<Stats deaths="244" kills="162" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | $damage_drowning" value="20" >

    </E>

    <E key="NULL | $damage_electricity" value="5" >

    </E>

    <E key="NULL | $damage_explosion" value="71" >

    </E>

    <E key="NULL | $damage_fire" value="9" >

    </E>

    <E key="NULL | $damage_physicshit" value="7" >

    </E>

    <E key="NULL | $damage_projectile" value="2" >

    </E>

    <E key="NULL | 来自 绿毒岩石 的材料伤害" value="3" >

    </E>

    <E key="NULL | 来自材料的伤害：冰冷蒸汽" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="5" >

    </E>

    <E key="NULL | 来自材料的伤害：附有毒液的岩石" value="9" >

    </E>

    <E key="acidshooter | $damage_projectile" value="1" >

    </E>

    <E key="ant | $damage_melee" value="1" >

    </E>

    <E key="bigbat | $damage_melee" value="1" >

    </E>

    <E key="black_hole_big | " value="1" >

    </E>

    <E key="blob | $damage_melee" value="4" >

    </E>

    <E key="fly | $damage_melee" value="2" >

    </E>

    <E key="lukki_dark | $damage_curse" value="1" >

    </E>

    <E key="maggot | $damage_explosion" value="1" >

    </E>

    <E key="miniblob | $damage_melee" value="3" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="4" >

    </E>

    <E key="phantom_b | $damage_melee" value="1" >

    </E>

    <E key="player | $damage_explosion" value="8" >

    </E>

    <E key="player | $damage_hitfx_curse" value="2" >

    </E>

    <E key="player | $damage_ice" value="3" >

    </E>

    <E key="player | $damage_projectile" value="50" >

    </E>

    <E key="player | $damage_slice" value="2" >

    </E>

    <E key="player_rng_items | $damage_projectile" value="6" >

    </E>

    <E key="roboguard | $damage_explosion" value="1" >

    </E>

    <E key="roboguard | $damage_projectile" value="1" >

    </E>

    <E key="slimeshooter | $damage_explosion" value="2" >

    </E>

    <E key="slimeshooter | $damage_projectile" value="3" >

    </E>

    <E key="slimeshooter_nontoxic | $damage_explosion" value="1" >

    </E>

    <E key="tentacler | $damage_melee" value="3" >

    </E>

    <E key="tentacler_small | $damage_melee" value="6" >

    </E>

    <E key="worm | worm bite" value="1" >

    </E>

    <E key="zombie | $damage_melee" value="2" >

    </E>

  </death_map>

  <kill_map>

    <E key="ant" value="1" >

    </E>

    <E key="blob" value="5" >

    </E>

    <E key="egg_hollow" value="1" >

    </E>

    <E key="fly" value="1" >

    </E>

    <E key="frog" value="4" >

    </E>

    <E key="frog_big" value="1" >

    </E>

    <E key="fungus" value="1" >

    </E>

    <E key="giantshooter" value="1" >

    </E>

    <E key="longleg" value="1" >

    </E>

    <E key="miniblob" value="24" >

    </E>

    <E key="pebble_physics" value="1" >

    </E>

    <E key="pebble_player_physics" value="1" >

    </E>

    <E key="pollen" value="8" >

    </E>

    <E key="potion_aggressive" value="1" >

    </E>

    <E key="rat" value="83" >

    </E>

    <E key="scavenger_invis" value="2" >

    </E>

    <E key="scorpion" value="7" >

    </E>

    <E key="sheep" value="2" >

    </E>

    <E key="slimeshooter" value="2" >

    </E>

    <E key="slimeshooter_nontoxic" value="1" >

    </E>

    <E key="tentacler_small" value="5" >

    </E>

    <E key="wand_ghost_charmed" value="1" >

    </E>

    <E key="wizard_swapper" value="1" >

    </E>

    <E key="wizard_tele" value="1" >

    </E>

    <E key="zombie" value="6" >

    </E>

  </kill_map>

</Stats>

