<Stats deaths="338" kills="5" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | $damage_drowning" value="9" >

    </E>

    <E key="NULL | $damage_electricity" value="9" >

    </E>

    <E key="NULL | $damage_explosion" value="47" >

    </E>

    <E key="NULL | $damage_fire" value="11" >

    </E>

    <E key="NULL | $damage_physicshit" value="41" >

    </E>

    <E key="NULL | $damage_projectile" value="4" >

    </E>

    <E key="NULL | 来自 冰冻蒸汽 的材料伤害" value="1" >

    </E>

    <E key="NULL | 来自 酸液 的材料伤害" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="13" >

    </E>

    <E key="NULL | 来自材料的伤害：毒液" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="4" >

    </E>

    <E key="drone_lasership | $damage_projectile" value="3" >

    </E>

    <E key="miner | $damage_explosion" value="1" >

    </E>

    <E key="orb_laseremitter | $damage_plasmabeam" value="1" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="10" >

    </E>

    <E key="player | $damage_explosion" value="9" >

    </E>

    <E key="player | $damage_hitfx_curse" value="5" >

    </E>

    <E key="player | $damage_ice" value="7" >

    </E>

    <E key="player | $damage_projectile" value="124" >

    </E>

    <E key="player | $damage_slice" value="13" >

    </E>

    <E key="player_rng_items | $damage_explosion" value="1" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="3" >

    </E>

    <E key="player_rng_items | $damage_slice" value="4" >

    </E>

    <E key="scavenger_clusterbomb | $damage_projectile" value="1" >

    </E>

    <E key="scavenger_grenade | $damage_projectile" value="6" >

    </E>

    <E key="scavenger_heal | $damage_explosion" value="1" >

    </E>

    <E key="scavenger_leader | $damage_explosion" value="1" >

    </E>

    <E key="scavenger_leader | $damage_projectile" value="2" >

    </E>

    <E key="scavenger_smg | $damage_projectile" value="1" >

    </E>

    <E key="shotgunner | $damage_projectile" value="1" >

    </E>

    <E key="sniper | $damage_projectile" value="2" >

    </E>

    <E key="tank | $damage_projectile" value="1" >

    </E>

  </death_map>

  <kill_map>

    <E key="miner" value="1" >

    </E>

    <E key="scavenger_grenade" value="1" >

    </E>

    <E key="scavenger_heal" value="1" >

    </E>

    <E key="scavenger_smg" value="1" >

    </E>

    <E key="turret_right" value="1" >

    </E>

  </kill_map>

</Stats>

