<Stats deaths="9040" kills="234" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="0110000116b3c092_base | " value="1" >

    </E>

    <E key="0110000116b3c092_base | $damage_projectile" value="4" >

    </E>

    <E key="NULL | " value="63" >

    </E>

    <E key="NULL | $damage_drowning" value="152" >

    </E>

    <E key="NULL | $damage_electricity" value="41" >

    </E>

    <E key="NULL | $damage_explosion" value="656" >

    </E>

    <E key="NULL | $damage_fire" value="477" >

    </E>

    <E key="NULL | $damage_ice" value="24" >

    </E>

    <E key="NULL | $damage_melee" value="6" >

    </E>

    <E key="NULL | $damage_physicshit" value="301" >

    </E>

    <E key="NULL | $damage_projectile" value="30" >

    </E>

    <E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="9" >

    </E>

    <E key="NULL | 来自 岩浆 的材料伤害" value="6" >

    </E>

    <E key="NULL | 来自 绿毒岩石 的材料伤害" value="11" >

    </E>

    <E key="NULL | 来自 酸液 的材料伤害" value="13" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷液体" value="22" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="67" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="65" >

    </E>

    <E key="NULL | 来自材料的伤害：毒冰" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：毒液气体" value="2" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="56" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="67" >

    </E>

    <E key="acidshooter | $damage_melee" value="2" >

    </E>

    <E key="acidshooter | $damage_projectile" value="37" >

    </E>

    <E key="ant | $damage_melee" value="39" >

    </E>

    <E key="bat | $damage_melee" value="220" >

    </E>

    <E key="bigbat | $damage_melee" value="15" >

    </E>

    <E key="bigfirebug | $damage_melee" value="8" >

    </E>

    <E key="bigfirebug | $damage_projectile" value="16" >

    </E>

    <E key="blob | $damage_melee" value="172" >

    </E>

    <E key="death_ghost | $damage_curse" value="3" >

    </E>

    <E key="drone_physics | $damage_explosion" value="25" >

    </E>

    <E key="drone_physics | $damage_projectile" value="34" >

    </E>

    <E key="firebug | $damage_fire" value="61" >

    </E>

    <E key="firebug | $damage_melee" value="20" >

    </E>

    <E key="fireskull | $damage_melee" value="32" >

    </E>

    <E key="fly | $damage_melee" value="11" >

    </E>

    <E key="frog | $damage_melee" value="32" >

    </E>

    <E key="frog_big | $damage_melee" value="24" >

    </E>

    <E key="fungus | $damage_melee" value="8" >

    </E>

    <E key="fungus_big | $damage_melee" value="1" >

    </E>

    <E key="giant | $damage_melee" value="37" >

    </E>

    <E key="giantshooter | $damage_melee" value="1" >

    </E>

    <E key="goblin_bomb | $damage_explosion" value="33" >

    </E>

    <E key="goblin_bomb | $damage_melee" value="54" >

    </E>

    <E key="icemage | $damage_explosion" value="10" >

    </E>

    <E key="icemage | $damage_ice" value="11" >

    </E>

    <E key="icemage | $damage_melee" value="3" >

    </E>

    <E key="iceskull | $damage_explosion" value="65" >

    </E>

    <E key="iceskull | $damage_ice" value="335" >

    </E>

    <E key="iceskull | $damage_melee" value="137" >

    </E>

    <E key="longleg | $damage_melee" value="1" >

    </E>

    <E key="lukki | hit" value="2" >

    </E>

    <E key="maggot | $damage_explosion" value="3" >

    </E>

    <E key="maggot | $damage_melee" value="2" >

    </E>

    <E key="miner | $damage_drill" value="1" >

    </E>

    <E key="miner | $damage_explosion" value="168" >

    </E>

    <E key="miner | $damage_melee" value="105" >

    </E>

    <E key="miner | $damage_projectile" value="3" >

    </E>

    <E key="miner_weak | $damage_explosion" value="1" >

    </E>

    <E key="miniblob | $damage_melee" value="129" >

    </E>

    <E key="monk | $damage_projectile" value="7" >

    </E>

    <E key="necromancer | $damage_melee" value="3" >

    </E>

    <E key="necromancer_shop | $damage_explosion" value="3" >

    </E>

    <E key="necromancer_shop | $damage_projectile" value="2" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="36" >

    </E>

    <E key="player | " value="2" >

    </E>

    <E key="player | $damage_drill" value="1" >

    </E>

    <E key="player | $damage_electricity" value="2" >

    </E>

    <E key="player | $damage_explosion" value="128" >

    </E>

    <E key="player | $damage_fire" value="5" >

    </E>

    <E key="player | $damage_hitfx_curse" value="2" >

    </E>

    <E key="player | $damage_ice" value="18" >

    </E>

    <E key="player | $damage_projectile" value="600" >

    </E>

    <E key="player | $damage_slice" value="43" >

    </E>

    <E key="player | bzzt!" value="4" >

    </E>

    <E key="player_rng_items | $damage_explosion" value="1" >

    </E>

    <E key="player_rng_items | $damage_fire" value="2" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="21" >

    </E>

    <E key="playerghost | $damage_melee" value="1" >

    </E>

    <E key="playerghost | $damage_projectile" value="14" >

    </E>

    <E key="playerghost | $damage_slice" value="6" >

    </E>

    <E key="rat | $damage_melee" value="5" >

    </E>

    <E key="roboguard | $damage_explosion" value="16" >

    </E>

    <E key="roboguard | $damage_melee" value="26" >

    </E>

    <E key="roboguard | $damage_projectile" value="43" >

    </E>

    <E key="rubber_ball | $damage_plasmabeam" value="2" >

    </E>

    <E key="scavenger_clusterbomb | $damage_explosion" value="1" >

    </E>

    <E key="scavenger_clusterbomb | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_glue | $damage_melee" value="44" >

    </E>

    <E key="scavenger_glue | $damage_projectile" value="21" >

    </E>

    <E key="scavenger_grenade | $damage_explosion" value="3" >

    </E>

    <E key="scavenger_grenade | $damage_melee" value="128" >

    </E>

    <E key="scavenger_grenade | $damage_projectile" value="348" >

    </E>

    <E key="scavenger_grenade | $damage_slice" value="1" >

    </E>

    <E key="scavenger_leader | $damage_explosion" value="22" >

    </E>

    <E key="scavenger_leader | $damage_melee" value="5" >

    </E>

    <E key="scavenger_leader | $damage_projectile" value="38" >

    </E>

    <E key="scavenger_mine | $damage_melee" value="1" >

    </E>

    <E key="scavenger_mine | $damage_projectile" value="2" >

    </E>

    <E key="scavenger_poison | $damage_melee" value="1" >

    </E>

    <E key="scavenger_poison | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_smg | $damage_explosion" value="122" >

    </E>

    <E key="scavenger_smg | $damage_melee" value="84" >

    </E>

    <E key="scavenger_smg | $damage_projectile" value="228" >

    </E>

    <E key="scavenger_smg | $damage_slice" value="1" >

    </E>

    <E key="shaman | $damage_projectile" value="1" >

    </E>

    <E key="shotgunner | $damage_explosion" value="5" >

    </E>

    <E key="shotgunner | $damage_melee" value="244" >

    </E>

    <E key="shotgunner | $damage_projectile" value="672" >

    </E>

    <E key="slimeshooter | $damage_explosion" value="96" >

    </E>

    <E key="slimeshooter | $damage_melee" value="8" >

    </E>

    <E key="slimeshooter | $damage_projectile" value="248" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_explosion" value="1" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_projectile" value="4" >

    </E>

    <E key="sniper | $damage_explosion" value="35" >

    </E>

    <E key="sniper | $damage_melee" value="108" >

    </E>

    <E key="sniper | $damage_projectile" value="344" >

    </E>

    <E key="sniper | $damage_slice" value="1" >

    </E>

    <E key="tank | $damage_explosion" value="37" >

    </E>

    <E key="tank | $damage_projectile" value="140" >

    </E>

    <E key="tank_rocket | $damage_explosion" value="19" >

    </E>

    <E key="tank_rocket | $damage_projectile" value="33" >

    </E>

    <E key="tentacler | $damage_melee" value="94" >

    </E>

    <E key="tentacler | $damage_slice" value="1" >

    </E>

    <E key="tentacler_small | $damage_melee" value="115" >

    </E>

    <E key="thundermage | $damage_electricity" value="51" >

    </E>

    <E key="thundermage | $damage_explosion" value="58" >

    </E>

    <E key="thundermage | $damage_melee" value="6" >

    </E>

    <E key="thunderskull | $damage_electricity" value="4" >

    </E>

    <E key="thunderskull | $damage_explosion" value="5" >

    </E>

    <E key="thunderskull | $damage_melee" value="1" >

    </E>

    <E key="wizard_dark | $damage_fire" value="1" >

    </E>

    <E key="wizard_dark | $damage_projectile" value="82" >

    </E>

    <E key="wizard_neutral | $damage_projectile" value="5" >

    </E>

    <E key="wizard_swapper | $damage_projectile" value="3" >

    </E>

    <E key="wizard_tele | $damage_explosion" value="2" >

    </E>

    <E key="wizard_tele | $damage_projectile" value="197" >

    </E>

    <E key="wizard_twitchy | $damage_projectile" value="5" >

    </E>

    <E key="worm | worm bite" value="47" >

    </E>

    <E key="worm_big | worm bite" value="177" >

    </E>

    <E key="worm_skull | worm bite" value="1" >

    </E>

    <E key="worm_tiny | worm bite" value="103" >

    </E>

    <E key="zombie | $damage_melee" value="106" >

    </E>

  </death_map>

  <kill_map>

    <E key="bat" value="55" >

    </E>

    <E key="bigbat" value="2" >

    </E>

    <E key="blob" value="2" >

    </E>

    <E key="drone_physics" value="1" >

    </E>

    <E key="firebug" value="52" >

    </E>

    <E key="fish_large" value="2" >

    </E>

    <E key="fly" value="1" >

    </E>

    <E key="frog" value="2" >

    </E>

    <E key="fungus" value="1" >

    </E>

    <E key="giant" value="1" >

    </E>

    <E key="goblin_bomb" value="5" >

    </E>

    <E key="iceskull" value="1" >

    </E>

    <E key="miner" value="7" >

    </E>

    <E key="miner_fire" value="2" >

    </E>

    <E key="miniblob" value="6" >

    </E>

    <E key="phantom_a" value="1" >

    </E>

    <E key="rat" value="5" >

    </E>

    <E key="scavenger_grenade" value="13" >

    </E>

    <E key="scavenger_smg" value="6" >

    </E>

    <E key="sheep" value="3" >

    </E>

    <E key="shotgunner" value="20" >

    </E>

    <E key="slimeshooter" value="15" >

    </E>

    <E key="tank" value="2" >

    </E>

    <E key="tentacler_small" value="3" >

    </E>

    <E key="zombie" value="26" >

    </E>

  </kill_map>

</Stats>

