<Stats deaths="396" kills="134" player_kills="3" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | " value="4" >

    </E>

    <E key="0110000116b3c092_base | $damage_projectile" value="5" >

    </E>

    <E key="NULL | " value="1" >

    </E>

    <E key="NULL | $damage_drowning" value="4" >

    </E>

    <E key="NULL | $damage_explosion" value="40" >

    </E>

    <E key="NULL | $damage_physicshit" value="33" >

    </E>

    <E key="NULL | $damage_projectile" value="3" >

    </E>

    <E key="NULL | $damage_slice" value="1" >

    </E>

    <E key="NULL | $damage_water" value="6" >

    </E>

    <E key="NULL | 来自 水 的材料伤害" value="9" >

    </E>

    <E key="NULL | 来自材料的伤害：水" value="60" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="1" >

    </E>

    <E key="bat | $damage_melee" value="3" >

    </E>

    <E key="bigbat | $damage_melee" value="1" >

    </E>

    <E key="drone_physics | $damage_projectile" value="2" >

    </E>

    <E key="miner | $damage_explosion" value="8" >

    </E>

    <E key="miniblob | $damage_melee" value="1" >

    </E>

    <E key="plague_rats_rat | $damage_melee" value="2" >

    </E>

    <E key="player | " value="1" >

    </E>

    <E key="player | $damage_explosion" value="7" >

    </E>

    <E key="player | $damage_hitfx_curse" value="2" >

    </E>

    <E key="player | $damage_projectile" value="138" >

    </E>

    <E key="player | $damage_slice" value="24" >

    </E>

    <E key="player | hit" value="1" >

    </E>

    <E key="player_rng_items | $damage_explosion" value="1" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="12" >

    </E>

    <E key="playerghost | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_grenade | $damage_melee" value="1" >

    </E>

    <E key="scavenger_leader | $damage_explosion" value="2" >

    </E>

    <E key="scavenger_leader | $damage_melee" value="3" >

    </E>

    <E key="shotgunner | $damage_projectile" value="8" >

    </E>

    <E key="slimeshooter | $damage_explosion" value="7" >

    </E>

    <E key="slimeshooter | $damage_projectile" value="1" >

    </E>

    <E key="wizard_tele | $damage_projectile" value="1" >

    </E>

    <E key="worm | worm bite" value="2" >

    </E>

  </death_map>

  <kill_map>

    <E key="bat" value="16" >

    </E>

    <E key="egg_slime" value="1" >

    </E>

    <E key="firebug" value="6" >

    </E>

    <E key="glitter_bomb" value="1" >

    </E>

    <E key="goblin_bomb" value="5" >

    </E>

    <E key="longleg" value="1" >

    </E>

    <E key="miner" value="10" >

    </E>

    <E key="necromancer" value="1" >

    </E>

    <E key="player" value="3" >

    </E>

    <E key="pollen" value="31" >

    </E>

    <E key="rat" value="24" >

    </E>

    <E key="scavenger_grenade" value="2" >

    </E>

    <E key="scavenger_smg" value="2" >

    </E>

    <E key="shotgunner" value="15" >

    </E>

    <E key="slimeshooter" value="8" >

    </E>

    <E key="slimeshooter_nontoxic" value="4" >

    </E>

    <E key="slimespirit" value="1" >

    </E>

    <E key="tentacler_small" value="1" >

    </E>

    <E key="wizard_tele" value="1" >

    </E>

    <E key="zombie" value="1" >

    </E>

  </kill_map>

</Stats>

