<Stats deaths="560" kills="122" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | " value="1" >

    </E>

    <E key="0110000116b3c092_base | $damage_projectile" value="2" >

    </E>

    <E key="NULL | " value="5" >

    </E>

    <E key="NULL | $damage_drowning" value="25" >

    </E>

    <E key="NULL | $damage_electricity" value="2" >

    </E>

    <E key="NULL | $damage_explosion" value="112" >

    </E>

    <E key="NULL | $damage_physicshit" value="33" >

    </E>

    <E key="NULL | $damage_projectile" value="2" >

    </E>

    <E key="NULL | $damage_radioactive" value="115" >

    </E>

    <E key="NULL | 来自 岩浆 的材料伤害" value="3" >

    </E>

    <E key="NULL | 来自 绿色毒液蒸汽 的材料伤害" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="17" >

    </E>

    <E key="NULL | 来自材料的伤害：毒液气体" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="1" >

    </E>

    <E key="bat | $damage_melee" value="4" >

    </E>

    <E key="bigfirebug | $damage_fire" value="3" >

    </E>

    <E key="bigfirebug | $damage_melee" value="2" >

    </E>

    <E key="firebug | $damage_fire" value="10" >

    </E>

    <E key="firebug | $damage_melee" value="2" >

    </E>

    <E key="goblin_bomb | $damage_explosion" value="18" >

    </E>

    <E key="miner | $damage_explosion" value="8" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >

    </E>

    <E key="pebble_player_physics | $damage_explosion" value="1" >

    </E>

    <E key="plague_rats_rat | $damage_melee" value="1" >

    </E>

    <E key="player | " value="2" >

    </E>

    <E key="player | $damage_explosion" value="14" >

    </E>

    <E key="player | $damage_hitfx_curse" value="3" >

    </E>

    <E key="player | $damage_projectile" value="124" >

    </E>

    <E key="player | $damage_slice" value="10" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="9" >

    </E>

    <E key="playerghost | $damage_explosion" value="1" >

    </E>

    <E key="playerghost | $damage_projectile" value="1" >

    </E>

    <E key="playerghost | $damage_slice" value="2" >

    </E>

    <E key="rat | $damage_melee" value="5" >

    </E>

    <E key="slimeshooter | $damage_explosion" value="7" >

    </E>

    <E key="slimeshooter | $damage_projectile" value="1" >

    </E>

    <E key="tentacler | $damage_melee" value="1" >

    </E>

    <E key="worm | worm bite" value="3" >

    </E>

    <E key="worm_big | worm bite" value="1" >

    </E>

    <E key="worm_tiny | worm bite" value="5" >

    </E>

  </death_map>

  <kill_map>

    <E key="acidshooter" value="1" >

    </E>

    <E key="bat" value="6" >

    </E>

    <E key="firebug" value="3" >

    </E>

    <E key="goblin_bomb" value="18" >

    </E>

    <E key="miniblob" value="1" >

    </E>

    <E key="rat" value="87" >

    </E>

    <E key="shotgunner" value="2" >

    </E>

    <E key="slimeshooter" value="3" >

    </E>

    <E key="zombie" value="1" >

    </E>

  </kill_map>

</Stats>

