0" 
        gun_level="1" 
        is_petris_gun="0" 
        item_recoil_max="1" 
        item_recoil_offset_coeff="1" 
        item_recoil_recovery_speed="15" 
        item_recoil_rotation_coeff="5" 
        mCastDelayStartFrame="0" 
        mChargeCount="0" 
        mIsInitialized="1" 
        mNextFrameUsable="0" 
        mReloadFramesLeft="0" 
        mReloadNextFrameUsable="0" 
        mana="100" 
        mana_charge_speed="10" 
        mana_max="100" 
        max_amount_in_inventory="1" 
        max_charged_actions="0" 
        never_reload="0" 
        reload_time_frames="0" 
        rotate_hand_amount="0.7" 
        rotate_in_hand="1" 
        rotate_in_hand_amount="1" 
        shooting_reduces_amount_in_inventory="0" 
        simulate_throw_as_item="0" 
        slot_consumption_function="_get_gun_slot_durability_default" 
        sprite_file="" 
        stat_times_player_has_edited="0" 
        stat_times_player_has_shot="0" 
        swim_propel_amount="0" 
        throw_as_item="1" 
        ui_name="$item_broken_wand" 
        use_entity_file_as_projectile_info_proxy="0" 
        use_gun_script="0" >

        <gun_config 
          actions_per_round="1" 
          deck_capacity="0" 
          reload_time="40" 
          shuffle_deck_when_empty="0" >

        </gun_config>

        <gunaction_config 
          action_ai_never_uses="0" 
          action_description="" 
          action_draw_many_count="0" 
          action_id="" 
          action_is_dangerous_blast="0" 
          action_mana_drain="10" 
          action_max_uses="-1" 
          action_name="" 
          action_never_unlimited="0" 
          action_spawn_level="" 
          action_spawn_manual_unlock="0" 
          action_spawn_probability="" 
          action_spawn_requires_flag="" 
          action_sprite_filename="" 
          action_type="0" 
          action_unidentified_sprite_filename="data/ui_gfx/gun_actions/unidentified.png" 
          blood_count_multiplier="1" 
          bounces="0" 
          child_speed_multiplier="1" 
          custom_xml_file="" 
          damage_critical_chance="0" 
          damage_critical_multiplier="0" 
          damage_curse_add="0" 
          damage_drill_add="0" 
          damage_electricity_add="0" 
          damage_explosion_add="0" 
          damage_fire_add="0" 
          damage_healing_add="0" 
          damage_ice_add="0" 
          damage_melee_add="0" 
          damage_null_all="0" 
          damage_projectile_add="0" 
          damage_slice_add="0" 
          dampening="1" 
          explosion_damage_to_materials="0" 
          explosion_radius="0" 
          extra_entities="" 
          fire_rate_wait="0" 
          friendly_fire="0" 
          game_effect_entities="" 
          gore_particles="0" 
          gravity="0" 
          knockback_force="0" 
          lifetime_add="0" 
          light="0" 
          lightning_count="0" 
          material="" 
          material_amount="0" 
          pattern_degrees="0" 
          physics_impulse_coeff="0" 
          projectile_file="" 
          ragdoll_fx="0" 
          recoil="0" 
          reload_time="0" 
          screenshake="0" 
          sound_loop_tag="" 
          speed_multiplier="1" 
          spread_degrees="0" 
          sprite="" 
          state_cards_drawn="0" 
          state_destroyed_action="0" 
          state_discarded_action="0" 
          state_shuffled="0" 
          trail_material="" 
          trail_material_amount="0" >

        </gunaction_config>

      </AbilityComponent>

      <ItemComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_use_item_name_in_ui="0" 
        auto_pickup="0" 
        camera_max_distance="50" 
        camera_smooth_speed_multiplier="1" 
        collect_nondefault_actions="0" 
        custom_pickup_string="" 
        drinkable="1" 
        enable_orb_hacks="0" 
        has_been_picked_by_player="1" 
        inventory_slot.x="2" 
        inventory_slot.y="0" 
        is_all_spells_book="0" 
        is_consumable="0" 
        is_equipable_forced="1" 
        is_frozen="0" 
        is_hittable_always="0" 
        is_identified="1" 
        is_pickable="1" 
        is_stackable="0" 
        item_name="$item_broken_wand" 
        item_pickup_radius="14.1" 
        mFramePickedUp="57563" 
        max_child_items="0" 
        next_frame_pickable="144714" 
        npc_next_frame_pickable="0" 
        permanently_attached="0" 
        play_hover_animation="0" 
        play_pick_sound="1" 
        play_spinning_animation="1" 
        preferred_inventory="QUICK" 
        remove_default_child_actions_on_death="0" 
        remove_on_death="0" 
        remove_on_death_if_empty="0" 
        spawn_pos.x="40.8898" 
        spawn_pos.y="2965" 
        stats_count_as_item_pick_up="1" 
        ui_description="$item_description_broken_wand" 
        ui_display_description_on_pick_up_hint="0" 
        ui_sprite="data/ui_gfx/items/broken_wand.png" 
        uses_remaining="-1" >

      </ItemComponent>

      <LightComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand" 
        b="244" 
        blinking_freq="0.95" 
        fade_out_time="0.2" 
        g="94" 
        offset_x="0" 
        offset_y="0" 
        r="255" 
        radius="70" 
        update_properties="0" >

      </LightComponent>

      <LuaComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="12" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="57557" 
        mModAppendsDone="1" 
        mTimesExecutedThisFrame="1" 
        remove_after_executed="0" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="data/scripts/items/broken_wand_spells.lua" 
        script_teleported="" 
        script_throw_item="" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <LuaComponent 
        _enabled="0" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="-1" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="-1" 
        mModAppendsDone="0" 
        mTimesExecutedThisFrame="0" 
        remove_after_executed="0" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="" 
        script_teleported="" 
        script_throw_item="data/scripts/items/broken_wand_throw.lua" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <ParticleEmitterComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand" 
        airflow_force="0" 
        airflow_scale="1" 
        airflow_time="1" 
        area_circle_radius.max="0" 
        area_circle_radius.min="0" 
        area_circle_sector_degrees="360" 
        attractor_force="0" 
        b2_force="0" 
        collide_with_gas_and_fire="1" 
        collide_with_grid="1" 
        color="0" 
        color_is_based_on_pos="0" 
        cosmetic_force_create="1" 
        count_max="20" 
        count_min="8" 
        create_real_particles="0" 
        custom_alpha="-1" 
        custom_style="NONE" 
        delay_frames="0" 
        direction_random_deg="0" 
        draw_as_long="0" 
        emission_chance="100" 
        emission_interval_max_frames="100" 
        emission_interval_min_frames="10" 
        emit_cosmetic_particles="1" 
        emit_only_if_there_is_space="0" 
        emit_real_particles="0" 
        emitted_material_name="spark_electric" 
        emitter_lifetime_frames="-1" 
        fade_based_on_lifetime="0" 
        fire_cells_dont_ignite_damagemodel="0" 
        friction="1" 
        gravity.x="0" 
        gravity.y="200" 
        ignore_transform_updated_msg="0" 
        image_animation_colors_file="" 
        image_animation_emission_probability="1" 
        image_animation_file="" 
        image_animation_loop="1" 
        image_animation_phase="0" 
        image_animation_raytrace_from_center="0" 
        image_animation_speed="1" 
        image_animation_use_entity_rotation="0" 
        is_emitting="1" 
        is_trail="0" 
        lifetime_max="0.9" 
        lifetime_min="0.3" 
        offset.x="0" 
        offset.y="0" 
        particle_single_width="1" 
        render_back="1" 
        render_on_grid="1" 
        render_ultrabright="0" 
        set_magic_creation="0" 
        trail_gap="0" 
        use_material_inventory="0" 
        velocity_always_away_from_center="1" 
        x_pos_offset_max="5" 
        x_pos_offset_min="-5" 
        x_vel_max="60" 
        x_vel_min="-60" 
        y_pos_offset_max="5" 
        y_pos_offset_min="-5" 
        y_vel_max="60" 
        y_vel_min="-60" >

      </ParticleEmitterComponent>

      <PhysicsBodyComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        allow_sleep="1" 
        angular_damping="0.6" 
        auto_clean="0" 
        buoyancy="0.7" 
        fixed_rotation="0" 
        force_add_update_areas="0" 
        go_through_sand="0" 
        gravity_scale_if_has_no_image_shapes="1" 
        gridworld_box2d="1" 
        hax_fix_going_through_ground="1" 
        hax_fix_going_through_sand="0" 
        hax_wait_till_pixel_scenes_loaded="0" 
        initial_velocity.x="0" 
        initial_velocity.y="0" 
        is_bullet="1" 
        is_character="0" 
        is_enabled="1" 
        is_external="0" 
        is_kinematic="0" 
        is_static="0" 
        kills_entity="1" 
        linear_damping="0" 
        mActiveState="0" 
        on_death_leave_physics_body="1" 
        on_death_really_leave_body="0" 
        projectiles_rotate_toward_velocity="0" 
        randomize_init_velocity="0" 
        uid="1" 
        update_entity_transform="1" >

      </PhysicsBodyComponent>

      <PhysicsImageShapeComponent 
        _enabled="0" 
        body_id="1" 
        centered="1" 
        image_file="data/items_gfx/broken_wand.png" 
        is_circle="0" 
        is_root="0" 
        material="item_box2d" 
        offset_x="6" 
        offset_y="6" 
        use_sprite="0" 
        z="0" >

      </PhysicsImageShapeComponent>

      <PhysicsThrowableComponent 
        _enabled="0" 
        attach_min_speed="70" 
        attach_to_surfaces_knife_style="0" 
        hp="100" 
        max_throw_speed="180" 
        max_torque="10" 
        min_torque="4" 
        throw_force_coeff="1.25" 
        tip_check_offset_max="5" 
        tip_check_offset_min="3" 
        tip_check_random_rotation_deg="9" >

      </PhysicsThrowableComponent>

      <ProjectileComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        angular_velocity="0" 
        attach_to_parent_trigger="0" 
        blood_count_multiplier="1" 
        bounce_always="0" 
        bounce_at_any_angle="0" 
        bounce_energy="0.5" 
        bounce_fx_file="" 
        bounces_left="0" 
        camera_shake_when_shot="0" 
        collect_materials_to_shooter="0" 
        collide_with_entities="1" 
        collide_with_shooter_frames="-1" 
        collide_with_tag="hittable" 
        collide_with_world="1" 
        create_shell_casing="0" 
        damage="0" 
        damage_every_x_frames="-1" 
        damage_game_effect_entities="" 
        damage_scale_max_speed="200" 
        damage_scaled_by_speed="1" 
        die_on_liquid_collision="0" 
        die_on_low_velocity="0" 
        die_on_low_velocity_limit="50" 
        direction_nonrandom_rad="0" 
        direction_random_rad="0" 
        do_moveto_update="1" 
        dont_collide_with_tag="" 
        explosion_dont_damage_shooter="0" 
        friction="0" 
        friendly_fire="0" 
        go_through_this_material="" 
        ground_collision_fx="1" 
        ground_penetration_coeff="0" 
        ground_penetration_max_durability_to_destroy="0" 
        hit_particle_force_multiplier="0.1" 
        knockback_force="0" 
        lifetime="-1" 
        lifetime_randomness="0" 
        lob_max="0.8" 
        lob_min="0.5" 
        mLastFrameDamaged="-1024" 
        muzzle_flash_file="" 
        never_hit_player="1" 
        on_collision_die="1" 
        on_collision_remove_projectile="0" 
        on_collision_spawn_entity="1" 
        on_death_duplicate_remaining="0" 
        on_death_emit_particle="0" 
        on_death_emit_particle_count="1" 
        on_death_emit_particle_type="" 
        on_death_explode="0" 
        on_death_gfx_leave_sprite="1" 
        on_death_item_pickable_radius="0" 
        on_death_particle_check_concrete="0" 
        on_lifetime_out_explode="0" 
        penetrate_entities="1" 
        penetrate_world="0" 
        penetrate_world_velocity_coeff="0.6" 
        physics_impulse_coeff="300" 
        play_damage_sounds="1" 
        projectile_type="PROJECTILE" 
        ragdoll_force_multiplier="0.025" 
        ragdoll_fx_on_collision="NORMAL" 
        shell_casing_material="brass" 
        shell_casing_offset.x="0" 
        shell_casing_offset.y="0" 
        shoot_light_flash_b="150" 
        shoot_light_flash_g="180" 
        shoot_light_flash_r="255" 
        shoot_light_flash_radius="0" 
        spawn_entity="" 
        spawn_entity_is_projectile="0" 
        speed_max="60" 
        speed_min="60" 
        velocity_sets_rotation="1" 
        velocity_sets_scale="0" 
        velocity_sets_scale_coeff="1" 
        velocity_sets_y_flip="0" 
        velocity_updates_animation="0" >

        <config 
          action_ai_never_uses="0" 
          action_description="" 
          action_draw_many_count="0" 
          action_id="" 
          action_is_dangerous_blast="0" 
          action_mana_drain="10" 
          action_max_uses="-1" 
          action_name="" 
          action_never_unlimited="0" 
          action_spawn_level="" 
          action_spawn_manual_unlock="0" 
          action_spawn_probability="" 
          action_spawn_requires_flag="" 
          action_sprite_filename="" 
          action_type="0" 
          action_unidentified_sprite_filename="data/ui_gfx/gun_actions/unidentified.png" 
          blood_count_multiplier="1" 
          bounces="0" 
          child_speed_multiplier="1" 
          custom_xml_file="" 
          damage_critical_chance="0" 
          damage_critical_multiplier="0" 
          damage_curse_add="0" 
          damage_drill_add="0" 
          damage_electricity_add="0" 
          damage_explosion_add="0" 
          damage_fire_add="0" 
          damage_healing_add="0" 
          damage_ice_add="0" 
          damage_melee_add="0" 
          damage_null_all="0" 
          damage_projectile_add="0" 
          damage_slice_add="0" 
          dampening="1" 
          explosion_damage_to_materials="0" 
          explosion_radius="0" 
          extra_entities="" 
          fire_rate_wait="0" 
          friendly_fire="0" 
          game_effect_entities="" 
          gore_particles="0" 
          gravity="0" 
          knockback_force="0" 
          lifetime_add="0" 
          light="0" 
          lightning_count="0" 
          material="" 
          material_amount="0" 
          pattern_degrees="0" 
          physics_impulse_coeff="0" 
          projectile_file="" 
          ragdoll_fx="0" 
          recoil="0" 
          reload_time="0" 
          screenshake="0" 
          sound_loop_tag="" 
          speed_multiplier="1" 
          spread_degrees="0" 
          sprite="" 
          state_cards_drawn="0" 
          state_destroyed_action="0" 
          state_discarded_action="0" 
          state_shuffled="0" 
          trail_material="" 
          trail_material_amount="0" >

        </config>

        <config_explosion 
          audio_enabled="1" 
          audio_event_name="" 
          audio_liquid_amount_normalized="0" 
          background_lightning_count="0" 
          camera_shake="7.5" 
          cell_explosion_damage_required="100" 
          cell_explosion_power="1" 
          cell_explosion_power_ragdoll_coeff="0.75" 
          cell_explosion_probability="0" 
          cell_explosion_radius_max="150" 
          cell_explosion_radius_min="5" 
          cell_explosion_velocity_min="0" 
          crack_count="10" 
          create_cell_material="fire" 
          create_cell_probability="5" 
          damage="5" 
          damage_mortals="1" 
          delay.max="0" 
          delay.min="0" 
          destroy_non_platform_solid_enabled="1" 
          electricity_count="0" 
          explosion_delay_id="-1" 
          explosion_radius="20" 
          explosion_sprite="data/particles/explosion_032.xml" 
          explosion_sprite_additive="0" 
          explosion_sprite_emissive="0" 
          explosion_sprite_lifetime="0" 
          explosion_sprite_random_rotation="1" 
          gore_particle_count="1" 
          hole_destroy_liquid="0" 
          hole_destroy_physics_dynamic="1" 
          hole_enabled="1" 
          is_digger="0" 
          knockback_force="1" 
          light_b="180" 
          light_enabled="1" 
          light_fade_time="0.08" 
          light_g="217" 
          light_r="255" 
          light_radius_coeff="8" 
          load_this_entity="" 
          material_sparks_count_max="20" 
          material_sparks_count_min="7" 
          material_sparks_enabled="0" 
          material_sparks_min_hp="10000" 
          material_sparks_probability="5" 
          material_sparks_real="0" 
          material_sparks_scale_with_hp="0" 
          max_durability_to_destroy="10" 
          min_radius_for_cracks="10" 
          never_cache="1" 
          not_scaled_by_gamefx="0" 
          particle_effect="1" 
          physics_explosion_power.max="0.2" 
          physics_explosion_power.min="0" 
          physics_multiplier_ragdoll_force="1" 
          physics_throw_enabled="1" 
          pixel_sprites_enabled="1" 
          ray_energy="20000" 
          shake_vegetation="1" 
          spark_material="spark" 
          sparks_count_max="20" 
          sparks_count_min="7" 
          sparks_enabled="1" 
          sparks_inner_radius_coeff="0.333" 
          stains_enabled="1" 
          stains_radius="0" >

          <damage_critical 
            chance="0" 
            damage_multiplier="1" >

          </damage_critical>

        </config_explosion>

        <damage_by_type 
          curse="0" 
          drill="0" 
          electricity="0" 
          explosion="0" 
          fire="0" 
          healing="0" 
          holy="0" 
          ice="0" 
          melee="0.5" 
          overeating="0" 
          physics_hit="0" 
          poison="0" 
          projectile="0" 
          radioactive="0" 
          slice="0" >

        </damage_by_type>

        <damage_critical 
          chance="0" 
          damage_multiplier="1" >

        </damage_critical>

      </ProjectileComponent>

      <SpriteComponent 
        _enabled="0" 
        _tags="enabled_in_hand" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/items_gfx/broken_wand.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="4" 
        offset_y="4" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteParticleEmitterComponent 
        _enabled="0" 
        additive="1" 
        angular_velocity="0" 
        camera_bound="1" 
        camera_distance="75" 
        color.a="1" 
        color.b="1" 
        color.g="0.5" 
        color.r="1" 
        color_change.a="-3.5" 
        color_change.b="0" 
        color_change.g="0" 
        color_change.r="0" 
        count_max="1" 
        count_min="1" 
        delay="0" 
        emission_interval_max_frames="6" 
        emission_interval_min_frames="3" 
        emissive="1" 
        entity_file="" 
        entity_velocity_multiplier="0" 
        expand_randomize_position.x="0" 
        expand_randomize_position.y="0" 
        gravity.x="0" 
        gravity.y="0" 
        is_emitting="1" 
        lifetime="1.5" 
        randomize_alpha.max="0" 
        randomize_alpha.min="0" 
        randomize_angular_velocity.max="0" 
        randomize_angular_velocity.min="0" 
        randomize_animation_speed_coeff.max="0" 
        randomize_animation_speed_coeff.min="0" 
        randomize_lifetime.max="0" 
        randomize_lifetime.min="0" 
        randomize_position.max_x="2" 
        randomize_position.max_y="2" 
        randomize_position.min_x="-2" 
        randomize_position.min_y="-2" 
        randomize_position_inside_hitbox="0" 
        randomize_rotation.max="0" 
        randomize_rotation.min="0" 
        randomize_scale.max_x="0" 
        randomize_scale.max_y="0" 
        randomize_scale.min_x="0" 
        randomize_scale.min_y="0" 
        randomize_velocity.max_x="30" 
        randomize_velocity.max_y="30" 
        randomize_velocity.min_x="-30" 
        randomize_velocity.min_y="-30" 
        render_back="0" 
        rotation="0" 
        scale.x="1" 
        scale.y="0" 
        scale_velocity.x="-0.3" 
        scale_velocity.y="3" 
        sprite_centered="0" 
        sprite_file="data/particles/ray.xml" 
        sprite_random_rotation="0" 
        use_rotation_from_entity="0" 
        use_rotation_from_velocity_component="0" 
        use_velocity_as_rotation="1" 
        velocity.x="0" 
        velocity.y="0" 
        velocity_always_away_from_center="1" 
        velocity_slowdown="0" 
        z_index="0" >

      </SpriteParticleEmitterComponent>

      <SpriteParticleEmitterComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand" 
        additive="0" 
        angular_velocity="0" 
        camera_bound="1" 
        camera_distance="75" 
        color.a="1" 
        color.b="1" 
        color.g="1" 
        color.r="1" 
        color_change.a="0" 
        color_change.b="0" 
        color_change.g="0" 
        color_change.r="0" 
        count_max="4" 
        count_min="2" 
        delay="0" 
        emission_interval_max_frames="120" 
        emission_interval_min_frames="20" 
        emissive="0" 
        entity_file="" 
        entity_velocity_multiplier="0" 
        expand_randomize_position.x="0" 
        expand_randomize_position.y="0" 
        gravity.x="0" 
        gravity.y="10" 
        is_emitting="1" 
        lifetime="0" 
        randomize_alpha.max="0" 
        randomize_alpha.min="0" 
        randomize_angular_velocity.max="0" 
        randomize_angular_velocity.min="0" 
        randomize_animation_speed_coeff.max="0" 
        randomize_animation_speed_coeff.min="0" 
        randomize_lifetime.max="0" 
        randomize_lifetime.min="0" 
        randomize_position.max_x="3" 
        randomize_position.max_y="3" 
        randomize_position.min_x="-3" 
        randomize_position.min_y="-3" 
        randomize_position_inside_hitbox="0" 
        randomize_rotation.max="3.1415" 
        randomize_rotation.min="-3.1415" 
        randomize_scale.max_x="0" 
        randomize_scale.max_y="0" 
        randomize_scale.min_x="0" 
        randomize_scale.min_y="0" 
        randomize_velocity.max_x="0" 
        randomize_velocity.max_y="0" 
        randomize_velocity.min_x="0" 
        randomize_velocity.min_y="0" 
        render_back="0" 
        rotation="0" 
        scale.x="1" 
        scale.y="1" 
        scale_velocity.x="0" 
        scale_velocity.y="0" 
        sprite_centered="0" 
        sprite_file="data/particles/spark_electric.xml" 
        sprite_random_rotation="0" 
        use_rotation_from_entity="0" 
        use_rotation_from_velocity_component="0" 
        use_velocity_as_rotation="0" 
        velocity.x="0" 
        velocity.y="0" 
        velocity_always_away_from_center="0" 
        velocity_slowdown="0" 
        z_index="0" >

      </SpriteParticleEmitterComponent>

      <UIInfoComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        name="$item_broken_wand" >

      </UIInfoComponent>

      <VariableStorageComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        name="spells_remaining" 
        value_bool="0" 
        value_float="0" 
        value_int="0" 
        value_string="" >

      </VariableStorageComponent>

      <VariableStorageComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        name="throw_time" 
        value_bool="0" 
        value_float="0" 
        value_int="0" 
        value_string="" >

      </VariableStorageComponent>

      <VelocityComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        affect_physics_bodies="0" 
        air_friction="0.55" 
        apply_terminal_velocity="1" 
        displace_liquid="1" 
        gravity_x="0" 
        gravity_y="400" 
        limit_to_max_velocity="1" 
        liquid_death_threshold="0" 
        liquid_drag="1" 
        mVelocity.x="0" 
        mVelocity.y="0" 
        mass="0.05" 
        terminal_velocity="1000" 
        updates_velocity="1" >

      </VelocityComponent>

    </Entity>

    <Entity 
      _version="1" 
      name="" 
      serialize="1" 
      tags="teleportable_NOT,hittable,item_physics,item_pickup,potion" >

      <_Transform 
        position.x="40.8898" 
        position.y="2965" 
        rotation="-0.644134" 
        scale.x="1" 
        scale.y="1" >

      </_Transform>

      <AbilityComponent 
        _enabled="0" 
        add_these_child_actions="" 
        amount_in_inventory="1" 
        base_item_file="data/entities/base_item.xml" 
        charge_wait_frames="10" 
        click_to_use="1" 
        cooldown_frames="0" 
        current_slot_durability="-1" 
        drop_as_item_on_death="1" 
        entity_count="1" 
        entity_file="" 
        fast_projectile="0" 
        gun_level="1" 
        is_petris_gun="0" 
        item_recoil_max="1" 
        item_recoil_offset_coeff="1" 
        item_recoil_recovery_speed="15" 
        item_recoil_rotation_coeff="5" 
        mCastDelayStartFrame="0" 
        mChargeCount="0" 
        mIsInitialized="1" 
        mNextFrameUsable="0" 
        mReloadFramesLeft="0" 
        mReloadNextFrameUsable="0" 
        mana="100" 
        mana_charge_speed="10" 
        mana_max="100" 
        max_amount_in_inventory="1" 
        max_charged_actions="0" 
        never_reload="0" 
        reload_time_frames="0" 
        rotate_hand_amount="0.7" 
        rotate_in_hand="1" 
        rotate_in_hand_amount="1" 
        shooting_reduces_amount_in_inventory="0" 
        simulate_throw_as_item="0" 
        slot_consumption_function="_get_gun_slot_durability_default" 
        sprite_file="" 
        stat_times_player_has_edited="0" 
        stat_times_player_has_shot="0" 
        swim_propel_amount="0" 
        throw_as_item="1" 
        ui_name="$item_potion_with_material" 
        use_entity_file_as_projectile_info_proxy="0" 
        use_gun_script="0" >

        <gun_config 
          actions_per_round="1" 
          deck_capacity="0" 
          reload_time="40" 
          shuffle_deck_when_empty="0" >

        </gun_config>

        <gunaction_config 
          action_ai_never_uses="0" 
          action_description="" 
          action_draw_many_count="0" 
          action_id="" 
          action_is_dangerous_blast="0" 
          action_mana_drain="10" 
          action_max_uses="-1" 
          action_name="" 
          action_never_unlimited="0" 
          action_spawn_level="" 
          action_spawn_manual_unlock="0" 
          action_spawn_probability="" 
          action_spawn_requires_flag="" 
          action_sprite_filename="" 
          action_type="0" 
          action_unidentified_sprite_filename="data/ui_gfx/gun_actions/unidentified.png" 
          blood_count_multiplier="1" 
          bounces="0" 
          child_speed_multiplier="1" 
          custom_xml_file="" 
          damage_critical_chance="0" 
          damage_critical_multiplier="0" 
          damage_curse_add="0" 
          damage_drill_add="0" 
          damage_electricity_add="0" 
          damage_explosion_add="0" 
          damage_fire_add="0" 
          damage_healing_add="0" 
          damage_ice_add="0" 
          damage_melee_add="0" 
          damage_null_all="0" 
          damage_projectile_add="0" 
          damage_slice_add="0" 
          dampening="1" 
          explosion_damage_to_materials="0" 
          explosion_radius="0" 
          extra_entities="" 
          fire_rate_wait="0" 
          friendly_fire="0" 
          game_effect_entities="" 
          gore_particles="0" 
          gravity="0" 
          knockback_force="0" 
          lifetime_add="0" 
          light="0" 
          lightning_count="0" 
          material="" 
          material_amount="0" 
          pattern_degrees="0" 
          physics_impulse_coeff="0" 
          projectile_file="" 
          ragdoll_fx="0" 
          recoil="0" 
          reload_time="0" 
          screenshake="0" 
          sound_loop_tag="" 
          speed_multiplier="1" 
          spread_degrees="0" 
          sprite="" 
          state_cards_drawn="0" 
          state_destroyed_action="0" 
          state_discarded_action="0" 
          state_shuffled="0" 
          trail_material="" 
          trail_material_amount="0" >

        </gunaction_config>

      </AbilityComponent>

      <AudioComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        audio_physics_material="" 
        event_root="collision/glass_potion" 
        file="data/audio/Desktop/materials.bank" 
        play_only_if_visible="0" 
        remove_latest_event_on_destroyed="0" 
        send_message_on_event_dead="0" 
        set_latest_event_position="1" >

      </AudioComponent>

      <AudioLoopComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand,sound_spray" 
        auto_play="0" 
        auto_play_if_enabled="0" 
        calculate_material_lowpass="1" 
        event_name="materials/spray_potion" 
        file="data/audio/Desktop/materials.bank" 
        play_on_component_enable="0" 
        set_speed_parameter="0" 
        set_speed_parameter_only_based_on_x_movement="0" 
        set_speed_parameter_only_based_on_y_movement="0" 
        volume_autofade_speed="0.1" >

      </AudioLoopComponent>

      <DamageModelComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        air_in_lungs="5" 
        air_in_lungs_max="5" 
        air_lack_of_damage="0.2" 
        air_needed="0" 
        blood_material="" 
        blood_multiplier="1" 
        blood_spray_create_some_cosmetic="0" 
        blood_spray_material="" 
        blood_sprite_directional="" 
        blood_sprite_large="" 
        create_ragdoll="1" 
        critical_damage_resistance="1" 
        drop_items_on_death="0" 
        falling_damage_damage_max="1.2" 
        falling_damage_damage_min="0.1" 
        falling_damage_height_max="250" 
        falling_damage_height_min="70" 
        falling_damages="0" 
        fire_damage_amount="0.2" 
        fire_damage_ignited_amount="0.0003" 
        fire_how_much_fire_generates="4" 
        fire_probability_of_ignition="0" 
        healing_particle_effect_entity="" 
        hp="0.5" 
        in_liquid_shooting_electrify_prob="0" 
        invincibility_frames="0" 
        is_on_fire="0" 
        kill_now="0" 
        mLastElectricityResistanceFrame="-2147483648" 
        mLastFrameReportedBlock="-2147483648" 
        mLastMaxHpChangeFrame="-10000" 
        material_damage_min_cell_count="4" 
        materials_create_messages="0" 
        materials_damage="1" 
        materials_damage_proportional_to_maxhp="0" 
        materials_how_much_damage="0.001" 
        materials_that_create_messages="meat" 
        materials_that_damage="lava" 
        max_hp="0.5" 
        max_hp_cap="0" 
        max_hp_old="0" 
        minimum_knockback_force="0" 
        physics_objects_damage="0" 
        ragdoll_blood_amount_absolute="-1" 
        ragdoll_filenames_file="" 
        ragdoll_fx_forced="NONE" 
        ragdoll_material="" 
        ragdoll_offset_x="0" 
        ragdoll_offset_y="0" 
        ragdollify_child_entity_sprites="0" 
        ragdollify_disintegrate_nonroot="0" 
        ragdollify_root_angular_damping="0" 
        ui_force_report_damage="0" 
        ui_report_damage="1" 
        wait_for_kill_flag_on_death="0" 
        wet_status_effect_damage="0" >

        <damage_multipliers 
          curse="1" 
          drill="1" 
          electricity="1" 
          explosion="1" 
          fire="1" 
          healing="1" 
          holy="1" 
          ice="1" 
          melee="1" 
          overeating="1" 
          physics_hit="1" 
          poison="1" 
          projectile="1" 
          radioactive="1" 
          slice="1" >

        </damage_multipliers>

      </DamageModelComponent>

      <ExplodeOnDamageComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        explode_on_damage_percent="0" 
        explode_on_death_percent="1" 
        physics_body_destruction_required="0.51" 
        physics_body_modified_death_probability="1" >

        <config_explosion 
          audio_enabled="1" 
          audio_event_name="" 
          audio_liquid_amount_normalized="0" 
          background_lightning_count="0" 
          camera_shake="10" 
          cell_explosion_damage_required="100" 
          cell_explosion_power="1" 
          cell_explosion_power_ragdoll_coeff="0.75" 
          cell_explosion_probability="0" 
          cell_explosion_radius_max="150" 
          cell_explosion_radius_min="5" 
          cell_explosion_velocity_min="0" 
          crack_count="10" 
          create_cell_material="fire" 
          create_cell_probability="5" 
          damage="0" 
          damage_mortals="1" 
          delay.max="0" 
          delay.min="0" 
          destroy_non_platform_solid_enabled="1" 
          electricity_count="0" 
          explosion_delay_id="-1" 
          explosion_radius="3" 
          explosion_sprite="" 
          explosion_sprite_additive="0" 
          explosion_sprite_emissive="0" 
          explosion_sprite_lifetime="10" 
          explosion_sprite_random_rotation="1" 
          gore_particle_count="1" 
          hole_destroy_liquid="0" 
          hole_destroy_physics_dynamic="1" 
          hole_enabled="0" 
          is_digger="0" 
          knockback_force="1" 
          light_b="180" 
          light_enabled="1" 
          light_fade_time="0.08" 
          light_g="217" 
          light_r="255" 
          light_radius_coeff="8" 
          load_this_entity="" 
          material_sparks_count_max="20" 
          material_sparks_count_min="7" 
          material_sparks_enabled="0" 
          material_sparks_min_hp="10000" 
          material_sparks_probability="5" 
          material_sparks_real="0" 
          material_sparks_scale_with_hp="0" 
          max_durability_to_destroy="10" 
          min_radius_for_cracks="10" 
          never_cache="0" 
          not_scaled_by_gamefx="0" 
          particle_effect="0" 
          physics_explosion_power.max="5" 
          physics_explosion_power.min="0" 
          physics_multiplier_ragdoll_force="1" 
          physics_throw_enabled="1" 
          pixel_sprites_enabled="1" 
          ray_energy="100000" 
          shake_vegetation="1" 
          spark_material="glass" 
          sparks_count_max="20" 
          sparks_count_min="10" 
          sparks_enabled="1" 
          sparks_inner_radius_coeff="0.333" 
          stains_enabled="1" 
          stains_radius="0" >

          <damage_critical 
            chance="0" 
            damage_multiplier="1" >

          </damage_critical>

        </config_explosion>

      </ExplodeOnDamageComponent>

      <ItemComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_use_item_name_in_ui="0" 
        auto_pickup="0" 
        camera_max_distance="50" 
        camera_smooth_speed_multiplier="1" 
        collect_nondefault_actions="0" 
        custom_pickup_string="" 
        drinkable="1" 
        enable_orb_hacks="0" 
        has_been_picked_by_player="1" 
        inventory_slot.x="3" 
        inventory_slot.y="0" 
        is_all_spells_book="0" 
        is_consumable="0" 
        is_equipable_forced="1" 
        is_frozen="0" 
        is_hittable_always="0" 
        is_identified="1" 
        is_pickable="1" 
        is_stackable="0" 
        item_name="$item_potion" 
        item_pickup_radius="14.1" 
        mFramePickedUp="157133" 
        max_child_items="0" 
        next_frame_pickable="156689" 
        npc_next_frame_pickable="0" 
        permanently_attached="0" 
        play_hover_animation="0" 
        play_pick_sound="1" 
        play_spinning_animation="1" 
        preferred_inventory="QUICK" 
        remove_default_child_actions_on_death="0" 
        remove_on_death="0" 
        remove_on_death_if_empty="0" 
        spawn_pos.x="40.8898" 
        spawn_pos.y="2965" 
        stats_count_as_item_pick_up="1" 
        ui_description="$item_description_potion" 
        ui_display_description_on_pick_up_hint="0" 
        ui_sprite="data/ui_gfx/items/potion.png" 
        uses_remaining="-1" >

      </ItemComponent>

      <LuaComponent 
        _enabled="0" 
        call_init_function="0" 
        enable_coroutines="0" 
        execute_every_n_frame="1" 
        execute_on_added="0" 
        execute_on_removed="0" 
        execute_times="0" 
        limit_all_callbacks="0" 
        limit_how_many_times_per_frame="-1" 
        limit_to_every_n_frame="-1" 
        mLastExecutionFrame="-1" 
        mModAppendsDone="0" 
        mTimesExecutedThisFrame="0" 
        remove_after_executed="0" 
        script_audio_event_dead="" 
        script_biome_entered="" 
        script_collision_trigger_hit="" 
        script_collision_trigger_timer_finished="" 
        script_damage_about_to_be_received="" 
        script_damage_received="" 
        script_death="data/scripts/items/potion_glass_break.lua" 
        script_electricity_receiver_electrified="" 
        script_electricity_receiver_switched="" 
        script_enabled_changed="" 
        script_inhaled_material="" 
        script_interacting="" 
        script_item_picked_up="" 
        script_kick="" 
        script_material_area_checker_failed="" 
        script_material_area_checker_success="" 
        script_physics_body_modified="" 
        script_polymorphing_to="" 
        script_portal_teleport_used="" 
        script_pressure_plate_change="" 
        script_shot="" 
        script_source_file="" 
        script_teleported="" 
        script_throw_item="" 
        script_wand_fired="" 
        vm_type="SHARED_BY_MANY_COMPONENTS" >

      </LuaComponent>

      <MaterialInventoryComponent 
        _enabled="1" 
        _tags="enabled_in_world,enabled_in_hand,enabled_in_inventory" 
        audio_collision_size_modifier_amount="0" 
        b2_force_on_leak="0" 
        death_throw_particle_velocity_coeff="0.5" 
        do_reactions="20" 
        do_reactions_entities="1" 
        do_reactions_explosions="1" 
        drop_as_item="0" 
        halftime_materials="0" 
        kill_when_empty="0" 
        last_frame_drank="-100" 
        leak_gently="1" 
        leak_on_damage_percent="1" 
        leak_pressure_max="1.1" 
        leak_pressure_min="0.07" 
        max_capacity="-1" 
        min_damage_to_leak="0" 
        on_death_spill="1" 
        reaction_speed="5" 
        reactions_shaking_speeds_up="1" >

        <count_per_material_type>

          <Material 
            count="1000" 
            material="magic_liquid_unstable_teleportation" >

          </Material>

        </count_per_material_type>

      </MaterialInventoryComponent>

      <MaterialSuckerComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand" 
        barrel_size="1000" 
        last_material_id="0" 
        mAmountUsed="1000" 
        material_type="0" 
        num_cells_sucked_per_frame="5" 
        randomized_position.max_x="1" 
        randomized_position.max_y="1" 
        randomized_position.min_x="-1" 
        randomized_position.min_y="-1" 
        set_projectile_to_liquid="0" 
        suck_gold="0" 
        suck_health="0" 
        suck_static_materials="0" 
        suck_tag="" >

      </MaterialSuckerComponent>

      <PhysicsBodyCollisionDamageComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        damage_multiplier="0.016667" 
        speed_threshold="80" >

      </PhysicsBodyCollisionDamageComponent>

      <PhysicsBodyComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        allow_sleep="1" 
        angular_damping="0" 
        auto_clean="0" 
        buoyancy="0.7" 
        fixed_rotation="0" 
        force_add_update_areas="0" 
        go_through_sand="0" 
        gravity_scale_if_has_no_image_shapes="1" 
        gridworld_box2d="1" 
        hax_fix_going_through_ground="1" 
        hax_fix_going_through_sand="0" 
        hax_wait_till_pixel_scenes_loaded="0" 
        initial_velocity.x="0" 
        initial_velocity.y="0" 
        is_bullet="1" 
        is_character="0" 
        is_enabled="1" 
        is_external="0" 
        is_kinematic="0" 
        is_static="0" 
        kills_entity="1" 
        linear_damping="0" 
        mActiveState="0" 
        on_death_leave_physics_body="0" 
        on_death_really_leave_body="0" 
        projectiles_rotate_toward_velocity="0" 
        randomize_init_velocity="0" 
        uid="1" 
        update_entity_transform="1" >

      </PhysicsBodyComponent>

      <PhysicsImageShapeComponent 
        _enabled="0" 
        body_id="1" 
        centered="1" 
        image_file="data/items_gfx/potion_normals.png" 
        is_circle="0" 
        is_root="0" 
        material="potion_glass_box2d" 
        offset_x="4.5" 
        offset_y="4" 
        use_sprite="0" 
        z="0" >

      </PhysicsImageShapeComponent>

      <PhysicsThrowableComponent 
        _enabled="0" 
        attach_min_speed="70" 
        attach_to_surfaces_knife_style="0" 
        hp="100" 
        max_throw_speed="180" 
        max_torque="8" 
        min_torque="0.5" 
        throw_force_coeff="1.5" 
        tip_check_offset_max="5" 
        tip_check_offset_min="3" 
        tip_check_random_rotation_deg="9" >

      </PhysicsThrowableComponent>

      <PotionComponent 
        _enabled="0" 
        _tags="enabled_in_world,enabled_in_hand" 
        body_colored="1" 
        custom_color_material="air" 
        dont_spray_just_leak_gas_materials="1" 
        dont_spray_static_materials="1" 
        never_color="0" 
        spray_velocity_coeff="75" 
        spray_velocity_normalized_min="0.75" 
        throw_bunch="0" 
        throw_how_many="5" >

      </PotionComponent>

      <ProjectileComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        angular_velocity="0" 
        attach_to_parent_trigger="0" 
        blood_count_multiplier="1" 
        bounce_always="0" 
        bounce_at_any_angle="0" 
        bounce_energy="0.5" 
        bounce_fx_file="" 
        bounces_left="0" 
        camera_shake_when_shot="0" 
        collect_materials_to_shooter="0" 
        collide_with_entities="1" 
        collide_with_shooter_frames="-1" 
        collide_with_tag="hittable" 
        collide_with_world="1" 
        create_shell_casing="0" 
        damage="1" 
        damage_every_x_frames="-1" 
        damage_game_effect_entities="" 
        damage_scale_max_speed="0" 
        damage_scaled_by_speed="0" 
        die_on_liquid_collision="0" 
        die_on_low_velocity="0" 
        die_on_low_velocity_limit="50" 
        direction_nonrandom_rad="0" 
        direction_random_rad="0" 
        do_moveto_update="1" 
        dont_collide_with_tag="" 
        explosion_dont_damage_shooter="0" 
        friction="0" 
        friendly_fire="0" 
        go_through_this_material="" 
        ground_collision_fx="1" 
        ground_penetration_coeff="0" 
        ground_penetration_max_durability_to_destroy="0" 
        hit_particle_force_multiplier="0.1" 
        knockback_force="0" 
        lifetime="-1" 
        lifetime_randomness="0" 
        lob_max="0.8" 
        lob_min="0.5" 
        mLastFrameDamaged="-1024" 
        muzzle_flash_file="" 
        never_hit_player="0" 
        on_collision_die="1" 
        on_collision_remove_projectile="0" 
        on_collision_spawn_entity="1" 
        on_death_duplicate_remaining="0" 
        on_death_emit_particle="0" 
        on_death_emit_particle_count="1" 
        on_death_emit_particle_type="" 
        on_death_explode="0" 
        on_death_gfx_leave_sprite="1" 
        on_death_item_pickable_radius="0" 
        on_death_particle_check_concrete="0" 
        on_lifetime_out_explode="0" 
        penetrate_entities="1" 
        penetrate_world="0" 
        penetrate_world_velocity_coeff="0.6" 
        physics_impulse_coeff="300" 
        play_damage_sounds="1" 
        projectile_type="PROJECTILE" 
        ragdoll_force_multiplier="0.025" 
        ragdoll_fx_on_collision="NORMAL" 
        shell_casing_material="brass" 
        shell_casing_offset.x="0" 
        shell_casing_offset.y="0" 
        shoot_light_flash_b="150" 
        shoot_light_flash_g="180" 
        shoot_light_flash_r="255" 
        shoot_light_flash_radius="0" 
        spawn_entity="" 
        spawn_entity_is_projectile="0" 
        speed_max="60" 
        speed_min="60" 
        velocity_sets_rotation="1" 
        velocity_sets_scale="0" 
        velocity_sets_scale_coeff="1" 
        velocity_sets_y_flip="0" 
        velocity_updates_animation="0" >

        <config 
          action_ai_never_uses="0" 
          action_description="" 
          action_draw_many_count="0" 
          action_id="" 
          action_is_dangerous_blast="0" 
          action_mana_drain="10" 
          action_max_uses="-1" 
          action_name="" 
          action_never_unlimited="0" 
          action_spawn_level="" 
          action_spawn_manual_unlock="0" 
          action_spawn_probability="" 
          action_spawn_requires_flag="" 
          action_sprite_filename="" 
          action_type="0" 
          action_unidentified_sprite_filename="data/ui_gfx/gun_actions/unidentified.png" 
          blood_count_multiplier="1" 
          bounces="0" 
          child_speed_multiplier="1" 
          custom_xml_file="" 
          damage_critical_chance="0" 
          damage_critical_multiplier="0" 
          damage_curse_add="0" 
          damage_drill_add="0" 
          damage_electricity_add="0" 
          damage_explosion_add="0" 
          damage_fire_add="0" 
          damage_healing_add="0" 
          damage_ice_add="0" 
          damage_melee_add="0" 
          damage_null_all="0" 
          damage_projectile_add="0" 
          damage_slice_add="0" 
          dampening="1" 
          explosion_damage_to_materials="0" 
          explosion_radius="0" 
          extra_entities="" 
          fire_rate_wait="0" 
          friendly_fire="0" 
          game_effect_entities="" 
          gore_particles="0" 
          gravity="0" 
          knockback_force="0" 
          lifetime_add="0" 
          light="0" 
          lightning_count="0" 
          material="" 
          material_amount="0" 
          pattern_degrees="0" 
          physics_impulse_coeff="0" 
          projectile_file="" 
          ragdoll_fx="0" 
          recoil="0" 
          reload_time="0" 
          screenshake="0" 
          sound_loop_tag="" 
          speed_multiplier="1" 
          spread_degrees="0" 
          sprite="" 
          state_cards_drawn="0" 
          state_destroyed_action="0" 
          state_discarded_action="0" 
          state_shuffled="0" 
          trail_material="" 
          trail_material_amount="0" >

        </config>

        <config_explosion 
          audio_enabled="1" 
          audio_event_name="" 
          audio_liquid_amount_normalized="0" 
          background_lightning_count="0" 
          camera_shake="7.5" 
          cell_explosion_damage_required="100" 
          cell_explosion_power="1" 
          cell_explosion_power_ragdoll_coeff="0.75" 
          cell_explosion_probability="0" 
          cell_explosion_radius_max="150" 
          cell_explosion_radius_min="5" 
          cell_explosion_velocity_min="0" 
          crack_count="10" 
          create_cell_material="fire" 
          create_cell_probability="5" 
          damage="5" 
          damage_mortals="1" 
          delay.max="0" 
          delay.min="0" 
          destroy_non_platform_solid_enabled="1" 
          electricity_count="0" 
          explosion_delay_id="-1" 
          explosion_radius="20" 
          explosion_sprite="data/particles/explosion_032.xml" 
          explosion_sprite_additive="0" 
          explosion_sprite_emissive="0" 
          explosion_sprite_lifetime="0" 
          explosion_sprite_random_rotation="1" 
          gore_particle_count="1" 
          hole_destroy_liquid="0" 
          hole_destroy_physics_dynamic="1" 
          hole_enabled="1" 
          is_digger="0" 
          knockback_force="1" 
          light_b="180" 
          light_enabled="1" 
          light_fade_time="0.08" 
          light_g="217" 
          light_r="255" 
          light_radius_coeff="8" 
          load_this_entity="" 
          material_sparks_count_max="20" 
          material_sparks_count_min="7" 
          material_sparks_enabled="0" 
          material_sparks_min_hp="10000" 
          material_sparks_probability="5" 
          material_sparks_real="0" 
          material_sparks_scale_with_hp="0" 
          max_durability_to_destroy="10" 
          min_radius_for_cracks="10" 
          never_cache="1" 
          not_scaled_by_gamefx="0" 
          particle_effect="1" 
          physics_explosion_power.max="0.2" 
          physics_explosion_power.min="0" 
          physics_multiplier_ragdoll_force="1" 
          physics_throw_enabled="1" 
          pixel_sprites_enabled="1" 
          ray_energy="20000" 
          shake_vegetation="1" 
          spark_material="spark" 
          sparks_count_max="20" 
          sparks_count_min="7" 
          sparks_enabled="1" 
          sparks_inner_radius_coeff="0.333" 
          stains_enabled="1" 
          stains_radius="0" >

          <damage_critical 
            chance="0" 
            damage_multiplier="1" >

          </damage_critical>

        </config_explosion>

        <damage_by_type 
          curse="0" 
          drill="0" 
          electricity="0" 
          explosion="0" 
          fire="0" 
          healing="0" 
          holy="0" 
          ice="0" 
          melee="0" 
          overeating="0" 
          physics_hit="0" 
          poison="0" 
          projectile="0" 
          radioactive="0" 
          slice="0" >

        </damage_by_type>

        <damage_critical 
          chance="0" 
          damage_multiplier="1" >

        </damage_critical>

      </ProjectileComponent>

      <SpriteComponent 
        _enabled="0" 
        _tags="enabled_in_hand" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/items_gfx/potion.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="4" 
        offset_y="4" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteParticleEmitterComponent 
        _enabled="0" 
        additive="1" 
        angular_velocity="0" 
        camera_bound="1" 
        camera_distance="75" 
        color.a="1" 
        color.b="1" 
        color.g="0.5" 
        color.r="1" 
        color_change.a="-3.5" 
        color_change.b="0" 
        color_change.g="0" 
        color_change.r="0" 
        count_max="1" 
        count_min="1" 
        delay="0" 
        emission_interval_max_frames="6" 
        emission_interval_min_frames="3" 
        emissive="1" 
        entity_file="" 
        entity_velocity_multiplier="0" 
        expand_randomize_position.x="0" 
        expand_randomize_position.y="0" 
        gravity.x="0" 
        gravity.y="0" 
        is_emitting="1" 
        lifetime="1.5" 
        randomize_alpha.max="0" 
        randomize_alpha.min="0" 
        randomize_angular_velocity.max="0" 
        randomize_angular_velocity.min="0" 
        randomize_animation_speed_coeff.max="0" 
        randomize_animation_speed_coeff.min="0" 
        randomize_lifetime.max="0" 
        randomize_lifetime.min="0" 
        randomize_position.max_x="2" 
        randomize_position.max_y="2" 
        randomize_position.min_x="-2" 
        randomize_position.min_y="-2" 
        randomize_position_inside_hitbox="0" 
        randomize_rotation.max="0" 
        randomize_rotation.min="0" 
        randomize_scale.max_x="0" 
        randomize_scale.max_y="0" 
        randomize_scale.min_x="0" 
        randomize_scale.min_y="0" 
        randomize_velocity.max_x="30" 
        randomize_velocity.max_y="30" 
        randomize_velocity.min_x="-30" 
        randomize_velocity.min_y="-30" 
        render_back="0" 
        rotation="0" 
        scale.x="1" 
        scale.y="0" 
        scale_velocity.x="-0.3" 
        scale_velocity.y="3" 
        sprite_centered="0" 
        sprite_file="data/particles/ray.xml" 
        sprite_random_rotation="0" 
        use_rotation_from_entity="0" 
        use_rotation_from_velocity_component="0" 
        use_velocity_as_rotation="1" 
        velocity.x="0" 
        velocity.y="0" 
        velocity_always_away_from_center="1" 
        velocity_slowdown="0" 
        z_index="0" >

      </SpriteParticleEmitterComponent>

      <UIInfoComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        name="" >

      </UIInfoComponent>

      <VelocityComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        affect_physics_bodies="0" 
        air_friction="0.55" 
        apply_terminal_velocity="1" 
        displace_liquid="1" 
        gravity_x="0" 
        gravity_y="400" 
        limit_to_max_velocity="1" 
        liquid_death_threshold="0" 
        liquid_drag="1" 
        mVelocity.x="0" 
        mVelocity.y="0" 
        mass="0.05" 
        terminal_velocity="1000" 
        updates_velocity="1" >

      </VelocityComponent>

    </Entity>

  </Entity>

  <Entity 
    _version="1" 
    name="inventory_full" 
    serialize="1" 
    tags="" >

    <_Transform 
      position.x="0" 
      position.y="0" 
      rotation="0" 
      scale.x="1" 
      scale.y="1" >

    </_Transform>

    <Entity 
      _version="1" 
      name="" 
      serialize="1" 
      tags="card_action" >

      <_Transform 
        position.x="40.8898" 
        position.y="2965" 
        rotation="0" 
        scale.x="1" 
        scale.y="1" >

      </_Transform>

      <HitboxComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        aabb_max_x="4" 
        aabb_max_y="3" 
        aabb_min_x="-4" 
        aabb_min_y="-3" 
        damage_multiplier="1" 
        is_enemy="1" 
        is_item="0" 
        is_player="0" 
        offset.x="0" 
        offset.y="0" >

      </HitboxComponent>

      <ItemActionComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        action_id="ENERGY_SHIELD_SHOT" >

      </ItemActionComponent>

      <ItemComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_use_item_name_in_ui="0" 
        auto_pickup="0" 
        camera_max_distance="50" 
        camera_smooth_speed_multiplier="1" 
        collect_nondefault_actions="0" 
        custom_pickup_string="" 
        drinkable="1" 
        enable_orb_hacks="0" 
        has_been_picked_by_player="0" 
        inventory_slot.x="1" 
        inventory_slot.y="0" 
        is_all_spells_book="0" 
        is_consumable="0" 
        is_equipable_forced="0" 
        is_frozen="0" 
        is_hittable_always="0" 
        is_identified="0" 
        is_pickable="1" 
        is_stackable="0" 
        item_name="" 
        item_pickup_radius="14.1" 
        mFramePickedUp="0" 
        max_child_items="0" 
        next_frame_pickable="144714" 
        npc_next_frame_pickable="0" 
        permanently_attached="0" 
        play_hover_animation="0" 
        play_pick_sound="1" 
        play_spinning_animation="0" 
        preferred_inventory="FULL" 
        remove_default_child_actions_on_death="0" 
        remove_on_death="0" 
        remove_on_death_if_empty="0" 
        spawn_pos.x="40.8898" 
        spawn_pos.y="2965" 
        stats_count_as_item_pick_up="1" 
        ui_description="" 
        ui_display_description_on_pick_up_hint="0" 
        ui_sprite="" 
        uses_remaining="-1" >

      </ItemComponent>

      <SimplePhysicsComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        can_go_up="1" >

      </SimplePhysicsComponent>

      <SpriteComponent 
        _enabled="0" 
        _tags="enabled_in_world,item_identified" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/ui_gfx/gun_actions/energy_shield_shot.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="8" 
        offset_y="17" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteComponent 
        _enabled="0" 
        _tags="enabled_in_world,item_unidentified" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/ui_gfx/gun_actions/unidentified.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="8" 
        offset_y="17" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteComponent 
        _enabled="0" 
        _tags="enabled_in_world,item_bg" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/ui_gfx/inventory/item_bg_modifier.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="10" 
        offset_y="19" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteOffsetAnimatorComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        sprite_id="0" 
        x_amount="0" 
        x_phase="16" 
        x_phase_offset="7.942" 
        x_speed="0" 
        y_amount="1" 
        y_speed="2.5" >

      </SpriteOffsetAnimatorComponent>

      <SpriteOffsetAnimatorComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        sprite_id="1" 
        x_amount="0" 
        x_phase="16" 
        x_phase_offset="7.942" 
        x_speed="0" 
        y_amount="1" 
        y_speed="2.5" >

      </SpriteOffsetAnimatorComponent>

      <SpriteOffsetAnimatorComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        sprite_id="2" 
        x_amount="0" 
        x_phase="16" 
        x_phase_offset="7.942" 
        x_speed="0" 
        y_amount="1" 
        y_speed="2.5" >

      </SpriteOffsetAnimatorComponent>

      <SpriteOffsetAnimatorComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        sprite_id="3" 
        x_amount="0" 
        x_phase="16" 
        x_phase_offset="7.942" 
        x_speed="0" 
        y_amount="1" 
        y_speed="2.5" >

      </SpriteOffsetAnimatorComponent>

      <VelocityComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        affect_physics_bodies="0" 
        air_friction="0.55" 
        apply_terminal_velocity="1" 
        displace_liquid="1" 
        gravity_x="0" 
        gravity_y="400" 
        limit_to_max_velocity="1" 
        liquid_death_threshold="0" 
        liquid_drag="1" 
        mVelocity.x="0" 
        mVelocity.y="0" 
        mass="0.05" 
        terminal_velocity="1000" 
        updates_velocity="1" >

      </VelocityComponent>

    </Entity>

    <Entity 
      _version="1" 
      name="" 
      serialize="1" 
      tags="card_action" >

      <_Transform 
        position.x="40.8898" 
        position.y="2965" 
        rotation="0" 
        scale.x="1" 
        scale.y="1" >

      </_Transform>

      <HitboxComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        aabb_max_x="4" 
        aabb_max_y="3" 
        aabb_min_x="-4" 
        aabb_min_y="-3" 
        damage_multiplier="1" 
        is_enemy="1" 
        is_item="0" 
        is_player="0" 
        offset.x="0" 
        offset.y="0" >

      </HitboxComponent>

      <ItemActionComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        action_id="LIGHT" >

      </ItemActionComponent>

      <ItemComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        always_use_item_name_in_ui="0" 
        auto_pickup="0" 
        camera_max_distance="50" 
        camera_smooth_speed_multiplier="1" 
        collect_nondefault_actions="0" 
        custom_pickup_string="" 
        drinkable="1" 
        enable_orb_hacks="0" 
        has_been_picked_by_player="0" 
        inventory_slot.x="2" 
        inventory_slot.y="0" 
        is_all_spells_book="0" 
        is_consumable="0" 
        is_equipable_forced="0" 
        is_frozen="0" 
        is_hittable_always="0" 
        is_identified="0" 
        is_pickable="1" 
        is_stackable="0" 
        item_name="" 
        item_pickup_radius="14.1" 
        mFramePickedUp="0" 
        max_child_items="0" 
        next_frame_pickable="144714" 
        npc_next_frame_pickable="0" 
        permanently_attached="0" 
        play_hover_animation="0" 
        play_pick_sound="1" 
        play_spinning_animation="0" 
        preferred_inventory="FULL" 
        remove_default_child_actions_on_death="0" 
        remove_on_death="0" 
        remove_on_death_if_empty="0" 
        spawn_pos.x="40.8898" 
        spawn_pos.y="2965" 
        stats_count_as_item_pick_up="1" 
        ui_description="" 
        ui_display_description_on_pick_up_hint="0" 
        ui_sprite="" 
        uses_remaining="-1" >

      </ItemComponent>

      <SimplePhysicsComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        can_go_up="1" >

      </SimplePhysicsComponent>

      <SpriteComponent 
        _enabled="0" 
        _tags="enabled_in_world,item_identified" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/ui_gfx/gun_actions/light.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="8" 
        offset_y="17" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteComponent 
        _enabled="0" 
        _tags="enabled_in_world,item_unidentified" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/ui_gfx/gun_actions/unidentified.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="8" 
        offset_y="17" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteComponent 
        _enabled="0" 
        _tags="enabled_in_world,item_bg" 
        additive="0" 
        alpha="1" 
        emissive="0" 
        fog_of_war_hole="0" 
        has_special_scale="0" 
        image_file="data/ui_gfx/inventory/item_bg_modifier.png" 
        is_text_sprite="0" 
        kill_entity_after_finished="0" 
        never_ragdollify_on_death="0" 
        next_rect_animation="" 
        offset_animator_offset.x="0" 
        offset_animator_offset.y="0" 
        offset_x="10" 
        offset_y="19" 
        rect_animation="" 
        smooth_filtering="0" 
        special_scale_x="1" 
        special_scale_y="1" 
        text="" 
        transform_offset.x="0" 
        transform_offset.y="0" 
        ui_is_parent="0" 
        update_transform="1" 
        update_transform_rotation="1" 
        visible="1" 
        z_index="0.595" >

      </SpriteComponent>

      <SpriteOffsetAnimatorComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        sprite_id="0" 
        x_amount="0" 
        x_phase="16" 
        x_phase_offset="7.942" 
        x_speed="0" 
        y_amount="1" 
        y_speed="2.5" >

      </SpriteOffsetAnimatorComponent>

      <SpriteOffsetAnimatorComponent 
        _enabled="0" 
        _tags="enabled_in_world" 
        sprite_id="1" 
        x_amount="0" 
        x_phase="16" 
        x_phase_offset="7.942" 
        x_speed="0" 
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