<Stats deaths="1708" kills="438" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | " value="3" >

    </E>

    <E key="0110000116b3c092_base | $damage_projectile" value="3" >

    </E>

    <E key="NULL | " value="6" >

    </E>

    <E key="NULL | $damage_drowning" value="87" >

    </E>

    <E key="NULL | $damage_electricity" value="7" >

    </E>

    <E key="NULL | $damage_explosion" value="48" >

    </E>

    <E key="NULL | $damage_fire" value="318" >

    </E>

    <E key="NULL | $damage_physicshit" value="193" >

    </E>

    <E key="NULL | $damage_projectile" value="15" >

    </E>

    <E key="NULL | $damage_radioactive" value="249" >

    </E>

    <E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="2" >

    </E>

    <E key="NULL | 来自 岩浆 的材料伤害" value="8" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="6" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="47" >

    </E>

    <E key="NULL | 来自材料的伤害：毒液气体" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="4" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="7" >

    </E>

    <E key="bat | $damage_melee" value="11" >

    </E>

    <E key="bigbat | $damage_melee" value="6" >

    </E>

    <E key="bigfirebug | $damage_fire" value="8" >

    </E>

    <E key="bigfirebug | $damage_projectile" value="2" >

    </E>

    <E key="drone_lasership | $damage_projectile" value="12" >

    </E>

    <E key="drone_physics | $damage_projectile" value="1" >

    </E>

    <E key="firebug | $damage_fire" value="14" >

    </E>

    <E key="firebug | $damage_melee" value="7" >

    </E>

    <E key="homunculus | $damage_projectile" value="3" >

    </E>

    <E key="light_bullet | $damage_plasmabeam" value="1" >

    </E>

    <E key="miner | $damage_explosion" value="12" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="14" >

    </E>

    <E key="physics_ragdoll_part_exploding | $damage_explosion" value="1" >

    </E>

    <E key="player | $damage_drill" value="1" >

    </E>

    <E key="player | $damage_electricity" value="2" >

    </E>

    <E key="player | $damage_explosion" value="38" >

    </E>

    <E key="player | $damage_fire" value="1" >

    </E>

    <E key="player | $damage_hitfx_curse" value="3" >

    </E>

    <E key="player | $damage_ice" value="8" >

    </E>

    <E key="player | $damage_projectile" value="433" >

    </E>

    <E key="player | $damage_slice" value="51" >

    </E>

    <E key="player_rng_items | $damage_explosion" value="1" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="30" >

    </E>

    <E key="player_rng_items | $damage_slice" value="1" >

    </E>

    <E key="playerghost | $damage_explosion" value="1" >

    </E>

    <E key="playerghost | $damage_slice" value="5" >

    </E>

    <E key="rat | $damage_melee" value="7" >

    </E>

    <E key="roboguard | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_heal | $damage_projectile" value="1" >

    </E>

    <E key="shotgunner | $damage_explosion" value="1" >

    </E>

    <E key="shotgunner | $damage_melee" value="1" >

    </E>

    <E key="slimeshooter | $damage_projectile" value="5" >

    </E>

    <E key="sniper | $damage_projectile" value="1" >

    </E>

    <E key="tank | $damage_projectile" value="1" >

    </E>

    <E key="turret_left | $damage_projectile" value="1" >

    </E>

    <E key="wizard_tele | $damage_projectile" value="1" >

    </E>

    <E key="worm | worm bite" value="10" >

    </E>

    <E key="worm_big | worm bite" value="2" >

    </E>

    <E key="worm_tiny | worm bite" value="4" >

    </E>

  </death_map>

  <kill_map>

    <E key="acidshooter" value="1" >

    </E>

    <E key="bat" value="17" >

    </E>

    <E key="bigfirebug" value="8" >

    </E>

    <E key="blob" value="4" >

    </E>

    <E key="firebug" value="27" >

    </E>

    <E key="frog" value="1" >

    </E>

    <E key="frog_big" value="1" >

    </E>

    <E key="goblin_bomb" value="8" >

    </E>

    <E key="miner" value="12" >

    </E>

    <E key="miniblob" value="14" >

    </E>

    <E key="pipe_bomb" value="1" >

    </E>

    <E key="potion" value="1" >

    </E>

    <E key="rat" value="277" >

    </E>

    <E key="scavenger_grenade" value="2" >

    </E>

    <E key="scavenger_heal" value="1" >

    </E>

    <E key="scavenger_invis" value="1" >

    </E>

    <E key="scavenger_smg" value="1" >

    </E>

    <E key="shotgunner" value="7" >

    </E>

    <E key="slimeshooter" value="31" >

    </E>

    <E key="slimespirit" value="1" >

    </E>

    <E key="tentacler" value="1" >

    </E>

    <E key="tentacler_small" value="1" >

    </E>

    <E key="tnt" value="1" >

    </E>

    <E key="wizard_swapper" value="1" >

    </E>

    <E key="worm_tiny" value="1" >

    </E>

    <E key="zombie" value="17" >

    </E>

  </kill_map>

</Stats>

