<Stats deaths="5193" kills="184" player_kills="1" player_projectile_count="0" >

  <death_map>

    <E key="NULL | " value="24" >

    </E>

    <E key="NULL | $damage_drowning" value="135" >

    </E>

    <E key="NULL | $damage_electricity" value="4" >

    </E>

    <E key="NULL | $damage_explosion" value="134" >

    </E>

    <E key="NULL | $damage_fire" value="648" >

    </E>

    <E key="NULL | $damage_melee" value="5" >

    </E>

    <E key="NULL | $damage_physicshit" value="313" >

    </E>

    <E key="NULL | $damage_projectile" value="17" >

    </E>

    <E key="NULL | $damage_radioactive" value="1" >

    </E>

    <E key="NULL | 来自 岩浆 的材料伤害" value="2" >

    </E>

    <E key="NULL | 来自 绿毒岩石 的材料伤害" value="9" >

    </E>

    <E key="NULL | 来自 酸液 的材料伤害" value="10" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="12" >

    </E>

    <E key="NULL | 来自材料的伤害：毒冰" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：毒性淤泥岩石" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：毒液气体" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="22" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="55" >

    </E>

    <E key="acidshooter_weak | $damage_melee" value="1" >

    </E>

    <E key="acidshooter_weak | $damage_projectile" value="14" >

    </E>

    <E key="blob | $damage_melee" value="1" >

    </E>

    <E key="contact_damage | $damage_curse" value="1" >

    </E>

    <E key="firemage_weak | $damage_explosion" value="12" >

    </E>

    <E key="firemage_weak | $damage_fire" value="29" >

    </E>

    <E key="firemage_weak | $damage_melee" value="4" >

    </E>

    <E key="firemage_weak | $damage_projectile" value="1" >

    </E>

    <E key="giantshooter_weak | $damage_melee" value="4" >

    </E>

    <E key="longleg | $damage_melee" value="67" >

    </E>

    <E key="miner_weak | $damage_drill" value="1" >

    </E>

    <E key="miner_weak | $damage_explosion" value="684" >

    </E>

    <E key="miner_weak | $damage_melee" value="481" >

    </E>

    <E key="miner_weak | $damage_projectile" value="11" >

    </E>

    <E key="miner_weak | $damage_slice" value="2" >

    </E>

    <E key="miniblob | $damage_melee" value="5" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="19" >

    </E>

    <E key="player | " value="6" >

    </E>

    <E key="player | $damage_explosion" value="63" >

    </E>

    <E key="player | $damage_fire" value="1" >

    </E>

    <E key="player | $damage_ice" value="1" >

    </E>

    <E key="player | $damage_projectile" value="935" >

    </E>

    <E key="player | $damage_slice" value="174" >

    </E>

    <E key="player_rng_items | $damage_electricity" value="5" >

    </E>

    <E key="player_rng_items | $damage_explosion" value="7" >

    </E>

    <E key="player_rng_items | $damage_melee" value="1" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="88" >

    </E>

    <E key="player_rng_items | $damage_slice" value="29" >

    </E>

    <E key="playerghost | $damage_projectile" value="1" >

    </E>

    <E key="playerghost | $damage_slice" value="3" >

    </E>

    <E key="shaman | $damage_projectile" value="1" >

    </E>

    <E key="shotgunner | $damage_projectile" value="2" >

    </E>

    <E key="shotgunner_weak | $damage_explosion" value="3" >

    </E>

    <E key="shotgunner_weak | $damage_melee" value="91" >

    </E>

    <E key="shotgunner_weak | $damage_projectile" value="794" >

    </E>

    <E key="slimeshooter | $damage_melee" value="1" >

    </E>

    <E key="slimeshooter | $damage_projectile" value="1" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_projectile" value="6" >

    </E>

    <E key="slimeshooter_weak | $damage_explosion" value="6" >

    </E>

    <E key="slimeshooter_weak | $damage_melee" value="20" >

    </E>

    <E key="slimeshooter_weak | $damage_projectile" value="139" >

    </E>

    <E key="turret_left | $damage_projectile" value="1" >

    </E>

    <E key="worm | worm bite" value="65" >

    </E>

    <E key="worm_big | worm bite" value="2" >

    </E>

    <E key="worm_tiny | worm bite" value="8" >

    </E>

    <E key="zombie | $damage_melee" value="2" >

    </E>

    <E key="zombie_weak | $damage_melee" value="5" >

    </E>

    <E key="zombie_weak | $damage_projectile" value="1" >

    </E>

  </death_map>

  <kill_map>

    <E key="acidshooter_weak" value="2" >

    </E>

    <E key="berserkspirit" value="1" >

    </E>

    <E key="longleg" value="117" >

    </E>

    <E key="miner_weak" value="26" >

    </E>

    <E key="player" value="1" >

    </E>

    <E key="sheep" value="1" >

    </E>

    <E key="shotgunner_weak" value="7" >

    </E>

    <E key="slimeshooter_weak" value="23" >

    </E>

    <E key="zombie_weak" value="6" >

    </E>

  </kill_map>

</Stats>

