<Stats deaths="36" kills="11" player_kills="0" player_projectile_count="0" >

  <death_map>

    <E key="NULL | $damage_drowning" value="1" >

    </E>

    <E key="NULL | $damage_electricity" value="2" >

    </E>

    <E key="NULL | $damage_explosion" value="5" >

    </E>

    <E key="NULL | $damage_fire" value="1" >

    </E>

    <E key="NULL | $damage_physicshit" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：岩浆" value="1" >

    </E>

    <E key="NULL | 来自材料的伤害：酸液" value="1" >

    </E>

    <E key="blob | $damage_melee" value="2" >

    </E>

    <E key="lasergun | $damage_projectile" value="2" >

    </E>

    <E key="lukki_dark | $damage_curse" value="1" >

    </E>

    <E key="orb_laseremitter_cutter | $damage_plasmabeam" value="1" >

    </E>

    <E key="phantom_b | $damage_melee" value="1" >

    </E>

    <E key="player | $damage_explosion" value="1" >

    </E>

    <E key="player | $damage_ice" value="2" >

    </E>

    <E key="player | $damage_projectile" value="8" >

    </E>

    <E key="player | $damage_slice" value="1" >

    </E>

    <E key="skullfly | $damage_projectile" value="1" >

    </E>

    <E key="skullrat | $damage_melee" value="1" >

    </E>

    <E key="sniper | $damage_projectile" value="1" >

    </E>

    <E key="worm_big | worm bite" value="2" >

    </E>

  </death_map>

  <kill_map>

    <E key="longleg" value="1" >

    </E>

    <E key="miniblob" value="2" >

    </E>

    <E key="rat" value="5" >

    </E>

    <E key="scorpion" value="2" >

    </E>

    <E key="skullrat" value="1" >

    </E>

  </kill_map>

</Stats>

