<Stats deaths="126" kills="14" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | $damage_drowning" value="3" >

    </E>

    <E key="NULL | $damage_electricity" value="2" >

    </E>

    <E key="NULL | $damage_explosion" value="15" >

    </E>

    <E key="NULL | $damage_fire" value="28" >

    </E>

    <E key="NULL | $damage_physicshit" value="6" >

    </E>

    <E key="NULL | 来自 岩浆 的材料伤害" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="1" >

    </E>

    <E key="acidshooter | $damage_projectile" value="1" >

    </E>

    <E key="blob | $damage_melee" value="1" >

    </E>

    <E key="bloom | $damage_projectile" value="1" >

    </E>

    <E key="lukki_dark | $damage_curse" value="8" >

    </E>

    <E key="miniblob | $damage_melee" value="1" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="2" >

    </E>

    <E key="player | $damage_explosion" value="4" >

    </E>

    <E key="player | $damage_hitfx_curse" value="2" >

    </E>

    <E key="player | $damage_ice" value="1" >

    </E>

    <E key="player | $damage_projectile" value="37" >

    </E>

    <E key="player | $damage_slice" value="3" >

    </E>

    <E key="playerghost | $damage_melee" value="2" >

    </E>

    <E key="tentacler_small | $damage_melee" value="2" >

    </E>

    <E key="worm | worm bite" value="4" >

    </E>

  </death_map>

  <kill_map>

    <E key="acidshot" value="2" >

    </E>

    <E key="miniblob" value="2" >

    </E>

    <E key="physics_torch_stand" value="2" >

    </E>

    <E key="potion" value="1" >

    </E>

    <E key="rat" value="3" >

    </E>

    <E key="shooterflower" value="1" >

    </E>

    <E key="slimeshooter" value="1" >

    </E>

    <E key="tentacler_small" value="2" >

    </E>

  </kill_map>

</Stats>

