<Stats deaths="142" kills="5" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | $damage_drowning" value="13" >

    </E>

    <E key="NULL | $damage_electricity" value="9" >

    </E>

    <E key="NULL | $damage_explosion" value="18" >

    </E>

    <E key="NULL | $damage_physicshit" value="5" >

    </E>

    <E key="NULL | $damage_plasmabeam" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="1" >

    </E>

    <E key="acidshooter | $damage_melee" value="1" >

    </E>

    <E key="maggot | $damage_explosion" value="1" >

    </E>

    <E key="miniblob | $damage_melee" value="1" >

    </E>

    <E key="player | $damage_explosion" value="11" >

    </E>

    <E key="player | $damage_hitfx_curse" value="4" >

    </E>

    <E key="player | $damage_ice" value="3" >

    </E>

    <E key="player | $damage_projectile" value="51" >

    </E>

    <E key="player | $damage_slice" value="1" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_glue | $damage_melee" value="1" >

    </E>

    <E key="scavenger_grenade | $damage_projectile" value="3" >

    </E>

    <E key="scavenger_leader | $damage_explosion" value="3" >

    </E>

    <E key="scavenger_leader | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_mine | $damage_melee" value="1" >

    </E>

    <E key="scavenger_mine | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_poison | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_smg | $damage_melee" value="1" >

    </E>

    <E key="scavenger_smg | $damage_projectile" value="1" >

    </E>

    <E key="sniper | $damage_projectile" value="1" >

    </E>

    <E key="tank | $damage_projectile" value="2" >

    </E>

    <E key="worm | worm bite" value="2" >

    </E>

  </death_map>

  <kill_map>

    <E key="blob" value="1" >

    </E>

    <E key="miniblob" value="2" >

    </E>

    <E key="scavenger_grenade" value="1" >

    </E>

    <E key="slimeshooter" value="1" >

    </E>

  </kill_map>

</Stats>

