<Stats deaths="3949" kills="250" player_kills="3" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | " value="2" >

    </E>

    <E key="NULL | " value="13" >

    </E>

    <E key="NULL | $damage_drowning" value="231" >

    </E>

    <E key="NULL | $damage_electricity" value="232" >

    </E>

    <E key="NULL | $damage_explosion" value="608" >

    </E>

    <E key="NULL | $damage_fire" value="17" >

    </E>

    <E key="NULL | $damage_melee" value="6" >

    </E>

    <E key="NULL | $damage_physicshit" value="181" >

    </E>

    <E key="NULL | $damage_plasmabeam" value="12" >

    </E>

    <E key="NULL | $damage_projectile" value="19" >

    </E>

    <E key="acidshooter | $damage_melee" value="1" >

    </E>

    <E key="acidshooter | $damage_projectile" value="1" >

    </E>

    <E key="ant | $damage_melee" value="94" >

    </E>

    <E key="bat | $damage_melee" value="3" >

    </E>

    <E key="bigzombie | $damage_explosion" value="2" >

    </E>

    <E key="bigzombie | $damage_melee" value="11" >

    </E>

    <E key="bigzombiehead | $damage_melee" value="2" >

    </E>

    <E key="bigzombietorso | $damage_explosion" value="2" >

    </E>

    <E key="bigzombietorso | $damage_melee" value="2" >

    </E>

    <E key="black_hole_big | " value="28" >

    </E>

    <E key="blob | $damage_melee" value="40" >

    </E>

    <E key="bloom | $damage_explosion" value="1" >

    </E>

    <E key="drone_lasership | $damage_explosion" value="5" >

    </E>

    <E key="drone_lasership | $damage_projectile" value="4" >

    </E>

    <E key="drone_physics | $damage_explosion" value="2" >

    </E>

    <E key="drone_physics | $damage_projectile" value="2" >

    </E>

    <E key="firebug | $damage_fire" value="1" >

    </E>

    <E key="firebug | $damage_melee" value="1" >

    </E>

    <E key="firemage | $damage_explosion" value="7" >

    </E>

    <E key="firemage | $damage_melee" value="7" >

    </E>

    <E key="fly | $damage_melee" value="9" >

    </E>

    <E key="frog_big | $damage_melee" value="1" >

    </E>

    <E key="fungus | $damage_melee" value="1" >

    </E>

    <E key="goblin_bomb | $damage_melee" value="1" >

    </E>

    <E key="homunculus | $damage_projectile" value="2" >

    </E>

    <E key="icemage | $damage_melee" value="11" >

    </E>

    <E key="icer | $damage_explosion" value="1" >

    </E>

    <E key="iceskull | $damage_explosion" value="1" >

    </E>

    <E key="light_bullet | $damage_plasmabeam" value="4" >

    </E>

    <E key="longleg | $damage_melee" value="1" >

    </E>

    <E key="lukki_dark | $damage_curse" value="1" >

    </E>

    <E key="maggot | $damage_explosion" value="22" >

    </E>

    <E key="miner | $damage_explosion" value="9" >

    </E>

    <E key="miner | $damage_melee" value="5" >

    </E>

    <E key="miniblob | $damage_melee" value="30" >

    </E>

    <E key="missilecrab | $damage_explosion" value="13" >

    </E>

    <E key="missilecrab | $damage_projectile" value="2" >

    </E>

    <E key="orb_laseremitter | $damage_plasmabeam" value="4" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="216" >

    </E>

    <E key="plague_rats_rat | $damage_melee" value="2" >

    </E>

    <E key="player | " value="2" >

    </E>

    <E key="player | $damage_explosion" value="211" >

    </E>

    <E key="player | $damage_fire" value="3" >

    </E>

    <E key="player | $damage_hitfx_curse" value="16" >

    </E>

    <E key="player | $damage_ice" value="3" >

    </E>

    <E key="player | $damage_projectile" value="1402" >

    </E>

    <E key="player | $damage_slice" value="45" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="48" >

    </E>

    <E key="playerghost | $damage_melee" value="1" >

    </E>

    <E key="playerghost | $damage_slice" value="10" >

    </E>

    <E key="rat | $damage_melee" value="6" >

    </E>

    <E key="roboguard | $damage_explosion" value="17" >

    </E>

    <E key="roboguard | $damage_melee" value="46" >

    </E>

    <E key="roboguard | $damage_projectile" value="4" >

    </E>

    <E key="scavenger_glue | $damage_melee" value="16" >

    </E>

    <E key="scavenger_glue | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_grenade | $damage_melee" value="4" >

    </E>

    <E key="scavenger_grenade | $damage_projectile" value="2" >

    </E>

    <E key="scavenger_invis | $damage_explosion" value="3" >

    </E>

    <E key="scavenger_invis | $damage_projectile" value="5" >

    </E>

    <E key="scavenger_leader | $damage_explosion" value="8" >

    </E>

    <E key="scavenger_leader | $damage_projectile" value="1" >

    </E>

    <E key="shooterflower | $damage_projectile" value="2" >

    </E>

    <E key="shotgunner | $damage_melee" value="11" >

    </E>

    <E key="shotgunner | $damage_projectile" value="3" >

    </E>

    <E key="slimeshooter | $damage_projectile" value="2" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_explosion" value="6" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_melee" value="1" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_projectile" value="2" >

    </E>

    <E key="sniper | $damage_explosion" value="1" >

    </E>

    <E key="sniper | $damage_melee" value="9" >

    </E>

    <E key="sniper | $damage_projectile" value="10" >

    </E>

    <E key="statue | $damage_melee" value="1" >

    </E>

    <E key="tank | $damage_explosion" value="1" >

    </E>

    <E key="tank | $damage_projectile" value="1" >

    </E>

    <E key="tank_rocket | $damage_explosion" value="1" >

    </E>

    <E key="tank_rocket | $damage_projectile" value="2" >

    </E>

    <E key="tentacler | $damage_melee" value="25" >

    </E>

    <E key="thundermage | $damage_electricity" value="1" >

    </E>

    <E key="thundermage | $damage_explosion" value="8" >

    </E>

    <E key="thundermage | $damage_melee" value="7" >

    </E>

    <E key="thunderskull | $damage_electricity" value="2" >

    </E>

    <E key="thunderskull | $damage_explosion" value="1" >

    </E>

    <E key="thunderskull | $damage_melee" value="1" >

    </E>

    <E key="wizard_dark | $damage_explosion" value="3" >

    </E>

    <E key="wizard_dark | $damage_projectile" value="21" >

    </E>

    <E key="wizard_neutral | $damage_projectile" value="2" >

    </E>

    <E key="wizard_swapper | $damage_projectile" value="7" >

    </E>

    <E key="wizard_swapper | $damage_slice" value="7" >

    </E>

    <E key="wizard_tele | $damage_explosion" value="5" >

    </E>

    <E key="wizard_tele | $damage_projectile" value="6" >

    </E>

    <E key="wizard_twitchy | $damage_projectile" value="2" >

    </E>

    <E key="worm | worm bite" value="40" >

    </E>

    <E key="worm_skull | worm bite" value="2" >

    </E>

    <E key="zombie | $damage_melee" value="29" >

    </E>

  </death_map>

  <kill_map>

    <E key="ant" value="3" >

    </E>

    <E key="bat" value="2" >

    </E>

    <E key="bigfirebug" value="1" >

    </E>

    <E key="bigzombie" value="1" >

    </E>

    <E key="bigzombiehead" value="1" >

    </E>

    <E key="bigzombietorso" value="3" >

    </E>

    <E key="blob" value="4" >

    </E>

    <E key="drone_physics" value="1" >

    </E>

    <E key="duck" value="1" >

    </E>

    <E key="firebug" value="1" >

    </E>

    <E key="fish" value="2" >

    </E>

    <E key="fly" value="2" >

    </E>

    <E key="fungus" value="1" >

    </E>

    <E key="longleg" value="7" >

    </E>

    <E key="miniblob" value="30" >

    </E>

    <E key="monk" value="1" >

    </E>

    <E key="player" value="3" >

    </E>

    <E key="rat" value="129" >

    </E>

    <E key="scavenger_grenade" value="1" >

    </E>

    <E key="sheep" value="2" >

    </E>

    <E key="sheep_bat" value="2" >

    </E>

    <E key="shotgunner" value="1" >

    </E>

    <E key="sniper" value="1" >

    </E>

    <E key="wizard_dark" value="3" >

    </E>

    <E key="wizard_swapper" value="6" >

    </E>

    <E key="wizard_twitchy" value="1" >

    </E>

    <E key="zombie" value="35" >

    </E>

    <E key="zombie_weak" value="5" >

    </E>

  </kill_map>

</Stats>

