<Stats deaths="44" kills="17" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | $damage_explosion" value="1" >

    </E>

    <E key="NULL | $damage_fire" value="3" >

    </E>

    <E key="NULL | $damage_physicshit" value="5" >

    </E>

    <E key="basebot_soldier | $damage_radioactive" value="1" >

    </E>

    <E key="bigfirebug | $damage_projectile" value="1" >

    </E>

    <E key="crystal_physics | $damage_projectile" value="1" >

    </E>

    <E key="orb_green | $damage_projectile" value="1" >

    </E>

    <E key="phantom_b | $damage_melee" value="1" >

    </E>

    <E key="player | $damage_explosion" value="2" >

    </E>

    <E key="player | $damage_hitfx_curse" value="1" >

    </E>

    <E key="player | $damage_ice" value="4" >

    </E>

    <E key="player | $damage_projectile" value="12" >

    </E>

    <E key="player | $damage_slice" value="1" >

    </E>

    <E key="skullfly | $damage_fire" value="1" >

    </E>

    <E key="tentacler | $damage_melee" value="1" >

    </E>

    <E key="worm_skull | worm bite" value="8" >

    </E>

  </death_map>

  <kill_map>

    <E key="bat" value="1" >

    </E>

    <E key="rat" value="3" >

    </E>

    <E key="scavenger_smg" value="2" >

    </E>

    <E key="scorpion" value="6" >

    </E>

    <E key="scorpion_watchtower" value="1" >

    </E>

    <E key="shotgunner" value="1" >

    </E>

    <E key="skullrat" value="2" >

    </E>

    <E key="slimeshooter_weak" value="1" >

    </E>

  </kill_map>

</Stats>

