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LearnTree.cs
81
LearnTree.cs
@ -1,4 +1,7 @@
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using System.Collections.Generic;
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using System.IO;
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using Godot;
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using Learn.Models;
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public partial class LearnTree : Tree
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{
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@ -7,7 +10,11 @@ public partial class LearnTree : Tree
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public override void _Ready()
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{
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ItemSelected += OnItemSelected;
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}
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private void OnItemSelected()
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@ -19,10 +26,84 @@ public partial class LearnTree : Tree
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}
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}
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private void Setup()
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{
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// 1. 设置列数
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Columns = 2;
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// 设置标题 (需要在属性面板开启 Column Title Visible,或者代码开启)
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SetColumnTitle(0, "角色 (Role)");
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SetColumnTitle(1, "状态 (Status)");
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SetColumnTitlesVisible(true);
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// 2. 创建根节点 (Root)
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// CreateItem() 不传参数即为根节点
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TreeItem root = CreateItem();
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root.SetText(0, "所有单位");
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// 3. 创建子节点
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// 传入父节点作为参数
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TreeItem warrior = CreateItem(root);
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warrior.SetText(0, "战士");
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warrior.SetText(1, "HP: 100");
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// 4. 创建层级更深的节点
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TreeItem sword = CreateItem(warrior);
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sword.SetText(0, "铁剑");
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sword.SetText(1, "攻击力: 12");
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}
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private readonly Dictionary<TreeItem, Item> _mapper = new();
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private TreeItem CreateNode(TreeItem father, Item item)
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{
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var node = CreateItem(father);
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node.SetText(0, item.Info["Name"]);
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return node;
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}
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private Item InitItem(string path, bool isDir)
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{
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var name = Path.GetFileName(path);
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var item = new Item();
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item.Info["Name"] = name;
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item.Info["IsDir"] = isDir ? "True" : "False";
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return item;
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}
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private void BuildTree(TreeItem root, string path)
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{
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var nodes = new Stack<(TreeItem node, string path)>();
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nodes.Push((root, path));
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while (nodes.Count > 0)
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{
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var node = nodes.Pop();
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foreach (var filePath in Directory.GetFiles(node.path))
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{
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var item = InitItem(filePath, false);
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var chNode = CreateNode(node.node, item);
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_mapper[chNode] = item;
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}
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foreach (var subDirPath in Directory.GetDirectories(node.path))
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{
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var item = InitItem(subDirPath, true);
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var chNode = CreateNode(node.node, item);
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_mapper[chNode] = item;
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nodes.Push((chNode, subDirPath));
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}
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}
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}
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private async void Open()
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{
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var path = await _dirSelector.SelectFolderAsync() ?? "None";
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if (string.IsNullOrEmpty(path)) return;
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Clear();
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_mapper.Clear();
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TreeItem root = CreateItem();
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BuildTree(root, path);
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}
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}
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8
Models/Item.cs
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8
Models/Item.cs
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using Godot.Collections;
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namespace Learn.Models;
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public class Item
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{
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public Dictionary<string, string> Info { get; } = new ();
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}
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1
Models/Item.cs.uid
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1
Models/Item.cs.uid
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@ -0,0 +1 @@
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uid://44p6d5b3xerf
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