<Stats deaths="212" kills="38" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | $damage_drowning" value="4" >

    </E>

    <E key="NULL | $damage_electricity" value="3" >

    </E>

    <E key="NULL | $damage_explosion" value="78" >

    </E>

    <E key="NULL | $damage_physicshit" value="28" >

    </E>

    <E key="NULL | $damage_plasmabeam" value="1" >

    </E>

    <E key="NULL | $damage_projectile" value="1" >

    </E>

    <E key="NULL | 来自 水 的材料伤害" value="3" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：水" value="12" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="2" >

    </E>

    <E key="firemage_weak | $damage_explosion" value="1" >

    </E>

    <E key="miner_weak | $damage_explosion" value="6" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >

    </E>

    <E key="player | " value="1" >

    </E>

    <E key="player | $damage_explosion" value="6" >

    </E>

    <E key="player | $damage_hitfx_curse" value="1" >

    </E>

    <E key="player | $damage_projectile" value="44" >

    </E>

    <E key="player | $damage_slice" value="9" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="5" >

    </E>

    <E key="shaman | $damage_projectile" value="1" >

    </E>

    <E key="shotgunner | $damage_projectile" value="1" >

    </E>

    <E key="shotgunner_weak | $damage_projectile" value="2" >

    </E>

    <E key="worm | worm bite" value="1" >

    </E>

  </death_map>

  <kill_map>

    <E key="bat" value="1" >

    </E>

    <E key="berserkspirit" value="1" >

    </E>

    <E key="longleg" value="3" >

    </E>

    <E key="rat" value="32" >

    </E>

    <E key="slimeshooter_weak" value="1" >

    </E>

  </kill_map>

</Stats>

