LearnGodot/LearnTree.cs
2025-12-15 23:21:10 +08:00

103 lines
2.4 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using Godot;
using Learn.Models;
public partial class LearnTree : Tree
{
[Export]
private FileDirSelector _dirSelector;
[Export]
private ItemInfoPanel _itemInfoPanel;
private bool _updateItemInfoPanel;
private readonly HashSet<TreeNode> _selectingNodes = new ();
private readonly Dictionary<TreeItem, TreeNode> _mapper = new();
public override void _Ready()
{
MultiSelected += OnMultiSelected;
}
public override void _Process(double delta)
{
if (_updateItemInfoPanel)
{
_updateItemInfoPanel = false;
_itemInfoPanel.SetSelectedNodes(_selectingNodes);
}
}
private void OnMultiSelected(TreeItem item, long column, bool selected)
{
if(selected) _selectingNodes.Add(_mapper[item]);
else _selectingNodes.Remove(_mapper[item]);
_updateItemInfoPanel = true;
}
private TreeItem CreateNode(TreeItem father, Item item)
{
var node = CreateItem(father);
node.SetText(0, item.Info["Name"]);
return node;
}
private Item InitItem(string path, bool isDir)
{
var name = Path.GetFileName(path);
var item = new Item();
item.Info["Name"] = name;
item.Info["IsDir"] = isDir ? "True" : "False";
item.Info["Path"] = path;
return item;
}
private void BuildTree(TreeItem root, string path)
{
var nodes = new Stack<(TreeItem node, string path)>();
_mapper[root] = new TreeNode(null);
nodes.Push((root, path));
while (nodes.Count > 0)
{
var node = nodes.Pop();
var father = node.node;
var fatherNode = _mapper[father];
foreach (var filePath in Directory.GetFiles(node.path))
{
var item = InitItem(filePath, false);
var childNode = new TreeNode(item);
fatherNode.AddNode(childNode);
var child = CreateNode(father, item);
_mapper[child] = childNode;
}
foreach (var subDirPath in Directory.GetDirectories(node.path))
{
var item = InitItem(subDirPath, true);
var childNode = new TreeNode(item);
fatherNode.AddNode(childNode);
var child = CreateNode(father, item);
_mapper[child] = childNode;
nodes.Push((child, subDirPath));
}
}
}
private async void Open()
{
var path = await _dirSelector.SelectFolderAsync() ?? "None";
if (string.IsNullOrEmpty(path)) return;
Clear();
_mapper.Clear();
_selectingNodes.Clear();
TreeItem root = CreateItem();
BuildTree(root, path);
_updateItemInfoPanel = true;
}
}